Adding DWM Thumbnails as WPF Control child - c#

I use DWM thumbnails to create a window picker and I want to add those thumbnails as children for a WPF StackPanel. How can I do that?
In this code, I have a Grid called b which I want to add the app thumbnail as a child of it.
Code
[DllImport("dwmapi.dll", PreserveSig = false)]
private static extern bool DwmIsCompositionEnabled();
[DllImport("dwmapi.dll")]
private static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS pMargins);
[StructLayout(LayoutKind.Sequential)]
struct MARGINS
{
public int Left;
public int Right;
public int Top;
public int Bottom;
public void ExtendToWholeClientArea()
{
this.Left = -1;
this.Right = -1;
this.Top = -1;
this.Bottom = -1;
}
}
[DllImport("dwmapi.dll")]
private static extern int DwmRegisterThumbnail(IntPtr dest, IntPtr src, out IntPtr thumb);
[DllImport("dwmapi.dll")]
private static extern int DwmUnregisterThumbnail(IntPtr thumb);
[DllImport("dwmapi.dll")]
private static extern int DwmQueryThumbnailSourceSize(IntPtr thumb, out PSIZE size);
[StructLayout(LayoutKind.Sequential)]
private struct PSIZE
{
public int x;
public int y;
}
[DllImport("dwmapi.dll")]
private static extern int DwmUpdateThumbnailProperties(IntPtr hThumb, ref DWM_THUMBNAIL_PROPERTIES props);
[StructLayout(LayoutKind.Sequential)]
private struct DWM_THUMBNAIL_PROPERTIES
{
public int dwFlags;
public RECT rcDestination;
public RECT rcSource;
public byte opacity;
public bool fVisible;
public bool fSourceClientAreaOnly;
}
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public RECT(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public int Left;
public int Top;
public int Right;
public int Bottom;
}
private static readonly int DWM_TNP_VISIBLE = 0x8;
private static readonly int DWM_TNP_RECTDESTINATION = 0x1;
private static readonly int DWM_TNP_SOURCECLIENTAREAONLY = 0x00000010;
private void DrawThumbnail(WindowInfo win, int thumbnailIndex)
{
IntPtr thumbnail = win.Thumbnail;
if (thumbnail != IntPtr.Zero)
DwmUnregisterThumbnail(thumbnail);
int hResult = DwmRegisterThumbnail(mainWindowHandle, win.HWnd, out thumbnail);
if (hResult == 0)
{
PSIZE size;
DwmQueryThumbnailSourceSize(thumbnail, out size);
DWM_THUMBNAIL_PROPERTIES props = new DWM_THUMBNAIL_PROPERTIES();
props.dwFlags = DWM_TNP_VISIBLE | DWM_TNP_RECTDESTINATION | DWM_TNP_SOURCECLIENTAREAONLY;
props.fVisible = true;
props.fSourceClientAreaOnly = true;
Grid b = new Grid()
{
Height = ThumbnailSize + 20,
Width = ThumbnailSize + WindowLeftOffset,
Background = (SolidColorBrush)(new BrushConverter().ConvertFrom("#55D3E6EE")),
Tag = UnSelectedTag,
VerticalAlignment = VerticalAlignment.Stretch,
HorizontalAlignment = HorizontalAlignment.Stretch
};
b.MouseLeftButtonDown += B_MouseLeftButtonDown;
//Set the region where the live preview will be drawn ======> I want to add this region as a child for "b" grid
int left = (thumbnailIndex % MaxThumbnails) * (ThumbnailSize + ThumbnailSpacing)+ WindowLeftOffset;
int top = (int)(thumbnailIndex / MaxThumbnails) * (ThumbnailSize + ThumbnailSpacing) + WindowTopOffset;
int right = left + ThumbnailSize;
int bottom = top + ThumbnailSize;
props.rcDestination = new RECT(left, top, right, bottom);
var bor = new Border()
{
BorderThickness = new Thickness(1),
BorderBrush = (SolidColorBrush)(new BrushConverter().ConvertFrom("#550863A2")),
CornerRadius= new CornerRadius(2)
};
bor.Child = b;
bor.SetValue(Canvas.LeftProperty, (double)(((drowingIndex % MaxThumbnails) * (ThumbnailSize + ThumbnailSpacing))+WindowLeftOffset - (WindowLeftOffset/2)-1));
bor.SetValue(Canvas.TopProperty, Math.Floor((double)(drowingIndex / MaxThumbnails)) * (ThumbnailSize + ThumbnailSpacing));
canvas.Children.Add(bor);
drowingIndex++;
previweStackPanels.Add(b);
//Center the live preview
if (size.x < size.y)
{
double ScaleFactor = ThumbnailSize / (double)size.y;
int scaledX = (int)(size.x * ScaleFactor);
int xOffset = (ThumbnailSize - scaledX) / 2;
props.rcDestination.Left += xOffset;
props.rcDestination.Right -= xOffset;
}
if (size.y < size.x)
{
double ScaleFactor = ThumbnailSize / (double)size.x;
int scaledY = (int)(size.y * ScaleFactor);
int yOffset = (ThumbnailSize - scaledY) / 2;
props.rcDestination.Top += yOffset;
props.rcDestination.Bottom -= yOffset;
}
DwmUpdateThumbnailProperties(thumbnail, ref props);
}
}

A Panel such as a Grid and a StackPanel has a Children collection to which you can add UIElements:
previweStackPanels.Children.Add(b);
Note that you cannot add anything else but UIElement objects to a Panel though.
This means that you cannot add a RECT to the Grid because a RECT is not a UIElement. You could add a System.Windows.Shapes.Rectangle though:

Related

c# Is there a function to get Monitor (Primary and Secondary) Scale %? [duplicate]

I know this has been asked before, but I've tried all the answers I've found and none of them seem to work for me. Answers seem to work on a single monitor, or require a window handle, or to be in a WPF application. I've a C# class library with no UI that is called from a different language all together.
I've been asked to determine the scaling factor, e.g. 1, 1.25, 1.5, etc. for each monitor attached to the current PC in a C# class library.
I also need to provide the resolution and colour depth for each monitor. The registry does hold the DpiValue, whatever that is, in Windows 10 under
Computer\HKEY_CURRENT_USER\Control Panel\Desktop\PerMonitorSettings
However I have no idea how to map those to a Screen in order to get the matching resolution returned in
System.Windows.Forms.Screen.AllScreens
So does anyone have a way of getting this information?
I believe I have finally (after a long time of searching) found an answer that works, it even works on my high DPI Surface Book 2 screen. I have tested it as much as I can, and so far it's always returned the correct value.
Here's how I did it, thanks to whoever posted the code fragments in the past where I gathered this from.
First you need a structure to call EnumDisplaySettings in user32.dll
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE
{
private const int CCHDEVICENAME = 0x20;
private const int CCHFORMNAME = 0x20;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public ScreenOrientation dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmFormName;
public short dmLogPixels;
public int dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
}
Then you need to declare the external function call
[DllImport("user32.dll")]
public static extern bool EnumDisplaySettings(string lpszDeviceName, int iModeNum, ref DEVMODE lpDevMode);
Then you need to use it to calculate the screen scaling
Screen[] screenList = Screen.AllScreens;
foreach (Screen screen in screenList)
{
DEVMODE dm = new DEVMODE();
dm.dmSize = (short)Marshal.SizeOf(typeof(DEVMODE));
EnumDisplaySettings(screen.DeviceName, -1, ref dm);
var scalingFactor = Math.Round(Decimal.Divide(dm.dmPelsWidth, screen.Bounds.Width), 2);
}
Hope others find this useful.
I think you can get scaling factor for each monitor like this.
public void GetScalingFactor()
{
List<double> physicalWidths = new List<double>();
//Get physical width for each monitor
ManagementObjectSearcher searcher = new ManagementObjectSearcher("\\root\\wmi", "SELECT * FROM WmiMonitorBasicDisplayParams");
foreach (ManagementObject monitor in searcher.Get())
{
//Get the physical width (inch)
double width = (byte)monitor["MaxHorizontalImageSize"] / 2.54;
physicalWidths.Add(width);
}
//Get screen info for each monitor
Screen[] screenList = Screen.AllScreens;
int i = 0;
foreach (Screen screen in screenList)
{
//Get the physical width (pixel)
double physicalWidth;
if (i < physicalWidths.Count)
{
//Get the DPI
uint x, y;
GetDpi(screen, DpiType.Effective, out x, out y);
//Convert inch to pixel
physicalWidth = physicalWidths[i] * x;
}
else
{
physicalWidth = SystemParameters.PrimaryScreenWidth;
}
i++;
//Calculate the scaling
double scaling = 100 * (physicalWidth / screen.Bounds.Width);
double scalingFactor = physicalWidth / screen.Bounds.Width;
//Output the result
Console.WriteLine(scalingFactor);
}
}
And you need also add these codes to use to get the monitor DPI (these code is from https://stackoverflow.com/a/29463627/12949439, thanks #Koopakiller):
public void GetDpi(Screen screen, DpiType dpiType, out uint dpiX, out uint dpiY)
{
var pnt = new System.Drawing.Point(screen.Bounds.Left + 1, screen.Bounds.Top + 1);
var mon = MonitorFromPoint(pnt, 2/*MONITOR_DEFAULTTONEAREST*/);
GetDpiForMonitor(mon, dpiType, out dpiX, out dpiY);
}
//https://msdn.microsoft.com/en-us/library/windows/desktop/dd145062(v=vs.85).aspx
[DllImport("User32.dll")]
private static extern IntPtr MonitorFromPoint([In]System.Drawing.Point pt, [In]uint dwFlags);
//https://msdn.microsoft.com/en-us/library/windows/desktop/dn280510(v=vs.85).aspx
[DllImport("Shcore.dll")]
private static extern IntPtr GetDpiForMonitor([In]IntPtr hmonitor, [In]DpiType dpiType, [Out]out uint dpiX, [Out]out uint dpiY);
//https://msdn.microsoft.com/en-us/library/windows/desktop/dn280511(v=vs.85).aspx
public enum DpiType
{
Effective = 0,
Angular = 1,
Raw = 2,
}
Unfortunately, the answer of user3225503 seems not to work (anymore?)
My scenario: WIN10 20H2, WPF-App with dpi-awareness "PerMonitor", Framework 4.7.2, 2 Monitors with different resolutions and different screen scalings ("Horror scenario"):
the dm.dmPelsWidth member of the DEVMODE structure has always the physical resolution of my monitors, so the scaling is always 1.0.
All what we want is to restore our program and its windows like we left it in the last session right? This seems to be incredibly hard, thanks to MS!
But a different approach seems to work:
Switch on per-monitor dpi-awareness in the manifest file of your application:
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect :
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings"> PerMonitor</dpiAwareness>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
Always use GetPlacement and SetPlacement win32-api calls for storing/restoring window placements
SetPlacement will set the wrong dialog width/height if the dialog is on a secondary display and each display has different scalings. So we need a new factor depending on scaling factors of each display to correct this in the Loading-event of the window:
event code:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (string.IsNullOrWhiteSpace(Properties.Settings.Default.Placement))
return;
ScreenExtensions.WINDOWPLACEMENT placement = new ScreenExtensions.WINDOWPLACEMENT();
placement.ReadFromBase64String(Properties.Settings.Default.Placement);
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
double PrimaryMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(1, 1));
double CurrentMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(placement.rcNormalPosition.left, placement.rcNormalPosition.top));
double RescaleFactor = CurrentMonitorScaling / PrimaryMonitorScaling;
double width = placement.rcNormalPosition.right - placement.rcNormalPosition.left;
double height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top;
placement.rcNormalPosition.right = placement.rcNormalPosition.left + (int)(width / RescaleFactor + 0.5);
placement.rcNormalPosition.bottom = placement.rcNormalPosition.top + (int)(height / RescaleFactor + 0.5);
ScreenExtensions.SetPlacement(shwnd.Handle, placement);
}
There are some more goodies in the code example, e.g. serialization of the WINDOWPLACEMENT structure. don't forget to create a member "Placement" in your application settings! Tell me if this works for you:
Example code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Windows;
namespace DpiApp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
var plc = ScreenExtensions.GetPlacement(shwnd.Handle);
Properties.Settings.Default.Placement = plc.ToString();
Properties.Settings.Default.Save();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (string.IsNullOrWhiteSpace(Properties.Settings.Default.Placement))
return;
ScreenExtensions.WINDOWPLACEMENT placement = new ScreenExtensions.WINDOWPLACEMENT();
placement.ReadFromBase64String(Properties.Settings.Default.Placement);
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
double PrimaryMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(1, 1));
double CurrentMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(placement.rcNormalPosition.left, placement.rcNormalPosition.top));
double RescaleFactor = CurrentMonitorScaling / PrimaryMonitorScaling;
double width = placement.rcNormalPosition.right - placement.rcNormalPosition.left;
double height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top;
placement.rcNormalPosition.right = placement.rcNormalPosition.left + (int)(width / RescaleFactor + 0.5);
placement.rcNormalPosition.bottom = placement.rcNormalPosition.top + (int)(height / RescaleFactor + 0.5);
ScreenExtensions.SetPlacement(shwnd.Handle, placement);
}
}
public static class ScreenExtensions
{
public const string User32 = "user32.dll";
public const string shcore = "Shcore.dll";
public static void GetDpi(this System.Windows.Forms.Screen screen, DpiType dpiType, out uint dpiX, out uint dpiY)
{
var pnt = new System.Drawing.Point(screen.Bounds.Left + 1, screen.Bounds.Top + 1);
var mon = MonitorFromPoint(pnt, 2/*MONITOR_DEFAULTTONEAREST*/);
GetDpiForMonitor(mon, dpiType, out dpiX, out dpiY);
}
public static double GetScalingForPoint(System.Drawing.Point aPoint)
{
var mon = MonitorFromPoint(aPoint, 2/*MONITOR_DEFAULTTONEAREST*/);
uint dpiX, dpiY;
GetDpiForMonitor(mon, DpiType.Effective, out dpiX, out dpiY);
return (double)dpiX / 96.0;
}
[DllImport(User32)]
private static extern IntPtr MonitorFromPoint([In] System.Drawing.Point pt, [In] uint dwFlags);
[DllImport(shcore)]
private static extern IntPtr GetDpiForMonitor([In] IntPtr hmonitor, [In] DpiType dpiType, [Out] out uint dpiX, [Out] out uint dpiY);
[DllImport(User32, CharSet = CharSet.Auto)]
[ResourceExposure(ResourceScope.None)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
[DllImport(User32, CharSet = CharSet.Auto, SetLastError = true)]
[ResourceExposure(ResourceScope.None)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);
public enum DpiType
{
Effective = 0,
Angular = 1,
Raw = 2,
}
public static WINDOWPLACEMENT GetPlacement(IntPtr hWnd)
{
WINDOWPLACEMENT placement = new WINDOWPLACEMENT();
placement.length = Marshal.SizeOf(placement);
GetWindowPlacement(hWnd, ref placement);
return placement;
}
public static bool SetPlacement(IntPtr hWnd, WINDOWPLACEMENT aPlacement)
{
bool erg = SetWindowPlacement(hWnd, ref aPlacement);
return erg;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTSTRUCT
{
public int x;
public int y;
public POINTSTRUCT(int x, int y)
{
this.x = x;
this.y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
public RECT(int left, int top, int right, int bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
public RECT(Rect r)
{
this.left = (int)r.Left;
this.top = (int)r.Top;
this.right = (int)r.Right;
this.bottom = (int)r.Bottom;
}
public static RECT FromXYWH(int x, int y, int width, int height)
{
return new RECT(x, y, x + width, y + height);
}
public Size Size
{
get { return new Size(this.right - this.left, this.bottom - this.top); }
}
}
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPLACEMENT
{
public int length;
public uint flags;
public uint showCmd;
public POINTSTRUCT ptMinPosition;
public POINTSTRUCT ptMaxPosition;
public RECT rcNormalPosition;
public override string ToString()
{
byte[] StructBytes = RawSerialize(this);
return System.Convert.ToBase64String(StructBytes);
}
public void ReadFromBase64String(string aB64)
{
byte[] b64 = System.Convert.FromBase64String(aB64);
var NewWP = ReadStruct<WINDOWPLACEMENT>(b64, 0);
length = NewWP.length;
flags = NewWP.flags;
showCmd = NewWP.showCmd;
ptMinPosition.x = NewWP.ptMinPosition.x;
ptMinPosition.y = NewWP.ptMinPosition.y;
ptMaxPosition.x = NewWP.ptMaxPosition.x;
ptMaxPosition.y = NewWP.ptMaxPosition.y;
rcNormalPosition.left = NewWP.rcNormalPosition.left;
rcNormalPosition.top = NewWP.rcNormalPosition.top;
rcNormalPosition.right = NewWP.rcNormalPosition.right;
rcNormalPosition.bottom = NewWP.rcNormalPosition.bottom;
}
static public T ReadStruct<T>(byte[] aSrcBuffer, int aOffset)
{
byte[] buffer = new byte[Marshal.SizeOf(typeof(T))];
Buffer.BlockCopy(aSrcBuffer, aOffset, buffer, 0, Marshal.SizeOf(typeof(T)));
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T temp = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return temp;
}
static public T ReadStruct<T>(Stream fs)
{
byte[] buffer = new byte[Marshal.SizeOf(typeof(T))];
fs.Read(buffer, 0, Marshal.SizeOf(typeof(T)));
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T temp = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return temp;
}
public static byte[] RawSerialize(object anything)
{
int rawsize = Marshal.SizeOf(anything);
byte[] rawdata = new byte[rawsize];
GCHandle handle = GCHandle.Alloc(rawdata, GCHandleType.Pinned);
Marshal.StructureToPtr(anything, handle.AddrOfPinnedObject(), false);
handle.Free();
return rawdata;
}
}
}
}

Get correct bound of combobox item when owner drawing

I used:
myComboBox.DrawMode = DrawMode.OwnerDrawFixed;
Then I implemented the DrawItem event like so:
private void myComboBox_DrawItem(object sender, DrawItemEventArgs e)
{
if (e.Index < 0)
return;
string text = myComboBox.GetItemText(myComboBox.Items[e.Index]);
e.DrawBackground();
using var brush = new SolidBrush(e.ForeColor);
e.Graphics.DrawString(text, e.Font!, brush, e.Bounds);
if (myComboBox.DroppedDown && (e.State & DrawItemState.Selected) == DrawItemState.Selected)
{
var item = (IndexedItem)myComboBox.Items[e.Index]; // IndexedItem is my own class to hold the index and name of a combobox item
if (!string.IsNullOrWhiteSpace(item.Name))
myToolTip.Show(item.Name, myComboBox, e.Bounds.Right, e.Bounds.Bottom);
}
e.DrawFocusRectangle();
}
The purpose is to show a tooltip for each item when I hover it. The above code works fine but sometimes the dropdown is shown above instead of below due to available space.
The problem now is, that DrawBackground etc use the adjusted positions but e.Bounds still contains the area below the control. So the dropdown is shown above but the tooltip below the combobox. I guess DrawBackground modifies the bounds internally but doesn't write the adjusted value back to e.Bounds. Now the question is, how can I determine the correct bounds of the item in that case?
Ok I managed to find the correct bounds via interops like this:
Rectangle GetItemBounds(int index)
{
const int SB_VERT = 0x1;
const int SIF_RANGE = 0x1;
const int SIF_POS = 0x4;
const uint GETCOMBOBOXINFO = 0x0164;
var info = new COMBOBOXINFO();
info.cbSize = Marshal.SizeOf(info);
SendMessageW(
myComboBox.Handle,
GETCOMBOBOXINFO,
IntPtr.Zero,
ref info);
GetWindowRect(info.hwndList, out RECT rc);
var dropdownArea = new Rectangle(myComboBox.PointToClient(rc.Location), rc.Size);
int yDiff = index * myComboBox.ItemHeight;
var scrollInfo = new SCROLLINFO();
scrollInfo.cbSize = (uint)Marshal.SizeOf(scrollInfo);
scrollInfo.fMask = SIF_RANGE | SIF_POS;
GetScrollInfo(info.hwndList, SB_VERT, ref scrollInfo);
int scrollY = scrollInfo.nPos * myComboBox.ItemHeight;
return new Rectangle(dropdownArea.X, dropdownArea.Y - scrollY + yDiff, rc.Width, myComboBox.ItemHeight);
}
And then use it like this:
var realBounds = GetItemBounds(e.Index);
I am not sure if this is the best approach but it even works with scrolling inside the dropdown now.
The interops look like this:
[StructLayout(LayoutKind.Sequential)]
struct COMBOBOXINFO
{
public Int32 cbSize;
public RECT rcItem, rcButton;
public int buttonState;
public IntPtr hwndCombo, hwndEdit, hwndList;
}
[Serializable, StructLayout(LayoutKind.Sequential)]
struct SCROLLINFO
{
public uint cbSize;
public uint fMask;
public int nMin;
public int nMax;
public uint nPage;
public int nPos;
public int nTrackPos;
}
[DllImport("user32")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetScrollInfo(IntPtr hwnd, int fnBar, ref SCROLLINFO lpsi);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left, Top, Right, Bottom;
public RECT(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public RECT(System.Drawing.Rectangle r) : this(r.Left, r.Top, r.Right, r.Bottom) { }
public int X
{
get { return Left; }
set { Right -= (Left - value); Left = value; }
}
public int Y
{
get { return Top; }
set { Bottom -= (Top - value); Top = value; }
}
public int Height
{
get { return Bottom - Top; }
set { Bottom = value + Top; }
}
public int Width
{
get { return Right - Left; }
set { Right = value + Left; }
}
public System.Drawing.Point Location
{
get { return new System.Drawing.Point(Left, Top); }
set { X = value.X; Y = value.Y; }
}
public System.Drawing.Size Size
{
get { return new System.Drawing.Size(Width, Height); }
set { Width = value.Width; Height = value.Height; }
}
public static implicit operator System.Drawing.Rectangle(RECT r)
{
return new System.Drawing.Rectangle(r.Left, r.Top, r.Width, r.Height);
}
public static implicit operator RECT(System.Drawing.Rectangle r)
{
return new RECT(r);
}
public static bool operator ==(RECT r1, RECT r2)
{
return r1.Equals(r2);
}
public static bool operator !=(RECT r1, RECT r2)
{
return !r1.Equals(r2);
}
public bool Equals(RECT r)
{
return r.Left == Left && r.Top == Top && r.Right == Right && r.Bottom == Bottom;
}
public override bool Equals(object? obj)
{
if (obj is RECT)
return Equals((RECT)obj);
else if (obj is System.Drawing.Rectangle)
return Equals(new RECT((System.Drawing.Rectangle)obj));
return false;
}
public override int GetHashCode()
{
return ((System.Drawing.Rectangle)this).GetHashCode();
}
public override string ToString()
{
return string.Format(System.Globalization.CultureInfo.CurrentCulture, "{{Left={0},Top={1},Right={2},Bottom={3}}}", Left, Top, Right, Bottom);
}
}
[DllImport("user32")]
private static extern bool GetWindowRect(IntPtr hWnd, out RECT rc);
[DllImport("user32", ExactSpelling = true)]
public static extern IntPtr SendMessageW(
IntPtr hWnd,
uint Msg,
IntPtr wParam = default,
IntPtr lParam = default);
public unsafe static IntPtr SendMessageW<T>(
IntPtr hWnd,
uint Msg,
IntPtr wParam,
ref T lParam) where T : unmanaged
{
fixed (void* l = &lParam)
{
return SendMessageW(hWnd, Msg, wParam, (IntPtr)l);
}
}
I created an extension:
[EditorBrowsable(EditorBrowsableState.Advanced)]
public static class ComboBoxExtensions
{
public static Rectangle GetItemBounds(this ComboBox comboBox, int index)
{
const int SB_VERT = 0x1;
const int SIF_RANGE = 0x1;
const int SIF_POS = 0x4;
const uint GETCOMBOBOXINFO = 0x0164;
var info = new Interop.COMBOBOXINFO();
info.cbSize = Marshal.SizeOf(info);
Interop.SendMessageW(
comboBox.Handle,
GETCOMBOBOXINFO,
IntPtr.Zero,
ref info);
Interop.GetWindowRect(info.hwndList, out Interop.RECT rc);
var dropdownArea = new Rectangle(comboBox.PointToClient(rc.Location), rc.Size);
int yDiff = index * comboBox.ItemHeight;
var scrollInfo = new Interop.SCROLLINFO();
scrollInfo.cbSize = (uint)Marshal.SizeOf(scrollInfo);
scrollInfo.fMask = SIF_RANGE | SIF_POS;
Interop.GetScrollInfo(info.hwndList, SB_VERT, ref scrollInfo);
int scrollY = scrollInfo.nPos * comboBox.ItemHeight;
return new Rectangle(dropdownArea.X, dropdownArea.Y - scrollY + yDiff, rc.Width, comboBox.ItemHeight);
}
}
I realize you have already answered your own question. This is just plan B.
Your post mentions that the purpose is to show a tooltip for each item when I hover it so this answer focuses on that aspect. It doesn't make use of the item bounds info but that would be available in the DrawItem handler if you still need it.
This approach is loosely based on this answer and takes advantage of comboBox.SelectedItem property changing (but without firing an event) as the mouse moves over the dropped-down list. It uses that change to draw tool tips on an owner-draw combo box (only it doesn't have to be an owner-draw combo box for it to work).
This sample code for MainForm starts a timer when the ComboBox drops and ends it when it closes. It polls the SelectedIndex property on each tick.
public MainForm()
{
InitializeComponent();
// Works with or without owner draw.
// This line may be commented out
comboBox.DrawMode = DrawMode.OwnerDrawFixed;
// Add items
foreach (var item in Enum.GetValues(typeof(ComboBoxItems)))
comboBox.Items.Add(item);
// Start timer on drop down
comboBox.DropDown += (sender, e) => _toolTipTimer.Enabled = true;
// End timer on closed
comboBox.DropDownClosed += (sender, e) =>
{
_toolTipTimer.Enabled = false;
_lastToolTipIndex = -1;
_toolTip.Hide(comboBox);
};
// Poll index while open
_toolTipTimer.Tick += (sender, e) =>
{
if(comboBox.SelectedIndex != _lastToolTipIndex)
{
_lastToolTipIndex = comboBox.SelectedIndex;
showToolTip();
}
};
If there is a new index, the local method showToolTip is invoked to show the correct text.
void showToolTip()
{
if (_lastToolTipIndex != -1)
{
// Get the item
var item = (ComboBoxItems)comboBox.Items[_lastToolTipIndex];
// Get the tip
var tt = TipAttribute.FromMember(item);
// Get the rel pos
var mousePosition = PointToClient(MousePosition);
var rel = new Point(
(mousePosition.X - comboBox.Location.X) - 10,
(mousePosition.Y - comboBox.Location.Y) - 30);
// Show the tip
_toolTip.Show(tt, comboBox, rel);
}
}
}
private ToolTip _toolTip = new ToolTip();
private readonly Timer _toolTipTimer = new Timer() { Interval = 100 };
private int _lastToolTipIndex = -1;
The list items are represented by this enum:
enum ComboBoxItems
{
[Tip("...a day keeps the doctor away")]
Apple,
[Tip("...you glad I didn't say 'banana?'")]
Orange,
[Tip("...job on the Tool Tips!")]
Grape,
}
Where TipAttribute is defined as:
internal class TipAttribute : Attribute
{
public TipAttribute(string tip) => Tip = tip;
public string Tip { get; }
public static string FromMember(Enum value) =>
((TipAttribute)value
.GetType()
.GetMember($"{value}")
.Single()
.GetCustomAttribute(typeof(TipAttribute))).Tip;
}

How to change the ComboBox dropdown button color

How could I change the slide button color?
not border color and not slide item colors.
I already change the slide item colors
Is there any way to change the color?
Flat ComboBox - Change border color and Dropdown button color
You need to handle WM_PAINT yourself and draw the border and the dropdown rectangle. This is the way that internal ComboBox.FlatComboAdapter class of .Net Framework works.
In this post, I've created a FlatComboBox, which draws the border and the dropdown in a flat style, having the following additional properties:
BorderColor: used for border and for the dropdown arrow
ButtonColor: used for dropdown area color.
Here is the code:
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class FlatComboBox : ComboBox
{
private Color borderColor = Color.Gray;
[DefaultValue(typeof(Color), "Gray")]
public Color BorderColor
{
get { return borderColor; }
set
{
if (borderColor != value)
{
borderColor = value;
Invalidate();
}
}
}
private Color buttonColor = Color.LightGray;
[DefaultValue(typeof(Color), "LightGray")]
public Color ButtonColor
{
get { return buttonColor; }
set
{
if (buttonColor != value)
{
buttonColor = value;
Invalidate();
}
}
}
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
{
var clientRect = ClientRectangle;
var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
var outerBorder = new Rectangle(clientRect.Location,
new Size(clientRect.Width - 1, clientRect.Height - 1));
var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
innerBorder.Width - 2, innerBorder.Height - 2);
var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
dropDownButtonWidth, innerBorder.Height + 1);
if (RightToLeft == RightToLeft.Yes)
{
innerBorder.X = clientRect.Width - innerBorder.Right;
innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
dropDownRect.X = clientRect.Width - dropDownRect.Right;
dropDownRect.Width += 1;
}
var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
dropDownRect.Top + dropDownRect.Height / 2);
var arrow = new Point[]
{
new Point(middle.X - 3, middle.Y - 2),
new Point(middle.X + 4, middle.Y - 2),
new Point(middle.X, middle.Y + 2)
};
var ps = new PAINTSTRUCT();
bool shoulEndPaint = false;
IntPtr dc;
if (m.WParam == IntPtr.Zero)
{
dc = BeginPaint(Handle, ref ps);
m.WParam = dc;
shoulEndPaint = true;
}
else
{
dc = m.WParam;
}
var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top,
innerInnerBorder.Right, innerInnerBorder.Bottom);
SelectClipRgn(dc, rgn);
DefWndProc(ref m);
DeleteObject(rgn);
rgn = CreateRectRgn(clientRect.Left, clientRect.Top,
clientRect.Right, clientRect.Bottom);
SelectClipRgn(dc, rgn);
using (var g = Graphics.FromHdc(dc))
{
using (var b = new SolidBrush(buttonColor))
{
g.FillRectangle(b, dropDownRect);
}
using (var b = new SolidBrush(outerBorderColor))
{
g.FillPolygon(b, arrow);
}
using (var p = new Pen(innerBorderColor))
{
g.DrawRectangle(p, innerBorder);
g.DrawRectangle(p, innerInnerBorder);
}
using (var p = new Pen(outerBorderColor))
{
g.DrawRectangle(p, outerBorder);
}
}
if (shoulEndPaint)
EndPaint(Handle, ref ps);
DeleteObject(rgn);
}
else
base.WndProc(ref m);
}
private const int WM_PAINT = 0xF;
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int L, T, R, B;
}
[StructLayout(LayoutKind.Sequential)]
public struct PAINTSTRUCT
{
public IntPtr hdc;
public bool fErase;
public int rcPaint_left;
public int rcPaint_top;
public int rcPaint_right;
public int rcPaint_bottom;
public bool fRestore;
public bool fIncUpdate;
public int reserved1;
public int reserved2;
public int reserved3;
public int reserved4;
public int reserved5;
public int reserved6;
public int reserved7;
public int reserved8;
}
[DllImport("user32.dll")]
private static extern IntPtr BeginPaint(IntPtr hWnd,
[In, Out] ref PAINTSTRUCT lpPaint);
[DllImport("user32.dll")]
private static extern bool EndPaint(IntPtr hWnd, ref PAINTSTRUCT lpPaint);
[DllImport("gdi32.dll")]
public static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
[DllImport("user32.dll")]
public static extern int GetUpdateRgn(IntPtr hwnd, IntPtr hrgn, bool fErase);
public enum RegionFlags
{
ERROR = 0,
NULLREGION = 1,
SIMPLEREGION = 2,
COMPLEXREGION = 3,
}
[DllImport("gdi32.dll")]
internal static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateRectRgn(int x1, int y1, int x2, int y2);
}

How to get scaling factor for each monitor, e.g. 1, 1.25, 1.5

I know this has been asked before, but I've tried all the answers I've found and none of them seem to work for me. Answers seem to work on a single monitor, or require a window handle, or to be in a WPF application. I've a C# class library with no UI that is called from a different language all together.
I've been asked to determine the scaling factor, e.g. 1, 1.25, 1.5, etc. for each monitor attached to the current PC in a C# class library.
I also need to provide the resolution and colour depth for each monitor. The registry does hold the DpiValue, whatever that is, in Windows 10 under
Computer\HKEY_CURRENT_USER\Control Panel\Desktop\PerMonitorSettings
However I have no idea how to map those to a Screen in order to get the matching resolution returned in
System.Windows.Forms.Screen.AllScreens
So does anyone have a way of getting this information?
I believe I have finally (after a long time of searching) found an answer that works, it even works on my high DPI Surface Book 2 screen. I have tested it as much as I can, and so far it's always returned the correct value.
Here's how I did it, thanks to whoever posted the code fragments in the past where I gathered this from.
First you need a structure to call EnumDisplaySettings in user32.dll
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE
{
private const int CCHDEVICENAME = 0x20;
private const int CCHFORMNAME = 0x20;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public ScreenOrientation dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public string dmFormName;
public short dmLogPixels;
public int dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
}
Then you need to declare the external function call
[DllImport("user32.dll")]
public static extern bool EnumDisplaySettings(string lpszDeviceName, int iModeNum, ref DEVMODE lpDevMode);
Then you need to use it to calculate the screen scaling
Screen[] screenList = Screen.AllScreens;
foreach (Screen screen in screenList)
{
DEVMODE dm = new DEVMODE();
dm.dmSize = (short)Marshal.SizeOf(typeof(DEVMODE));
EnumDisplaySettings(screen.DeviceName, -1, ref dm);
var scalingFactor = Math.Round(Decimal.Divide(dm.dmPelsWidth, screen.Bounds.Width), 2);
}
Hope others find this useful.
I think you can get scaling factor for each monitor like this.
public void GetScalingFactor()
{
List<double> physicalWidths = new List<double>();
//Get physical width for each monitor
ManagementObjectSearcher searcher = new ManagementObjectSearcher("\\root\\wmi", "SELECT * FROM WmiMonitorBasicDisplayParams");
foreach (ManagementObject monitor in searcher.Get())
{
//Get the physical width (inch)
double width = (byte)monitor["MaxHorizontalImageSize"] / 2.54;
physicalWidths.Add(width);
}
//Get screen info for each monitor
Screen[] screenList = Screen.AllScreens;
int i = 0;
foreach (Screen screen in screenList)
{
//Get the physical width (pixel)
double physicalWidth;
if (i < physicalWidths.Count)
{
//Get the DPI
uint x, y;
GetDpi(screen, DpiType.Effective, out x, out y);
//Convert inch to pixel
physicalWidth = physicalWidths[i] * x;
}
else
{
physicalWidth = SystemParameters.PrimaryScreenWidth;
}
i++;
//Calculate the scaling
double scaling = 100 * (physicalWidth / screen.Bounds.Width);
double scalingFactor = physicalWidth / screen.Bounds.Width;
//Output the result
Console.WriteLine(scalingFactor);
}
}
And you need also add these codes to use to get the monitor DPI (these code is from https://stackoverflow.com/a/29463627/12949439, thanks #Koopakiller):
public void GetDpi(Screen screen, DpiType dpiType, out uint dpiX, out uint dpiY)
{
var pnt = new System.Drawing.Point(screen.Bounds.Left + 1, screen.Bounds.Top + 1);
var mon = MonitorFromPoint(pnt, 2/*MONITOR_DEFAULTTONEAREST*/);
GetDpiForMonitor(mon, dpiType, out dpiX, out dpiY);
}
//https://msdn.microsoft.com/en-us/library/windows/desktop/dd145062(v=vs.85).aspx
[DllImport("User32.dll")]
private static extern IntPtr MonitorFromPoint([In]System.Drawing.Point pt, [In]uint dwFlags);
//https://msdn.microsoft.com/en-us/library/windows/desktop/dn280510(v=vs.85).aspx
[DllImport("Shcore.dll")]
private static extern IntPtr GetDpiForMonitor([In]IntPtr hmonitor, [In]DpiType dpiType, [Out]out uint dpiX, [Out]out uint dpiY);
//https://msdn.microsoft.com/en-us/library/windows/desktop/dn280511(v=vs.85).aspx
public enum DpiType
{
Effective = 0,
Angular = 1,
Raw = 2,
}
Unfortunately, the answer of user3225503 seems not to work (anymore?)
My scenario: WIN10 20H2, WPF-App with dpi-awareness "PerMonitor", Framework 4.7.2, 2 Monitors with different resolutions and different screen scalings ("Horror scenario"):
the dm.dmPelsWidth member of the DEVMODE structure has always the physical resolution of my monitors, so the scaling is always 1.0.
All what we want is to restore our program and its windows like we left it in the last session right? This seems to be incredibly hard, thanks to MS!
But a different approach seems to work:
Switch on per-monitor dpi-awareness in the manifest file of your application:
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect :
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings"> PerMonitor</dpiAwareness>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
Always use GetPlacement and SetPlacement win32-api calls for storing/restoring window placements
SetPlacement will set the wrong dialog width/height if the dialog is on a secondary display and each display has different scalings. So we need a new factor depending on scaling factors of each display to correct this in the Loading-event of the window:
event code:
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (string.IsNullOrWhiteSpace(Properties.Settings.Default.Placement))
return;
ScreenExtensions.WINDOWPLACEMENT placement = new ScreenExtensions.WINDOWPLACEMENT();
placement.ReadFromBase64String(Properties.Settings.Default.Placement);
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
double PrimaryMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(1, 1));
double CurrentMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(placement.rcNormalPosition.left, placement.rcNormalPosition.top));
double RescaleFactor = CurrentMonitorScaling / PrimaryMonitorScaling;
double width = placement.rcNormalPosition.right - placement.rcNormalPosition.left;
double height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top;
placement.rcNormalPosition.right = placement.rcNormalPosition.left + (int)(width / RescaleFactor + 0.5);
placement.rcNormalPosition.bottom = placement.rcNormalPosition.top + (int)(height / RescaleFactor + 0.5);
ScreenExtensions.SetPlacement(shwnd.Handle, placement);
}
There are some more goodies in the code example, e.g. serialization of the WINDOWPLACEMENT structure. don't forget to create a member "Placement" in your application settings! Tell me if this works for you:
Example code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Windows;
namespace DpiApp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
var plc = ScreenExtensions.GetPlacement(shwnd.Handle);
Properties.Settings.Default.Placement = plc.ToString();
Properties.Settings.Default.Save();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (string.IsNullOrWhiteSpace(Properties.Settings.Default.Placement))
return;
ScreenExtensions.WINDOWPLACEMENT placement = new ScreenExtensions.WINDOWPLACEMENT();
placement.ReadFromBase64String(Properties.Settings.Default.Placement);
System.Windows.Interop.HwndSource shwnd = System.Windows.Interop.HwndSource.FromVisual(this) as System.Windows.Interop.HwndSource;
double PrimaryMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(1, 1));
double CurrentMonitorScaling = ScreenExtensions.GetScalingForPoint(new System.Drawing.Point(placement.rcNormalPosition.left, placement.rcNormalPosition.top));
double RescaleFactor = CurrentMonitorScaling / PrimaryMonitorScaling;
double width = placement.rcNormalPosition.right - placement.rcNormalPosition.left;
double height = placement.rcNormalPosition.bottom - placement.rcNormalPosition.top;
placement.rcNormalPosition.right = placement.rcNormalPosition.left + (int)(width / RescaleFactor + 0.5);
placement.rcNormalPosition.bottom = placement.rcNormalPosition.top + (int)(height / RescaleFactor + 0.5);
ScreenExtensions.SetPlacement(shwnd.Handle, placement);
}
}
public static class ScreenExtensions
{
public const string User32 = "user32.dll";
public const string shcore = "Shcore.dll";
public static void GetDpi(this System.Windows.Forms.Screen screen, DpiType dpiType, out uint dpiX, out uint dpiY)
{
var pnt = new System.Drawing.Point(screen.Bounds.Left + 1, screen.Bounds.Top + 1);
var mon = MonitorFromPoint(pnt, 2/*MONITOR_DEFAULTTONEAREST*/);
GetDpiForMonitor(mon, dpiType, out dpiX, out dpiY);
}
public static double GetScalingForPoint(System.Drawing.Point aPoint)
{
var mon = MonitorFromPoint(aPoint, 2/*MONITOR_DEFAULTTONEAREST*/);
uint dpiX, dpiY;
GetDpiForMonitor(mon, DpiType.Effective, out dpiX, out dpiY);
return (double)dpiX / 96.0;
}
[DllImport(User32)]
private static extern IntPtr MonitorFromPoint([In] System.Drawing.Point pt, [In] uint dwFlags);
[DllImport(shcore)]
private static extern IntPtr GetDpiForMonitor([In] IntPtr hmonitor, [In] DpiType dpiType, [Out] out uint dpiX, [Out] out uint dpiY);
[DllImport(User32, CharSet = CharSet.Auto)]
[ResourceExposure(ResourceScope.None)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);
[DllImport(User32, CharSet = CharSet.Auto, SetLastError = true)]
[ResourceExposure(ResourceScope.None)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl);
public enum DpiType
{
Effective = 0,
Angular = 1,
Raw = 2,
}
public static WINDOWPLACEMENT GetPlacement(IntPtr hWnd)
{
WINDOWPLACEMENT placement = new WINDOWPLACEMENT();
placement.length = Marshal.SizeOf(placement);
GetWindowPlacement(hWnd, ref placement);
return placement;
}
public static bool SetPlacement(IntPtr hWnd, WINDOWPLACEMENT aPlacement)
{
bool erg = SetWindowPlacement(hWnd, ref aPlacement);
return erg;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTSTRUCT
{
public int x;
public int y;
public POINTSTRUCT(int x, int y)
{
this.x = x;
this.y = y;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
public RECT(int left, int top, int right, int bottom)
{
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
public RECT(Rect r)
{
this.left = (int)r.Left;
this.top = (int)r.Top;
this.right = (int)r.Right;
this.bottom = (int)r.Bottom;
}
public static RECT FromXYWH(int x, int y, int width, int height)
{
return new RECT(x, y, x + width, y + height);
}
public Size Size
{
get { return new Size(this.right - this.left, this.bottom - this.top); }
}
}
[StructLayout(LayoutKind.Sequential)]
public struct WINDOWPLACEMENT
{
public int length;
public uint flags;
public uint showCmd;
public POINTSTRUCT ptMinPosition;
public POINTSTRUCT ptMaxPosition;
public RECT rcNormalPosition;
public override string ToString()
{
byte[] StructBytes = RawSerialize(this);
return System.Convert.ToBase64String(StructBytes);
}
public void ReadFromBase64String(string aB64)
{
byte[] b64 = System.Convert.FromBase64String(aB64);
var NewWP = ReadStruct<WINDOWPLACEMENT>(b64, 0);
length = NewWP.length;
flags = NewWP.flags;
showCmd = NewWP.showCmd;
ptMinPosition.x = NewWP.ptMinPosition.x;
ptMinPosition.y = NewWP.ptMinPosition.y;
ptMaxPosition.x = NewWP.ptMaxPosition.x;
ptMaxPosition.y = NewWP.ptMaxPosition.y;
rcNormalPosition.left = NewWP.rcNormalPosition.left;
rcNormalPosition.top = NewWP.rcNormalPosition.top;
rcNormalPosition.right = NewWP.rcNormalPosition.right;
rcNormalPosition.bottom = NewWP.rcNormalPosition.bottom;
}
static public T ReadStruct<T>(byte[] aSrcBuffer, int aOffset)
{
byte[] buffer = new byte[Marshal.SizeOf(typeof(T))];
Buffer.BlockCopy(aSrcBuffer, aOffset, buffer, 0, Marshal.SizeOf(typeof(T)));
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T temp = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return temp;
}
static public T ReadStruct<T>(Stream fs)
{
byte[] buffer = new byte[Marshal.SizeOf(typeof(T))];
fs.Read(buffer, 0, Marshal.SizeOf(typeof(T)));
GCHandle handle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
T temp = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
handle.Free();
return temp;
}
public static byte[] RawSerialize(object anything)
{
int rawsize = Marshal.SizeOf(anything);
byte[] rawdata = new byte[rawsize];
GCHandle handle = GCHandle.Alloc(rawdata, GCHandleType.Pinned);
Marshal.StructureToPtr(anything, handle.AddrOfPinnedObject(), false);
handle.Free();
return rawdata;
}
}
}
}

C# Transparent GUI

Hey all. i was wondering how would i make a GUI that is "transparent" in C#. Now im not talking about transparencykey etc.
I want to make a window that uses vistas aero theme but instead of a control in the form i just want it to show more of that seethru aero look. And also i want to remove all buttons and icons and text from the window. How would i do this?
EDIT... I found a PERFECT example of what i want to create. Load up the windows mobility center on vista. How can i create something like that but without the boxes in it.
How to Glass into your Client Area
Here is the API I used when I did this for our Windows app a few years ago.
Check out the method ExtendGlassIntoClientArea(Form form, int leftMargin, int topMargin, int rightMargin, int bottomMargin)
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace UserInterface
{
public enum TextStyle
{
Normal,
Glowing
}
public static class Glass
{
[DllImport("dwmapi.dll")]
private static extern void DwmIsCompositionEnabled(ref bool pfEnabled);
[DllImport("dwmapi.dll")]
private static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS pMargins);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
private static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true)]
private static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
private static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
private static extern bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
private static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, uint dwRop);
[DllImport("UxTheme.dll", CharSet = CharSet.Unicode)]
private static extern int DrawThemeTextEx(IntPtr hTheme, IntPtr hdc, int iPartId, int iStateId, string text, int iCharCount, int dwFlags, ref RECT pRect, ref DTTOPTS pOptions);
[DllImport("gdi32.dll")]
static extern IntPtr CreateDIBSection(IntPtr hdc, [In] ref BITMAPINFO pbmi, uint iUsage, out IntPtr ppvBits, IntPtr hSection, uint dwOffset);
[StructLayout(LayoutKind.Sequential)]
private struct DTTOPTS
{
public int dwSize;
public int dwFlags;
public int crText;
public int crBorder;
public int crShadow;
public int iTextShadowType;
public POINT ptShadowOffset;
public int iBorderSize;
public int iFontPropId;
public int iColorPropId;
public int iStateId;
public bool fApplyOverlay;
public int iGlowSize;
public int pfnDrawTextCallback;
public IntPtr lParam;
}
private const int DTT_COMPOSITED = 8192;
private const int DTT_GLOWSIZE = 2048;
private const int DTT_TEXTCOLOR = 1;
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public POINT(int x, int y)
{
this.x = x;
this.y = y;
}
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private class BITMAPINFO
{
public int biSize;
public int biWidth;
public int biHeight;
public short biPlanes;
public short biBitCount;
public int biCompression;
public int biSizeImage;
public int biXPelsPerMeter;
public int biYPelsPerMeter;
public int biClrUsed;
public int biClrImportant;
public byte bmiColors_rgbBlue;
public byte bmiColors_rgbGreen;
public byte bmiColors_rgbRed;
public byte bmiColors_rgbReserved;
}
[StructLayout(LayoutKind.Sequential)]
private struct MARGINS
{
public int left, right, top, bottom;
}
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public RECT(int left, int top, int right, int bottom)
{
Left = left;
Top = top;
Right = right;
Bottom = bottom;
}
public RECT(Rectangle rectangle)
{
Left = rectangle.X;
Top = rectangle.Y;
Right = rectangle.Right;
Bottom = rectangle.Bottom;
}
public Rectangle ToRectangle()
{
return new Rectangle(Left, Top, Right - Left, Bottom - Top);
}
public override string ToString()
{
return "Left: " + Left + ", " + "Top: " + Top + ", Right: " + Right + ", Bottom: " + Bottom;
}
}
public static bool IsCompositionEnabled
{
get
{
if (Environment.OSVersion.Version.Major < 6)
return false;
bool compositionEnabled = false;
DwmIsCompositionEnabled(ref compositionEnabled);
return compositionEnabled;
}
}
public static void ExtendGlassIntoClientArea(Form form, int leftMargin, int topMargin, int rightMargin, int bottomMargin)
{
MARGINS m = new MARGINS();
m.left = leftMargin;
m.right = rightMargin;
m.top = topMargin;
m.bottom = bottomMargin;
DwmExtendFrameIntoClientArea(form.Handle, ref m);
}
public static void DrawText(Graphics graphics, string text, Font font, Rectangle bounds, Color color, TextFormatFlags flags)
{
DrawText(graphics, text, font, bounds, color, flags, TextStyle.Normal);
}
public static void DrawText(Graphics graphics, string text, Font font, Rectangle bounds, Color color, TextFormatFlags flags, TextStyle textStyle)
{
IntPtr primaryHdc = graphics.GetHdc();
// Create a memory DC so we can work offscreen
IntPtr memoryHdc = CreateCompatibleDC(primaryHdc);
// Create a device-independent bitmap and select it into our DC
BITMAPINFO info = new BITMAPINFO();
info.biSize = Marshal.SizeOf(info);
info.biWidth = bounds.Width;
info.biHeight = -bounds.Height;
info.biPlanes = 1;
info.biBitCount = 32;
info.biCompression = 0; // BI_RGB
int ppvBits;
IntPtr dib = CreateDIBSection(primaryHdc, ref info, 0, out ppvBits, IntPtr.Zero, 0);
SelectObject(memoryHdc, dib);
// Create and select font
IntPtr fontHandle = font.ToHfont();
SelectObject(memoryHdc, fontHandle);
// Draw glowing text
System.Windows.Forms.VisualStyles.VisualStyleRenderer renderer = new System.Windows.Forms.VisualStyles.VisualStyleRenderer(System.Windows.Forms.VisualStyles.VisualStyleElement.Window.Caption.Active);
DTTOPTS dttOpts = new DTTOPTS();
dttOpts.dwSize = Marshal.SizeOf(typeof(DTTOPTS));
if (textStyle == TextStyle.Glowing)
{
dttOpts.dwFlags = DTT_COMPOSITED | DTT_GLOWSIZE | DTT_TEXTCOLOR;
}
else
{
dttOpts.dwFlags = DTT_COMPOSITED | DTT_TEXTCOLOR;
}
dttOpts.crText = ColorTranslator.ToWin32(color);
dttOpts.iGlowSize = 8; // This is about the size Microsoft Word 2007 uses
RECT textBounds = new RECT(0, 0, bounds.Right - bounds.Left, bounds.Bottom - bounds.Top);
DrawThemeTextEx(renderer.Handle, memoryHdc, 0, 0, text, -1, (int)flags, ref textBounds, ref dttOpts);
// Copy to foreground
const int SRCCOPY = 0x00CC0020;
BitBlt(primaryHdc, bounds.Left, bounds.Top, bounds.Width, bounds.Height, memoryHdc, 0, 0, SRCCOPY);
// Clean up
DeleteObject(fontHandle);
DeleteObject(dib);
DeleteDC(memoryHdc);
graphics.ReleaseHdc(primaryHdc);
}
}
}
if WPF, it's a matter of turning transparency on, and setting the right values for the background (additionally, WPF supports AERO natively for borders and what-not).
For traditional winforms... things start getting hard.
plus there's always Form.Opacity property of the windows Form.
Have you tried to check out this which was referred in another question?

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