Discord C# User Join messages - c#

I'm using Discord.Net in C#, making a bot. My bot works fantastic so far, but I want it to automatically assign users a specific role when they join a specific server. I've never actually learned any C#, only a bit of C++ so I know the basic Grammar. How would I go about this?
I'm assuming I would use UserJoined, but doing this heeds results telling me to use it before or after a += or -+ (Which I understand, but I don't understand it's usefullness in this given scenario)

You gave little information to work with but here is how to do it in all releases (so far):
This is IN the dependency map but below the "handlecommand", CommandHandleAsync or HandleCommandAsync:
client.UserJoined += AnnounceJoinedUser; //Hook into the UserJoined event of the client.
This is under the dependency map:
public async Task AnnounceJoinedUser(SocketGuildUser user) //Welcomes the new user
{
var channel = client.GetChannel(/*/TextChannelID/*/) as SocketTextChannel; // Gets the channel to send the message in
await channel.SendMessageAsync($"Welcome {user.mention} to {channel.Guild.Name}"); //Welcomes the new user
}

In case any of you wanted to send a message directly to the joining user
client.UserJoined += HandleUserJoinedAsync;
private async Task HandleUserJoinedAsync(SocketGuildUser gUser)
{
if (gUser.IsBot || gUser.IsWebhook) return;
var dmChannel = await gUser.GetOrCreateDMChannelAsync();
await dmChannel.SendMessageAsync("Witaj");
}

For all those who need an answer, in this period, I leave you this piece of code, just to send a message to a user's join, (1 line):
Client.UserJoined += join;
private async Task join(SocketGuildUser user)
{
await (user.Guild.DefaultChannel).SendMessageAsync("Text")
return;
}

Related

How do I get a discord bot send a DM to someone I ping?

I'm fairly new coding and thought I'd take a shot at making a discord bot. So far it's been easy enough to follow and I've started to try to make commands for my bot. But I can't figure out how to get my bot to DM a person I ping ex. !warn #person (reason). I've tried looking it up and can't find out how.
[Command("warn")]
[RequireUserPermission(GuildPermission.KickMembers, ErrorMessage = "You don't have the persmission ''warn_member''!")]
public async Task WarnMember(IGuildUser user = null, [Remainder] string reason = null)
{
if (user == null)
{
await ReplyAsync("Please Specify A User"); return;
}
if (reason == null) reason = "Not Specified";
this is where I'm trying to send the DM but it sends it to the person who ran the command and not who I pinged
await Context.User.SendMessageAsync("You have been warned for " + reason);
var EmbedBuilder = new EmbedBuilder()
.WithDescription($":white_check_mark: {user.Mention} was warned\n**Reason **{reason}")
.WithFooter(footer =>
{
footer
.WithText("User Warn Log");
});
Embed embed = EmbedBuilder.Build();
await ReplyAsync(embed: embed);
}
Context.User always refers to the user who is executing the command. To send a message to the person mentioned in the command, you need to call the SendMessageAsync() function on your user argument.
await user.SendMessageAsync(...)
Keep in mind that users can have direct messages disabled for the server your bot is in, this could result in an exception.

botframework confirm dialog, send message as user

I have created a confirm dialog where the user can select yes/no
private async Task Confirm(IDialogContext context, IAwaitable<bool> result)
{
var res= await result;
await context.PostAsync(res? "Proceed" : "Ok then");
if (res) {
......
}
}
If the user selects Yes he will receive the message "Proceed"
At the same time (again if "res" is true), i want to send a
specific message to the bot without appearing in the conversation.
Is there a way to send a custom message back to the bot when user
press Yes?
You could try constructing a new activity using data stored in the context which you have access to in this method. I don't fully understand your scenario but it seems this may work for what you need.
var a = new Activity();
a.Conversation = context.Activity.Conversation;
a.Recipient = context.Activity.Recipient;
a.From = context.Activity.From;
a.Id = context.Activity.Id;
... //set whatever else you need set
a.Text = "Whatever you need the text to be";
//send or process the activity do what it is you are trying to accomplish
Edit: I think what you are actually looking for is Prompt.Confirm().

Signalr - It's possible to wait reponse from client?

I am a beginner in using Signalr and am checking out some examples.
Is it possible to send a message to the client from the server and wait for a return from it? Or is it possible to guarantee that after the answer the same session will be used?
My question is because in a given process, within a transaction, I need to ask the user if he wants to continue with the changes. I have not been able to ask this question before because validations should be done in the same session where changes have been made (but not yet confirmed).
Reiterating the comment from Jaime Yule, WebSockets are bidirectional communication and do not follow the Request/Response architecture for messaging. Given the very fluid nature of communication around WebSockets, these bullet points are good to keep in mind for your current (& future) scenarios:
SignalR is great if you're going to use it for fire & forget (Display a pop-up to a user and that's it)
It's not designed around request-response like you're asking, and trying to use it as such is an anti-pattern
Messages may be sent from either end of the connection at any time,
and there is no native support for one message to indicate it is
related to another
This makes the protocol poorly suited for transactional requirements
It is possible, but i would not recommend (relying on) it.
And it's not a pretty solution (using a static event and being pretty complex for such a simple thing).
Story goes like this:
Make sure client and server know the connectionId - They probably know that already, but i could not figure out a way to access it.
Await NotificationService.ConfirmAsync
... which will call confirm on the client
... which will await the user supplied answer
... and send it back to the server using Callback from The hub.
... which will notify the Callback from the NotificationService over a static event
... which will hand off the message back to ConfirmAsync (using a AutoResetEvent)
... which is hopefully still waiting :)
Client and server both have a 10 second timeout set.
The hub:
// Setup as /notification-hub
public class NotificationHub : Hub {
public string ConnectionId() => Context.ConnectionId;
public static event Action<string, string> Response;
public void Callback(string connectionId, string message) {
Response?.Invoke(connectionId, message);
}
}
Service:
// Wire it up using DI
public class NotificationService {
private readonly IHubContext<NotificationHub> _notificationHubContext;
public NotificationService(IHubContext<NotificationHub> notificationHubContext) {
_notificationHubContext = notificationHubContext;
}
public async Task<string> ConfirmAsync(string connectionId, string text, IEnumerable<string> choices) {
await _notificationHubContext.Clients.Client(connectionId)
.SendAsync("confirm", text, choices);
var are = new AutoResetEvent(false);
string response = null;
void Callback(string connId, string message) {
if (connectionId == connId) {
response = message;
are.Set();
}
}
NotificationHub.Response += Callback;
are.WaitOne(TimeSpan.FromSeconds(10));
NotificationHub.Response -= Callback;
return response;
}
}
Client side js:
var conn = new signalR.HubConnectionBuilder().withUrl("/notification-hub").build();
var connId;
// using Noty v3 (https://ned.im/noty/)
function confirm(text, choices) {
return new Promise(function (resolve, reject) {
var n = new Noty({
text: text,
timeout: 10000,
buttons: choices.map(function (b) {
return Noty.button(b, 'btn', function () {
resolve(b);
n.close();
});
})
});
n.show();
});
}
conn.on('confirm', function(text, choices) {
confirm(text, choices).then(function(choice) {
conn.invoke("Callback", connId, choice);
});
});
conn.start().then(function() {
conn.invoke("ConnectionId").then(function (connectionId) {
connId = connectionId;
// Picked up by a form and posted to the server
document.querySelector(".connection-id-input").value = connectionId;
});
});
For me this is way to complex to put it into the project i am working on.
It really looks like something that will come back and bite you later...
Is it possible to send a message to the client from the server and wait for a return from it? Or is it possible to guarantee that after the answer the same session will be used?
None of this is possible. Currently there's no way to wait for the client's response or even to get to know if the client received the message. There's some discussion implementing this on GitHub. Also here's the feature request.
Until then, the workaround is to send a "notification" from the server with a fire and forget attitude and let the client get the required data via a HTTP request to the server.
This is now possible with .NET 7 using Client Results.
Today, I've highlighted this issue in dotnet's Github page and got a good response from one of the developers of SignalR.
This requires the server to use ISingleClientProxy.InvokeAsync to be able to make request to the client and wait for response.
Quote from the documentation
In addition to making calls to clients, the server can request a
result from a client. This requires the server to use
ISingleClientProxy.InvokeAsync and the client to return a result from
its .On handler.
From the client (js/ts)
hubConnection.on("GetMessage", async () => {
let promise = new Promise((resolve, reject) => {
setTimeout(() => {
resolve(new { data: "message" });
}, 100);
});
return promise;
});
From the server (C#)
//By calling Client(...) on an instance of IHubContext<T>
async Task<object> SomeMethod(IHubContext<MyHub> context)
{
string result = await context.Clients.Client(connectionID).InvokeAsync<string>(
"GetMessage");
return result;
}
//---------------------------//
//Or by calling Client(...) or Caller on the Clients property in a Hub method
public class ChatHub : Hub
{
public async Task<string> WaitForMessage(string connectionId)
{
var message = await Clients.Client(connectionId).InvokeAsync<string>(
"GetMessage");
return message;
}
}
Using the following form with Invoke waits for and returns the response directly (just like a "real" synchronous method call)
var persons = hubProxy.Invoke<IEnumerable<Person>>("GetPersonsSynchronous", SearchCriteria, noteFields).Result;
foreach (Person person in persons)
{
Console.WriteLine($"{person.LastName}, {person.FirstName}");
}

How to get most recent update in Telegram Bot API

I am struggling on how to get the text of a message to my C#-console tool with a telegram bot. Here is a piece of that is supposed to just print all messages in the telegram channel
private async Task getTelegramMessage()
{
var bot = new Telegram.Bot.TelegramBotClient("token")
var updates = await bot.GetUpdatesAsync();
foreach (var update in updates)
{
Console.WriteLine("Bot: " + update.Message.Text);
}
}
the problem is that i always get all old updates. The maximum length of the array updates is 100. So after I sent 100 messages in the telegram channel, I would only have access to the first 100 messages and no access to the newest. How can I get access to the most recent update? Or can I somehow delete the message after my tool has processed it?
I have seen that the bot provides the Event OnUpdate but I couldnt figure out how to use it.
Thanks a lot for help on that issue.
According documentation, you can use offset -1 to get the last update.
Just put in mind all previous updates will forgotten.
getUpdates Docs
https://api.telegram.org/bot{TOKEN}/getUpdates?offset=-1
oh, I just figured it out. for the offset you have to set the ID returned in the update.
Notes
2. In order to avoid getting duplicate updates, recalculate offset after each server response.
Instead subscribe to the BotOnUpdateReceived event to handle the updates. In main.cs:
Bot.OnUpdate += BotOnUpdateReceived;
Bot.StartReceiving(Array.Empty<UpdateType>());
Console.WriteLine($"Start listening!!");
Console.ReadLine();
Bot.StopReceiving();
And handle the event:
private static async void BotOnUpdateReceived(object sender, UpdateEventArgs e)
{
var message = e.Update.Message;
if (message == null || message.Type != MessageType.Text) return;
var text = message.Text;
Console.WriteLine(text);
await Bot.SendTextMessageAsync(message.Chat.Id, "_Received Update._", ParseMode.Markdown);
}
The Offset is internally working in it and it also internally call GetUpdatesAsync().
From Here you can also get channel post via:
var message = e.Update.ChannelPost.Text; // For Text Messages
I hope it will Help!!

How to perform database operation independently?

I have 1 exe which is nothing bit a Windows form which will continuously run in background and will watch my serial port and I have 1 event data receive event which fires as my serial port receive data.
As soon as I receive data in this event I will pass this data to another event handler which saves this data in database through web api method.
But data to my serial port will be coming frequently so I want to save this data to my database independently so that my database insert operation doesn't block my incoming serial port data.
This is my code:
void _serialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)//Fires as my serial port receives data
{
int dataLength = _serialPort.BytesToRead;
byte[] data = new byte[dataLength];
int nbrDataRead = _serialPort.Read(data, 0, dataLength);
if (nbrDataRead == 0)
return;
// Send data to whom ever interested
if (NewSerialDataRecieved != null)
{
NewSerialDataRecieved(this, new SerialDataEventArgs(data)); //pass serial port data to new below event handler.
}
}
void _spManager_NewSerialDataRecieved(object sender, SerialDataEventArgs e) //I want this event handler to run independently so that database save operation doenst block incoming serial port data
{
if (this.InvokeRequired)
{
// Using this.Invoke causes deadlock when closing serial port, and BeginInvoke is good practice anyway.
this.BeginInvoke(new EventHandler<SerialDataEventArgs>(_spManager_NewSerialDataRecieved), new object[] { sender, e });
return;
}
//data is converted to text
string str = Encoding.ASCII.GetString(e.Data);
if (!string.IsNullOrEmpty(str))
{
//This is where i will save data to through my web api method.
RunAsync(str).Wait();
}
}
static async Task RunAsync(string data)
{
using (var client = new HttpClient())
{
client.BaseAddress = new Uri("http://localhost:33396/");
client.DefaultRequestHeaders.Accept.Clear();
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
var content = new StringContent(data);
var response = await client.PostAsJsonAsync<StringContent>("api/Service/Post", content);//nothing happens after this line.
}
}
Web api controller:
public class MyController : ApiController
{
[HttpPost]
public HttpResponseMessage Post(HttpRequestMessage request)
{
var someText = request.Content.ReadAsStringAsync().Result;
return new HttpResponseMessage() { Content = new StringContent(someText) };
}
}
But here problem is:
var response = await client.PostAsJsonAsync<StringContent>("api/Service/Post", content);
Nothing happens after this line that is operation blocks on this line.
So can anybody guide me with this?
By independently we determined in the SO C# chat room that you really mean "Asynchronously".
Your solution is the code above, saving this data to a WebAPI endpoint so any solution to the problem needs to be in 2 parts ...
PART 1: The Client Part
On the client all we need to do is make the call asynchronously in order to free up the current thread to carry on receiving data on the incoming serial port, we can do that like so ...
// build the api client, you may want to keep this in a higher scope to avoid recreating on each message
var api = new HttpClient();
api.BaseAddress = new Uri(someConfigVariable);
// asynchronously make the call and handle the result
api.PostAsJsonAsync("api/My", str)
.ContinueWith(t => HandleResponseAsync(t.Result))
.Unwrap();
...
PART 2: The Server Part
Since you have web api i'm also going to assume you are using EF too, the common and "clean" way to do this, with all the extras stripped out (like model validation / error handling) might look something like this ...
// in your EF code you will have something like this ...
Public async Task<User> SaveUser(User userModel)
{
try
{
var newUser = await context.Users.AddAsync(userModel);
context.SavechangesAsync();
return newUser;
}
catch(Exception ex) {}
}
// and in your WebAPI controller something like this ...
HttpPost]
public async Task<HttpResponseMessage> Post(User newUser)
{
return Ok(await SaveUser(newUser));
}
...
Disclaimer:
The concepts involved here go much deeper and as I hinted above, much has been left out here like validation, error checking, ect but this is the core to getting your serial port data in to a database using the technologies I believe you are using.
Key things to read up on for anyone wanting to achieve this kind of thing might include: Tasks, Event Handling, WebAPI, EF, Async operations, streaming.
From what you describe it seems like you might want to have a setup like this:
1) your windows form listens for serial port
2) when new stuff comes to port your windows forms app saves it to some kind of a queue (msmq, for example)
3) you should have separate windows service that checks queue and as it finds new messages in a queue it sends request to web api
Best solution for this problem is to use ConcurrentQueue.
Just do search on google and you will get planty of samples.
ConcurrentQueue is thread safe and it support writing and reading from multiple threads.
So the component listening to the searal port can write data to the queue. And you can have 2 or more tasks running parallel which listening to this queue and update db as soon as it receives data.
Not sure if it's the problem, but you shouldn't block on async code. You are doing RunAsync(str).Wait(); and I believe that's the problem. Have a look at this blog post by Stephen Cleary:
http://blog.stephencleary.com/2012/07/dont-block-on-async-code.html

Categories