I want to use template 10 to develop my app, but I dont know how can I hide the back button once I pass from one page to another, like for example passing from a login page to my main page.
With template 10 it always show the back button, I know how to prevent from going back, but still I can see the damn back button on the shell, I dont wish to see it.
How could I hide it?
ClearHistory is located on the HamburgerButtonInfo as a DP and if that isn't enough you can thru the NavigationService call ClearHistory as well which looks like public void ClearHistory() => FrameFacade.BackStack.Clear(); in the source so you know what it actually calls...
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I have a Xamarin Forms application, which has 2 buttons on the toolbar. Currently I'm using FreshMVVM (and it's navigation). I want to load pages without putting them into the navigation. I do not want to have the 'back' button on the toolbar, also I do not want the user return the last page.
Here's how I push a page currently:
CoreMethods.PushPageModel<FirstChoicePageModel>();
I tried to push as a modal, but that way the toolbar buttons does not work until I press back. Should I make new navigation containers and switch to them if I push the buttons?
It's been a little while since I've used FreshMVVM, but if I recall correctly, you have 2 options:
If you want to completly reset the nav stack, you can do CoreMethods.PushPageModelWithNewNavigation<FirstChoicePageModel>();
If you want to keep the nav stack, you can set NavigationPage.SetHasBackButton(this, false); in the code behind of the view.
For both of these options, it may necessary to intercept the back button on Android. In the code behind there is an overrideable method:
protected override bool OnBackButtonPressed()
{
return true; // prevent Xamarin.Forms from processing back button
}
If you want to show a page, but you doesn't want to navigate (change the current page), you can always use Popups.
See this link https://github.com/rotorgames/Rg.Plugins.Popup
I asked a question recently about how to disable the back button is Android, after a while I got it working with these lines of code
public override void OnBackPressed ()
{
// base.OnBackPressed (); /* Comment this base call to avoid calling Finish() */
// Do nothing
}
And just recently someone commented this
Disabling the back button is counter-intuitive and breaks the device
usage contract imposed by Android. So i suggest you rethink.
-Question-
What would be a possible change to this? I dont want to be able to press the back button when playing my quiz game because that would make be able to cheat. New to android Development
Instead of simply making the back button do nothing, you could have it create a popup asking something along the lines of "Are you sure you want to leave the quiz? (This will count as a loss)". And have it take the user back to the main page of your app if he confirms (instead of back to the previous page).
Why not imitate what many websites do and make it so going 'back' to a page works but doesn't display any information?
It depends on your code, but perhaps you can make your buttons and text (or whatever it is you don't want them interacting with) change to be unseen whenever they move on to a new page. Or just throw up a message that says 'You can't do that' to cover the page that they'll only ever see if they go back to view it again.
I want to display an intro view (tutorial) on my monotouch app that when the user clicks on a button will take them to the main storyboard, which contains a UITabController.
I'm new to monotouch and can't work out how to do this. I'm adding an extra view that's been created to the tab bar controller in the AppDelegate.FinishedLaunching, but this always adds the button to the tab bar.
When the user has clicked the button once I don't want to show the intro page ever again, it's a one time deal (I'll save some value to disk to work this out), so I don't want to just add it to the tab controller.
Incidentally if anyone can show me where monotouch decides that it's going to start with the storyboard please let me know. The only thing I've found is the little start arrow that you drag around in XCode, but what if I have two storyboards and I want to load one based on the user being logged in or something.
You need to create simple entry ViewController with the button (Controller1). The next controller in storyboard will be the tabcontroller (TabController).
Thus you will always has the first entry screen in your application.
If you don't want to show it later than make transition from Controller1 to TabController before it is loaded. For example, override the ViewWillAppear method.
The second approach. Use this code to launch whatever you want view above all your controllers at any time:
UIViewController root= UIApplication.SharedApplication.KeyWindow.RootViewController
UIView myCustomView=new MyCustomView();
root.Add(myCustomView);
//call myCustomView.RemoveFromSuperview() and it will be dismissed
I would like to be able to show ContactCard/PopupContactCard control on MouseEnter event of a control.
Does anyone know how to show the contact card?
So far I was not able due to internal/protected modifiers of vital methods.
I can do this with the PresenseIndicator control, but not from my custom code in the event handlers.
So any ideas?
You could create either a new page, or a popup section of your existing page, and host a contact-card object in there. Then, on the mouse-enter, pass through the SIP you want to display and show the popup (/show the other page)
The ContactCard control I would probably choose to display is this one: http://msdn.microsoft.com/en-us/library/microsoft.lync.controls.contactcard_di_2_lyncctrlslmref.aspx
Or do you mean that you wish to expand the ContactCard? I'm not sure if this is possiblem, is the IsExpanded property writable?
Edit for those who say to use tab control
I would love to use a tab control; yet i have no idea how to go about linking the tab control up from the main form. I would assume that I would have to do something like this:
Create Form with a blank TabControl on it, no pages created.
Create a CustomuserControl (Add -> user Control), with my controls on it.
When a new chat comes in, create a tab control Item, Tab Control Page, add the Custom Control to the Tab Control Page. Add the tab control handle to the hash table, so that when new messages come in, they can be referenced in the proper control.
But, i am so not sure how to do this. For example, I know that I can create custom events inside of the User Control, so that, for example, if each control has a 'bold' button, i can each page that has that control on it, to actually USE the button.
Yet i also need to register message callbacks, so that I can use a MessageGrabber to send data to it, and tha'ts not assigned inside of the UserControl, that's assigned programatically when a new window comes in; but since I have no controls to reference, i can't assign.
KISS Philosophy
Wouldn't it be easier to just create the form, like i do now, and then just dock that form within a window or something? So that, in essence, it's still creating the form, but it's also a separate window?
Original Question
Okay, so i'm stumped (which isn't that big of a surprise when it comes to complex C# logic lol)! What i'm trying to do is the following:
Goal: Setup tabbed chatting for new chat application.
Completed: Open new window whenever a chat message is received, or a user requests a new chat from the roster. This is working perfectly, and opens only a window when the user doesn't already have the chat open. Nice and happy there.
Problem: I dont want windows. Well, i do want A window, but, i do not want tons of separate windows. For example, our Customer Service team may have about 10 active IM windows going at one time, i do not want them to have to have 10 windows tiled there lol. I'd rather they have a single Private IM window, and all 10 tabs docked within the window.
Logic: This is my logic here, which may be flawed, i do apologize:
OnMessage: Open new chat window if one doesn't already exist; if one exists, open it as a tab within the current chat window.
SendMessage: ^^ ditto ^^
Code Examples:
if (!Util.ChatForms.ContainsKey(msg.From.Bare))
{
RosterNode rn = rosterControl1.GetRosterItem(msg.From);
string nick = msg.From.Bare;
if (rn != null)
nick = rn.Text;
frmChat f = new frmChat(msg.From, xmpp, nick);
f.Show();
f.IncomingMessage(msg);
return;
}
Note on above: The Util. function just keeps tracks of what windows are opened inside of a hashtable, that way, when messages come in, they route to the proper window. That is added with the:
Util.ChatForms.Add(m_Jid.Bare.ToLower(), this);
Command in the frmChat() form.
Library in Use: agsxmpp from: http://www.ag-software.de/agsxmpp-sdk/download/
Problem:
How can i convert this code to open inside of tabs, instead of windows? Can someone please give me some ideas, and help with that. I just can't seem to wrap my head around that concept.
Use TabControl