Passing data between form1 and form2 in C# [duplicate] - c#

This question already has answers here:
How do you pass an object from form1 to form2 and back to form1?
(4 answers)
Closed 5 years ago.
I'm supposed to make a math practice program for kids. They should be able to choose 1 operation and the amount of digits (1, 2 or 3 digit) the numbers will have. It then has to out put 10 random questions according to the selection made by the kid, then once they have completed the quiz, it should display their results and which questions they got wrong.
I have two selections being made on form1, operations and # of digits, which are assigned numbers (1. (*) 2. (/) 3. (+) 4. (-)). All i need to do is communicate the operation number and # of digits to form2, where the questions will be generated and displayed.
Here's my code for form1 so far:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FinalProject
{
public partial class Form1 : Form
{
public static int operation = 0;
public static int digits = 0;
public Form1()
{
InitializeComponent();
}
// this is to make sure only one box is checked for both selections. Starts here
private void label1_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
private void MulCB_CheckedChanged(object sender, EventArgs e)
{
if ( MulCB.Checked == true)
{
operation = 1;
DivCB.Checked = false;
AddCB.Checked = false;
SubCB.Checked = false;
}
}
private void DivCB_CheckedChanged(object sender, EventArgs e)
{
if (DivCB.Checked == true)
{
operation = 2;
MulCB.Checked = false;
AddCB.Checked = false;
SubCB.Checked = false;
}
}
private void AddCB_CheckedChanged(object sender, EventArgs e)
{
if (AddCB.Checked == true)
{
operation = 3;
DivCB.Checked = false;
SubCB.Checked = false;
MulCB.Checked = false;
}
}
private void SubCB_CheckedChanged(object sender, EventArgs e)
{
if (SubCB.Checked == true)
{
operation = 4;
DivCB.Checked = false;
AddCB.Checked = false;
MulCB.Checked = false;
}
}
private void oneDCB_CheckedChanged(object sender, EventArgs e)
{
if(oneDCB.Checked == true)
{
digits = 1;
twoDCB.Checked = false;
threeDCB.Checked = false;
}
}
private void twoDCB_CheckedChanged(object sender, EventArgs e)
{
if ( twoDCB.Checked == true)
{
digits = 2;
oneDCB.Checked = false;
threeDCB.Checked = false;
}
}
private void threeDCB_CheckedChanged(object sender, EventArgs e)
{
if (threeDCB.Checked == true)
{
digits = 3;
oneDCB.Checked = false;
twoDCB.Checked = false;
}
}
private void button8_Click(object sender, EventArgs e)
{
// operations: 1. (*) 2. (/) 3. (+) 4. (-)
// digits are as number indicates.
// Second window popup.
Form2 settingsForm = new Form2();
settingsForm.Show();
}
}
}
Here's form2, naked pretty much.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FinalProject
{
public partial class Form2 : Form
{
public Form2()
{
InitializeComponent();
}
private void FinishedBtn_Click(object sender, EventArgs e)
{
}
}
}

This might work.
There are comments in the code.
The workflow is creating a new instance of the class Form2 and setting two public variables. Public means that they can be accessed from outside of the class (see here, if you want). Then the method Show() is called and the Form appears. In the Form2 code, the public variables now have the values previously specified and can be used.
Form1:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FinalProject
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
// this is to make sure only one box is checked for both selections. Starts here
private void label1_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
private void MulCB_CheckedChanged(object sender, EventArgs e)
{
if ( MulCB.Checked == true)
{
operation = 1;
DivCB.Checked = false;
AddCB.Checked = false;
SubCB.Checked = false;
}
}
private void DivCB_CheckedChanged(object sender, EventArgs e)
{
if (DivCB.Checked == true)
{
operation = 2;
MulCB.Checked = false;
AddCB.Checked = false;
SubCB.Checked = false;
}
}
private void AddCB_CheckedChanged(object sender, EventArgs e)
{
if (AddCB.Checked == true)
{
operation = 3;
DivCB.Checked = false;
SubCB.Checked = false;
MulCB.Checked = false;
}
}
private void SubCB_CheckedChanged(object sender, EventArgs e)
{
if (SubCB.Checked == true)
{
operation = 4;
DivCB.Checked = false;
AddCB.Checked = false;
MulCB.Checked = false;
}
}
private void oneDCB_CheckedChanged(object sender, EventArgs e)
{
if(oneDCB.Checked == true)
{
digits = 1;
twoDCB.Checked = false;
threeDCB.Checked = false;
}
}
private void twoDCB_CheckedChanged(object sender, EventArgs e)
{
if ( twoDCB.Checked == true)
{
digits = 2;
oneDCB.Checked = false;
threeDCB.Checked = false;
}
}
private void threeDCB_CheckedChanged(object sender, EventArgs e)
{
if (threeDCB.Checked == true)
{
digits = 3;
oneDCB.Checked = false;
twoDCB.Checked = false;
}
}
private void button8_Click(object sender, EventArgs e)
{
// operations: 1. (*) 2. (/) 3. (+) 4. (-)
// digits are as number indicates.
// Second window popup.
// it's the question form, right?
Form2 questionForm = new Form2();
//"Write" your settings in the other form's variables
//You will have to write code that finds out which checkbox is which number! For now its fixed.
questionForm.operation = 2;
questionForm.digits = 1;
questionForm.Show();
//Hide Form1
this.Hide();
}
}
}
Form2:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FinalProject
{
public partial class Form2 : Form
{
public static int operation;
public static int digits;
public Form2()
{
InitializeComponent();
}
//do NOT paste this. It can be added by creating an event handler
// you also might not need this, but this method is called when this Form appears. It's an example.
// https://msdn.microsoft.com/en-us/library/zwwsdtbk(v=vs.80).aspx
private void Form2_Load(object sender, EventArgs e)
{
//here you can use your variables for example (also anywhere within this class!)
//e.g.
Textbox1.Text = (string)operation;
}
private void FinishedBtn_Click(object sender, EventArgs e)
{
}
}
}

Related

Communication between 2 Form in C#(Keep connecting from Fom1 for Form2) [duplicate]

This question already has answers here:
Communicate between two windows forms in C#
(12 answers)
Closed 1 year ago.
This post was edited and submitted for review 1 year ago and failed to reopen the post:
Original close reason(s) were not resolved
I am a newbie in C# and I have questions as below:
I have a Form1 name is setting Port Name, Baud Rate, Parity... of modbus protocol and I can open serial Port.
Also, I have another Form is called Form2, When Port is opened i want to close Form1 and Port alway Open => I can do it. But this problem that was I want to get data such as FC03 HolodingRegister, FC01 WriteSingleCoil... for Form2 but didnot.
I used delegate to transfer data from Form 1 to Form 2 but I could not use button Form2 to send FC01 signal.
How to use FC01, FC03,04... for Form2 when Form 1 connected.
Code Form1:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO.Ports;
using Modbus.Device;
namespace ATS
{
public partial class frCommunication : Form
{
SerialPort serialPort = new SerialPort();
ModbusMaster Master;
public delegate void truyendulieu(string text);
public truyendulieu truyendata;
public delegate void truyendulieu1(string text1);
public truyendulieu1 truyendata1;
public delegate void truyendulieu2(string text2);
public truyendulieu2 truyendata2;
public frCommunication()
{
InitializeComponent();
}
private void frCommunication_Load(object sender, EventArgs e)
{
string[] ports = SerialPort.GetPortNames();
cboxPort.Items.AddRange(ports);
cboxPort.SelectedIndex = 0;
}
private void btnConnect_Click(object sender, EventArgs e)
{
btnConnect.Enabled = false;
btnDisconnect.Enabled = true;
try
{
serialPort.PortName = cboxPort.Text;
serialPort.BaudRate = Convert.ToInt32(cboxBaudRate.Text);
serialPort.DataBits = Convert.ToInt32(cboxDataBits.Text);
serialPort.StopBits = (StopBits)Enum.Parse(typeof(StopBits), cboxStopBits.Text);
serialPort.Parity = (Parity)Enum.Parse(typeof(Parity), cboxParity.Text);
serialPort.Open();
Master = ModbusSerialMaster.CreateRtu(serialPort);
Master.Transport.Retries = 0; // don't have to to retries
Master.Transport.ReadTimeout = 300;//miliseconds
}
catch (Exception err)
{
MessageBox.Show(err.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
if (serialPort.IsOpen)
{
lblDisplay.Text = "Connected";
lblDisplay.ForeColor = System.Drawing.Color.Red;
cboxBaudRate.Enabled = false;
}
else
{
lblDisplay.Text = "Disconnected";
MessageBox.Show("Error!");
}
}
private void btnClose_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnDisconnect_Click(object sender, EventArgs e)
{
btnConnect.Enabled = true;
btnDisconnect.Enabled = false;
try
{
serialPort.Close();
lblDisplay.Text = "Disconnected";
lblDisplay.ForeColor = System.Drawing.Color.Green;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Message", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private void timer1_Tick(object sender, EventArgs e)
{
if (serialPort.IsOpen)
{
ushort[] holding_register = Master.ReadHoldingRegisters(1, 0, 10);
txtV_Grid.Text = Convert.ToString(holding_register[0]);
txtC_Grid.Text = Convert.ToString(holding_register[1]);
txtP_Grid.Text = Convert.ToString(holding_register[2]);
}
}
private void btnStart_Click(object sender, EventArgs e)
{
if (txtV_Grid.Text.Length > 0 || txtC_Grid.Text.Length > 0 || txtP_Grid.Text.Length > 0)
{
if (truyendata != null || truyendata1 != null)
{
truyendata(txtV_Grid.Text);
truyendata1(txtC_Grid.Text);
truyendata2(txtP_Grid.Text);
}
this.Hide();
}
}
private void txtV_Grid_TextChanged(object sender, EventArgs e)
{
if (truyendata != null)
{
truyendata(txtV_Grid.Text);
}
}
private void txtC_Grid_TextChanged(object sender, EventArgs e)
{
if (truyendata1 != null)
{
truyendata1(txtC_Grid.Text);
}
}
private void txtP_Grid_TextChanged(object sender, EventArgs e)
{
if (truyendata2 != null)
{
truyendata2(txtP_Grid.Text);
}
}
private void groupBox1_Enter(object sender, EventArgs e)
{
}
private void btnOn_ACB_Grid_Click(object sender, EventArgs e)
{
if (serialPort.IsOpen)
{
DialogResult dl = MessageBox.Show("Would you like to turn On ACB_GRID", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (dl == DialogResult.Yes)
{
Master.WriteSingleCoil(1, 0, true);
}
else
{
Master.WriteSingleCoil(1, 0, false);
}
}
}
private void btnOff_ACB_Grid_Click(object sender, EventArgs e)
{
if (serialPort.IsOpen)
{
DialogResult dl = MessageBox.Show("Would you like to turn Off ACB_GRID", "Warning", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (dl == DialogResult.Yes)
{
Master.WriteSingleCoil(1, 0, false);
}
else
{
Master.WriteSingleCoil(1, 0, true);
}
}
}
}
}
Code Form2:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SymbolFactoryDotNet;
namespace ATS
{
public partial class frMain : Form
{
public frMain()
{
InitializeComponent();
}
private void communicationToolStripMenuItem_Click(object sender, EventArgs e)
{
frCommunication frm = new frCommunication();
frm.ShowDialog();
}
private void standardControl1_Load(object sender, EventArgs e)
{
}
private void LoadData(string data)
{
txtV.Text = "";
txtV.Text = data;
}
private void LoadData1(string data1)
{
txtC.Text = "";
txtC.Text = data1;
}
private void LoadData2(string data2)
{
txtP.Text = "";
txtP.Text = data2;
}
private void btnConnect_Click(object sender, EventArgs e)
{
frCommunication frm = new frCommunication();
frm.truyendata = new frCommunication.truyendulieu(LoadData);
frm.truyendata1 = new frCommunication.truyendulieu1(LoadData1);
frm.truyendata2 = new frCommunication.truyendulieu2(LoadData2);
frm.ShowDialog();
}
private void txtV_TextChanged(object sender, EventArgs e)
{
}
private void btnStart_Click(object sender, EventArgs e)
{
if(picOn.Visible == false)
{
picOn.Visible = true;
picOff_Grid.Visible = false;
// standardControl3.DiscreteValue2 = true;
}
else
{
picOn.Visible = false;
picOff_Grid.Visible = true;
}
}
private void frMain_Load(object sender, EventArgs e)
{
}
private void timer1_Tick(object sender, EventArgs e)
{
lblTime.Text = DateTime.Now.ToString("HH:mm:ss dd-MM-yyyy");
}
private void btnOn_Grid_Click(object sender, EventArgs e)
{
}
}
}
When I understand you right, you will in Form1 open a connection, close the Form, open a new Form2 and use this connection there?
Well, when that's the case, you could make an special Connection Singleton to hold this connection then you can use it in your Form2
using System;
namespace Sandbox
{
public sealed class Connection
{
private static readonly Lazy<Connection> _instance = new Lazy<Connection>(() => new Connection());
public static Connection Instance => _instance.Value;
private Connection()
{ }
// Implement your Connection Code here.
}
}

Trouble with random number guessing game in c#

So I am working on a project for school that in a guessing game for a randomly generated number between 1-100. The only trouble I am having at the moment is that every time the user enters a new number the generated number also changes. I tried putting the code to generate the number in the form loader but then I can't access it later in the program. Here's what I have so far.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void guessButton_Click(object sender, EventArgs e)
{
int userGuess;
userGuess = int.Parse(guessText.Text);
Random rand = new Random();
int number = rand.Next(1, 100);
label2.Text = "" + number;
if (userGuess > number)
{
resultLabel.Text = "Your guess is too high";
}
else if (userGuess < number)
{
resultLabel.Text = "Your guess is too low.";
}
else if (userGuess == number)
{
resultLabel.Text = "That is correct!";
}
guessText.Clear();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
As it currently stands, the Random number is overwritten every time the guessButton_Click function is run.
You are declaring Random inside the guessButton_Click function, that is called every time the guess button is clicked (that's also a memory leak!).
To fix, declare it as a global variable, in the namespace:
Edit: The below code compiles properly, and works perfectly.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
int number = new Random().Next(1, 100);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void guessButton_Click(object sender, EventArgs e)
{
int userGuess;
userGuess = int.Parse(guessText.Text);
label2.Text = "" + number;
if (userGuess > number)
{
resultLabel.Text = "Your guess is too high";
}
else if (userGuess < number)
{
resultLabel.Text = "Your guess is too low.";
}
else if (userGuess == number)
{
resultLabel.Text = "That is correct!";
}
guessText.Clear();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
You are getting a new random number every button click try the following:
public partial class Form1 : Form
{
Random rand;
int number;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
rand = new Random();
number = rand.Next(1, 100);
}
private void guessButton_Click(object sender, EventArgs e)
{
int userGuess;
userGuess = int.Parse(guessText.Text);
label2.Text = "" + number;
if (userGuess > number)
{
resultLabel.Text = "Your guess is too high";
}
else if (userGuess < number)
{
resultLabel.Text = "Your guess is too low.";
}
else if (userGuess == number)
{
resultLabel.Text = "That is correct!";
}
guessText.Clear();
}
}

how to handle multiple events on forms in c#

in my current project ,i have a form which contains 2 command buttons named COPY and Cancel
if i click COPY button it is copying 3000 files from source directory to a destination directory ,at the same time if click the Cancel Button , it should cancel the copy and exit the form. is there any way to do so?
i applied the solution but got errors. i have the following code
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
namespace WindowsFormsApplication8
{
public partial class Form1 : Form
{
private volatile bool _continue = false;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
_continue = true;
System.Threading.ThreadStart ts = new ThreadStart(print_number);
System.Threading.Thread t = new Thread(ts);
t.Start();
}
private void print_number()
{
for (int i = 1; i <= 10000; i++)
{
textBox1.Text = Convert.ToString(i);
if (_continue == false)
{
return;
}
//Thread.Sleep(2000);
}
}
private void button2_Click(object sender, EventArgs e)
{
_continue = false;
Close();
}
}
}
Example:
private volatile bool _continue = false;
private void CopyClicked(Object sender, EventArgs e)
{
_continue = true;
System.Threading.ThreadStart ts = new ThreadStart(CopyFiles);
System.Threading.Thread t = new Thread(ts);
t.Start();
}
private void CopyFiles(){
List<String> list = GetFileNames();
foreach( String f in list )
{
if ( _continue == false )
{
return;
}
CopyFile(s); //examples...
}
}
private void CancelClicked(Object sender, EventArgs e)
{
_continue = false;
Close();
}

UIRobot controller and program in C#

I have this a controller from UIRobot. Here is manual: enter link description here
I want to write software to controle it in C#.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
namespace hhh
{
class Program
{
static void Main(string[] args)
{
string ot = "Port je otvoreny";
string za = "Port je zavrety";
string COM = "COM1";
string command = "ENABLE";
SerialPort sp = new SerialPort(COM, 9600);
sp.Open();
if (sp.IsOpen)
{
Console.WriteLine(ot);
sp.Write(command);
sp.ReadLine();
}
else
{
sp.Write(za);
}
Console.ReadKey();
}
}
}
In manual is command ENABLE to initialize controller but it does not work in my code. How Can I send command or where I do a mistake?
I have learned something new so here is update my code and new question.
I want to recieve position of motor. There is command "POS;" which has to give me the value but I get message box with question mark (?) instead number value. Why?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
namespace UIRFocuser
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
enable.Enabled = true;
disable.Enabled = false;
zero.Enabled = false;
increase.Enabled = false;
inc10.Enabled = false;
decrease.Enabled = false;
dec10.Enabled = false;
fbk.Enabled = false;
}
private void enable_Click(object sender, EventArgs e)
{
sp.PortName = "COM1";
sp.BaudRate = 9600;
int max = -7000; //max position motor
int min = 0; //min positio of motor
sp.Open();
if (sp.IsOpen)
{
enable.Enabled = false;
disable.Enabled = true;
zero.Enabled = true;
increase.Enabled = true;
inc10.Enabled = true;
decrease.Enabled = true;
dec10.Enabled = true;
fbk.Enabled = true;
sp.Write("ENABLE;");
}
}
private void disable_Click(object sender, EventArgs e)
{
if (sp.IsOpen)
{
sp.Write("OFFLINE;");
sp.Close();
enable.Enabled = true;
disable.Enabled = false;
zero.Enabled = false;
increase.Enabled = false;
inc10.Enabled = false;
decrease.Enabled = false;
dec10.Enabled = false;
fbk.Enabled = false;
}
}
private void zero_Click(object sender, EventArgs e)
{
sp.Write("POS0; SPD400;");
}
private void increase_Click(object sender, EventArgs e)
{
sp.Write("STP1000; SPD400;");
}
private void inc10_Click(object sender, EventArgs e)
{
sp.Write("STP10; SPD400;");
}
private void decrease_Click(object sender, EventArgs e)
{
sp.Write("STP-1000; SPD400;");
}
private void dec10_Click(object sender, EventArgs e)
{
sp.Write("STP10; SPD400;");
}
private void close_Click(object sender, EventArgs e)
{
if (sp.IsOpen)
{
sp.Write("OFFLINE;");
sp.Close();
}
Application.Exit();
}
private void fbk_Click(object sender, EventArgs e)
{
sp.Write("POS;");
string msg = sp.ReadExisting();
MessageBox.Show(msg);
}
}
}
According to that document, the command is "ENABLE;" You have to include the semicolon. So change your code to:
string command = "ENABLE;";

Determining Button State from a separate class

I am having another issue writing my chip8 Emu. I have managed to get all instructions working aside from those that require input or those that involve graphics.
I am trying to write a seperate class to simply determine whether a button is being pressed or not. I have been working on this for some time and I think that I must be missing something very simple or I do not understand something conceptually. Here is the class I am writing with the exact errors in the comments
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress() //Error 9 'WindowsFormsApplication1.userIn.checkPress()': not all code paths return a value C
{ //<---- it is teling me that a closing bracket is expected here?
private void key5_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyb_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key0_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keya_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keye_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key9_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key8_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key7_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyd_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyf_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key6_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key4_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyc_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key3_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key2_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key1_Click(object sender, EventArgs e)
{
pressed = true;
}
return pressed; //Error 6 Invalid token 'return' in class, struct, or interface member declaration
}
}
} // Error 8 Type or namespace definition, or end-of-file expected
Last line would not fit in the box
Does anyone have any Ideas or suggestions?
As always any help is appreciated!
} for checkPress method comes in end of class, your correct method:
public bool checkPress()
{
return pressed;
}
and your code should be like this:
using System;
...
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress() // This method
{
return pressed;
} // Must close here, not end of class
.
.
.
private void key1_Click(object sender, EventArgs e)
{
pressed = true;
}
}
}
If a button is belong to class XXX then you can expose its state by create a read-only property. It is not a good idea to create another class that depends on internal-implementation of XXX.
Short answer:
You have opened a method inside of another method.
Long answer
The following is your code properly indented (I recomend you AStyle for that):
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress() //Error 9 'WindowsFormsApplication1.userIn.checkPress()': not all code paths return a value C
{ //<---- it is teling me that a closing bracket is expected here?
private void key5_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyb_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key0_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keya_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keye_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key9_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key8_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key7_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyd_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyf_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key6_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key4_Click(object sender, EventArgs e)
{
pressed = true;
}
private void keyc_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key3_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key2_Click(object sender, EventArgs e)
{
pressed = true;
}
private void key1_Click(object sender, EventArgs e)
{
pressed = true;
}
return pressed; //Error 6 Invalid token 'return' in class, struct, or interface member declaration
}
}
} // Error 8 Type or namespace definition, or end-of-file expected
Are you still unable to see the problem? Ok, here is a condensed version:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress() //Error 9 'WindowsFormsApplication1.userIn.checkPress()': not all code paths return a value C
{ //<---- it is teling me that a closing bracket is expected here?
private void key5_Click(object sender, EventArgs e)
{
pressed = true;
}
//And some other methods
return pressed; //Error 6 Invalid token 'return' in class, struct, or interface member declaration
}
}
} // Error 8 Type or namespace definition, or end-of-file expected
Does it look right to you?
Well, it just a way to put it, here is what the compiler sees:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress() //Error 9 'WindowsFormsApplication1.userIn.checkPress()': not all code paths return a value C
{ //<---- it is teling me that a closing bracket is expected here?
private void key5_Click(object sender, EventArgs e)
{
pressed = true;
}
//And some other methods
return pressed; //Error 6 Invalid token 'return' in class, struct, or interface member declaration
}
}
} // Error 8 Type or namespace definition, or end-of-file expected
Does it make sense now?
Chances are that you think the above code is right, if so this is not an answer... instead it is a question: What do you think you are trying to do?
Ok, yes, C# supports lambdas, are you trying to do the following?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress()
{
key5.Click += (sender, e) =>
{
pressed = true;
};
//And some other (anonymous) methods
return pressed;
}
}
}
But my instinct says that you just did some weird copy-paste and the intended code was like this:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WindowsFormsApplication1
{
class userIn
{
bool pressed = false;
public userIn()
{
}
public bool checkPress()
{
return pressed;
}
private void key5_Click(object sender, EventArgs e)
{
pressed = true;
}
//And some other methods
}
}
Make sense? I hope.

Categories