Winforms C# Disable/ Enable Button on Treenode Click - c#

I have a treenode which displays a checklist from a SQL database. I have a method to get the selected workflows.
I want to enable the run button if a checkbox is checked and disable the button if nothing is checked and on load.
I'm not sure where to put this if statement. I have tried putting it under the run button on the click action but it is not working correctly.
Any help is appreciated.
List<WorkflowViewModel> workflowViewList = new List<WorkflowViewModel();
var workflowList = GetSelectedWrokflows();
if (workflowList.Count == 0)
{
button.enabled = false;
}
else
{
button.enabled = true;
}

One way to do this is to create a method that will do the work of determining the selected workflow items and enabling or disabling the button. By putting the code in a single method, it allows you to call it from multiple places, and if you need to change the behavior, you only have one place to make the modifications.
Then you can just call this method from the Form_Load event, and from the checked list box's ItemCheck event:
public partial class Form1 : Form
{
List<WorkflowViewModel> workflowViewList = new List<WorkflowViewModel>();
private void SetRunButtonState()
{
workflowViewList = GetSelectedWorkflows();
button.Enabled = workflowViewList.Count > 0;
}
private void Form1_Load(object sender, EventArgs e)
{
SetRunButtonState();
}
private void treeView1_AfterCheck(object sender, TreeViewEventArgs e)
{
SetRunButtonState();
}
// Rest of class code omitted...
}

Related

How to make buttons click(work) multiple times?

I'm creating a c# windows form application, and I created a navigation bar with buttons. There are 5 main buttons that appear all the time on the form but I also made sub buttons that appear when you click on the main buttons. When I click once they appear and if I click again on the same button they disappear and it works only once. If I click on the button for the third time or multiple times afterward they don't appear anymore. Can someone please tell me how to make it work properly? This is the code I used in the event handlers:
public void Izlez_Click(object sender, EventArgs e)
{
if (!buttonPressed4)
{
buttonPressed4 = true;
logout.Show();
exit.Show();
}
else
{
logout.Hide();
exit.Hide();
}
}
As Steve said, you also need to change buttonPressed4 to false in else statement.
public Form1()
{
InitializeComponent();
button2.Visible = false;
}
bool buttonPressed4 = false;
private void button1_Click(object sender, EventArgs e)
{
if (!buttonPressed4)
{
buttonPressed4 = true;
logout.Show();
}
else
{
// change buttonPressed4 to false
buttonPressed4 = false;
logout.Hide();
}
}

C# communication between forms bug

I'm working on a GUI for an admin interface for management of a student complex. Currently the GUI has a listbox with predefined 6 rules for the students. In the beginning of the code, I add them to a list
private void Form1_Load(object sender, EventArgs e)
{
foreach (string rule in lbRules.Items)
ruleList.Add(rule);
}
Then, the GUI provides the admin with an option to modify the rules. To do so he selects a rule from the listbox and clicks a "Modify" button, which opens another form:
private void BtnModify_Click(object sender, EventArgs e)
{
if (lbRules.SelectedItems.Count > 0)
{
selectedRule = lbRules.SelectedItem.ToString();
selectedIndex = lbRules.SelectedIndex;
selectedRuleNumber = selectedRule.Substring(0, 3);
selectedRule = selectedRule.Substring(6);
var rulesForm = new Rules();
rulesForm.Show();
}
}
On the second form load event I get the rule's text and number:
private void Rules_Load(object sender, EventArgs e)
{
tbRule.Text = Form1.selectedRuleNumber;
tbModifyRule.Text = Form1.selectedRule;
}
The text gets added to a RichTextBox, from where the rule can be edited.
Then the admin clicks a "Save" button, which gets the edited text from the RichTextBox(tbModifyRule) and adds it to a static ruleList in form1, sets a static boolean from form1 to true. Afterwards the second form gets closed:
private void BtnSave_Click(object sender, EventArgs e)
{
saveRule = Form1.selectedRuleNumber + " - " + tbModifyRule.Text;
Form1.ruleList.Insert(Form1.selectedIndex, saveRule);
Form1.ruleList.RemoveAt(Form1.selectedIndex+1);
Form1.formOpen = true;
this.Dispose();
}
At this point we are back to form1, in which we have a timer with timer_tick event. In there we check whether the boolean formOpen is true (which it is set before closing form2). Inside the if statement we clear the listbox and add each rule from the ruleList (previously edited in form2) to the listbox, then sets the formOpen back to false so it doesn't get executed all the time:
if (formOpen)
{
lbRules.Items.Clear();
foreach (string item in ruleList)
lbRules.Items.Add(item);
}
formOpen = false;
Now this is really weird, and at this point makes absolutely no sense to me, since I tried debugging it for over an hour, trying different ways, which also led me to mysterious wonders of WHY TF IT WORKS WHENEVER IT WANTS...
So this works randomly, like it would work the first time, the second and third times it won't. Or vice versa. It's all random.
Strangely, I tried adding a breakpoint on the
lbRules.Items.Add(item);
in the foreach loop, so it stops on each item. And I actually saw the changed rule getting added from the ruleList into the listBox, however in the end it was not there.
And weirdly enough, I also tried adding the text from form2 in the listBox in form1, without using a list, but for whatever odd reason, I use the int selectedIndex, which gets the index of the selected item from the BtnModify_Click event to insert the text in that particular index, but this very index gets RANDOMLY set to bloody 0 after form2 closes.
hence, it again works from time to time, because at some tries it doesn't get set to 0 and it works.
if (formOpen)
{
selectedRule = Rules.saveRule;
lbRules.Items.Insert(selectedIndex, selectedRule);
lbRules.Items.RemoveAt(selectedIndex+1);
}
formOpen = false;
I don't assign value to this integer ANYWHERE else in the code.
I really tried digging some sense, but I hit a solid hard rock.
Any help appreciated!
And thanks for the time!
edit1:
as requested - rest of the timer method
private void Timer1_Tick(object sender, EventArgs e)
{
foreach (string text in ws.messages)
message = text;
if (ws.messages.Count > 0)
{
if (message.Contains("comp"))
{
Complaints();
message = String.Empty;
ws.messages.Clear();
}
}
if (formOpen)
{
lbRules.Items.Clear();
foreach (string item in ruleList)
lbRules.Items.Add(item);
}
formOpen = false;
}
I would change your code to the following:
if (formOpen)
{
formOpen = false;
lbRules.Items.Clear();
foreach (string item in ruleList)
lbRules.Items.Add(item);
}
The issue with having the formOpen = false; outside the if statement is that there is a chance that once the user clicks the Save button the timer could be about to execute the formOpen = false instruction setting it to false making the code inside the If statement to never be executed.
I truly believe this is not random but just a timing issue due to complicated logic.
If I were you, I'd do a couple things:
Use a separate class for data exchange between forms, avoid using public static (I assume) form members for this.
Instead of a timer, subscribe to the Form.Closed event of RulesForm
This might make code flow a bit more predictable and allow you to find errors more easily.
Better yet, use the following pattern:
class Form1
{
private void BtnModify_Click(object sender, EventArgs e)
{
var ruleData = ..... //get current rule data
var rulesForm = new Rules();
rulesForm.SetData(ruleData); //pass initial state to the form
rulesForm.SaveChanges = this.ApplyRules; //pass a method which will be called on save
rulesForm.Show();
}
private bool ApplyRules(RuleData ruleData)
{
//do whatever you like with the rules here
return true;
}
}
class RuleForm
{
public void SetData(RuleData ruleData)
{
//initialize fields, etc
}
public Func<RuleData, bool> SaveChanges { get; set; }
private void BtnSave_Click(object sender, EventArgs e)
{
var ruleData = .... //get data from form fields
if(this.SaveChanges(ruleData))
this.Close();
}
}
class RuleData
{
//whatever data you need
}

Enabling/disabling button

I am having trouble getting my 'start' button to show when I select either of the radio boxes.
Ideally, when one of the boxes is selected, the 'start' button will enable and allow to be clicked.
Here is my code for the form, as I am relatively new to C# I'm not sure if I'm posting all of the code you need, I'll post more if required.
public partial class mainForm : Form
{
public mainForm() {
InitializeComponent();
}
private void label1_Click(object sender, EventArgs e) {
}
private void mainForm_Load(object sender, EventArgs e) {
title.Font = new Font("Arial", 10, FontStyle.Bold);
}
private void startButton_Click(object sender, EventArgs e) {
if (radioDice.Checked) {
startButton.Enabled = true; //Activates 'start' button
whichDiceGameForm GameForm = new whichDiceGameForm();
GameForm.Show();
}
if (radioCard.Checked) {
startButton.Enabled = true; //Activates 'start' button
whichCardGame GameForm = new whichCardGame();
GameForm.Show();
}
}
}
[Posting for a friend.]
You have placed your enable code in the Button's Click event Handler while you should do it on your checkboxes changed.
Take this code :
if (radioDice.Checked)
{
startButton.Enabled = true;
}
to radioDice checkbox's changed event handler and this one :
if (radioCard.Checked)
{
startButton.Enabled = true; //Activates 'start' button
}
to radioCard checkbox's changed event handler .
Man, seriously?
ANSWER:
You're trying to enable DISABLED button when clicking on that button. You cannot click DISABLED button. What's more - you're duplicating your code.
Button should be always enabled. You only have two choices. Every choice enabled button. So it should be always enabled. No matter the choice. If there is something hidden and button may be disabled, then enable the button in Radio Click event.
Additional information about your code:
Now. About code duplication. Look what you're doing in startButton_Click. You have duplicated code.
You can do something like:
BaseGameForm f = null;
if(radioDice.Checked)
f = new DiceGameForm();
else
if(radioCard.Checked)
f = new CardGameForm();
f.Show();
(BaseGameForm is base form for every game)
But this is not good solution. Better solution is (somewhere in construtor):
radioDice.Tag = new DiceGameForm();
radioCard.Tag = new CardGameForm();
Then in Start button click you look for checked radio:
foreach(Control c in selectGameTypeGroupBox.Controls) //you could do this using LINQ
{
if((c is RadioButton) && ((RadioButton)c).Checked)
{
((Form)c.Tag).Show();
}
}
But this is still not good solution, because you're creating all game forms at startup and this is stupid.
So the better solution would be to keep game form class name in your radio Tag property and then create object of this class using reflection and Activator.
But this is still not the best solution. But I assume that this is one of your first applications so I won't be telling you now about separating gui from logic. If you want to know more - read on the Internet. Or just ask.

C# editable listview

Yesterday I try to implement a new listview that support sub-item edit, my solution is to show a textbox when double click the sub-item. The key code as following:
protected override void OnDoubleClick(EventArgs e)
{
Point pt = this.PointToClient(Cursor.Position);
ListViewItem curItem;
int subItemIndex = GetSubItemAt(pt.X, pt.Y, out curItem);
DoubleClickEventArgs args = new DoubleClickEventArgs(subItemIndex);
base.OnDoubleClick(args);
if (subItemIndex>=0 && !args.Cancel)
{
//StartEdit(...);
}
}
public void EndEdit(bool acceptChanges)
{
//validation
.................
.................
AfterSubItemEventArgs e = new AfterSubItemEventArgs(this.SelectedItems[0], m_editSubItemIndex, this.SelectedItems[0].SubItems[m_editSubItemIndex].Text, m_textbox.Text, false);
OnAfterSubItemEdit(e);
if (e.Cancel)
{
//....
}
else
{
//set new value
}
m_textbox.Visible = false;
m_editSubItemIndex = -1;
}
OnAfterSubItemEdit is a event that user can do some validations or other operations. I add a check in this method, if the new value exist, I will show a messagebox to user firstly, then hide the textbox. But now, the problem comes, when i move the mouse, the listview items can be selected, I don't how to solve this issue, I tried my best to find out the way, but failed. So, please help me!
Listview has a LabelEdit property; when you set it "true", then in an event handler you can call Listview.Items[x].BeginEdit(), and edit an item. As an example, you can handle ListView.DoubleClick event and call BeginEdit right there:
private void Form1_Load(object sender, System.EventArgs e)
{
listView1.LabelEdit = true;
}
private void listView1_DoubleClick(object sender, System.EventArgs e)
{
if(this.listView1.SelectedItems.Count==1)
{
this.listView1.SelectedItems[0].BeginEdit();
}
}
The problem is that your form still calls the DoubleClick event whether the value exists or not. Add appropriate condition before calling base DoubleClick in your code, i.e.:
if(!new value exists)
base.OnDoubleClick(args);

Toggle Group Box Visibility

I have two Group Boxes grpMeter and grpTag. I have to place grpMeter over grpTag.. both need same location and size..
On button click, I have to make them visible alternately. Is it possible? I tried many times but only 1 group box becomes visible. Maybe because of the overlapping problem. I tried with panel, but the same problem arises. Is there any solution?
public void ShowMeter()
{
grpMeter.Visible = true;
grpTags.Visible = false;
}
public void ShowTag()
{
grpTags.Visible = true;
grpMeter.Visible = false;
}
Place both group boxes next to each other so that they don't overlap and see if it works then. If you made it work, don't move the one group box with the mouse, but select it only and then set the coordinates manually in the Properties list.
That way you can prevent the one group box from accidentially becoming the child of the other group box.
Try this logic inside a button_click event:
private void btn_Click(object sender, EventArgs e)
{
if (grpTags.Visible)
ShowMeter();
else
ShowTag();
}
Try this:
private void button_Click(object sender, EventArgs e)
{
grpMeter.Visible = !grpMeter.Visible;
grpTags.Visible = !grpTags.Visible;
}
See the code below. The button Click will toggle visibilty. Also it's important that you set one of the groupboxes as visible and the other one as invisible in your constructor
using System;
using System.Windows.Forms;
namespace TestForm
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
//This is important. Set one of them to be Visible and the other one to be invisible
grpMeter.Visible = false;
grpTags.Visible = true;
}
private void button1_Click(object sender, EventArgs e)
{
grpMeter.Visible = !grpMeter.Visible;
grpTags.Visible = !grpTags.Visible;
}
}
}
I am not sure but what you are looking for seems like FlowLayoutPanel. Then you can put group boxes next to each other and positioning will be handled automatically. This prevents accidentally putting one GroupBox into another or shifting locations. Also provides an easier working at design time.
One of the good way is to use RadioButton. Take two Radio buttons and place it inside a groupbox.
Something like this would work:
private void rdMeter_CheckedChanged(Object sender, EventArgs e)
{
grpMeter.Visible = rdMeter.Checked;
grpTag.Visible = !rdMeter.Checked;
}
private void rdTag_CheckedChanged(Object sender, EventArgs e)
{
grpTag.Visible = rdTag.Checked;
grpMeter.Visible = !rdTag.Checked;
}

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