C# Design of the transparent form - c#

There are some problems and design of the transparent form:
1. I can not move form over an empty form-space
2. I can move the form by letters, but not even for the label
3. The text is distorted against a light background, if it is light.
4. The text is distorted on a dark background, if it is dark.
If you help, I attach the file with the corrected design, can anyone need it.

GDI+ only allows to mask one color and to smoothly render text, you need more than one color.
Is Windows Forms really necessary? You may want to switch to WPF, which supports full transparency.

Related

WPF Dynamic Cursor

I am creating a vector graphic editor in WPF. I am rendering the artwork using a D3DImage that has been customised using SharpDX so that I use it with Direct2D. When an item is selected, resize handles appear around the selected item. I want the cursor to change when the user hovers over these resize handles, but they are rendered in Direct2D and are not WPF elements. How do I accomplish this?
Well, if you’re doing your own rendering to D3DImage, you gotta do your own hit testing.
If your geometry’s relatively simple (boxes, circles, polylines, not too many of them), you can hit test these handles shapes in mouse move event handler. Either manually, or by using e.g. FillContainsPoint D2D APIs.
Or, if you aren’t doing something very color-sensitive like a desktop publishing, you can encode resize handles in the color of your shapes. Use a couple of least significant bits of the blue channel (human eyes are least sensitive to blue), read the color under the mouse, change cursor accordingly to the blue color value.
Or, you can switch to DXGI_FORMAT_R16G16B16A16_UNORM for your render target (looks like D2D supports that format), this way you can add much more per-pixel data to your image without any visible artifacts (use lower bytes of each of the 3 color channels). This however complicates rendering, you’ll need to do one more pass to convert the texture into A8R8G8B8 for the WPF.
P.S. I wonder why don’t you use WPF elements instead? 2D vector graphics there is rather advanced. You can easily create/manipulate/fill/outline these shapes programmatically (just place then on a canvas), this way WPF will handle all these hit tests, and rendering, and more.

How to Add Image Background on MetroFrameWork C# Winform

I use metroframework GUI on Winform. I imported the files correctly. Other controls and properties are fine, but I found a problem, I couldn't change the background of a form to an Image file. I can see a small picture already imported at "Background Image" properties of a form. But the background is still white. Could someone please help? Thanks!
MetroForm I believe only has a Light and Dark Theme (White and Black). This can be changed under "Metro Appearance" > "Theme".
Then you can set a background image under "Metro Appearance" > "BackImage".
To have the image change with the Theme you would set "Metro Appearance" > "ApplyImageInvert" to true.
I don't think there's any option other than the Light or Dark Theme.
Hope this helps
EDIT:
To prove that you CAN add an image to the background using MetroFramwork and to negate the downvote.
Here are some screenshots:
Light:
Dark:
Settings:
In the properties menu set:
1. ApplyImageInvert to true
2. BackImage with your path
2. BackMaxSize to the size of your background image
Unfortunately, MetroForm doesn't support a background image. I suppose it's because that doesn't really fit into the Microsoft Design Language (Modern, Metro, whatever it officially is called).
The reason you're seeing BackgroundImage in the PropertyGrid, is because MetroForm is based on the Windows Forms Form control that supports background images. If you take a look at the MetroForm and MetroFormBase code, you can see that all the painting is overriden and there's not a single place where a background is drawn.
If you really want to have a background in your form, you can fork the project and implement it yourself. It's quite a small addition and shouldn't be much of a trouble.
Edit: To be clear, the original project, or one of the forks of the project don't have a capability to show background pictures on the form. It however seems that at least one of the forked projects do support Form background images using the BackImage property, as mentioned in ryantpayton's answer.

Windows aero glass form text problem

I use windows form with GlassForm(using Microsoft.WindowsAPICodePack.Shell;). my problem when I change form to GlassForm my textbox texts doesnt
Place a panel on the form set the dock style to fill, set the panel's BackColor to color X and then set the form's TransparencyKey to the same color X.
Yes, that's how it works. With the Aero Glass effect applied, anything drawn in the color black will be rendered as transparent. That includes text in a textbox control. This general theme has been the subject of many other questions here. When well-written, they gather lots of upvotes, but few answers.
There just aren't a lot of good solutions here. All of them that I've come across qualify as both "ugly" and "hackish". Owner-drawing is a reasonable approach when you're using something like a label control, but I wouldn't recommend trying to draw your own textbox—it's just too hard to get right. Someone tried to do that here; like I said, the result is both ugly and hackish. I wasn't satisfied with it for my own use, but it may work for you, depending on how high your standards are.
The goal with owner-drawing, of course, is either to do all of the drawing using GDI+ (which natively supports transparency) instead of GDI (which all of the built-in controls use by default), or calling functions like DrawThemeTextEx, which is specifically designed for rendering text with a shadow that is [somewhat] readable over glass.
As well, the usual tricks like enabling compatible text rendering (which causes the built-in controls to draw using GDI+ routines, as they did in the early versions of .NET) don't work for a textbox.
Honestly, your best bet is to place the textbox over a region of your form that is not rendered as glass. Use the DwmEnableBlurBehindWindow function to selectively enable the glass effect behind certain areas of your form, rather than the entire thing. I provide a complete, ready-to-use .NET implementation in my answer here.
Check this sample out:
http://www.danielmoth.com/Blog/Glass-In-C-An-Alternative-Approach.aspx
I was not studying it any further but putting a TextBox or Button or other components over this Aero glass area worked - the rendered component didn't have the transparency problem. The labels aren't perfect but these can be easily drawn with GDI+
The direct link to the sample project is here: http://www.danielmoth.com/Blog/MothGlass.zip
It looks like he puts a panel behind the control and setting the TransparencyKey for the panel.

Animation Effects in WinForms/C#

I'm pasting an image from the game im building.
the matrix of empty cells you see are made of PictureBox[][].
I wan't whenever I drop a coin to one of the columns... I want it to go down but the purple stuff will hide the falling coin and the gray color you see wont hide it.
How do I make this effect?
please notice that in each PictureBox control I have set the BG Image as you can see
Don't do it like that.
Create custom control. In custom control, override Paint, and then draw COIN sprite first, then draw mask over it. Be sure that you use double-buffered painting here.
It will work like a charm, trust me!
And, since you are (I gueess) building 5-in-a-row game here, your custom control will be able to paint occupied slots as well.
By designing custom control, you'll be able to hide all the animation and graphics stuff away from your main form.
I don't think it is possible like that. Controls in WinForms cannot be transparent, that is the problem
I would think in three directions:
Forgetting about controls and
painting everything OnPaint event of
the form. It is not too complicated
(well it would be more complicated
to detect some mouse events like you
did now, as you wouldn't know which
graybox is hit, but rather just
mouse coordinates)
Experimenting with coin as a form
(forms can be transparent)
Possibly using WPF with same logic
you did, as controls can be
transparent there
Controls in Windows Forms can be transparent. You need to set the TransparencyKey of the Form to some color that you never plan on using (many people seem to love/hate Magenta for this), and then set the BackgroundColor of each PictureBox to the same color. The result should be a transparent PictureBox with its Image drawn over it. I'm pretty sure this won't work with the BackgroundImage property, mind you- just the Image property.
One potentially unwanted side effect of this method is that you'll be able to see whatever's behind your form (the desktop, other application windows, etc.) through the transparent places in the PictureBox.

How to disable click through on transparent control?

We have a mapping form in our application that needs a Google Earth background image, and as you can't use the Google Earth plugin in a browser that is under a panel, we use a second form to show the background image. We have a transparent panel on the mapping form that the drawing is done on while Google Earth is drawn on a form held in sync below.
We achieve transparency by giving the form a transparency key of 255, 250, 250 and setting the panel background to this color before drawing on it. Although now after looking at the information available online it appears that the panel shouldn't ever get cursor events.
This works perfectly in most cases, but on one or two customers machines (one is definatly Windows 7) the cursor will not work correctly on the panel where it is transparent. If the cursor is placed over a drawn area of the map then it all work fine.
I think the issue is due to transparancy click through but as it works in most cases I'm not sure what is exactly going on. We've updated all of the graphics drivers to see if there is a custom setting on the customers machine but this hasn't helped.
Does someone have a definative description of what the transparency key does? Is there a way to absolutly set that the panel should recieve the mouse events?
EDIT
Added detail about transparency key.
Try intercepting the WM_HITTEST message in the WndProc for the Form window and when you know it is over the client area return the appropriate HTCLIENT value. It could be that the default window processing is sometimes returning a different value.
Stevo - Have you ever figured out an answer to this? I had the same problem and figured out to change the transparency key of the main form to some odd color. May or may not help you. I had a custom control with transparency but the forms key color was also my drawing color, thus allowing it to click through (strangely). I changed it and it worked!

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