Errors with an installed NuGet package - c#

First, I develop a program with "Any CPU".
Setting is "32 bit priority" and Any CPU. because It was default.
after I finish development, No compile error.
then, I switch Platform x64 and re-compile.
VS2017 show lot of error all installed NuGet package.
I tried to remove folder "obj", "bin". but I can not resolve anything. There is 28 errors. All is class name that I installed with NuGet.
SHould I not switch this ?
Why VS2017 has so many trouble ? Is this normal ?
When I develop with win-form, There is no trouble when I change target x86,x64...
How to resolve this un-linked class ?
All must be work...
My Nuget package is UwpDesktop, InputSimulator.
Update 1: I tried to re-install NuGet. but it does not resolve.
Update 2: I give up to use "x64". but I tried to modify the setting "AnyCPU" for 64 bit. Now, I success to compile again with 64 bit setting. I am also disable to un-check "32bit priority" option too. but.. I still feel big pain with VS2017 development , haha, It's really.
I compared Project setting with
(A) Any CPU = build success, Output folder is bin\Debug\
(B) x64 in Project setting, Output folder is bin\x64\Debug\
Both is "same" Except output folder name.
Is it important ??
I can not understand Why VS2017 can not build.
I think , Main cause is NuGet installed path. I do not know it, because I am 2nd week to learn VS2017, UWP : )
Now, There is still problem,
If I switch back to "x64", I can not compile..
but I can compile "AnyCPU".

Looks like some manual setup is required for that package. I quote https://preview.nuget.org/packages/UwpDesktop/10.0.14393.3
"We are working on updating this package with the latest release. Meanwhile as a workaround please add the following winmds to your project..."
Perhaps you want to downgrade that package and install a previous version, or follow those steps to be able to use it.

First, Thank you Tetsuya, Leo, bradbury9 for many hint.
I resolve this issue by my self.
As Leo wrote , Here is solution.
NuGet will install the dll to the Debug folder by default
To build with "Release" , We have to copy necessary DLL from "Debug" to "Release".
and Sometime, We have to copy x64/Release , x86/Release folder too.

Related

Published folder name and manifest not getting updated

I have a C# Windows Forms Application. I published using the publish profiles to the folder in my local, then copy it to the server. The business will run the setup and install it.
VStudio Version - VisualStudio -2017
.NET Framework - 4.8
I have changed the assembly version manually using assemblyInfo.cs file and my current version are 2.0.0.7.
But I'm facing the below issues.
When I publish the folder, the folder inside the Application files are always getting the older version name (ProjectName_2_0_0_5).
Thus making the manifest and application manifest to point to the Older version files. So the Manifest file is not getting updated.
To rectify this error for the time being, manually I have updated the folder name to the current version and application manifest file to point to the current folder location.
But still, I'm facing an issue in the deployment. But I know changing manually is not the correct way to do it. I'm missing something. I don't know how to do that. Please guide me and try to fix it permanently.
I think that setting is not available when doing a publish by right-clicking the project,
But if you publish your project through Project => MyProject Properties menu, you can set the version of your package and click Publish Now.
The gist of all this is,
Normally, you don't change the version numbers that often, but the revision number keeps incrementing, and VS publish has support for this. See the checkbox "Automatically increment revision with each publish".
This is your package version, not your assembly version, and they don't have to match, since you can have multiple assemblies under a single setup package and each may have different versions.
It is the package version number which holds together all the compatible versions of your (or any external) assemblies.
The package version number is what your customers know when they set-up.
Hope this helps.
Thanks Oguz Ozgul for giving a lead to fix this issue.
Answer to Question 1:
- As stated above, i have done the changes on the Solution Properties to update the package.
After i have done this, when deploying i got DeploymentDownloadException. I fixed it by updating the application manifest xml
- I have changed the deployment install = false alone and then removed the sub tags inside deployment tag in the application manifest xml. Then it worked fine.

"Unable to find an entry point named 'sqlite3_open_interop' in DLL 'SQLite.Interop.dll'."

I am using a C# application to try to connect to a SQLite database. The application uses the library System.Data.Sqlite, version 108. In Visual Studio 2017, my Solution Configuration is Debug, and my Solution Platform is Any CPU. Whenever I build and run the application, I get the following runtime exception:
The exception is unhandled, and the application terminates.
There is, of course, a SQLite.Interop.dll file in my bin\Debug directory. (If there wasn't, the exception would be different.) Specifically, there are two, each in their own subdirectories named x64 and x86. My assumption is that the file in the x86 directory is being used, since the Solution Platform is set to Any CPU. The version of the SQLite.Interop.dll assembly matches that of System.Data.SQLite.dll, being 1.0.108.0.
When I use the following command to interrogate the assemblies:
dumpbin /exports SQLite.Interop.dll
I do find the following line in the output for the x64 version of the assembly:
175 AE 00040750 sqlite3_open_interop
but in the output for the x86 version I do not. Instead, I find this line:
175 26 00037F10 _sqlite3_open_interop#20
which is close, but not a match. So there is indeed no such method as sqlite3_open_interop exposed by the assembly.
I have tried the obvious solution of changing the Solution Platform to x64, but that change leads to another exception (BadImageFormatException) which I don't much want to contend with.
I have tried dropping the reference to System.Data.SQLite and using Nuget to add the most recent version, 1.0.111.0, then cleaning and rebuilding the solution, but all to no effect. The same issue recurs.
Could anyone suggest a solution to this issue? SQLite is widely used, I believe, so I have to think there's a way to work through it.
*Edit1: I tried this project on my home computer, and observed the same difference between the two SQLite.Interop.dll files. The x64 version had a sqlite3_open_interop, while the x86 version had a _sqlite3_open_interop#20. However, the problem did not occur there. So apparently this mangled name "issue" is a red herring. I am still very interested in solving this problem, and would appreciate the assistance of someone who works on System.Data.Sqlite!
Delete your x64 and x86 directory then do a build. It will put the correct version in the folder when the installer does the NuGet check. For some reason, when you upgrade to a newer version, the x64 and x86 folders do not update the interop file in those folders if one already exists.
It turned out the issue was that the assembly was being blocked or disrupted somehow by McAfee Host Intrusion Prevention. The Activity log had the following message:
Attack type: DISA McAfee - Prevent unexpected DLL files from Running
in User AppData and ProgramData folders (Sig Id = 7020)
Which is odd because I don't think my program was executing in either such folder; in fact, there are no such folders, as I am looking at the matter. I was able to fix the issue by moving the program to My Documents.
It's also notable that the exception made no hint of interference by a security scanner.
Sigh. I don't know how generally useful this answer is, but I will leave it here. It might help someone. The admins can remove it if they deem appropriate.
Though its an old thread but nevertheless someone else may face similar issue again. In my case, this error occurs when I try to make connection string with password, since in the latest version of sqlite, ecnryption has been a paid feature that's why it doesn't work in free version. So, to circumvant this issue I restored old version of sqlite (picked from my old project) and it worked ok.
Add following reference in your project:
System.Data.SQLite.dll
Copy following files in binary folder:
System.Data.SQLite.dll.config (Optional)
System.Data.SQLite.xml (Optional)
x64\SQLite.Interop.dll
x86\SQLite.Interop.dll
Where 'x64' and 'x86' are folders
Packages available on nuget have same issue so you need old dll

How to package and deploy a NuGet package with symbols and source code so that debugger can use THAT source code?

I have created a very simple NuGet package from a .net framework visual studio Class Library project, where the class library source is in C#.
I used this command to create the nuget package:
nuget pack MyProject.csproj -symbols -Properties "Configuration=Debug" -suffix debug
Which creates, as I expect, two nuget package file, namely:
MyProject.1.0.0-debug.symbols.nupkg
MyProject.1.0.0-debug.nupkg
These packages are basically identical other than that the one with "symbols" includes the pdb files in the lib hierarchy and source files in the src folder.
Given the duplication, I rename the file MyProject.1.0.0-debug.symbols.nupkg as MyProject.1.0.0-debug.nupkg, which overwrites one of the files, no big deal there. I now have a conventionally named package with PDB and source files in it.
I deploy this to an internal file share feed with:
nuget add MyProject.1.0.0-debug.nupkg \\InternalShare\FeedFolder
In an entirely different project, and a different solution, I now consume that NuGet package in Visual Studio with the NuGet Package Manager. All works great. And the code works fine too, in my case I made a simple console app that uses a couple of classes in the package and I have demonstrated that it uses them correctly and without incident.
So far so good.
Now I set a breakpoint in the consuming code, and attempt to step into the source to debug the package. It seems to work OK, but actually, it isn't going into the source that was distributed with the package. It actually steps into the ORIGINAL source from the creation of the package, in a completely different and unrelated folder hierarchy on my machine.
OK. So now I recreate my simple console app on a separate computer that does not have the ORIGINAL source. And on that separate computer, which is on the internal network and hence has access to the file share, I consume the NuGet package and again, everything compiles and works fine.
When I try to step into the package source code in the visual studio debugger, however, it simply doesn't work. The debugger can't find the source code even though it is right there in the package folder. (The debugger offers to disassemble the code -- not so helpful).
This seems like it should be a common use case and desire for including symbols and source code in a nuget package, so I must be doing something silly such that the debugger can't find the source.
Various versions of things:
Visual Studio: Professional 2017 15.9.11
NuGet Package Manager installed in VS: 4.6.0
CLI NuGet version: 4.8.1.5435
Targetted .NET Framework for my sample code: 4.6.1
What is my mistake?
Many thanks in advance.
================== ADDED INFO 4/17/2019, 3:30pm Pacific =======================
This isn't quite as bad as I thought. When I try to go into the code and says it can't find it, I am given the opportunity to browse to the code, so I can browse to the package (assuming I know where it is!) and set the debugger loose and everything works fine. The nice thing is that Visual Studio seems to remember where I browsed to and knows to look there next time. Not sure of that mechanism.
AND.... If I go to my original computer (with the actual package source on it) if I change that initial source, like I am getting ready for the next package, the debugger (of course) realizes that the source has changed, and likewise prompts me to look for the proper source elsewhere.
Still, it would be great not to have to jump through hoops like that, so I would still appreciate any further insights.
Back in Feb'2019 it was working. Few things which are not mentioned here and I added to csproj file are
<DebugSymbols>true</DebugSymbols>
<EmbedAllSources>true</EmbedAllSources>
<DebugType>portable</DebugType>
I packaged with nuget and command used is:
nuget pack mynuget.nuspec -Symbols -SymbolPackageFormat snupkg
I was using VS 15.9.4 and nuget 4.9.3 at that time With this I could successfully debug nuget from network path . Not sure what changed in recent releases, its not working now.
Some fundamentals:
the debugger needs PDBs to enable debugging
a symbol package should contain PDBs (it is not merely a package with a different extension)
this symbol package should be published to a symbol repository that Visual Studio debugger can request symbols from
Next:
See this doc for creating and publishing symbols package to nuget.org (.snupkg)
Then, see this doc for configuring visual studio to for using NuGet.org as a symbol source (use this value when adding a symbol server https://symbols.nuget.org/download/symbols)

Missing Referenced Components during Build

Problem Solvers:
I am working a Windows Phone 8 Application. I am just introduced into this product but the project has reached some level. I pulled the codes to my computer and when I tried building the App, I am getting "The Referenced Component 'xxxxxxxxxx' could not be found." (Snips shown below).
Here is an algorithm:
If you just joined a project and cannot build a project: GOTO A
If you want to fix it yourself:
Do you use NuGet, if not mention this to your other fellow devs. It's a good idea to pick up. NuGet will re-download binaries from central repository(ies) when you rebuild a project
Open project file in notepad (.csproj) and look where the references point to. It's likely they point to some /bin or /obj folder which developers shouldn't commit and didn't commit. Get the right binaries from other developers or elsewhere, create a folder, like libs in your solution, put the binaries there and reference from VS these binaries. Ensure that the libs folder is committed to source control
Start using build server to catch this sort of trouble
== A ==
Poke your fellow developers (other project committers) to fix the references and commit to source control, so that you can pick them up
The issue was with my Active Solution Platform. The references or project were for "x86" platform while I was trying to build with "Any CPU" platform.

Unable to load DLL 'SQLite.Interop.dll'

Periodically I am getting the following exception:
Unable to load DLL 'SQLite.Interop.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
I am using 1.0.82.0. version, installing it with nuget in VS2010, OS Win7 64.
Once exception starts to appear, it appears constantly - in debug and release and running application within or outside VS.
The only way to stop it is logoff and logon. The exception is not thrown and dll is loaded.
It can work for days, but then it can break again.
Has anyone seen something like this and is there a solution for it?
I know I'm late to the party but I had this issue right after I pulled down latest x86/x64 today (version 1.0.88.0). My local IIS in VS2012 runs 32bit by default and there's no easy way to switch to x64. My production server runs 64bit.
Anyway I installed the NuGet package to a DLL project and I got this error. What I had to do to get it working I had to install it to the main site project, too. Even if it doesn't touch SQLite classes at all.
My guess is that SQLite uses the entry assembly to detect which version of Interop to load.
I had this problem because a dll I was using had Sqlite as a dependency (configured in NuGet with only the Sqlite core package.). The project compiles and copies all the Sqlite dll-s except the 'SQLite.Interop.dll' (both x86 and x64 folder).
The solution was very simple: just add the System.Data.SQLite.Core package as a dependency (with NuGet) to the project you are building/running and the dll-s will be copied.
So, after adding the NuGet the deployment doesn't copy down the Interops. You can add this to your csproj file and it should fix that behavior:
<PropertyGroup>
<ContentSQLiteInteropFiles>true</ContentSQLiteInteropFiles>
<CopySQLiteInteropFiles>false</CopySQLiteInteropFiles>
<CleanSQLiteInteropFiles>false</CleanSQLiteInteropFiles>
<CollectSQLiteInteropFiles>false</CollectSQLiteInteropFiles>
</PropertyGroup>
If you look in the source for NuGet for SQLite you can see what these are doing specifically. This allowed me to get a deploy working with ASP.Net Core.
I had this same problem when using SQLite in a WPF project whose platform target was Any CPU. I fixed it by following the following steps:
Open the project designer in Visual Studio. Details on how to do it can be found here.
Click on the Build tab.
Disable the prefer 32-bit option.
Alternatively, you could just set the platform target to x86 or x64. I think this problem is caused by the System.Data.SQLite library using the platform target to get the location of the 'SQLite.Interop.dll' file.
UPDATE:
In case the project designer cannot be reached, just open the project (*.csproj) file from a text editor and add the value <Prefer32Bit>false</Prefer32Bit> into the <PropertyGroup>...</PropertyGroup> tag.
Example code
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>[Set by Visual Studio]</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>[Set by Visual Studio]</RootNamespace>
<AssemblyName>[Set by Visual Studio]</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>[Set by Visual Studio]</FileAlignment>
<!--Add the line below to your project file. Leave everything else untouched-->
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
This is how I fixed it in my project.
It was working, and when a colleague submitted his changes, I received the "Unable to load DLL 'SQLite.Interop.dll'" exception.
Diffing the project's .csproj file, this was in the NON-WORKING version:
<ItemGroup>
<Content Include="x64\SQLite.Interop.dll" />
<Content Include="x86\SQLite.Interop.dll" />
</ItemGroup>
And this is what the WORKING version had:
<ItemGroup>
<Content Include="x64\SQLite.Interop.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="x86\SQLite.Interop.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
After reverting back, I didn't receive the exception. The DLL files were dumped in the appropriate Debug\x64 (etc) folders.
When you get in this state, try performing a Rebuild-All. If this fixes the problem, you may have the same issue I had.
Some background (my understanding):
SQLite has 1 managed assembly (System.Data.SQLite.dll) and several
platform specific assemblies (SQLite.Interop.dll). When installing
SQLite with Nuget, Nuget will add the platform specific assemblies to your project
(within several folders: \x86, \x64), and configures these
dlls to "Copy Always".
Upon load, the managed assembly will search for platform
specific assemblies inside the \x86 and \x64 folders. You can see
more on that here. The exception is this managed
assembly attempting to find the relevant (SQLite.Interop.dll) inside
these folders (and failing).
My Scenario:
I have 2 projects in my solution; a WPF app, and a class library. The WPF app references the class library, and the class library references SQLite (installed via Nuget).
The issue for me was when I modify only the WPF app, VS attempts to do a partial rebuild (realizing that the dependent dll hasn't changed). Somewhere in this process, VS cleans the content of the \x86 and \x64 folders (blowing away SQLite.Interop.dll). When I do a full Rebuild-All, VS copies the folders and their contents correctly.
My Solution:
To fix this, I ended up adding a Post-Build process using xcopy to force copying the \x86 and \x64 folders from the class library to my WPF project \bin directory.
Alternatively, you could do fancier things with the build configuration / output directories.
I had the same issue running Visual Studio Express 2013. I tried several solutions mentioned here and elsewhere to no avail. I hope this fix helps others.
I fixed it by using the DeploymentItem attribute on my test class that tests the SQLite-based service.
Example:
[TestClass]
[DeploymentItem(#"x86\SQLite.Interop.dll", "x86")] // this is the key
public class LocalStoreServiceTests
{
[TestMethod]
public void SomeTestThatWasFailing_DueToThisVeryIssue()
{
// ... test code here
}
}
This causes the needed SQLite.Interop.dll to get copied to the x86 directory within the appropriate "TestResults" folder.
All is green. All is good.
Updating NuGet from Tools -> Extension and updates and reinstalling SQLite.Core with the command PM> Update-Package -reinstall System.Data.SQLite.Core fixed it for me.
old project file format
i.e. projects beginning with <Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
Add the following to your csproj on your "main"/root project
<PropertyGroup>
<ContentSQLiteInteropFiles>true</ContentSQLiteInteropFiles>
<CopySQLiteInteropFiles>false</CopySQLiteInteropFiles>
<CleanSQLiteInteropFiles>false</CleanSQLiteInteropFiles>
<CollectSQLiteInteropFiles>false</CollectSQLiteInteropFiles>
</PropertyGroup>
new SDK project file format
i.e. projects beginning with <Project Sdk="Microsoft.NET.Sdk.*">
Add PrivateAssets="none" to each ProjectReference/PackageImport in the dependency chain down to the System.Data.Sqlite PackageImport
ex:
<PackageReference Include="System.Data.SQLite.Core" Version="1.0.110" PrivateAssets="none"/>
I had a similar issue in a multiple projects solution. The SQLite.Interop.dll was necessary for one of the plugins distributed with the software using ClickOnce.
As far as debugging in visual studio everything worked fine, but the deployed version was missing the folders x86/ and x64/ containing that DLL.
The solution to have it work after deployment using ClickOnce was to create in the startup project of the solution (also the one being published) these two subfolder, copy into them the DLLs and set them as Content Copy Always.
This way the ClickOnce publishing tool automatically includes these files and folders in the manifest and deploys the software with them
There are really a lot of answers here, but mine is simple and clear with no-GAC-playing-around.
The problem was, the executable File needs a copy of the right SQLite.Interop.dll (x86 or x64) to access our Database.
Mostly architectures have layers and in my case the Data Layer has the required DLL for SQLite Connection.
So i simple put a post build script into my Data Layer Solution and everything worked fine.
TL;DR;
Set all Projects of your solution to x86 or x64 in the build options.
Add following Post-Build-Script to the Project with the SQLite nuget Package:
xcopy "$(TargetDir)x64" "$(SolutionDir)bin\Debug\" /y
Of course you have to change the script for Release Build and x86 builds.
STL;DR;
Put your SQLite.Interop.dll next to the *.exe File.
The default installation of the multi-architecture (x86, x64) version of SQLite from NuGet exhibits the behavior that you described. If you would like to load the correct version for actual architecture that the .NET runtime chose to run your application on your machine, then you can give the DLL loader a hint about where to locate the correct library as follows:
Add a declaration for the kernel32.dll function call to SetDLLDirectory() before your Program.Main():
[System.Runtime.InteropServices.DllImport("kernel32.dll", CharSet = System.Runtime.InteropServices.CharSet.Unicode, SetLastError = true)]
[return: System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
Then use your own method for determining the correct subdirectory to find the architecture specific version of 'SQLite.Interop.dll'. I use the following code:
[STAThread]
static void Main()
{
int wsize = IntPtr.Size;
string libdir = (wsize == 4)?"x86":"x64";
string appPath = System.IO.Path.GetDirectoryName(Application.ExecutablePath);
SetDllDirectory(System.IO.Path.Combine(appPath, libdir));
even if it is an old post, I'd like to share the solution that I found here:
http://system.data.sqlite.org/index.html/info/54e52d4c6f
If you don't want to read all the issue, the solution is to copy the file "msvcr100.dll" (that can be found in Windows\System32 directory) in the same path as SQLite.Interop.dll.
I would advice to read the issue to understand why, and to include the file in your setup but to install it only if the error occurs, I made it an optional component selectable in the setup options.
HTH,
Formentz
I don't know why this has not been included yet, but I had to do the research and find this out for myself, so hopefully someone will find this answer and be saved the trouble. This was for a WPF app. It worked fine on my Dev box, but did not work on the computer where I was copying it and got the Unable to load DLL 'SQLite.Interop.dll' error. I ported over all of its associated directories and files, directly from my "Debug" folder to this other computer when I got the same error as the OP when I ran it. My "bin" folder that contained my DLLs had been copied to "Debug\bin" and all were included, along with my application files when I did my copying to the other computer using this path, so it was not missing any files.
Things I saw said in other answers that did not apply:
I did not use the NuGet package or need to create x86 or x64 folders that it seems that NuGet package creates. My DLLs (System.Data.SQLite and SQLite.Interop.dll, along with System.Data.SQLite.config) are in the "bin" folder in my project and were copied in manually (create "bin" folder in Solution Explorer in VS, paste DLLs into this folder in Windows Explorer, use Add > Existing Item to bring files into VS folder/project). Then I reference them as Referenced Assemblies in my project using that location ("References" > "Add Reference", and browse to one, rinse, repeat for the rest). This ensures my project knows exactly where they are.
I did not need to reference any SQLite DLL file in my app.config or even touch my MyProject.csproj file.
I did not even need to specify a particular processor! My project's build is for "Any CPU", even though I have only mixed or 64-bit DLLs and will only be running on Windows 7+, which are 64-bit OSes. (no x86-only/32-bit solely DLLs)
I was already specifying them as "Content" and "copy if newer" for these DLLs when I experienced the OP's error.
What I found was this, from https://system.data.sqlite.org/index.html/doc/trunk/www/faq.wiki#q20 :
(11) Why do I get a DllNotFoundException (for "sqlite3.dll" or "SQLite.Interop.dll") when trying to run my application?
Either the named dynamic link library (DLL) cannot be located or it cannot be loaded due to missing dependencies. Make sure the named dynamic link library is located in the application directory or a directory along the system PATH and try again. Also, be sure the necessary Visual C++ runtime redistributable has been installed unless you are using a dynamic link library that was built statically linked to it.
Emphasis mine on that bolded part inside the paragraph. The target computer was fresh and had no programs loaded except .NET 4.0. Once I installed C++, it was able to complete the commands to SQLite. This should have been one of the first FAQs and part of the pre-requisities, but it was buried at #11. My development computer already had it loaded because it came with Visual Studio, so that's why it worked, there.
Download:
Visual C++ Redistributable for Visual Studio 2015:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Update 3 (cumulative update):
https://www.microsoft.com/en-us/download/details.aspx?id=53587
As the SQLite wiki says, your application deployment must be:
So you need to follow the rules. Find dll that matches your target platform and put it in location, describes in the picture. Dlls can be found in YourSolution/packages/System.Data.SQLite.Core.%version%/.
I had problems with application deployment, so I just added right SQLite.Interop.dll into my project, the added x86 folder to AppplicationFolder in setup project and added file references to dll.
I had the same issue. Please follow these steps:
Make sure you have installed System.Data.SQLite.Core package by
SQLite Development Team from NuGet.
Go to project solution and try to locate build folder inside packages folder
Check your project framework and pick the desired SQLite.Interop.dll and place it in your debug/release folder
Reference
Copy "SQLite.Interop.dll" files for both x86 and x64 in debug folder. these files should copy into "x86" and "x64 folders in debug folder.
You could also get this error if you are trying to run a 32 bit dll, in a 64 bit project.
I got this when I have placed the same file(SQLite.Interop.dll in 32 bit version) in both the x86 and x64 folder.
If you download correct binary for SQLite then copy SQLite.Interop.dll into your Release or Debug folder according to your project build option.
I have started using Costura.Fody to package (.net) assemblies and embed and preload native dlls. This also helps later, with distribution as you can send one file.
Install Costura Fody from Nuget.
In your C# project create a folder called costrua32. In there add any native dlls you which C# to load.
Once you have added them to this folder. Click on the properties window and change build action to "Embedded Resource"
Finally you need to amend the XML file called FodyWeavers.xml as follows. Here I am specifying load the sql dll first. (note you drop the .dll)
Weavers
Costura
PreloadOrder
SQLite.Interop
tbb_debug
tbb
/PreloadOrder>
/Costura
/Weavers
The advantage of this is that you do not have to write any pre or post build events, and the end product is totally encapsulated in to one larger file.
Also added the dll to the test project (through Nuget Manager) and it fixed it.
Could there be contention for the assembly? Check to see whether there's another application with a file lock on the DLL.
If this is the reason, it should be easy to use a tool like Sysinternal's Process Explorer to discover the offending program.
HTH,
Clay
I had this problem because Visual C++ 2010 redistributable no installed in my PC.if you have not already installed Visual c++ 2010 redistributable Download and install this(check x86 or 64 dll).
I got the same problem. However, finally, I can fix it. Currently, I use Visual Studio 2013 Community Edition. I just use Add->Existing Item... and browse to where the SQLite.Data.SQLite files are in (my case is 'C:\Program Files (x86)\System.Data.SQLite\2013\bin'). Please don't forget to change type of what you will include to Assembly Files (*.dll; *.pdb). Choose 'SQLite.Interop.dll' in that folder. From there and then, I can continue without any problems at all. Good luck to you all. ^_^
P.S. I create web form application. I haven't tried in window form application or others yet.
Try to set the platform target to x86 or x64 (and not Any CPU) before you build:
Project->Properties->Build->Platform target in Visual Studio.
Copy SQLite.Interop.dll in project directory.
src\
project\
bin\ <-- Past in bin
x64\
SQLite.Interop.dll <-- Copy this if 64
x86\
SQLite.Interop.dll <-- Copy this if 32
I've struggled with this for a long time, and, occasionally, I found that the test setting is incorrect. See this image:
I just uncheck the test setting, and the issue disappears. Otherwise, the exception will occurs.
Hopefully, this will help someone.
Not sure it's the root cause.
My application is a web application (ASP.NET MVC) and I had to change the application pool to run under LocalSystem instead of ApplicationPoolIdentity. To do this:
Open IIS Manager
Find the Application Pool your site is running under.
Click Advanced Settings from the actions
Change Identity to LocalSystem
I have no idea why this fixes the issue.
My situation was a little unique. I was running an application inside a docker container and kept getting the following error
System.DllNotFoundException : Unable to load shared library 'SQLite.Interop.dll' or one of its dependencies. In order to help diagnose loading problems, consider setting the LD_DEBUG environment variable: libSQLite.Interop.dll: cannot open shared object file: No such file or directory
So I set LD_DEBUG=libs to find out what folders System.Data.SQLite.dll was looking in to find SQLite.Interop.dll.
You can find info on setting LD_DEBUG here: http://www.bnikolic.co.uk/blog/linux-ld-debug.html
Once I did that I realized that SQLite.Interop.dll was being found just fine. The DLL that wasn't being found was libSQLite.Interop.dll. I should have read the entire error message.
Hours of Googling later I found this guide on how to compile the missing DLL from the SQLite source code.
Note that the file that was actually missing was libSQLite.Interop.dll.so
Anyway when you compile the source code you get libSQLite.Interop.so which you need to rename to libSQLite.Interop.dll.so and put it in the directory that it's looking in which you can find by setting LD_DEBUG.
For me the directory that System.Data.SQLite.dll was looking in was /usr/lib/x86_64-linux-gnu/
Upgrading to Visual Studio 2019 ver. 16.10 caused the issue for me, where msbuild reported the following for the System.Data.SQLite.Core-package:
CopySQLiteInteropFiles:
Skipping target "CopySQLiteInteropFiles" because it has no outputs.
https://github.com/dotnet/msbuild/issues/6493
Microsoft says the bug has been fixed with ver. 16.10.4. Now just have to wait for AppVeyor to update their Visual Studio Images (Until then one can use Previous Visual Studio 2019).
Now AppVeyor is using broken dotnet-build-engine for both current and previous Visual Studio 2019-image. Now one have to explicit install dotnet sdk ver. 5.0.302:
Invoke-WebRequest -Uri 'https://dot.net/v1/dotnet-install.ps1' -UseBasicParsing -OutFile "$env:temp/dotnet-install.ps1"; & $env:temp\dotnet-install.ps1 -Architecture x64 -Version 5.0.302 -InstallDir "$env:ProgramFiles\dotnet"

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