Below my rectangle in WPF:
<Rectangle Margin="5,0" HorizontalAlignment="Left" Width="380" Height="25" Fill="LightYellow" Stroke="Orange" StrokeThickness="2" RadiusX="8" RadiusY="8"/>
I would like to start bliking for some seconds (and then stop) the rectangle stroke property when a property "StartBlinking" in view model changes from false to true.
I would like to implement storyboard in xaml not in c# code.
How can I do this?
I have tried this but not working:
<Rectangle Margin="5,0" HorizontalAlignment="Left" Width="380" Height="25" Fill="LightYellow" Stroke="Orange" StrokeThickness="2" RadiusX="8" RadiusY="8">
<Rectangle.Style>
<Style TargetType="{x:Type Rectangle}">
<Style.Resources>
<Storyboard x:Key="flashAnimation" >
<DoubleAnimation Storyboard.TargetProperty="Stroke" From="1" To="0" AutoReverse="True" Duration="0:0:0.5" RepeatBehavior="Forever" />
</Storyboard>
</Style.Resources>
</Style>
</Rectangle.Style>
</Rectangle>
I am using C# and .NET 3.5 in Visual Studio 2008.
You could animate the Opacity property of the Stroke using a DataTrigger and a Storyboard:
<Rectangle Margin="5,0" HorizontalAlignment="Left" Width="380" Height="25" Fill="LightYellow"
Stroke="Orange" StrokeThickness="2" RadiusX="8" RadiusY="8">
<Rectangle.Style>
<Style TargetType="Rectangle">
<Style.Triggers>
<DataTrigger Binding="{Binding StartBlinking}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Stroke.(SolidColorBrush.Opacity)"
To="0" AutoReverse="True" Duration="0:0:0.5" RepeatBehavior="6x" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Stroke.(SolidColorBrush.Opacity)"
To="1" Duration="0:0:0.5" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Rectangle.Style>
</Rectangle>
Related
In the ControlTemplate of the ToggleButton, I'm defining a Border which has a Polygon. The problem is that the EventTrigger is only applicable on the polygon, not the entire Border.
<ToggleButton Padding="30, 10">
<ToggleButton.Template>
<ControlTemplate TargetType="ToggleButton">
<Border Background="Red">
<Polygon Points="12,12 12,26, 22,19" Fill="#4B86B1" Margin="0,0,5,0" RenderTransformOrigin="0.6,0.5">
<Polygon.RenderTransform>
<RotateTransform x:Name="rotRect" Angle="0"/>
</Polygon.RenderTransform>
<Polygon.Effect>
<DropShadowEffect ShadowDepth="0.5" Direction="0" Color="Black" Opacity="1" BlurRadius="1"/>
</Polygon.Effect>
</Polygon>
</Border>
<ControlTemplate.Triggers>
<EventTrigger RoutedEvent="ToggleButton.Checked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="0" To="90" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.Unchecked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="90" To="0" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</ToggleButton.Template>
</ToggleButton>
In case you wanted to just rotate the polygon around its center, get rid of the RenderTransformOrigin and instead set a CenterX and CenterY on your Transformation:
<ToggleButton Margin="150,100">
<ToggleButton.Template>
<ControlTemplate TargetType="ToggleButton">
<Border Background="Red">
<Polygon Points="12,12 12,26, 22,19" Fill="#4B86B1" Margin="0,0,5,0">
<Polygon.RenderTransform>
<RotateTransform x:Name="rotRect" Angle="0" CenterX="17" CenterY="19"/>
</Polygon.RenderTransform>
<Polygon.Effect>
<DropShadowEffect ShadowDepth="0.5" Direction="0" Color="Black" Opacity="1" BlurRadius="1"/>
</Polygon.Effect>
</Polygon>
</Border>
<ControlTemplate.Triggers>
<EventTrigger RoutedEvent="ToggleButton.Checked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="0" To="90" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.Unchecked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="90" To="0" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</ToggleButton.Template>
</ToggleButton>
If you really want to rotate the button too, simply move the Transformation to the border:
<ToggleButton Margin="100">
<ToggleButton.Template>
<ControlTemplate TargetType="ToggleButton">
<Border Background="Red">
<Border.RenderTransform>
<RotateTransform x:Name="rotRect" Angle="0"/>
</Border.RenderTransform>
<Polygon Points="12,12 12,26, 22,19" Fill="#4B86B1" Margin="0,0,5,0">
<Polygon.Effect>
<DropShadowEffect ShadowDepth="0.5" Direction="0" Color="Black" Opacity="1" BlurRadius="1"/>
</Polygon.Effect>
</Polygon>
</Border>
<ControlTemplate.Triggers>
<EventTrigger RoutedEvent="ToggleButton.Checked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="0" To="90" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.Unchecked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="rotRect" Storyboard.TargetProperty="Angle" From="90" To="0" Duration="0:0:0.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</ToggleButton.Template>
</ToggleButton>
The problem is that your Polygon is actually quite larger than it appears; the horizontal and vertical alignment both default to Stretch, so even though the shape you define is relatively small, the Polygon is being laid out such that it fills your entire Border (less a 5pt margin on the right).
I would make two changes:
Set the horizontal and vertical alignments to Left and Top, respectively.
Get rid of the 12pt of 'empty' space inside the polygon, and shift them to the polygon's Margin.
<Polygon Points="0,0 0,14 10,7" Fill="#4B86B1" RenderTransformOrigin="0.5,0.6"
Margin="12,12,5,0" HorizontalAlignment="Left" VerticalAlignment="Top">
<Polygon.RenderTransform>
<RotateTransform x:Name="rotRect" Angle="0" />
</Polygon.RenderTransform>
<Polygon.Effect>
<DropShadowEffect ShadowDepth="0.5" Direction="0" Color="Black"
Opacity="1" BlurRadius="1"/>
</Polygon.Effect>
</Polygon>
I also generally use Path over Polygon (and most other Shape classes, except perhaps Ellipse). I find it helps keep me reasonably fluent in the Path Markup Syntax, which is useful when I need to create more elaborate geometry. An equivalent Path to your Polygon would be:
<Path Data="M 0,0 L 0,14 10,7 Z" ... />
It's up to you which to use. One is not inherently 'better' than the other.
How to make the animation start of the TextBlock when entering (hovering) the button
In TextBlock I want that the <EventTrigger RoutedEvent will be in Input2 at MouseEnter, How can I do that
<EventTrigger RoutedEvent=Input2.MouseEnter doesn't recognized
The button:
<Button Grid.Row="0" Name="Input2" Click="Input_Click" MouseEnter="Input_MouseEnter" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}">
<Button.Template>
<ControlTemplate>
<Border HorizontalAlignment="Center" VerticalAlignment="Center" >
<Image Source= "C:\Users\Me\input.png"
Width="40"
Height="40"/>
</Border>
</ControlTemplate>
</Button.Template>
</Button>
The TextBlock:
<TextBlock Grid.Row="0" Name="Input_Name1" Text="Input" FontSize="40" FontFamily="/10KHours;component/Font_count/#Dancing Script" VerticalAlignment="Center" Height="48" Margin="65.346,33.6,-102.081,36">
<TextBlock.Triggers>
<EventTrigger RoutedEvent="TextBlock.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="Input_Name1"
Storyboard.TargetProperty="Opacity"
From="1.0" To="0.0" Duration="0:0:5"
AutoReverse="true" RepeatBehavior="1x">
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
</TextBlock>
The basic idea to change the style of the TextBlock is totally correct. Add a DataTrigger and bind it to the the IsMouseOver of the Button you are going to hover. Using the IsMouseOver is propaply the simplest way to get the desired information. Here is a minimal example:
<Button x:Name="btn" Content="Hover me"/>
<TextBlock x:Name="tb" Text="Input">
<TextBlock.Style>
<Style TargetType="{x:Type TextBlock}">
<Style.Triggers>
<DataTrigger Binding="{Binding ElementName=btn, Path=IsMouseOver}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="Opacity"
From="1.0" To="0.0" Duration="0:0:1"
AutoReverse="true" RepeatBehavior="1x">
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</TextBlock.Style>
</TextBlock>
My xaml is
<Grid DockPanel.Dock="Top" >
<DockPanel Background="#bdbec0" MouseEnter="showTopMenu_MouseEnter" HorizontalAlignment="Stretch" Height="55" >
<Button HorizontalAlignment="Center" VerticalAlignment="Center">Down</Button>
</DockPanel>
<DockPanel Background="#151515" LastChildFill="True" Visibility="Collapsed" Name="TopMenuArea" Height="55">
some controls here in a horizontal strip , by default its hidden and when some one click on top button its visible and it wil be hidden when some one click outside this area
</DockPanel>
And code for button mouse over is
private void showTopMenu_MouseEnter(object sender, MouseEventArgs e)
{
TopMenuArea.Visibility = Visibility.Visible;
}
How can i apply a animation effect while changing the visibility of TopMenuArea ? Is any way to do it from xaml directly?
Eventtrigger
<DockPanel Background="#bdbec0" MouseEnter="showTopMenu_MouseEnter" HorizontalAlignment="Stretch" Height="55" >
<DockPanel.Triggers>
<EventTrigger RoutedEvent="DockPanel.MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Storyboard.TargetName="TopMenuArea"
From="0.0" To="1.0" Duration="0:0:1"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="DockPanel.MouseLeave">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Storyboard.TargetName="TopMenuArea"
From="1.0" To="0" Duration="0:0:1"></DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</DockPanel.Triggers>
<Button HorizontalAlignment="Center" VerticalAlignment="Center">Down</Button>
</DockPanel>
<DockPanel Background="#151515" LastChildFill="True" Visibility="Collapsed" Opacity="0" Name="TopMenuArea" Height="55">
</DockPanel>
Or use a style for fade in and out (with mouse enter / exit eventhandler like you did it)
<Style TargetType="FrameworkElement" x:Key="VisibleAnimation">
<Setter Property="Visibility" Value="Collapsed"/>
<Setter Property="Opacity" Value="0"/>
<Style.Triggers>
<Trigger Property="Visibility" Value="Visible">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="0.0" To="1.0" Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
<DockPanel Background="#151515" LastChildFill="True" Style="{StaticResource VisibleAnimation}" Name="TopMenuArea" Height="55">
Just define the style in your App Resources, or in the local Window or UserControl. You reuse the Animation style for any control.
use this in your Stackpanel
<StackPanel Background="Red" HorizontalAlignment="Stretch" >
<StackPanel.Triggers>
<EventTrigger RoutedEvent="StackPanel.MouseLeftButtonDown" >
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity" Storyboard.TargetName="TopMenuArea"
From="1.0" To="0" Duration="0:0:1"></DoubleAnimation>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TopMenuArea"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="{x:Static Visibility.Collapsed}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</StackPanel.Triggers>
<Label HorizontalAlignment="Center">Area outside top panel . Clicking here will hide top panel again</Label>
</StackPanel>
It's an old question, but I've put together an open source library to allow fading and/or translation on Visibility changed, Loaded or binding.
You can find it at SciChart.Wpf.UI.Transitionz on Github and on NuGet.
Usage:
<Window x:Class="WpfApplication15.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:tz="http://schemas.abtsoftware.co.uk/transitionz"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<BooleanToVisibilityConverter x:Key="b2vc"></BooleanToVisibilityConverter>
</Window.Resources>
<Grid>
<CheckBox x:Name="CheckBox" Content="Is Visible?" IsChecked="False"></CheckBox>
<TextBlock Text="Hello World!" FontSize="44" HorizontalAlignment="Center" VerticalAlignment="Center"
Visibility="Collapsed"
tz:Transitionz.Opacity="{tz:OpacityParams From=0, To=1, Duration=200, TransitionOn=Visibility}"
tz:Transitionz.Translate="{tz:TranslateParams From='10,0', To='0,0', Duration=200, TransitionOn=Visibility}"
tz:Transitionz.Visibility="{Binding ElementName=CheckBox, Path=IsChecked, Converter={StaticResource b2vc}}"/>
</Grid>
</Window>
Which results in:
This would be a good start.
You can just add one c# file and set property like below.
common:VisibilityAnimation.AnimationType="Fade"
here is a sample example
<Grid DockPanel.Dock="Top">
<DockPanel Background="#bdbec0"
x:Name="topPanel"
HorizontalAlignment="Stretch"
Height="55">
<Button HorizontalAlignment="Center"
VerticalAlignment="Center">Down</Button>
</DockPanel>
<DockPanel Background="#151515"
LastChildFill="True"
Name="TopMenuArea"
IsHitTestVisible="False"
Height="55">
<TextBlock Foreground="White"> some controls here in a horizontal strip , by default its hidden and when some one click on top button its visible and it wil be hidden when some one click outside this area</TextBlock>
<DockPanel.Style>
<Style TargetType="DockPanel">
<Setter Property="Opacity"
Value="0" />
<Style.Triggers>
<DataTrigger Binding="{Binding IsMouseOver,ElementName=topPanel}"
Value="true">
<Setter Property="Opacity"
Value="1" />
</DataTrigger>
</Style.Triggers>
</Style>
</DockPanel.Style>
</DockPanel>
</Grid>
in the sample above I have set IsHitTestVisible="False" on the TopMenuArea dockPanel, as i can see that it is on top of previous (source for trigger panel)
other option is to use the TopMenuArea as the source if it is on the top
sample
<Grid DockPanel.Dock="Top">
<DockPanel Background="#bdbec0"
HorizontalAlignment="Stretch"
Height="55">
<Button HorizontalAlignment="Center"
VerticalAlignment="Center">Down</Button>
</DockPanel>
<DockPanel Background="#151515"
LastChildFill="True"
Name="TopMenuArea"
Height="55">
<TextBlock Foreground="White"> some controls here in a horizontal strip , by default its hidden and when some one click on top button its visible and it wil be hidden when some one click outside this area</TextBlock>
<DockPanel.Style>
<Style TargetType="DockPanel">
<Setter Property="Opacity"
Value="0" />
<Style.Triggers>
<Trigger Property="IsMouseOver"
Value="true">
<Setter Property="Opacity"
Value="1" />
</Trigger>
</Style.Triggers>
</Style>
</DockPanel.Style>
</DockPanel>
</Grid>
give it a try and see if it is close to what you are looking for.
both of above just switch the opacity between 0 & 1, you may also use animation to make a fade effect if needed.
I come up with a way to gradually show Grid and hide Grid using ScaleTransform.
The ScaleTransform is set to X=0 Y=0 to hide, X=1 Y=1 to show,
and Trigger using Tag property, as the code below:
At ViewModel:
private string _helpVisiblilityTag = "hide";
public string HelpVisiblilityTag
{
get { return _helpVisiblilityTag; }
set
{
_helpVisiblilityTag = value;
NotifyOfPropertyChange(() => HelpVisiblilityTag);
}
}
public void Hide()
{
HelpVisiblilityTag = "hide";
}
public void Show()
{
HelpVisiblilityTag = "show";
}
At View:
<Button Click="Show"/>
<Grid VerticalAlignment="Center" HorizontalAlignment="Center" Tag="{Binding HelpVisiblilityTag}"
RenderTransformOrigin="0.5, 0.5" >
<Grid.Background>
<SolidColorBrush Color="#D4F1FA" Opacity="0.8"/>
</Grid.Background>
<Grid.RenderTransform>
<ScaleTransform x:Name="MyAnimatedScaleTransform"
ScaleX="0" ScaleY="0" />
</Grid.RenderTransform>
<Grid.Style>
<Style TargetType="{x:Type Grid}">
<Style.Triggers>
<Trigger Property="Tag" Value="show">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="0.0" To="1.0" Duration="0:0:1" AutoReverse="False" />
<DoubleAnimation
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"
From="0.0" To="1" Duration="0:0:1" AutoReverse="False"
>
<DoubleAnimation.EasingFunction>
<ElasticEase EasingMode="EaseOut" Oscillations="1"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)"
From="0.0" To="1" Duration="0:0:1" AutoReverse="False"
>
<DoubleAnimation.EasingFunction>
<ElasticEase EasingMode="EaseOut" Oscillations="1"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Opacity"
Duration="0:0:0.5" AutoReverse="False" />
<DoubleAnimation
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"
From="1" To="0.0" Duration="0:0:0.5" AutoReverse="False"
/>
<DoubleAnimation
Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)"
From="1" To="0.0" Duration="0:0:0.5" AutoReverse="False"
/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Button Click="Hide"/>
</Grid>
Sample Screenshot:
You can use ToggleButton Checked and UnChecked Routed Event with Event Trigger:
<ToggleButton Content="Toggle" Height="20" Width="60" Panel.ZIndex="2" VerticalAlignment="Top" HorizontalAlignment="Left">
<ToggleButton.Triggers>
<EventTrigger RoutedEvent="ToggleButton.Checked">
<BeginStoryboard>
<Storyboard >
<DoubleAnimation Storyboard.TargetName="MyDockPanel"
Storyboard.TargetProperty="Opacity"
From="0" To="1"
Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.Unchecked">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="MyDockPanel"
Storyboard.TargetProperty="Opacity"
From="1" To="0"
Duration="0:0:0.2"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</ToggleButton.Triggers>
</ToggleButton>
<DockPanel x:Name="MyDockPanel" Background="Yellow" Opacity="0">
<TextBlock DockPanel.Dock="Bottom" Text="DockPanel"
VerticalAlignment="Center" HorizontalAlignment="Center"/>
</DockPanel>
Result:
I have this xaml:
<Window x:Class="StoryboardTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.Resources>
<Style TargetType="Button">
<Setter Property="RenderTransformOrigin" Value="0.5 0.5"/>
<Setter Property="RenderTransform">
<Setter.Value>
<RotateTransform x:Name="rt" Angle="0"/>
</Setter.Value>
</Setter>
</Style>
</Grid.Resources>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Button Grid.Column="1" Content="Start">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard >
<DoubleAnimation From="0" To="100" Storyboard.TargetName="pbar" Storyboard.TargetProperty="Value" Duration="0:0:6"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Grid.Row="1" Content="1" x:Name="btn1">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard x:Name="bs1">
<Storyboard>
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Duration="0:0:1" AutoReverse="True"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Grid.Row="1" Grid.Column="1" Content="2" x:Name="btn2">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard x:Name="bs2">
<Storyboard>
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Duration="0:0:1" AutoReverse="True"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<Button Grid.Row="1" Grid.Column="2" Content="3" x:Name="btn3">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard x:Name="bs3">
<Storyboard>
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Duration="0:0:1" AutoReverse="True"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<ProgressBar x:Name="pbar" Maximum="100" Grid.Row="2" Grid.ColumnSpan="3"/>
</Grid>
</Window>
As you can see there are 4 buttons(Start button - the main one, buttons 1, 2 and 3) and a progress bar. When I click buttons 1,2 or 3 they rotate slightly. My question is how can I trigger that rotations(which are described by respective storyboards) in Start's button EventTrigger? Is it possible to achieve this not writing 3 other storyboards in the Start button but invoking already attached storyboards for buttons 1,2,3 in xaml only?
<Window.Resources>
<Storyboard x:Key="StoryboardName">
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Storyboard.TargetName="btn1" Duration="0:0:1" AutoReverse="True"/>
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Storyboard.TargetName="btn2" Duration="0:0:1" AutoReverse="True"/>
<DoubleAnimation From="0" To="90" Storyboard.TargetProperty="RenderTransform.Angle" Storyboard.TargetName="btn3" Duration="0:0:1" AutoReverse="True"/>
</Storyboard>
</Window.Resources>
<Button Grid.Column="1" Content="Start">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard Storyboard="{StaticResource StoryboardName}"/>
</EventTrigger>
</Button.Triggers>
</Button>
Doubleanimations declared in storyboard will run simultaneously.
<Button>
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<DataTrigger Binding="{Binding ElementName=start, Path=IsPressed}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
...
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
How do I conditionally get this animation to run, depending on a bool CanAnimate? It works right now, but I don't always want it to be animated, I want to check the boolean.
<Border BorderBrush="Black" BorderThickness="2" Margin="1" Name="ReviewNote">
<Border.Triggers>
<EventTrigger RoutedEvent="Border.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName="ReviewNote"
Storyboard.TargetProperty="(Border.Opacity)"
From="1.0" To="0.0" AutoReverse="True" RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Border.Triggers>
<TextBlock Text="{x:Static Constants:StringConstants.ReviewNote}"
Background="{StaticResource ReviewNoteColor}" Width="100"
TextAlignment="Center" />
</Border>
Apply style on your border and inside style you can check value of bool property. Based on that property you can specify DataTrigger.EnterActions with storyboard after removing TargetName from storyBoard.
This will work -
<Border BorderBrush="Black" BorderThickness="2" Margin="1" Name="ReviewNote">
<Border.Style>
<Style TargetType="Border">
<Style.Triggers>
<DataTrigger Binding="{Binding CanAnimate}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetProperty="(Border.Opacity)"
From="1.0" To="0.0" AutoReverse="True"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
<TextBlock/>
</Border>