WPF - Customizing title bar - uptodate solution - c#

I love WPF but I'm in trouble.
Everything is very customizable but I didn't found anything valid for personalizing title Bar and Application borders.
I've understand that isn't possible to customize it directly because it's Windows that manage that, but otherwise I didn't found any valid solutions...
The only results that show up from google are using WindowChrome, but I think it's a VERY outdated solution.
Otherwise I only found THIS code snippet, but it is (for me, at least) a bit complicated to understand fully. Also, I've tried it but it doesn't allow to do some actions, like move window when maximized, but a lot of application (done in WPF) that I saw daily are able to do that.
In final word I can't find anything good.
I think WPF is very used even today, and I really don't understand how they do good looking solutions, that doesn't involve using a 2009 library.

You should get started with the docs. That sample you linked to will make more sense after that.
Basically, you are asking OS that you own the entire region and will take care of ensuring everything continues to behave as expected.

Related

How to Lay Out C# Windows Forms Correctly, and allow for Scaling?

I am one week into learning C#, and I am currently working on a large application, as my C/C++ and Python knowledge comes into play - one problem here, however: C, C++ and Python don't have a GUI for creating GUIs.
I noticed that simply placing controls on a window won't work, and instead they need to be layed out in GroupBox-es and TableLayoutPanel(s) - and TabControl(s).
My aim is to achieve scaling, so at any size the program will look similar (this is very important for this program specifically).
At the moment, resizing makes my whole program flicker, and it doesn't even work properly.
I managed to sort-of do this in a previous program, however I've lost it at this point and have no idea what I'm doing.
Here are a few screenshots of my current work:
https://justpaste.it/119kb (screenshot links pasted on this website, as StackOverflow is not letting me put more than 2 links or images)
As you can see, it doesn't scale properly.
(as bad as it may look, I'm working on it - I haven't released the first version yet, and I will definitely revamp the whole program before release, just trying things out here)
Could someone enlighten me with tips on how to scale properly or inform me of something I'm not using?

Transitioning from Windows Forms to WPF

For a long time now, I have been stuck with Windows Forms development (started with VB6, and has continued through to C# .NET 4.5), and I have pretty much hit the limit of what Windows Forms can do, both using pure .NET, and special effects with Native Code.
I have tried to learn WPF and XAML, but I get stuck right at WPF's new designer. It really seems very difficult to use in comparison to the Windows Forms designer.
I want to know if there are any alternatives to .NET's WPF designer, that are more suited to Windows Forms developers?
I like to blog about beginner articles for WPF, and there are a few in particular that may help you out:
Understanding the change in mindset when switching from WinForms to WPF
What is this "DataContext" you speak of?
A Simple MVVM Example
To summarize, the biggest difference between Winforms and WPF is that in WPF your data layer (the DataContext) is your application, while in Winforms your UI layer is your application.
To look at it another way, with WPF your application consists of the objects you create, and you use Templates and other UI objects to tell WPF how to draw your application components.
That's the opposite of WinForms where you build your application out of UI objects, and then supply them with the data needed.
Because of this, the designer isn't actually used that much since your application components are designed in code, and the designer is only needed to draw a user-friendly interface that reflects your data classes (typically Models and ViewModels)
And personally, I prefer to type all my XAML out by hand since it's faster and doesn't make as much of a mess as the drag/drop WPF designer does, although I do use the Designer on occasion to preview what my UI will look like.
So to your answer your question about if there's other WPF designers suited for WinForms developers, I would suggest that instead of looking for another designer, instead look to learn how to use WPF in the way it's meant to be used. Using WPF like it's WinForms means you miss out on much of what makes it so great :)
Well although, some people don't agree, I would also recomment to not use the VS designer. At least not to create an interface. If you may want to get a first impression of your implementation without starting the application, it's a good viewer at least as long no sophisticated things like Styles and Templates are used. But, IMHO, its drag and drop result should only be used as prototype and therefore be discarded after it's no longer needed.
Here are some reasons which are important for me not to use it.
The VS designer is working with fix margins and alignments (which is usually not necessary, if you're using the layout controls), means you have to touch many controls, if the requirements are changed. If you're deep in XAML and the WPF mechanics you can create an applications which can be modified with small effort, regarding the look and feel.
Since the designer is generating the xaml, the composition is not optimal and the UI may perform badly. I didn't measure it, it's just a feeling.
A much better alternative is MS Blend, although the start is everything else but easy. Its drag and drop result is much better that the result of the VS designer.
But it's a pretty powerful tool, which helps you to use pretty powerful elements to create a state of the art UI. I recommend to visit at least a short workshop to get an idea of its opportunities.
Back to your question, IMHO, and I think many people agree, get yourself a good book e.g. WPF Unleashed and later, if you want to know more about the details, WPF Pro. There are a lot of features which are different to Winforms. You won't get to know them by using any designer. I think that's the best approach.
Please also consider that there are many frameworks and libraries (e.g. MVVM light, WPFToolkit) out there, which are already solving some common problems. So it's not necessary to reinvent the wheel.
I know this is an old question but for the benefit of anyone else looking at this, I think I should redress the balance a bit - reading some of the other answers, I get the feeling that some of the 'don't use the designer' sentiment comes from not using it properly.
This tutorial is quite good to get you going and answers some of the criticisms in the other posts.
For instance, you can switch from the Winforms-like margin-based layout that is the default when you drop a control, to a more WPF-ish style by right-clicking and selecting 'Reset Layout'
This video covers similar ground.
I still prefer the VS2010 designer on balance - VS2013 seems to be a bit buggy when dragging and dropping onto TabItems **, (which my current project uses a lot) - but the VS2013 Document Outline view lets you move things around in that view too, which can be a real plus.
Really, though, to get the most out of WPF and xaml you need to be reasonably fluent in both the designer view and the xaml view and switching between them; if you shy away from the designer, you are missing out on something that can help you a lot.
** Edit - although this seems to have been improved in Update 3 for VS 2013, and in previews of VS14, to date I still get odd behaviour at times.
First of all, in WPF (XAML) in Visual Studio deisgner, you should always use the xaml code to build you UI and do not drag and drop you control! You need to keep your code clean. You can use Expression Blend to help you, it's more graphic oriented with drag and drop, but it's not free.
It's not a big learning curve, but I think you should learn how to do your xaml by hand instead of searching for alternative.
I've been through this process as you did. Afterwards I was teaching everyone in my company WPF. There are a couple of important lessons I have learned and everybody I know who works with WPF.
If you are working with UI controls in the code behind, .... Then you are doing it wrong. There is absolutely no need for you to deal with UI controls in the code behind.
You do not need the visual developer for clicking on it. You are much more productive by only dealing with XAML.
Use Copy/Paste. Do not trust in your typing capabilities. It will save a lot of headaches.
Think of the XAML just as a window that loks over the data. In the code behind you are changing the data. In XAML you are defining how the UI will interpret the data.
Converters are amazing. As soon as you get a key amount of Converters, your productivity will rocket Sky high. They will take over the role of the crazy amount of control eventhandlers that hide or resize, or what ever about UI,
It makes UI development fun. Especially once you find out how it likes to play along with Asyc processes. It really takes away a lot of the headaches that were caused by Winforms.

Dynamic user-interface, WPF or not?

I'm currently working at a application that helps people understand how to do there job. You can see it as a personal coach that guides them trough all the steps they need to do that no normal person could keep remembering.
In my previous application we had the ability to show the user up to 4 pictures (what proves to be more then enough). The application would load the data and see how many pictures where in every instruction and then sort out the picture in the best fitting way without messing up the scale and resolution of the pictures. This all was done with GDI+ and worked very well.
Ofc, change is something that always happens, my bosses came up with some great ideas. So they want to be able to see movies on the screen, animated gif's, 3D models that can rotate or animate. So I think we had pushed GDI+ to it's limits and it's time to look for something different.
I have heard and readed about WPF but have no experience with it. Is it even possible to do all what I ask in WPF? And what about the old picture-merging thing I wrote, can we also get it done in wpf? I tried to make some things working but I didn't went as smooth as I hoped.
I'm also concerned about the fact that the interface needs to be dynamic, the one moment it should be showing picture with some text above it, the other moment it should be showing another text with a video under it.
I would love to hear some opinions here and if you got some other suggestions I should look into pls tell me. Thnx in advance
PS: If WPF is the choice, should I convince my boss to change to .net 4.0?
Although my answer can be termed subjective, I find WPF better than GDI+ anyday. You can do everything you can in WPF which you have done/could do in GDI+ (apart from pure games/game engines). If you can afford the steep learning curve of WPF, I think it will be better investment as this technology is not going anywhere soon.
As for .Net 4.0, WPF 4.0 does introduces some important functions in 4.0 (specially easing functions for animations) but there is nothing you cannot do without if you are using 3.5. I won't recommend 3.0 though mainly because of performance in animations.
WPF is up to the task, but you could also check other options.
You could go web based, and have either an XBAP (WPF in the browser), or Silverlight/Flash app.
Silverlight/Flash doesn't require that much from the client (to install), and is easily updatable, and both can do the job.

c# Tree/MindMap GUI

i am trying to research some gui technology for c# where i can display a tree view (opposed to the standard one provided.)
Essentially i want to have the gui draw a tree of data (as if you were going to draw a binary tree on a piece of paper or something) Then making each of the nodes clickable.
If this isnt available does anyone know of something where i could have a mindmap type GUI which shows links between elements and those are clickable?
I can guess people will say make one yourself, in which case i give up already ;) thats too advanced for me and as i am on a work placement i dont think i would be granted the time to make it as there are more pressing issues to get working first, like actually making the programme work!
Thank you
You can take a look at the controls in Kevin's WPF Bag-o-Tricks which has a WPF mind map style layout. Here is a nice example. If you want to use more professional components take a look at the product from Nevron Software, they have some great controls. There is also an opensource WPF graphing library - graphsharp (which I have no experience with, but I found a nice article by Sacha Barber). Since it's used in nDepend it must be pretty mature.
I hope you get some inspiration from those links :)
I also found XMind API for C#
https://xmindapi.codeplex.com/
It's free and looks easy to use.

What is a good project to learn Windows Forms programming in C#?

I want to learn c# so I can do some desktop developing. I've developed command-line C# applications and wanted to expand to Desktop applications.
I was thinking of create a screenshot tool like Jing or maybe a plugin for outlook to sync contact information with a service like Google.
What are your thoughts? My past experience is with web applications built in PHP.
I would try to start with something fairly contained, which only touched a few new technologies. For instance, if you want to learn Windows Forms, write something which uses that but doesn't need to talk to Outlook, Google, or the Win32 API. Once you've got the hang of Windows Forms, try one extra technology - try displaying your Google Contacts and do offline editing, for example. Then add another technology... etc.
In my experience it's hard enough to learn one new technology at a time - but that's far quicker than trying to learn two or more in one go. You inevitably get to the stage where you don't know where the problems are, and you have no confidence in any of your code because it's all new. This is particularly important if you're still fairly new to the language as well - although I'm glad to hear you started with some console apps :)
Sorry if that sounds like I'm being a wet blanket, and I realise it sounds like you'll take far longer to get to something useful that way, but I think you're more likely to be successful in the long run.
Find something that most importantly interests and excites you. If you pick something too boring that you don't care about you'll only give up before you get anywhere, and won't benefit at all. Don't do a rubbish project for the sake of learning a language. Do a good project, and do it in a new language as a side effect.
Make a notepad clone. While being fairly simple it will give you a primer in some basic Windows Forms mechanisms such as using menus and reacting on their events, getting input from controls for storage on disk, reading from disk and updating controls, using Docking and Anchoring and so on.
Twitter clients are the new hello world.
I read that somewhere the other day. I can't personally comment on its fitness for your goal.
Do something that you did before, but in another language. Then you won't have to think about most of the architecture of the particular task again, but you'll be able to compare the languages, the frameworks and their approaches.
I bet you'll learn a lot about your previous language as well doing this excercise.
A good project would be a simple windows form. You simply have a chance to put everything together. Or at least see a bigger picture.
You can make it as complicated as you want, without sticking to one area.
Suggesting a specific project is pointless. Think of something that interests you, or an application you want/need, then start making it - searching Stackoverflow/Google/MSDN/etc whenever you can't guess how to do a specific task.
For example, I had to make kiosk application that allowed customers to signup to a companies mailing-list. I tried using the Ruby framework Shoes, but it didn't work correctly on the laptop the application was to run on. Visual C# seemed like a better fit, and would almost certainly run correctly..
So I installed Visual C# Express, added a few labels and a button. I double clicked the button, and realised I didn't know the code to create a new WinForm window.. So I searched Google for "visual C# open new dialogue" or something, and I found out I had to add a new form, then call NewForm newwindow = new NewForm(); newwindow.show(); or similar.
Then, I added the username/email fields, then searched for "how to display an alert box" and checked I could display the form values.
That all worked, so now I had to decide how to store the emails. I had heard good things about LINQ to SQL, so looked into that, decided I wanted to use SQL Server CE (so I didn't have to install/run SQL Server on the laptop). That resulted in more searching around for how to make LINQ to SQL work with SQL Server CE..
Finally, I wanted to have a configuration panel to change the title/button strings etc (accessible via a certain keyboard shortcut).. A Google search revealed how to catch keystrokes, and I asked a Stackoverflow question about representing the settings (using a PanelView or something)
..anyway, the point of that slightly long, rambling and not terribly interesting story is.. You can learn many new technologies at once, as long as you have a specific application in mind (and you're determined to finish it!)
I learned C#, WinForms, SQL Server CE, LINQ to SQL, and simple application publishing stuff in a day - creating a functioning, useful application in the process - simply with a combination of prodding around, Google searches and Stackoverflow..

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