I have a window (WPF) which has a long title. When the size of window is increased dynamically, the title is shown properly. In one case size of window decreased dynamically. In that case full title is not shown. I want to resize the window according to title or textwrap the title, so that full title will be shown. Is there any solution for this?
<Window x:Class="Viewer.View.SelectorWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
Icon="pack://application:,,,/Images/Viewer.png" WindowStartupLocation="CenterOwner" ResizeMode="CanMinimize"
Title="Registration and visualization from multiple data sets" Height="450" SizeToContent="Width"
>
I don't think that this approach will lead to great success without a lot of effort. Consider the following problems:
Do you really want to fit your window size depending on the title length? If the title is really really long, you are creating a really really big window just because of the title.
It's not that intuitive to put much information into window title
If it's possible to realize at all, you probably have to dig deeper than simply setting some WPF properties.
My solution would be to simply display the title in your view. A simple TextBlock that binds to the window title. So you are much more flexible.
Related
I have a WPF app that is set to a specific size for a reason. However the user still has the ability to resize the page. I have set all the maximum page sizes and have achieved three different results, none of which suit my need.
1) The window goes full screen with my app in the top left corner. The rest of the screen is filled with the page background colour.
2) The window goes full screen, page stays central and the rest of the screen is filled with white space.
3) This is the worst solution... The window resizes and shows all the junk i have lying around outside of the page!
All i want to do is prevent someone from changing the window size at all! I am new to wpf and especially new to xaml so want time to learn how to set up auto resizing properly. unfortunately now is not that time (deadlines!).
Thanks
All i want to do is prevent someone from changing the window size at all!
Set the ResizeMode property of the Window to NoResize then:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
Title="Window13" Height="300" Width="300" ResizeMode="NoResize">
...
If you do want the user to be able to resize the window it can never have a fixed size...
When creating a WPF window with AllowsTransparency="True" WindowStyle="None" and maximizing it via this.WindowState = WindowState.Maximized; the Window gets bigger than my screen.
When setting AllowTransparency="False" i have a border around my Window, but the window won't get bigger than my screen.
In my Case I have a 1920x1080 screen and the window becomes 1934x1094.
On my 1280x1024 screen the window will become 1294x1038.
The Window will become still as big as this, whether or not AllowTransparency is enabled or not, yet with it disabled it works properly.
Setting AllowTransparency before maximizing doesen't work and throws an InvalidOperationException.
How to get a WPF window without a Windows-style border, but yet to maximize properly?
A couple year late to the party but just increase your this.borderthickness for the SizeChanged event like so:
<Window x:Class="MyApp.MainWindow"
ResizeMode="CanResize"
WindowStyle="SingleBorderWindow"
SizeChanged="Window_SizeChanged">
....
Code
....
</Window>
public void Window_SizeChanged(object sender, SizeChangedEventArgs e)
{
if (this.WindowState == WindowState.Maximized)
{
this.BorderThickness = new System.Windows.Thickness(8);
}
else
{
this.BorderThickness = new System.Windows.Thickness(0);
}
}
It seems a pretty common issue. It appears you'll have to bind your height and width to the actual height/width of the screen as stated in this StackOverflow post:
Borderless window application takes up more space than my screen resolution.
I hope that solves the issue you're facing.
If you only care about the correct dimensions of your window and have no trouble with the appearance, you can wrap the contents of the window in System.Windows.Controls.Canvas like this:
<Canvas Name="MyCanvas" Width="auto" Height="auto">
...
</Canvas>
Then you can use MyCanvas.ActualWidth and MyCanvas.ActualHeight to get the resolution of the current screen, with DPI settings taken into account and in device independent units.
It doesn't add any margins like the maximized window itself does.
It should work with multiple monitors too.
(Canvas accepts UIElements as children, so you should be able to use it with any content.)
Unfortunately there is no good solution to this other than to make a WindowStyle="None" window without resizing, and handle everything yourself. This means your own maximize/minimize/restore buttons that set the window dimensions to fit the screen. Your own live caption area for dragging. Your own borders with the appropriate cursors. Your own double-click handler to maximize/restore. Your own routine for checking the mouse position against the height of the screen for drag-to-dock. Etc. You get the idea. It's a pain in the neck, but if you do it once at least you'll have it for all future projects. Unfortunately you will lose the "Aero" animations, but alas.
I also want to point out one reason why this issue is very important. In at least some cases, WPF can't make full use of accelerated graphics when windows span two monitors (as they normally do any time a window is maximized). That means performance of D3DImage, as well as any Effect, suffers when the window is maximized. It was happening for me, and many of my users, which is what drew my attention to this issue.
set this property of you window.
MinHeight="100"
MinWidth="100"
Height="auto"
Width="auto"
Hope this will work
Is there a way to get the size at runtime ?
I need to display the usercontrol in a dialog and need to size the window accordingly
Since there are multiple usercontrols, looking for make it generic if possible !!
Sounds like you might need to rethink the problem? If you need the design time height and width, then just set the Width and Height of the control you are working with explicitly. This will 'default' the control to a specific size. Normally, you'd probably want the control's width and height to be set to Auto and have the container or layout manager decide what the size should be. So if you put the control in a Grid, assign it to a quadrant and set the size there.
Finally, if you're asking because you are designing with Blend and resizing the user control sets the design time, you can resize the control explicitly by selecting the inside corner notch instead of the outside corner notch with the bigger handle. The inside notch will result in Height and Width being set explicitly.
You can use SizeToContent
<Window x:Class="WindowSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="WPF Window"
SizeToContent="WidthAndHeight" >
This will make your window automatically resize itself to fit the preferred size of your window contents.
I have an input form that I want to edit in visual studios design view. The form is placed within a scroll viewer but since the form is so long I can figure out how to actually scroll the scroll viewer so I can edit further down in the form since the design window is only showing what fits in the window size. Is it possible to edit the entirety of the scroll viewer?
You can either put the form into a UserControl and edit it there without scrollbars or you can increase the size of the Window at design time but leave it at its normal size at run-time. You can achieve the latter effect by adding this to your XAML file:
<Window ...
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
...
d:DesignHeight="1000" d:DesignWidth="1000">
Basically, I want to create a window that looks like the following:
alt text http://www.thex9.net/screenshots/2009-10-15_1347.png
However, the window shouldn't be resizable (the one in the screenshot is) but must retain the glass border. The XAML for the window in the screenshot is as follows:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="WpfApplication1.MainWindow"
x:Name="Window" Title="MainWindow" WindowStyle="None">
<Grid x:Name="LayoutRoot"/>
</Window>
Is it possible to create a window which looks similar to the one in my screenshot but is not resizable? Any help would be very much appreciated.
Probably you can get desired result by:
ResizeMode=
XAML object property which can take have following states:
NoResize - A window cannot be resized. The Minimize and Maximize buttons are not displayed in the title bar.
CanMinimize - A window can only be minimized and restored. The Minimize and Maximize buttons are both shown, but only the Minimize button is enabled.
CanResize - A window can be resized. The Minimize and Maximize buttons are both shown and enabled.
CanResizeWithGrip - A window can be resized. The Minimize and Maximize buttons are both shown and enabled. A resize grip appears in the bottom-right corner of the window.
One way to accomplish a fixed size Window while retaining the border is to set the Min[Width|Height] and Max[Width|Height] properties to be the same value. The border will still show the resize cursor, but the user will not be able to change the size of the Window.
If the fact that the border still indicates that it's resizable bothers you, the next step is to set the ResizeMode="NoResize", but then you have to start drawing your own Aero glass if you want to retain the glass edges.