C# Character count condition - c#

how can i put condition here. Like if i Inputted a 4 digit character, it'll put a Prefix which is "F-".
try
{
Service1 ws = new Service1();
if (e.KeyChar == (char)13 && button1.Enabled == true)
{
inputtxt = F.Text.ToString();
showpic(inputtxt);
if (ws.VerifyEID(inputtxt) == false)
{
MessageBox.Show("You have entered an incorrect Employee ID. Please try again!", "Attendance Monitoring System", MessageBoxButtons.OK, MessageBoxIcon.Warning);
F.Text = null;
}
else
{
panel1.Visible = false;
SqlToText(inputtxt);
ShowOffset(inputtxt);
if (BtnTimeIn.Visible == true)
{
BtnTimeIn.Focus();
}
else
{
BtnTimeOut.Focus();
}
}
}
Help me please, thankyou.

You can insert this in your code:
inputtxt = inputtxt.StartsWith("F-") ? inputtxt : "F-" + inputtxt;
But I would personally have that prefix on the textbox to make it clear for the users what to type in and have them type less characters.

Related

error checking using bool and radiobuttons

I'd like to implement some error checking on my program.
If properties have not been selected my program should throw up an error message instructing the user to input the missing information.
I've implemented this for some properties but the final part which deals with radio buttons and bools is causing me trouble.
private void btnAddPatient_Click(object sender, RoutedEventArgs e)////Adds Patients using buttone etc to set properties
{
string name = txtPatientName.Text,bloodType;
int x=1;
DateTime dob;
bool bloodA = rbA.IsChecked.Equals(true);
bool bloodB = rbB.IsChecked.Equals(true);
bool bloodAB = rbAB.IsChecked.Equals(true);
bool blood0 = rb0.IsChecked.Equals(true);
if (dpDOB.SelectedDate == null || txtPatientName.Text == "" || rbA.IsChecked.Equals(false) || rbB.IsChecked.Equals(false) || rbAB.IsChecked.Equals(false) || rb0.IsChecked.Equals(false))
{
if (txtPatientName.Text == "")
{
MessageBox.Show("Please enter Patient's Name");
}
else if (dpDOB.SelectedDate == null)
{
MessageBox.Show("Please select a date");
}
else if (rbA.IsChecked.Equals(false) || rbB.IsChecked.Equals(false) || rbAB.IsChecked.Equals(false) || rb0.IsChecked.Equals(false))
{
MessageBox.Show("Please enter patient's blood type");
}
}
else
{
if (bloodA)
{
bloodType = "A";
}
else if (bloodB)
{
bloodType = "B";
}
else if (bloodAB)
{
bloodType = "AB";
}
else
{
bloodType = "0";
}
dob = dpDOB.SelectedDate.Value;
Patient patient = new Patient(name, bloodType, x, dob);
MainWindow mainWindow = Owner as MainWindow;
patients.Add(patient);
lstPatients.ItemsSource = null;
lstPatients.ItemsSource = patients;
// this.Close();
}
}
You already got the values captured in the blood# variables, so you may use one of these approaches:
Using the variables for your if statement:
if (!(bloodA || bloodB || bloodAB || blood0))
MessageBox.Show("Please enter patient's blood type");
Using a list (just one more line):
List<bool> rbValues = new List<bool>() { bloodA, bloodB, bloodAB, blood0 };
if (!rbValues.Any(b => b))
MessageBox.Show("Please enter patient's blood type");
Or making it reusable within your method, as you use it for other evaluations:
var anyBlood = (bloodA || bloodB || bloodAB || blood0)
...
if (dpDOB.SelectedDate == null || txtPatientName.Text == "" || !anyBlood)
...
if (!anyBlood)
MessageBox.Show("Please enter patient's blood type");
Hope it helps

C# or vba check box

I'm new here and I have a problem (I think the solution is simple, but I can't solve this problem alone). I have to throw a few checkbox on userform (that is simple) but when I write something like this:
if(checkBox1.Checked)
{
MessageBox.Show("ok1");
}
else if(checkBox1.Checked && checkBox2.Checked)
{
MessageBox.Show("ok2");
}
else
{
MessageBox.Show("co nie tak");
}
always get "ok1" MsgBox...
Any ideas what I'm doing wrong? Thanks for helping.
The if statement will always go into the first block that is true. So if checkbox1 is checked you will always get "ok1". You can never get into the second block ( "ok2" ) because if it is true, the first check would also be true.
I think you want to switch your checks:
if(checkBox1.Checked && checkBox2.Checked)
{
MessageBox.Show("ok2");
}
else if(checkBox1.Checked)
{
MessageBox.Show("ok1");
}
else
{
MessageBox.Show("co nie tak");
}
You may also be looking to build up your string by adding to it. The += means add to the end of the string.
My example code is just an example, since I don't really know what you are trying to do, but it might give you some ideas.
if (checkBox1.checked )
{
mic.HTMLBody = "1) Example1";
}
if ( checkBox2.checked )
{
mic.HTMLBody += "<br>"""2) Example2";
if ( ComboBox2.Text == "Pan" )
{
mic.HTMLBody += "<br>Pana";
}
}
from the code i see if checkbox1.checked is true then "ok1" should display and the second an third evaluations would never be evavluated. if checkbox1.checked is false then only the third option would be evaluated and the second option should never be evaluated at all. Should be more like:
if (checkBox1.Checked)
{
if (checkBox2.Checked)
{
MessageBox.Show("ok2");
}
else
{
MessageBox.Show("ok1");
}
}
else
{
MessageBox.Show("co nie tak");
}
As it is currently written, it is impossible for it to enter the else if, because whenever the else if condition is true, the if condition is also true.
It goes from up to down, the first that is true is entered and the rest are ignored.
Instead you should switch their place as follows:
if(checkBox1.Checked && checkBox2.Checked)
{
MessageBox.Show("ok2");
}
else if(checkBox1.Checked)
{
MessageBox.Show("ok1");
}
else
{
MessageBox.Show("co nie tak");
}
A little unclear what you really want shown, but if you want it to first show ok1 and then ok2 then you can do this:
if(checkBox1.Checked)
{
MessageBox.Show("ok1");
if(checkBox2.Checked) {
MessageBox.Show("ok2");
//MessageBox.Show("ok1 ok2"); //If you want to show them both at the same time
}
}
else
{
MessageBox.Show("co nie tak");
}
I tried this one on a Console and it might be the logic you need. The inline comments will give you a bit of insight of what is doing what:
check1 = true;
check2 = true;
if (check1)
{
if (check2)
{
// Prints if BOTH check1 and check2 are TRUE
Console.WriteLine("ok2");
}
else
{
// Prints if ONLY check1 is TRUE
Console.WriteLine("ok1");
}
}
else
{
// Prints if BOTH check1 and check2 are FALSE
Console.WriteLine("co nie tak");
}
bool Check = checkBox1.Checked;
bool Check2 = checkBox2.Checked;
if (Check == true && Check2 == true)
{ MessageBox.Show("ok 1 & 2"); }
if (Check == true)
{ MessageBox.Show("ok 1"); }
if (Check2 == true)
{ MessageBox.Show("ok 2 "); }
else
{ MessageBox.Show("Not Checked"); }

Unity3D Code repeats too much

I am trying to make if you got enough gold then comes you need rock, if you got enough rock then you need enough gold, but if you have both then you can "Upgrade". But if you got both then it goes back to the you need gold.
void Update()
{
if(enoughgold == true & enoughrocks == true)
{
Upgrade.text = "Upgrade to 2014!";
}
if(sellrocks.gold > 9999)
{
enoughgold = true;
}
else
{
enoughgold = false;
}
if(click.rock > 2999)
{
enoughrocks = true;
}
else
{
enoughrocks = false;
}
if(enoughgold == true)
{
Upgrade.text = "You need 3,000 Rocks!";
}
else
{
Upgrade.text = "You need 10,000 Gold!";
}
if (enoughrocks == true)
{
Upgrade.text = "You need 10,000 Gold!";
}
else
{
Upgrade.text = "You need 3,000 Rocks!";
}
}
How about something like this? You first see whether the user has enough gold and rocks and then do the checking.
I have simplified if (enoughgold == true) to if (enoughgold) as the == true is redundant.
void Update()
{
enoughgold = sellrocks.gold > 9999;
enoughrocks = click.rock > 2999;
if (enoughgold && enoughrocks)
Upgrade.text = "Upgrade to 2014!";
else if (enoughgold && !enoughrocks)
Upgrade.text = "You need 3,000 Rocks!";
else if (!enoughgold && enoughrocks)
Upgrade.text = "You need 10,000 Gold!";
else if (!enoughgold && !enoughrocks)
Upgrade.text = "You need 10,000 Gold and 3,000 Rocks!";
}
You could also create an enum to handle all 4 possibilities: if the user has only enough rocks, if the user has only enough gold, if the user has enough of both and if the user doesn't have enough of any.

How to check two conditions in an IF statement in windows phone 7 application using c#?

I am building an application for windows phone 7 where i have a form and i need to validate two conditions here. The condition is that the textbox shouldnot contain null value and also the value should not be equal to *Name.
if(name.Text == String.Empty)
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
Please help me to put the 2nd condition here
if ((name.Text == String.Empty) || (name.Text == "Name"))
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
You want to use the && operator, something like this
if (name.Text == String.Empty && name.Text != *Name)
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
you need OR condition like below
if (string.IsNullOrEmpty(name.Text) || name.Text == "Name")
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
try this:
if (name.Text == null && name.Text != "Name")
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
if ((name.Text == String.Empty) || (name.Text == "Name"))
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
if (name.Text == String.Empty)
{
MessageBox.Show("Please Enter the name");
name.Focus();
return false;
}
else
{
if(name.Text == "Name"){
MessageBox.Show("Your error message");
name.Focus();
return false;
}
}

Button not working on an != if statement

I'm trying to replicate the Mastermind game within c# and have hit a hurdle, so to speak. The problem I'm facing is at the stage where player 2 guesses which 3 checkboxes are correct from the 6 available. (8 rows for 8 attempts/lives at guessing). The code I have works when player 2 guesses the correct checkboxes, however when the incorrect checkboxes are selected and the "guess" button is clicked nothing happens. I have a second if statement to check this but obviously something must be wrong. The code for the button click event is:
private void Guess_button_Click(object sender, EventArgs e)
{
int boxesChecked = 0; // Default value
CheckBox[] checkBoxArray = new CheckBox[]
{ checkBox1, checkBox2, checkBox3, checkBox4, checkBox5, checkBox6 };
for (int i = 0; i < checkBoxArray.Length; i++)
{
if (checkBoxArray[i].Checked)
boxesChecked++;
}
if (boxesChecked > 3)
MessageBox.Show("You have checked " + boxesChecked.ToString() +
" checkboxes. Only 3 are allowed.");
else if (boxesChecked < 3)
MessageBox.Show("You have checked " + boxesChecked.ToString() +
" checkboxes. Please choose 3.");
if (checkBox1.Checked == cb1)
if (checkBox2.Checked == cb2)
if (checkBox3.Checked == cb3)
if (checkBox4.Checked == cb4)
if (checkBox5.Checked == cb5)
if (checkBox6.Checked == cb6)
{
MessageBox.Show("Congratulations, You Win!",
"Game Won");
if (MessageBox.Show("Would you like to play again?",
"Play Again?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
p1input restart = new p1input();
this.Close(); // Close current window
restart.Show(); // Open restart (instance of p1input)
}
else
{
Environment.Exit(0); // Terminate Application
}
if (checkBox1.Checked != cb1)
if (checkBox2.Checked != cb2)
if (checkBox3.Checked != cb3)
if (checkBox4.Checked != cb4)
if (checkBox5.Checked != cb5)
if (checkBox6.Checked != cb6)
{
MessageBox.Show("Unlucky, Guess Again!");
checkBox1.Visible = false;
checkBox2.Visible = false;
checkBox3.Visible = false;
checkBox4.Visible = false;
checkBox5.Visible = false;
checkBox6.Visible = false;
}
}
}
Ok, let's go. There a few things to review at your code:
1. How many checkbox are checked?
Let's use a little lamba to make that for a little bit prettier:
boxesChecked = checkBoxArray.Where<CheckBox>(x => x.Checked).Count();
2. If the user doesn't have checked 3 checkboxes, let's show the message and leave the method!
It's a little bit simplified too, you may wish to change it:
if (boxesChecked != 3)
{
MessageBox.Show(string.Format("You have checked {0} checkboxes. Please choose 3.", boxesChecked));
return;
}
3. Verify the result
Let's change those if a little bit. Notice the main else condition (player lost!):
if (checkBox1.Checked == cb1
&& checkBox2.Checked == cb2
&& checkBox3.Checked == cb3
&& checkBox4.Checked == cb4
&& checkBox5.Checked == cb5
&& checkBox6.Checked == cb6)
{
MessageBox.Show("Congratulations, You Win!", "Game Won"); // Display MessageBox
if (MessageBox.Show("Would you like to play again?", "Play Again?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
p1input restart = new p1input();
this.Close(); // Close current window
restart.Show(); // Open restart (instance of p1input)
}
else
{
Environment.Exit(0); // Terminate Application
}
}
else
{
MessageBox.Show("Unlucky, Guess Again!");
checkBox1.Visible = false;
checkBox2.Visible = false;
checkBox3.Visible = false;
checkBox4.Visible = false;
checkBox5.Visible = false;
checkBox6.Visible = false;
}
Please note that I'm not saying that this is the best design for a game, I'm just pointing out a few things to change on your code.
UPDATE
Based on spender's comment, let's review your method. Please, check it out:
private void Guess_button_Click(object sender, EventArgs e)
{
int boxesChecked = 0; // Default value
List<CheckBox> AllTheCheckBoxes = new List<CheckBox> { checkBox1, checkBox2, checkBox3, checkBox4, checkBox5, checkBox6 };
boxesChecked = AllTheCheckBoxes.Where<CheckBox>(x => x.Checked).Count();
if (boxesChecked != 3)
{
MessageBox.Show(string.Format("You have checked {0} checkboxes. Please choose 3.", boxesChecked));
return;
}
if (AllTheCheckBoxes.Any<CheckBox>(x => x.Checked != Convert.ToBoolean(x.Tag)))
{
MessageBox.Show("Unlucky, Guess Again!");
AllTheCheckBoxes.ForEach(x => x.Visible = false);
return;
}
MessageBox.Show("Congratulations, You Win!", "Game Won"); // Display MessageBox
if (MessageBox.Show("Would you like to play again?", "Play Again?", MessageBoxButtons.YesNo) == DialogResult.Yes)
{
p1input restart = new p1input();
this.Close(); // Close current window
restart.Show(); // Open restart (instance of p1input)
}
else
{
Environment.Exit(0); // Terminate Application
}
}
Notice that I'm using the Tag property. It's an arbitrary string, that developer may use for any purpose. Here I'm expecting that the correct value (true or false) is stored at this property.
UPDATE 2
Regarding OP comment about finding all the checkboxes (looks like its 48 total).
You can use the following statement (understand it and improve it to your needs).
List<CheckBox> AllTheCheckBoxes = this.Controls.AsQueryable().OfType<CheckBox>().Where(x => x.Tag != null).ToList();
Your check for an incorrect value appears to be inside the braces of the if statements for when the user guesses correctly.
In other words, it won't ever be hit. You need to break it out of the braces so it runs.
Like others said, all those nested ifs are going to hurt you in the end. Consider cleaning up that bit so you can understand what's happening better.

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