Dynamic DLL loading reference issue - c#

I am facing with a problem when loading dynamically a library with a shared reference. I understood where the problem could be, but I don't really know how I can fix it.
I will try to explain my problem better, this is my structure:
I have 3 assemblies
DataProviderAssembly
ContractsAppAssembly
AppAssembly
I start saying that I can not currently use MEF.
The "DataProviderAssembly" loads dinamically the "AppAssembly" because it has a type that implements the IApp interface from the "ContractsAssembly".
Following the code below, when I try to call the method OnSignRequest from the App class, I get a MissingMethodException. Seems that the method were not found, but, if I remove the "RestRequest" parameter, everything works fine.
I think that, the dynamic loading of that DLL miss some reference information for the dependent assemblies.
**ContractsAppAssembly**
public interface IApp {
void GetData();
}
public abstract class MainClassBase : IApp {
public virtual void GetData(){
//Do Stuff
}
protected void OnSignRequest(RestRequest request){
//calling sign request event
}
}
public abstract class SecondClassBase : MainClassBase {
// i need this because it overrides other methods i didn't specify here
}
**AppAssembly**
public class App : SecondClassBase {
public override void GetData(){
RestRequest request = new RestRequest();
base.OnSignRequest(request);//<-- this throws a MissingMethodException
}
}
**DataProviderAssembly**
public class DataProvider{
public DataProvider{
string[] appsLibs = Directory.GetFiles(appsFolderPath, "*.dll", SearchOption.TopDirectoryOnly);
foreach (string appLib in appsLibs)
{
Assembly appAssemlby = Assembly.LoadFrom(appLib);
Type appType = providerAssemlby.GetTypes().FirstOrDefault(t => t.GetInterface(typeof(IApp).Name, true) != null && !t.IsAbstract);
if (appType == default(Type))
{
continue;
}
try
{
IApp app = (IApp )Activator.CreateInstance(appType);
initApp(app);
this.apps.Add(app.Name, app);
}catch(Exception ex)
{
}
}
}
}
All the assemblies reference RestSharp.dll, the build structure is the following:
Debug:
DataProviderAssembly.dll
Debug/Apps:
ContractsAppAssembly.dll
AppAssembly.dll
Obviously the DataProviderAssembly.dll has the "probing" option inside of the app.config file.
Debugging this code I cannot reach the "base.OnSignRequest" line of code inside of the App class , but, if I declare virtual the method "OnSignRequest" inside of the MainClassBase, the debugger let me reach that line of code giving me the exception only when I try to do a step on.

Related

How to call arbitrary method from another AppDomain

I'm making a plugin manager, which interfaces with third-party code. I would like the plugins to be reloadable at runtime and also access the third-party code (in the default AppDomain) from the plugins.
I tried to use AppDomains, but I haven't found a way to call any method without having to wrap each available method/object.
I've looked at a couple of questions, and for example, this answer, the links in it and this answer gave some insight on how cross-AppDomain communication works.
I have successfully created a proxy class for a single method to be called in the default AppDomain thanks to the second answer, but this would require me to add one for each possible method call that would be called from a plugin.
I also tried to use the code with Action as the passed type, to allow the plugin to pass some code to be executed in the default AppDomain, but it failed with various errors. Here's my last attempt.
Main application:
[Serializable]
public sealed class DelegateWrapper<T1>
{
private Action<T1> _someDelegate;
public Action<T1> SomeDelegate
{
get
{
return _someDelegate;
}
set
{
if (value == null)
_someDelegate = null;
else
_someDelegate = new myDelegateWrapper(value).Invoke;
}
}
private sealed class myDelegateWrapper : MarshalByRefObject
{
public void Invoke(T1 input)
{
_delegate(input);
}
private Action<T1> _delegate;
public myDelegateWrapper(Action<T1> dlgt)
{
_delegate = dlgt;
}
}
}
[Serializable]
public sealed class P
{
public Action Action { get; }
public P(Action action)
{
this.Action = action;
}
}
private static readonly DelegateWrapper<P> PerformWrapper=new DelegateWrapper<P>();
public static void Init()
{
PerformWrapper.SomeDelegate = p => p.Action();
}
Inside the new AppDomain, the Perform method is calling perform.SomeDelegate.
Plugin (also executing in the new AppDomain):
Perform(new P(() =>
{
//Third-party code
}));
This results in an exception saying that it cannot find the plugin's assembly I loaded manually in the plugin AppDomain. I assume it's trying to load it in the default domain as well. Is there a way to get around it?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'Plugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies
Full stack trace here: https://pastebin.com/xZV7bXeV

Activator.CreateInstance throws MissingMethodException in 1 solution but not another

I am having a strange error in one of my solutions while attempting to use Activator.CreateInstance having changed the parameter for the .ctor on the type being created from a plain generic T to an IEnumerable. I have extracted enough code to a console app to test in isolation but it appears to work just fine.
Below is the extracted code that works in the console app -
class Program
{
static void Main(string[] args)
{
Notify(new List<MyBase> { new MyBase(), new MyBase() });
}
private static void Notify<T>(IEnumerable<T> changes) where T : IMy
{
var dtoType = changes.First().GetType();
var type = typeof(MyNotification<>).MakeGenericType(dtoType);
var notification = (IMyNotification)Activator.CreateInstance(type, new object[] { changes });
}
}
public interface IMy { }
public class MyBase : IMy { }
public interface IMyNotification { }
public interface IMyNotification<T> : IMyNotification where T : IMy
{
}
public class MyNotification<T> : IMyNotification<T> where T : IMy
{
public MyNotification(IEnumerable<T> mys) { }
}
Essentially this is the same code as is running in my original solution.
The error is a MissingMethodException, so it cannot find a matching .ctor.
Run out of ideas on what could be causing this, looking at the type information in the debugger for both solutions I cannot see any difference. All projects are cleaned and built with the solution.
edit
Hoping someone can point me in another direction to potentially solve this issue.
Thanks
edit
I have tried changing the .ctor to be of type 'object' and with that change Activator can create the type.
Just use new MyNotification<T>(changes) if it is what you need.

How to call a method/function from another class file

I tried to make this function (and others) and put it in a separate class file in my project that's under "/Helpers/UploadFiles.cs"
namespace Artikelhantering.Helpers
{
public class UploadFiles
{
private void EnsureDirectoriesExist(string SKU)
{
// if the directory doesn't exist - create it.
if (!System.IO.Directory.Exists("//servername/wwwroot/prodimg/" + SKU))
{
System.IO.Directory.CreateDirectory("//servername/wwwroot/prodimg/" + SKU);
}
}
}
Then in the controller I added using Artikelhantering.Helpers;, it's also added to the namespace section of the web.config file and also to global.asa.cx.
Then I figured I could call it from an ActionResult in my controller like this
[ChildActionOnly]
public ActionResult _EnumerateFolder(string SKU)
{
// create directory if it does not exist
EnsureDirectoriesExist(SKU);
ViewBag.SKU = SKU;
var folder = Directory.EnumerateFiles("//servername/wwwroot/prodimg/" + SKU);
return View(folder);
}
But all I get is:
Error 2 The name 'EnsureDirectoriesExist' does not exist in the current context
Tried calling it by writing it as UploadFiles.EnsureDirectoriesExist(); but that doesn't work either. How am I supposed to call these methods without having them all in the same file? I would like to organize this better.
The method is private. You can not access private members of other classes.
Also some other problems here:
The method you wrote is an instance method, so you need to have an instance of the class to call the method.
If you want to call it using UploadFiles.EnsureDirectoryExists(), you need to make it a class method (static).
I'm not sure whether you can create a new directory the way you try to do it. If you are trying to create the directory on the same machine that this code is running on, use local file names.
Sample code for 1):
UploadFiles uf = new UploadFiles();
uf.EnsureDirectoryExists();
Sample code for 2):
public class UploadFiles
{
public static void EnsureDirectoriesExist(string SKU)
{
// if the directory doesn't exist - create it.
if (!System.IO.Directory.Exists("//servername/wwwroot/prodimg/" + SKU))
{
System.IO.Directory.CreateDirectory("//servername/wwwroot/prodimg/" + SKU);
}
}
}
I furthermore suggest that you google for a C# tutorial that provides you with information on what classes are and how they can be used.
First, change the access modifier of EnsureDirectoriesExist to public then
try to change your ActionResult _EnumerateFolder method with the code below:
public ActionResult _EnumerateFolder(string SKU)
{
// create directory if it does not exist
new UploadFiles.EnsureDirectoriesExist(SKU);
ViewBag.SKU = SKU;
var folder = Directory.EnumerateFiles("//servername/wwwroot/prodimg/" + SKU);
return View(folder);
}
First thing that is not correct here is a method accessibility levels. In order to invoke method from outside of the class body it should be public.
Also, way that you are invoking this method is also incorrect. To do it in desired way you should make your class static to avoid creating an instance of a class to invoke method.
So:
public static class Helper
{
public static void EnsureDirectoriesExist(string SKU)
{
...
}
}
Mark your class as static then try this:
public static class UploadFiles
{
public void EnsureDirectoriesExist(string SKU)
{
//your code
}
}
Then:
public ActionResult _EnumerateFolder(string SKU)
{
UploadFiles.EnsureDirectoriesExist(SKU);
//your code
}
make your directory method public and static. Then you can call it something like this
Artikelhantering.Helpers::UploadFiles.EnsureDirectoriesExist(SKU);
If you can't change the signature... you can make a public wrapper method and call it the same way. If you cannot make the method static, then you should create first an instance of your class and finally call the new public wrapper method.

Problem with Order of "Registration" of .NET Classes in a Messaging Scenario

I've seen this problem come up a lot, but never adequately handled, and I haven't seen it on Stack Overflow, so here goes. I wish there were a way to put this shortly and succinctly without lacking clarity, but I can't seem to shorten it, so bear with me...
A good case-study (my current case, of course) to illustrate the problem follows:
I write code for many locations, a Parent Compary (parentco), and several satellite locations (centers). I have two 'Managers', one designed for the parentco, and one designed for the centers (deployed many times). I also have two libraries, one for the centers, and one generic library (that is used at the centers and the parentco), that programs can include to communicate to the appropriate Manager (via TCP). The library for the centers has several classes designed to wrap database tables and other 'Messages' to do other things, and the generic library has a few 'Messages,' too, such as 'end connection,' 'invoke a process,' and others.
The Question:
When the Manager recieves a Message that is defined in the 'generic' library, how can it know which type of message it is? The first-blush solution would be something like this:
namespace generic_library
{
public interface IMessage_Creator
{
public IMessage Create_Message(short id);
}
public interface IMessage
{
short Message_ID { get; }
}
/// <summary>Perhaps a message to kill the current connection</summary>
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public static class Message_Handler
{
private static readonly System.Collections.Generic.List<IMessage_Creator> _creators =
new System.Collections.Generic.List<IMessage_Creator>();
public static void Add_Creator(IMessage_Creator creator)
{
_creators.Add(creator);
}
public static IMessage Get_Message(short id)
{
switch (id)
{//the Generic library knows about the generic messages...
case Generic_Message1.ID:
return new Generic_Message1();
}
//no generic message found, search the registered creators.
IMessage ret = null;
foreach (IMessage_Creator creator in _creators)
{
ret = creator.Create_Message(id);
if (ret != null)
{
return ret;
}
}
//null if no creator was found.
return ret;
}
}
}
namespace center
{
public class Center_Creator : generic_library.IMessage_Creator
{
static Center_Creator()
{
generic_library.Message_Handler.Add_Creator(new Center_Creator());
}
public generic_library.IMessage Create_Message(short id)
{
switch (id)
{//The center library knows about center-specific messages
case center_message1.ID:
return new center_message1();
}
//we return null to say, "I don't know about that message id."
return null;
}
}
public class center_message1 : generic_library.IMessage
{
public short Message_ID
{
get { return ID; }
}
internal const short ID = 2;
}
}
A little explanation. As you can see, the center and generic library have their own messages they can handle. The center interface (here represented by namespace center) registers his creator, Center_Creator, in the static constructor so when the Message_Handler gets a message of his type, the creator will be called on to generate the correct message.
The problem with this approach:
You may have already seen the problem here, and that is:
If the class Center_Creator is never accessed at all (one is never created, and a static method is never invoked) by code, which should be the case until a message of that type is recieved, the static constructor, static Center_Creator() is never invoked, so the Message_Handler never knows about this creator.
That's all fine and dandy, but I don't know how to fix it. Many people have suggested using reflection to invoke the Center_Creator Type Initializer, but I don't want to put that burden on every program that uses this library!
What is the Stack Overflow community's suggestion? Please let me know if I can simplify this to help make it more accessible for the community.
EDIT:
The code is for the generic library and the Center Library. As you can see, I will have the same issues with the Parent Company library.
A diagram of the architecture. http://cid-0676bb3c1f8d6777.office.live.com/self.aspx/Public/Manager.jpg
Image.
Let's break this down:
You have an application which is to send & receive certain types of messages.
A message type must be registered before it can be read, however,
You do not register the type until you send a message, but
You want to be able to read a message before you write one.
Clearly the answer is that you are registering your message types at the wrong time.
I would suggest an explicitly called Init() method for message types. This could be done by using reflection to scan the libraries to see would types are defined, or by manually listing them.
your message handlers can be seen as plugins which makes your problem a potential fit for the Managed Extensibility Framework. Since .Net 4 it's also shipped with the .Net framework.
You can find sample introductions to MEF here and here.
I've put together a litte example to show that it's quite simple to use basic MEF functionality (although there is much more you can do with it). First there is a PluginHost class which will host the plugins in its Plugins collection. Then there's a simple interface containing just the property Description and an example implementation of a plugin called ExamplePlugin.
The Plugins collection will be filled by the container.ComposeParts(..) method called in the constructor. All that's required to make that magic happen are the [Export] and [ImportMany] attributes.
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.ComponentModel.Composition.Hosting;
namespace Playground
{
public class Program
{
static void Main(string[] args)
{
PluginHost host = new PluginHost();
host.PrintListOfPlugins();
Console.ReadKey();
}
}
public class PluginHost
{
[ImportMany]
public IEnumerable<IPlugin> Plugins { get; set; }
public PluginHost()
{
var catalog = new AssemblyCatalog(System.Reflection.Assembly.GetExecutingAssembly());
var container = new CompositionContainer(catalog);
container.ComposeParts(this);
}
public void PrintListOfPlugins()
{
foreach (IPlugin plugin in Plugins)
Console.WriteLine(plugin.Description);
}
}
public interface IPlugin
{
string Description { get; }
}
[Export(typeof(IPlugin))]
public class ExamplePlugin : IPlugin
{
#region IPlugin Members
public string Description
{
get { return "I'm an example plugin!"; }
}
#endregion
}
}
UPDATE: You can use so called Catalogs to discover plugins in more than one assembly. For example there is a DirectoryCatalog which gives you all exports found in all assemblies in a given directory.
AppDomain.CurrentDomain.GetAssemblies(); returns an array of all assemblies loaded into the current AppDomain. You could then iterate over that array to create an AggregateCatalog containing an AssemblyCatalog per loaded assembly.
Some ideas:
Use .NET serialization to serialize/deserialize your messages and put them in a class library used by both ends (or even use WCF to handle communication).
Add a custom attribute to your creator classes and populate the creator list using reflection at the first time Get_Message is called ("if (!initialized) FindAndAddCreators();").
Introduce some initialization method in your library that registers all the creator classes.
Try using a factory pattern.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace SO
{
class Program
{
static void Main(string[] args)
{
MessageFactory factory = new MessageFactory();
IMessage msg = factory.CreateObject(1);
IMessage msg2 = factory.CreateObject(2);
}
}
public interface IMessage
{
short Message_ID { get; }
}
public class Generic_Message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 1;
}
public class center_message1 : IMessage
{
public short Message_ID { get { return ID; } }
internal const short ID = 2;
}
public class MessageFactory
{
private Dictionary<short, Type> messageMap = new Dictionary<short, Type>();
public MessageFactory()
{
Type[] messageTypes = Assembly.GetAssembly(typeof(IMessage)).GetTypes();
foreach (Type messageType in messageTypes)
{
if (!typeof(IMessage).IsAssignableFrom(messageType) || messageType == typeof(IMessage))
{
// messageType is not derived from IMessage
continue;
}
IMessage message = (IMessage)Activator.CreateInstance(messageType);
messageMap.Add(message.Message_ID, messageType);
}
}
public IMessage CreateObject(short Message_ID, params object[] args)
{
return (IMessage)Activator.CreateInstance(messageMap[Message_ID], args);
}
}
}
EDIT to answer comment:
If the "generic" library is the one processing the messages, and it has no knowledge of the types of message is is processing, you obviously have to change that.
Either move to a "plug-in" model where your custom message dlls will be loaded from a specific directory on startup of the generic library, or read the custom message dlls from a config file at startup for the generic library.
// Read customMessageDllName and customMessageClassName from your config file
Assembly assembly = Assembly.Load(customMessageDllName);
IMessage customMessage = (IMessage)assembly.CreateInstance(customMessageClassName);
Why not simply use WCF? You'll get ease of development, great support, as well as interoperability with Java.
Gallactic Jello is on the right path. The part he left out is overcoming the problem of the generic library knowing about classes in the center library, which I have further addressed. I've created a sample solution with three projects, the full contents of which I'll spare you. Here is the gist.
Class Library: Generic lib
Contains a Message_Handler, his own IMessage_Creator, definitions of the interfaces, and an IMessage type of his own.
Class Library: Center Lib
Contains an IMessage_Creator, and his own IMessage type.
Application: Application
has a SVM (static void Main()) containing the following lines of code:
Generic_lib.IMessage msg = Generic_lib.Message_Handler.get_message(2); //a Center Message
if (msg is Center_lib.Center_Message)
{
System.Console.WriteLine("got center message");
}
You will be amazed how important the if statement is!!! I'll explain later
Here's the code in the Type Initializer for Generic_lib.Message_Handler:
static Message_Handler()
{
//here, do the registration.
int registered = 0;
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (System.Reflection.Assembly asm in assemblies)
{
System.Type[] types = asm.GetTypes();
foreach (System.Type t in types)
{
System.Type[] interfaces = t.GetInterfaces();
foreach (System.Type i in interfaces)
{
if (i == typeof(IMessage_Creator))
{
System.Reflection.ConstructorInfo[] constructors = t.GetConstructors();
foreach (System.Reflection.ConstructorInfo ctor in constructors)
{
if (ctor.GetParameters().Length == 0)
{
Add_Creator(ctor.Invoke(new object[0]) as IMessage_Creator);
registered++;
}
}
}
}
}
}
System.Diagnostics.Debug.WriteLine("registered " + registered.ToString() + " message creators.");
}
Horrific, isn't it? First, we get all the assemblies in the current domain, and here's where the if statement comes in. If there was no reference to the 'Center__lib' anywhere in the program, the array of Assemblies won't contain Center_lib. You need to be sure that your reference to it is good. Creating a method that is never called that references it is not enough, a using statement is not good enough,
if (msg is Center_lib.Center_Message) ;
is not enough. It has to be a reference that can't be optimized away. The above are all optimized away (even in Debug mode, specifying `don't optimize.'
I hope someone can come up with an even more elegant solution, but this will have to do for now.
Aaron

Weird behavior using Activator.CreateInstance

Say I have the following class hierarchy defined in a class library:
public interface IFoo
{
string GetMsg();
}
public abstract class FooBase
{
public virtual string GetMsg()
{
return "Foobase msg";
}
}
public class Foo : FooBase, IFoo
{
#region IFoo Members
public new string GetMsg()
{
return base.GetMsg();
}
#endregion
}
I'm consuming this assembly in a console application and using reflection I'm creating an instance of the Foo class typed to IFoo as follows:
Assembly a = Assembly.LoadFile(Path.GetFullPath("TestClassLib.dll"));
var typeDef = a.GetType("TestClassLib.Foo");
var fooInst = Activator.CreateInstance(typeDef) as IFoo;
string msg = fooInst.GetMsg();
The above works fine.
Now if I take this code and port it to an ASP.NET Web web page like so:
namespace TestWebApp
{
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
string filePath = Server.MapPath(#"~/bin/TestClassLib.dll");
Assembly a = Assembly.LoadFile(Path.GetFullPath(filePath));
var typeDef = a.GetType("TestClassLib.Foo");
var fooInst = Activator.CreateInstance(typeDef) as IFoo;
string msg = fooInst.GetMsg();
}
}
}
fooInst is null on the following line:
var fooInst = Activator.CreateInstance(typeDef) as IFoo;
What's interesting is when I debug the web page, I have a valid type definition in 'typeDef' variable and what is weird is that if I add Activator.CreateInstance(typeDef) as IFoo
to the Watch window in Visual Studio the result is not null!
What am I missing here?
P.S. - I've already verified that the assembly(TestClassLib.dll) is present in the bin directory of the ASP.NET app.
My guess is that you're getting the object back from Activator.CreateInstance, but the defensive cast ("as IFoo") is failing, possibly due to load context (since you loaded the assembly with LoadFrom- see here). Is IFoo perchance defined in both the calling assembly and the one you're loading dynamically? Maybe try letting Fusion load the assembly by doing a Type.GetType() with an assembly-qualified type name to see if you get the same result (also try storing in an object ref without the "as" to make sure CreateInstance is giving you something back).
As far as I know, you can only use as when the class/type you are casting to has a constructor. Obviously, an interface does not have a constructor. Therefore, you must box in the normal style:
var fooInst = (IFoo)Activator.CreateInstance(typeDef);
I'm pretty sure this is the case, but I could be wrong.

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