.NET: Subscribe to event, decoupled. IOC? - c#

I am writing a service in .NET/C# that recieves updates on items.
When an item is updated, i want to do several actions, and more actions will come in the future. I want to decaouple the actions from the event through some commen pattern. My brain says IOC, but I am having a hard time finding what i seek.
Basically what I am thinking is having the controller that recieves the updated item, go through come config for actions that subscribes to the event and call them all. Surely there exists some lightweight, fast and easy to use framework for this, thats still up-to-date.
What would you recommend and why? (emphasis on easy to use and fast).

There is one pattern that uses DI-container (IoC, yes). There is a lot of DI-containers and I personally use Castle Windsor. But any container should do this trick.
For example, you can create such an interface:
public ISomeAction
{
void Execute(SomeArg arg);
}
And, when you need to call all the actions, you can use it like this:
var actions = container.ResolveAll<ISomeAction>();
foreach (var action in actions)
{
action.Execute(arg);
}
To "register" an action, you need to do something like this:
container.Register(Component.For<ISomeAction>().ImplementedBy<ConcreteAction());
You can use XML for this, if you want.
It's very flexible solution - you can use it in any part of your app. You can implement this "for future", even if you don't need to subscribe anything. If someone would add a lib to your project, he will be able to subscribe to your event by simply registering his implementation.

If you want to use .NET events, than Castle Windsor has an interesting facility:
https://github.com/castleproject/Windsor/blob/master/docs/event-wiring-facility.md

In case anyone needs it, heres is how to do it in StructureMap:
var container = new Container(_ =>
{
_.Scan(x =>
{
x.TheCallingAssembly();
x.WithDefaultConventions();
x.AddAllTypesOf<IUpdateAction>();
});
});
var actions = container.GetAllInstances<IUpdateAction>();
foreach (IUpdateAction action in actions)
{
action.Execute(updatedItem);
}

Related

How Can I Resolve Other Dependencies within Ninject .OnActivation?

I am using Ninject to set up bindings for a class which is an IObservable.
I have set up a rebind to ensure that the IObservable has it's IObserver subscribed as follows...
kernel.Rebind<IAddressRepository>().To<AddressRepository>().InRequestScope()
.OnActivation(repo => repo
.Subscribe(new SyncTrackerDataEventObserver<Address, AddressRepository>()));
This seems to work OK but it really isn't ideal. SyncTrackerDataEventObserver will, when it's more than a stub have dependencies of it's own. Then we end up with this...
kernel.Rebind<IAddressRepository>().To<AddressRepository>().InRequestScope()
.OnActivation(repo => repo
.Subscribe(new SyncTrackerDataEventObserver<Address, AddressRepository>(new SyncTrackerRepository(new SyncDataSource))));
Ouch!!
What I want to do is make use of the existing bindings at this point. I'd expect to be able to write something like this (but this is just made up..)
kernel.Rebind<IAddressRepository>().To<AddressRepository>().InRequestScope()
.OnActivation(repo => repo
.Subscribe(kernel.Resolve<ISyncTrackerDataEventObserver>()));
What is the correct way to achieve this without creating a hell of hard coded dependencies and breaking IoC paradigms?
This was quite straightforward when I figured out where to look. kernel.TryGet<> will get you the service type from the current bindings.
kernel.Rebind<IAddressRepository>().To<AddressRepository>().InBackgroundJobScope()
.OnActivation(repo => repo
.Subscribe(kernel.TryGet<SyncTrackerDataEventObserver<Address, AddressRepository>>()
?? throw new ObserverBindingException("Address")));
(where ObserverBindingException is a custom exception type I created just for this purpose).

Managing prerequisites with MEF and Caliburn Micro

Lets say I have a component with a number of smaller components which check prerequisites before the first one will be initialized. They are not dependent on one another so I don't care about order and would like them to run simultaneously. I am using MEF and Caliburn.Micro for presentation.
I thought about this setup:
class Big
{
[ImportMany]
public IEnumerable<IBigPrerequisite> Prerequisites {get; set;}
public void Initialize(){...}
}
and
interface IBigPrerequisite
{
public bool IsBusy {...}
public bool Allow {...}
public void StartChecking();
}
Now what I would like to accomplish with this is that the classes implementing IBigPrerequisite can open up a window (for example "File X was not found - this could lead to errors. Continue?") - this should be possible.
But I would only want one window to be visible at a time. How would I accomplish that besides just going synchronously?
EDIT - since the question seemed too vague
I need these Actions to run specifically before Big will be activated. Let's say we switch up the activation logic to something like this:
Big big; //we got this through Importing somewhere in composition
var allow = true;
var count = 0;
if(!pre.Any()) //no prerequisites, show window immediately
windowManager.ShowWindow(big)
foreach(var pre in big.Prerequisities)
{
pre.PropertyChanged += (s, args) =>
{
if(args.PropertyName == "IsBusy" && !pre.IsBusy) // if a prerequisite finished it's check
{
allow = allow && pre.Allow; //if one prerequisite says nay we could just return, actually...
count++;
if(count == big.Prerequisites.Count() && allow)
windowManager.ShowWindow(big);
}
}
pre.StartChecking();
}
Now, I explicitly want the classes implementing IBigPrerequisite to be able to open a window, but in case all prerequisites are met (no user interaction required) no window should be showing. I do not wish to open up a window for every class here.
I am looking for a way to, say, give the IBigPrerequisite (which should probably be called IPrerequisiteViewModel anyways) a property like bool RequestsWindow {get;} and have the View only created when a) the viewmodel requests it and b) no other prerequisite window is open at the time.
Note: the code here is for illustration only as I am not sure how to implement this behaviour yet. I am not experienced with these frameworks (and concepts) so if this question seems silly please bear with me.
You are mixing concepts here.
Active view management in Caliburn.Micro is handled by the Conductor class. A Conductor-derived ViewModel can display a large number of Screen-derived ViewModels (or other Conductors). Available items are stored in the Items property.
You can find a much better description at "Screens, Conductors and Composition"
MEF has nothing to do with the Conductors and the composition mechanism, although it can be used to pass a list of items to a conductor. You can define an [ImportMany] constructor parameter or public property that receives the Screens to display during initializations and store them in the conductor's Items property.
Using a constructor parameter is more elegant, as you won't have to copy the items from your property's setter to the Items property.
Finally, you shouldn't display messages when creating your views and viewmodels. This is something that should be left for a later step, eg. during the Activate method. The Conductors and MEF get the parts together and build the UI. Executing actions and talking to the user should be done only after the composition step has finished.
I am going to answer this question myself detailing how I ended up solving this.
I made a LoaderViewModel : Conductor<PropertyChangedBase>.Collection.OneActive, IChild<Shell> and gave it a Queue<PropertyChangedBase>.
It has Show/HideWindow methods by traversing the Parent-Properties until it arrives at the Window-Level.
It has Queue and Dequeue methods. Queue is used when PropertyChanged is fired on a RequestsView-Property and calls Dequeue if there's either no ActiveItem or the ActiveItem is not marked as busy. Dequeue will activate a new item if there is one in the queue and then call ShowWindow, if there is no item it will call HideWindow instead.
The initial HideWindow is done in the ViewAttached-Event since if the window is hidden, CM seems to have some strange behaviour. Here, the parallel checking of the prerequisites is started and an event-handler registered similar to the one in the first post.
Sorry for being verbose, but the code has gotten a bit lengthy. If someone wants me to post it up write a comment.

How to implement undo functionality?

In my application I want to provide the user with a small undo functionality. There aren't many actions than can be undone by the user. Particularly the actions are:
Add notes to an object
Color an object
Tag a objcet with a string
Now I thought about how to implement this. I first thought of a Action Class that is the abstract base class for the 3 different actions that can be taken by the user. Every time the user takes on of these actions, a new appropriate instance of a subclass of this abstract Action class is created and inserted into a list that contains all actions.
Whenever the user wants to undo something, the list is displayed to the user and he can choose which action he want to undo.
Now I was thinking what has to be stored in such an action object:
the state of the object before the action
the actual action that was taken (e.g. the string that was added to a object's notes)
I'm not sure if this is enough. I also thought about something like a chronological ordering, but this should be necessary since the list can be maintained chronologically correct.
Are there any other things I should consider?
Undo/redo is commonly implemented with the Command Pattern. The Action class can be used as the basis for this, but you need a 'do' action and an 'undo' action within each command. Here is an example of this in practice.
You should probably store the commands executed in a stack as it makes it much easier to implement and much easier for the user to follow.
You could do something simple like this:
Stack<Action> undoStack = new Stack<Action>();
void ChangeColor(Color color)
{
var original = this.Object.Color;
undoStack.Push(() => this.Object.Color = original);
this.Object.Color = color;
}
you should implement the Command Pattern for every action you want undo:
how to implement undo/redo operation without major changes in program
For Correct and proven implememtation for UNDO functionality is Command Pattern
Its hard to overlook this Simple-Undo-redo-library-for-Csharp-NET when adding Undo/Redo functionality to existing projects.

Getting attribute context in C#

Basically I'm trying to implement some sort of poor man's Aspect Oriented Programming in C#. I had thought about using a ContextAttribute but they seem only be be bound at the class level. Is there any way that I can put an attribute in such that it will receive the same parameters as the method which it annotates or some way to access the context in which it fired?
I have this code
public void AddUser(User user)
{
var errors = DataAnnotationsValidationRunner.GetErrors(user);
if (errors.Any())
throw new RulesException(errors);
users.Add(user);
}
from which I would like to extract the first 3 lines so I had something like
[Validated]
public void AddUser(User user)
{
users.Add(user);
}
I think you are missing a third component. Most AOP implementations (e.g. Aspect#) rely on a proxy or interceptor to actually execute the code. In your scenario, you lack whichever component needed to 1) know the attribute exists on the method, and 2) trigger the mechanism (or become it) needed to execute the code within the attribute.
Fortunately, there are already many (fairly) simple solutions available in open source. The simplest option I can think of would be to use a compile-time weaver like PostSharp. Grab a copy of that, and in the samples you'll find several examples of exactly what you are trying to do (you'd be interested in the OnMethodInvocationAspect).
The end result is that your code looks exactly like it does in the sample you provided, yet it's also running the code you wish.
Don't know exactly how your solution should look like, but in C# attributes do not execute code as long as you don't request them (as far as I know). And if you query for the attribute, you also have the context. So there is something wrong with your strategy in my opinion.

Model view presenter, how to pass entities between view?

Edit : Accepted Chris Holmes response, but always ready to refactor if someone come up with a better way! Thanks!
Doing some winforms with MVP what is the best way to pass an entity to another view.
Let say I have a CustomerSearchView/Presenter, on doubleClick I want to show the CustomerEditView/Presenter. I don't want my view to know about the model, so I can't create a ctor that take an ICustomer in parameters.
my reflex would be,
CustomerSearchView create a new CustomerEditView, which create it's own presenter.
Then my CustomerSearchView would do something like :
var customerEditView = new CustomerEditView();
customerEditView.Presenter.Customer = this.Presenter.SelectedCustomer;
Other possible approach would be a CustomerDTO class, and make a CustomerEditView that accept one of those CustomerDTO, but I think it's a lot of work something simple.
Sorry for basic question but all example I can find never reach that point, and it's a brownfield project, and the approach used so far is giving me headache...
I don't know exactly how you are showing your views, so it's a bit difficult to give you specific advice here. This is how I've done this sort of thing before:
What we did was have the CustomerSearchViewPresenter fire an event like OpenCustomer(customerId). (That is assuming that your search view only has a few pieces of Customer data and the customerId would be one of them. If your search view has entire Customer objects listed then you could call OpenCustomer(customer). But I wouldn't build a search view and allow it to populate with entire objects... We keep our search views lightweight in terms of data.)
Somewhere else in the application is an event handler that listens for the OpenCustomer() event and performs the task of creating a new CustomerEditView w/ Presenter (and I'm going to defer to my IoC container do this stuff for me, so I don't have to use the "new" keyword anywhere). Once the view is created we can pass along the id (or customer object) to the new CustomerEditView and then show it.
This class that is responsible for listing the OpenCustomer() event and performs the creation of the CustomerEditView is typically some sort of Controller class in our app.
To further simplify this situation, I've done this another way: I create both the CustomerSearchView (& presenter) and CustomerEditView (& presenter) when the application or module starts up. When the CustomerSearchView needs to open a Customer for editing, the CustomerEditView becomes the responder to the OpenCustomer event and loads the data into itself, and knows how to show itself in whatever container it is supposed to do.
So there's multiple ways to do this.
How about:
//In CustomerSearchPresenter
var presenter = new CustomerEditPresenter();
var customerEditView = new CustomerEditView(presenter);
presenter.SetCustomer(customer);
//In CustomerEditPresenter
public void SetCustomer(customer)
{
View.Name = customer.Name;
View.Id = customer.Id;
...
}
In think your customer search view should just delegate to its presenter you need to have an action execute.
There are a couple of crucial insights to get a natural flow in any MVP code:
It's the presenter that drives the view, not the other way around.
Because of 1. the view need not know about the presenter's existence. Less dependencies usually means easier maintenance.
In C#, I find events being a great asset when decoupling presenters from views. More details in a previous answer: Model-View-Presenter in WinForms
I would look at MS Prism 4, and their nice Navigation interface. Also look at Silverlight and WCF Navigation. They are well done and handle things like prompting the user for confirmation from "dirty" forms, with cancellation.
I would look at the PageFunction() documentation in WCF as well, for how to "call" a page from another, and get back info.
Here's how it works (javascript, sorry):
User double-clicks customer on customer list:
CustomerList.onDblClick(customerId){
app.fireEvent('customerEditRequest', id)
}
...
app.onCustomerEditRequest(id){
this.mainRegion.requestNavigate('customers/edit', id);
}
If navigation to edit view was successful...
CustomerEditView.onNavigatedTo(context){
this.model.load(context.parameters.id));
}
CustomerEditView.onSaveButtonClick(){
this.model.save();
app.fireEvent('customerEdited', id);
}
...
app.onCustomerEdited(id){
app.mainRegion.requestNavigate('customerlist', id);
}
There are a few different ways you could do it:
send a callback function to the edit form, from the customer list. edit form will call it, and you do what you want when it's called.
have the edit form raise on "customerEdited" event that you listen to and react to (no app-wide bus)
use an application-wide Event Bus to manage the events centrally, shown.
I used to have my views communicate with their presenters, but have moved away from that. It doesn't conform to the original definition of a pattern (not a reason in itself for deviating just a contributing factor to exact those benefits). Views ideally should be kept as dumb and with as few dependencies as possible. View should communicate w/ Presenter (any "observers") via delegates/events/some "fire-and-forget" mechanism. As a matter of fact, I've introduced a controller into MVP specifically to intercept View events and either re-fire to presenter (rarely) to communite w/ Presenter, or to communicate with a system or Presenter-specific event bus - enabling me to change user action alerting mechanisms w/out touching the view. Have to be careful with an event bus though; pretty soon you start throwing all events in there, app gets chatty/bogged down in handling events, and events aren't the fastest things in .Net. Sunchronization is an added concern, esp if ur app need to have a more "conversational" interaction with your user.
Should bear in mind that although Presenter is usu view/process-specific, views (and view-models) can be reused; having the View in a containment/delegation relationship with the Presenter strongly couples View/limits its reuse. This could be reduced by some DI, but I find DI containers to be unnecessary complexity in most cases (since I have to know how to create objects anyway and how often do you change out an object for another semantically similar one after creating/testing it?). Concrete dependency goes nowhere except another layer/adds more obscurity/makes things more difficult to debug/trace. Been on a "simplicity" kick lately though, and mostly prefer to do my on Factory/object creations/ORM mappings for most apps, since there's usu a "1-to-1" btw db tables/entities and n need for the added complexity of a generic 3rd-party ORM tool that by taht generic context/needing to serve different apps has to make things harder than they need to be, even if u understand how they work (not the point).
Moreover, it's still quite feasible for View to observe Model in MVP (as in MVC), so I wouldn't be so quick to rule this out. I don't prefer to do this myself, but it' doesn't "break" the pattern. Matter of fact, I developed something similar to MVP about a decade ago because I didnt like the "circular loop" btw the MVC components (View knowing about Model); I preferred to have the cleaner separation btw View and Model that all these patterns (including MVC) professed, as well as a desire to keep View as dumb as possible (observing Model woujld mean View would need more intelligence to process Model changes). What I ended up doing was something like MVVM and strategy patter, where I used "substructures" of the model to pass in to the View, serving as "change notifiers". This kept everything view purpose-specific and flexible/reusable (tough combo).

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