I'm having trouble with a stack overflow exception but I can't tell what's causing the exception to be thrown. I'm using a class library that contains all the methods and objects I need and running it from a console application.
Any help would be greatly appreciated as this is part of an assignment that is due in a couple of hours.
Here is my code:
TrafficIncidentNotificationRadiusCalculator class
namespace TrafficIncident
{
public class TrafficIncidentNotificationRadiusCalculator
{
public double meters;
public double CONFIGURED_NOTIFICATION_RADIUS
{
get { return CONFIGURED_NOTIFICATION_RADIUS; }
set { CONFIGURED_NOTIFICATION_RADIUS = meters; }
}
public List<string> GetNotificationRecipientsList(List<User> users, List<UserLocationUpdate> userLocation, TrafficIncidentReport report)
{
int i = 0;
List<string> userNotificationIds = new List<string>();
while (i < userLocation.Count)
{
UserLocationUpdate userLoc = userLocation.ElementAt(i);
userNotificationIds.Add(userLoc.userNotificationId);
Console.WriteLine(userNotificationIds.ElementAt(i));
i++;
}
return userNotificationIds;
}
}
}
TrafficIncidentReport class
namespace TrafficIncident
{
public class TrafficIncidentReport
{
public double[] incidentLocation;
public double latitude
{
get { return latitude; }
set { latitude = value; }
}
public double longitude
{
get { return longitude; }
set { longitude = value; }
}
public void SetIncidentLocation()
{
incidentLocation = new double[] { latitude, longitude };
}
public double[] GetIncidentLocation()
{
return incidentLocation;
}
}
}
User class
namespace TrafficIncident
{
public class User
{
public string userFName
{
get { return userFName; }
set { userFName = value; }
}
public string userLName
{
get { return userLName; }
set { userLName = value; }
}
}
}
UserLocationUpdate class
namespace TrafficIncident
{
public class UserLocationUpdate
{
public string userNotificationId
{
get { return userNotificationId; }
set { userNotificationId = value; }
}
public double lastKnownLatitude
{
get { return lastKnownLatitude; }
set { lastKnownLatitude = value; }
}
public double lastKnownLongitude
{
get { return lastKnownLongitude; }
set { lastKnownLongitude = value; }
}
}
}
And then this is the console application that the class library is running from:
namespace ClassLibraryTestApp
{
class Program
{
static void Main(string[] args)
{
List<User> users = new List<User>();
List<UserLocationUpdate> userLocation = new List<UserLocationUpdate>();
User user1 = new User();
user1.userFName = "Scott";
user1.userFName = "Gersbank";
users.Add(user1);
User user2 = new User();
user2.userFName = "John";
user2.userFName = "Smith";
users.Add(user2);
User user3 = new User();
user3.userFName = "James";
user3.userFName = "Moore";
users.Add(user3);
UserLocationUpdate user1Location = new UserLocationUpdate();
user1Location.lastKnownLatitude = 0;
user1Location.lastKnownLongitude = 0;
user1Location.userNotificationId = "user1";
userLocation.Add(user1Location);
UserLocationUpdate user2Location = new UserLocationUpdate();
user1Location.lastKnownLatitude = 1;
user1Location.lastKnownLongitude = 1;
user1Location.userNotificationId = "user2";
userLocation.Add(user2Location);
UserLocationUpdate user3Location = new UserLocationUpdate();
user1Location.lastKnownLatitude = 2;
user1Location.lastKnownLongitude = 2;
user1Location.userNotificationId = "user3";
userLocation.Add(user3Location);
TrafficIncidentReport trafficReport = new TrafficIncidentReport();
trafficReport.latitude = 1;
trafficReport.longitude = 1;
trafficReport.SetIncidentLocation();
TrafficIncidentNotificationRadiusCalculator TINRC = new TrafficIncidentNotificationRadiusCalculator();
TINRC.meters = 20000;
TINRC.GetNotificationRecipientsList(users, userLocation, trafficReport);
}
}
}
This is not a right way to create properties, define a private field, then the property itself: In your case it will call recursively the set_latitude() method and cause a stack overflow exception.
Wrong:
public double latitude
{
get { return latitude; }
set { latitude = value; }
}
Right:
private double latitude
public double Latitude
{
get { return latitude; }
set { latitude = value; }
}
Or use Auto-Implemented Properties:
public double Latitude { get; set; }
Your code starts with a recursive assignment, The first recursion is here :
public double meters;
public double CONFIGURED_NOTIFICATION_RADIUS
{
get { return CONFIGURED_NOTIFICATION_RADIUS; }
set { CONFIGURED_NOTIFICATION_RADIUS = meters; }
}
What's wrong:
Whenever you set some value to a property it's setter will trigger,
and whenever you access the value of a property the setter will
trigger. in the above mentioned case, you are assigning the property
value in it's setter which will repeatedly trigger the setter and
hance you get the exception
See all of your getter and setter are wrong, You should use a backup variable or else use them as {get;set}. In the case of userNotificationId you should define the property as like the following:
private _UserNotificationId
public string UserNotificationId
{
get { return _UserNotificationId; }
set { _UserNotificationId= value; }
}
Or simply
public string UserNotificationId { get; set; }
Related
I have a customer object class:
public class customerObject
{
private string _address1;
private string _address2;
private string _address3;
private string _category;
private string _country;
private string _county;
private string _custcode;
private string _fullname;
private string _int_rep_hou;
private string _int_rep_key;
private double _lat;
private double _lng;
private string _postcode;
private string _rep_code;
private string _telephone;
public customerObject()
{
}
public string Address1
{
get { return _address1; }
set { _address1 = value; }
}
public string Address2
{
get
{
return _address2;
}
set { _address2 = value; }
}
public string Address3 { get { return _address3; } set { _address3 = value; } }
public string Category
{
get { return _category; }
set { _category = value; }
}
public string Country { get { return _country; } set { _country = value; } }
public string County { get { return _county; } set { _county = value; } }
public string Custcode
{
get { return _custcode; }
set { _custcode = value; }
}
public string Fullname
{
get { return _fullname; }
set { _fullname = value; }
}
public string Int_rep_hou
{
get { return _int_rep_hou; }
set { _int_rep_hou = value; }
}
public string Int_rep_key
{
get { return _int_rep_key; }
set { _int_rep_key = value; }
}
public double Lat { get { return _lat; } set { _lat = value; } }
public double Lng { get { return _lng; } set { _lng = value; } }
public string Postcode { get { return _postcode; } set { _postcode = value; } }
public string Rep_code
{
get { return _rep_code; }
set { Rep_code = value; }
}
public string Telephone { get { return _telephone; } set { _telephone = value; }
}
}
I have a CustomCollections class
public class CustomerCollection
{
public List<customerObject> Customers { get; set; }
}
My method that loops through dt rows and converts to a customer object
public List<Valueobjects.CustomerCollection> dolist(DataTable temptablename)
{
//Create Collection Object
Valueobjects.CustomerCollection Collection = new Valueobjects.CustomerCollection();
foreach (DataRow row in temptablename.Rows)
{
//Create Customer Object
Valueobjects.customerObject Customer = new Valueobjects.customerObject();
//set values of customer object
Customer.Rep_code = "";
Customer.Int_rep_key = "";
Customer.Int_rep_hou = "";
Customer.Fullname = row["Fullname"].ToString().Trim();
Customer.Custcode = row["Custcode"].ToString().Trim();
Customer.Category = row["Category"].ToString().Trim();
Customer.Address1 = row["Address1"].ToString().Trim();
Customer.Address2 = row["Address2"].ToString().Trim();
Customer.Address3 = row["Address3"].ToString().Trim();
Customer.Postcode = row["Postcode"].ToString().Trim();
Customer.Country = row["Country"].ToString().Trim();
Customer.Telephone = row["Telephone"].ToString().Trim();
Customer.Lat = Convert.ToDouble(row["Lat"]);
Customer.Lng = Convert.ToDouble(row["Lng"]);
Customer.County = row["County"].ToString().Trim();
//add to the collection (list)
Collection.Customers.Add(Customer);
}
temptablename = null;
return Collection;
}
However when I create a new Customer object and a new CustomerCollection object I am getting an error when adding the customer to the collection list.
Error:
Error 32 Cannot implicitly convert type
'Classes.Valueobjects.CustomerCollection' to
'System.Collections.Generic.List'
Your method is returning a List<CustomerCollection>:
public List<Valueobjects.CustomerCollection> dolist(DataTable temptablename)
{
//...
}
But the code is trying to return a CustomerCollection:
return Collection;
Just as the error says, these two types are different.
If a CustomerCollection is already a collection of customers, then semantically what is a List<Valueobjects.CustomerCollection>? A collection of collections? It seems like you're over-pluralizing your objects :)
There are two approaches here. Either return a CustomerCollection from the method:
public CustomerCollection dolist(DataTable temptablename)
{
//...
}
Or use a List<Customer> if you want to use generic lists as your collection containers:
public List<Customer> dolist(DataTable temptablename)
{
//...
var Collection = new List<Customer>();
//...
Collection.Add(Customer);
//...
return Collection;
}
Side note: You may want to stick to C# conventions for variable naming. As you can see from the code highlighting here on Stack Overflow, your variable names can easily be mistaken for classes/types, which can cause confusion when supporting the code.
Return a CustomerCollection instead of a List<Valueobjects.CustomerCollection>:
public Valueobjects.CustomerCollection Dolist(DataTable temptablename)
{
// ...
Your object has a list, it is not a list.
MSDN: Inheritance
I need help with this code. If you run the code you'll get in the last 7 lines (which is for...loop for Order object) Exercise.OrderItem.The problem is that I would like to access the OrderItem objects with for...loop but all I get are the last 7 lines representing OrderItem objects.How can I access them in for...loop so that I get the same as in foreach...loop? I think it has something to do with the indexer.Thank You.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
namespace Exercise
{
interface IPricing
{
//read/write property
double Price
{
get;
set;
}
double Discount
{
get;
set;
}
}
public class Order:IPricing
{
private string name;
private double price;
private static int OrderNo;
//private ArrayList m_items = new ArrayList();
private ArrayList m_items;
//static constructor
static Order()
{
OrderNo = 0;
}
//default constructor
public Order()
{
name = null;
price = 0;
OrderNo++;
m_items = new ArrayList();
}
//constructor with parameters
public Order(string name, double price)
{
this.name = name;
this.price = price;
OrderNo++;
this.m_items = new ArrayList();
}
//copy constructor
public Order(Order order)
{
this.name = order.name;
this.price = order.price;
this.m_items = order.m_items;
}
public string Name
{
get { return name; }
set { name = value; }
}
public IEnumerable Items
{
get { return m_items; }
private set { }
}
public void AddItem(OrderItem orderItem)
{
orderItem.Order = name;
m_items.Add(orderItem);
}
public static Order operator +(Order o1, Order o2)
{
Order o3 = new Order(o1.name+", "+o2.name,o1.price+o2.price);
o3.m_items.AddRange(o1.m_items);
o3.m_items.AddRange(o2.m_items);
return o3;
}
//indexer
public object this[int index]
{
get
{
m_items[index] = this.m_items[index];
return m_items[index];
}
set { m_items[index] = value; }
}
public double ItemCount
{
get { return m_items.Count; }
private set{}
}
public virtual void Print()
{
Console.WriteLine("*********************Order No. {0}***********************", OrderNo);
Console.WriteLine("Details");
Console.WriteLine("Name: {0}", name);
Console.WriteLine("Price: {0}", price);
}
public double Price
{
get { return price - Discount; }
set { price = value; }
}
public virtual double Discount
{
get { return 0; }
set { ;}
}
public void PrintItems()
{
Console.WriteLine("Items in this order: ");
Console.WriteLine();
foreach(OrderItem itm in this.m_items)
{
Console.WriteLine("Item name: {0,4};\tPart of order: {1}", itm.Name, itm.Order);
}
}
}
public class OrderItem
{
private string m_name; //name of the item in order
private string m_order; //name of the order whose parts are items with names m_name
//default constructor
public OrderItem()
{
m_order = null;
}
//parameter constructor
public OrderItem(string name)
{
this.m_name = name;
this.m_order = null;
}
//copy constructor
public OrderItem(OrderItem orderItem)
{
this.m_name = orderItem.m_name;
this.m_order = orderItem.m_order;
}
//Name read/write property
public string Name
{
get { return m_name; }
set { m_name = value; }
}
//Order read/write property
public string Order
{
get { return m_order; }
set { m_order = value; }
}
}
public class MainProgram
{
static void Main(string[] args)
{
string order1 = "Desktop PC";
Order desktopPC = new Order(order1,25000);
desktopPC.AddItem(new OrderItem("pc mouse"));
desktopPC.AddItem(new OrderItem("keyboard"));
desktopPC.AddItem(new OrderItem("monitor"));
desktopPC.AddItem(new OrderItem("pc"));
desktopPC.Print();
desktopPC.PrintItems();
Console.WriteLine();
string order2 = "Notebook";
Order notebook = new Order(order2, 54000);
notebook.AddItem(new OrderItem("mouse"));
notebook.AddItem(new OrderItem("bag"));
notebook.AddItem(new OrderItem("notebook"));
notebook.Print();
notebook.PrintItems();
Console.WriteLine();
Order total = desktopPC + notebook;
total.Print();
total.PrintItems();
Console.WriteLine();
Console.WriteLine("Getting the items via for loop");
for (int k = 0; k < total.ItemCount; k++)
{
Console.WriteLine(total[k]);
}
Console.ReadKey();
}
}
}
for (int k = 0; k < total.ItemCount; k++)
{
var x = total[k] as OrderItem;
if (x == null) continue;
Console.WriteLine(x.Name);
Console.WriteLine(x.Order);
}
I am totally unable to access the outer class attributes inside the inner class ...
even if i make object of outer class,, in inner class*which makes no sense in composition design* .. even then i cant access them ..
is there a way by which i can access these outer class attributes ?
Scenario is that there is some sports car which is constructed only if the customers who want to buy it exists! ..
namespace composition{
public class CustomCar
{
#region Attributes
private string name;
private string plateno;
private double cost;
private CarCustomer _customer = new CarCustomer();
#endregion
#region properties
public string Name
{
get { return name; }
set { name = value; }
}
public double Cost
{
get { return cost; }
set { cost = value; }
}
public string PlateNo
{
get { return plateno; }
set { plateno = value; }
}
public CarCustomer Customer
{
get { return _customer; }
set { _customer = value; }
}
#endregion
#region methods
public CustomCar()
{
Console.WriteLine("I am in custom car");
}
public CustomCar(string s1, string pno, double c, string s2, double n, double bc)
{
this.Name = s1;
this.PlateNo = pno;
this.Cost = c;
this.Customer.Name1 = s2;
this.Customer.Nic1 = n;
this.Customer.BargainCost = bc;
}
public double finalCost()
{
if (this.Customer.BargainCost < 10000)
{
double FinalCost = (this.Cost - this.Customer.BargainCost);
return FinalCost;
}
else
{
return this.Cost;
}
}
public void show()
{
Console.WriteLine(this.name + this.PlateNo + this.Customer.Name1 + this.Customer.Nic1);
}
#endregion
public class CarCustomer
{
private string name1;
private double Nic;
private double bargainCost;
public double BargainCost
{
get { return bargainCost; }
set { bargainCost = value; }
}
public double Nic1
{
get { return Nic; }
set { Nic = value; }
}
public string Name1
{
get { return name1; }
set { name1 = value; }
}
public CarCustomer()
{
Console.WriteLine("I have a customer");
}
public CarCustomer(string n1, double i1, double bc)
{
this.Name1 = n1;
this.Nic = i1;
this.BargainCost = bc;
}
public void showCustomer()
{
Console.WriteLine("Customer name: " + Name1);
Console.WriteLine("Customer NIC: " + Nic1);
}
}
}
}
There is nothing stopping you having a reference in the CarCustomer to the CustomCar object as well. This would then give you a one to one reference between the object. Were you instaiate this object is up to you in the Constructor of the CustomCar
public CustomCar(arguments)
{
this.Customer.CustomCar = this;
}
Or you could set it in the sets on the property accessors up to you. Try this
public class CustomCar
{
private string name;
private string plateno;
private double cost;
private CarCustomer _customer = new CarCustomer();
public string Name
{
get { return name; }
set { name = value; }
}
public double Cost
{
get { return cost; }
set { cost = value; }
}
public string PlateNo
{
get { return plateno; }
set { plateno = value; }
}
public CarCustomer Customer
{
get { return _customer; }
set { _customer = value; }
}
public CustomCar()
{
Console.WriteLine("I am in custom car");
}
public CustomCar(string name, string pno, double c, string customerName, double n, double bc)
{
this.Name = name;
this.PlateNo = pno;
this.Cost = c;
this.Customer.Name1 = customerName;
this.Customer.Nic1 = n;
this.Customer.BargainCost = bc;
this.Customer.Car = this;
}
public double finalCost()
{
if (this.Customer.BargainCost < 10000)
{
double FinalCost = (this.Cost - this.Customer.BargainCost);
return FinalCost;
}
else
{
return this.Cost;
}
}
public void show()
{
Console.WriteLine(this.name + this.PlateNo + this.Customer.Name1 + this.Customer.Nic1);
}
}
public class CarCustomer
{
private string name1;
private double Nic;
private double bargainCost;
private CustomCar customer;
public double BargainCost
{
get { return bargainCost; }
set { bargainCost = value; }
}
public double Nic1
{
get { return Nic; }
set { Nic = value; }
}
public string Name1
{
get { return name1; }
set { name1 = value; }
}
public CustomCar Car
{
get{return customer;}
set{customer = value;}
}
public CarCustomer()
{
Console.WriteLine("I have a customer");
}
public CarCustomer(string n1, double i1, double bc)
{
this.Name1 = n1;
this.Nic = i1;
this.BargainCost = bc;
}
public void showCustomer()
{
Console.WriteLine("Customer name: " + Name1);
Console.WriteLine("Customer NIC: " + Nic1);
}
}
Of course you can't access them. You've set their protection level to private. In order to get at them from an external resource their protection level has to be in line with the access level needed. In this case you should be able to change the modifier to protected and be able to access them.
However, looking at your class design, I think you would be better served using the automatic getter/setter syntax. You aren't doing anything particularly special in your property definitions, so it would make sense to get rid of the private variables and change your properties to this:
public string Name { get; set; }
public double Cost { get; set; }
public string PlateNo { get; set; }
public CarCustomer Customer { get; set; }
You'll still have public access to the variables through the properties and you won't have all the messiness of the extra variables.
Here is the thing, I have a problem creating a new object using the remote mechanism "marshal by value".
Here is my class:
[Serializable]
internal class Empleado_MBV
{
public Empleado_MBV()
{
Id = 123456789;
Nombres = "NotEntry";
Apellidos = "NotEntry";
FechaNacimiento = DateTime.MinValue;
Direccion = "NotEntry";
Metapreferencias = "NotEntry";
}
private List<Multas> _multas;
internal List<Multas> Multas
{
get { return _multas; }
set { _multas = value; }
}
private int _id;
public int Id
{
get { return _id; }
set { _id = value; }
}
private string _nombres;
public string Nombres
{
get { return _nombres; }
set { _nombres = value; }
}
private string _apellidos;
public string Apellidos
{
get { return _apellidos; }
set { _apellidos = value; }
}
private DateTime _FecNac;
public DateTime FechaNacimiento
{
get { return _FecNac; }
set { _FecNac = value; }
}
private string _direccion;
public string Direccion
{
get { return _direccion; }
set { _direccion = value; }
}
private string _metapreferencias;
public string Metapreferencias
{
get { return _metapreferencias; }
set { _metapreferencias = value; }
}
public string _AppDomainHost
{
get { return AppDomain.CurrentDomain.FriendlyName.ToString(); }
}
}
But when I try to create an object in another "appdomain", the property "_AppDomainHost" of "Empleado" does not show the "appdomain" I had created, but show the "appdomain" by default. Some ideas?
AppDomain ad1 = AppDomain.CreateDomain("NewAppDomain");
//Crear new object in my new AD.
Empleado_MBV mbv_emp = (Empleado_MBV)ad1.CreateInstanceFromAndUnwrap("DEMO_MBV_MBR.exe", "DEMO_MBV_MBR.Empleado_MBV");
Console.WriteLine(AppDomain.CurrentDomain.FriendlyName.ToString());
Console.WriteLine("MBV : {0}",mbv_emp._AppDomainHost.ToString());
Console.ReadLine();
Result:
DEMO_MBV_MBR.vshost.exe
MBV : DEMO_MBV_MBR.vshost.exe
The result that I want:
DEMO_MBV_MBR.vshost.exe
MBV : NewAppDomain
You need to store AppDomain in Empleado_MBV's constructor.
What you are doing right now is displaying current AppDomain using its Current static property. It will return the AppDomain where current code is being executed.
Example:
private string _appDomainHost;
public string _AppDomainHost
{
get { return _appDomainHost; }
}
and in constructor:
_appDomainHost = AppDomain.CurrentDomain.FriendlyName.ToString();
I've been trying for hours to get many-to-many relationship to save with Castle ActiveRecord. What am I doing wrong? I can't find anything in the documentation or on google. There is data in the database.
Courses have a many to many relationship with Books.
Test code.
Database.Course c = new Database.Course();
c.Number = "CS 433";
c.Name = "Databases";
c.Size = 34;
c.Books = Database.Book.FindAll();
c.Save();
Also doesn't work
foreach(Database.Book b in Database.Book.FindAll()){
c.Books.Add(b);
}
Database Classes
[ActiveRecord]
public class Course : ActiveRecordValidationBase<Course>
{
private int? id;
private string number;
private string name;
private string description;
private int size; //number of students in class
//references
private IList books = new ArrayList();
public override string ToString()
{
return FormattedName;
}
public string FormattedName
{
get
{
return string.Format("{0} - {1}", Number, Name);
}
}
[PrimaryKey]
public int? Id
{
get { return id; }
set { id = value; }
}
[Property, ValidateNonEmpty]
public string Number
{
get { return number; }
set { number = value; }
}
[Property, ValidateNonEmpty]
public string Name
{
get { return name; }
set { name = value; }
}
[Property(ColumnType="StringClob")]
public string Description
{
get { return description; }
set { description = value; }
}
[Property]
public int Size
{
get { return size; }
set { size = value; }
}
[HasAndBelongsToMany(typeof(Book),
Table = "BookCourse", ColumnKey = "course_id", ColumnRef = "book_id", Inverse = true)]
public IList Books
{
get { return books; }
set { books = value; }
}
}
[ActiveRecord]
public class Book : ActiveRecordValidationBase<Book>
{
private int? id;
private string title;
private string edition;
private string isbn;
private bool is_available_for_order;
//relations
private IList authors = new ArrayList();
private IList bookordercount = new ArrayList();
private IList courses = new ArrayList();
private Inventory inventory;
public override string ToString()
{
return FormattedName;
}
public string FormattedName
{
//*
get {
string str;
if (Edition == null || Edition == "")
str = Title;
else
str = string.Format("{0} ({1})", Title, Edition);
if (Authors.Count != 0)
{
return string.Format("{0} by {1}", str, FormattedAuthors);
}
else
{
return str;
}
}
/*/
get
{
return Title;
}
//*/
}
public string FormattedAuthors
{
get
{
if (Authors.Count == 0) return "";
StringBuilder sb = new StringBuilder();
int i = 0, end = Authors.Count;
foreach (Author a in Authors)
{
i++;
sb.Append(a.FormattedName);
if (i != end) sb.Append("; ");
}
return sb.ToString();
}
}
[PrimaryKey]
public int? Id
{
get { return id; }
set { id = value; }
}
[Property, ValidateNonEmpty]
public string Title
{
get { return title; }
set { title = value; }
}
[Property]
public string Edition
{
get { return edition; }
set { edition = value; }
}
[Property, ValidateNonEmpty]
public string Isbn
{
get { return isbn; }
set { isbn = value; }
}
[Property]
public bool IsAvailableForOrder
{
get { return is_available_for_order; }
set { is_available_for_order = value; }
}
//relations
[HasAndBelongsToMany(typeof(Author),
Table = "BookAuthor", ColumnKey = "book_id", ColumnRef = "author_id")]
public IList Authors
{
get { return authors; }
set { authors = value; }
}
[HasMany(typeof(BookOrderCount), Table = "BookOrderCounts", ColumnKey = "BookId")]
public IList BookOrderCount
{
get { return bookordercount; }
set { bookordercount = value; }
}
[HasAndBelongsToMany(typeof(Course),
Table = "BookCourse", ColumnKey = "book_id", ColumnRef = "course_id")]
public IList Courses
{
get { return courses; }
set { courses = value; }
}
[OneToOne]
public Inventory Inventory
{
get { return inventory; }
set { inventory = value; }
}
}
Make sure you put the Inverse = true where you want it. From the Castle AR docs,
It is wise to choose one side of the
relation as the owner. The other side,
the non-writable, need to use
Inverse=true.
Put the Inverse = true on the other side of the relationship, like this:
[HasAndBelongsToMany(typeof(Book),
Table = "BookCourse", ColumnKey = "course_id", ColumnRef = "book_id")]
public IList<Book> Books
[HasAndBelongsToMany(typeof(Course),
Table = "BookCourse", ColumnKey = "book_id", ColumnRef = "course_id", Inverse = true)]
public IList<Course> Courses
You also have to add attributes to the top of both classes - at the moment they don't know what tables they're mapped to. Currently you have this:
public class Course : ActiveRecordBase<Course>
Add this (where "course" is the name of your Course table):
[ActiveRecord("course")]
public class Course : ActiveRecordBase<Course>