FileSystemWatcher losing files - c#

I'm new the c# and am writing a program that will monitor a folder for .xml files using fileSystemWatcher being called from a method called folderWatch . The .xml files contain an email address and a path to a image which once read will be emailed. The code I have works fine if I add only a few xml's at a time however when I trying to dump a large number into the folder fileSystemWatcher is not processing all of them. Please help point me in the right direction.
private System.IO.FileSystemWatcher m_Watcher;
public string folderMonitorPath = Properties.Settings.Default.monitorFolder;
public void folderWatch()
{
if(folderMonitorPath != "")
{
m_Watcher = new System.IO.FileSystemWatcher();
m_Watcher.Filter = "*.xml*";
m_Watcher.Path = folderMonitorPath;
m_Watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
m_Watcher.Created += new FileSystemEventHandler(OnChanged);
m_Watcher.EnableRaisingEvents = true;
}
}
public void OnChanged(object sender, FileSystemEventArgs e)
{
displayText("File Added " + e.FullPath);
xmlRead(e.FullPath);
}
read xml
public void xmlRead(string path)
{
XDocument document = XDocument.Load(path);
var photo_information = from r in document.Descendants("photo_information")
select new
{
user_data = r.Element("user_data").Value,
photos = r.Element("photos").Element("photo").Value,
};
foreach (var r in photo_information)
{
if (r.user_data != "")
{
var attachmentFilename = folderMonitorPath + #"\" + r.photos;
displayText("new user data " + r.user_data);
displayText("attemting to send mail");
sendemail(r.user_data, attachmentFilename);
}
else
{
displayText("no user data moving to next file");
}
}
send mail
public void sendemail(string email, string attachmentFilename)
{
//myTimer.Stop();
MailMessage mail = new MailMessage();
SmtpClient SmtpServer = new SmtpClient(smtpClient);
mail.From = new MailAddress(mailFrom);
mail.To.Add(email);
mail.Subject = "test";
mail.Body = "text";
SmtpServer.Port = smtpPort;
SmtpServer.Credentials = new System.Net.NetworkCredential("username", "password");
SmtpServer.EnableSsl = true;
// SmtpServer.UseDefaultCredentials = true;
if (attachmentFilename != null)
{
Attachment attachment = new Attachment(attachmentFilename, MediaTypeNames.Application.Octet);
ContentDisposition disposition = attachment.ContentDisposition;
disposition.CreationDate = File.GetCreationTime(attachmentFilename);
disposition.ModificationDate = File.GetLastWriteTime(attachmentFilename);
disposition.ReadDate = File.GetLastAccessTime(attachmentFilename);
disposition.FileName = Path.GetFileName(attachmentFilename);
disposition.Size = new FileInfo(attachmentFilename).Length;
disposition.DispositionType = DispositionTypeNames.Attachment;
mail.Attachments.Add(attachment);
}
try
{
SmtpServer.Send(mail);
displayText("mail sent");
}
catch (Exception ex)
{
displayText(ex.Message);
}
}

First, FileSystemWatcher has internal limited buffer to store pending notifications. As per documentation:
The system notifies the component of file changes, and it stores those
changes in a buffer the component creates and passes to the APIs. Each
event can use up to 16 bytes of memory, not including the file name.
If there are many changes in a short time, the buffer can overflow.
This causes the component to lose track of changes in the directory
You can increase that buffer by setting InternalBufferSize to 64 * 1024 (64KB, max allowed value).
Next (and maybe even more important) is how this buffer is cleared. Your OnChanged handler is called and only when it is finished - notification is removed from that buffer. That means if you do a lot of work in a handler - buffer has much higher chance of being overflowed. To avoid this - do at little work as possible in OnChanged handler and do all heavy work in separate thread, for example (not production ready code, just for illustation purposes):
var queue = new BlockingCollection<string>(new ConcurrentQueue<string>());
new Thread(() => {
foreach (var item in queue.GetConsumingEnumerable()) {
// do heavy stuff with item
}
}) {
IsBackground = true
}.Start();
var w = new FileSystemWatcher();
// other stuff
w.Changed += (sender, args) =>
{
// takes no time, so overflow chance is drastically reduced
queue.Add(args.FullPath);
};
You are also not subscribed to the Error event of FileSystemWatcher so you have no idea when (and if) something goes wrong.

FSW's documentation warns that if event processing takes too long, some events may be lost. That's why it's always used with a queue and/or background processing.
One option is to use Task.Run to perform processing in the background :
public void OnChanged(object sender, FileSystemEventArgs e)
{
_logger.Info("File Added " + e.FullPath);
Task.Run(()=>xmlRead(e.FullPath));
}
Notice that I use logging instead of whatever displayText does. You can't access the UI thread from another thread. If you want to log progress, use a logging library.
You can also use the IProgress< T> interface to report progress of a long running job, or anything else that you want to publish through it. The Progress< T> implementation takes care to marshal the progress object to it parent thread, typically the UI thread.
An even better solution is to use ActionBlock< T>. An ActionBlock has an input buffer that can queue incoming messages and a DOP setting that allows you to specify how many operations can be performed concurrently. The default is 1 :
ActionBlock<string> _mailerBlock;
public void Init()
{
var options=new ExecutionDataflowBlockOptions {
MaxDegreeOfParallelism = 5
};
_mailerBlock = new ActionBlock<string>(path=>xlmRead(path),options);
}
public void OnChanged(object sender, FileSystemEventArgs e)
{
_logger.Info("File Added " + e.FullPath);
_mailerBlock.Post(e.FullPath);
}
Better yet, you can create differnt blocks for reading and emailing, and connect them in a pipeline. In this case the file reader generates a lot of emails, which means a TransformManyBlock is needed :
class EmailInfo
{
public string Data{get;set;}
public string Attachement{get;set;}
}
var readerBlock = new TransformManyBlock<string,EmailInfo>(path=>infosFromXml(path));
var mailBlock = new ActionBlock<EmailInfo>(info=>sendMailFromInfo(info));
readerBlock.LinkTo(mailBlock,new DataflowLinkOptions{PropagateCompletion=true});
The xmlRead method should be changed into an iterator
public IEnumerable<EmailInfo> infosFromXml(string path)
{
// Same as before ...
foreach (var r in photo_information)
{
if (r.user_data != "")
{
...
yield return new EmailInfo{
Data=r.user_data,
Attachment=attachmentFilename};
}
...
}
}
And sendmail to :
public void sendMailFromInfo(EmailInfo info)
{
string email=info.Data;
string attachmentFilename=info.Attachment;
}
When you want to terminate the pipeline you call Complete() on the head block and await for the tail's completion. This ensures that all remaining files will be processed :
readerBlock.Complete();
await mailerBlock.Completion;

I learnt the hard way that if you must use a reliable file monitor, use USN Journals.
https://msdn.microsoft.com/en-us/library/windows/desktop/aa363798(v=vs.85).aspx
Here is a way you could access it .NET if you have sufficient privileges: https://stackoverflow.com/a/31931109/612717
You could also implement it manually yourself with timer polling using the flie Length + LastModifiedDate.

Related

How to make a IHostingService to send emails on order confirm?

I have a c# WebApi project in which the users can make orders in a website, each order after payment complete will execute a function called ConfirmOrder which will update the order status from STB to COMPLETED.
In the following function that looks like this:
public static void ConfirmOrder(string piva, string orderID, double importo = 0, string transazione = "", string paymentID = "", string tipo = "MENU")
{
string connectionString = getConnectionString(piva);
using var connection = new MySqlConnection(connectionString);
string query_menu = "QUERY";
string query_pagamenti = "QUERY";
using var cmd = new MySqlCommand(query_pagamenti, connection);
connection.Open();
cmd.Parameters.AddWithValue("#tipo", tipo.ToUpper());
cmd.Parameters.AddWithValue("#importo", importo);
cmd.Parameters.AddWithValue("#transazione", transazione);
cmd.Parameters.AddWithValue("#dataOra", DateTime.Now);
cmd.Parameters.AddWithValue("#orderID", orderID);
cmd.Parameters.AddWithValue("#paymentID", paymentID);
cmd.Prepare();
cmd.ExecuteNonQuery();
cmd.CommandText = query_menu;
cmd.ExecuteNonQuery();
if (!tipo.Equals("MENU"))
{
EmailHelper.SendRiepilogo(piva, int.Parse(orderID)); // SENDING SUMMARY MAIL
}
}
I'm calling another function SendRiepilogo which sends a summary to the user and the shop, but in this case i can't wait for that function response but it have to be executed for it's own without stucking ConfirmOrder callback.. so i can't wait for SendRiepilogo to be executed, at this point i've read about IHostingService, but i can't figure out on how i could migrate my SendRiepilogo to a IHostingService and run it from ConfirmOrder...
My SendRiepilogo looks like this:
public static async void SendRiepilogo(string piva, int idOrdine)
{
var order = GetOrdine(piva, idOrdine);
if (order == null)
{
return;
}
try
{
var negozio = getNegozio(order.idNegozio);
var from = new MailAddress("ordini#visualorder.it", "VisualOrder");
var to = new MailAddress(order.cliente.FirstOrDefault().email);
using MemoryStream ms = new MemoryStream();
QRCodeGenerator qrGenerator = new QRCodeGenerator();
QRCodeData qrCodeData = qrGenerator.CreateQrCode("vo/" + idOrdine, QRCodeGenerator.ECCLevel.Q);
Base64QRCode qrCode = new Base64QRCode(qrCodeData);
byte[] byteQr = Convert.FromBase64String(qrCode.GetGraphic(20));
MemoryStream streamQr = new MemoryStream(byteQr);
var qrImage = new LinkedResource(streamQr, MediaTypeNames.Image.Jpeg)
{
ContentId = "qrImage"
};
string nome = order.cliente.FirstOrDefault().nome;
var orderEmail = new { idOrdine, order, nome, negozio };
byte[] byteLogo = Convert.FromBase64String(System.Text.Encoding.UTF8.GetString(negozio.logo));
MemoryStream streamLogo = new MemoryStream(byteLogo);
var logoImage = new LinkedResource(streamLogo, MediaTypeNames.Image.Jpeg)
{
ContentId = "logoImage"
};
string template = File.ReadAllText("Views/Emails/EmailRiepilogo.cshtml");
var htmlBody = Engine.Razor.RunCompile(template, "riepilogo", null, orderEmail);
AlternateView alternateView = AlternateView.CreateAlternateViewFromString(htmlBody, null, MediaTypeNames.Text.Html);
alternateView.LinkedResources.Add(qrImage);
alternateView.LinkedResources.Add(logoImage);
var message = new MailMessage(from, to)
{
Subject = "Riepilogo ordine",
Body = htmlBody
};
message.IsBodyHtml = true;
message.AlternateViews.Add(alternateView);
using var smtp = new SmtpClient("smtps.aruba.it", 587)
{
EnableSsl = true,
Credentials = new NetworkCredential("XXX", "XXX")
};
await smtp.SendMailAsync(message); // sending email to user
await smtp.SendMailAsync(MessageNegozio(order, idOrdine, negozio)); // sending email to shop
}
catch (Exception e)
{
return;
}
ConfirmEmail(piva, idOrdine); // setting "EMAIL SENT" flag in DB to true
return;
}
A background (hosted) service is a completely different service, using its own thread to do its job. You can't have your controller "run" something on that service, you have to tell it what to do, and have it do it.
The Background tasks with hosted services section in the docs shows two different ways a long running background service can work :
A timed service can run each time a timer fires and do a periodic job, as long as the application is running
A queued service waits for messages in a queue and performs a job when a message arrives
Sending an email fits into the second case. You could use the documentation example almost as-is. You can create an IBackgroundTaskQueue interface that clients like your controller can use to submit jobs to run in the background:
public interface IBackgroundTaskQueue
{
void QueueBackgroundWorkItem(Func<CancellationToken, Task> workItem);
Task<Func<CancellationToken, Task>> DequeueAsync(
CancellationToken cancellationToken);
}
This interface can be added as a dependency in your container's constructor.
Assuming the injected service is called myJobQueue, the controller can enqueue a job to run in the background with :
IBackgroundTaskQueue _myJobQueue
public MyController(IBackgroundTaskQueue myJobQueue)
{
_myJobQueue=myJobQueue;
}
public void ConfirmOrder(...)
{
...
if (!tipo.Equals("MENU"))
{
var ordId=int.Parse(orderID);
_myJobQueue.QueueBackgroundWorkItem(ct=>EmailHelper.SendRiepilogoAsync(piva,ordId ));
}
async void should only be used for asynchronous event handlers. That's not what SendRiepilogo is. async void methods can't be awaited, they are essentially fire-and-forget methods that may never run, as the application doesn't know it has to await them. The correct syntax should be :
public static async Task SendRiepilogoAsync(string piva, int idOrdine)
{
...
}
The rest of the documentation example can be used as-is.
Simplifying the service
Instead of a generic queued service that runs any available job, you could create a queue that accepts specific message classes only, only an address and order ID, and have the service do the job of retrieving any data and sending the email. Essentially, SendRiepilogoAsync becomes part of the background service. This allows creating services that could eg batch emails, send several emails concurrently, apply throttling etc.
This would allow reusing expensive resources or perform expensive operations just once, eg create the SmptClient and authenticate before starting to process queue messages

Why sometimes when watching a file/directory for changes it's not changing the flag to true?

In the constructor i'm calling WatchDirectory method:
private void WatchDirectory()
{
FileSystemWatcher watcher = new FileSystemWatcher();
watcher.Path = userVideosDirectory;
watcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.Size;
watcher.Filter = "*.mp4";
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.EnableRaisingEvents = true;
}
Then the event OnChanged:
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
var info = new FileInfo(e.FullPath);
fileforupload = info.FullName;
if (e.ChangeType == WatcherChangeTypes.Changed)
{
var theSize = info.Length;
label2.BeginInvoke((Action)(() =>
{
label2.Text = theSize.ToString();
}));
}
dirchanged = true;
}
catch (Exception ee)
{
string err = ee.ToString();
}
}
Then i'm using a while loop to check when dirchange flag is true:
WatchDirectory();
while (dirchanged == false)
{
if (dirchanged == true)
{
Youtube_Uploader youtubeupload = new
Youtube_Uploader(fileforupload);
break;
}
}
The problem is that sometimes it's never changes the dirchanged to true on the OnChanged event. Not sure why. It seems to fire the OnChanged event but sometimes it doesn't execute the dirchanged = true;
Therefore inside the while loop dirchanged flag remains false all the time.
I added now a new method i called it IsFileLocked:
protected virtual bool IsFileLocked(FileInfo file)
{
FileStream stream = null;
try
{
stream = file.Open(FileMode.Open, FileAccess.ReadWrite, FileShare.None);
}
catch (IOException)
{
return true;
}
finally
{
if (stream != null)
stream.Close();
}
return false;
}
And i use this in the event OnChanged:
private void OnChanged(object source, FileSystemEventArgs e)
{
try
{
var info = new FileInfo(e.FullPath);
fileforupload = info.FullName;
IsFileLocked(info);
if (e.ChangeType == WatcherChangeTypes.Changed)
{
var theSize = info.Length;
label2.BeginInvoke((Action)(() =>
{
label2.Text = theSize.ToString();
}));
}
dirchanged = true;
}
catch (Exception ee)
{
string err = ee.ToString();
}
}
And in the method IsFileLocked i'm getting exception:
The process cannot access the file 'C:\Users\bout0_000\Videos\My Great Game - My Great Capture - 2015-08-10 14-22-52.mp4' because it is being used by another process.
I'm using external program that create the file and since the program still working on creating the file the watcher can't get to it.
So i have a confilct here from one side i want to know to watch when the file is ready finished created but on the other side i can't know since the external program still working on it.
So how can i find out when the external program finished working on the file and the file is ready ?
This is the whole part of the code of the while:
if (request.QueryString[0] == "stop")
{
dirchanged = false;
StartRecrod();
result = "Recording stopped and preparing the file to be shared on youtube";
WatchDirectory();
while (dirchanged == false)
{
if (dirchanged == true)
{
string ttttt = "ok";
break;
}
}
}
I added a string ttttt just for testing.
Sometimes it's getting to the string ttttt when using a break point and sometimes not.
In my program when i touch my android screen it send command to the pc web server and it's getting here but someting is wrong with the while loop and the flag dirchanged sometimes it does enter the while and the IF and does the string ttttt and sometimes it dosen't.
This is what i did now with the await:
TaskCompletionSource<bool> sy;
public async void SendResponse(HttpListenerRequest request)
{
string result = "";
string key = request.QueryString.GetKey(0);
if (key == "cmd")
{
if (request.QueryString[0] == "nothing")
{
return "Connection Success";
}
if (request.QueryString[0] == "start")
{
StartRecrod();
result = "Recording started";
}
if (request.QueryString[0] == "stop")
{
dirchanged = false;
StartRecrod();
result = "Recording stopped and preparing the file to be shared on youtube";
sy = new TaskCompletionSource<bool>();
WatchDirectory();
await sy.Task;
Youtube_Uploader youtubeupload = new Youtube_Uploader(fileforupload);
}
}
else
{
result = "Nothing have been done";
}
if (Youtube_Uploader.fileuploadedsuccess != null && Youtube_Uploader.fileuploadedsuccess != "")
{
result = Youtube_Uploader.fileuploadedsuccess;
}
return result;
}
But some problems.
First i'm getting errors over all the returns.
Error 2 Since 'Automatic_Record.Form1.SendResponse(System.Net.HttpListenerRequest)' returns void, a return keyword must not be followed by an object expression
And error when init my web server:
WebServer ws = new WebServer(SendResponse, "http://+:8098/");
On the SendResponse i'm getting:
Error 1 'void Automatic_Record.Form1.SendResponse(System.Net.HttpListenerRequest)' has the wrong return type
This errors happen now when changed the method to async.
This is my WebServer method that i get error when init it since it should get something else then async:
public WebServer(Func<HttpListenerRequest, string> method, params string[] prefixes)
: this(prefixes, method) { }
public void Run()
{
ThreadPool.QueueUserWorkItem((o) =>
{
Console.WriteLine("Webserver running...");
try
{
while (_listener.IsListening)
{
ThreadPool.QueueUserWorkItem((c) =>
{
var ctx = c as HttpListenerContext;
try
{
string rstr = _responderMethod(ctx.Request);
System.Diagnostics.Trace.Write(ctx.Request.QueryString);
//ctx.Request.QueryString
byte[] buf = Encoding.UTF8.GetBytes(rstr);
ctx.Response.ContentLength64 = buf.Length;
ctx.Response.OutputStream.Write(buf, 0, buf.Length);
System.Data.SqlClient.SqlConnectionStringBuilder builder = new System.Data.SqlClient.SqlConnectionStringBuilder();
}
catch { } // suppress any exceptions
finally
{
// always close the stream
ctx.Response.OutputStream.Close();
}
}, _listener.GetContext());
}
}
catch { } // suppress any exceptions
});
}
This code is horribly broken. Yes, dirchanged is always false inside the while loop, because if it becomes true you won't be in the while loop any longer.
In addition, your code blocks events from occurring, which may block the file watcher event itself, and also is not optimization safe. Use proper synchronization, here's an example:
TaskCompletionSource<bool> sy;
private void OnChanged(object source, FileSystemEventArgs e)
{
sy.SetResult(true);
}
and wait with
sy = new TaskCompletionSource<bool>();
WatchDirectory();
await sy.Task; // or sy.Task.Wait()
(You'll need to use the async keyword on the method containing that code).
This fixes all the problems you had before -- it doesn't burn CPU cycles, it continues processing Windows messages, and it won't break if the compiler chooses to cache variables in registers.
dirchanged could be getting set to true just after evaluating the inner if block. Then, next loop it breaks out without ever running your uploader.
So you have two main questions?
1.) Why is dirchanged not being set to true?
and the apparent cause...
2.) How do you use FileSystemWatcher to only act on a file that's available for edit?
FileSystemWatcher is known for being a little touchy, and I agree with your diagnosis that file access is probably the culprit. An unpredictable file access error is exactly what I would expected from a FileSystemWatcher trying to do something with a file that was just modified. Can you edit the code that's creating the file? If so, one method I've used with FileSystemWatcher is to have it only watch for file creation of a fictitious file type such as ".fsw". The program creating the file will then rename it to ".fsw" whenever it is done editing it, that way the FileSystemWatcher only gets called when it has a file available to act upon, and it can then rename the file to it's actual type. Also, if you can edit the creation code, make sure that you are doing everything you can to release the file from there. I've seen this behavior before because I forgot to close a TextWriter.
Also, I would move the line
dirchanged = true;
Outside of the try statement. Why have it in there since it definitely wont throw an error? Also, your catch statement isn't really doing error handling. Any error in your try statement and you get ejected before reaching the dirchanged = true line without being alerted that this is what happened. Have you tested your delegate code on its own? Is there a need to have the if statement for type = changed right there? If you're troubleshooting, I would consider limiting your try statement content or moving it to after the while loop as much as possible.
Also, wouldn't this be a lot more simple for your while statement?
while (dirchanged == false){}
Youtube_Uploader youtubeupload = new Youtube_Uploader(fileforupload);
It's not the most elegant solution, but one work around is to simply wait if you know the program creating/editing the file is going to close it very soon...
while (dirchanged == false){}
System.Threading.Thread.Sleep(1000);
Youtube_Uploader youtubeupload = new Youtube_Uploader(fileforupload);
EDIT: Better yet, rather than a while statement use Ben Voigt's suggestion of a TaskCompletionSource. You'll still have to deal with the file being locked but you should be able to do that after the "task" has been flagged as completed.

Getting the C# BackgroundWorker process to invoke Pings

Read through most (all?) of the answered questions regarding the C# BackgroundWorker but none seemed to apply to this situation. If I missed one, please point me in that direction!
Anyway, I having troubles getting the Ping process to run as a background process. I made a simple form application to send pings and report back. That worked fine but it would only results results to the user after the pings were complete -- thus the need to a background process. I am somewhat new to C# and was unfamiliar with the particulars of BackgroundWorker. However found a helpful walkthrough from Microsoft here: http://msdn.microsoft.com/en-us/library/ywkkz4s1.aspx
I am now attempting to get the same process to apply to a System.Net.NetworkInformation object instead of a System.IO.StreamReader object. I think I am really close (read: I can get the app to build and run) but I consistently get an error at runtime (see below).
This is the Microsoft code for their sample app. It works like a champ:
The method in MainForm.cs that calls the Words.cs class referenced in the walkthrough
void backgroundWorker1DoWork(object sender, DoWorkEventArgs e)
{
System.ComponentModel.BackgroundWorker worker;
worker = (System.ComponentModel.BackgroundWorker)sender;
Words WC = (Words)e.Argument;
WC.CountWords(worker, e);
}
The relevant method in the 'Words.cs' class
public void CountWords(
System.ComponentModel.BackgroundWorker worker,
System.ComponentModel.DoWorkEventArgs e)
{
// Initialize the variables.
CurrentState state = new CurrentState();
string line = "";
int elapsedTime = 20;
DateTime lastReportDateTime = DateTime.Now;
if (CompareString == null ||
CompareString == System.String.Empty)
{
throw new Exception("CompareString not specified.");
}
// Open a new stream.
using (System.IO.StreamReader myStream = new System.IO.StreamReader(SourceFile))
{
// Process lines while there are lines remaining in the file.
while (!myStream.EndOfStream)
{
if (worker.CancellationPending)
{
e.Cancel = true;
break;
}
else
{
line = myStream.ReadLine();
WordCount += CountInString(line, CompareString);
LinesCounted += 1;
// Raise an event so the form can monitor progress.
int compare = DateTime.Compare(
DateTime.Now, lastReportDateTime.AddMilliseconds(elapsedTime));
if (compare > 0)
{
state.LinesCounted = LinesCounted;
state.WordsMatched = WordCount;
worker.ReportProgress(0, state);
lastReportDateTime = DateTime.Now;
}
}
// Uncomment for testing.
System.Threading.Thread.Sleep(5);
}
// Report the final count values.
state.LinesCounted = LinesCounted;
state.WordsMatched = WordCount;
worker.ReportProgress(0, state);
}
}
When I try a similar process (sending a Ping instead of a reading a file) I get this error:
Error: Object reference not set to an instance of an object.
Details: System.Collections.ListDictionaryInternal //This is defined in the MyApp namespace as: using System.Collections
Source: MyApp
StackTrack: at MyApp.MainForm.Bw01DoWork(Object sender, DoWorkEventArgs e) in
[path]\MainForm.cs:line 152
at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
Target: Void Bw01DoWork(System.Object, System.ComponentModel.DoWorkEventArgs)
Here is my method. Line 152 referenced in the error is the very last line of the last method in MainForm.cs (the var names are different, but you get the idea):
void Bw01DoWork(object sender, DoWorkEventArgs e)
{
System.ComponentModel.BackgroundWorker worker;
worker = (System.ComponentModel.BackgroundWorker)sender;
PTResults PR = (PTResults)e.Argument;
PR.SendPings(worker, e); // Line 152
}
And the relevant portion of the PTResults.cs class:
using (Ping newPing = new Ping())
{
PingReply reply = newPing.Send([Target Site],[Timeout]);
if(reply.Status == IPStatus.Success)
{
state.PingOK = true;
}
else if(reply.Status == IPStatus.TimedOut)
{
state.PingOK = false;
state.PingUpdateState = " Timed Out";
}
else if(reply.Status != IPStatus.Success)
{
state.PingOK = false;
state.PingUpdateState = " FAILED";
}
else
{
state.PingOK = false;
state.PingUpdateState = " UNKNOWN";
}
worker.ReportProgress(0, state.PingOK);
}
I am thinking the System.Net.NetworkInformation.Ping component cannot be invoked the same way System.IO.StreamReader is. Thoughts?
I doubt it makes a difference but FWIW I am coding in SharpDevelop on a Windows 8.1 system.
Take a look at the Ping SendAsync, you may be able to eliminate most of your code - just call PingAsync, and handle the result being sure to dispatch it to the UI thread and then re-queue another call.
http://msdn.microsoft.com/en-us/library/ms144961(v=vs.110).aspx

How to coordinate 3 threads executing (UI done with DevExpress)

Here is my problem:
I have a Wcf service on a server that has two methods:
Synchronize() and GetExecutionState().
I also have a client that is to call those operations.
The Synchronize() executes lots of things and in several steps so at each step i update a local (inside the wcf) variable and i publish this variable via the GetExecutionState() operation The operation can fail, can take eons to execute and so on.
So, when i consume this service on the client, say on somebutton_click() event,
what i want to happen is this:
show infinite progressbar (main thread, UI);
start a thread to run Synchronize();
start another thread to keep reading GetExecutionState() every x minutes and in the event of a connection failure (which is the main reason i need this last thread) cancel the whole thing.
I dont know lot about threading, but so far i have implemented 1 and 2. Can someone help me with 3?
I am using devExpress and here is my relevant code.
SERVER PART:
public class SyncServerService :ISyncServer {
protected CsNo Node;
protected SyncState State;
public SyncServerService() {
State = SyncState.None;
Node = null;
}
public SyncState OperationState() {
return State;
}
public void PutComputerName(string value) {
var man = new CsNoManager();
Node = man.GetByMachineName(value);
}
public bool CanSync() {
var man = new ViewSyncLogManager();
var log = man.GetByMachineName(Node.MachineName);
return !log[0].IsInSync;
}
public CommandExecutionResponse Synchronize() {
CommandExecutionResponse res = null;
var logManager = new CsLogSyncManager();
var log = logManager.GetByNode(Node.IDNo);
State=SyncState.Syncing;
//step 1
State = SyncState.State2;
//...step n
State = SyncState.SomeOtherState;
//somewhere along the path create the res object
return res;
}
}
I read somewhere that with WCF, i can call operations both sync and async, so i dont think i have to mess with the server part regarding my requirements.
Client part:
On the button click that starts the process:
private void cmdSync_Click(object sender, EventArgs e) {
pgbSync.Properties.Stopped = false;
backgroundWorker1.RunWorkerAsync();
}
pgbSync is of type MarqueeProgressBar, a DevExpress progressbar that has infinite loop
backgroundWorker1 is of type System.ComponentModel.BackgroundWorker...supposedly runs tasks on the background.
It's start and finish methods are:
START:
private void StartSync(object sender, DoWorkEventArgs e) {
try {
//setting up wcf link properties
var manager = new CsConfiguracaoManager();
var address = manager.SyncAppServiceAddress();
var binding = new NetTcpBinding {
Security = new NetTcpSecurity() { Mode = SecurityMode.None },
CloseTimeout = new TimeSpan(0, 0, 30, 0, 0),
OpenTimeout = new TimeSpan(0, 0, 30, 0, 0),
ReceiveTimeout = new TimeSpan(0, 0, 30, 0, 0),
SendTimeout = new TimeSpan(0, 0, 30, 0, 0)
};
var factory = new ChannelFactory<ISyncServer>(binding, new EndpointAddress(address));
var proxy = factory.CreateChannel();
proxy.PutComputerName(PcName);
//checking if i can sync first
if (proxy.CanSync() == true) {
ExecutionResponse = proxy.Sync();
}
else {
//set up messages to show errors
}
}
catch (DataException dataErr) {
//set up appropriate messages
}
catch (EndpointNotFoundException err) {
//set up appropriate messages
}
catch (Exception masterErr) {
//set up appropriate messages
}
}
FINISH:
private void FinishSync(object sender, RunWorkerCompletedEventArgs e) {
pgbSync.Properties.Stopped = true;
//process ExecutionResponse object from FinishSync
}
This all runs, but if i disconnect the network after the process has started (we are anticipating lots of communication issues) the process will only throw an exception after the 30 minutes set in the service have passed.
Thats why i want to introduce a 3rd step where i check every x minutes for the output of OperationState.
If i cannot read it, i abort the operation, if it has a null or err state i also stop.
Any ideas?
I am note sure if you need a 3rd thread for this.
Have you tried System.Timers.Timer to have an event generated every x seconds and doing your checks?
If that event does not occur you can go with a BackgroundWorker which will have a loop with Thread.Sleep(250) and cancelation checks.

C# FileSystemWatcher WaitForChanged Method only detects one file change

I got a problem similar to this one: FileSystemWatcher - only the change event once firing once?
But since that thread is two years old and my code is a bit different, I decided to open a new question.
Well, here's my code:
while (true)
{
FileSystemWatcher fw = new FileSystemWatcher();
fw.Path = #"Z:\";
fw.Filter = "*.ini";
fw.WaitForChanged(WatcherChangeTypes.All);
Console.WriteLine("File changed, starting script...");
//if cleanup
try
{
if (File.ReadAllLines(#"Z:\file.ini")[2] == "cleanup")
{
Console.WriteLine("Cleaning up...");
Process c = new Process();
c.StartInfo.FileName = System.Environment.GetFolderPath(Environment.SpecialFolder.Desktop).Trim('\\') + #"\clean.exe";
c.StartInfo.WorkingDirectory = System.Environment.SpecialFolder.DesktopDirectory.ToString();
c.Start();
c.WaitForExit();
Console.WriteLine("Done with cleaning up, now starting script...");
}
}
catch
{
Console.WriteLine("No cleanup parameter found.");
}
Process p = new Process();
p.StartInfo.FileName = System.Environment.GetFolderPath(Environment.SpecialFolder.Desktop).Trim('\\') + #"\go.exe";
p.StartInfo.WorkingDirectory = System.Environment.SpecialFolder.DesktopDirectory.ToString();
p.Start();
Console.WriteLine("Script running...");
p.WaitForExit();
fw = null;
Console.WriteLine("Done. Waiting for next filechange...");
}
Problem: This program should detect a file change in the file "Z:\file.ini". If it has changed, a script should be fired. When the script is done, the programm should return to the start and start watching for changes, again (that's why I used the while-loop).
Well, the first change is detected and everything seems to be working just fine, but any changes AFTER the first one are not going to be detected. I tried to set the FileSystemWatcher Object to null, as you can see, but it didn't help.
So, I hope for good answers. Thanks.
I would change your design so you don't rely on the FileSystemWatcher for any changes. Instead poll the directory or the file that your watching for any changes. You can then use the FileSystemWatcher in conjunction with this to wake it up as soon as possible if we know there are changes. This way, if you miss an event, you'd still recover from it based on your poll time-out.
e.g.
static void Main(string[] args)
{
FileSystemWatcher watcher = new FileSystemWatcher(#"f:\");
ManualResetEvent workToDo = new ManualResetEvent(false);
watcher.NotifyFilter = NotifyFilters.LastWrite;
watcher.Changed += (source, e) => { workToDo.Set(); };
watcher.Created += (source, e) => { workToDo.Set(); };
// begin watching
watcher.EnableRaisingEvents = true;
while (true)
{
if (workToDo.WaitOne())
{
workToDo.Reset();
Console.WriteLine("Woken up, something has changed.");
}
else
Console.WriteLine("Timed-out, check if there is any file changed anyway, in case we missed a signal");
foreach (var file in Directory.EnumerateFiles(#"f:\"))
Console.WriteLine("Do your work here");
}
}

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