i have one form which is doing some long process on form load event,
So i want to show One Gif image "Please Wait" during form load event.
below is code.
private void frmWaitShow()
{
try
{
frmWaitwithstatus objWait = new frmWaitwithstatus();// this form has Gif Image for Processing
objWait.lblStatus.Text = "Processing Request, Please wait...";
objWait.ShowDialog();
}
catch (Exception ex)
{
Logger.SystemException(ex);
Logger.FTSError(" ERROR :" + ex.Message + "frmTest || frmWaitShow");
}
}
Thread oThread;
private void frmTest_Load(object sender, EventArgs e)
{
try
{
oThread = new Thread(new ThreadStart(frmWaitShow));
oThread.Start();
//Functions for Connection with devices
if (LoadDatafromDB() == false) return;
if (ElectTestLoad() == false) return;
if (PowerOnSelfTest() == false) { return; }
InitiControlsElectTest();
SetSystemMode(SystemMode.ElectricalMode);
oThread.Abort();
}
catch (Exception ex)
{
oThread.Abort();
Logger.SystemException(ex);
}
}
after Thread.start() my debugger go one one step in each thread main and one i created but after it go to below line.
frmWaitwithstatus.cs constructor first line
public frmWaitwithstatus()
it stop execute my Thread and execute all function of main thread once Main Thread execution complete after then only it start execute my thread (which is Gif processing image).
Using the async/await pattern will made this an easy task and every form will work on UI thread:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private async void Form1_Load(object sender, EventArgs e)
{
// async show loading form dialog
var loadingForm = new LoadingForm();
var loadingDialogTask = this.InvokeAsync(loadingForm.ShowDialog);
// async loading data
var data = await LoadDataAsync();
listBox1.DataSource = data;
loadingForm.Close();
await loadingDialogTask;
}
private async Task<ICollection<string>> LoadDataAsync()
{
// fake work load
await Task.Delay(4000).ConfigureAwait(false);
return Enumerable.Range(1,20000).Select(e => e.ToString()).ToList();
}
}
Needed async extension for the controls:
public static class ControlAsyncExtensions
{
public static Task InvokeAsync(this Control control, Action action)
{
var tcs = new TaskCompletionSource<bool>();
control.BeginInvoke(new Action(() =>
{
try
{
action();
tcs.SetResult(true);
}
catch (Exception ex)
{
tcs.SetException(ex);
}
}
));
return tcs.Task;
}
public static Task<T> InvokeAsync<T>(this Control control, Func<T> action)
{
var tcs = new TaskCompletionSource<T>();
control.BeginInvoke(new Action(() =>
{
try
{
tcs.SetResult(action());
}
catch (Exception ex)
{
tcs.SetException(ex);
}
}
));
return tcs.Task;
}
}
Related
I have a class SimpleTask which looks like this:
public class SimpleTask<T>
{
private readonly Action<Exception> _errorAction;
private readonly Func<T> _produce;
private readonly Action<T> _then;
public SimpleTask(Func<T> produce, Action<T> then, Action<Exception> errorAction)
{
_then = then ?? throw new ArgumentNullException(nameof(then));
_errorAction = errorAction ?? throw new ArgumentNullException(nameof(errorAction));
_produce = produce ?? throw new ArgumentNullException(nameof(produce));
}
public void Run()
{
using (var backgroundWorker = new BackgroundWorker())
{
var item = default(T);
backgroundWorker.DoWork += (_, e) => item = _produce();
backgroundWorker.RunWorkerCompleted += (_, e) =>
{
if (e.Error != null)
{
_errorAction(e.Error);
return;
}
_then(item);
};
backgroundWorker.RunWorkerAsync();
}
}
}
I would like to use a Task instead of a BackgroundWorker but I end up with something like this:
public class SimpleTask<T>
{
private readonly Action<Exception> _errorAction;
private readonly Func<T> _produce;
private readonly Action<T> _then;
public SimpleTask(Func<T> produce, Action<T> then, Action<Exception> errorAction)
{
_then = then ?? throw new ArgumentNullException(nameof(then));
_errorAction = errorAction ?? throw new ArgumentNullException(nameof(errorAction));
_produce = produce ?? throw new ArgumentNullException(nameof(produce));
}
public void Run()
{
try
{
var synchronizationContext = TaskScheduler.FromCurrentSynchronizationContext();
Task.Run(_produce,CancellationToken.None).ContinueWith(t =>
{
if (t.IsFaulted)
{
_errorAction(t.Exception);
}
else if (t.IsCompleted)
{
_then(t.Result);
}
}, CancellationToken.None,TaskContinuationOptions.ExecuteSynchronously,synchronizationContext);
}
catch (Exception ex)
{
_errorAction(ex);
}
}
}
Which is not the same after all. In my unit tests I have to add:
[SetUp]
public void TestSetUp()
{
SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
}
I wonder if I should keep using the BackgroundWorker and not pollute my code with task/async structures? What is best practice?
You are reinventing the wheel, because the new async functionality handles most of this for you.
I assume you want to:
Run in a background task a compute bound method that returns a result
Handle any exception thrown by that method
Access the returned value if no exception occurred
Here's an example of how to do this using await.
In this example, the compute-bound method is int computeBoundFunction(). The code assumes you have a Windows Forms form with a button called button1 and a multiline TextBox called textBox1:
async void button1_Click(object sender, EventArgs e)
{
textBox1.AppendText("Starting task\r\n");
try
{
int result = await Task.Run(computeBoundFunction);
// Instead of your "then" action, just call the code here.
// In this example, I'm just appending to a multiline text box.
// This runs on the UI thread.
textBox1.AppendText("Task returned " + result);
}
// Instead of your "errorAction" action, handle exceptions here.
// Note that this runs on the UI thread, so you can update controls safely at this point.
catch (Exception exception)
{
textBox1.AppendText("Exception: " + exception.Message);
}
}
int computeBoundFunction()
{
Thread.Sleep(2000); // Emulate workload.
return 42;
// Comment out the return above and uncomment the line below to test the exception handling:
//throw new InvalidOperationException("Test exception");
}
Note that normally you would never use async void instead of async Task, but this rule is relaxed for event handlers such as button1_Click() in this example.
I am generating more than 100 messages per second and sending these messages in separate thread. When connection is down, I want to catch the exception in caller. Since all my messages are sent asynchronous, I am not able to catch the exceptions.
Here is the DispatcherTimer code which calls the dispatcherTimer_Tick method
dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 1, 0);
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
private void dispatcherTimer_Tick(object sender, EventArgs e)
{
try
{
item = "some generated message";
Task.Run(() => SendMessage(item));
}
catch (Exception)
{
}
}
Here is the SendMessage code. I have made change by reading Based on: Async/Await - Best Practices in Asynchronous Programming, BUT it's not working
private async static Task SendMessage(string message)
{
try
{
(MQTT.RunAsync(message.ToString(), topic)).Wait();
}
catch (Exception Ex)
{
// Exceptions are not getting cought here
}
}
Definition of MQTT.RunAsync
public static async Task RunAsync(string message)
{
var mqttClient = factory.CreateMqttClient()
try
{
await mqttClient.ConnectAsync(options);
}
catch (Exception exception)
{
}
}
And
Task<MqttClientConnectResult> ConnectAsync(IMqttClientOptions options)
Updated Question
My RunAsync is first trying to connect and if success then it sends the message. so I can't write return while connection check.
public Task RunAsync(string message, string topicName)
{
this.mqttClient.ConnectAsync(this.options);
mqttClient.SubscribeAsync(new TopicFilterBuilder().WithTopic(this._topicname).WithExactlyOnceQoS().Build());
var applicationMessage = new MqttApplicationMessageBuilder().WithTopic(this._topicname)
.WithPayload(message).WithAtLeastOnceQoS().Build();
if (stopSending == false)
{
return mqttClient.PublishAsync(applicationMessage);
}
return null;
}
Event handlers are an exception where async void is allowed
private async void dispatcherTimer_Tick(object sender, EventArgs e) {
try {
item = "some generated message";
await SendMessage(item);
} catch (Exception ex) {
//...handle exception
}
}
Plus you appear to be consuming the exception any way as it is already being caught further down the stack.
Try to keep the code async all the way through and not mix blocking calls like .Wait() or .Result
private static Task SendMessage(string message) {
return MQTT.RunAsync(message, topic);
}
public static async Task RunAsync(string message, string topicName) {
await this.mqttClient.ConnectAsync(this.options);
var topicFilter = new TopicFilterBuilder().WithTopic(this._topicname)
.WithExactlyOnceQoS().Build();
await mqttClient.SubscribeAsync(topicFilter);
var applicationMessage = new MqttApplicationMessageBuilder().WithTopic(this._topicname)
.WithPayload(message).WithAtLeastOnceQoS().Build();
if (stopSending == false) {
await mqttClient.PublishAsync(applicationMessage);
}
}
I'm using Roslyn's scripting API in my application, code snippet as following:
public class ScriptEngine
{
public static string CodeText;
public static event Action<string[]> CompileErrorEvent;
public static async Task<bool> RunScriptAsync(CancellationToken ct)
{
try
{
var scriptResult = await CSharpScript.RunAsync(CodeText, null, new ScriptHost(), null, ct);
return true;
}
catch (Microsoft.CodeAnalysis.Scripting.CompilationErrorException ex)
{
List<string> result = new List<string>();
foreach (var item in ex.Diagnostics)
{
result.Add(item.ToString());
}
if (result.Count > 0)
{
CompileErrorEvent?.Invoke(result.ToArray());
}
return false;
}
catch (Exception ex)
{
IMCP_Base.Dialog.Show.SimpleError("脚本运行", ex.Message, "修改脚本");
return false;
}
}
.......
}
public static CancellationTokenSource ScriptCTS;
private async void btnScriptRun_ItemClick(object sender, ItemClickEventArgs e)
{
ScriptCTS = new CancellationTokenSource();
if (CheckScriptEditorIsNotNull())
{
Script.ScriptEngine.CodeText = ScriptEditor.GetCode();
bool runSuccess = await Script.ScriptEngine.RunScriptAsync(ScriptCTS.Token);
}
}
private void btnScriptStop_ItemClick(object sender, ItemClickEventArgs e)
{
ScriptCTS?.Cancel();
}
CSharpScript.RunAsync method runs well, but when I click ScriptStop button, ScriptCTS?.Cancel() can't cancel running script.
How can I stop or pause a script running?
If you want cancellation points within your scripts, you can use globals, and pass in the CancelationToken, which you can then check in your scripts for cancellation.
I am trying to get my form to wait until a particular part of my _Load method is finished before continuing. I have a few methods that are async, but I cannot figure out why I am not able to get the code to wait until fakeClickCheckUpdate is finished before continuing. Here are the main methods involved:
public myForm(string args)
{
InitializeComponent();
Load += myForm_Load;
}
private void myForm_Load(object s, EventArgs e)
{
this.fakeClickCheckUpdate();
loadFinished = true;
if (this.needsUpdate == true)
{
Console.WriteLine("Needs update...");
}
else
{
Console.WriteLine("update is false");
}
}
public void fakeClickCheckUpdate()
{
this.checkUpdateButton.PerformClick();
}
private async void checkUpdateButton_Click(object sender, EventArgs e)
{
await startDownload(versionLink, versionSaveTo);
await checkVersion();
Console.WriteLine(needsUpdate);
}
private async Task checkVersion()
{
string currVersion;
string newVersion;
using (StreamReader sr = new StreamReader(currVersionTxt))
{
currVersion = sr.ReadToEnd();
}
using (StreamReader nr = new StreamReader(versionSaveTo))
{
newVersion = nr.ReadToEnd();
}
if (!newVersion.Equals(currVersion, StringComparison.InvariantCultureIgnoreCase))
{
this.BeginInvoke((MethodInvoker)delegate
{
progressLabel.Text = "New version available! Please select 'Force Download'";
});
this.needsUpdate = true;
}
else
{
this.BeginInvoke((MethodInvoker)delegate
{
progressLabel.Text = "Your version is up-to-date. No need to update.";
});
this.needsUpdate = false;
}
}
Basically, I want it to check the current version with checkVersion and finish that before it tries to continue past loadFinished = true inside of myForm_Load. I have checkVersion set as an async Task so that the button click can use await on it. Is there any way to get the functionality I need with this code?
First, move your code out of your perform click action.
private async void checkUpdateButton_Click(object sender, EventArgs e)
{
await CheckForUpdate();
}
private async Task CheckForUpdate()
{
await startDownload(versionLink, versionSaveTo);
await checkVersion();
Console.WriteLine(needsUpdate);
}
You can then call that same function in your OnLoad.
private async void myForm_Load(object s, EventArgs e)
{
await CheckForUpdate();
loadFinished = true;
if (this.needsUpdate == true)
{
Console.WriteLine("Needs update...");
}
else
{
Console.WriteLine("update is false");
}
}
I have this code:
private void buttonStart_Click(object sender, EventArgs e)
{
Task.Factory.StartNew(() => GeneraListaCartelle())
.ContinueWith(t => GeneraListaCartelleCompletata()
, CancellationToken.None
, TaskContinuationOptions.None
, TaskScheduler.FromCurrentSynchronizationContext());
}
private void GeneraListaCartelle()
{
try
{
... some operation ....
}
catch (Exception err)
{
txtErrors.AppendText(err.Message);
}
}
GeneraListaCartelleCompletata()
{
... process finished...
}
and txtErrors is in the "main" thread (the UI). When I catch an error, the asynch thread cannot write to the UI control, and I get an invalid cross-thread exception.
Can I dialogate with the UI inside a Thread?
If you are using WinForms, you will need to Invoke your method on the UI-thread like
catch (Exception err)
{
if(this.InvokeRequired){
Action<Exception> act = ((ex) => {
txtErrors.AppendText(ex.Message);
});
this.Invoke(act, new object[] { err });
}
else{
txtErrors.AppendText(err.Message);
}
}
If you are using WPF you will need to
catch (Exception err)
{
if(this.Dispatcher.CheckAccess()){
txtErrors.AppendText(err.Message);
}
else {
Action<Exception> act = ((ex) => {
txtErrors.AppendText(ex.Message);
});
this.Dispatcher.Invoke(act, new object[] { err });
}
}
if You are targetting WinForm Application then:
try
{
... some operation ....
}
catch (Exception err)
{
if (txtErrors.InvokeRequired)
{
txtErrors.BeginInvoke(new MethodInvoker(
delegate { txtErrors.AppendText(err.Message); })
);
}
}
There's an example from msdn:
// This delegate enables asynchronous calls for setting
// the text property on a TextBox control.
delegate void SetTextCallback(string text);
// This method demonstrates a pattern for making thread-safe
// calls on a Windows Forms control.
//
// If the calling thread is different from the thread that
// created the TextBox control, this method creates a
// SetTextCallback and calls itself asynchronously using the
// Invoke method.
//
// If the calling thread is the same as the thread that created
// the TextBox control, the Text property is set directly.
private void SetText(string text)
{
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.textBox1.InvokeRequired)
{
SetTextCallback d = new SetTextCallback(SetText);
this.Invoke(d, new object[] { text });
}
else
{
this.textBox1.Text = text;
}
}
set CheckForIllegalCrossThreadCalls to false in the called form_load event handler
Pulled this out of an old project where I had to deal with updating the UI from another thread. Should work for you as well.
delegate void addtoValProg();
addtoValProg myDelegate;
myDelegate = new addtoValProg(invokeControl);
private void GeneraListaCartelle()
{
try
{
//... some operation ....
}
catch (Exception err)
{
invokeControl();
}
}
private void invokeControl()
{
if (this.InvokeRequired)
{
this.Invoke(this.myDelegate);
}
else
{
txtErrors.AppendText(err.Message);
txtErrors.Update();
}
}