How to import my test files into the NUnit-GUI? When I open my myfile.csproj the run state is Not Runnable.
You don't say, but it sounds as if you are talking about the new NUnit GUI that is under development at https://github.com/NUnitSoftware/nunit-gui
The GUI depends on the nunit engine to load and run tests. The bare engine does not support loading project files but requires installation of an extension in order to do so. In the case of console execution, there are packages that bundle some of the extensions and you may be familiar with that.
For the GUI there is no such easy way to install extensions yet but it is under development. Bear in mind that the NUnit 3 GUI is software under development in a pre-alpha stage.
Hopefully, this helps you, even though it's not a very positive answer.
Related
One of my colleague working in java write test cases for his development. As he rebuild, all his testcases will execute on his code and result either fail or passed.
I am workin in .NET, I would like to do similar approach for my application (TDD). Which will perform this automated testing of my code.
What is best approach for writing test cases for window service. We have VS2010 testing, Nunit and CSUnit?
Can anyone give examples for it as I never done this before?
I am fetching some WMI data in service and performing some rest calls, what would be testcases for such operations?
Thanks
There is a lot of discussion on the web concerning unit test frameworks. It seems that it's matter of personal taste and what you need to get done. The functionality between the frameworks is usually very similar. Here are a couple of links about comparing available unit test frameworks.
Unit Testing Frameworks - What are the key features
.NET Unit Testing packages?
NUnit vs Visual Studio 2008's Test Projects for Unit Testing?
Personally i recommend NUnit. It has been around for a long time and it's very mature. And it's free! You can find detailed documentation on the project's homepage. Here is a quick start article.
It's probably not a good idea to test against the running windows service, because that would be an integration test ... That includes: Does the service run with the right permissions, is the deployment complete etc.
It's better to test the functionality of your windows service classes directly by referencing the DLLs from your testing framework.
Therefore it doesn't matter if you use NUnit, Visual Studio Testing or what ever. That depends on your favors.
I'm starting out on a new project and a team member has decided to use C# as the implementation language. I don't have a lot of experience in C#, but a brief reading shows that it's very capable of being a complete cross-platform vm. Beyond the language, I've been having trouble selecting tools and workflows for managing the code as the project grows. It should be fairly small (<10K lines) but I would like to have the ability to generate documentation as the project grows, manage any external dependencies that we decide to use, and automate builds and testing. I am wondering what tools are commonly used or considered best practices for this language.
I am mainly concerned with how would a build system potentially work on *nix as well as windows? Are there C# specific tools or is Make more common? In addition, I'd like to use a dvcs, but it doesn't look like Visual Studio and MonoDevelop support the same ones. What's the common vcs of choice for C#? For testing sort of Unit testing is available for C#/Mono? Finally, I know that there are good doc generators, but with the question of the build system, I would really like to have that just be a single step in the build similar to how testing is a step. Normally I'd automate with Hudson, but I am wondering if there is something more specific to the platform.
Overall, I'd love to see a solution that provides a decent workflow on both windows and *nix without a heavy admin burden. I am pretty sure this is the holy grail of project management, so anything that puts me on that path is awesome.
In a project I work on, we use Visual Studio 2010, MonoDevelop/XBuild, Git, and monodoc. Project files created by Visual Studio 2010 can easily be read by MonoDevelop and XBuild. Also, Git is an excellent VCS for distributed development (I especially like its branching). Monodoc, with some tweaking of command line parameters, can generate documentation from XML comments in code.
You can use any dvcs you'd like with it. MonoDevelop (at least in the trunk, not sure if it has been released yet) as Git support built in. There are some plugins for Visual Studio that give you Git too.
Either way though, you don't need your source control to be integrated within the IDE, infact I prefer it not to be and use Git from TortoiseGit if I'm in windows, or from the command line on OS X (although I'm looking at Gitti for the OS X side).
For build, I would suggest TeamCity, since it supports up to three remote agents allowing you to build on Windows/Linux/Mac with the free version.
For build I'd use NAnt, although xbuild under mono works with solution files so that might be easier rather than maintaining two build scripts. I like NAnt for CI simply because I find it easier to break apart into build, test, cover, package, deploy etc.
I've found that the combination of MonoDevelop, Git, TeamCity and NAnt gives you a few nice cross-platform development setup.
I suggest you try to use one IDE mainly. Most Mono IDEs support Visual Studio formats I guess. At least SharpDeveblop does.
http://mono-tools.com seems the correct way to develop for .NET and Mono only in Windows (not free). I think this is the best option if I ever take developing for mono seriously ina commercial environment, but not 1005 sure.
http://sharpdevelop.com looks promising too, but still fells like the poor man option.
http://monodevelop.com/ is the way to go for developing for Mono in Linux.
For DVCS you can always use Tortoise stuff and be IDE independent. git works great in Linux and TortoiseGit on Windows is very nice. However, it terms of fame, SVN (not DVCS of course) is still dominant, especially it's client can connect to TFS via bridge. Mercurial and Git are starting to take place in C# community though.
CruiseControl.Net is a pretty good build / continuous integration system. It can integrate a load of applications into the build process; we use NAnt for builds, NUnit unit tests and FXCop for code analysis.
Cake (C# Make) is an open source build automation system with a C# based domain specific language that can do things like compiling code, copy files/folders, running unit tests, compress files and build NuGet packages. It has tons of other built-in functionality and can easily be extended with custom code. It's available for Windows, Linux and OS X and can be used with several continuous integration systems such as AppVeyor, TeamCity, TFS, VSTS or Jenkins.
In Visual Studio Team Edition there is a load test tool where you can select unit tests, integration tests etc... to form scenarios which are then used in a load test session with different configurations for example varying usage levels.
Looking at for example the NUnit framework, it would be possible to develop a form of such a tool, along with a base load testing code base, but I was interested if anyone knows of any open source project which has has already done a similar thing which could then be of use for this situation and possibly extended?
Cheers for now,
Andrew
Does this help?
http://www.webload.org/
It's only a load tester, not also built with Unit Tests, Integration Tests, etc - However how about a Continuous Integration setup with CruiseControl.NET as your CI Server which would run automated builds and carry out the tests and then use Webload for your load testing? You can certainly get CruiseControl.NET to run external tools - but IDK whether or not Webload has a console which could automatically run the load tests for you - but it probably could ;)
Time to ask the pros, since I can't find a good answer anywhere else and I'm venturing into a side of the world that I'm just learning.
I'm in a primarily open source shop that has recently begun taking in a lot of internal tools and partners that are .Net based. That got me to thinking that I may be able to utilize the best of both worlds by leveraging C#/mono in certain spaces. On a small scale I've been very successful and it's working great. However, pressing 'Build' and scp'ing the exe into place isn't going to scale well.
I'd like to step it up a bit and get some more resources behind it, so here's my question; what are the baseline resources I need to establish a good dev/testing/staging environment.
I don't need uber-detailed information and I'm willing to consider both commercial and open source solutions, I guess I'm more looking for good advice on resources. 99% of the items developed on either side of the OS line will be services.
What sort of Unit/Regression testing tools are recommended, is NUnit the standard?
What sort of deployment mechanisms are recommended for service level software?
What, if any, additional tools have you found useful or indispensable during your development/design work?
The first 2 items are of interest since they are the last things I'm lacking before I have workable, repeatable development and deployment process.
You might want to look into http://go-mono.com/monovs/
It will alow you to debug on Linux from within Visual Studio.
The unit testing framework in Visual Studio is rather good as well,
but if you use the standard or free version of Visual Studio, NUnit is a good option as well
(And there is the option of Visual Studio integration)
Aside from that I've come quite attached to Refactor Pro (and other products by that company)
http://www.devexpress.com/Products/Visual_Studio_Add-in/Refactoring/
As for scp'ing the files to your linux/mac machines, it might be easier to
configure MSBuild to do that for you automatically.
This might help: http://bartdesmet.net/blogs/bart/archive/2006/04/13/3896.aspx
Many more msbuild tasks can be found here: http://msbuildcontrib.codeplex.com/
I hope this helps.
For build and deployment you might give NAnt a try. It'll handle your builds, and has tasks for running your tests, doing clean SVN checkouts, zipping up releases, that kind of thing. You can embed C# too. Grab the nightlies rather than the releases and don't worry too much about the lack of recent activity. Also the nant-contrib project is full of additional goodies.
Another option is to try msbuild (I believe there's a Mono equivalent, although I'm not sure to what degree). Truth be told there's not a lot of difference between the two.
I have built effective build/test/deploy infrastructure with the following:
NUnit
CruiseControl.NET (or CruiseControl)
NAnt (and NAnt Contrib)
or MSBuild (depends on your environment)
We also use subversion to manage both source control, as well as deployment (for things like CMS and website systems)
A few of the build tools we use are:
Simian
NCover
NDepend
Powershell (for both build automation as well as deploy automation and machine control)
Of course any of these tools can be substituted for other tools you like (perl, python, ruby, Ant, etc).
This is roughly how I've set up my environment at work:
I use NUnit as a unit-testing platform
I use TestDriven.NET as a plugin to easily run my unittests from within my IDE
I've set up a separate computer, which runs CruiseControl.NET
This CruiseControl.NET computer checks my source-repository on regular times. When it sees that something has changed, it gets the latest version from the source-repository and builds it. It also performs unit-tests, and runs fx-cop over the targets.
Next to that, i've configured it so that it performs a nightly build as well. This does roughly the same:
When something has changed during the day:
remove every file that exists locally
get the latest version from the source repository
build it
run unittests
run fxcop
create documentation using sandcastle helpfile builder
when the build was successfull, copy the build output to a separate folder which is named 'build-yyyymmdd'.
I've setup my source-repository so that I can keep different versions (branches) from my project.
In short, my source-repository looks like this:
I have a folder which is called
'devtrunk', which contains the actual
codebase. (On which I'm actively
developping)
I have a folder calles 'releases'.
Every time I release a new version, I
make a branch of the trunk, and I put
this branch in a new folder under
'releases'. This allows me to fix
bugs in a version that has been
released, without disturbing my
actual work on the trunk.
Since I'm working on the Windows platform, I use MSBuild to create my build-scripts (which are executed by Cruisecontrol), but, you can use NAnt instead. (Which I've used as well).
We are working on deploying a very custom application.
The application is the main program (and only program) that will run on the PC, but it depends on multiple 3rd party installers that must be installed via separate setup programs. Some of these are standard MSI, install shield, other outdated setups, etc.
On top of that we must deploy SQL Server Express 2005, install IIS if it is not found and setup a website.
Our final end user deploying this will be a person with technical experience on a new "out of the box" PC with XP SP3.
What is a good option for developing this? WiX? Visual Studio setup projects may not cut it. There is also the issue of somehow running other MSI's while an MSI is already running.
Would it function better as a standard C# application that requires .Net to be preinstalled? Then it would merely prompt for a few options then run several installers I suppose.
Any thoughts? We'd prefer to stick to C# .Net.
Doesn't XP SP3 already have a .NET runtime installed?
If your end user is someone with technical experience then it seems reasonable to sacrifice some of the "wizardness" of an MSI package for the flexibility of something a little more raw, such as a Ruby script, Powershell script, or .NET console or Winforms app.
This comes down to the benefit vs. cost.
If this is only to be run on a single or small number of target PCs and you have the ability to support the install (even remotely), I would recommend going to a manual install for any 3rd party dependencies.
It will be much easier to provide each package's installer with written instructions and provide than to write/test/debug (and probably still support) a complex, fully automated installer that will only be used once or thrice.
If there will be many installations, the automation will give more benefit.
There is an installer product called Inno Setup that might suit your needs. It allows for custom scripting so you can detect whether all of the dependencies are installed.
If some of them are not installed then with some scripting the installer can download and install the 3rd party dependencies before installing your app. Some help with that can be found at the Code Project article. (http://www.codeproject.com/KB/install/dotnetfx_innosetup_instal.aspx)
The only problem with this route is the scripting language is in pascal.
Just a question, is the company you work for supplying the boxes because if you are then couldn't you pre-install the software? At least that way there is one less thing that can go wrong.
WIX is a fairly flexible way to create the installer (although the learning curve can be quite a bit as the documentation still is lacking). That would probably be your best bet for installing the components that are actually your product's artifacts. Have it check that the required components are installed, but I wouldn't try to launch installers off of it. Instead, like Seth mentioned, write a Powershell script/VBScript (or Console application) that will do the component checking and launch the old installers for user in the order necessary. Of course you would need a way to capture when the installer finishes before continuing on (don't know if VBScript really has that capability, so Powershell/Console app may be a wise choice). And the final installer called would be your product. This way if there's reboots required the installer can be ran the exact same way and would just keep checking for required components and firing off installers as needed.