Use Icon from shell32.dll as shortcut icon - c#

I am trying to set the icon of a shortcut pointing to a folder, but cannot find any resources on how to set a shortcut icon to a native icon from shell32.dll. I found This answer on msdn by Rykler, but the answer is outdated. Any help would be appreciated.
Code
SHFILEINFO shinfo = new SHFILEINFO();
Win32.SHGetFileInfo(filename, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), (int)0x1000);
// icon index # and path
int IconIndex = shinfo.iIcon
string IconPath = shinfo.szDisplayName
shortcut.IconLocation = ???
SHFILEINFO struct: (Taken from This question)
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
class Win32
{
[DllImport("shell32.dll")]
public static extern IntPtr SHGetFileInfo(string pszPath, uint
dwFileAttributes, ref SHFILEINFO psfi, uint cbSizeFileInfo, uint uFlags);
}

So, after a little research, it seems not too complicate. At first, take the interface declarations from this question. Include the declarations in your project.
After that, you can use this code:
public class Q47602417
{
public static void MakeShortcut(string targetPath)
{
var shellLink = new ShellLink();
((IShellLinkW)shellLink).SetDescription("Sample Shortcut");
((IShellLinkW)shellLink).SetPath(targetPath);
((IShellLinkW)shellLink).SetIconLocation(Environment.SystemDirectory + "\\Shell32.dll", 12);
((IPersistFile)shellLink).Save(#"C:\temp\shortcut.lnk", false);
}
}
One thing to add: this sample contains no error checking! You don't know if the shortcut was created or not. So, change the called interface methods to return integers and add exception checking:
//...
int SetIconLocation([MarshalAs(UnmanagedType.LPWStr)] string pszIconPath, int iIcon);
int SetDescription([MarshalAs(UnmanagedType.LPWStr)] string pszName);
int SetPath([MarshalAs(UnmanagedType.LPWStr)] string pszFile);
//.. omitted other details ...
int Save([In, MarshalAs(UnmanagedType.LPWStr)] string pszFileName, [In, MarshalAs(UnmanagedType.Bool)] bool fRemember);
Now you can check if creating the shortcut acutally works.
public class Q47602417
{
public static void MakeShortcut(string targetPath)
{
ShellLink shellLink = new ShellLink();
int hr;
hr = ((IShellLinkW)shellLink).SetDescription("Sample Shortcut");
Marshal.ThrowExceptionForHR(hr);
hr = ((IShellLinkW)shellLink).SetPath(targetPath);
Marshal.ThrowExceptionForHR(hr);
hr = ((IShellLinkW)shellLink).SetIconLocation(Environment.SystemDirectory + "\\Shell32.dll", 12);
Marshal.ThrowExceptionForHR(hr);
hr = ((IPersistFile)shellLink).Save(#"C:\temp\shortcut.lnk", false);
Marshal.ThrowExceptionForHR(hr);
}
}
Example result:

Related

C# Get File Type Name from file path

I have implemented all required code to get file type name from file path and it is working successfully but it returns subtracted type name e.g. if file path of .pdb or .pdf file then it will return "obe Acrobat Document" instead of "Adobe Acrobat Document"
I have used shell32.dll. I am not getting what happens please, help me to get rid out of it.
Source code:
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
internal struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
internal class Win32
{
public const uint FILE_ATTRIBUTE_NORMAL = 0x80;
public const uint FILE_ATTRIBUTE_DIRECTORY = 0x10;
public const uint SHGFI_TYPENAME = 0x000000400;
public const uint SHGFI_USEFILEATTRIBUTES = 0x000000010;
internal const uint SHGFI_SYSICONINDEX = 0x000004000;
internal const int ILD_TRANSPARENT = 0x1;
internal const uint SHGFI_ICON = 0x100;
internal const uint SHGFI_LARGEICON = 0x0;
internal const uint SHGFI_SMALLICON = 0x1;
[DllImport("shell32.dll", CharSet=CharSet.Unicode)]
internal static extern IntPtr SHGetFileInfo
(
string pszPath,
uint dwFileAttributes,
ref SHFILEINFO psfi,
uint cbSizeFileInfo,
uint uFlags
);
[DllImport("shell32.dll", CharSet = CharSet.Auto)]
internal static extern int ExtractIconEx
(
string stExeFileName,
int nIconIndex,
ref IntPtr phiconLarge,
ref IntPtr phiconSmall,
int nIcons
);
[DllImport("comctl32.dll", SetLastError = true)]
internal static extern IntPtr ImageList_GetIcon
(
IntPtr himl,
int i,
int flags
);
[DllImport("user32.dll")]
internal static extern bool DestroyIcon(IntPtr hIcon);
}
internal static string GetFileType(string filename)
{
SHFILEINFO shinfo = new SHFILEINFO();
Win32.SHGetFileInfo
(
filename,
Win32.FILE_ATTRIBUTE_NORMAL,
ref shinfo, (uint)Marshal.SizeOf(shinfo),
Win32.SHGFI_TYPENAME |
Win32.SHGFI_USEFILEATTRIBUTES
);
return shinfo.szTypeName; //It return "obe Acrobat Document" Instead of "Adobe Acrobat Document"
}
The iIcon field in the C++ struct has type int.So, I just have to set the type of iIcon int only, not IntPtr. IntPtr works as per system platform so. I just set int type to iIcon like,
[StructLayout(LayoutKind.Sequential, CharSet=CharSet.Auto)]
internal struct SHFILEINFO
{
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
And It's working fine...

Which Icon corresponds to a tentative filename?

I have a file on a binary in the database, which I'm not loading until the user double clicks on the item (with it's Icon)
ExtractAssociatedIcon should be solving this (I've seen it here: ExtractAssociatedIcon returns null)
But this asks for the existance of the document on a path, (which I don't have), How can I associate to the extension of the tentative file (example: "something.docx") which extension the user has associated on his pc to the Icon I should show?
#Edit: I may be able to pull out the content (byte[]) from the database, if that is useful to get the icon asociated to the image. (however, it may also take forever to transfer each file byte[] just to set the icon image).
Also this example of #MatthewWatson is what we are actually using to get it but it takes like 8 seconds on each object value = rkFileIcon.GetValue(""); line, which has 8.4k items to iterate.
##Edit: Also tried
public static Icon GetIconOldSchool(string fileName)
{
ushort uicon;
StringBuilder strB = new StringBuilder(fileName);
IntPtr handle = ExtractAssociatedIcon(IntPtr.Zero, strB, out uicon);
Icon ico = Icon.FromHandle(handle);
return ico;
}
With no success.
###Edit: This one above gives me the icon of a file.(and not the docx icon when it gets a .docx)
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
static SHFILEINFO shinfo = new SHFILEINFO();
class Win32
{
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; // 'Large icon
public const uint SHGFI_SMALLICON = 0x1; // 'Small icon
[DllImport("shell32.dll")]
public static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbSizeFileInfo, uint uFlags);
}
public static Icon YetAnotherAttempt(string fName)
{
//Use this to get the small Icon
var hImgSmall = Win32.SHGetFileInfo(fName, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON);
//Use this to get the large Icon
//hImgLarge = SHGetFileInfo(fName, 0,
// ref shinfo, (uint)Marshal.SizeOf(shinfo),
// Win32.SHGFI_ICON | Win32.SHGFI_LARGEICON);
//The icon is returned in the hIcon member of the shinfo struct
return System.Drawing.Icon.FromHandle(shinfo.hIcon);
}
####Edit: The results of #AlexK. solution.
The FileToImage Converter is where I'm doing the magic.
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<StackPanel Orientation="Horizontal">
<Image Source="{Binding Converter={StaticResource FileToImage}}" />
<TextBlock Text="{Binding FileName}"
Margin="5,0,0,0"
VerticalAlignment="Center"/>
</StackPanel>
To your Win32 class add:
public const uint SHGFI_USEFILEATTRIBUTES = 0x000000010; // better as private enum
And
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool DestroyIcon(IntPtr hIcon);
Your call becomes:
var hImgSmall = Win32.SHGetFileInfo(fName, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo),
Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON | Win32.SHGFI_USEFILEATTRIBUTES);
To return the icon you should copy it then destroy the one the API returned:
var icon = (Icon)Icon.FromHandle(shinfo.hIcon).Clone();
Win32.DestroyIcon(shinfo.hIcon);
return icon;
Example (WindowsForm proj)
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
var shinfo = new Win32.SHFILEINFO();
Win32.SHGetFileInfo("0000000000.DOCX", 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON | Win32.SHGFI_USEFILEATTRIBUTES);
var icon = (Icon)Icon.FromHandle(shinfo.hIcon).Clone();
Win32.DestroyIcon(shinfo.hIcon);
this.BackgroundImage = icon.ToBitmap();
icon.Dispose();
}
private class Win32 {
internal const uint SHGFI_ICON = 0x100;
internal const uint SHGFI_SMALLICON = 0x1;
internal const uint SHGFI_USEFILEATTRIBUTES = 0x000000010;
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool DestroyIcon(IntPtr hIcon);
[DllImport("shell32.dll")]
internal static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbSizeFileInfo, uint uFlags);
[StructLayout(LayoutKind.Sequential)]
internal struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
}
}
}
}

Get Icon From Application with Black BG in Mono

I got a problem when using the following code to get the icon from an application with Mono.
The background color is black, which is really not my expect.
Is there any suggestion?
[StructLayout(LayoutKind.Sequential)]
private struct SHFILEINFO
{
public IntPtr hIcon;
public IntPtr iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
private const uint SHGFI_ICON = 0x100;
private const uint SHGFI_LARGEICON = 0x0; // 'Large icon
private const uint SHGFI_SMALLICON = 0x1; // 'Small icon
[DllImport("shell32.dll")]
private static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbSizeFileInfo, uint uFlags);
[DllImport("shell32.dll")]
private static extern uint ExtractIconEx(string lpszFile, int nIconIndex, int[] phiconLarge, int[] phiconSmall, uint nIcons);
[DllImport("User32.dll")]
public static extern int DestroyIcon(IntPtr hIcon);
public static Bitmap GetExeIcon(string filename, bool smallIcon)
{
SHFILEINFO shinfo = new SHFILEINFO();
uint index = 0;
uint largeIcom = SHGFI_LARGEICON;
if (smallIcon)
{
largeIcom = SHGFI_SMALLICON;
}
SHGetFileInfo(filename, (uint)index, ref shinfo, (uint)Marshal.SizeOf(shinfo), SHGFI_ICON | largeIcom);
Icon icon = (Icon)System.Drawing.Icon.FromHandle(shinfo.hIcon).Clone();
DestroyIcon(shinfo.hIcon);
return icon.ToBitmap();
}
BTW, I can just use Bitmap.FromHicon(shinfo.hIcon) to get the bitmap object, but the image shown is so rough, which i don't think the client will like it.

How to get the localized special folder name?

I use SHGetFileInfo() or GetDisplayNameOf() to get the name of a special folder.
If a localized operating system to change the setting "Current language for non-Unicode programs", these functions return a value "??? ?????????".
This combination of settings encountered by users.
shell32 is not fully unicode compatible?
Shell32.STRRET STRRET;
STRRET.uType = (uint)Shell32.STRRET_TYPE.STRRET_WSTR;
if (Windows.S_OK != ishellfolder_parent.GetDisplayNameOf(ptr_pidllast, (uint)Shell32.SHGNO.SHGDN_NORMAL | (uint)Shell32.SHGNO.SHGDN_INFOLDER, out STRRET))
return null;
StringBuilder sbuilder = new StringBuilder(260);
Shell32.StrRetToBuf(ref STRRET, ptr_pidllast, sbuilder, (uint)sbuilder.Capacity);
what is wrong?
***added later
Another example to demonstrate my question:
public static partial class Program
{
const Int32 CSIDL_DESKTOP = (0x0000);
const uint SHGFI_DISPLAYNAME = 0x000000200; // get display name
const uint SHGFI_PIDL = 0x000000008; // pszPath is a pidl
[StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public static int NAMESIZE = 80;
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
};
[DllImport("shell32.dll")]
static extern IntPtr SHGetFileInfo(IntPtr pidl, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbFileInfo, uint uFlags);
[DllImport("shell32.dll")]
public static extern IntPtr SHCloneSpecialIDList(IntPtr hwnd, Int32 CSIDL, bool create);
[STAThread]
static void Main(string[] args)
{
IntPtr pidl = SHCloneSpecialIDList(IntPtr.Zero, CSIDL_DESKTOP, false);
SHFILEINFO shfi = new SHFILEINFO();
if (IntPtr.Zero != SHGetFileInfo(
pidl,
0,
ref shfi,
(uint)Marshal.SizeOf(typeof(SHFILEINFO)),
SHGFI_PIDL | SHGFI_DISPLAYNAME))
{
System.Windows.Forms.MessageBox.Show(shfi.szDisplayName);
}
This code not correct. Some cases wrong return values, described above.
Can anyone help me with an example of the correct code, fully compatible with Unicode and works with non-default system settings?
Thank you all! After some experiments, and found a solution. My error was here:
Shell32.StrRetToBuf(ref STRRET, ptr_pidllast, sbuilder, (uint)sbuilder.Capacity);
The signature should be:
[DllImport("shlwapi.dll", CharSet=CharSet.Unicode, EntryPoint="StrRetToBufW")]
public static extern Int32 StrRetToBufW( ...
Someone asked the same question. You can use the code example there.
How to get the actual (localized) folder names?

How can I use the images within shell32.dll in my C# project?

How can I use the images within shell32.dll in my C# project?
You can extract icons from a DLL with this code:
public class IconExtractor
{
public static Icon Extract(string file, int number, bool largeIcon)
{
IntPtr large;
IntPtr small;
ExtractIconEx(file, number, out large, out small, 1);
try
{
return Icon.FromHandle(largeIcon ? large : small);
}
catch
{
return null;
}
}
[DllImport("Shell32.dll", EntryPoint = "ExtractIconExW", CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)]
private static extern int ExtractIconEx(string sFile, int iIndex, out IntPtr piLargeVersion, out IntPtr piSmallVersion, int amountIcons);
}
...
form.Icon = IconExtractor.Extract("shell32.dll", 42, true);
Of course you need to know the index of the image in the DLL...
This thread on the MSDN developer forums offers a solution:
The typical way to implement these in .NET is to use the graphics provided in the ZIP file located at C:\Program Files\Microsoft Visual Studio X\Common7\VS200XImageLibrary.
You don't state which version of Visual Studio you have installed but you'll need to replace the "200X" with your version number.
The code in the accepted answer leaks one icon handle each time it's called, as it always asks for two icon handles and only gives one back.
Here is a version that doesn't leak a handle:
public static Icon Extract(string filePath, int index, bool largeIcon = true)
{
if (filePath == null)
throw new ArgumentNullException(nameof(filePath));
IntPtr hIcon;
if (largeIcon)
{
ExtractIconEx(filePath, index, out hIcon, IntPtr.Zero, 1);
}
else
{
ExtractIconEx(filePath, index, IntPtr.Zero, out hIcon, 1);
}
return hIcon != IntPtr.Zero ? Icon.FromHandle(hIcon) : null;
}
[DllImport("shell32", CharSet = CharSet.Unicode)]
private static extern int ExtractIconEx(string lpszFile, int nIconIndex, out IntPtr phiconLarge, IntPtr phiconSmall, int nIcons);
[DllImport("shell32", CharSet = CharSet.Unicode)]
private static extern int ExtractIconEx(string lpszFile, int nIconIndex, IntPtr phiconLarge, out IntPtr phiconSmall, int nIcons);
Some of them are available in %Program Files%\Microsoft Visual Studio 10.0\Common7\VS2010ImageLibrary - for others, you'd need to speak to Microsoft's lawyers about licensing them for redistribution in your application
See this code. It will be help
public class ExtractIcon
{
[DllImport("Shell32.dll")]
private static extern int SHGetFileInfo(
string pszPath, uint dwFileAttributes,
out SHFILEINFO psfi, uint cbfileInfo,
SHGFI uFlags);
private struct SHFILEINFO
{
public SHFILEINFO(bool b)
{
hIcon = IntPtr.Zero; iIcon = 0; dwAttributes = 0; szDisplayName = ""; szTypeName = "";
}
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
public string szDisplayName;
public string szTypeName;
};
private enum SHGFI
{
SmallIcon = 0x00000001,
OpenIcon = 0x00000002,
LargeIcon = 0x00000000,
Icon = 0x00000100,
DisplayName = 0x00000200,
Typename = 0x00000400,
SysIconIndex = 0x00004000,
LinkOverlay = 0x00008000,
UseFileAttributes = 0x00000010
}
public static Icon GetIcon(string strPath, bool bSmall, bool bOpen)
{
SHFILEINFO info = new SHFILEINFO(true);
int cbFileInfo = Marshal.SizeOf(info);
SHGFI flags;
if (bSmall)
flags = SHGFI.Icon | SHGFI.SmallIcon;
else
flags = SHGFI.Icon | SHGFI.LargeIcon;
if (bOpen) flags = flags | SHGFI.OpenIcon;
SHGetFileInfo(strPath, 0, out info, (uint)cbFileInfo, flags);
return Icon.FromHandle(info.hIcon);
}
}

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