What triggers rebuild of webpack-bundle in HMR with SpaServices? - c#

I'm using ASP.Net Core with Typescript/React/SpaServices/Webpack/HMR.
When changing a tsx file HMR replaces the code in the browser.
My question in what function/program is watching the files for changes and then triggers the rebuild? Is webpack running in the background using node? If so, can I see that process running? Logs etc?

Is webpack running in the background using node?
Yes, absolutely. There's a lot going on here, but ultimately both webpack and the webpack-dev-middleware are handling this.
It starts with the call to UseWebpackDevMiddleware. e.g.:
app.UseWebpackDevMiddleware(new WebpackDevMiddlewareOptions
{
HotModuleReplacement = true
});
As I've already said, there's a lot going on behind the scenes here, so I'll just give an overview of the main parts at play. Here's an important line of code from UseWebpackDevMiddleware (source):
nodeServices.InvokeExportAsync<WebpackDevServerInfo>(
nodeScript.FileName,
"createWebpackDevServer",
JsonConvert.SerializeObject(devServerOptions)).Result;
The InvokeExortAsync function is where the communication between ASP.NET Core and NodeJs occurs. The nodeServices variable is an instance of HttpNodeInstance, which is a child of OutOfProcessNodeInstance. The OutOfProcessNodeInstance class spawns a NodeJs server when it's constructed, like so (source):
_nodeProcess = LaunchNodeProcess(startInfo);
This ends up running a NodeJs server using the entrypoint-http.js script file (source). This has a lot of code, but it ends up creating a HTTP server that listens for requests that come out of calls to InvokeExportAsync.
The JavaScript function that is being invoked here, createWebpackDevServer (source), looks like this, with exception-handling removed for brevity:
export function createWebpackDevServer(callback) {
let aspNetWebpack = require('aspnet-webpack');
return aspNetWebpack.createWebpackDevServer.apply(this, arguments);
}
There's a lot of code for the createWebpackDevServer that is being invoked (source), so I won't include it here, but suffice to say it ends up running a connect server (source) that uses the webpack-dev-middleware (source).
I hope that gives enough of an explanation and a starting point for your own exploration.

The component’s state changes : A re-render can only be triggered if a component’s state has changed. The state can change from a props change, or from a direct setState change. The component gets the updated state and decides if it should re-render the component.
shouldComponentUpdate method : By default, shouldComponentUpdate returns true. That’s what causes the update everything all the time.

Related

UnregisterKeys() method not executing in apache geode native client

After successfully subscribing to the region and setting up CacheListener and finishing using it, the UnregisterKeys() method in
Region.GetSubscriptionService().UnregisterKeys(new List<string>() { key }) seems not to be working as per screenshots.
After below code execution, the events still fire in AfterUpdate(EntryEvent<TKey, TVal> ev).
How do I unsubscribe from the region correctly?
I am using Apache Geode Native 1.10.0
running it on .NET WPF Framework 4.6.0
Image 1 - Getting interested Keys:
Image 2 - Executing UnregisterKeys and checking for Interested keys again.
Creating CacheFactory:
cacheFactory.Set("log-file", _serviceName + "Geode.log")
.Set("log-level", "info")
.Set("statistic-sampling-enabled", "false")
.Set("name", _serviceName)
.SetPdxReadSerialized(true)
.Create();
Creating Pool:
_cache.GetPoolManager()
.CreateFactory()
.SetSubscriptionEnabled(true)
.AddLocator(_host, _port)
.SetFreeConnectionTimeout(new TimeSpan(5000))
.Create();
Still working on a repro for this, but can say for sure this doesn't appear to be an issue with C++ talking to Geode Native from the latest develop branch. The following test code passes:
auto cache = createTestCache();
auto poolFactory =
cache.getPoolManager().createFactory().setSubscriptionEnabled(true);
cluster.applyLocators(poolFactory);
poolFactory.create("default");
auto region = setupCachingProxyRegion(cache);
std::vector<std::shared_ptr<CacheableKey> > keys;
keys.push_back(std::make_shared<CacheableInt32>(123456));
region->registerKeys(keys, false, true);
auto attrMutator = region->getAttributesMutator();
auto listener = std::make_shared<SimpleCacheListioner>();
attrMutator->setCacheListener(listener);
region->put(123456, "foo");
region->put(123456, "bar");
region->put(123456, "baz");
region->put(123456, "qux");
region->unregisterKeys(keys);
auto stillInterested = region->getInterestList();
EXPECT_EQ(stillInterested.size(), 0);
EXPECT_EQ(listener->getCreateCount(), 1);
EXPECT_EQ(listener->getUpdateCount(), 3);
EXPECT_EQ(listener->getInvalidateCount(), 0);
EXPECT_EQ(listener->getDestroyCount(), 0);
cache.close();
In theory, the C#/.net Geode Native client is just wrapping the C++ code with minimal changes, so the language shouldn't be an issue here, but of course I won't know 'til I try. Likewise, I don't recall any changes being made in this part of the code since the 1.10.0 drop, but again I won't know til I try, so rolling back to that commit and re-running the test is also on my to do list. When/if I learn any more, I'll provide an update here.
I think there is an issue with the test itself in this case.
The issue is with the assumption that a CacheListener is part of the subscription, but really it is just associated with the region and any event either local or remote can trigger the CacheListener. To determine the event source a user must inspect the EntryEvent for origin via the RemoteOrigin method as part of the Cachelistener event processing. The use of register interest in a key is a server side event and so unregistering interest in a key is also a server side action which should stop the push of events from the server to the client but a CacheListener will still be triggered for the local event. If you want the listener to no longer trigger then it must be set to null via the region AttributesMutator.

Making async call to Controller function (void). Not getting control back to UI

I am working on a MVC 5 based report generating web application (Excel files). On one "GenerateReports" page, on button click, I am calling StartMonthly function. This takes control to a void method "GenerateReportMainMonthly" in the controller. This method calls another void method "GenerateReportMain". In GenerateReportMain, there are 5 other void functions that are being called.
I do not want the control to get stuck at back-end until the report generation is completed. On button click, an alert box should show "Report Generation started." and the control should come back to the "GenerateReports" page.
I have tried ajax but have not been able to get the control back to UI. How can I get the control back to the same page without waiting for the back-end process to complete?
$('#btnStart').on('click', StartMonthly);
function StartMonthly() {
var url = '/GenerateReport/GenerateReportMainMonthly';
window.location.href = url;
}
public void GenerateReportMainMonthly()
{
_isDaily = false;
GenerateReportMain();
}
It seems you are after running background tasks in your controllers. This is generally a bad idea (see this SO answer) as you might find that your server process has been killed mid-way and your client will have to handle it somehow.
If you absolutely must run long-ish processes in your controller and cannot extract it into a background worker of some sort, you can opt for something like this SO answer suggests. Implementation will vary depending on your setup and how fancy you are willing/able to go, but the basics will ramain the same:
you make an instantaneous call to initiate your long action and return back a job id to refer back to
your backend will process the task and update the status accordingly
your client will periodically check for status and do your desired behaviour when the job is reported complete.
If I were to tackle this problem I'd try to avoid periodic polling and rather opt for SignalR updates as describled in this blog post (this is not mine, I just googled it up for example).

That async-ing feeling - httpclient and mvc thread blocking

Dilemma, dilemma...
I've been working up a solution to a problem that uses async calls to the HttpClient library (GetAsync=>ConfigureAwait(false) etc). IIn a console app, my dll is very responsive and the mixture of using the async await calls and the Parallel.ForEach(=>) really makes me glow.
Now for the issue. After moving from this test harness to the target app, things have become problematic. I'm using asp.net mvc 4 and have hit a few issues. The main issue really is that calling my process on a controller action actually blocks the main thread until the async actions are complete. I've tried using an async controller pattern, I've tried using Task.Factory, I've tried using new Threads. You name it, I've tried all the flavours - and then some!.
Now, I appreciate that the nature of http is not designed to facilitate long processes like this and there are a number of articles here on SO that say don't do it. However, there are mitigating reasons why i NEED to use this approach. The main reason that I need to run this in mvc is due to the fact that I actually update the live data cache (on the mvc app) in realtime via raising an event in my dll's code. This means that fragments of the 50-60 data feeds can be pushed out live before the entire async action is complete. Therefore, client apps can receive partial updates within seconds of the async action being instigated. If I were to delegate the process out to a console app that ran the entire process in the background, I'd no longer be able to harness those fragment partial updates and this is the raison d'etre behind the entire choice of this architecture.
Can anyone shed light on a solution that would allow me to mitigate the blocking of the thread, whilst at the same time, allow each async fragment to be consumed by my object model and fed out to the client apps (I'm using signalr to make these client updates). A kind of nirvanna would be a scenario where an out-of-process cache object could be shared between numerous processes - the cache update could then be triggered and consumed by my mvc process (aka - http://devproconnections.com/aspnet-mvc/out-process-caching-aspnet). And so back to reality...
I have also considered using a secondary webservice to achieve this, but would welcome other options before once again over engineering my solution (there are already many moving parts and a multitude of async Actions going on).
Sorry not to have added any code, I'm hoping for practical philosophy/insights, rather than code help on this, tho would of course welcome coded examples that illustrate a solution to my problem.
I'll update the question as we move in time, as my thinking process is still maturing on this.
[edit] - for the sake of clarity, the snippet below is my brothers grimm code collision (extracted from a larger body of work):
Parallel.ForEach(scrapeDataBases, new ParallelOptions()
{
MaxDegreeOfParallelism = Environment.ProcessorCount * 15
},
async dataBase =>
{
await dataBase.ScrapeUrlAsync().ConfigureAwait(false);
await UpdateData(dataType, (DataCheckerScrape)dataBase);
});
async and Parallel.ForEach do not mix naturally, so I'm not sure what your console solution looks like. Furthermore, Parallel should almost never be used on ASP.NET at all.
It sounds like what you would want is to just use Task.WhenAll.
On a side note, I think your reasoning around background processing on ASP.NET is incorrect. It is perfectly possible to have a separate process that updates the clients via SignalR.
Being that your question is pretty high level without a lot of code. You could try Reactive Extensions.
Something like
private IEnumerable<Task<Scraper>> ScrappedUrls()
{
// Return the 50 to 60 task for each website here.
// I assume they all return the same type.
// return .ScrapeUrlAsync().ConfigureAwait(false);
throw new NotImplementedException();
}
public async Task<IEnumerable<ScrapeOdds>> GetOdds()
{
var results = new Collection<ScrapeOdds>();
var urlRequest = ScrappedUrls();
var observerableUrls = urlRequest.Select(u => u.ToObservable()).Merge();
var publisher = observerableUrls.Publish();
var hubContext = GlobalHost.ConnectionManager.GetHubContext<OddsHub>();
publisher.Subscribe(scraper =>
{
// Whatever you do do convert to the result set
var scrapedOdds = scraper.GetOdds();
results.Add(scrapedOdds);
// update anything else you want when it arrives.
// Update SingalR here
hubContext.Clients.All.UpdatedOdds(scrapedOdds);
});
// Will fire off subscriptions and not continue until they are done.
await publisher;
return results;
}
The merge option will process the results as they come in. You can then update the signalR hubs plus whatever else you need to update as they come in. The controller action will have to wait for them all to come in. That's why there is an await on the publisher.
I don't really know if httpClient is going to like to have 50 - 60 web calls all at once or not. If it doesn't you can just take the IEnumerable to an array and break it down into a smaller chunks. And also there should be some error checking in there. With Rx you can also tell it to SubscribeOn and ObserverOn different threads but I think with everything being pretty much async that wouldn't be necessary.

Calling a webservice async

Long post.. sorry
I've been reading up on this and tried back and forth with different solutions for a couple of days now but I can't find the most obvious choice for my predicament.
About my situation; I am presenting to the user a page that will contain a couple of different repeaters showing some info based on the result from a couple of webservice calls. I'd like to have the data brought in with an updatepanel (that would be querying the result table once per every two or three seconds until it found results) so I'd actually like to render the page and then when the data is "ready" it gets shown.
The page asks a controller for the info to render and the controller checks in a result table to see if there's anything to be found. If the specific data is not found it calls a method GetData() in WebServiceName.cs. GetData does not return anything but is supposed to start an async operation that gets the data from the webservice. The controller returns null and UpdatePanel waits for the next query.
When that operation is complete it'll store the data in it's relevant place in the db where the controller will find it the next time the page asks for it.
The solution I have in place now is to fire up another thread. I will host the page on a shared webserver and I don't know if this will cause any problems..
So the current code which resides on page.aspx:
Thread t = new Thread(new ThreadStart(CreateService));
t.Start();
}
void CreateService()
{
ServiceName serviceName = new ServiceName(user, "12345", "MOVING", "Apartment", "5100", "0", "72", "Bill", "rate_total", "1", "103", "serviceHost", "password");
}
At first I thought the solution was to use Begin[Method] and End[Method] but these don't seem to have been generated. I thought this seemed like a good solution so I was a little frustrated when they didn't show up.. is there a chance I might have missed a checkbox or something when adding the web references?
I do not want to use the [Method]Async since this stops the page from rendering until [Method]AsyncCompleted gets called from what I've understood.
The call I'm going to do is not CPU-intensive, I'm just waiting on a webService sitting on a slow server, so what I understood from this article: http://msdn.microsoft.com/en-us/magazine/cc164128.aspx making the threadpool bigger is not a choice as this will actually impair the performance instead (since I can't throw in a mountain of hardware).
What do you think is the best solution for my current situation? I don't really like the current one (only by gut feeling but anyway)
Thanks for reading this awfully long post..
Interesting. Until your question, I wasn't aware that VS changed from using Begin/End to Async/Completed when adding web references. I assumed that they would also include Begin/End, but apparently they did not.
You state "GetData does not return anything but is supposed to start an async operation that gets the data from the webservice," so I'm assuming that GetData actually blocks until the "async operation" completes. Otherwise, you could just call it synchronously.
Anyway, there are easy ways to get this working (asynchronous delegates, etc), but they consume a thread for each async operation, which doesn't scale.
You are correct that Async/Completed will block an asynchronous page. (side note: I believe that they will not block a synchronous page - but I've never tried that - so if you're using a non-async page, then you could try that). The method by which they "block" the asynchronous page is wrapped up in SynchronizationContext; in particular, each asynchronous page has a pending operation count which is incremented by Async and decremented after Completed.
You should be able to fake out this count (note: I haven't tried this either ;) ). Just substitute the default SynchronizationContext, which ignores the count:
var oldSyncContext = SynchronizationContext.Current;
try
{
SynchronizationContext.SetSynchronizationContext(new SynchronizationContext());
var serviceName = new ServiceName(..);
// Note: MyMethodCompleted will be invoked in a ThreadPool thread
// but WITHOUT an associated ASP.NET page, so some global state
// might be missing. Be careful with what code goes in there...
serviceName.MethodCompleted += MyMethodCompleted;
serviceName.MethodAsync(..);
}
finally
{
SynchronizationContext.SetSynchronizationContext(oldSyncContext);
}
I wrote a class that handles the temporary replacement of SynchronizationContext.Current as part of the Nito.Async library. Using that class simplifies the code to:
using (new ScopedSynchronizationContext(new SynchronizationContext()))
{
var serviceName = new ServiceName(..);
// Note: MyMethodCompleted will be invoked in a ThreadPool thread
// but WITHOUT an associated ASP.NET page, so some global state
// might be missing. Be careful with what code goes in there...
serviceName.MethodCompleted += MyMethodCompleted;
serviceName.MethodAsync(..);
}
This solution does not consume a thread that just waits for the operation to complete. It just registers a callback and keeps the connection open until the response arrives.
You can do this:
var action = new Action(CreateService);
action.BeginInvoke(action.EndInvoke, action);
or use ThreadPool.QueueUserWorkItem.
If using a Thread, make sure to set IsBackground=true.
There's a great post about fire and forget threads at http://consultingblogs.emc.com/jonathangeorge/archive/2009/09/10/make-methods-fire-and-forget-with-postsharp.aspx
try using below settings
[WebMethod]
[SoapDocumentMethod(OneWay = true)]
void MyAsyncMethod(parameters)
{
}
in your web service
but be careful if you use impersonation, we had problems on our side.
I'd encourage a different approach - one that doesn't use update panels. Update panels require an entire page to be loaded, and transferred over the wire - you only want the contents for a single control.
Consider doing a slightly more customized & optimized approach, using the MVC platform. Your data flow could look like:
Have the original request to your web page spawn a thread that goes out and warms your data.
Have a "skeleton" page returned to your client
In said page, have a javascript thread that calls your server asking for the data.
Using MVC, have a controller action that returns a partial view, which is limited to just the control you're interested in.
This will reduce your server load (can have a backoff algorithm), reduce the amount of info sent over the wire, and still give a great experience to the client.

ASMX webservices with Silverlight Async confusion

I have a silverlight 4 web app that needs to communicate with a server by accessing the ASMX web service on the server.
I have a list(yes, the array), of objects that I need to send(one by one) as a parameter to the service. However looping through the list and running the method(objecttosend); will not work because I need to send then one after another and Silverlight seems to only support Async(presumably to not lockup interface - makes sense).
So I tried this:
public void SendNextPart()
{
if (partsToSend.Count > 0)
{
Part thisPart = partsToSend.Dequeue();
fuWS.createPartCompleted += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(fuWS_createPartCompleted);
fuWS.createPartAsync(thisPart);
}
}
Queue<Part> partsToSend = new Queue<Part>();
void fuWS_createPartCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
SendNextPart();
}
Which, as far as I can understand it, will check to see if the List has parts to send, then run the webservice(called fuWS) method and delete that part from the partsToSend List. Once it gets the completed event it should then run the SendNextPart method again and send the next part.
However what is happening(picked this up by watching HTTPwatch) is that it sends the first part, then after that is sends 2 parts at once and then after that more and more, all at once. Almost as if it is receiving the completed event before it has actually sent to the server and run the method successfully.
Please help, this is bugging the hell out of me, and it completely breaks what I need to do :'(
I don't see the SendNextBuffer method that you're calling in the web service callback event handler. But in any case, at best your code has a race condition. If the web service completes and returns before the partsToSend.RemoveAt line is executed (theoretically possible) then you could be making the next request before you've removed the one you just sent.
So first, you should check to make sure you've included all the code in your example unless you meant for SendNextBuffer to say SendNextPart.
Secondly, you should move the partsToSend.RemoveAt line before the web service call.
Finally, you should probably change the partsToSend list into a Queue<Part> (first in, first out) or Stack<Part> (last in, first out) instead since that is what you're using it as.
Ok, so after using Debug.WriteLine, I realized that I was being an idiot.
Check out this line:
fuWS.createPartCompleted += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(fuWS_createPartCompleted);
What this was doing was adding a new event handler every time it had to send a new part. So the second part sending now had two callback then the third would have more and so on increasing exponentially.

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