UWP Radial Progress Bar Image Fill - c#

I am using the Radial Progress Bar from the UWP ToolKit. I want to use this progress in a game that I creating. I have an image that I want to fill the foreground of the progress bar with. No matter what I try I cannot get the image to fill in the progress bar, in the manner a progress bar fills in.
I am currently trying to scale the image in the foreground but that isn't quite the effect I am going for.
XAML:
<toolKit:RadialProgressBar Width="316" Height="316" Minimum="0" Maximum="100" Value="{Binding Value}" Thickness="36"
BorderBrush="Transparent" >
<toolKit:RadialProgressBar.Foreground>
<ImageBrush ImageSource="ms-appx:///Assets/progress2.png" >
<ImageBrush.Transform>
<ScaleTransform CenterX="0" CenterY="0" ScaleX="{Binding Scale}" ScaleY="{Binding Scale}" />
</ImageBrush.Transform>
</ImageBrush>
</toolKit:RadialProgressBar.Foreground>
</toolKit:RadialProgressBar>
C#:
private int _value;
public int Value
{
get => _value;
set
{
if (_value != value)
{
_value = value;
RaisePropertyChanged(nameof(Value));
Scale = 1.0-(100.0 - (316.0 * (Convert.ToDouble(value) / 100.0) / 316.0 * 100.0))/100.0;
}
}
}
private double _scale;
public double Scale
{
get => _scale;
set
{
if (_scale != value)
{
_scale = value;
RaisePropertyChanged(nameof(Scale));
}
}
}
Below is the effect that the above code creates:
Is there a way to fill a progress bar with an image?

How about custom one using Win2d?
XAML:
<Grid Width="500" Height="500">
<xaml:CanvasControl x:Name="CanvasControl" Draw="CanvasControl_OnDraw"/>
<Slider Width="500" VerticalAlignment="Center" ValueChanged="RangeBase_OnValueChanged"/>
</Grid>
and behind it:
private static Vector2 _centerPoint = new Vector2(250);
private static float _radius = 200;
private int _currentValue;
private readonly List<Vector2> _points = new List<Vector2>();
private readonly CanvasStrokeStyle _strokeStyle = new CanvasStrokeStyle
{
StartCap = CanvasCapStyle.Round,
EndCap = CanvasCapStyle.Round
};
public MainPage()
{
InitializeComponent();
GetPoints(100);
}
private void GetPoints(int i)
{
var radFactor = Math.PI / 180;
var angleStep = 360f / i;
for (int j = 0; j < i + 1; j++)
{
_points.Add(new Vector2(_centerPoint.X + _radius * (float)Math.Cos((angleStep * j + 90) * radFactor),
_centerPoint.Y + _radius * (float)Math.Sin((angleStep * j + 90) * radFactor)));
}
}
private void CanvasControl_OnDraw(CanvasControl sender, CanvasDrawEventArgs args)
{
for (int i = 0; i < _currentValue; i++)
{
args.DrawingSession.DrawLine(_points[i], _points[i + 1], Colors.LimeGreen, 24, _strokeStyle);
}
}
private void RangeBase_OnValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
_currentValue = (int) e.NewValue;
CanvasControl.Invalidate();
}
and it should look like this:

I have decided to go away from using a radial progress bar. I have learned about Image cliping. I am using the image clip along with a Rotation transformation to get the desired effect.
XAML:
<Image Source="ms-appx:///Assets/Progress.png" Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Image.Clip>
<RectangleGeometry Rect="{Binding Rect}" >
<RectangleGeometry.Transform>
<RotateTransform CenterX="{Binding CenterXY}" CenterY="{Binding CenterXY}" Angle="{Binding Angle}" />
</RectangleGeometry.Transform>
</RectangleGeometry>
</Image.Clip>
</Image>
C#:
private int _value;
public int Value
{
get => _value;
set
{
if (_value != value)
{
_value = value;
RaisePropertyChanged(nameof(Value));
Angle = 144 - 1.44 * value;
}
}
}

Related

Button with properties set in code-behind not firing click event

When setting the translationX and translationY of a button in the code-behind, its click events aren't fired: the button doesn't seem to be able to be clicked. The buttons are part of a StackLayout and I have used x:Name to access them from the code-behind!
The buttons properties except for the translations are set in the XAML, the formers are set like so:
element.TranslationX = array[i].xPos;
element.TranslationY = array[i].yPos;
UPDATE
Code-Behind
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
button.Clicked += Button_Clicked;
CircleLayout(132.0, Math.PI, 7, "menuGrid");
}
public void CircleLayout(double r, double theta, int nbElements, String currentMenu)
{
CircleObject[] array = new CircleObject[nbElements];
for (int i = 1; i < nbElements; i++)
{
if (i == 0)
{
array[i] = new CircleObject(r * Math.Sin(theta), r * Math.Cos(theta));
} else
{
theta += (Math.PI / 180) * 360 / nbElements;
array[i] = new CircleObject(r * Math.Sin(theta), r * Math.Cos(theta));
}
StackLayout element = this.FindByName<StackLayout>(currentMenu + i);
element.TranslationX = array[i].xPos;
element.TranslationY = array[i].yPos;
}
}
public class CircleObject
{
public double xPos;
public double yPos;
public CircleObject(double x, double y)
{
xPos = x;
yPos = y;
}
}
private void Button_Clicked(object sender, EventArgs e)
{
//do something
}
}
Example of a button in XAML
<StackLayout x:Name="menuGrid0">
<Button x:Name="button"
BackgroundColor="#FF6633"
CornerRadius="70"
HeightRequest="65"
WidthRequest="65"
HorizontalOptions="Center"/>
<Label x:Name="textDetection"
Text="D E T E C T I O N"
FontSize="9"
TextColor="#FF6633"
HeightRequest="10"
HorizontalOptions="Center"/>
</StackLayout>

Shrink ItemsControl items when visible space is filled

I want to create a data-binded horizontal layout ItemsControl where for each item there would be a Button. When I add new items to the collection the ItemsControl should grow, relative to the Window it is in, until it reaches it's MaxWidth property. Then all buttons should shrink equally to fit inside MaxWidth. Something similar to the tabs of a Chrome browser.
Tabs with space:
Tabs with no empty space:
So far I've gotten to this:
<ItemsControl Name="ButtonsControl" MaxWidth="400">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type dataclasses:TextNote}">
<Button Content="{Binding Title}" MinWidth="80"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
When adding items the expansion of the StackPanel and Window are fine, but when MaxWidth is reached the items just start to disappear.
I don't think it is possible to produce that behaviour using any combination of the standard WPF controls, but this custom StackPanel control should do the job:
public class SqueezeStackPanel : Panel
{
private const double Tolerance = 0.001;
public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register
("Orientation", typeof (Orientation), typeof (SqueezeStackPanel),
new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure,
OnOrientationChanged));
private readonly Dictionary<UIElement, Size> _childToConstraint = new Dictionary<UIElement, Size>();
private bool _isMeasureDirty;
private bool _isHorizontal = true;
private List<UIElement> _orderedSequence;
private Child[] _children;
static SqueezeStackPanel()
{
DefaultStyleKeyProperty.OverrideMetadata
(typeof (SqueezeStackPanel),
new FrameworkPropertyMetadata(typeof (SqueezeStackPanel)));
}
protected override bool HasLogicalOrientation
{
get { return true; }
}
protected override Orientation LogicalOrientation
{
get { return Orientation; }
}
public Orientation Orientation
{
get { return (Orientation) GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
protected override Size ArrangeOverride(Size finalSize)
{
var size = new Size(_isHorizontal ? 0 : finalSize.Width, !_isHorizontal ? 0 : finalSize.Height);
var childrenCount = Children.Count;
var rc = new Rect();
for (var index = 0; index < childrenCount; index++)
{
var child = _orderedSequence[index];
var childVal = _children[index].Val;
if (_isHorizontal)
{
rc.Width = double.IsInfinity(childVal) ? child.DesiredSize.Width : childVal;
rc.Height = Math.Max(finalSize.Height, child.DesiredSize.Height);
size.Width += rc.Width;
size.Height = Math.Max(size.Height, rc.Height);
child.Arrange(rc);
rc.X += rc.Width;
}
else
{
rc.Width = Math.Max(finalSize.Width, child.DesiredSize.Width);
rc.Height = double.IsInfinity(childVal) ? child.DesiredSize.Height : childVal;
size.Width = Math.Max(size.Width, rc.Width);
size.Height += rc.Height;
child.Arrange(rc);
rc.Y += rc.Height;
}
}
return new Size(Math.Max(finalSize.Width, size.Width), Math.Max(finalSize.Height, size.Height));
}
protected override Size MeasureOverride(Size availableSize)
{
for (var i = 0; i < 3; i++)
{
_isMeasureDirty = false;
var childrenDesiredSize = new Size();
var childrenCount = Children.Count;
if (childrenCount == 0)
return childrenDesiredSize;
var childConstraint = GetChildrenConstraint(availableSize);
_children = new Child[childrenCount];
_orderedSequence = Children.Cast<UIElement>().ToList();
for (var index = 0; index < childrenCount; index++)
{
if (_isMeasureDirty)
break;
var child = _orderedSequence[index];
const double minLength = 0.0;
const double maxLength = double.PositiveInfinity;
MeasureChild(child, childConstraint);
if (_isHorizontal)
{
childrenDesiredSize.Width += child.DesiredSize.Width;
_children[index] = new Child(minLength, maxLength, child.DesiredSize.Width);
childrenDesiredSize.Height = Math.Max(childrenDesiredSize.Height, child.DesiredSize.Height);
}
else
{
childrenDesiredSize.Height += child.DesiredSize.Height;
_children[index] = new Child(minLength, maxLength, child.DesiredSize.Height);
childrenDesiredSize.Width = Math.Max(childrenDesiredSize.Width, child.DesiredSize.Width);
}
}
if (_isMeasureDirty)
continue;
var current = _children.Sum(s => s.Val);
var target = GetSizePart(availableSize);
var finalSize = new Size
(Math.Min(availableSize.Width, _isHorizontal ? current : childrenDesiredSize.Width),
Math.Min(availableSize.Height, _isHorizontal ? childrenDesiredSize.Height : current));
if (double.IsInfinity(target))
return finalSize;
RecalcChilds(current, target);
current = 0.0;
for (var index = 0; index < childrenCount; index++)
{
var child = _children[index];
if (IsGreater(current + child.Val, target, Tolerance) &&
IsGreater(target, current, Tolerance))
{
var rest = IsGreater(target, current, Tolerance) ? target - current : 0.0;
if (IsGreater(rest, child.Min, Tolerance))
child.Val = rest;
}
current += child.Val;
}
RemeasureChildren(finalSize);
finalSize = new Size
(Math.Min(availableSize.Width, _isHorizontal ? target : childrenDesiredSize.Width),
Math.Min(availableSize.Height, _isHorizontal ? childrenDesiredSize.Height : target));
if (_isMeasureDirty)
continue;
return finalSize;
}
return new Size();
}
public static double GetHeight(Thickness thickness)
{
return thickness.Top + thickness.Bottom;
}
public static double GetWidth(Thickness thickness)
{
return thickness.Left + thickness.Right;
}
protected override void OnVisualChildrenChanged(DependencyObject visualAdded, DependencyObject visualRemoved)
{
base.OnVisualChildrenChanged(visualAdded, visualRemoved);
var removedUiElement = visualRemoved as UIElement;
if (removedUiElement != null)
_childToConstraint.Remove(removedUiElement);
}
private Size GetChildrenConstraint(Size availableSize)
{
return new Size
(_isHorizontal ? double.PositiveInfinity : availableSize.Width,
!_isHorizontal ? double.PositiveInfinity : availableSize.Height);
}
private double GetSizePart(Size size)
{
return _isHorizontal ? size.Width : size.Height;
}
private static bool IsGreater(double a, double b, double tolerance)
{
return a - b > tolerance;
}
private void MeasureChild(UIElement child, Size childConstraint)
{
Size lastConstraint;
if ((child.IsMeasureValid && _childToConstraint.TryGetValue(child, out lastConstraint) &&
lastConstraint.Equals(childConstraint))) return;
child.Measure(childConstraint);
_childToConstraint[child] = childConstraint;
}
private static void OnOrientationChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var panel = (SqueezeStackPanel) d;
panel._isHorizontal = panel.Orientation == Orientation.Horizontal;
}
private void RecalcChilds(double current, double target)
{
var shouldShrink = IsGreater(current, target, Tolerance);
if (shouldShrink)
ShrinkChildren(_children, target);
}
private void RemeasureChildren(Size availableSize)
{
var childrenCount = Children.Count;
if (childrenCount == 0)
return;
var childConstraint = GetChildrenConstraint(availableSize);
for (var index = 0; index < childrenCount; index++)
{
var child = _orderedSequence[index];
if (Math.Abs(GetSizePart(child.DesiredSize) - _children[index].Val) > Tolerance)
MeasureChild(child, new Size(_isHorizontal ? _children[index].Val : childConstraint.Width,
!_isHorizontal ? _children[index].Val : childConstraint.Height));
}
}
private static void ShrinkChildren(IEnumerable<Child> children, double target)
{
var sortedChilds = children.OrderBy(v => v.Val).ToList();
var minValidTarget = sortedChilds.Sum(s => s.Min);
if (minValidTarget > target)
{
foreach (var child in sortedChilds)
child.Val = child.Min;
return;
}
do
{
var tmpTarget = target;
for (var iChild = 0; iChild < sortedChilds.Count; iChild++)
{
var child = sortedChilds[iChild];
if (child.Val*(sortedChilds.Count - iChild) >= tmpTarget)
{
var avg = tmpTarget/(sortedChilds.Count - iChild);
var success = true;
for (var jChild = iChild; jChild < sortedChilds.Count; jChild++)
{
var tChild = sortedChilds[jChild];
tChild.Val = Math.Max(tChild.Min, avg);
// Min constraint skip success expand on this iteration
if (Math.Abs(avg - tChild.Val) <= Tolerance) continue;
target -= tChild.Val;
success = false;
sortedChilds.RemoveAt(jChild);
jChild--;
}
if (success)
return;
break;
}
tmpTarget -= child.Val;
}
} while (sortedChilds.Count > 0);
}
private class Child
{
public readonly double Min;
public double Val;
public Child(double min, double max, double val)
{
Min = min;
Val = val;
Val = Math.Max(min, val);
Val = Math.Min(max, Val);
}
}
}
Try using it as your ItemsPanelTemplate:
<ItemsControl Name="ButtonsControl" MaxWidth="400">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<local:SqueezeStackPanel />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type dataclasses:TextNote}">
<Button Content="{Binding Title}" MinWidth="80"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
I can't be sure based on the code that you have supplied, but I think you will have better layout results by removing your MaxWidth on the ItemsControl.
You can achieve something like this using a UniformGrid with Rows="1". The problem is that you can either have it stretched or not and neither of these options will do exactly what you want:
If it's stretched, then your "tabs" will always fill the whole available width. So, if you only have 1, it will be stretched across the whole width. If you set MaxWidth for the "tab", then if you have 2 they will not be adjacent but floating each in the middle of its column.
If it's left-aligned, then it will be difficult to get any padding/margin in your control, because when it shrinks, the padding will stay, making the actual content invisible.
So basically you need a control that has a "preferred" width:
When it has more space available than this preferred width, it sets itself to the preferred width.
When it has less space, it just takes up all the space it has.
This cannot be achieved using XAML (as far as I can tell), but it's not too difficult to do in code-behind. Let's create a custom control for the "tab" (namespaces omitted):
<ContentControl x:Class="WpfApplication1.UserControl1">
<ContentControl.Template>
<ControlTemplate TargetType="ContentControl">
<Border BorderBrush="Black" BorderThickness="1" Padding="0,5">
<ContentPresenter HorizontalAlignment="Center" Content="{TemplateBinding Content}"></ContentPresenter>
</Border>
</ControlTemplate>
</ContentControl.Template>
Code behind:
public partial class UserControl1 : ContentControl
{
public double DefaultWidth
{
get { return (double)GetValue(DefaultWidthProperty); }
set { SetValue(DefaultWidthProperty, value); }
}
public static readonly DependencyProperty DefaultWidthProperty =
DependencyProperty.Register("DefaultWidth", typeof(double), typeof(UserControl1), new PropertyMetadata(200.0));
public UserControl1()
{
InitializeComponent();
}
protected override Size MeasureOverride(Size constraint)
{
Size baseSize = base.MeasureOverride(constraint);
baseSize.Width = Math.Min(DefaultWidth, constraint.Width);
return baseSize;
}
protected override Size ArrangeOverride(Size arrangeBounds)
{
Size baseBounds = base.ArrangeOverride(arrangeBounds);
baseBounds.Width = Math.Min(DefaultWidth, arrangeBounds.Width);
return baseBounds;
}
}
Then, you can create your ItemsControl, using a UniformGrid as the container:
<ItemsControl ItemsSource="{Binding Items}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:UserControl1 Content="{Binding}" Margin="0,0,5,0" DefaultWidth="150"></local:UserControl1>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Rows="1" HorizontalAlignment="Left"></UniformGrid>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
Here's a screenshot of the result with 3 items and many items (don't feel like counting them :)

Clipping Using Ellipse and binding it inside my user control in Windows RT

I have an image and I am clipping the mouse area using an Ellipse in which I am quite successful.
But I want that ellipse to be a part of my user control and the user control should move along with my finger and the clipping Ellipse should be inside the user control .
The complete project can be downloaded from here
My UserControl'sXAML is
<UserControl
x:Class="App78.Magnifier"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App78"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Height="230"
Width="170">
<Grid Height="230" Width="170">
<Path Data="M25.533,0C15.457,0,7.262,8.199,7.262,18.271c0,9.461,13.676,19.698,17.63,32.338 c0.085,0.273,0.34,0.459,0.626,0.457c0.287-0.004,0.538-0.192,0.619-0.467c3.836-12.951,17.666-22.856,17.667-32.33 C43.803,8.199,35.607,0,25.533,0z M25.533,32.131c-7.9,0-14.328-6.429-14.328-14.328c0-7.9,6.428-14.328,14.328-14.328 c7.898,0,14.327,6.428,14.327,14.328C39.86,25.702,33.431,32.131,25.533,32.131z"
Fill="#FFF4F4F5"
Stretch="Fill"
Stroke="Black"
UseLayoutRounding="False"
Height="227"
Width="171" ></Path>
<Ellipse x:Name="MagnifierEllipse" x:FieldModifier="public" Opacity="1" Visibility="Visible" HorizontalAlignment="Left" VerticalAlignment="Top" IsHitTestVisible="False" Width="150" Height="150" Stroke="White" StrokeThickness="3" Margin="11,8,0,0" >
<Ellipse.RenderTransform>
<TranslateTransform x:Name="MagnifierTransform" x:FieldModifier="public"/>
</Ellipse.RenderTransform>
<Ellipse.Fill>
<ImageBrush
ImageSource="http://blog.al.com/space-news/2009/04/iss015e22574.jpg"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top">
<ImageBrush.Transform>
<TransformGroup>
<TranslateTransform x:FieldModifier="public"
x:Name="PositionTransform"/>
<ScaleTransform x:FieldModifier="public"
x:Name="ZoomTransform"/>
<TranslateTransform x:FieldModifier="public"
x:Name="CenterTransform" />
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</Ellipse.Fill>
</Ellipse>
</Grid>
</UserControl>
My MainPage.XAML is
<Page
x:Class="App78.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App78"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid
x:Name="LayoutGrid"
Margin="0,0"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"
Holding="LayoutGrid_Holding"
PointerMoved="LayoutGrid_OnPointerMoved"
PointerWheelChanged="LayoutGrid_OnPointerWheelChanged">
<Image
x:Name="BigImage"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Stretch="Uniform"
Source="http://blog.al.com/space-news/2009/04/iss015e22574.jpg" />
<!--<Ellipse
x:Name="MagnifierEllipse"
Opacity="1"
Visibility="Collapsed"
HorizontalAlignment="Left"
VerticalAlignment="Top"
IsHitTestVisible="False"
Width="150"
Height="150"
Stroke="White"
StrokeThickness="3"
Margin="-100">
<Ellipse.RenderTransform>
<TranslateTransform
x:Name="MagnifierTransform"/>
</Ellipse.RenderTransform>
<Ellipse.Fill>
<ImageBrush
ImageSource="http://blog.al.com/space-news/2009/04/iss015e22574.jpg"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top">
<ImageBrush.Transform>
<TransformGroup>
<TranslateTransform
x:Name="PositionTransform"/>
<ScaleTransform
x:Name="ZoomTransform"/>
<TranslateTransform
x:Name="CenterTransform" />
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</Ellipse.Fill>
</Ellipse>-->
<local:Magnifier x:Name="MagnifierTip" Visibility="Visible" />
</Grid>
</Page>
Please see the commented section of Ellipse , If I uncomment , I clearly get a Ellipse that is doing the clip.
My main requirenment is to get the Ellipse inside the user control , please refer the video for more clarification
My MainPage.XAML.CS has the following code
using System;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace App78
{
public sealed partial class MainPage : Page
{
private double zoomScale = 2;
private double pointerX = 0;
private double pointerY = 0;
private const double MinZoomScale = .25;
private const double MaxZoomScale = 32;
public MainPage()
{
this.InitializeComponent();
var bi = (BitmapImage)BigImage.Source;
bi.ImageOpened += bi_ImageOpened;
this.SizeChanged += MainPage_SizeChanged;
}
void MainPage_SizeChanged(object sender, Windows.UI.Xaml.SizeChangedEventArgs e)
{
this.UpdateImageLayout();
}
void bi_ImageOpened(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
this.UpdateImageLayout();
}
private void UpdateImageLayout()
{
var bi = (BitmapImage)BigImage.Source;
if (bi.PixelWidth < this.LayoutGrid.ActualWidth &&
bi.PixelHeight < this.LayoutGrid.ActualHeight)
{
this.BigImage.Stretch = Stretch.None;
}
else
{
this.BigImage.Stretch = Stretch.Uniform;
}
this.UpdateMagnifier();
}
private void LayoutGrid_OnPointerMoved(object sender, PointerRoutedEventArgs e)
{
// MagnifierTip.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
var point = e.GetCurrentPoint(this.LayoutGrid);
this.pointerX = point.Position.X;
this.pointerY = point.Position.Y;
this.UpdateMagnifier();
}
private void UpdateMagnifier()
{
var bi = (BitmapImage)BigImage.Source;
double offsetX = 0;
double offsetY = 0;
double imageScale = 1;
var imageRatio = (double)bi.PixelWidth / bi.PixelHeight;
var gridRatio = this.LayoutGrid.ActualWidth / this.LayoutGrid.ActualHeight;
if (bi.PixelWidth < this.LayoutGrid.ActualWidth &&
bi.PixelHeight < this.LayoutGrid.ActualHeight)
{
offsetX = 0.5 * (this.LayoutGrid.ActualWidth - bi.PixelWidth);
offsetY = 0.5 * (this.LayoutGrid.ActualHeight - bi.PixelHeight);
//imageScale = 1; - remains
}
else if (imageRatio < gridRatio)
{
offsetX = 0.5 * (this.LayoutGrid.ActualWidth - imageRatio * this.LayoutGrid.ActualHeight);
offsetY = 0;
imageScale = BigImage.ActualHeight / bi.PixelHeight;
}
else
{
offsetX = 0;
offsetY = 0.5 * (this.LayoutGrid.ActualHeight - this.LayoutGrid.ActualWidth / imageRatio);
imageScale = BigImage.ActualWidth / bi.PixelWidth;
}
MagnifierTip.MagnifierTransform.X = this.pointerX;
MagnifierTip.MagnifierTransform.Y = this.pointerY;
MagnifierTip.PositionTransform.X = (-this.pointerX + offsetX) / imageScale;
MagnifierTip.PositionTransform.Y = (-this.pointerY + offsetY) / imageScale;
MagnifierTip. ZoomTransform.ScaleX = imageScale * zoomScale;
MagnifierTip.ZoomTransform.ScaleY = imageScale * zoomScale;
MagnifierTip.CenterTransform.X = MagnifierTip.MagnifierEllipse.ActualWidth / 2 - MagnifierTip.MagnifierEllipse.StrokeThickness / 2;
MagnifierTip.CenterTransform.Y = MagnifierTip.MagnifierEllipse.ActualHeight / 2 - MagnifierTip.MagnifierEllipse.StrokeThickness / 2;
}
private void LayoutGrid_OnPointerWheelChanged(object sender, PointerRoutedEventArgs e)
{
if (e.GetCurrentPoint(this.LayoutGrid).Properties.MouseWheelDelta > 0)
{
zoomScale = Math.Max(MinZoomScale, Math.Min(MaxZoomScale, zoomScale * 1.2));
}
else
{
zoomScale = Math.Max(MinZoomScale, Math.Min(MaxZoomScale, zoomScale / 1.2));
}
this.UpdateMagnifier();
}
private void LayoutGrid_Holding(object sender, HoldingRoutedEventArgs e)
{
// MagnifierTip.Visibility = Windows.UI.Xaml.Visibility.Visible;
}
}
}
I think you need to get your MagnifierTransform to the "root" Grid of your Magnifier UserControl.
Also the CenterTransform doesn't seem to be needed in my opinion.
The other last change is in the MainPage, making the User Control aligned to Top/Left so that the TranslateTransforms make sense.
Just as a bonus, I got the updated project here , also with pointer pressed/released events to show/hide the magnifier. Be warned that "Holding" doesn't work with most mouse devices. Source: link
I also added comments on my changes (comments start with DV:).
It's not perfect and there's obviously still a lot for you to implement but hopefully this is what you needed.
For whoever doesn't want to download the project I'll leave the updated code here:
MainPage.xaml
<Page
x:Class="App78.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App78"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid
x:Name="LayoutGrid"
Margin="0,0"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}"
Holding="LayoutGrid_Holding"
PointerMoved="LayoutGrid_OnPointerMoved"
PointerWheelChanged="LayoutGrid_OnPointerWheelChanged"
PointerPressed="LayoutGrid_OnPointerPressed"
PointerReleased="LayoutGrid_OnPointerReleased">
<Image
x:Name="BigImage"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Stretch="Uniform"
Source="http://blog.al.com/space-news/2009/04/iss015e22574.jpg" />
<local:Magnifier VerticalAlignment="Top" HorizontalAlignment="Left" x:Name="MagnifierTip" Visibility="Collapsed" />
</Grid>
</Page>
MainPage.xaml.cs
using System;
using System.Diagnostics;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Imaging;
namespace App78
{
public sealed partial class MainPage : Page
{
private double zoomScale = 2;
private double pointerX = 0;
private double pointerY = 0;
private const double MinZoomScale = .25;
private const double MaxZoomScale = 32;
public MainPage()
{
this.InitializeComponent();
var bi = (BitmapImage)BigImage.Source;
bi.ImageOpened += bi_ImageOpened;
this.SizeChanged += MainPage_SizeChanged;
}
void MainPage_SizeChanged(object sender, Windows.UI.Xaml.SizeChangedEventArgs e)
{
this.UpdateImageLayout();
}
void bi_ImageOpened(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
this.UpdateImageLayout();
}
private void UpdateImageLayout()
{
var bi = (BitmapImage)BigImage.Source;
if (bi.PixelWidth < this.LayoutGrid.ActualWidth &&
bi.PixelHeight < this.LayoutGrid.ActualHeight)
{
this.BigImage.Stretch = Stretch.None;
}
else
{
this.BigImage.Stretch = Stretch.Uniform;
}
this.UpdateMagnifier();
}
private void LayoutGrid_OnPointerMoved(object sender, PointerRoutedEventArgs e)
{
//DV: If pointer is not in contact we can ignore it
if (!e.Pointer.IsInContact) { return; }
var point = e.GetCurrentPoint(this.LayoutGrid);
this.pointerX = point.Position.X;
this.pointerY = point.Position.Y;
this.UpdateMagnifier();
}
private void UpdateMagnifier()
{
var bi = (BitmapImage)BigImage.Source;
double offsetX = 0;
double offsetY = 0;
double imageScale = 1;
var imageRatio = (double)bi.PixelWidth / bi.PixelHeight;
var gridRatio = this.LayoutGrid.ActualWidth / this.LayoutGrid.ActualHeight;
if (bi.PixelWidth < this.LayoutGrid.ActualWidth &&
bi.PixelHeight < this.LayoutGrid.ActualHeight)
{
offsetX = 0.5 * (this.LayoutGrid.ActualWidth - bi.PixelWidth);
offsetY = 0.5 * (this.LayoutGrid.ActualHeight - bi.PixelHeight);
//imageScale = 1; - remains
}
else if (imageRatio < gridRatio)
{
offsetX = 0.5 * (this.LayoutGrid.ActualWidth - imageRatio * this.LayoutGrid.ActualHeight);
offsetY = 0;
imageScale = BigImage.ActualHeight / bi.PixelHeight;
}
else
{
offsetX = 0;
offsetY = 0.5 * (this.LayoutGrid.ActualHeight - this.LayoutGrid.ActualWidth / imageRatio);
imageScale = BigImage.ActualWidth / bi.PixelWidth;
}
//DV: This is probably not need anymore
//MagnifierTip.MagnifierTransform.X = this.pointerX;
//MagnifierTip.MagnifierTransform.Y = this.pointerY;
MagnifierTip.PositionTransform.X = (-this.pointerX + offsetX) / imageScale;
MagnifierTip.PositionTransform.Y = (-this.pointerY + offsetY) / imageScale;
//DV: I haven't tested the Scaling/Zoom
MagnifierTip.ZoomTransform.ScaleX = imageScale * zoomScale;
MagnifierTip.ZoomTransform.ScaleY = imageScale * zoomScale;
MagnifierTip.CenterTransform.X = MagnifierTip.MagnifierEllipse.ActualWidth / 2 - MagnifierTip.MagnifierEllipse.StrokeThickness / 2;
MagnifierTip.CenterTransform.Y = MagnifierTip.MagnifierEllipse.ActualHeight / 2 - MagnifierTip.MagnifierEllipse.StrokeThickness / 2;
//DV: I added a GlobalGrid Transform which translates every children
MagnifierTip.MagnifierTransformGrid.X = this.pointerX - (MagnifierTip.ActualWidth / 2);
MagnifierTip.MagnifierTransformGrid.Y = this.pointerY - (MagnifierTip.ActualHeight); ;
}
private void LayoutGrid_OnPointerWheelChanged(object sender, PointerRoutedEventArgs e)
{
if (e.GetCurrentPoint(this.LayoutGrid).Properties.MouseWheelDelta > 0)
{
zoomScale = Math.Max(MinZoomScale, Math.Min(MaxZoomScale, zoomScale * 1.2));
}
else
{
zoomScale = Math.Max(MinZoomScale, Math.Min(MaxZoomScale, zoomScale / 1.2));
}
this.UpdateMagnifier();
}
//DV: Holding usually only works with touch https://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.uielement.holding.aspx?f=255&MSPPError=-2147217396
private void LayoutGrid_Holding(object sender, HoldingRoutedEventArgs e)
{
//
}
//DV: pointer pressed supports both mouse and touch but fires immeadiatley. You'll have to figure out a delay strategy or using holding for touch and right click for mouse
private void LayoutGrid_OnPointerPressed(object sender, PointerRoutedEventArgs e)
{
MagnifierTip.Visibility = Windows.UI.Xaml.Visibility.Visible;
}
//DV: pointer released supports both mouse and touch.
private void LayoutGrid_OnPointerReleased(object sender, PointerRoutedEventArgs e)
{
MagnifierTip.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
}
}
}
Magnifier.xaml
<UserControl
x:Class="App78.Magnifier"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App78"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Height="230"
Width="170">
<Grid Height="230" Width="170">
<!-- DV: This is the global transform I added -->
<Grid.RenderTransform>
<TransformGroup>
<TranslateTransform x:Name="MagnifierTransformGrid" x:FieldModifier="public"/>
</TransformGroup>
</Grid.RenderTransform>
<Ellipse Opacity="1" Visibility="Visible" Fill="{ThemeResource ApplicationPageBackgroundThemeBrush}" HorizontalAlignment="Center" VerticalAlignment="Top" IsHitTestVisible="False" Width="135" Height="128" StrokeThickness="3" Margin="0,17,0,0" />
<Ellipse x:Name="MagnifierEllipse" x:FieldModifier="public" Opacity="1" Visibility="Visible" HorizontalAlignment="Left" VerticalAlignment="Top" IsHitTestVisible="False" Width="150" Height="150" Stroke="White" StrokeThickness="3" Margin="11,8,0,0" >
<Ellipse.Fill>
<ImageBrush
ImageSource="http://blog.al.com/space-news/2009/04/iss015e22574.jpg"
Stretch="None"
AlignmentX="Left"
AlignmentY="Top">
<ImageBrush.Transform>
<TransformGroup>
<TranslateTransform x:FieldModifier="public"
x:Name="CenterTransform"/>
<TranslateTransform x:FieldModifier="public"
x:Name="PositionTransform"/>
<ScaleTransform x:FieldModifier="public"
x:Name="ZoomTransform"/>
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</Ellipse.Fill>
</Ellipse>
<Path Data="M25.533,0C15.457,0,7.262,8.199,7.262,18.271c0,9.461,13.676,19.698,17.63,32.338 c0.085,0.273,0.34,0.459,0.626,0.457c0.287-0.004,0.538-0.192,0.619-0.467c3.836-12.951,17.666-22.856,17.667-32.33 C43.803,8.199,35.607,0,25.533,0z M25.533,32.131c-7.9,0-14.328-6.429-14.328-14.328c0-7.9,6.428-14.328,14.328-14.328 c7.898,0,14.327,6.428,14.327,14.328C39.86,25.702,33.431,32.131,25.533,32.131z"
Fill="#FFF4F4F5"
Stretch="Fill"
Stroke="Black"
UseLayoutRounding="False"
Height="227"
Width="171" ></Path>
</Grid>
</UserControl>

How to speed up rendering of vertical scrollbar markers

I have a customized vertical scrollbar which displays markers for selected items in a DataGrid.
The problem I'm facing is, when there are a great number of items (e.g. could be 5000 to 50000) there is a lag while it is rendering the markers.
With the following code it basically renders as per the selected items index, number of items and height of the track. Obviously this is inefficient and am looking for other solutions.
This is my customized vertical scrollbar
<helpers:MarkerPositionConverter x:Key="MarkerPositionConverter"/>
<ControlTemplate x:Key="VerticalScrollBar" TargetType="{x:Type ScrollBar}">
<Grid>
<Grid.RowDefinitions>
<RowDefinition MaxHeight="18" />
<RowDefinition Height="0.00001*" />
<RowDefinition MaxHeight="18" />
</Grid.RowDefinitions>
<Border Grid.RowSpan="3"
CornerRadius="2"
Background="#F0F0F0" />
<RepeatButton Grid.Row="0"
Style="{StaticResource ScrollBarLineButton}"
Height="18"
Command="ScrollBar.LineUpCommand"
Content="M 0 4 L 8 4 L 4 0 Z" />
<!--START-->
<ItemsControl VerticalAlignment="Stretch" x:Name="ItemsSelected"
ItemsSource="{Binding ElementName=GenericDataGrid, Path=SelectedItems}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Rectangle Fill="SlateGray" Width="9" Height="4">
<Rectangle.RenderTransform>
<TranslateTransform>
<TranslateTransform.Y>
<MultiBinding Converter="{StaticResource MarkerPositionConverter}" FallbackValue="-1000">
<Binding/>
<Binding RelativeSource="{RelativeSource AncestorType={x:Type DataGrid}}" />
<Binding Path="ActualHeight" ElementName="ItemsSelected"/>
<Binding Path="Items.Count" ElementName="GenericDataGrid"/>
</MultiBinding>
</TranslateTransform.Y>
</TranslateTransform>
</Rectangle.RenderTransform>
</Rectangle>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas ClipToBounds="True"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
<!--END-->
<Track x:Name="PART_Track" Grid.Row="1" IsDirectionReversed="true">
<Track.DecreaseRepeatButton>
<RepeatButton Style="{StaticResource ScrollBarPageButton}"
Command="ScrollBar.PageUpCommand" />
</Track.DecreaseRepeatButton>
<Track.Thumb>
<Thumb Style="{StaticResource ScrollBarThumb}" Margin="1,0,1,0">
<Thumb.BorderBrush>
<LinearGradientBrush StartPoint="0,0" EndPoint="1,0">
<LinearGradientBrush.GradientStops>
<GradientStopCollection>
<GradientStop Color="{DynamicResource BorderLightColor}" Offset="0.0" />
<GradientStop Color="{DynamicResource BorderDarkColor}" Offset="1.0" />
</GradientStopCollection>
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</Thumb.BorderBrush>
<Thumb.Background>
<LinearGradientBrush StartPoint="0,0"
EndPoint="1,0">
<LinearGradientBrush.GradientStops>
<GradientStopCollection>
<GradientStop Color="{DynamicResource ControlLightColor}" Offset="0.0" />
<GradientStop Color="{DynamicResource ControlMediumColor}" Offset="1.0" />
</GradientStopCollection>
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</Thumb.Background>
</Thumb>
</Track.Thumb>
<Track.IncreaseRepeatButton>
<RepeatButton Style="{StaticResource ScrollBarPageButton}" Command="ScrollBar.PageDownCommand" />
</Track.IncreaseRepeatButton>
</Track>
<RepeatButton Grid.Row="3" Style="{StaticResource ScrollBarLineButton}" Height="18" Command="ScrollBar.LineDownCommand" Content="M 0 0 L 4 4 L 8 0 Z" />
</Grid>
</ControlTemplate>
This is my converter that transforms the Y position and scales accordingly if the DataGrid height changes.
public class MarkerPositionConverter: IMultiValueConverter
{
//Performs the index to translate conversion
public object Convert(object[] values, Type targetType, object parameter, System.Globalization.CultureInfo culture)
{
try
{
//calculated the transform values based on the following
object o = (object)values[0];
DataGrid dg = (DataGrid)values[1];
double itemIndex = dg.Items.IndexOf(o);
double trackHeight = (double)values[2];
int itemCount = (int)values[3];
double translateDelta = trackHeight / itemCount;
return itemIndex * translateDelta;
}
catch (Exception ex)
{
Console.WriteLine("MarkerPositionConverter error : " + ex.Message);
return false;
}
}
public object[] ConvertBack(object value, Type[] targetTypes, object parameter, System.Globalization.CultureInfo culture)
{
throw new NotImplementedException();
}
}
[RE-EDIT] I have tried to create a separate class for a marker canvas, for use with ObservableCollection's. Note that at present, this does not work.
XAML still the same as yesterday:
<helpers:MarkerCollectionCanvas
x:Name="SearchMarkerCanvas"
Grid.Row="1"
Grid="{Binding RelativeSource={RelativeSource AncestorType={x:Type DataGrid}}}"
MarkerCollection="{Binding Source={x:Static helpers:MyClass.Instance}, Path=SearchMarkers}"/>
Canvas class, ObservableCollection changed to use object instead of double, there is a console.writeline in MarkerCollectionCanvas_CollectionChanged that never gets called:
class MarkerCollectionCanvas : Canvas
{
public DataGrid Grid
{
get { return (DataGrid)GetValue(GridProperty); }
set { SetValue(GridProperty, value); }
}
public static readonly DependencyProperty GridProperty =
DependencyProperty.Register("Grid", typeof(DataGrid), typeof(MarkerCollectionCanvas), new PropertyMetadata(null));
public ObservableCollection<object> MarkerCollection
{
get { return (ObservableCollection<object>)GetValue(MarkerCollectionProperty); }
set { SetValue(MarkerCollectionProperty, value); }
}
public static readonly DependencyProperty MarkerCollectionProperty =
DependencyProperty.Register("MarkerCollection", typeof(ObservableCollection<object>), typeof(MarkerCollectionCanvas), new PropertyMetadata(null, OnCollectionChanged));
private static void OnCollectionChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MarkerCollectionCanvas canvas = d as MarkerCollectionCanvas;
if (e.NewValue != null)
{
(e.NewValue as ObservableCollection<object>).CollectionChanged += canvas.MarkerCollectionCanvas_CollectionChanged;
}
if (e.OldValue != null)
{
(e.NewValue as ObservableCollection<object>).CollectionChanged -= canvas.MarkerCollectionCanvas_CollectionChanged;
}
}
void MarkerCollectionCanvas_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
Console.WriteLine("InvalidateVisual");
InvalidateVisual();
}
public Brush MarkerBrush
{
get { return (Brush)GetValue(MarkerBrushProperty); }
set { SetValue(MarkerBrushProperty, value); }
}
public static readonly DependencyProperty MarkerBrushProperty =
DependencyProperty.Register("MarkerBrush", typeof(Brush), typeof(MarkerCollectionCanvas), new PropertyMetadata(Brushes.DarkOrange));
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (Grid == null || MarkerCollection == null)
return;
//Get all items
object[] items = new object[Grid.Items.Count];
Grid.Items.CopyTo(items, 0);
//Get all selected items
object[] selection = new object[MarkerCollection.Count];
MarkerCollection.CopyTo(selection, 0);
Dictionary<object, int> indexes = new Dictionary<object, int>();
for (int i = 0; i < selection.Length; i++)
{
indexes.Add(selection[i], 0);
}
int itemCounter = 0;
for (int i = 0; i < items.Length; i++)
{
object item = items[i];
if (indexes.ContainsKey(item))
{
indexes[item] = i;
itemCounter++;
}
if (itemCounter >= selection.Length)
break;
}
double translateDelta = ActualHeight / (double)items.Length;
double width = ActualWidth;
double height = Math.Max(translateDelta, 4);
Brush dBrush = MarkerBrush;
double previous = 0;
IEnumerable<int> sortedIndex = indexes.Values.OrderBy(v => v);
foreach (int itemIndex in sortedIndex)
{
double top = itemIndex * translateDelta;
if (top < previous)
continue;
dc.DrawRectangle(dBrush, null, new Rect(0, top, width, height));
previous = (top + height) - 1;
}
}
}
This is my singleton class with SearchMarkers in it:
public class MyClass : INotifyPropertyChanged
{
public static ObservableCollection<object> m_searchMarkers = new ObservableCollection<object>();
public ObservableCollection<object> SearchMarkers
{
get
{
return m_searchMarkers;
}
set
{
m_searchMarkers = value;
NotifyPropertyChanged();
}
}
private static MyClass m_Instance;
public static MyClass Instance
{
get
{
if (m_Instance == null)
{
m_Instance = new MyClass();
}
return m_Instance;
}
}
private MyClass()
{
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
And this is a textbox text changed behavior. This is where the ObservableCollection SearchMarkers gets populated.
public class FindTextChangedBehavior : Behavior<TextBox>
{
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.TextChanged += OnTextChanged;
}
protected override void OnDetaching()
{
AssociatedObject.TextChanged -= OnTextChanged;
base.OnDetaching();
}
private void OnTextChanged(object sender, TextChangedEventArgs args)
{
var textBox = (sender as TextBox);
if (textBox != null)
{
DataGrid dg = DataGridObject as DataGrid;
string searchValue = textBox.Text;
if (dg.Items.Count > 0)
{
var columnBoundProperties = new List<KeyValuePair<int, string>>();
IEnumerable<DataGridColumn> visibleColumns = dg.Columns.Where(c => c.Visibility == System.Windows.Visibility.Visible);
foreach (var col in visibleColumns)
{
if (col is DataGridTextColumn)
{
var binding = (col as DataGridBoundColumn).Binding as Binding;
columnBoundProperties.Add(new KeyValuePair<int, string>(col.DisplayIndex, binding.Path.Path));
}
else if (col is DataGridComboBoxColumn)
{
DataGridComboBoxColumn dgcbc = (DataGridComboBoxColumn)col;
var binding = dgcbc.SelectedItemBinding as Binding;
columnBoundProperties.Add(new KeyValuePair<int, string>(col.DisplayIndex, binding.Path.Path));
}
}
Type itemType = dg.Items[0].GetType();
if (columnBoundProperties.Count > 0)
{
ObservableCollection<Object> tempItems = new ObservableCollection<Object>();
var itemsSource = dg.Items as IEnumerable;
Task.Factory.StartNew(() =>
{
ClassPropTextSearch.init(itemType, columnBoundProperties);
if (itemsSource != null)
{
foreach (object o in itemsSource)
{
if (ClassPropTextSearch.Match(o, searchValue))
{
tempItems.Add(o);
}
}
}
})
.ContinueWith(t =>
{
Application.Current.Dispatcher.Invoke(new Action(() => MyClass.Instance.SearchMarkers = tempItems));
});
}
}
}
}
public static readonly DependencyProperty DataGridObjectProperty =
DependencyProperty.RegisterAttached("DataGridObject", typeof(DataGrid), typeof(FindTextChangedBehavior), new UIPropertyMetadata(null));
public object DataGridObject
{
get { return (object)GetValue(DataGridObjectProperty); }
set { SetValue(DataGridObjectProperty, value); }
}
}
Here you go, I tried to attempt it for you.
Created a class MarkerCanvas deriving Canvas with a property to bind with the data grid
Attached SelectionChanged to listen to any change and requested the canvas to redraw itself by InvalidateVisual
overrided the method OnRender to take control of drawing and did the necessary check and calculation
finally rendered the rectangle on the calculated coordinates using the given brush
MarkerCanvas class
class MarkerCanvas : Canvas
{
public DataGrid Grid
{
get { return (DataGrid)GetValue(GridProperty); }
set { SetValue(GridProperty, value); }
}
// Using a DependencyProperty as the backing store for Grid. This enables animation, styling, binding, etc...
public static readonly DependencyProperty GridProperty =
DependencyProperty.Register("Grid", typeof(DataGrid), typeof(MarkerCanvas), new PropertyMetadata(null, OnGridChanged));
private static void OnGridChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MarkerCanvas canvas = d as MarkerCanvas;
if (e.NewValue != null)
{
(e.NewValue as DataGrid).SelectionChanged += canvas.MarkerCanvas_SelectionChanged;
}
if (e.OldValue != null)
{
(e.NewValue as DataGrid).SelectionChanged -= canvas.MarkerCanvas_SelectionChanged;
}
}
void MarkerCanvas_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
InvalidateVisual();
}
public Brush MarkerBrush
{
get { return (Brush)GetValue(MarkerBrushProperty); }
set { SetValue(MarkerBrushProperty, value); }
}
// Using a DependencyProperty as the backing store for MarkerBrush. This enables animation, styling, binding, etc...
public static readonly DependencyProperty MarkerBrushProperty =
DependencyProperty.Register("MarkerBrush", typeof(Brush), typeof(MarkerCanvas), new PropertyMetadata(Brushes.SlateGray));
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (Grid==null || Grid.SelectedItems == null)
return;
object[] markers = Grid.SelectedItems.OfType<object>().ToArray();
double translateDelta = ActualHeight / (double)Grid.Items.Count;
double width = ActualWidth;
double height = Math.Max(translateDelta, 4);
Brush dBrush = MarkerBrush;
for (int i = 0; i < markers.Length; i++)
{
double itemIndex = Grid.Items.IndexOf(markers[i]);
double top = itemIndex * translateDelta;
dc.DrawRectangle(dBrush, null, new Rect(0, top, width, height));
}
}
}
I have also adjusted the height of marker so it grows when there are less items, you can choose to fix it to specific value as per your needs
in XAML replace your items control with the new marker canvas with binding to the grid
<helpers:MarkerCanvas Grid.Row="1" Grid="{Binding RelativeSource={RelativeSource AncestorType={x:Type DataGrid}}}"/>
helpers: is referring to WpfAppDataGrid.Helpers where I create the class, you can choose your own namespace
also you can bind the MarkerBrush property for your desired effet, which defaulted to SlateGray
rendering is pretty fast now, perhaps could make it more fast by doing some work on indexof method.
Also to skip some of the overlapping rectangles to be rendered you can change the method like this. little buggy as of now
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (Grid==null || Grid.SelectedItems == null)
return;
object[] markers = Grid.SelectedItems.OfType<object>().ToArray();
double translateDelta = ActualHeight / (double)Grid.Items.Count;
double width = ActualWidth;
double height = Math.Max(translateDelta, 4);
Brush dBrush = MarkerBrush;
double previous = 0;
for (int i = 0; i < markers.Length; i++)
{
double itemIndex = Grid.Items.IndexOf(markers[i]);
double top = itemIndex * translateDelta;
if (top < previous)
continue;
dc.DrawRectangle(dBrush, null, new Rect(0, top, width, height));
previous = (top + height) - 1;
}
}
Performance optimization
I tried to optimize the performance using a slight different approach, specially for the select all button
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (Grid == null || Grid.SelectedItems == null)
return;
object[] items = new object[Grid.Items.Count];
Grid.Items.CopyTo(items, 0);
object[] selection = new object[Grid.SelectedItems.Count];
Grid.SelectedItems.CopyTo(selection, 0);
Dictionary<object, int> indexes = new Dictionary<object, int>();
for (int i = 0; i < selection.Length; i++)
{
indexes.Add(selection[i], 0);
}
int itemCounter = 0;
for (int i = 0; i < items.Length; i++)
{
object item = items[i];
if (indexes.ContainsKey(item))
{
indexes[item] = i;
itemCounter++;
}
if (itemCounter >= selection.Length)
break;
}
double translateDelta = ActualHeight / (double)items.Length;
double width = ActualWidth;
double height = Math.Max(translateDelta, 4);
Brush dBrush = MarkerBrush;
double previous = 0;
IEnumerable<int> sortedIndex = indexes.Values.OrderBy(v => v);
foreach (int itemIndex in sortedIndex)
{
double top = itemIndex * translateDelta;
if (top < previous)
continue;
dc.DrawRectangle(dBrush, null, new Rect(0, top, width, height));
previous = (top + height) - 1;
}
}
Reflection approach
in this I have tried to get the underlying selection list and attempted to retrieve the selected indexes from the same, also added even more optimization when doing select all
protected override void OnRender(System.Windows.Media.DrawingContext dc)
{
base.OnRender(dc);
if (Grid == null || Grid.SelectedItems == null)
return;
List<int> indexes = new List<int>();
double translateDelta = ActualHeight / (double)Grid.Items.Count;
double height = Math.Max(translateDelta, 4);
int itemInOneRect = (int)Math.Floor(height / translateDelta);
itemInOneRect -= (int)(itemInOneRect * 0.2);
if (Grid.SelectedItems.Count == Grid.Items.Count)
{
for (int i = 0; i < Grid.Items.Count; i += itemInOneRect)
{
indexes.Add(i);
}
}
else
{
FieldInfo fi = Grid.GetType().GetField("_selectedItems", BindingFlags.NonPublic | BindingFlags.FlattenHierarchy | BindingFlags.Instance);
IEnumerable<object> internalSelectionList = fi.GetValue(Grid) as IEnumerable<object>;
PropertyInfo pi = null;
int lastIndex = int.MinValue;
foreach (var item in internalSelectionList)
{
if (pi == null)
{
pi = item.GetType().GetProperty("Index", BindingFlags.Instance | BindingFlags.NonPublic);
}
int newIndex = (int)pi.GetValue(item);
if (newIndex > (lastIndex + itemInOneRect))
{
indexes.Add(newIndex);
lastIndex = newIndex;
}
}
indexes.Sort();
}
double width = ActualWidth;
Brush dBrush = MarkerBrush;
foreach (int itemIndex in indexes)
{
double top = itemIndex * translateDelta;
dc.DrawRectangle(dBrush, null, new Rect(0, top, width, height));
}
}

How to animate image zoom change in WPF?

I am building an image viewer.
I have created a functionality that when the user moves the slider, it changes the ZoomLevel property value. This subsequently zooms the image based on the value provided by the ZoomLevel property.
<Image
Name="image"
Source="Sample1.jpg"
Opacity="1"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Stretch="None"
RenderTransformOrigin="0.5,0.5"
RenderOptions.BitmapScalingMode="HighQuality">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform
ScaleX="{Binding Path=ZoomLevel}"
ScaleY="{Binding Path=ZoomLevel}" />
<TranslateTransform />
</TransformGroup>
</Image.RenderTransform>
</Image>
I wish to be able to animate the zooming with a DoubleAnimation. Animation is supposed to start from the current zoom level and then get to the zoom specified in the bound ZoomLevel property. It would be great if someone could provide some help in XAML. Thanks!
Mouse wheel code:
private void border_MouseWheel(object sender, MouseWheelEventArgs e)
{
int delta;
delta = e.Delta;
zoom(delta);
}
private void zoom(int delta)
{
double zoomIncrement;
//Different zoom levels at different zoom stages
if (ZoomLevel > 2)
{
zoomIncrement = Math.Sign(delta) * 0.2;
}
else if (ZoomLevel >= 1 && ZoomLevel <= 2)
{
zoomIncrement = Math.Sign(delta) * 0.1;
}
else
{
zoomIncrement = Math.Sign(delta) * 0.06;
}
//Rounding zoom level to boundary values
//Zooming is allowed from 10% to 600%
if (ZoomLevel + zoomIncrement > 6)
{
ZoomLevel = 6;
}
else if (ZoomLevel + zoomIncrement < 0.1)
{
ZoomLevel = 0.1;
}
else
{
ZoomLevel += zoomIncrement;
}
}
It is a little messy but try this.
namespace Zoom
{
public partial class Window1
{
public double ZoomLevel { get; set; }
public double SlideLevel { get; set; }
public Window1()
{
InitializeComponent();
ZoomLevel = 1.0;
SlideLevel = 1.0;
image.MouseWheel += image_MouseWheel;
}
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
double zoom = e.Delta > 0 ? .1 : -.1;
slider.Value = (SlideLevel + zoom);
}
private void ZoomImage(double zoom)
{
Storyboard storyboardh = new Storyboard();
Storyboard storyboardv = new Storyboard();
ScaleTransform scale = new ScaleTransform(ZoomLevel, ZoomLevel);
image.RenderTransformOrigin = new Point(0.5, 0.5);
image.RenderTransform = scale;
double startNum = ZoomLevel;
double endNum = (ZoomLevel += zoom);
if (endNum > 1.0)
{
endNum = 1.0;
ZoomLevel = 1.0;
}
DoubleAnimation growAnimation = new DoubleAnimation();
growAnimation.Duration = TimeSpan.FromMilliseconds(300);
growAnimation.From = startNum;
growAnimation.To = endNum;
storyboardh.Children.Add(growAnimation);
storyboardv.Children.Add(growAnimation);
Storyboard.SetTargetProperty(growAnimation, new PropertyPath("RenderTransform.ScaleX"));
Storyboard.SetTarget(growAnimation, image);
storyboardh.Begin();
Storyboard.SetTargetProperty(growAnimation, new PropertyPath("RenderTransform.ScaleY"));
Storyboard.SetTarget(growAnimation, image);
storyboardv.Begin();
}
private void slider_ValueChanged(object sender, System.Windows.RoutedPropertyChangedEventArgs<double> e)
{
double zoomChange = (SlideLevel - slider.Value) * -1;
SlideLevel = SlideLevel + zoomChange;
ZoomImage(zoomChange);
}
}
}
I found this other stack question to be quite helpful
Here is the current setup of XAML that I have as well.
<Border MaxWidth="500"
MaxHeight="500"
Height="500"
Width="500"
Name="border">
<Image
Name="image"
Source="picture1.png"
Opacity="1"
VerticalAlignment="Center"
HorizontalAlignment="Center"
Stretch="Fill"
RenderTransformOrigin="0.5,0.5"
RenderOptions.BitmapScalingMode="HighQuality"
ClipToBounds="True">
</Image>
</Border>
<Slider
HorizontalAlignment="Left"
Margin="44,70,0,148"
Name="slider"
Width="24"
Value="1.0"
Minimum="0"
Maximum="1.0"
LargeChange="0.1"
Orientation="Vertical"
FlowDirection="LeftToRight"
TickFrequency="0.1"
IsSnapToTickEnabled="False"
ValueChanged="slider_ValueChanged" />
Have you tried using a ViewBox? You can bind the final width to any value you need, here's a quick sample:
<Window.Resources>
<Storyboard x:Key="ZoomIn">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Width)" Storyboard.TargetName="ImageContainer">
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="400"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Grid x:Name="LayoutRoot">
<Viewbox x:Name="ImageContainer" Width="200">
<Image Source="http://images.wikia.com/lossimpson/es/images/a/a7/Homer_Simpson2.png"/>
</Viewbox>
</Grid>

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