C# Filewatcher on a config file [duplicate] - c#

If I have the following code:
MyClass pClass = new MyClass();
pClass.MyEvent += MyFunction;
pClass = null;
Will pClass be garbage collected? Or will it hang around still firing its events whenever they occur? Will I need to do the following in order to allow garbage collection?
MyClass pClass = new MyClass();
pClass.MyEvent += MyFunction;
pClass.MyEvent -= MyFunction;
pClass = null;

For the specific question "Will pClass be garbage collected": the event subscription has no effect on the collection of pClass (as the publisher).
For GC in general (in particular, the target): it depends whether MyFunction is static or instance-based.
A delegate (such as an event subscription) to an instance method includes a reference to the instance. So yes, an event subscription will prevent GC. However, as soon as the object publishing the event (pClass above) is eligible for collection, this ceases to be a problem.
Note that this is one-way; i.e. if we have:
publisher.SomeEvent += target.SomeHandler;
then "publisher" will keep "target" alive, but "target" will not keep "publisher" alive.
So no: if pClass is going to be collected anyway, there is no need to unsubscribe the listeners. However, if pClass was long-lived (longer than the instance with MyFunction), then pClass could keep that instance alive, so it would be necessary to unsubscribe if you want the target to be collected.
Static events, however, for this reason, are very dangerous when used with instance-based handlers.

Yes, pClass will be garbage collected. The event subscription does not imply that any reference exists to pClass.
So no, you will not have to detach the handler in order for pClass to be garbage collected.

The moment a piece of memory is no longer referenced it becomes a candidate for garbage collection. When the instance of your class goes out of scope, it is no longer referenced by your program. It is no longer used and therefore can be safely collected.
If you are not sure wether something will get collected ask yourself the following question: does there still exist a reference to it? The event handlers are referenced by the object instance, not the other way around.

pClass will be garbage collected. However, if the code snippet above is inside another class, the instance of that class might not be cleared if you do not set pClass to null.

Related

Do you need to / is it beneficial to unregister events before creating a new instance of an object? [duplicate]

If my software has two object instances, one of which is subscribed to the events of the other. Do I need to unsubscribe them from one another before they are orphaned for them to be cleaned up by the garbage collector? Or is there any other reason why I should clear the event relationships? What if the subscribed to object is orphaned but the subscriber is not, or vise versa?
Yes you do. The event publishers are holding references to the objects, and would prevent them from being garbage collected.
Let's look at an example to see what happens. We have two classes; one exposes an event, the other consumes it:
class ClassA
{
public event EventHandler Test;
~ClassA()
{
Console.WriteLine("A being collected");
}
}
class ClassB
{
public ClassB(ClassA instance)
{
instance.Test += new EventHandler(instance_Test);
}
~ClassB()
{
Console.WriteLine("B being collected");
}
void instance_Test(object sender, EventArgs e)
{
// this space is intentionally left blank
}
}
Note how ClassB does not store a reference to the ClassA instance; it merely hooks up an event handler.
Now, let's see how the objects are collected. Scenario 1:
ClassB temp = new ClassB(new ClassA());
Console.WriteLine("Collect 1");
GC.Collect();
Console.ReadKey();
temp = null;
Console.WriteLine("Collect 2");
GC.Collect();
Console.ReadKey();
We create a ClassB instance and hold a reference to it through the temp variable. It gets passed a new instance of ClassA, where we do not store a reference to it anywhere, so it goes out of scope immediately after the ClassB constructor is done. We have the garbage collector run once when ClassA has gone out of scope, and once when ClassB as gone out of scope. The output:
Collect 1
A being collected
Collect 2
B being collected
Scenario 2:
ClassA temp = new ClassA();
ClassB temp2 = new ClassB(temp);
temp2 = null;
Console.WriteLine("Collect 1");
GC.Collect();
Console.ReadKey();
temp = null;
Console.WriteLine("Collect 2");
GC.Collect();
Console.ReadKey();
A new instance of ClassA is created and a reference to it is stored in the temp variable. Then a new instance of ClassB is created, getting the ClassA instance in temp passed to it, and we store a reference to it in temp2. Then we set temp2 to null, making the ClassB instance going out of scope. As before, we have the garbage collector run after each instance has gone out of scope. The output:
Collect 1
Collect 2
B being collected
A being collected
So, to conclude; if the instance that exposes an event goes out of scope, it becomes available for garbage collection, regardless of whether there are event handlers hooked up or not. If an instance that has an event handler hooked up to an event in another instance, it will not be available for garbage collection until either the event handler is detached, or the instance to which the event handler is attached becomes available for garbage collection.
You only need to unhook events if the object exposing the events is long-lived, but the object hooking the event would otherwise be short-lived (and get garbage collected fairly quickly).
In this case, failing to unhook will cause what amounts to a memory leak, because your short-lived object will not be able to be GCed -- because the event in the long-lived object holds onto a delegate, which holds a reference to the short-lived object. Since the short-lived object is still referenced by that delegate, it can't get garbage-collected.
Static events are long-lived by definition -- they live until the program exits. If you hook a static event, you definitely should unhook it when you're done.
If both objects are about to be orphaned, unhooking isn't necessary.
Subscribing to an event results in a strong reference to the subscriber. This is because, under the covers, events are delegates, and delegates to instance methods are a combination of the object reference and the actual method. If you don't unsubscribe, the publisher will continue to maintain the references, and the subscribing objects never get truly orphaned (and GC'ed) as long as the publisher is alive.
The reverse isn't true i.e. the subscribed object doesn't have any reference to the publisher.

Should I change my object to Null after removed from my List?

I have a class which has a static List<T> field inside which I hold all my objects; each object represents a process that is running and its properties.
After the process finishes its job, the relevant object is removed from the List<T>, then my UI is updated.
After the object is removed from my list, should I change this object to null to free resources?
Once you remove the object from the list, the object still exists but if no reference is being made to that object, the garbage collector will clean it up and you won't have to worry
C# is garbage collected so either way the memory will be taken care of.
The moment you remove that object from list,the object would go out of scope and it would be eligible for GC..
In terms of Events:
Even if that object has some events to which other objects subscribe,it would still be elgible for GC..
So, its a one way relation
Broadcaster -> Subscribers
If Broadcaster goes out of scope it would be eligible for GC even if it has subscribers..
But Broadcaster would prevent GC of Subscribers
Have a look at Do event handlers stop garbage collection from occuring?
In short, no.
Once a reference falls out-of-scope, the Garbage Collector will get rid of the object/references to it. This can also be handled with the using (if the object implements IDisposable) keyword as well. Basically, don't set it to null and let the clean-up mechanisms within C# handle the work for you.

Garbage collection of unreferenced object with live event handler

In the following program...
using System;
class Program
{
static Parent parent;
static void Main( string[] args )
{
parent = new Parent();
// The program hereafter runs for a long time and occasionally
// causes parent.SomeEvent to be raised.
}
}
class Parent
{
public event EventHandler SomeEvent;
public Parent()
{
new Handler( this );
}
}
class Handler
{
public Handler( Parent parent )
{
parent.SomeEvent += parent_SomeEvent;
}
void parent_SomeEvent( object sender, EventArgs e )
{
// Does something important here.
}
}
Notice that the instantiated Handler object is not referenced, although it has subscribed to SomeEvent. Is it possible that, after the program is running for a while, the garbage collector may decide to eliminate the Handler instance and its parent_SomeEvent handler will therefore no longer be called whenever parent.SomeEvent is raised?
I need this clarification for an app I am writing. There are many Handler-like objects that are instantiated as shown above, without being referenced. The central purpose of Handler is to subscribe to SomeEvent. There are no useful methods to call on a reference to the Handler instance, so I would be fine not referencing it otherwise. I haven't encountered any problems while debugging. But now I am concerned that issues may arise after deployment when the app is running for long periods of time and the garbage collector is more active.
The instantiated object of your Handler class will not be garbage collected until all references to that object are removed.
Thus, until you unsubscribe all your event handlers, the object will live. Because the subscribed event handler is also another "reference" that connects the Parent instance to the Handler instance.
Is it possible that, after the program is running for a while, the
garbage collector may decide to eliminate the Handler instance and its
parent_SomeEvent handler will therefore no longer be called whenever
parent.SomeEvent is raised?
That's exactly the reason why the GC only collects "unreferenced" objects from the heap. Your scenario would result in undefined NullReferenceExceptions, completely dependent on whenever the GC decides to delete objects. So luckily that's not the case :).
Furthermore, the GC is intelligent enough to determine isolated pools of unreferenced objects (unreferenced islands). So in the scenario your parent object also gets unreferenced, than the GC will determine the whole chain of objects are unreferenced (the Parent object, the event subscription, and the handler object) and will collect them all together on the next collect cycle.
If I may, I'd recommend this MSDN article. Gives you a nice overview of the broad concept of garbage collection in .NET. Very useful to keep in mind while coding.
Program exists the whole time, and it's referring an instance of Parent, and thus Parent will never be garbage collected (until the program ends).
Parent keeps a collection of delegates through it's event handler SomeEvent, so any delegates in there won't be garbage collected.
So in short, no, it won't be garbage collected.
When you run your program, the Parent class holds a reference to the EventHandler delegate instance you're creating in the Handler constructor, and the delegate instance holds a reference to the Handler instance. So the Handler instance will not be garbage collected as long as there is a reference to the Parent instance.

Finalizers accessing managed stuff

I am well aware that finalizers are typically used to control unmanaged resources. Under what circumstances may a finalizer deal with managed ones?
My understanding is that presence in the finalizer queue will prevent any object, or objects strongly referenced thereby, from being collected, but it will not (of course) protect them from finalization. In the normal course of events, once an object is finalized it will be removed from the queue and any objects it references will no longer be protected from collection on the next GC pass. By the time a finalizer is called, the finalizers may have been called for any combination of objects referred to by the object; one cannot rely upon finalizers being called in any particular sequence, but the object references one holds should still be valid.
It's pretty clear that a finalizer must never acquire locks, nor attempt to create a new object. Suppose, however, that I have an object that subscribes to some events, and another object which actually uses the events. If the latter object becomes eligible for garbage collection I want to have the former object unsubscribe from events as soon as practical. Note that the former object will never become eligible for finalization until no subscriptions for it are held by any live object.
Would it be practical to have a lock-free linked-list stack or queue of objects which needed to be unsubscribed, and have the main object's finalizer put a reference to the other object on the stack/queue? The linked-list item object would have to be allocated when the main object was created (since allocation within the finalizer would be forbidden), and it would probably be necessary to use something like a timer event to poll the queue (since the event unsubscription would have to run outside the finalizer thread, and it would probably be silly to have a thread whose sole purpose was to wait for something to appear on the finalizer queue), but if the finalizer could safely reference its pre-allocated linked-list object and the main queue object associated with its class, it could allow the events to be unsubscribed within 15 seconds or so of finalization.
Would that be a good idea? (Notes: I'm using .net 2.0; also, an attempt to add to the stack or queue might spin a few times on Threading.Interlocked.CompareExchange, but I wouldn't expect that it should ever be stuck very long).
EDIT
Certainly any code which subscribes events should implement iDisposable, but disposable things aren't always disposed properly. If there were, there wouldn't be any need for finalizers.
My scenario of concern would be something like the following: a class implementing iEnumerator(of T) hooks onto a changeNotify event of its associated class so that an enumeration can be sensibly handled if the underlying class changes (yes, I know Microsoft thinks all enumerators should simply give up, but sometimes an enumerator which can keep working will be more useful). It's quite possible that an instance of the class might be enumerated many thousands or even millions of times over the course of days or weeks, but not be updated at all during that time.
Ideally, the enumerator would never be forgotten about without being disposed, but enumerators are sometimes used in contexts where "foreach" and "using" aren't applicable (e.g. some enumerators support nested enumeration). A carefully-designed finalizer might allow a means to deal with this scenario.
Incidentally, I'd require that any enumeration which is supposed to continue through updates must use the generic IEnumerable(of T); the non-generic form, which doesn't handle iDisposable, would have to throw an exception if the collection gets modified.
Suppose, however, that I have an object that subscribes to some events, and another object which actually uses the events. If the latter object becomes eligible for garbage collection I want to have the former object unsubscribe from events as soon as practical. Note that the former object will never become eligible for finalization until no subscriptions for it are held by any live object.
If the "latter object" is the one that's using the events, and the "former" object is the one subscribing to the events, the "former" object has to have some way to pass the event info to the "latter" object - meaning it's going to have some reference in place to "latter". Chances are, this will keep the "latter" object from ever being a GC candidate.
That being said, I would recommend avoid this type of managed resource deallocation via the finalizer, unless absolutely necessary. The architecture you're describing seems very fragile, and very tricky to get right. This is probably a better candidate for IDisposable, with the finalizer being the "last ditch" cleanup effort.
Although IDisposable is typically about releasing native resources - it can be about releasing any resource, including your subscription information.
Also, I'd try to avoid having a single global collection of object references - it might make more sense to have your objects internally just use a WeakReference. As soon as the "latter" object is collected, the "former" object's WeakReference would no longer be valid. The next time an event subscription is raised, if the internal WeakReference is no longer valid, you can just unsubscribe yourself. No need for global queues, lists, etc - it should just work...
I'm going to call the objects "publisher" and "subscriber" and restate my understanding of the problem:
In C#, the publisher will (effectively) hold references to the subscribers, preventing subscribers from being garbage collected. What can I do so that the subscriber objects can be garbage collected without explicitly managing the subscriptions?
First, I would recommend doing everything I could to avoid this situation in the first place. Now, I'm going to move on and assume you have, considering you're posting the question anyway =)
Next, I would recommend hooking the add and remove accessors of the publisher's event(s) and using a collection of WeakReferences. You can then automatically unhook those subscriptions whenever the event is invoked. Here's an extremely rough, untested example:
private List<WeakReference> _eventRefs = new List<WeakReference>();
public event EventHandler SomeEvent
{
add
{
_eventRefs.Add(new WeakReference(value));
}
remove
{
for (int i = 0; i < _eventRefs; i++)
{
var wRef = _eventRefs[i];
if (!wRef.IsAlive)
{
_eventRefs.RemoveAt(i);
i--;
continue;
}
var handler = wRef.Target as EventHandler;
if (object.ReferenceEquals(handler, value))
{
_eventRefs.RemoveAt(i);
i--;
continue;
}
}
}
}
Let me make sure I understand -- are you worried about leaks from event subscribers that remain subscribed to a collected event publisher?
If that's the case, then I don't think you have to worry about it.
Here's what I mean assuming that the "former" object is the event subscriber and the "latter" object is the event publisher (raises the event):
The only reason that the subscriber (former) is "subscribed" is because you created a delegate object and passed that delegate to the publisher ("latter").
If you look at the delegate members, it has a reference to the subscriber object and to the method on the subscriber that will be executed. So there is a reference chain that looks like this: publisher --> delegate --> subscriber (publisher references delegate, which references subscriber). It's a 1-way chain -- the subscriber does not hold a reference to delegate.
So, the only root that keeps the delegate around is on the publisher ("latter"). When latter becomes eligible for GC, so does the delegate. Unless there is some special action you want for your subscribers to take when they unsubscribe, they will effectively become unsubscribed when the delegate gets collected -- there is no leak).
Edit
Based on supercat's comments, it sounds like the problem is that the publisher is keeping the subscriber alive.
If that's the problem, then finalizers won't help you. Reason: Your publisher has a real, bonafide reference to your subscriber (via the delegate), and the publisher is rooted (otherise it would be eligible for GC), so your subscribers are rooted, and will not be eligible for finalization or GC.
If you are having trouble with publisher keeping subscriber alive, I would suggest that you search for weak-ref events. Here are a couple links to get you started: http://www.codeproject.com/KB/cs/WeakEvents.aspx http://www.codeproject.com/KB/architecture/observable_property_patte.aspx.
I had to deal with this once as well. Most of the effective patterns involve changing the publisher so that it holds a weak-ref to the delegate. Then you have a new problem -- the delegate isn't rooted, and you hvae to keep it alive somehow. The articles above probably do something like that. Some techniques use reflection.
I used a technique once that did not rely upon reflection. It required that you be able to make changes to the code in both the publisher and the subscriber, though. If you would like to see a sample of that solution, let me know.
Let's try this again. Can you add your event handlers to your publisher like this:
var pub = new Publisher();
var sub = new Subscriber();
var ref = new WeakReference(sub);
EventHandler handler = null; // gotta do this for self-referencing anonymous delegate
handler = (o,e) =>
{
if(!ref.IsAlive)
{
pub.SomeEvent -= handler; // note the self-reference here, see comment above
return;
}
((Subscriber)ref.Target).DoHandleEvent();
};
pub.SomeEvent += handler;
This way, your delegate doesn't keep a direct reference to the subscriber, and automatically unhooks itself whenever the subscriber gets collected. You could implement this as a private static member of the Subscriber class (for the purposes of encapsulation), just make sure it's static to prevent inadvertently holding onto a direct reference to the "this" object.

Is unwired event a memory leak?

If yes, is there a way to unwire it globally for all wired events
Edit: Say for example. I have objects, each tagged with an event like orm.NatureChanged += Nature_Changed; I tag these events when i create each orm instance. If I didn't unwire by means like orm.NatureChanged -= Nature_Changed; will it cause memory leak?
Regardless of what you're asking, the technical answer to your question is "no". Technically, unless you discover a bug in the CLR, there are no true "memory leaks" with managed objects (that's a big part of what makes them a Good Thing). To answer what I think you're actually asking, though, it sounds like you're asking one of two things:
Is there something that needs to be done with events that do not have any delegates attached to them?
Can an event prevent objects from getting cleaned up by the garbage collector?
The answer to the first question is simply "no". Move along, nothing to see here.
The answer to the second has been discussed at length here on SO and other areas of the web. The short version is that an attached event handler means that the GC will consider the target instance as "reachable" by the event-firing instance. This can cause objects to remain in memory longer than expected, since this reachability is somewhat transparent to the user (developer) because of the way delegates are constructed.
In other words, say I have two objects: Producer and Consumer. Producer fires an event that Consumer...consumes.
public class Producer
{
public event EventHandler OmgIDidSomething;
}
public class Consumer
{
public void AttachTo(Producer producer)
{
producer.OmgIDidSomething += new EventHandler(producer_OmgIDidSomething);
}
private void producer_OmgIDidSomething(object sender, EventArgs e)
{
// ...
}
}
In this example, any instance of Consumer where AttachTo is called will remain reachable as far as the GC is concerned until the instance of Producer that it attached to is eligible for collection, because the delegate behind the implementation of the OmgIDidSomething event has a reference to the instance of Consumer that it corresponds to.
No, because when you unwire an event, the delegate (it's an object) which was wired to the event is no longer rooted, and will be collected when the GC sees fit to do so. This is assuming of course the event delegate isn't attached to multiple handlers, in which case it won't be collected until it is unwired from all events.
If you meant whether events that don't get unwired can cause a memory leak, the answer is that it can if the actual lifetime of the object holding the event delegate is much longer than the useful lifetime of the object to which the delegate refers. For example, if a collection's enumerator hooked a CollectionChanged event, and someone were to get enumerators without ever disposing them, then every time the collection was enumerated (without disposing the enumerator) a new enumerator object would be created that would stay in memory as long as the underlying collection.
It's not a memory leak, it just doesn't hook any handlers to that event if they aren't wired, automatically or otherwise. So the event fires to nobody, gets cleaned up, and life goes on.
This conversation talks on this subject: How do events cause memory leaks in C# and how do Weak References help mitigate that?
See some background information here: What does AutoEventWireUp page property mean?

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