UWP C# Windows IoT Read Text Line to Process Word [duplicate] - c#

I am trying to read a text file named thedata.txt that has a list of words that I want to use in a hangman game. I have tried different ways, but I can't figure out where the file gets placed, if at all when the app runs. I added the file to my project, and I have tried setting the build properties to content, and then embedded resource, but can't find the file. I have made a Windows 10 universal app project. The code I tried looks like this:
Stream stream = this.GetType().GetTypeInfo().Assembly.GetManifestResourceStream("thedata.txt");
using (StreamReader inputStream = new StreamReader(stream))
{
while (inputStream.Peek() >= 0)
{
Debug.WriteLine("the line is ", inputStream.ReadLine());
}
}
I get exceptions.
I also tried to list the files in another directory:
string path = Windows.Storage.ApplicationData.Current.LocalFolder.Path;
Debug.WriteLine("The path is " + path);
IReadOnlyCollection<StorageFile> files = await Windows.Storage.ApplicationData.Current.LocalFolder.GetFilesAsync();
foreach (StorageFile file2 in files)
{
Debug.WriteLine("Name 2 is " + file2.Name + ", " + file2.DateCreated);
}
I don't see the file there either...I want to avoid hard coding the list of names in my program. I'm not sure what the path that the file is placed.

the code is very simple, you just have to use a valid scheme URI (ms-appx in your case) and transform your WinRT InputStream as a classic .NET stream :
var file = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///thedata.txt"));
using (var inputStream = await file.OpenReadAsync())
using (var classicStream = inputStream.AsStreamForRead())
using (var streamReader = new StreamReader(classicStream))
{
while (streamReader.Peek() >= 0)
{
Debug.WriteLine(string.Format("the line is {0}", streamReader.ReadLine()));
}
}
For the properties of the embedded file, "Build Action" must be set to "Content" and "Copy to Ouput Directory" should be set to "Do not Copy".

You can't use classic .NET IO methods in Windows Runtime apps, the proper way to read a text file in UWP is:
var file = await ApplicationData.Current.LocalFolder.GetFileAsync("data.txt");
var lines = await FileIO.ReadLinesAsync(file);
Also, you don't need a physical path of a folder - from msdn :
Don't rely on this property to access a folder, because a file system
path is not available for some folders. For example, in the following
cases, the folder may not have a file system path, or the file system
path may not be available. •The folder represents a container for a
group of files (for example, the return value from some overloads of
the GetFoldersAsync method) instead of an actual folder in the file
system. •The folder is backed by a URI. •The folder was picked by
using a file picker.

Please refer File access permissions for more details.
And Create, write, and read a file provides examples related with File IO for UWP apps on Windows 10.
You can retrieve a file directly from your app's local folder by using an app URI, like this:
using Windows.Storage;
StorageFile file = await StorageFile.GetFileFromApplicationUriAsync("ms-appdata:///local/file.txt");

Related

cannot find the path to the resource file c#

firstly apology if this has already been answered and I am duplicating the question. I have tried to find the answer to my issue but have failed and none of the auto-suggestions answers my problem.
I have my main project (XAML) and also a class library project called FileStore for files. The class library project is referenced into the main project and I have images and icon file in the class library project that I can access with no issues in my main project, however, I struggle to get the content of a txt file from the CL project to display in a label on the main project. I get the error: the system could not find the file and from the error, I can see that it is trying to look for a file in the main project bin\debug folder
I tried to follow this previous post which seemed to partly answer my issue but to no avail sadly.
Get relative file path in a class library project that is being referenced by a web project
The txt file Build action is set to: Resource and Copy to Output Directory set to: Copy Always.
As I mentioned I have the FileStore project referenced in my main project and the images work fine.
Below is the code I am using, I have tried different variations such as:
\Resources\textFile.txt and \textFile.txt, still no luck.
'''
public static string ReadFileinClLibr()
{
var buildDir =
Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
var filePath = buildDir + #"\textFile.txt";
return File.ReadAllText(filePath);
}
'''
For comparition here is the path for the image files that works, but I cannot get it to work with the txt file, as the error reads: the given paths format is not supported..
'''
#"pack://application:,,,/FileStore;component/Resources\textFile.txt"
'''
I want to be able to input the content of the text file from the class library project to the label in the main xaml project.
At the moment compiler keeps looking for this file in a debug folder of the main project, what I want is, for the compiler to look for the txt file in a CL FileStore project
In order to access the file all the time, we have to have the file copied to the debug folder. Right click the file from solution explorer change the properties then try to access the file from the executing assembly location.
StringBuilder bodyContent = new StringBuilder();
string fileName = "myfile.txt";
try
{
string filePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), fileName);
using (StreamReader sr = new StreamReader(filePath))
{
// Read the stream.
bodyContent.Append(sr.ReadToEnd());
}
}
catch(Exception ex)
{
Console.WriteLine(String.Format("{0} # {1}", "Exception while reading the file: " + ex.InnerException.Message, DateTime.Now));
throw ex;
}
Thanks to the post from #Sreekanth Gundlapally I have managed to fix my issues. I have mostly drawn on from the answer provided by #Sreekanth Gundlapally but there is one important bit missing. The string fileName should include any subfolders that the resource file is within in the Class Library Project, for example in my case the folder was named 'Resources' so the code should look like this:
string fileName = #"Resources/myfile.txt";
try
{
string filePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), fileName);
using (StreamReader sr = new StreamReader(filePath))
{
// Read the stream.
bodyContent.Append(sr.ReadToEnd());
}
I have also cleaned and rebuilt solution after which it all worked a charm.
Also a side note, anyone trying this and getting funny characters make sure your file's encoding is set to UTF-8 as this is the default encoding used by StreamReader, otherwise your file content may not be read correctly if it contains signs such as apostrophe.

Xamarin media plugin get android image path

I am using the media plugin for xamarin forms (by james montemagno) and the actual taking of the picture and storing it works fine, I have debugged the creation of the image on the emulator and it is stored in
/storage/emulated/0/Android/data/{APPNAME}.Android/files/Pictures/{DIRECTORYNAME}/{IMAGENAME}
however in my app it will get a list of file names from an API I want to check if the image exists in that folder.
The following works fine on IOS
var documentsDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
string jpgFilename = System.IO.Path.Combine(documentsDirectory, App.IMAGE_FOLDER_NAME);
jpgFilename = System.IO.Path.Combine(jpgFilename, name);
I have tried the 2 following methods for getting it on android but both are incorrect
var documentsDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
string jpgFilename = System.IO.Path.Combine(documentsDirectory, App.IMAGE_FOLDER_NAME);
jpgFilename = System.IO.Path.Combine(jpgFilename, name);
Java.IO.File dir = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DataDirectory + "/" + App.IMAGE_FOLDER_NAME + "/" + name);
dir ends up as
/storage/emulated/0/data/{DIRECTORY}/{IMAGENAME}
jpgFileName ends up as /data/data/{APPNAME}.Android/files/{DIRECTORYNAME}/{IMAGENAME}
I dont want to hardcode anything in the paths but neither of these are right. I could not find anything in the GIT documentation for getting the file path except by looking at the path of the file created when taking a picture
The problem
I had the same kind of issue with Xamarin Media Plugin. For me, the problem is:
we don't really know where the plugin save the picture on android.
After reading all documentation I found, I just noted this:
... When your user takes a photo it will still store temporary data, but also if needed make a copy to the public gallery (based on platform). In the MediaFile you will now see a AlbumPath that you can query as well.
(from: Github plugin page)
so you can save your photo to your phone gallery (it will be public) but the path is known.
and we don't know what means "store the temporary data".
Solution
After investigating on how/where an app can store data, I found where the plugin stores photos on Android >> so I can generate back the full file names
In your Android app, the base path you are looking for is:
var basePath = Android.App.Application.Context.GetExternalFilesDir(null).AbsolutePath
It references your app's external private folder. It looks like that:
/storage/emulated/0/Android/data/com.mycompany.myapp/files
So finally to get your full file's path:
var fullPath = basePath + {DIRECTORYNAME} + {FILENAME};
I suggest you to make a dependency service, for instance 'ILocalFileService', that will expose this 'base path' property.
Please let me know if it works for you !
I resolved a similar problem. I wanted to collect all files for my app in a folder visible to all users.
var documentsDirectory = Android.OS.Environment.GetExternalStoragePublicDirectory(
Android.OS.Environment.DirectoryDocuments);
If you want to create Directory, add to your class using System.IO; and you have the same functions in a normal .NET application.
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
If you want to create files or directory, you can use PCLStorage.
public async Task<bool> CreateFileAsync(string name, string context)
{
// get hold of the file system
IFolder folder = FileSystem.Current.LocalStorage;
// create a file, overwriting any existing file
IFile file = await folder.CreateFileAsync(name,
CreationCollisionOption.ReplaceExisting);
// populate the file with some text
await file.WriteAllTextAsync(context);
return true;
}
to get the private path
var privatePath = file.Path;
to get the public Album path
var publicAlbumPath = file.AlbumPath;
se the documentation here https://github.com/jamesmontemagno/MediaPlugin

ReadLinesAsync in UWP from absolute file path

I get error
The filename, directory name, or volume label syntax is incorrect. (Exception from HRESULT: 0x8007007B)
My code is
public async void ReadFile()
{
var path = #"F:\VS\WriteLines.xls";
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path);
var readFile = await Windows.Storage.FileIO.ReadLinesAsync(file);
foreach (var line in readFile.OrderBy(line =>
{
int lineNo;
var success = int.TryParse(line.Split(';')[4], out lineNo);
if (success) return lineNo;
return int.MaxValue;
}))
{
itemsControl.Items.Add(line);
}
}
The error shows up at var file = await folder.GetFileAsync(path);
You cannot read a file from an arbitrary location on disk in a UWP App.
There are a couple of ways you can still accomplish your task:
You can add the WriteLines.xls file to your project and set it's build action to Content and Copy to output Directory to Copy if newer. You can then access the file with the code you have by simply replacing the "path" value to:
var path = #"WriteLines.xls"
More details here
If you need to be able to read any files from disk, you need to either use a FilePicker to select the file or copy the file in the Documents Folder and change the folder to:
var folder = KnownFolders.DocumentsLibrary;
More details here
You are asking for file with absolute path from application's local folder - hence it throws that error as you provide path that includes drive name.
In general UWP is very restrictive on where/how you can get files from - I don't think you can get it from absolute path in the sample (app needs more permissions to get to similar places). You can try StorageFile.GetFileFromPathAsync.
Detailed info on locations app can access - UWP apps on Windows 10: File access permissions.

Can I reference local files in a webview when I use navigatetostring?

I'm using a webview to display certain data in my windows 8 app. I would like to user an include to a local js file as well as use locally stored images.
Is this possible?
I haven't had any luck by putting the local path where the files are located.
According to WebView documentation you can only reference other files using the ms-appx-web protocol, i.e. to load the files stored in Windows.ApplicationModel.Package.Current.InstalledLocation, meaning that they need to be distributed as content along with your application. The control doesn't support ms-appdata protocol for security reasons, i.e. you can't open files stored Windows.Storage.ApplicationData.Current.LocalFolder Windows.Storage.ApplicationData.Current.RemoteFolder or Windows.Storage.ApplicationData.Current.TempFolder where you'd need to put them if you were generating or downloading them at runtime.
In JavaScript apps WebView is a bit more flexible: it does support ms-appdata protocol as well, but only for media files such as images. It cannot open any potentially executable code, such as script or CSS.
If you want to open some local .html file or atc. you should download it in InstalledLocation folder. If you haven't option to create a new file you can just use file.CopyAsync(htmlFolder, fname + ".html");
For example I create some .html file:
StorageFolder htmlFolder = await Windows.ApplicationModel.Package.Current.InstalledLocation.CreateFolderAsync(#"HtmlFiles", CreationCollisionOption.GenerateUniqueName);
IStorageFile file = await htmlFolder .CreateFileAsync(fname + ".html", CreationCollisionOption.GenerateUniqueName);
and than I can easily open this .html file with or without FileOpenPicker:
var fop = new FileOpenPicker();
fop.FileTypeFilter.Add(".html");
var file = await fop.PickSingleFileAsync();
if (file != null)
{
string myPath = file.Path.Substring(file.Path.IndexOf("HtmlFiles"));
myWebview.Navigate(new Uri("ms-appx-web:///" + myPath));
}
And don't forget - just only from InstalledLocation you can open it with ms-appx-web:///
If the WebView is IE10 based, FIleReader may be what you are looking for. Here is a snippet of code that I use on an image ipload page to show images in a page when they are selected via a File Open dialog:
$('input:file').each(function(index, evt){
if(index===0)
{
var files = evt.files;
for(var i=0;i<files.length;i++)
{
if(files[i].name===filename)
{
var reader = new FileReader();
reader.onload=(function(theFile){
return function(e){
var line= uploader.fineUploader('getItemByFileId',id);
if(line!=undefined)
$(line).append('<img class="fileimage" id="fileImage-' + id + '" src="'+e.target.result+'" />');
};
})(files[i]);
reader.readAsDataURL(files[i]);
break;
}
}
}
I hope this points you in the right direction!

MonoDroid: Path to Assets to unzip a file with .NET framework

I am using the SharpZip .NET Zip Library to unzip a file found in the Assets/MyZipFolder folder.
I need to get the full path so that I can use the following:
ZipInputStream s = new ZipInputStream(File.OpenRead(_zipFile))
How do I get the path to Assets/MyZipFolder/MyZip.zip to pass to a .NET File.OpenRead command?
From your Context you can simply open a read stream using:
using (var stream = Context.Assets.Open("MyZipFolder/MyZip.zip"))
{
var s = new ZipInputStream(stream);
// do read here ...
}
Be careful that the file is marked as an AndroidAsset for build action, the absolute path is: "file:///android_asset" and remember that file names in android are case sensitive.

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