Redis Publish Subscribe does not work properly - c#

I am not able to get advantage from the pub/sub StackExchange.Redis features.
This is my code.
Console application
using StackExchange.Redis;
using System;
using System.Data;
namespace RedisHashSets
{
class Program
{
static void Main(string[] args)
{
#region Prepare Data
var exampleData = new DataTable();
exampleData.Columns.Add("session_guid", typeof(String));
exampleData.Columns.Add("status_code", typeof(String));
exampleData.Columns.Add("date_open", typeof(DateTime));
exampleData.Columns.Add("date_expiry", typeof(DateTime));
exampleData.Columns.Add("extra_id", typeof(long));
exampleData.Columns.Add("current_real_balance", typeof(Decimal));
DataRow row = exampleData.NewRow();
row[0] = Guid.NewGuid();
row[1] = 1;
row[2] = DateTime.Now;
row[3] = DateTime.Now.AddMinutes(30);
row[4] = 44567;
row[5] = 10.34;
exampleData.Rows.Add(row);
#endregion
var redisClient = RedisProvider.Instance;
string guid = Guid.NewGuid().ToString();
// Add an Entry
redisClient.Set(guid, RedisDataMapper.GetHashSet(exampleData)[0]);
// Modify an Entry
HashEntry entry = new HashEntry("exrta_id", 338349);
redisClient.Set(guid, entry);
// Get an Entry
HashSet val = redisClient.Get(guid);
//Invalidate the key
redisClient.redisPubSub.Publish("InvalidateBalances", guid);
}
}
}
Redis Singletone Client
namespace RedisHashSets
{
/// <summary>
/// Provide access to the Redis capabilites used to store sesion. Used as a Singleton
/// </summary>
public class RedisProvider
{
#region Private Fields
private readonly static Lazy<RedisProvider> lazyObj = new Lazy<RedisProvider>(() => new RedisProvider());
private ConnectionMultiplexer redisClient;
private IDatabase redisDatabase;
private IServer currentServer;
private EndPoint[] endPoints;
#endregion Private Fields
#region Public Fields
public static RedisProvider Instance { get { return lazyObj.Value; } }
public ISubscriber redisPubSub;
public bool IsRedisEnableByConfig { get; set; }
#endregion Public Fields
#region Public Methods
private RedisProvider()
{
if (!lazyObj.IsValueCreated)
{
var conf = RedisConfig.GetConfiguration();
if (conf is null)
{
IsRedisEnableByConfig = false;
}
else
{
IsRedisEnableByConfig = true;
redisClient = ConnectionMultiplexer.Connect(conf);
redisDatabase = redisClient.GetDatabase(0);
endPoints = redisClient.GetEndPoints();
currentServer = redisClient.GetServer(endPoints.First());
ManageSubscriber();
}
}
}
private void ManageSubscriber()
{
redisPubSub = redisClient.GetSubscriber();
redisPubSub.Subscribe(new RedisChannel("InvalidateBalances", RedisChannel.PatternMode.Pattern), (channel, message) => MessageAction(message));
}
private void MessageAction(RedisValue message)
{
HashEntry updatedEntry = new HashEntry(HashSet.IsUpdatedFlag, false);
Set(message, updatedEntry);
}
public void Set(string key, HashSet value)
{
redisDatabase.HashSet(key, value.Entries);
Set(key, value.IsUpdated);
}
public void Set(string key, HashEntry value)
{
redisDatabase.HashSet(key, value.Name, value.Value);
}
/// <summary>
/// Get a value from Redis.
/// </summary>
/// <param name="key">The key of the vaule to retrive</param>
/// <returns>Cast the value and retrurn a strongly typed object</returns>
public HashSet Get(string key)
{
HashEntry[] value = redisDatabase.HashGetAll(key);
return new HashSet(value.Length) { Entries = value };
}
/// <summary>
/// Check if a value is in stored or not expired. Time consuming. Use onky if necessary.
/// </summary>
/// <param name="key">The key of the value</param>
public bool IsInCache(string key)
{
return redisDatabase.KeyExists(key);
}
/// <summary>
/// Remove a value from the cache.
/// </summary>
/// <param name="key">The key to remove</param>
public bool Remove(string key)
{
return redisDatabase.KeyDelete(key);
}
/// <summary>
/// Return the number of active keys stored inside the redis databaase.
/// </summary>
public int GetKeysNumber()
{
var retVal = 0;
retVal = currentServer.Keys().Count();
return retVal;
}
/// <summary>
/// Return an enumerable of all the Keys.
/// </summary>
public IEnumerable<string> GetKeys()
{
return currentServer.Keys().Select(k => k.ToString());
}
#endregion
}
}
When I publish a message, it is not catched by the subscriber.
Can you help me?

Try to check you configuration.
Your code is working for me with the "localhost" as the connection string i.e
redisClient = ConnectionMultiplexer.Connect("localhost");
This is the minimal version of your code which is working for me in a console app.
using StackExchange.Redis;
using System;
using System.Linq;
using System.Net;
namespace RedisHashSets
{
class Program
{
static void Main(string[] args)
{
var redisClient = RedisProvider.Instance;
for (int i = 0; i < 10; i++)
{
//Thread.Sleep(100);
redisClient.redisPubSub.Publish("InvalidateBalances", Guid.NewGuid().ToString());
}
Console.ReadLine();
}
}
public class RedisProvider
{
#region Private Fields
private static readonly Lazy<RedisProvider> lazyObj = new Lazy<RedisProvider>(() => new RedisProvider());
private ConnectionMultiplexer redisClient;
private IDatabase redisDatabase;
private IServer currentServer;
private EndPoint[] endPoints;
public static RedisProvider Instance => lazyObj.Value;
public ISubscriber redisPubSub;
public bool IsRedisEnableByConfig { get; set; }
private RedisProvider()
{
if (!lazyObj.IsValueCreated)
{
IsRedisEnableByConfig = true;
redisClient = ConnectionMultiplexer.Connect("localhost");
endPoints = redisClient.GetEndPoints();
currentServer = redisClient.GetServer(endPoints.First());
ManageSubscriber();
}
}
private void ManageSubscriber()
{
redisPubSub = redisClient.GetSubscriber();
redisPubSub.Subscribe(new RedisChannel("InvalidateBalances", RedisChannel.PatternMode.Pattern), (channel, message) => MessageAction(message));
}
private void MessageAction(RedisValue message)
{
Console.WriteLine("msg arrived: " + message);
}
#endregion
}
}
Also please keep your code examples minimal complete and verifiable.

Related

Singleton dictionary is not being singleton

I have a dictionary in a singleton class. I am saving there the pair , every time I access to that dictionary from the method that is creating the token it shows all the credentials that I've stored there.
But when I access from another class in another project of the solutions it displays the dictionary empty. Can anybody tell me why this happens?
This is the class that manage the dictionary:
public class UserAccessToken
{
public Dictionary<string, string> UserDictionary { get; set; }
private static UserAccessToken _instance;
private UserAccessToken() { }
public static UserAccessToken Instance
{
get
{
if (_instance == null)
_instance = new UserAccessToken
{
UserDictionary = new Dictionary<string, string>()
};
return _instance;
}
}
}
This is the method that insert the key,value pair in the dictionary:
public override Task TokenEndpointResponse(OAuthTokenEndpointResponseContext context)
{
var accessToken = context.AccessToken;
if (context.Properties.Dictionary.ContainsKey("userName"))
{
var username = context.Properties.Dictionary["userName"];
// If I access here multiple times the singleton works
UserAccessToken.Instance.UserDictionary[username] = accessToken;
}
return Task.FromResult<object>(null);
}
This is the method where I access the dictionary, from here I can see that it's empty:
private bool IsTokenValid(HttpContextBase httpContext)
{
var username = httpContext.User.Identity.Name;
var userTokens = UserAccessToken.Instance.UserDictionary;
var tokenToAccess = httpContext.Request.Headers["Authorization"];
tokenToAccess = tokenToAccess.Replace("Bearer ", "");
if (userTokens.ContainsKey(username))
{
var token = userTokens[username];
if (token == tokenToAccess) return true;
}
return true;
}
I already solved my problem, but I'll let my solution here in case could be useful for somebody.
The problem is that if you are running two different projects, that will mean two different process, so, what I wanted to do is pretty impossible. I used Redis for this and it is working well.
This is an example of Redis use:
public class CallManagerCache : ICallManagerMethods{
private static Lazy<ConnectionMultiplexer> lazyConnection = new Lazy<ConnectionMultiplexer>(() => ConnectionMultiplexer
.Connect(CloudConfigurationManager.GetSetting("RedisConnectionString")));
public static ConnectionMultiplexer cacheConnection
{
get
{
return lazyConnection.Value;
}
}
/// <summary>
/// Here you save the value in cache, you get the connection, then StringSetAsync is in charge of saving the value
/// </summary>
/// <param name="name"></param>
/// <param name="template"></param>
public async Task UpdateCallInstance(int id, byte[] data, bool instanceForCallback = false, TimeSpan? timespan = null)
{
var cache = cacheConnection.GetDatabase();
await cache.StringSetAsync(instanceForCallback ? $"Call_{id}" : id.ToString(), data, timespan ?? new TimeSpan(0, 0, 15, 0));
}
/// <summary>
/// Here you get the value in cache, you get the connection, then StringGetAsync is in charge of getting the value
/// </summary>
/// <param name="name"></param>
/// <param name="template"></param>
public async Task<CallInstance> GetById(int id, bool isForCallback)
{
var cache = cacheConnection.GetDatabase();
var callInstance = new CallInstance
{
Id = id,
InstanceData = await cache.StringGetAsync(isForCallback ? $"Call_{id}" : id.ToString())
};
return callInstance;
}
}

C# Polymorphism with Dictionaries not working as intended

I've have a a abstract Base class
public abstract class absTerminalStrategy
{
//....
}
and two child class lets call them Class A and Class B
Class A
{
//Some Params
public A (/*Some Params*/)
}
Class B
{
//Some Params
Public B (/*Some Params*/)
}
in "upper" layer class I'll call Class Control
I've those objects
{
//..
public static absTerminalStrategy terminal = null;
/// <summary>
/// stores all instencese of A_tarategy to be used --> string A_IP
/// </summary>
public static Dictionary<string, A> terminal_A_Dictionary = new Dictionary<string, A_Strategy>();
/// <summary>
/// stores all instencese of B_Scritping to be used --> string B_Port
/// </summary>
public static Dictionary<string, B> terminal_B_Dictionary = new Dictionary<string, B_trategy>();
//..
}
Now in run time I add some instances to the dictionaries and later I need to "jump" between
various instances using this method
public static bool Terminalset(string terminalName)
{
string InterfaceType = terminalName.Split(':')[0];//cutting the root name for switch
switch(InterfaceType)
{
case "A":
{
A New_A =null;
if (terminal_A_Dictionary.TryGetValue(terminalName, out New_A))//return bool
terminal = New_A;
else return false;
}
break;
case "B":
{
B New_B =null;
if (terminal_B_Dictionary.TryGetValue(terminalName, out New_B))//return bool
terminal = New_B;
else return false;
}
break;
}
return true;
}
My problem is , when I change between class A to class B everything works fine
when I change between instances of class A using the dictionary it seems to work fine
But when I do the same with Class B I doesn't work and stays on it last property to entered to he dictionary (the last new instance to entered)
what can be the problem ?
Also this is how add to the dictionary
public static bool TermialCheckCreate (TerminalType terminalType , GlobalParam.A a = null , GlobalParam.B b= null)
{
switch (terminalType)
{
case TerminalType.A:
{
if (terminal_A_Dictionary.ContainsKey(string.Format("A:{0}", _A_Param.AIp))) break;
if (a == null) return false;
A_Strategy terminal = new A_Strategy(_A_Param.AIp, GlobalParam.A_PORT, 60);
terminalTelnetDictionary.Add(string.Format("A:{0}",_A_Param.AIp), terminal);
}
break;
case TerminalType.B:
{
if (terminal_B_Dictionary.ContainsKey(string.Format("B:{0}", _B_Param.Bcom))) break;
if (b == null) return false;
B_strategy terminal = new B_Strategy(GlobalParam.AppDirectory, _B_Param.BCom, _B_Param.BRate);
terminal_B_Dictionary.Add(string.Format("B:{0}",_B_Param.BCom), terminal);
}
break;
}
return true;
}
EDIT small corrections
copy of the classes involved
class to control all the dictionaries
public enum TerminalType {serial , Telent };
public static class TerminalControl
{
/// <summary>
/// stores all instencese of TelnetStarategy to be used --> string telnetIP
/// </summary>
public static Dictionary<string, TelnetStrategy> terminalTelnetDictionary = new Dictionary<string, TelnetStrategy>();
/// <summary>
/// stores all instencese of SerialScritping to be used --> string SerailPort
/// </summary>
public static Dictionary<string, SerialStrategy> terminalSerialDictionary = new Dictionary<string, SerialStrategy>();
/// <summary>
/// abstract instance , chooses between serial and telent
/// </summary>
public static absTerminalStrategy terminal = null;
/// <summary>
/// static constructor
/// </summary>
static TerminalControl()
{
}
/// <summary>
/// Inherits from serial/telnet strategy will run this class of commands
/// </summary>
/// <param name="terminalType"></param>
/// <param name="TelnetIP"></param>
/// <param name="SerialPort"></param>
/// <param name="SerialBaudRate"></param>
/// <param name="Command"></param>
/// <returns></returns>
public static List<string> TerminalSendAndWaitForList(string Command,string terminalName,string fullpathLog="")
{
if (!Terminalset(terminalName)) return new List<string>(new string[] { "ERROR : Device Not Found !!! Check it and add" });
return terminal.SendAndWaitForList(Command);
}
public static bool Terminalset(string terminalName)
{
string InterfaceType = terminalName.Split(':')[0];
switch(InterfaceType)
{
case "Telnet":
{
TelnetStrategy NewTelnet =null;
terminal = NewTelnet;
if (terminalTelnetDictionary.TryGetValue(terminalName, out NewTelnet))//return bool
terminal = NewTelnet;
else return false;
}
break;
case "Serial":
{
SerialStrategy NewSerial =null;
terminal = NewSerial;
if (terminalSerialDictionary.TryGetValue(terminalName, out NewSerial))//return bool
terminal = NewSerial;
else return false;
}
break;
}
return true;
}
/// <summary>
/// added new terminal to inner dictionary
/// </summary>
/// <param name="terminalType"></param>
/// <param name="telentParam"></param>
/// <param name="serialParam"></param>
/// <returns></returns>
public static bool TermialCheckCreate (TerminalType terminalType , GlobalParam.TelentParams telentParam = null , GlobalParam.SerialParams serialParam= null)
{
switch (terminalType)
{
case TerminalType.Telent:
{
if (terminalTelnetDictionary.ContainsKey(string.Format("Telnet:{0}", telentParam.telnetIp))) break;
if (telentParam == null) return false;
TelnetStrategy terminal = new TelnetStrategy(telentParam.telnetIp, GlobalParam.TELNET_PORT, 60);
terminalTelnetDictionary.Add(string.Format("Telnet:{0}",telentParam.telnetIp), terminal);
}
break;
case TerminalType.serial:
{
if (terminalSerialDictionary.ContainsKey(string.Format("Serial:{0}", serialParam.SerialCom))) break;
if (serialParam == null) return false;
SerialStrategy terminal = new SerialStrategy(GlobalParam.AppDirectory, serialParam.SerialCom, serialParam.SerialBaudRate);
terminalSerialDictionary.Add(string.Format("Serial:{0}",serialParam.SerialCom), terminal);
}
break;
}
return true;
}
}
abstract base and child showing only there names and constructors (if needed i"ll publish the entire code....)
public abstract class absTerminalStrategy
{
public abstract List<string> SendAndWaitForList(string Command);
public abstract bool WaitForOutPut(string Blocker, int secTimeOut);//implement Wait for Output string before releasing lock (Monitor.wait/Pulse)
}
public class SerialStrategy : absTerminalStrategy
{
public ScriptingSerial serailAgent = null;//Infrastructure
public SerialStrategy(string fullPathLog , string PortName , int Baudrate)
{
serailAgent = new ScriptingSerial(fullPathLog, PortName, Baudrate);
}
//....
}
public class TelnetStrategy : absTerminalStrategy
{
public static event SerialDataInput_EventHandler onDataInput;
public static ScriptingTelnet telnetAgent = null;//Infrastructure
public string TelnetIp = string.Empty;
public TelnetStrategy(string Ip, int Port, int CommandTimeOut)
{
TelnetIp = Ip;
int port = Port;
telnetAgent = new ScriptingTelnet(Ip, port, CommandTimeOut);
}
}

"Microsoft.VisualStudio.Shell.Interop, Version=7.1.40304.0' is not registered for COM Interop. Please register it with regasm.exe /tlb

i have installed vs 2013, and i am trying to create my Custom VisualStudio tool, but when build my project i accrued this error:
The assembly "Microsoft.VisualStudio.Shell.Interop, Version=7.1.40304.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' is not registered for COM Interop. Please register it with regasm.exe /tlb
i tried to register it with regasm but this not fixed my problem, my code looks like:
[Guid("6ECD98B5-C7E5-462E-8922-24890A8F3FE1")]
[ComVisible(true)]
public class GPFDicKeyToEnumGenerator : BaseCodeGeneratorWithSite
{
protected override byte[] GenerateCode(string inputFileName, string inputFileContent)
{
return System.Text.Encoding.ASCII.GetBytes(
#"
using System;
namespace My.Name.Space
{
public class foo
{
}
}
");
}
public override string GetDefaultExtension()
{
return ".cs";
}
#region Registration
private static Guid CustomToolGuid =
new Guid("{6ECD98B5-C7E5-462E-8922-24890A8F3FE1}");
private static Guid CSharpCategory =
new Guid("{FAE04EC1-301F-11D3-BF4B-00C04F79EFBC}");
private const string CustomToolName = "GAMA.gpf.SDK.Tools";
private const string CustomToolDescription = "Generate Enum of Keys for GPFDictionary";
private const string KeyFormat
= #"SOFTWARE\Microsoft\VisualStudio\{0}\Generators\{1}\{2}";
protected static void Register(Version vsVersion, Guid categoryGuid)
{
string subKey = String.Format(KeyFormat,
vsVersion, categoryGuid.ToString("B"), CustomToolName);
using (RegistryKey key = Registry.LocalMachine.CreateSubKey(subKey))
{
key.SetValue("", CustomToolDescription);
key.SetValue("CLSID", CustomToolGuid.ToString("B"));
key.SetValue("GeneratesDesignTimeSource", 1);
}
}
protected static void Unregister(Version vsVersion, Guid categoryGuid)
{
string subKey = String.Format(KeyFormat,
vsVersion, categoryGuid.ToString("B"), CustomToolName);
Registry.LocalMachine.DeleteSubKey(subKey, false);
}
[ComRegisterFunction]
public static void RegisterClass(Type t)
{
// Register for both VS.NET 2012, 2013 (C#)
Register(new Version(11, 0), CSharpCategory);
Register(new Version(12, 0), CSharpCategory);
}
[ComUnregisterFunction]
public static void UnregisterClass(Type t)
{
// UnRegister for both VS.NET 2012, 2013 (C#)
Register(new Version(11, 0), CSharpCategory);
Register(new Version(12, 0), CSharpCategory);
}
#endregion Registration
}
please help me to fix this problem.
I changed the way that i used to register my tool:
i used the Attributes class looks like:
public class GPFToolAttribute : Attribute
{
/// <summary></summary>
protected string _description;
/// <summary></summary>
protected string _name;
// Constructors
public GPFToolAttribute(){
}
public string Description
{
get { return _description; }
}
/// <summary>
///
/// </summary>
public string Name
{
get { return _name; }
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
public GPFToolAttribute(string name) :
this(name, "")
{
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <param name="description"></param>
public GPFToolAttribute(string name, string description)
{
_name = name;
_description = description;
}
}
and the CodeGenerator class looks like:
[ComVisible(true)]
// TODO: Replace with your GUID
[Guid("24BCC6BC-D53F-497B-8455-0BE15568E6B3")]
[GPFToolAttribute("GPFEnumGenerator", "Generate an Enum conatins all the keys of a GPF Dictionary.")]
public class GPFEnumGenerator : BaseCodeGeneratorWithSite
{
#region BaseCode generator methods
public override string GetDefaultExtension()
{
// TODO: Replace with your implementation
return ".cs";
}
protected override byte[] GenerateCode(string inputFileName, string inputFileContent)
{
string generatedCode = "Your code here";
return Encoding.UTF8.GetBytes(generatedCode);
}
}
#endregion
#region Registration
[ComRegisterFunction]
public static void RegisterClass(Type t)
{
GuidAttribute guidAttribute = getGuidAttribute(t);
GPFToolAttribute customToolAttribute = getCustomToolAttribute(t);
using (RegistryKey key = Registry.LocalMachine.CreateSubKey(
GetKeyName(CSharpCategoryGuid, customToolAttribute.Name)))
{
key.SetValue("", customToolAttribute.Description);
key.SetValue("CLSID", "{" + guidAttribute.Value + "}");
key.SetValue("GeneratesDesignTimeSource", 1);
}
}
[ComUnregisterFunction]
public static void UnregisterClass(Type t)
{
GPFToolAttribute customToolAttribute = getCustomToolAttribute(t);
Registry.LocalMachine.DeleteSubKey(GetKeyName(
CSharpCategoryGuid, customToolAttribute.Name), false);
}
internal static GuidAttribute getGuidAttribute(Type t)
{
return (GuidAttribute)getAttribute(t, typeof(GuidAttribute));
}
internal static GPFToolAttribute getCustomToolAttribute(Type t)
{
return (GPFToolAttribute)getAttribute(t, typeof(GPFToolAttribute));
}
internal static Attribute getAttribute(Type t, Type attributeType)
{
object[] attributes = t.GetCustomAttributes(attributeType, /* inherit */ true);
if (attributes.Length == 0)
throw new Exception(
String.Format("Class '{0}' does not provide a '{1}' attribute.",
t.FullName, attributeType.FullName));
return (Attribute)attributes[0];
}
internal static string GetKeyName(Guid categoryGuid, string toolName)
{
return
String.Format("SOFTWARE\\Microsoft\\VisualStudio\\" + VisualStudioVersion +
"\\Generators\\{{{0}}}\\{1}\\", categoryGuid, toolName);
}
#region Properties
internal static Guid CSharpCategoryGuid = new Guid("FAE04EC1-301F-11D3-BF4B-00C04F79EFBC");
private const string VisualStudioVersion = "12.0";
#endregion // Properties
#endregion Registration
}

Entity Framework - System.StackOverflowException

I am new to entity framework and have hit an issue trying to insert new items into a lookup table.
The error is -
"An unhandled exception of type System.StackOverflowException
occurred in mscorlib.dll"
It is thrown in the final code block below where public DIEMEntities() is called.
It occurs whenever I add a new item, I can update items ok.
Any help would be appreciated.
The code is -
protected void OnSave(object sender, EventArgs e)
{
ArrayList validationErrors = new ArrayList();
ContactTypeEO contactType = new ContactTypeEO();
if (uxID.Value.Length > 0)
{
//Updating
contactType.Id = int.Parse(uxID.Value);
}
contactType.Name = uxName.Text;
contactType.ExpressionValidator = uxExpression.Text;
contactType.Save(ref validationErrors);
if (validationErrors.Count > 0)
{
ShowValidationMessages(validationErrors);
}
else
{
this.RefreshUI();
}
}
public bool Save(ref ArrayList validationErrors)
{
ValidateSave(ref validationErrors);
if (validationErrors.Count == 0)
{
if (Id == 0)
{
ContactTypeData.Insert(Name, ExpressionValidator);
}
else
{
ContactTypeData.Update(Id, Name, ExpressionValidator);
}
return true;
}
else
{
return false;
}
}
/// <summary>
/// Inserts the new Contact Type.
/// </summary>
/// <param name="name">The name.</param>
/// <param name="validator">The validator.</param>
public static void Insert(string name, string validator)
{
using (DIEMEntities diemEntities = new DIEMEntities())
{
Insert(name, validator);
}
}
/// <summary>
/// Inserts the new Contact Type.
/// </summary>
/// <param name="diemEntities">The DIEM Entities.</param>
/// <param name="name">The name.</param>
/// <param name="validator">The validator.</param>
public static void Insert(DIEMEntities diemEntities, string name, string validator)
{
diemEntities.usp_ContactTypes_Insert(name, validator);
}
public partial class DIEMEntities : DbContext
{
public DIEMEntities()
: base("name=DIEMEntities")
{
}
... OTHER CODE}
You have a recursive loop here:
public static void Insert(string name, string validator)
{
using (DIEMEntities diemEntities = new DIEMEntities())
{
Insert(name, validator);
}
}
This will execute continuously until you run out of memory.
I believe you're intention is to do this:
public static void Insert(string name, string validator)
{
using (DIEMEntities diemEntities = new DIEMEntities())
{
Insert(diemEntities, name, validator);
}
}

Using session to get/set object properties everytime

I tried searching for this but I'm not even sure how to phrase it for the search.
What I'm attempting to do is have a class that everytime I access it to change it, I'm really getting and setting the value from session.
Here's what I'm trying to do (what I have so far.):
public class example
{
public int prop1 {get;set;}
public static example Instance
{
return (example)(HttpContext.Current.Session["exampleClass"] ?? new example());
}
}
public class main
{
protected void Page_Load(object sender, EventArgs e)
{
example.Instance.prop1 = "aaa"; //stores value into session
txtInput.Text = example.Instance.prop1; //retrieves value from session
}
}
I hope that makes sense on what I am trying to do.
Any help would be appreciated, thank you.
This would be easy to do with generics.
Give this a try.
public class Session
{
public User User
{
get { return Get<User>("User"); }
set {Set<User>("User", value);}
}
/// <summary> Gets. </summary>
/// <typeparam name="T"> Generic type parameter. </typeparam>
/// <param name="key"> The key. </param>
/// <returns> . </returns>
private T Get<T>(string key)
{
object o = HttpContext.Current.Session[key];
if(o is T)
{
return (T) o;
}
return default(T);
}
/// <summary> Sets. </summary>
/// <typeparam name="T"> Generic type parameter. </typeparam>
/// <param name="key"> The key. </param>
/// <param name="item"> The item. </param>
private void Set<T>(string key, T item)
{
HttpContext.Current.Session[key] = item;
}
}
It looks like you're pretty close, but you don't have anything to actually store the object in session. Try something like this:
public static Example Instance
{
get
{
//store the object in session if not already stored
if (Session["example"] == null)
Session["example"] = new Example();
//return the object from session
return (Example)Session["example"];
}
}
This is basically just a web-friendly implementation of the Singleton Pattern.
using System.Web;
using System.Web.SessionState;
using System.Collections.Generic;
public static class ExampleSession
{
private static HttpSessionState session { get { return HttpContext.Current.Session; } }
public static string UserName
{
get { return session["username"] as string; }
set { session["username"] = value; }
}
public static List<string> ProductsSelected
{
get
{
if (session["products_selected"] == null)
session["products_selected"] = new List<string>();
return (List<string>)session["products_selected"];
}
}
}
and you can use it like so:
public class main
{
protected void Page_Load(object sender, EventArgs e)
{
//stores value into session
ExampleSession.UserName = "foo";
ExampleSession.ProductsSelected.Add("bar");
txtInput.Text = ExampleSession.UserName; //retrieves value from session
}
}
public class example {
public int prop1 { get; set; }
public static example Instance {
var exampleObject = (example)(HttpContext.Current.Session["exampleClass"]
?? new example());
HttpContext.Current.Session["exampleClass"] = exampleObject;
return exampleObject;
}
}
you can optimize it further if needed
If you're looking for a more object oriented way of doing session here is a good way of doing it below.
UserSession Class
[Serializable()]
public class UserSession
{
private CurrentRecord _CurrentRecord;
public CurrentRecord CurrentRecord
{
get
{
if ((_CurrentRecord == null))
{
_CurrentRecord = new CurrentRecord();
}
return _CurrentRecord;
}
set
{
if ((_CurrentRecord == null))
{
_CurrentRecord = new CurrentRecord();
}
_CurrentRecord = value;
}
}
}
Globals Class
public static class Globals
{
public static UserSession TheUserSession
{
get
{
if ((HttpContext.Current.Session["UserSession"] == null))
{
HttpContext.Current.Session.Add("UserSession", new CurrentUserSession());
return (CurrentUserSession)HttpContext.Current.Session["UserSession"];
}
else
{
return (CurrentUserSession)HttpContext.Current.Session["UserSession"];
}
}
set { HttpContext.Current.Session["UserSession"] = value; }
}
}
CurrentRecord class
[Serializable()]
public class CurrentRecord
{
public int id { get; set; }
public string name { get; set; }
}
Usage in code behind
public void SetRecordId(int newId)
{
Globals.TheUserSession.CurrentRecord.id = newId;
}

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