I want to constantly wait for a key combination to be pressed in my console application, but the way I am currently doing it seems to use a lot of CPU while the process is running.
For such a basic task it feels like there should be a better way to do this, but I'm unsure of what that is, I profiled my application with dotTrace and found that the only hot spot was this code below.
while (true)
{
if (!Console.KeyAvailable)
{
continue;
}
var input = Console.ReadKey(true);
if (input.Modifiers != ConsoleModifiers.Control)
{
continue;
}
if (input.Key == ConsoleKey.S)
{
Server?.Dispose();
}
}
If you are fine using standard Ctrl+C for exit instead of Ctrl+S you can use simple ReadKey. And make sure TreatControlCAsInput is set, oterwise, the application will just be killed.
static void Main(string[] args)
{
// important!!!
Console.TreatControlCAsInput = true;
while (true)
{
Console.WriteLine("Use CTRL+C to exit");
var input = Console.ReadKey();
if (input.Key == ConsoleKey.C && input.Modifiers == ConsoleModifiers.Control)
{
break;
}
}
// Cleanup
// Server?.Dispose();
}
Instead of watching this in a loop, use the keypress event to check each time a key is pressed.
This means you only check once for each key press.
Edit:
I missed the console app part but you can read the line like this:
from: https://www.dotnetperls.com/console-readline
using System;
class Program
{
static void Main()
{
while (true) // Loop indefinitely
{
Console.WriteLine("Enter input:"); // Prompt
string line = Console.ReadLine(); // Get string from user
if (line == "exit") // Check string
{
break;
}
Console.Write("You typed "); // Report output
Console.Write(line.Length);
Console.WriteLine(" character(s)");
}
}
}
No busy waiting is needed. Console.ReadKey() will block until there is a key press available, with basically no CPU usage. Thus, you don't need to check Console.KeyAvailable over and over again.
while (true)
{
// DO NOT INTERCEPT KEY PRESSES!
//IF CTRL+S IS FORWARDED TO THE CONSOLE APP, WEIRD THINGS WILL HAPPEN.
var input = Console.ReadKey(false);
if (input.Modifiers != ConsoleModifiers.Control)
{
continue;
}
if (input.Key == ConsoleKey.S)
{
Server?.Dispose();
}
}
I think you should use Thread.Sleep
while (true)
{
Thread.Sleep(100);
if (!Console.KeyAvailable)
{
continue;
}
var input = Console.ReadKey(true);
if (input.Modifiers != ConsoleModifiers.Control)
{
continue;
}
if (input.Key == ConsoleKey.S)
{
Server?.Dispose();
}
}
You only need this before finish Main(string[] args)
private static void Main(string[] args)
{
//call method for daemon before while
while (true)
{
Thread.Sleep(1000);
}
}
Related
How can I continue to run my console application until a key press (like Esc is pressed?)
I'm assuming its wrapped around a while loop. I don't like ReadKey as it blocks operation and asks for a key, rather than just continue and listen for the key press.
How can this be done?
Use Console.KeyAvailable so that you only call ReadKey when you know it won't block:
Console.WriteLine("Press ESC to stop");
do {
while (! Console.KeyAvailable) {
// Do something
}
} while (Console.ReadKey(true).Key != ConsoleKey.Escape);
You can change your approach slightly - use Console.ReadKey() to stop your app, but do your work in a background thread:
static void Main(string[] args)
{
var myWorker = new MyWorker();
myWorker.DoStuff();
Console.WriteLine("Press any key to stop...");
Console.ReadKey();
}
In the myWorker.DoStuff() function you would then invoke another function on a background thread (using Action<>() or Func<>() is an easy way to do it), then immediately return.
The shortest way:
Console.WriteLine("Press ESC to stop");
while (!(Console.KeyAvailable && Console.ReadKey(true).Key == ConsoleKey.Escape))
{
// do something
}
Console.ReadKey() is a blocking function, it stops the execution of the program and waits for a key press, but thanks to checking Console.KeyAvailable first, the while loop is not blocked, but running until the Esc is pressed.
From the video curse Building .NET Console Applications in C# by Jason Roberts at http://www.pluralsight.com
We could do following to have multiple running process
static void Main(string[] args)
{
Console.CancelKeyPress += (sender, e) =>
{
Console.WriteLine("Exiting...");
Environment.Exit(0);
};
Console.WriteLine("Press ESC to Exit");
var taskKeys = new Task(ReadKeys);
var taskProcessFiles = new Task(ProcessFiles);
taskKeys.Start();
taskProcessFiles.Start();
var tasks = new[] { taskKeys };
Task.WaitAll(tasks);
}
private static void ProcessFiles()
{
var files = Enumerable.Range(1, 100).Select(n => "File" + n + ".txt");
var taskBusy = new Task(BusyIndicator);
taskBusy.Start();
foreach (var file in files)
{
Thread.Sleep(1000);
Console.WriteLine("Procesing file {0}", file);
}
}
private static void BusyIndicator()
{
var busy = new ConsoleBusyIndicator();
busy.UpdateProgress();
}
private static void ReadKeys()
{
ConsoleKeyInfo key = new ConsoleKeyInfo();
while (!Console.KeyAvailable && key.Key != ConsoleKey.Escape)
{
key = Console.ReadKey(true);
switch (key.Key)
{
case ConsoleKey.UpArrow:
Console.WriteLine("UpArrow was pressed");
break;
case ConsoleKey.DownArrow:
Console.WriteLine("DownArrow was pressed");
break;
case ConsoleKey.RightArrow:
Console.WriteLine("RightArrow was pressed");
break;
case ConsoleKey.LeftArrow:
Console.WriteLine("LeftArrow was pressed");
break;
case ConsoleKey.Escape:
break;
default:
if (Console.CapsLock && Console.NumberLock)
{
Console.WriteLine(key.KeyChar);
}
break;
}
}
}
}
internal class ConsoleBusyIndicator
{
int _currentBusySymbol;
public char[] BusySymbols { get; set; }
public ConsoleBusyIndicator()
{
BusySymbols = new[] { '|', '/', '-', '\\' };
}
public void UpdateProgress()
{
while (true)
{
Thread.Sleep(100);
var originalX = Console.CursorLeft;
var originalY = Console.CursorTop;
Console.Write(BusySymbols[_currentBusySymbol]);
_currentBusySymbol++;
if (_currentBusySymbol == BusySymbols.Length)
{
_currentBusySymbol = 0;
}
Console.SetCursorPosition(originalX, originalY);
}
}
Here is an approach for you to do something on a different thread and start listening to the key pressed in a different thread. And the Console will stop its processing when your actual process ends or the user terminates the process by pressing Esc key.
class SplitAnalyser
{
public static bool stopProcessor = false;
public static bool Terminate = false;
static void Main(string[] args)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Split Analyser starts");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Press Esc to quit.....");
Thread MainThread = new Thread(new ThreadStart(startProcess));
Thread ConsoleKeyListener = new Thread(new ThreadStart(ListerKeyBoardEvent));
MainThread.Name = "Processor";
ConsoleKeyListener.Name = "KeyListener";
MainThread.Start();
ConsoleKeyListener.Start();
while (true)
{
if (Terminate)
{
Console.WriteLine("Terminating Process...");
MainThread.Abort();
ConsoleKeyListener.Abort();
Thread.Sleep(2000);
Thread.CurrentThread.Abort();
return;
}
if (stopProcessor)
{
Console.WriteLine("Ending Process...");
MainThread.Abort();
ConsoleKeyListener.Abort();
Thread.Sleep(2000);
Thread.CurrentThread.Abort();
return;
}
}
}
public static void ListerKeyBoardEvent()
{
do
{
if (Console.ReadKey(true).Key == ConsoleKey.Escape)
{
Terminate = true;
}
} while (true);
}
public static void startProcess()
{
int i = 0;
while (true)
{
if (!stopProcessor && !Terminate)
{
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("Processing...." + i++);
Thread.Sleep(3000);
}
if(i==10)
stopProcessor = true;
}
}
}
Addressing cases that some of the other answers don't handle well:
Responsive: explicit/direct execution of keypress handling code; avoids the vagaries of polling or blocking delays
Optionality: global keypress is opt-in; by default the app exits normally (if no action)
Separation of concerns: less invasive listening code; operates independently of your console app's core logic.
Many of the solutions on this page involve polling Console.KeyAvailable or blocking on Console.ReadKey. While it's true that the .NET Console is not very cooperative here, you can use Task.Run to move towards a more modern Async mode of listening.
The main issue to be aware of is that, by default, your console thread isn't set up for Async operation--meaning that, when you fall out of the bottom of your main function, instead of awaiting Async completions, your AppDoman and process will end. A proper way to address this would be to use Stephen Cleary's AsyncContext to establish full Async support in your single-threaded console program. But for simpler cases, like waiting for a keypress, installing a full trampoline may be overkill.
The example below would be for a console program used in some kind of iterative batch file. In this case, when the program is done with its work, normally it should exit without requiring a keypress, and then we allow an optional key press to prevent the app from exiting. We can pause the cycle to examine things, possibly resuming, or use the pause as a known 'control point' at which to cleanly break out of the batch file.
static void Main(String[] args)
{
Console.WriteLine("Press any key to prevent exit...");
var tHold = Task.Run(() => Console.ReadKey(true));
// ... do your console app activity ...
if (tHold.IsCompleted)
{
#if false // For the 'hold' state, you can simply halt forever...
Console.WriteLine("Holding.");
Thread.Sleep(Timeout.Infinite);
#else // ...or allow continuing on (to exit)
while (Console.KeyAvailable)
Console.ReadKey(true); // flush/consume any extras
Console.WriteLine("Holding. Press 'Esc' to exit.");
while (Console.ReadKey(true).Key != ConsoleKey.Escape)
;
#endif
}
}
If you are using Visual Studio, then you can use "Start Without Debugging" in the Debug menu.
It will automatically write "Press any key to continue . . ." to the console for you upon completion of the application and it will leave the console open for you until a key is pressed.
with following code you can listen for Spacebar in middle of your console execution and pause until another key is pressed with additional of option of listening for Escape Key in order to breake the main loop.
static ConsoleKeyInfo cki = new ConsoleKeyInfo();
while(true) {
if (WaitOrBreak()) break;
//your main code
}
private static bool WaitOrBreak(){
if (Console.KeyAvailable) cki = Console.ReadKey(true);
if (cki.Key == ConsoleKey.Spacebar)
{
Console.Write("waiting..");
while (Console.KeyAvailable == false)
{
Thread.Sleep(250);Console.Write(".");
}
Console.WriteLine();
Console.ReadKey(true);
cki = new ConsoleKeyInfo();
}
if (cki.Key == ConsoleKey.Escape) return true;
return false;
}
According to my experience, in console apps the easiest way to read the last key pressed is as follows (Example with arrow keys):
ConsoleKey readKey = Console.ReadKey ().Key;
if (readKey == ConsoleKey.LeftArrow) {
<Method1> (); //Do something
} else if (readKey == ConsoleKey.RightArrow) {
<Method2> (); //Do something
}
I use to avoid loops, instead I write the code above within a method, and I call it at the end of both "Method1" and "Method2", so, after executing "Method1" or "Method2", Console.ReadKey().Key is ready to read the keys again.
Console.WriteLine("Hello");
var key = Console.ReadKey();
DateTime start = DateTime.Now;
bool gotKey = Console.KeyAvailable;
while ((DateTime.Now - start).TotalSeconds < 2)
{
if (key.Key == ConsoleKey.Escape)
{
Environment.Exit(0);
}
else if (key.Key == ConsoleKey.Enter)
{
break;
}
To give some context for the code, I'm modifying the game "AssaultCube".
So this is a console program. When it launches, you can type stuff in and if you type in "1", it'll start setting the health value to 999 in a loop. However, you can't type more stuff in because the loop isn't over, but in order to end the loop, I need to be able to type "1" to toggle it off. I want to be able to toggle this on and off each time I type in "1". It seems like a simple problem and I've been trying to get this to work for hours with no luck and my brain is fried. Thanks in advance and sorry if I was unclear in my explanation, I'm not good at those :D.
while (true)
{
string Select;
Select = Console.ReadLine();
if (Select == "1") //If the number "1" is typed, do stuff
{
int finalHealth = localPLayer + health; //Add the Base and Health addresses together
if (healthToggle == false)
{
healthToggle = true;
Console.WriteLine("\n[1] Unlimited Health activated\n");
while (healthToggle) //While Health Toggle is TRUE, do stuff
{
vam.WriteInt32((IntPtr)finalHealth, 999); //Set finalHealth to 999 in a loop, making you invincible
Thread.Sleep(100); //Let CPU rest
}
}
else
{
healthToggle = false;
Console.WriteLine("\n[1] Unlimited Health deactivated\n");
vam.WriteInt32((IntPtr)finalHealth, 100); //Set health value back to normal
}
}
Thread.Sleep(100);
}
I agree with 41686d6564, Console.KeyAvailable and Console.ReadKey() are definitely the way to go.
Try this out...
static void Main(string[] args)
{
bool quit = false;
while (!quit)
{
Console.WriteLine("Press Esc to quit, or 1 to start/stop.");
while (!Console.KeyAvailable)
{
System.Threading.Thread.Sleep(100);
}
ConsoleKeyInfo cki = Console.ReadKey(true);
if (cki.Key == ConsoleKey.Escape)
{
quit = true;
}
else if (cki.Key == ConsoleKey.D1)
{
Console.WriteLine("\n[1] Unlimited Health activated\n");
bool godMode = true;
while (godMode)
{
// ... do something ...
Console.WriteLine(DateTime.Now.ToString("HH:mm:ss.ffff") + ": ...something ...");
System.Threading.Thread.Sleep(100);
if (Console.KeyAvailable)
{
cki = Console.ReadKey(true);
if (cki.Key == ConsoleKey.D1)
{
godMode = false;
}
}
}
Console.WriteLine("\n[1] Unlimited Health deactivated\n");
}
}
Console.WriteLine("Goodbye!");
Console.Write("Press Enter to Quit");
Console.ReadLine();
}
Now here is the situation we are in:
getinput:
//things happen here
string typed = Console.ReadLine();
try
if (typed == "com")
{
//things happen here
}
else if (Console.ReadKey(true).Key == (ConsoleKey.F1) + (ConsoleModifiers.Alt))
{
System.Environment.Exit(0);
}
//other else if's happen here
else
{
Console.WriteLine("\n" + typed + " isn't an option.");
goto getInput;
}
}
catch (Exception)
{
}
goto getInput;
what i want to do with this is when i press alt+f1 the program will terminate itself however because the program waits for some input from me to write even with the working version (without the alt part) it wants me to type the things then press enter, which i dont want. how does one handlde this??
static void Main(string[] args)
{
Console.TreatControlCAsInput = true;
var typed = ReadLine();
if (typed == "com")
{
Console.WriteLine("com");
//things happen here
}
//other else if's happen here
else
{
Console.WriteLine("\n" + typed + " isn't an option.");
}
}
public static string ReadLine() {
StringBuilder sb = new StringBuilder();
do
{
ConsoleKeyInfo key = Console.ReadKey();
if ((key.Modifiers & ConsoleModifiers.Alt) != 0)
{
if (key.Key == ConsoleKey.K)
{
Console.WriteLine("killing console");
System.Environment.Exit(0);
}
}
else
{
sb.Append(key.KeyChar);
if (key.KeyChar == '\n'||key.Key==ConsoleKey.Enter)
{
return sb.ToString();
}
}
} while (true);
}
that code will help you with your problem,
just be aware that when you reading a line by char's you will need to handle things like backspace
First of all, please consider using loops instead of goto, as gotos are dangerous. Why? Have a look here: 'Goto' is this bad?
To solve your problem you can use the ConsoleKeyInfo class in combination with the Console.ReadKey() method to get information about single key presses. With this you can check for any key-combination right before adding up the single characters to a string. A working example could look like:
namespace Stackoverflow
{
using System;
class Program
{
public static void Main(string[] args)
{
ConsoleKeyInfo keyInfo = default(ConsoleKeyInfo);
string input = string.Empty;
// loop while condition is true
while (true)
{
// read input character-wise as long as user presses 'Enter' or 'Alt+F1'
while (true)
{
// read a single character and print it to console
keyInfo = Console.ReadKey(false);
// check for close-combination
if (keyInfo.Key == ConsoleKey.F1 && (keyInfo.Modifiers & ConsoleModifiers.Alt) != 0)
{
// program terminates
Environment.Exit(0);
}
// check for enter-press
if (keyInfo.Key == ConsoleKey.Enter)
{
// break out of the loop without adding '\r' to the input string
break;
}
// add up input-string
input += keyInfo.KeyChar;
}
// optional: enter was pressed - add a new line
Console.WriteLine();
// user pressed enter, do something with the input
try
{
if (input == "com")
{
// right option - do something
}
else
{
// wrong option - reset ConsoleKeyInfo + input
Console.WriteLine("\n" + input + " isn't an option.");
keyInfo = default(ConsoleKeyInfo);
input = string.Empty;
continue;
}
}
catch (Exception)
{
// handle exceptions
}
}
}
}
}
I am creating a C# console application that will be performing an infinite process. How can I get the application to "pause" when the user presses the escape key?
Once the user presses the escape key I want the option to either exit the application or continue the loop right where it left off. I don't want any discontinuity in the process. If I press Esc at step 100 I should be able to pick right back up at step 101.
Here is my method so far:
// Runs the infinite loop application
public static void runLoop()
{
int count = 0;
while (Console.ReadKey().Key!= ConsoleKey.Escape)
{
WriteToConsole("Doing stuff.... Loop#" + count.ToString());
for (int step = 0; step <= int.MaxValue; step++ ) {
WriteToConsole("Performing step #" + step.ToString());
if (step == int.MaxValue)
{
step = 0; // Re-set the loop counter
}
}
count++;
}
WriteToConsole("Do you want to exit? y/n");
exitApplication(ReadFromConsole());
}
Is there any way to check for the user input key in a separate thread then pause the infinite loop when the other thread sees an Esc key-press?
To find out if there is a key available in the loop, you can do this:
while (someLoopCondition)
{
//Do lots of work here
if (Console.KeyAvailable)
{
var consoleKey = Console.ReadKey(true); //true keeps the key from
//being displayed in the console
if (consoleKey.Key == ConsoleKey.Escape)
{
//Pause here, ask a question, whatever.
}
}
}
Console.KeyAvailable returns true if there is a key in the input stream ready to read and it is a non-blocking call so it won't pause to wait for input. You can check if the escape key was pressed and pause or do whatever you want if the condition is true.
Ron, big thank you for your answer. Using Console.KeyAvalible was key to finding the exact solution to my issue. Here is what I did to produce the results I was expecting. I needed to add in a few methods to check if the user wants to break the current operation or start a new loop from the beginning.
public static void runUpdater()
{
int count = 0;
while (true)
{
WriteToConsole("Doing stuff.... Loop# " + count.ToString());
for (int step = 0; step <= int.MaxValue; step++)
{
if (!breakCurrentOperation())
{
WriteToConsole("Performing step #" + step.ToString());
if (step == int.MaxValue)
{
step = 0; // Re-set the loop counter
}
}
else
{
break;
}
}
count++;
if (!startNewOperation())
{
// Noop
}
else
{
break;
}
}
WriteToConsole("\nAre you ready to run the database updater again? y/n");
startApplication(ReadFromConsole());
}
public static bool startNewOperation()
{
WriteToConsole("Do you want go back to the main menu or start a new update process? \nType y to start a new update process or n to go to the main menu.");
string input = ReadFromConsole();
if (input == "y" || input == "Y")
{
return false;
}
else if (input == "n" || input == "N")
{
return true; // Noop - Restart the Loop from the begining
}
else
{
WriteToConsole("Error: Input was not recognized. ");
return startNewOperation(); // Recursivly call method untill user enters a logical input
}
}
public static bool breakCurrentOperation()
{
if (Console.KeyAvailable)
{
var consoleKey = Console.ReadKey(true);
if (consoleKey.Key == ConsoleKey.Escape)
{
WriteToConsole("Do you want to stop the current process? \nType s to stop or c to continue.");
string input = Console.ReadLine();
if (input == "c" || input == "C")
{
return false; // Continue
}
else if (input == "s" || input == "S")
{
return true; // Break the loop
}
else
{
WriteToConsole("Error: Input was not recognized, the current process will now continue. Press Esc to stop the operation.");
}
}
}
return false;
}
Here are the results:
I'm trying to make a test to see if someone has certain skills.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication2
{
class timerup
{
public bool timeup = false;
}
class Program
{
public static void timer()
{
for (int i = 1; i < 3; i++)
{
System.Threading.Thread.Sleep(1000);
if (i == 5)
{
object a;
a = true;
a = new timerup();
timerup ClassRef;
ClassRef = (timerup)a;
ClassRef.timeup = true;
}
}
}
static void Main(string[] args)
{
Console.Title = "The Secret Agent Test";
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("Welcome, agent. This is the test to see if\nyou are good enough to be a full member of the OT Secret Agency.");
Console.WriteLine("Do you want to continue? [Y/N]");
string cont = Console.ReadLine();
if (cont == "y" || cont =="Y")
{
Console.Clear();
Console.WriteLine("Let's continue the test.");
Console.WriteLine("Crack the password:");
Console.WriteLine("Username: IDIOT_NOOB1337\nPROFILE: Likes memes such as doge.\nIs an elitist (Over the things he likes)\nOnly uses the word idiot as an insult");
Console.WriteLine("Password:");
string pass1 = Console.ReadLine();
if (pass1 == "AnyoneWhoDoesn'tLikeDogeIsAnIdiot" || pass1 == "anyonewhodoesn'tlikedogeisanidiot")
{
Console.WriteLine("Account accessed.");
Console.WriteLine("Stage 1 Complete.");
Console.WriteLine("Loading next level...");
System.Threading.Thread.Sleep(2000);
Console.WriteLine("Level 2 loaded.");
System.Threading.Thread.Sleep(1000);
Console.Clear();
Console.WriteLine("Nice. You certainly have skill. But this test.... determines speed of mind.");
System.Threading.Thread.Sleep(2500);
Console.Clear();
Console.WriteLine("You only have two seconds to answer the next question. Press any key when ready.");
Console.ReadKey();
Console.Clear();
Console.WriteLine("What is 12x12?!"); // QUESTION
System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(timer)); // SUCH COMPLEX CODE FOR A TIMER... WTF.
string product = Console.ReadLine();
object b;
b = true;
b = new timerup();
timerup ClassRef;
ClassRef = (timerup)b;
bool timerthing = ClassRef.timeup;
if (product != "144" || timerthing == true)
{
Console.WriteLine("Sorry, you are incorrect. Restart the test again.");
System.Threading.Thread.Sleep(2000);
Console.Clear();
System.Environment.Exit(-1);
}
else
{
Console.WriteLine("Impressive. Your mind is fast, too. Well, be prepared for the next test. Pressure.");
}
}
}
}
}
}
The thread does not execute; I suspect it is because of the string product = Console.ReadLine(); bit. The second question of this quiz was 12x12, and you have 2 seconds to answer, except the thread that counted the two seconds wasn't executed... Why...? And if you know, how would I fix it?
You only created a thread. You should also start it.
System.Threading.Thread t = new System.Threading.Thread(timer);
t.Start();
Just wrote this down as an example of how you can check for how long time has passed without using a thread.
bool isInTime = false;
var start = DateTime.Now;
Console.WriteLine("answer this in 5 seconds, what is 2x2");
var answer = Console.ReadLine();
if ((DateTime.Now - start).TotalSeconds <= 5)
isInTime = true;
if (isInTime && answer == "4")
Console.WriteLine("Good job you are now an agent");
else
Console.WriteLine("To slow and too dumb");
Console.ReadKey();
Stopwatch is another alternative: http://www.dotnetperls.com/stopwatch
If you really want threads (which are overkill for this problem) there are some good examples here: https://msdn.microsoft.com/en-us/library/ts553s52(v=vs.110).aspx
The two answers are on the spot, so let me just add how you can create a timer that's not as convoluted :)
var timeIsUp = false;
var timer = new Timer(_ => { timeIsUp = true; }, null, 5000, Timeout.Infinite);
But in general, #JensB is absolutely right - using multi-threading should be the last option. It's very hard to handle multi-threading properly, so avoiding it is a pretty decent strategy. The Timer example I've shown is also multi-threaded - the callback on the timer will occur on a different thread. This introduces synchronization issues, but they shouldn't be too painful for a simple case like this. To improve upon this, you'd at least want to ensure the local is updated safely:
var syncObject = new object();
var timeIsUp = false;
var timer = new Timer(_ => { lock (syncObject) { timeIsUp = true; } }, null, 5000,
Timeout.Infinite);
var answer = Console.ReadLine();
lock (syncObject)
{
if (timeIsUp) ...
}
Finally, using Thread manually is completely unnecessary nowadays. It's much easier to use Tasks for concurrency and multi-threading. For example:
var timerTask = Task.Delay(5000);
var answer = Console.ReadLine();
if (timerTask.IsCompleted) Console.WriteLine("Too late");
The best option IMO would be to use proper asynchronous APIs - sadly, the .NET Console class doesn't have those. As silly as it is, it seems that this is a pretty decent option:
void Main()
{
var cts = new CancellationTokenSource();
cts.CancelAfter(TimeSpan.FromSeconds(2));
var task = Task.Run(() => ReadLineFromConsole(cts.Token));
task.Wait(cts.Token);
if (task.IsCanceled)
{
Console.WriteLine("Too slow!");
return;
}
var result = task.Result;
if (result != "144")
{
Console.WriteLine("Wrong!");
return;
}
// Continue
}
public string ReadLineFromConsole(CancellationToken token)
{
var buffer = new StringBuilder();
int ch;
while (!token.IsCancellationRequested)
{
Console.In.Peek();
token.ThrowIfCancellationRequested();
ch = Console.In.Read();
if (ch == -1) return buffer.Length > 0 ? buffer.ToString() : null;
if (ch == '\r' || ch == '\n')
{
if (ch == '\r' && Console.In.Peek() == '\n') Console.In.Read();
return buffer.ToString();
}
buffer.Append((char)ch);
}
token.ThrowIfCancellationRequested();
// Shouldn't be reached, but the compiler doesn't know that.
return null;
}
The interesting point about this approach is that I can exit the application (and abort the input) even if the user doesn't press enter. It also allows you to tie together complex work flows using await, although that's slightly tricky in a console application.
The helper method ReadLineFromConsole actually works the same as the usual ReadLine method, however, it also checks for cancellation, and to prevent it from "stealing" data from later ReadLine calls, it will Peek first. This doesn't make it thread-safe - you still shouldn't using multiple readlines at the same time from different threads. But it does mean that we can ignore the output when it finally comes. Bear in mind that the thread will be waiting all this time until a console input comes - do not use this to launch multiple simultaneous requests without ensuring there's some input on the way eventually (e.g. using the usual Console.ReadLine in between the ReadLineFromConsole calls etc.).
Some refactoring to your code and solution to your problem :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;
namespace ConsoleApplication2
{
class Program
{
static void WriteText(params string[] lines) { WriteText(0, lines); }
static void WriteText(double delaySecs, params string[] lines)
{
for (int i = 0; i < lines.Length; i++) Console.WriteLine(lines[i]);
if (delaySecs > 0) Thread.Sleep(TimeSpan.FromSeconds(delaySecs));
}
static void Main(string[] args)
{
Console.Title = "The Secret Agent Test";
Console.ForegroundColor = ConsoleColor.Green;
WriteText("Welcome, agent. This is the test to see if\nyou are good enough to be a full member of the OT Secret Agency.", "Do you want to continue? [Y/N]");
var readk = Console.ReadKey();
if (readk.Key == ConsoleKey.Y || readk.Key == ConsoleKey.N)
{
Console.Clear();
WriteText("Let's continue the test.\n", "Crack the password:\n", "Username: IDIOT_NOOB1337\nPROFILE: Likes memes such as doge.",
"Is an elitist (Over the things he likes)", "Only uses the word idiot as an insult", "Password:");
string pass1 = Console.ReadLine();
if (pass1 != "AnyoneWhoDoesn'tLikeDogeIsAnIdiot" && pass1 != "anyonewhodoesn'tlikedogeisanidiot") return;
WriteText(2, "Account accessed.", "Stage 1 Complete.", "Loading next level...");
WriteText(1, "Level 2 loaded.");
Console.Clear();
WriteText(2.5, "Nice. You certainly have skill. But this test.... determines speed of mind.");
Console.Clear();
Console.WriteLine("You only have two seconds to answer the next question. Press any key when ready.");
Console.ReadKey();
Console.Clear();
Console.WriteLine("What is 12x12?!"); // QUESTION
int allowedTime = 2 * 1000; // time allowed
new Thread(() =>
{
Stopwatch s = new Stopwatch();
s.Start();
while (s.ElapsedMilliseconds < allowedTime) { }
WriteText(2, "Sorry, you're too late. Restart the test again.");
Console.Clear();
Environment.Exit(-1);
}).Start();
string product = Console.ReadLine();
if (product == "144") Console.WriteLine("Impressive. Your mind is fast, too. Well, be prepared for the next test. Pressure.");
WriteText(2, "Sorry, you are incorrect. Restart the test again.");
Console.Clear();
}
}
}
}