c# access to central data - c#

my Situation:
I've got a lot of Data which i need in every corner of my program. Something like Data Paths and so on. I need those informations in various classes.
What is the best way to implement that?
Sample:
class A
{
public string GetPath()
{
return "C:\\";
}
}
class B
{
private void sample()
{
A ab = new A();
string path = ab.GetPath();
}
}
class C
{
private void sample()
{
A ab = new A();
string path = ab.GetPath();
}
}
So in my case i always need to initiate A and A always need to work inside the function "GetPath".
I want to prevent that the "GetPath"-Function always will be processed.

Sounds like dependency injection may be a relevant concept to look into. There are lots of tools and frameworks to help you with advanced versions of this, but the core principle is as follows:
Simplified example:
An interface do declare what you need, without specifying how it will be provided:
interface IDataProvider {
string GetPath();
}
An implementing class to provide it (could be completely different, so long as it implements the interface correctly):
public class DataProvider : IDataProvider(){
private string _path = "";
public GetPath()
{
// Load only first time
if (string.IsNullOrEmpty(_path))
{
// You could return a hard-coded value, like this, or fetch
// data in a more flexible way (config? DB? Web-service? ...?)
_path = #"C:\...";
}
return _path;
}
}
Now pass the implementation in as an instance of the interface wherever you need it:
class C {
IDataProvider _dataProvider;
public C(IDataProvider provider)
{
// This has no knowledge about DataProvider, it only cares
// about this being an instance of an object that implements
// the signature "GetPath()":
_dataProvider = provider;
}
private void Sample()
{
string path = _dataProvider.GetPath();
}
}
Now, from wherever you start up your project:
public class StartApp
{
IDataprovider prov = new DataProvider();
C myC = new C(prov);
myC.Sample();
// ..and similarly for other components,
// use the same Provider-instance:
D yourD = new D(prov);
ED yourE = new E(prov);
}
You could also read config-values from files or a database, or whatever you like in DataProvider. The point here is to fetch the data once, and then use it everywhere via a shared instance.

As BWA says in comments, you should be using a static class for A. In example:
static class A
{
public static string GetPath()
{
return "C:\\";
}
}
A static class, function or variable is one where there is only one within the program, so can be accessed from anywhere. You cannot, however, declare instances of a static class. To access this function, use the following:
string path = A.GetPath();
If you need to declare instances of this class, use a static function or variable to store the path variable instead.

What About encapsulate it before for more secure against sof exception.
not tested code
private string getPath;
public string GetPath
{
get => getPath; set => getPath=value;
}

Related

Creating Object on the basis of type base on a condition

I am facing a unique problem. We have a download functionality in our application in which we have a drop-down which contains type of file user need to download i.e. pdf,csv or excel
To implement this problem we have create one Interface IFileDownaload and three different class clsCSV,ClsPDF and clsExcel which are implemented by IFileDownaload
Now my problem is how to inititate a class on the basis of Dropdown value because i dont want to write down if-else statement
if(option=="pdf") type
because in future if we introduce a new file download type then it will impact us to re-write whole logic again
Any suggestion
You can define abbreviation for each class you have, so that you'll have something like this:
public interface IFileDownload
{
string Abbreviation { get; }
}
public class PDFDonwload : IFileDownload
{
public string Abbreviation { get; private set; }
}
Then you can make some class, i.e. factory, which have instances of all filedownloaders you have and which iterates through their Abbreviations till it finds proper class. It can be implemented like this:
public static class DownloadHander
{
private static List<IFileDownload> _handlers;
static DownloadHander()
{
_handlers = new List<IFileDownload>();
}
public static void Initialize()
{
_handlers.Add(new PDFDonwload());
}
public static Stream HandleDownload(string abbreviation)
{
foreach (var fileDownload in _handlers)
{
if (fileDownload.Abbreviation == abbreviation)
{
//and here you make a stream for client
}
}
throw new Exception("No Handler");
}
}
When I have a number of classes which implement a certain type and those classes are stateless services rather than entities, I use a Registry rather than a Factory.
Your Registry has instances of all the IFileDownload-implementing classes injected into it in an array:
public class FileDownloaderRegistry
{
private readonly IFileDownload[] _downloaders;
public FileDownloaderRegistry(IFileDownload[] downloaders)
{
_downloaders = downloaders;
}
}
You then have a property on IFileDownload which indicates the file type handled by the downloader:
public interface IFileDownload
{
string FileType { get; }
// etc.
}
And finally a method on your Registry which takes the file type and delegates the work to the appropriate downloader:
public string DownloadFile(string fileName, string fileType)
{
var handlingDownloader = _downloaders
.FirstOrDefault(d => d.FileType == fileType);
if (handlingDownloader == null)
{
// Probably throw an Exception
}
return handlingDownloader.Download(fileName);
}
DI containers will often implicitly understand arrays, so just registering the various IFileDownloads should end up with them in the array injected into the Registry's constructor. e.g. with StructureMap you use:
For<IFileDownload>().Use<ClsCSV>();
For<IFileDownload>().Use<ClsPDF>();
For<IFileDownload>().Use<ClsExcel>();
Adding a new IFileDownload is then a matter of writing the class and adding it to the set of IFileDownloads registered with your DI container. You can also have the container manage the lifetimes of each object so (if they're stateless) they're only instantiated once each, when they're first needed.

Some design-pattern suggestions needed

C#. I have a base class called FileProcessor:
class FileProcessor {
public Path {get {return m_sPath;}}
public FileProcessor(string path)
{
m_sPath = path;
}
public virtual Process() {}
protected string m_sath;
}
Now I'd like to create to other classes ExcelProcessor & PDFProcessor:
class Excelprocessor: FileProcessor
{
public void ProcessFile()
{
//do different stuff from PDFProcessor
}
}
Same for PDFProcessor, a file is Excel if Path ends with ".xlsx" and pdf if it ends with ".pdf". I could have a ProcessingManager class:
class ProcessingManager
{
public void AddProcessJob(string path)
{
m_list.Add(Path;)
}
public ProcessingManager()
{
m_list = new BlockingQueue();
m_thread = new Thread(ThreadFunc);
m_thread.Start(this);
}
public static void ThreadFunc(var param) //this is a thread func
{
ProcessingManager _this = (ProcessingManager )var;
while(some_condition) {
string fPath= _this.m_list.Dequeue();
if(fPath.EndsWith(".pdf")) {
new PDFProcessor().Process();
}
if(fPath.EndsWith(".xlsx")) {
new ExcelProcessor().Process();
}
}
}
protected BlockingQueue m_list;
protected Thread m_thread;
}
I am trying to make this as modular as possible, let's suppose for example that I would like to add a ".doc" processing, I'd have to do a check inside the manager and implement another DOCProcessor.
How could I do this without the modification of ProcessingManager? and I really don't know if my manager is ok enough, please tell me all your suggestions on this.
I'm not really aware of your problem but I'll try to give it a shot.
You could be using the Factory pattern.
class FileProcessorFactory {
public FileProcessor getFileProcessor(string extension){
switch (extension){
case ".pdf":
return new PdfFileProcessor();
case ".xls":
return new ExcelFileProcessor();
}
}
}
class IFileProcessor{
public Object processFile(Stream inputFile);
}
class PdfFileProcessor : IFileProcessor {
public Object processFile(Stream inputFile){
// do things with your inputFile
}
}
class ExcelFileProcessor : IFileProcessor {
public Object processFile(Stream inputFile){
// do things with your inputFile
}
}
This should make sure you are using the FileProcessorFactory to get the correct processor, and the IFileProcessor will make sure you're not implementing different things for each processor.
and implement another DOCProcessor
Just add a new case to the FileProcessorFactory, and a new class which implements the interface IFileProcessor called DocFileProcessor.
You could decorate your processors with custom attributes like this:
[FileProcessorExtension(".doc")]
public class DocProcessor()
{
}
Then your processing manager could find the processor whose FileProcessorExtension property matches your extension, and instantiate it reflexively.
I agree with Highmastdon, his factory is a good solution. The core idea is not to have any FileProcessor implementation reference in your ProcessingManager anymore, only a reference to IFileProcessor interface, thus ProcessingManager does not know which type of file it deals with, it just knows it is an IFileProcessor which implements processFile(Stream inputFile).
In the long run, you'll just have to write new FileProcessor implementations, and voila. ProcessingManager does not change over time.
Use one more method called CanHandle for example:
abstract class FileProcessor
{
public FileProcessor()
{
}
public abstract Process(string path);
public abstract bool CanHandle(string path);
}
With excel file, you can implement CanHandle as below:
class Excelprocessor: FileProcessor
{
public override void Process(string path)
{
}
public override bool CanHandle(string path)
{
return path.EndsWith(".xlsx");
}
}
In ProcessingManager, you need a list of processor which you can add in runtime by method RegisterProcessor:
class ProcessingManager
{
private List<FileProcessor> _processors;
public void RegisterProcessor(FileProcessor processor)
{
_processors.Add(processor)
}
....
So LINQ can be used in here to find appropriate processor:
while(some_condition)
{
string fPath= _this.m_list.Dequeue();
var proccessor = _processors.SingleOrDefault(p => p.CanHandle(fPath));
if (proccessor != null)
proccessor.Process(proccessor);
}
If you want to add more processor, just define and add it into ProcessingManager by using
RegisterProcessor method. You also don't change any code from other classes even FileProcessorFactory like #Highmastdon's answer.
You could use the Factory pattern (a good choice)
In Factory pattern there is the possibility not to change the existing code (Follow SOLID Principle).
In future if a new Doc file support is to be added, you could use the concept of Dictionaries. (instead of modifying the switch statement)
//Some Abstract Code to get you started (Its 2 am... not a good time to give a working code)
1. Define a new dictionary with {FileType, IFileProcessor)
2. Add to the dictionary the available classes.
3. Tomorrow if you come across a new requirement simply do this.
Dictionary.Add(FileType.Docx, new DocFileProcessor());
4. Tryparse an enum for a userinput value.
5. Get the enum instance and then get that object that does your work!
Otherwise an option: It is better to go with MEF (Managed Extensibility Framework!)
That way, you dynamically discover the classes.
For example if the support for .doc needs to be implemented you could use something like below:
Export[typeof(IFileProcessor)]
class DocFileProcessor : IFileProcessor
{
DocFileProcessor(FileType type);
/// Implement the functionality if Document type is .docx in processFile() here
}
Advantages of this method:
Your DocFileProcessor class is identified automatically since it implements IFileProcessor
Application is always Extensible. (You do an importOnce of all parts, get the matching parts and Execute.. Its that simple!)

How to type cast interface to a concrete type

I am trying to mock the ManagementObjectSearcher class and have created a IManagementInfo interface, so how can i cast the interface to the ManagementObjectSearcher class?
ManagementObjectSearcher s = new ManagementObjectSearcher();
IManagementInfo info = s as IManagementInfo;
this creates me a null info object
ManagementObjectSearcher s = new ManagementObjectSearcher();
IManagementInfo info =IManagementInfo(s);
this gives me run time error (cannot typecast)
You cannot do that. Do you want to do it so that you can write unit tests? If you are trying to mock a class that you have no control of, then you have to wrap it in another class.
public class MyManagementObjectSearcherWrapper : IManagementInfo
{
public void TheMethodToMock()
{
var searcher = new ManagementObjectSearcher();
// The code you want to mock goes here
}
}
And you run your code like this:
public void YourCode(IManagementInfo info)
{
info.TheMethodToMock();
}
Then YourCode() will take either your wrapper or the mocked object. You create your mock using the IManagementInfo interface.
It looks as if you are trying to wrap a 3rd party/system object in order to aid unit testing.
Say that your starting point is
public class Dependency {
public string Foo() {
return "foo"; // machine, system, time, something else, dependent result
}
public string Bar() {
return "bar";
}
}
public class MySimpleClass {
public string MyFunc() {
return new Dependency().Foo();
}
}
[TestMethod]
public void TestSimple() {
var client = new MySimpleClass();
Assert.AreEqual("foo", client.MyFunc());
}
We are creating the Dependency inside the call because we are considering the creation cost to be less important than holding on to an instance of the Dependency. This will be dependent upon the situation. We could as easily have created a Dependency in the ctor and stored a copy which we invoked each time. Either way, we have no control over the output which makes unit testing messy.
We need to create a proxy for it.
1. Define an interface for the members that we need
Most likely, we do not need to use all of the members of the wrappee so only include in the interface those about which we care.
public interface IDependencyProxy {
string Foo();
}
2. Create a Proxy Class
We then create a proxy class wrapping the dependency and implementing interface. Again, we can create at start or on a call by call basis.
public class DependencyProxy : IDependencyProxy {
public string Foo() {
return new Dependency.Foo();
}
}
3. Define our client code in terms of the interface
We modify our client code slightly to use the IDependencyProxy interface instead of the Dependency. There are a few ways of doing this. I generally use an internal ctor which takes the dependency chained from a public ctor. (Use [InternalsVisibleTo] to allow the unit tests to see it)
public class MyRevisedClass {
private readonly IDependencyProxy dependency;
public MyRevisedClass()
: this( new DependencyProxy()) {}
internal MyRevisedClass(IDependencyProxy dependency) {
this.dependency = dependency;
}
public string MyFunc() {
return dependency.Foo();
}
}
This allows us a default behaviour for the production code (invokes the System object) and allows us to mock out the results for unit testing.
[TestMethod]
public void TestRevisedDefault() {
var client = new MyRevisedClass();
Assert.AreEqual("foo", client.MyFunc());
}
[TestMethod]
public void TestRevisedWithMockedDependency() {
var dep = new Mock<IDependencyProxy>();
dep.Setup(mk => mk.Foo()).Returns("bar");
var client = new MyRevisedClass(dep.Object);
Assert.AreEqual("bar", client.MyFunc());
}

Fake ASMX Web Service Call

I built a .NET ASMX web service connecting to an SQL Server database. There is a web service call GetAllQuestions().
var myService = new SATService();
var serviceQuestions = myService.GetAllQuestions();
I saved the result of GetAllQuestions to GetAllQuestions.xml in the local application folder
Is there any way to fake the web service call and use the local xml result?
I just want to take the contents of my entire sql table and have the array of objects with correlating property names automatically generated for me just like with LINQ to SQL web services.
Please keep in mind that I am building a standalone Monotouch iPhone application.
Use dependency injection.
//GetSATService returns the fake service during testing
var myService = GetSATService();
var serviceQuestions = myService.GetAllQuestions();
Or, preferably, in the constructor for the object set the SATService field (so the constructor requires the SATService to be set. If you do this, it will be easier to test.
Edit: Sorry, I'll elaborate here. What you have in your code above is a coupled dependency, where your code creates the object it is using. Dependency injection or the Inversion of Control(IOC) pattern, would have you uncouple that dependency. (Or simply, don't call "new" - let something else do that - something you can control outside the consumer.)
There are several ways to do this, and they are shown in the code below (comments explain):
class Program
{
static void Main(string[] args)
{
//ACTUAL usage
//Setting up the interface injection
IInjectableFactory.StaticInjectable = new ConcreteInjectable(1);
//Injecting via the constructor
EverythingsInjected injected =
new EverythingsInjected(new ConcreteInjectable(100));
//Injecting via the property
injected.PropertyInjected = new ConcreteInjectable(1000);
//using the injected items
injected.PrintInjectables();
Console.WriteLine();
//FOR TESTING (normally done in a unit testing framework)
IInjectableFactory.StaticInjectable = new TestInjectable();
EverythingsInjected testInjected =
new EverythingsInjected(new TestInjectable());
testInjected.PropertyInjected = new TestInjectable();
//this would be an assert of some kind
testInjected.PrintInjectables();
Console.Read();
}
//the inteface you want to represent the decoupled class
public interface IInjectable { void DoSomething(string myStr); }
//the "real" injectable
public class ConcreteInjectable : IInjectable
{
private int _myId;
public ConcreteInjectable(int myId) { _myId = myId; }
public void DoSomething(string myStr)
{
Console.WriteLine("Id:{0} Data:{1}", _myId, myStr);
}
}
//the place to get the IInjectable (not in consuming class)
public static class IInjectableFactory
{
public static IInjectable StaticInjectable { get; set; }
}
//the consuming class - with three types of injection used
public class EverythingsInjected
{
private IInjectable _interfaceInjected;
private IInjectable _constructorInjected;
private IInjectable _propertyInjected;
//property allows the setting of a different injectable
public IInjectable PropertyInjected
{
get { return _propertyInjected; }
set { _propertyInjected = value; }
}
//constructor requires the loosely coupled injectable
public EverythingsInjected(IInjectable constructorInjected)
{
//have to set the default with property injected
_propertyInjected = GetIInjectable();
//retain the constructor injected injectable
_constructorInjected = constructorInjected;
//using basic interface injection
_interfaceInjected = GetIInjectable();
}
//retrieves the loosely coupled injectable
private IInjectable GetIInjectable()
{
return IInjectableFactory.StaticInjectable;
}
//method that consumes the injectables
public void PrintInjectables()
{
_interfaceInjected.DoSomething("Interface Injected");
_constructorInjected.DoSomething("Constructor Injected");
_propertyInjected.DoSomething("PropertyInjected");
}
}
//the "fake" injectable
public class TestInjectable : IInjectable
{
public void DoSomething(string myStr)
{
Console.WriteLine("Id:{0} Data:{1}", -10000, myStr + " For TEST");
}
}
The above is a complete console program that you can run and play with to see how this works. I tried to keep it simple, but feel free to ask me any questions you have.
Second Edit:
From the comments, it became clear that this was an operational need, not a testing need, so in effect it was a cache. Here is some code that will work for the intended purpose. Again, the below code is a full working console program.
class Program
{
static void Main(string[] args)
{
ServiceFactory factory = new ServiceFactory(false);
//first call hits the webservice
GetServiceQuestions(factory);
//hists the cache next time
GetServiceQuestions(factory);
//can refresh on demand
factory.ResetCache = true;
GetServiceQuestions(factory);
Console.Read();
}
//where the call to the "service" happens
private static List<Question> GetServiceQuestions(ServiceFactory factory)
{
var myFirstService = factory.GetSATService();
var firstServiceQuestions = myFirstService.GetAllQuestions();
foreach (Question question in firstServiceQuestions)
{
Console.WriteLine(question.Text);
}
return firstServiceQuestions;
}
}
//this stands in place of your xml file
public static class DataStore
{
public static List<Question> Questions;
}
//a simple question
public struct Question
{
private string _text;
public string Text { get { return _text; } }
public Question(string text)
{
_text = text;
}
}
//the contract for the real and fake "service"
public interface ISATService
{
List<Question> GetAllQuestions();
}
//hits the webservice and refreshes the store
public class ServiceWrapper : ISATService
{
public List<Question> GetAllQuestions()
{
Console.WriteLine("From WebService");
//this would be your webservice call
DataStore.Questions = new List<Question>()
{
new Question("How do you do?"),
new Question("How is the weather?")
};
//always return from your local datastore
return DataStore.Questions;
}
}
//accesses the data store for the questions
public class FakeService : ISATService
{
public List<Question> GetAllQuestions()
{
Console.WriteLine("From Fake Service (cache):");
return DataStore.Questions;
}
}
//The object that decides on using the cache or not
public class ServiceFactory
{
public bool ResetCache{ get; set;}
public ServiceFactory(bool resetCache)
{
ResetCache = resetCache;
}
public ISATService GetSATService()
{
if (DataStore.Questions == null || ResetCache)
return new ServiceWrapper();
else
return new FakeService();
}
}
Hope this helps. Good luck!
when you say fake the call, are you just testing the client side?
you could use fiddler, intercept the request and return the local xml file to the client. No messing around with your client code then.
To elaborate on Audie's answer
Using DI would get you what you want. Very simply you would create an interface that your real object and your mock object both implement
public interface IFoo
{}
Then you would have your GetSATService method return either a MockSATSerivce or the real SATService object based on your needs.
This is where you would use a DI container (some object that stores interface to concrete type mappings) You would bootstrap the container with the types you want. So, for a unit test, you could contrstruct a mock container that registers the MockSATService as the implementer of the IFoo interface.
Then you would as the container for the concrete type but interface
IFoo mySATService = Container.Resolve<IFoo>();
Then at runtime you would just change out the container so that it bootstraps with the runtime types instead of the mock types but you code would stay the same (Because you are treating everything as IFoo instead SATService)
Does that make sense?
Over time I found that an interesting way to do this is by extracting an interface and creating a wrapper class. This adapts well to a IoC container and also works fine without one.
When testing, create the class passing a fake service. When using it normally, just call the empty constructor, which might simply construct a provider or resolve one using a config file.
public DataService : IDataService
{
private IDataService _provider;
public DataService()
{
_provider = new RealService();
}
public DataService(IDataService provider)
{
_provider = provider;
}
public object GetAllQuestions()
{
return _provider.GetAllQuestions();
}
}

Internal global property..bad smell?

I have run into a bit of a desgin issue with some code that I have been working on:
My code basic looks like this:
Main COM wrapper:
public class MapinfoWrapper
{
public MapinfoWrapper()
{
Publics.InternalMapinfo = new MapinfoWrapper();
}
public void Do(string cmd)
{
//Call COM do command
}
public string Eval(string cmd)
{
//Return value from COM eval command
}
}
Public static class to hold internal referance to wrapper:
internal static class Publics
{
private static MapinfoWrapper _internalwrapper;
internal static MapinfoWrapper InternalMapinfo
{
get
{
return _internalwrapper;
}
set
{
_internalwrapper = value;
}
}
}
Code that uses internal wrapper instance:
public class TableInfo
{
public string Name {
get { return Publics.InternalMapinfo.Eval("String comman to get the name"); }
set { Publics.InternalMapinfo.Do("String command to set the name"); }
}
}
Does this smell bad to anyone? Should I be using a internal property to hold a reference to the main wrapper object or should I be using a different design here?
Note: The MapinfoWrapper object will be used by the outside world, so I don't really want to make that a singleton.
You are reducing the testability of your TableInfo class by not injecting the MapInfoWrapper into the class itself. Whether you use a global cache of these MapInfoWrapper classes depends on the class -- you need to decide whether it is necessary or not, but it would improve your design to pass a wrapper into TableInfo and use it there rather than referencing a global copy directly inside TableInfo methods. Do this in conjunction with the definition of an interface (i.e., "refactor to interfaces").
I would also do lazy instantiation in the getter(s) of Publics to make sure the object is available if it hasn't already been created rather than setting it in the constructor of MapInfoWrapper.
public class TableInfo
{
private IMapinfoWrapper wrapper;
public TableInfo() : this(null) {}
public TableInfo( IMapinfoWrapper wrapper )
{
// use from cache if not supplied, could create new here
this.wrapper = wrapper ?? Publics.InternalMapInfo;
}
public string Name {
get { return wrapper.Eval("String comman to get the name"); }
set { wrapper.Do("String command to set the name"); }
}
}
public interface IMapinfoWrapper
{
void Do( string cmd );
void Eval( string cmd );
}
public class MapinfoWrapper
{
public MapinfoWrapper()
{
}
public void Do(string cmd)
{
//Call COM do command
}
public string Eval(string cmd)
{
//Return value from COM eval command
}
}
internal static class Publics
{
private static MapinfoWrapper _internalwrapper;
internal static MapinfoWrapper InternalMapinfo
{
get
{
if (_internalwrapper == null)
{
_internalwrapper = new MapinfoWrapper();
}
return _internalwrapper;
}
}
}
Now, when you test the TableInfo methods, you can mock out the MapInfoWrapper easily by providing your own implementation to the constructor. Ex (assuming a hand mock):
[TestMethod]
[ExpectedException(typeof(ApplicationException))]
public void TestTableInfoName()
{
IMapinfoWrapper mockWrapper = new MockMapinfoWrapper();
mockWrapper.ThrowDoException(typeof(ApplicationException));
TableInfo info = new TableInfo( mockWrapper );
info.Do( "invalid command" );
}
I thought about adding this to my original response, but it is really a different issue.
You might want to consider whether the MapinfoWrapper class needs to be thread-safe if you store and use a cached copy. Anytime you use a single, global copy you need to consider if it will be used by more than one thread at a time and build it so that any critical sections (anywhere data may be changed or must be assumed to not change) are thread-safe. If a multithreaded environment must be supported -- say in a web site -- then this might argue against using a single, global copy unless the cost of creating the class is very high. Of course, if your class relies on other classes that are also not thread-safe, then you may need to make your class thread-safe anyway.

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