Simple C# program using arrays throws an error - c#

Well I'm trying to write a program in which if you add for example 3 integers in the array, let's say 3 2 1, it will add them again after it so it becomes 321 321.
Here is the code I need to fix. And sorry for the stupid question I am a beginner with arrays.
I get this error
Index was outside the bounds of the array
My code:
using System;
public class Program
{
public static void Main()
{
int arraylength = int.Parse(Console.ReadLine());
int[] array = new int[arraylength];
for (int i = 0; i < arraylength + 1 / 2; i++)
{
int typed = int.Parse(Console.ReadLine());
array[i] = typed;
if (i == arraylength / 2)
{
for (int a = arraylength + 1 / 2; a < arraylength + 1; a++)
{
array[a] = typed;
}
}
}
}
}

Array indices in C# start at 0 and end at length - 1. You need to remove the + 1 from each of your for loop conditions:
for (int i = 0; i < arraylenght / 2; i++)
and
for (int a = (arraylenght + 1) / 2; a < arraylenght; a++)
I also suggest that you change arraylenght to arraylength. Since you probably autocompleted this every time you used it, the misspelling occurs consistently throughout your code and the compiler is satisfied. However, misspellings make it difficult for humans to read your code.
p.s. Your code doesn't do what you think it does. I suggest you step away from the computer for a moment and write in words what you are trying to accomplish. Describe each step of your solution in as much detail as you can. Then look at how your words match with the code you wrote. You will probably find that you do not need nested loops.

Related

Fibonnacci sequence using Arrays and For Loops

This program is to create a wave like structure using C# with the fibonnaci sequence and arrays. With the number of the sequence being at the end and asterisks equaling what number is on the current line in front. This is all done using the For loops and having the upper limiter done by the Array, I solve that limiter problem by using the .Length aspect of Arrays but I don't grasp the concept of how to properly use the array within this sequence.
This first part of code I have the sequence building up using my array with 12 index as I only need the 11 first fibonacci sequences.
The problem I am running into is within the second part of the code.
class Program
{
static void Main(string[] args)
{
int a = 0, b = 1;
int[] fibArray = new int[12];
fibArray[0] = 0;
fibArray[1] = 1;
Console.WriteLine("0");
Console.WriteLine("*1");
for (int i = 3; i <= fibArray.Length; i++)
{
fibArray[i] = a + b;
a = b;
b = fibArray[i];
for(int y = 1; y <= fibArray[i]; y++)
{
Console.Write("*");
}
Console.Write("" + fibArray[i]);
Console.WriteLine();
}
With this second part of code I am unable to get it to register and output the sequence. Mostly I am unsure of how to properly set up my array to ensure that the fibonacci sequence is able to go reverse as well. I understand the sequence is typically f(n)=f(n-1)+f(n-2), I cannot wrap my head around how to properly use arrays in this context.
for (int p = fibArray[11]; p >= fibArray.Length; p--)
{
for (int k = 1; k <= p; k++)
{
Console.Write("*");
}
Console.Write(""+ b);
Console.WriteLine();
}
}
}
}
Sorry for ranting, just trying to explain the code as a whole but to give a sum of what I am asking about.
It would be how to use the Arrays, what I did wrong with my current code, and what aspect I could use to control the loops using the Array itself.
To give an overall example of the desired output it would be like so:
0
*1
*1
**2
***3
***3
**2
*1
*1
0
Some things to note about your original code. You manually set the first two values in the sequence at elements 0 and 1, but then skipped over element 2 and started from element 3. Your loop was including the length of the array as valid index when it should start at (array length - 1) since arrays are zero based in .Net.
You can output the correct length of asterisks by using this string constructor.
I'd separate the generation of the sequence from the output:
static void Main(string[] args)
{
// building the Fibonacci sequence (no output at this time)
int[] fibArray = new int[12];
for (int i = 0; i < fibArray.Length; i++)
{
switch (i)
{
case 0:
fibArray[i] = 0;
break;
case 1:
fibArray[i] = 1;
break;
default:
fibArray[i] = fibArray[i - 1] + fibArray[i - 2];
break;
}
}
// increasing curve
for (int i = 0; i < fibArray.Length; i++)
{
Console.WriteLine(new String('*', fibArray[i]) + fibArray[i].ToString());
}
// decreasing curve
for (int i = (fibArray.Length-1); i >= 0; i--)
{
Console.WriteLine(new String('*', fibArray[i]) + fibArray[i].ToString());
}
Console.WriteLine();
Console.Write("Press Enter to Quit");
Console.ReadLine();
}
Output:
0
*1
*1
**2
***3
*****5
********8
*************13
*********************21
**********************************34
*******************************************************55
*****************************************************************************************89
*****************************************************************************************89
*******************************************************55
**********************************34
*********************21
*************13
********8
*****5
***3
**2
*1
*1
0
Press Enter to Quit

When arrays go awry?

I'm trying to learn C# by solving mathematical problems. For example, I'm working on finding the sum of factors of 3 or 5 in the first 1000 positive numbers. I have the basic shell of the code laid out, but it isn't behaving how I'm expecting it to.
Right now, instead of getting a single output of 23, I am instead getting 1,1,3,3,5,5,7,7,9,9. I imagine I messed up the truncate function somehow. Its a bloody mess, but its the only way I can think of checking for factors. Second, I think that the output is writing during the loop, instead of patiently waiting for the for() loop to finish.
using System;
namespace Problem1
{
class Problem1
{
public static void Main()
{
//create a 1000 number array
int[] numberPool = new int[10];
//use for loop to assign the first 1000 positive numbers to the array
for (int i = 0; i < numberPool.Length; i++)
{
numberPool[i] = i + 1;
}
//check for factors of 3 or 5 using if/then statment
foreach (int i in numberPool)
if ((i / 3) == Math.Truncate((((decimal)(i / 3)))) || ((i / 5) == Math.Truncate(((decimal)(i / 5)))))
{
numberPool[i] = i;
}
else
{
numberPool[i] = 0;
}
//throw the 0s and factors together and get the sum!
int sum = 0;
for (int x = 0;x < numberPool.Length;x++)
{
sum = sum + numberPool[x];
}
Console.WriteLine(sum);
Console.ReadLine();
//uncomment above if running in vbs
}
}
}
The foreach loop has a few errors.
If you want to modify the array you are looping through use a for loop. Also, use modulus when checking remainders.
for (int i = 0; i < numberPool.Length; i++)
{
if (numberPool[i] % 3 == 0 || numberPool[i] % 5 == 0)
{
// Do nothing
}
else
{
numberPool[i] = 0;
}
}
Modulus (%) will give the remainder when dividing two integers.
Another useful shortcut, variable = variable + x can be replaced with variable += x
Please note that there are more concise ways of doing this but since you are learning the language I will leave that for you to find.
#kailanjian gave some great advice for you but here is another way your initial logic can be simplified for understanding:
//the sum of factors
int sum = 0;
//the maximum number we will test for
int maxNum = 1000;
//iterate from 1 to our max number
for (int i = 1; i <= maxNum; i++)
{
//the number is a factor of 3 or 5
if (i % 3 == 0 || i % 5 == 0)
{
sum += i;
}
}
//output our sum
Console.WriteLine(sum);
You also stated:
Second, I think that the output is writing during the loop, instead of patiently waiting for the for() loop to finish.
Your program logic will execute in the order that you list it and won't move on to the next given command until it is complete with the last. So your sum output will only be printed once it has completed our for loop iteration.

Segmented Aggregation within an Array

I have a large array of primitive value-types. The array is in fact one dimentional, but logically represents a 2-dimensional field. As you read from left to right, the values need to become (the original value of the current cell) + (the result calculated in the cell to the left). Obviously with the exception of the first element of each row which is just the original value.
I already have an implementation which accomplishes this, but is entirely iterative over the entire array and is extremely slow for large (1M+ elements) arrays.
Given the following example array,
0 0 1 0 0
2 0 0 0 3
0 4 1 1 0
0 1 0 4 1
Becomes
0 0 1 1 1
2 2 2 2 5
0 4 5 6 6
0 1 1 5 6
And so forth to the right, up to problematic sizes (1024x1024)
The array needs to be updated (ideally), but another array can be used if necessary. Memory footprint isn't much of an issue here, but performance is critical as these arrays have millions of elements and must be processed hundreds of times per second.
The individual cell calculations do not appear to be parallelizable given their dependence on values starting from the left, so GPU acceleration seems impossible. I have investigated PLINQ but requisite for indices makes it very difficult to implement.
Is there another way to structure the data to make it faster to process?
If efficient GPU processing is feasible using an innovative teqnique, this would be vastly preferable, as this is currently texture data which is having to be pulled from and pushed back to the video card.
Proper coding and a bit of insight in how .NET knows stuff helps as well :-)
Some rules of thumb that apply in this case:
If you can hint the JIT that the indexing will never get out of bounds of the array, it will remove the extra branche.
You should vectorize it only in multiple threads if it's really slow (f.ex. >1 second). Otherwise task switching, cache flushes etc will probably just eat up the added speed and you'll end up worse.
If possible, make memory access predictable, even sequential. If you need another array, so be it - if not, prefer that.
Use as few IL instructions as possible if you want speed. Generally this seems to work.
Test multiple iterations. A single iteration might not be good enough.
using these rules, you can make a small test case as follows. Note that I've upped the stakes to 4Kx4K since 1K is just so fast you cannot measure it :-)
public static void Main(string[] args)
{
int width = 4096;
int height = 4096;
int[] ar = new int[width * height];
Random rnd = new Random(213);
for (int i = 0; i < ar.Length; ++i)
{
ar[i] = rnd.Next(0, 120);
}
// (5)...
for (int j = 0; j < 10; ++j)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
for (int i = 0; i < ar.Length; ++i) // (3) sequential access
{
if ((i % width) == 0)
{
sum = 0;
}
// (1) --> the JIT will notice this won't go out of bounds because [0<=i<ar.Length]
// (5) --> '+=' is an expression generating a 'dup'; this creates less IL.
ar[i] = (sum += ar[i]);
}
Console.WriteLine("This took {0:0.0000}s", sw.Elapsed.TotalSeconds);
}
Console.ReadLine();
}
One of these iterations wil take roughly 0.0174 sec here, and since this is about 16x the worst case scenario you describe, I suppose your performance problem is solved.
If you really want to parallize it to make it faster, I suppose that is possible, even though you will loose some of the optimizations in the JIT (Specifically: (1)). However, if you have a multi-core system like most people, the benefits might outweight these:
for (int j = 0; j < 10; ++j)
{
Stopwatch sw = Stopwatch.StartNew();
Parallel.For(0, height, (a) =>
{
int sum = 0;
for (var i = width * a + 1; i < width * (a + 1); i++)
{
ar[i] = (sum += ar[i]);
}
});
Console.WriteLine("This took {0:0.0000}s", sw.Elapsed.TotalSeconds);
}
If you really, really need performance, you can compile it to C++ and use P/Invoke. Even if you don't use the GPU, I suppose the SSE/AVX instructions might already give you a significant performance boost that you won't get with .NET/C#. Also I'd like to point out that the Intel C++ compiler can automatically vectorize your code - even to Xeon PHI's. Without a lot of effort, this might give you a nice boost in performance.
Well, I don't know too much about GPU, but I see no reason why you can't parallelize it as the dependencies are only from left to right.
There are no dependencies between rows.
0 0 1 0 0 - process on core1 |
2 0 0 0 3 - process on core1 |
-------------------------------
0 4 1 1 0 - process on core2 |
0 1 0 4 1 - process on core2 |
Although the above statement is not completely true. There's still hidden dependencies between rows when it comes to memory cache.
It's possible that there's going to be cache trashing. You can read about "cache false sharing", in order to understand the problem, and see how to overcome that.
As #Chris Eelmaa told you it is possible to do a parallel execution by row. Using Parallel.For could be rewritten like this:
static int[,] values = new int[,]{
{0, 0, 1, 0, 0},
{2, 0, 0, 0, 3},
{0, 4, 1, 1, 0},
{0, 1, 0, 4 ,1}};
static void Main(string[] args)
{
int rows=values.GetLength(0);
int columns=values.GetLength(1);
Parallel.For(0, rows, (row) =>
{
for (var column = 1; column < columns; column++)
{
values[row, column] += values[row, column - 1];
}
});
for (var row = 0; row < rows; row++)
{
for (var column = 0; column < columns; column++)
{
Console.Write("{0} ", values[row, column]);
}
Console.WriteLine();
}
So, as stated in your question, you have a one dimensional array, the code would be a bit faster:
static void Main(string[] args)
{
var values = new int[1024 * 1024];
Random r = new Random();
for (int i = 0; i < 1024; i++)
{
for (int j = 0; j < 1024; j++)
{
values[i * 1024 + j] = r.Next(25);
}
}
int rows = 1024;
int columns = 1024;
Stopwatch sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
{
Parallel.For(0, rows, (row) =>
{
for (var column = 1; column < columns; column++)
{
values[(row * columns) + column] += values[(row * columns) + column - 1];
}
});
}
Console.WriteLine(sw.Elapsed);
}
But not as fast as a GPU. To use parallel GPU processing you will have to rewrite it in C++ AMP or take a look on how to port this parallel for to cudafy: http://w8isms.blogspot.com.es/2012/09/cudafy-me-part-3-of-4.html
You may as well store the array as a jagged array, the memory layout will be the same. So, instead of,
int[] texture;
you have,
int[][] texture;
Isolate the row operation as,
private static Task ProcessRow(int[] row)
{
var v = row[0];
for (var i = 1; i < row.Length; i++)
{
v = row[i] += v;
}
return Task.FromResult(true);
}
then you can write a function that does,
Task.WhenAll(texture.Select(ProcessRow)).Wait();
If you want to remain with a 1-dimensional array, a similar approach will work, just change ProcessRow.
private static Task ProcessRow(int[] texture, int start, int limit)
{
var v = texture[start];
for (var i = start + 1; i < limit; i++)
{
v = texture[i] += v;
}
return Task.FromResult(true);
}
then once,
var rowSize = 1024;
var rows =
Enumerable.Range(0, texture.Length / rowSize)
.Select(i => Tuple.Create(i * rowSize, (i * rowSize) + rowSize))
.ToArray();
then on each cycle.
Task.WhenAll(rows.Select(t => ProcessRow(texture, t.Item1, t.Item2)).Wait();
Either way, each row is processed in parallel.

How to keep the latest X elements of a list

I need to use a data structure that would keep the latest X elements of a list. A colleague gave me this solution:
int start = 0;
const int latestElementsToKeep = 20;
int[] numbers = new int[latestElementsToKeep];
for (int i = 0; i < 30; i++)
{
numbers[start] = i;
if (start < numbers.Length - 1)
{
start++;
}
else
{
start = 0;
}
}
So after this is run, the numbers array has numbers 19-29 (the latest 20 numbers).
That's nice, but difficult to use this in the real world. Is there an easier way to do this?
This seems like a pretty standard Circular Buffer. My only suggestion would be to create a class for it or download one of the libraries available. There seem to be a few promising looking ones near the top of the Google results.
Easier way to do this:
int[] numbers = new int[latestElementsToKeep];
for (int i = 0; i < 30; i++)
numbers[i % latestElementsToKeep] = i;
Modulus operator returns the reminder of dividing i by latestElementsToKeep. When i reaches latestElementsToKeep, you will start from the beginning.
For a range of numbers, you can use:
int keep = 20;
int lastItem = 29;
int[] numbers = Enumerable.Range(lastItem - keep, keep).ToArray();
To get the last items from any collection (where you can get the size), you can use:
int keep = 20;
someType[] items = someCollection.Skip(someCollection.Count() - keep).ToArray();

trying to int.parse multi array string

Im doing this:
string[,] string1 = {{"one", "0"},{"Two", "5"},{"Three","1"}};
int b = 0;
for(int i = 0; i <= string1.Length; i++)
{
b = int.Parse(string1[i, 1]); // Error occurs here
}
Im getting an error saying that "index extent the limits of the array" (or something like that, the error is in danish).
There are two problems:
string1.Length will return 6, as that's the total length of the array
You're using <= for the comparison, so it would actually try to iterate 7 times.
Your for loop should be:
for (int i = 0; i < string1.GetLength(0); i++)
The call to GetLength(0) here will return 3, as the size of the "first" dimension. A call to GetLength(1) return 2, as the second dimension is of size 2. (You don't need that though, as you're basically hard-coding the knowledge that you want the second "column" of each "row".)
See the docs for Array.GetLength() for more details.
Your array bounds are incorrect in the loop:
for(int i = 0; i <= string1.Length; i++)
should read:
for(int i = 0; i < string1.GetLength(0); i++)
Two things were wrong: <= versus < meant you were going one item too far, and .Length returns the total length of the array (6) versus GetLength(0) which returns the length of the first dimension (3).
You already have the right answer, I'll update mine just to correct it. To right iteration should be
for (int i = 0; i < string1.GetLength(0); i++)
{
b = int.Parse(string1[i, 1]);
}
Because i stands for the length of the first dimension, and the fixed 1 will return the number, that is the second element.
I'm sorry for the wrong answer I gave first.
Change i <= string1.Length to i < string1.Length.
change to
for(int i = 0; i <= string1.GetLength(0); i++)
{
b = Int32.Parse(string1[i][0]);
}
Your code is refering at index 1 rather than 0 which causes exception known as Array out of bound
Try this:
for(int i = 0; i < string1.GetLength(0) ; i++)
{
b = int.parse(string1[i, 0]); // Error occurs here
}
Array.GetLength Method
Gets a 32-bit integer that represents the number of elements in the specified dimension of the Array.
Also worth mentioning that int.Parse may throw a FormatException, consider int.TryParse.

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