Using Winspector I've found out the ID of the child textbox I want to change is 114. Why isn't this code changing the text of the TextBox?
[DllImport("user32.dll")]
static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int msg, int Param, string s);
const int WM_SETTEXT = 0x000c;
private void SetTextt(IntPtr hWnd, string text)
{
IntPtr boxHwnd = GetDlgItem(hWnd, 114);
SendMessage(boxHwnd, WM_SETTEXT, 0, text);
}
The following is what I've used successfully for that purpose w/ my GetLastError error checking removed/disabled:
[DllImport("user32.dll", SetLastError = false)]
public static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
public static extern IntPtr SendMessage(HandleRef hWnd, uint Msg, IntPtr wParam, string lParam);
public const uint WM_SETTEXT = 0x000C;
private void InteropSetText(IntPtr iptrHWndDialog, int iControlID, string strTextToSet)
{
IntPtr iptrHWndControl = GetDlgItem(iptrHWndDialog, iControlID);
HandleRef hrefHWndTarget = new HandleRef(null, iptrHWndControl);
SendMessage(hrefHWndTarget, WM_SETTEXT, IntPtr.Zero, strTextToSet);
}
I've tested this code and it works, so if it fails for you, you need to be sure that you are using the right window handle (the handle of the Dialog box itself) and the right control ID. Also try something simple like editing the Find dialog in Notepad.
I can't comment yet in the post regarding using (char *) but it's not necessary. See the second C# overload in p/Invoke SendMessage. You can pass String or StringBuilder directly into SendMessage.
I additionally note that you say that your control ID is 114. Are you certain WinSpector gave you that value in base 10? Because you are feeding it to GetDlgItem as a base 10 number. I use Spy++ for this and it returns control IDs in base 16. In that case you would use:
IntPtr boxHwnd = GetDlgItem(hWnd, 0x0114);
Please convert your control id (obtained from spy ++) from Hexdecimal Number to Decimal Number and pass that value to the GetDlgItem function.With this
you will get the handle of Text box.This worked for me.
[DllImport("user32.dll")]
static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int msg, int Param, string s);
const int WM_SETTEXT = 0x000c;
private void SetTextt(IntPtr hWnd, string text)
{
IntPtr boxHwnd = GetDlgItem(hWnd, 114);
SendMessage(boxHwnd, WM_SETTEXT, 0, text);
}
Are you sure you are passing text right? SendMessage last param should be a pointer to char* containing text you want to set.
Look at my "crude hack" of setting text in
How to get selected cells from TDBGrid in Delphi 5
this is done in Delphi 5, where PChar is char* alias, and I simply cast it as int (Integer in Delphi).
You must make sure that "text" is allocated in the external app's memory space. You will not be able to allocate text in the caller app and pass it to another app as each of them will have their own private memory space.
Related
I'm creating a tool that shows your current branch in Unity window title.
But I cannot get or set the title. So far I managed to set title property, I used Internal_SetTitle (using Reflection), but the values does not show up in the actual window title.
On the contrary, I can set position property of main window just fine using the same method.
Did anybody manage to alter the title using UnityEditor classes?
(Probably I could work the issue around by creating native plugins for that, but I'd prefer a cross-platform / Mono solution if there is any)
I know this isn't quite what you're after but could complement your solution, or help others in a similar situation, here is Windows only PInvoke approach to get the window handle and title of that window, associated with your current thread.
You could add use of the SetWindowText WinAPI as well to set the title, although you may need to do this whenever there is a configuration change as you've mentioned.
[DllImport("user32.dll")]
private static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
[DllImport("user32.dll", EntryPoint = "GetWindowText")]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpWindowText, int nMaxCount);
delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
private static string GetUnityEditorWindowName()
{
var processId = (uint)Process.GetCurrentProcess().Id;
var windowHandle = IntPtr.Zero;
string result = "";
EnumWindows((hWnd, lParam) =>
{
GetWindowThreadProcessId(hWnd, out var windowProcessId);
if (windowProcessId != processId)
return true;
var titleBuilder = new StringBuilder(256);
GetWindowText(hWnd, titleBuilder, titleBuilder.Capacity);
if (titleBuilder.Length <= 0)
return true;
result = titleBuilder.ToString();
windowHandle = hWnd;
return false;
}, IntPtr.Zero);
if (windowHandle == IntPtr.Zero)
{
Debug.LogError("Failed to find Unity Editor Window");
}
return result;
}
I have a Windows application. Where can I find the handle of the window?
I am unable to find the handle of the controls placed within that window. How can I scrape such controls? If it's a textbox or a button, I can automate it using the move position and send message. How does this work with a data grid/ table?
You have to go to the Win32 API for that.
Import EnumChildWindows like this:
[DllImport("user32.dll")]
private static extern bool EnumChildWindows(Intptr parent, EnumWindowsProc enumProc, IntPtr lParam);
public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
And then call it from you main windows with this.Handle as the parent's windows handle. It will call the delegate for every child control in the form. This will show a messagebox for every control in the window:
[System.Runtime.InteropServices.DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto, SetLastError = true)]
private static extern int GetWindowText(IntPtr hWnd, System.Text.StringBuilder lpString, int nMaxCount);
[System.Runtime.InteropServices.DllImport("user32.dll", SetLastError = true, CharSet = System.Runtime.InteropServices.CharSet.Auto)]
static extern int GetWindowTextLength(IntPtr hWnd);
EnumChildWindows(this.Handle, (handle, b) => {
int length = GetWindowTextLength(handle);
System.Text.StringBuilder sb = new System.Text.StringBuilder(length + 1);
GetWindowText(handle, sb, sb.Capacity);
MessageBox.Show(sb.ToString()); return true;
}, IntPtr.Zero);
I have a laptop with a very sensitive touch pad, and wanted to code a small program that could block the mouse input when I was typing a paper or something.
I didn't think it would be hard to do, considering everything I've seen on low-level hooks, but I was wrong (astounding, right?).
I looked at a few examples, but the examples I've seen either block both keyboard and mouse, or just hide the mouse.
Any help with this would be great.
As you mentioned, you can do this using a low-level mouse hook (WH_MOUSE_LL), albeit somewhat incorrectly. What happens when you set a hook is that you'll receive notifications on each mouse input event (WM_MOUSEMOVE, WM_LBUTTONDOWN, WM_RBUTTONDOWN, WM_MBUTTONDOWN, WM_XBUTTONDOWN, WM_NCXBUTTONDOWN, the equivalent up events for each of those, WM_MOUSEWHEEL, and WM_MOUSEHWHEEL). Once you've finished processing each event, you're supposed to call the CallNextHookEx function, which passes the event information on to the next application in the hook chain. However, if you want to prevent any other program from getting mouse input information, you can just skip calling that function at the end of your hook procedure. The "Remarks" section of the above-linked documentation explains it thusly:
Calling CallNextHookEx is optional,
but it is highly recommended;
otherwise, other applications that
have installed hooks will not receive
hook notifications and may behave
incorrectly as a result. You should
call CallNextHookEx unless you
absolutely need to prevent the
notification from being seen by other
applications.
And as it turns out, low-level mouse hooks aren't actually that difficult in C#. I just coded one up myself, actually. But rather than posting that monstrosity of a library, I'll refer you to the simpler code snippet posted on Stephen Toub's blog, which I've reprinted here with syntax highlighting for convenience:
class InterceptMouse
{
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 &&
MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
Console.WriteLine(hookStruct.pt.x + ", " + hookStruct.pt.y);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
As I explained above, you'll want to modify his HookCallback method not to call CallNextHookEx once you've finished processing the mouse event, but return something like new IntPtr(1) instead.
EDIT: And yeah, as others mentioned, there are probably other easier, cleaner solutions to this problem. Your trackpad drivers are a great place to look for an option like "Ignore accidental mouse input while typing". If you don't have this option, you're probably using the standard Windows mouse drivers. Try to download the drivers from your trackpad's manufacturer from the laptop manufacturer's website (for what it's worth, most of the non-Apple trackpads I've seen are Synaptics).
A lot of touchpad drivers have this as an option. I.e. When you are typing, it ignores touchpad input. You could also turn off the tap-click, relying on the actual touchpad buttons to click.
First try the driver's configuration utility, before you try to write your own.
Believe me, I have Googled it and expected it to be a fairly easy find - turns out it isn't.
I have my window handle, but no form. How do I do it?
Thanks!
Declare these:
[DllImport("user32.dll", SetLastError = true)]
static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
private const int GWL_EX_STYLE = -20;
private const int WS_EX_APPWINDOW = 0x00040000, WS_EX_TOOLWINDOW = 0x00000080;
And then use this before the form is shown:
SetWindowLong(handle, GWL_EX_STYLE, (GetWindowLong(handle, GWL_EX_STYLE) | WS_EX_TOOLWINDOW) & ~WS_EX_APPWINDOW);
(change handle to whatever your window handle is stored in)
Set Form's ShowInTaskbar property to false.
How to read the highlighted/Selected Text from any window using c#.
i tried 2 approaches.
Send "^c" whenever user selects some thing. But in this case my clipboard is flooded with lots of unnecessary data. Sometime it copied passwords also.
so i switched my approach to 2nd method, send message method.
see this sample code
[DllImport("user32.dll")]
static extern int GetFocus();
[DllImport("user32.dll")]
static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);
[DllImport("kernel32.dll")]
static extern uint GetCurrentThreadId();
[DllImport("user32.dll")]
static extern uint GetWindowThreadProcessId(int hWnd, int ProcessId);
[DllImport("user32.dll") ]
static extern int GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern int SendMessage(int hWnd, int Msg, int wParam, StringBuilder lParam);
// second overload of SendMessage
[DllImport("user32.dll")]
private static extern int SendMessage(IntPtr hWnd, uint Msg, out int wParam, out int lParam);
const int WM_SETTEXT = 12;
const int WM_GETTEXT = 13;
private string PerformCopy()
{
try
{
//Wait 5 seconds to give us a chance to give focus to some edit window,
//notepad for example
System.Threading.Thread.Sleep(5000);
StringBuilder builder = new StringBuilder(500);
int foregroundWindowHandle = GetForegroundWindow();
uint remoteThreadId = GetWindowThreadProcessId(foregroundWindowHandle, 0);
uint currentThreadId = GetCurrentThreadId();
//AttachTrheadInput is needed so we can get the handle of a focused window in another app
AttachThreadInput(remoteThreadId, currentThreadId, true);
//Get the handle of a focused window
int focused = GetFocus();
//Now detach since we got the focused handle
AttachThreadInput(remoteThreadId, currentThreadId, false);
//Get the text from the active window into the stringbuilder
SendMessage(focused, WM_GETTEXT, builder.Capacity, builder);
return builder.ToString();
}
catch (System.Exception oException)
{
throw oException;
}
}
this code working fine in Notepad. But if i try to capture from another applications like Mozilla firefox, or Visual Studio IDE, it's not returning the text.
Can anybody please help me, where i am doing wrong? First of all, i have chosen the right approach?
That's because both Firefox and Visual Studio don't use the built-in Win32 controls for displaying/editing text.
It is not possible in general to be able to get the value of "any" selected text, because of the fact that programs can re-implement their own version of the Win32 controls any way they see fit, and your program cannot possibly expect to work with all of them.
However, you can use the UI Automation APIs which will allow you to interact with the majority of 3rd-party controls (at least, all the good ones - such as Visual Studio and Firefox - will likely work with the UI Automation APIs since it's a requirement for accessibility)