Waiting for a modaless form to close - c#

What I want to achieve is to make a modaless window modal without hiding it first.
This does the job for the start:
form.Show();
// do preparation stuff and display in form
form.Visible = false;
form.ShowDialog();
// Cleanup application logic and exit gracefully
There are tasks running that do the actual job in the background. The form is used to display the event log.
What I would like is to avoid hiding the form and showing it again as modal dialog. What I have tried (linqpad snippets):
void Main()
{
var form = new MyForm();
form.Show();
// do stuff
form.WaitForClose();
}
class MyForm : Form
{
private TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
public MyForm()
{
this.Closed += (s, e) => tcs.TrySetResult(true);
}
public void WaitForClose()
{
var r = tcs.Task.Result;
}
}
But this code is blocking.
This one is working, but I would like to have it more simple:
void Main()
{
var form = new MyForm();
Task.Factory.StartNew(() =>
{
form.WaitToLoad();
// do preparation stuff and display in form
Task.Factory.StartNew(() => {
// do bakcground stuff
});
form.WaitToClose();
// Cleanup application logic and exit gracefully
});
form.ShowDialog();
}
class MyForm : Form
{
private EventWaitHandle _loadWaitHandle = new AutoResetEvent (false);
private EventWaitHandle _closeWaitHandle = new AutoResetEvent (false);
public MyForm()
{
this.Load += (s,e) => _loadWaitHandle.Set();
this.Closed += (s, e) => _closeWaitHandle.Set();
}
public void WaitToClose()
{
_closeWaitHandle.WaitOne();
}
public void WaitToLoad()
{
_loadWaitHandle.WaitOne();
}
}
I feel I am missing something obvious here.

Calling .Result on a task will block until the result can be resolved. Try changing the method to something like this
public async Task WaitForClose()
{
var r = await tcs.Task;
}
The you await the call to this and it will yield to other operations while waiting for this to complete.

Related

Using threads to run code after ShowDialog()

I'm trying to make a progress bar for my project but while the work is being done they shouldn't be able to interact with the main window (this is why it needs to be ShowDialog). So I've came with this solution but due to having zero multi-threading experience I don't know if this is good solution.
This is just some model code to represent the work that needs to be done and works like it's meant to.
private async void Button_Click(object sender, RoutedEventArgs e)
{
Window1 progress_Bar = new Window1();
Thread test = new Thread(() => test_method(progress_Bar));
test.Start();
for (int i = 0; i < 11; i++)
{
//work
progress_Bar.Bar.Value = i;
await Task.Delay(1000);
}
progress_Bar.Close();
test.Abort();
}
private void test_method(Window1 _Test)
{
_Test.Dispatcher.Invoke(() =>
{
_Test.ShowDialog();
});
}
Where: Window1 is the progress bar window form I'm opening and the user sees while the work is being done and .Bar is the progress bar.
So my main question, is this using threads in a secure a proper way to do asynchronous tasking?
I'd look into the IProgress T interface.
Create a class that will hold your progress information like progress value, max, min if needed..
public class MyProgressReport
{
public int ProgressValue{ get; set; }
}
And a ReportProgress method somewhere in your class which will take progress reports and update info on the UI
private void ReportProgress(MyProgressReport progressReport)
{
//your dialog window needs a property to handle progress
//or just access its Bar.Value like you do in your example
dialogWindow.Progress = progressReport.ProgressValue;
}
And finally a method for showing the dialog / doing work. Tell it what you want to do with an Action.
public async void ShowBusyWindow(Action<IProgress<MyProgressReport>> operation)
{
//ReportProgress method will be called every time you want to update progress
var progressCallback = new Progress<MyProgressReport>(ReportProgress);
progressWindow = new Window();
var workTask = DoWork(operation(progressCallback));
progressWindow.ShowDialog(); //program will wait here until window is closed
await workTask; // usually not needed since workTask will be done by the time this is hit, this is where exceptions will be thrown
}
private async Task DoWork(Action operation)
{
//you should also check for exceptions here and close window
await Task.Run(operation);
//close window when done
progressWindow.Close();
}
Finally, to use it, you would just call Show like so:
ShowBusyWindow((progress) =>
{
//do work here and update progress
var report = new MyProgressReport();
for(int i=0; i<100; i++)
{
report.ProgressValue = i;
progress.Report(report);
Thread.Sleep(500);
}
});
I haven't run this (mistakes may be present) but I use an almost identical approach with some more properties on the progress report class and exception handling.
You need an async ShowDialog method for that
public static class WindowExtensions
{
public static async Task<bool?> ShowDialogAsync(this Window window)
{
await Task.Yield(); // this is the magic ;o)
return window.ShowDialog();
}
}
and now you can do
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private async void Button_Click( object sender, RoutedEventArgs e )
{
var dialog = new WaitWindow();
var task = WorkAsync( dialog.Progress );
var dialogTask = dialog.ShowDialogAsync();
await task;
dialog.Close();
await dialogTask;
}
private async Task WorkAsync( IProgress<double> progress )
{
for ( int i = 0; i < 100; i++ )
{
progress.Report( i );
await Task.Delay( 25 ).ConfigureAwait( false );
}
}
}
the WaitWindow class
public partial class WaitWindow : Window
{
public WaitWindow()
{
InitializeComponent();
Progress = new Progress<double>( progress => ProgressHandler( progress ) );
}
public IProgress<double> Progress { get; }
private void ProgressHandler( double progress )
{
progressBar.Value = progress;
}
}

ManualResetEvent strange behaviour

Before asking, I'll first show some code...
public partial class Player : UserControl
{
ManualResetEvent _pauseEvent;
ManualResetEvent _stopEvent;
Thread t;
public Player()
{
InitializeComponent();
this.Disposed += (s, a) =>
{
Quit();
};
_pauseEvent = new ManualResetEvent(true);
_stopEvent = new ManualResetEvent(false);
// Creates the thread...
t = new Thread(StartText);
t.IsBackground = false;
// Starts with thread paused...
StopPlaying();
// Let's go!
t.Start();
}
public void StopPlaying()
{
Console.WriteLine("Ordered to stop");
_pauseEvent.Reset();
}
private void ResumePlaying()
{
Console.WriteLine("Ordered to resume");
_pauseEvent.Set();
}
public void Quit()
{
_pauseEvent.Set();
_stopEvent.Set();
}
public void SetText(string text, bool loop)
{
StopPlaying();
// Here we supose the thread would be stopped!!!! But it's not!!!
// But when I call StopPlaying() from a button on the form that
// contains this usercontrol, everything works as expected
...... Do some processing here .....
ResumePlaying();
}
private void StartText()
{
while (true)
{
_pauseEvent.WaitOne(Timeout.Infinite);
if (_stopEvent.WaitOne(0))
break;
do // While LOOP
{
... Do some process here .....
// Verifies if stop requested
if (!_pauseEvent.WaitOne(0))
{
Console.WriteLine("STOP REQUESTED");
break;
}
}
} while (LOOP);
}
}
}
My problem is:
When I call StopPlaying() from a button of the form that contains this UserControl, the test made inside the thread detects correctly, but when I call StopPlaying from the SetText() method it doesn't work, as if the event is not resetted.
By the way, the method SetText() is called by another button of the same form.
It looks like you have a race condition in your StartText() method. You have StartText running on a separate thread and SetText() is called from the main UI thread, so what's probably happening is that SetText() is resetting and then setting _pauseEvent before control is passed back to the other thread. So as far as StartText is concerned the reset never happens.

WebBrowser Control Slideshow Hanging after Running for Extended Time

I'm a fairly new developer and this one has me stumped.
My WinForms application is a slideshow for websites that rotates through a list of URLs, fading-in/out on each transition by using a second form as a "curtain". It's meant to run for an indefinite period of time but consistently hangs on the transition after running for a couple of days.
Form1:
HttpWebResponse response = null;
List<Slide.Doc> sList = null;
bool repeatSlideshow = true;
bool pageLoaded = false;
double curtainAnimStep = 0.05;
int errorCount = 0;
public Form1()
{
InitializeComponent();
CursorShown = false;
this.Visible = true;
this.FormBorderStyle = FormBorderStyle.None;
this.WindowState = FormWindowState.Maximized;
webBrowser1.ScrollBarsEnabled = false;
webBrowser1.ScriptErrorsSuppressed = true;
Slideshow(environment, channel);
}
public void Slideshow(string environment, string channel)
{
while (repeatSlideshow)
{
try
{
sList = Slide.convertJSONToSlide(Slide.getParams(environment, channel));
}
catch (Exception)
{
Form2 curtain = new Form2(curtainAnimStep);
curtain.Show();
waitForFade(curtain, 1);
displayError();
raiseCurtain(curtain, curtainAnimStep);
waitForFade(curtain, 0);
curtain.Dispose();
waitAround(30);
continue;
}
foreach (Slide.Doc s in sList)
{
bool slideWasDisplayed = false;
Form2 curtain = new Form2(curtainAnimStep);
curtain.Show();
waitForFade(curtain, 1);
slideWasDisplayed = displaySlide(s.URL_TEXT);
if (slideWasDisplayed == false)
{
webBrowser1.DocumentText = "<html><body style='background-color: #1C1C1C;'></body></html>";
redrawPage();
}
raiseCurtain(curtain, curtainAnimStep);
waitForFade(curtain, 0);
curtain.Dispose();
if (slideWasDisplayed == true)
{
waitAround(s.DISPLAY_SEC);
}
}
if (errorCount == sList.Count)
{
Form2 curtain = new Form2(curtainAnimStep);
curtain.Show();
waitForFade(curtain, 1);
displayError();
raiseCurtain(curtain, curtainAnimStep);
waitForFade(curtain, 0);
curtain.Dispose();
waitAround(30);
}
errorCount = 0;
Utilities.Web.WebBrowserHelper.WebBrowserHelper.ClearCache();
}
}
public bool displaySlide(string slideUrl)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(slideUrl);
request.Timeout = 1000;
try
{
response = (HttpWebResponse)request.GetResponse();
webBrowser1.Navigate(slideUrl);
redrawPage();
response.Dispose();
return true;
}
catch (WebException)
{
errorCount++;
return false;
}
}
public void redrawPage()
{
while (pageLoaded == false)
{
Application.DoEvents();
}
webBrowser1.Invalidate();
Application.DoEvents();
pageLoaded = false;
}
public void raiseCurtain(Form curtain, double curtainAnimStep)
{
while (curtain.Opacity > 0)
{
curtain.Opacity -= curtainAnimStep;
Application.DoEvents();
System.Threading.Thread.Sleep(10); // How long between shifts in opacity (NOT interval between slides)
}
}
public void waitAround(int duration)
{
DateTime dt2 = DateTime.Now;
while (dt2.AddSeconds(duration) > DateTime.Now)
{
Application.DoEvents();
}
}
public void waitForFade(Form curtain, int finalOpacity)
{
while (curtain.Opacity != finalOpacity)
{
DateTime dt = DateTime.Now;
dt = dt.AddSeconds(1);
while (dt > DateTime.Now)
{
Application.DoEvents();
}
}
}
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
pageLoaded = true;
}
Form2:
public Form2(double animStep)
{
InitializeComponent();
this.AnimStep = animStep;
}
public double AnimStep { get; set; }
private async void Form2_Load(object sender, EventArgs e)
{
while (Opacity < 1.0)
{
await Task.Delay(10);
Opacity += AnimStep;
}
Opacity = 1;
}
I've been working on this for a long time, but I have to admit that I genuinely don't even know what I should be looking for at this point.
Could the use of Application.DoEvents be responsible? Leaving them out breaks the application, but I can't figure out an alternative appproach.
Looking at your code (and as indicated by Noseratio) one of the things I advice is to get rid of the need for the DoEvents calls. Just remember that in Windows there is a dedicated UI thread that is used to update the controls on the form. As you are doing a lot of stuff (in loops, calling a bunch of methods) on that same UI thread the Windows controls depends on your cooperation to share some time with them, hence the calls to DoEvents.
I'm going to use a BackgroundWorker and a Timer and WaitHandle to schedule commands that will update the UI from a background thread. With that we do as little as needed on the UI thread.
Form Load
Form1 will only have a webbrowsercontrol and a backgroundworker. A queue will hold the commands that needs to be executed. From the Load event we start the Backgroundworker.
Form2 frm2 = new Form2();
Queue<ICommandExecutor> commands = new Queue<ICommandExecutor>();
private void Form1_Load(object sender, EventArgs e)
{
frm2.Show();
frm2.BringToFront();
commands.Enqueue(new LoadSlideShow(this, frm2, commands));
backgroundWorker1.RunWorkerAsync();
}
BackgroundWorker
The Backgroundworker DoWork event is the engine that runs on it's own background thread. It runs as long as there are commands found in the queue. After fetching a command it's Execute method is fired. If the command supports disposing the Dispose method is called and with that a command is processed and we start over again.
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while(commands.Count>0)
{
ICommandExecutor cmd = commands.Dequeue();
try
{
cmd.Execute();
// dispose if we can
IDisposable sync = cmd as IDisposable;
if (sync != null)
{
sync.Dispose();
}
}
catch(Exception exp)
{
// add commands here
Trace.WriteLine("error" + exp.Message);
}
}
}
Commands
There is a standard interface available to implement a command pattern. ICommandExecutor has a single method, Execute. We can create different classes that implement this interface. Each class holds its own state and references and it can be as simple as a timer of as complex as loading a new batch of urls to show.
public class ShowSlide:ICommandExecutor
{
string url;
Form1 form;
AutoResetEvent done = new AutoResetEvent(false);
public ShowSlide(Form1 form, string url)
{
this.url = url;
this.form = form;
}
public void Execute()
{
// if we are not on the UI thread...
if (form.InvokeRequired)
{
// ... switch to it...
form.Invoke(new MethodInvoker(Execute));
}
else
{
// .. we are on the UI thread now
// reused from your code
form.displaySlide(url);
}
}
}
Here is a timer. Notice how a Timer class is used and the timerDone waithandle to make the backgroundthread continue work only if the timer has finished when Dispose is called.
public class WaitForSeconds: ICommandExecutor, IDisposable
{
int ms;
System.Threading.Timer timer;
ManualResetEvent timerDone = new ManualResetEvent(false);
public WaitForSeconds(int secs)
{
this.ms = secs * 1000;
}
public void Execute()
{
// use a timer
timer = new System.Threading.Timer(
(state) => timerDone.Set() // signal we are done
);
timerDone.Reset();
timer.Change(this.ms, Timeout.Infinite);
}
public void Dispose()
{
timerDone.WaitOne();
timerDone.Dispose();
timer.Dispose();
}
}
To setup the commands in the correct order we use the following command class implememntation that takes the Command queue, Form1 and Form2 as parameters on its constructor. The Execute command loads all url's to be fed to the webbrowser control. For each url it adds the commands that needs to be executed to the queue. At the end the this instance is added to the queue as well which means the class will be used again if all commands have been processed. The queue will there for never be empty.
public class LoadSlideShow: ICommandExecutor
{
readonly Queue<ICommandExecutor> commands;
readonly Form1 form;
readonly Form2 form2;
public LoadSlideShow(Form1 form, Form2 form2, Queue<ICommandExecutor> cmds)
{
this.form = form;
commands = cmds;
this.form2 = form2;
}
public void Execute()
{
var list = Slide.convertJSONToSlide(null);
foreach (var slide in list)
{
commands.Enqueue(new ShowSlide(form, slide.URL_TEXT));
commands.Enqueue(new WaitForSeconds(1));
//commands.Enqueue(new LowerCurtain(form2));
commands.Enqueue(new WaitForSeconds(slide.DISPLAY_SEC));
//commands.Enqueue(new RaiseCurtain(form2));
}
commands.Enqueue(this);
}
}
This is basically all there is that is needed to get a basic slideshow going.
For the so called curtain we are going to do something similar with Form2 but I'll use the BackgroundWorker_progress event as well.
Form2 the Curtain
Form2 will act as the curtain by changing it's Opacity in a loop. It has it's own backgroundworker:
ManualResetEvent stateChange = new ManualResetEvent(false);
public ManualResetEvent stateChangeDone = new ManualResetEvent(false);
private void Form2_Load(object sender, EventArgs e)
{
backgroundWorker1.RunWorkerAsync();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
while(stateChange.WaitOne())
{
stateChange.Reset();
var progressDone = new AutoResetEvent(false);
int progress = 0;
using(var timer = new System.Threading.Timer(_=>
{
backgroundWorker1.ReportProgress(progress);
progress += 2;
if (progress>=100)
{
progressDone.Set();
}
}, null, 0, 25))
{
progressDone.WaitOne();
}
stateChangeDone.Set();
}
}
The background worker calls ResportProgress with an int indicating its prpgress. That causes the ProgressChanged event to be raised. Based on what state the Curtain needs to be in, we calculate the correct value for the Opacity.
private void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
switch(state)
{
case Curtain.Up:
this.Opacity = e.ProgressPercentage / 100.0;
break;
case Curtain.Down:
this.Opacity = (100 - e.ProgressPercentage) / 100.0;
break;
}
}
To get this all started we create two public methods called Up and Down:
enum Curtain
{
Up,
Down
}
Curtain state;
public void Up()
{
state = Curtain.Up;
stateChange.Set();
stateChangeDone.Reset();
}
public void Down()
{
state = Curtain.Down;
stateChange.Set();
stateChangeDone.Reset();
}
With that we are only left with the implementation of the Command classes that will be added to the Command queue and handled by the background worker of Form1:
public class RaiseCurtain:ICommandExecutor, IDisposable
{
readonly Form2 form2;
public RaiseCurtain( Form2 form2)
{
this.form2 = form2;
}
public void Execute()
{
if (form2.InvokeRequired)
{
form2.Invoke(new MethodInvoker(Execute));
}
else
{
form2.BringToFront();
form2.Up();
}
}
public void Dispose()
{
form2.stateChangeDone.WaitOne();
}
}
public class LowerCurtain : ICommandExecutor,IDisposable
{
readonly Form2 form2;
public LowerCurtain(Form2 form2)
{
this.form2 = form2;
}
public void Execute()
{
if (form2.InvokeRequired)
{
form2.Invoke(new MethodInvoker(Execute));
}
else
{
form2.Down();
}
}
public void Dispose()
{
form2.stateChangeDone.WaitOne();
}
}
That is it. We have eliminated the use of DoEvents.
There is one caveat: this doesn't guarantee that the application will stop again after a couple of hours/days. The reason for this is a possible memory-leak in the webbrowser control and in my testing I did see the same effect, a slowly but steadily increasing private memory consumption while the managed memory bytes stayed virtually the same.
As none of the posts provided a definitive answer one option could be to restart your app as indicates in one of the answers here. On the plus side, you can implement this now as a Command class...

Closing a form that is created in another thread

I have been searching for an answer to my particular problem for a while with no success.
I have a task in my program that takes a few seconds and I want to show a new form while that task is being done. The new form has a loadingbar and some text.
I need to show the new form parallel to the task otherwise the task will not start untill I close the new form.
This is the solution I have now:
private void loadingBar()
{
frmLoading frm = new frmLoading("Please wait while the database is being backed up", "This might take several days.");
frm.ShowDialog();
}
public void Backup()
{
Thread load = new Thread(new ThreadStart(loadingBar));
load.Start();
///Execute a task.
load.Abort();
}
So, this works OK but my question is: Wouldn't it be better to close the the form "frm" in the load-thread to make it stop?
You could do this a few ways...
1 - You could do as BendEg suggested and invoke you frmClose once you are ready
Something like;
Invoke(new Action(Close));
or
Invoke(new Action(() => frmMain.Close()));
2 - Or you could simply use a background worker;
The simplest way to demonstrate this would be to add a BackgroundWorker to your form, and use the events provided;
public Form1()
{
InitializeComponent();
backgroundWorker1.RunWorkerAsync();
MessageBox.Show(#"Please wait while the database is being backed up", #"This might take several days.");
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
Debug.WriteLine("Running"); //Execute a task
}
private void backgroundWorker1_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.WriteLine("Ended"); //Dispose of any objects you'd like (close yor form etc.)
}
I hope this helps.
You can declare the form on Class-Level and later close it with an invoke.
MSDN-Windows Forms Invoke
Like this:
public class Class1
{
private Form myForm;
public Class1()
{
myForm = new Form();
}
public void DoSomeWork()
{
// ===================================================
// Do Some Work...
// ===================================================
myForm.Invoke(new MethodInvoker(this.Hide));
}
public void Hide()
{
myForm.Hide();
}
public void Backup()
{
myForm.ShowDialog();
Thread load = new Thread(new ThreadStart(DoSomeWork));
load.Start();
}
}
I think this can work for you.
void YourMethod()
{
WaitForm wf = new WaitForm();
Invoke(new PleaseWaitDelegate(Launch),wf);
bool val = BoolMethodDoWork();
Invoke(new PleaseWaitDelegate(Close), wf);
if(val)
{
MessageBox.Show("Success!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
return;
}
MessageBox.Show("Damn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
}
delegate void PleaseWaitDelegate(Form form);
void Launch(Form form)
{
new System.Threading.Thread(()=> form. ShowDialog()).Start();
}
void Close(Form form)
{
form.Close();
}
I think this will help you (if i understood you right):
Parallel.Invoke(() => somemethod(), () =>
{
someothertaskmethod();
});
I placed methods as example to demonstrate 2 tasks running.
You nee to use the proper using statement using System.Threading.Tasks;

Thread safe form manipulation between two forms (WinForms C#)

I have two forms, the main form and one that pops up as a modal dialog. From a process spawned in the main form, I want to dynamically update the text on the modal dialog. Here's what I have:
In the main form, I do this:
// show the wait modal
var modal = new WaitDialog { Owner = this };
// thread the packaging
var thread = new Thread(() => Packager.PackageUpdates(clients, version, modal));
thread.Start();
// hopefully it worked ...
if (modal.ShowDialog() != DialogResult.OK)
{
throw new Exception("Something failed, miserably.");
}
The PackageUpdates method takes the modal dialog, and does this:
// quick update and sleep for a sec ...
modal.SetWaitLabelText("Downloading update package...");
Thread.Sleep(2000);
modal.SetWaitLabelText("Re-packaging update...");
To be thread safe, I do this in the modal dialog:
public void SetWaitLabelText(string text)
{
if (lblWaitMessage.InvokeRequired)
{
Invoke(new Action<string>(SetWaitLabelText), text);
}
else
{
lblWaitMessage.Text = text;
}
}
Everything works great ... most of the time. Every three or four times that the modal pops up, I get an exception on the lblWaitMessage.Text = text; and it's not invoking the command.
Am I missing something in this setup?
Like #Hans Passant pointed out, you should wait for the modal.Load-event. One good option is to use the ManualResetEvent to inform your thread to wait until that happens.
The WaitOne method will block the thread until the Set method is called. Here's a very simple setup which should do the trick.
public partial class Form1 : Form
{
ManualResetEvent m_ResetEvent;
public Form1()
{
InitializeComponent();
m_ResetEvent = new ManualResetEvent(false);
}
private void button1_Click(object sender, EventArgs e)
{
Dialog d = new Dialog { Owner = this, ResetEvent = m_ResetEvent };
var thread = new Thread(new ParameterizedThreadStart(DoSomething));
thread.Start(d);
if (d.ShowDialog() != System.Windows.Forms.DialogResult.OK)
{
throw new Exception("Something terrible happened");
}
}
private void DoSomething(object modal)
{
Dialog d = (Dialog)modal;
// Block the thread!
m_ResetEvent.WaitOne();
for (int i = 0; i < 1000; i++)
{
d.SetWaitLabelText(i.ToString());
Thread.Sleep(1000);
}
}
}
And here is the modal form
public partial class Dialog : Form
{
public Form Owner { get; set; }
public ManualResetEvent ResetEvent { get; set; }
public Dialog()
{
InitializeComponent();
}
public void SetWaitLabelText(string text)
{
if (label1.InvokeRequired)
{
Invoke(new Action<string>(SetWaitLabelText), text);
}
else
{
label1.Text = text;
}
}
private void Dialog_Load(object sender, EventArgs e)
{
// Set the event, thus unblocking the other thread
ResetEvent.Set();
}
}
I think you should rewrite the code to let thread.Start() isn't called before modal.ShowDialog().
As a workaround, you can try this:
public void SetWaitLabelText(string text) {
Invoke(new Action<string>(SetWaitLabelText2), text);
}
void SetWaitLabelText2(string text) {
lblWaitMessage.Text = text;
}
The first method always uses Invoke, regardless the value of InvokeRequired. The second method actually does the thing. This pattern is usable when you always call the function from another thread.

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