Why was this class instantiated inside itself? - c#

Please help me understand this code. Is this like an enumeration with objects instead of values? Is there are term or pattern that explains this process?
public class State
{
private State(String value)
{
Value = value;
}
public String Value { get; set; }
public static State Open => new State("Open");
public static State Closed => new State("Closed");
public static State YourOpen => new State("YourOpen");
public static State YourClosed => new State("YourClosed");
}

It seems to be a class that:
allows to create instances with custom status values (not publicly accessible!)
provides instances of itself with pre-defined values
I had overlooked the private constructor. As #jacob-krall pointed out the typesafe enum (coming from older Java) seems to suit best.

I think this is an example of a typesafe enum, which defines a finite list of options for a type.

it's state pattern or State Pattern in C# implementation, but not created child classes , instead created method in class itself
In code given by you, each method change state and return instance of changed state. form Open>>close >>your open >> your close
or

Related

What is the point of making separate public functions for getting/setting a private value?

Let me just preface this by saying that I know this is probably a newbie quesion, I tried searching for it and I can't find a proper anwser for it (probbably asking it wrong).
So usually when I want to use another value outisde of its class, I just make it public and access it lik.
Yet often I see other code use private values in their class and then make separate functions for getting and setting the value like so:
private bool fooBar;
public void SetFooBar(bool boolean)
{
fooBar = boolean;
}
public bool GetFooBar()
{
return fooBar;
}
Excuse my ignorance but what exactly is the point of it? They both do essentially the same thing (by my newbie logic atleast). I know that private variables are useful in that it ensures you can't break the functionality of a program by modifying them elsewhere in the code, but you're modifying them elsewhere in the code anyway, so what gives? Why do I see people do this?
Because directly modifying the state of an object is a no-no in OOP
Because you can't put fields into an interface (and once you get far enough, you usually end up accessing most other objects through interfaces)
Because it allows additional logic (like raising events) when another object wants to interact with the field
Because certain things (like WPF bindings) only work with properties, not fields
Because you may want to change how the value is retrieved/stored (not just in-memory) later
(Note that in C# you usually do this as a property, not methods, like public bool Foo {get; set;})
This allows you to change the way the value is stored regardless of how external users access it.
Using Getter and Setter functions, you could request the data from a local cache or pull it from a database.
C# supports Getter Setter functionality implementations using a property style accessor.
private bool _fooBar
public bool FooBar
{
get { return _fooBar; }
set { _fooBar = value; }
}
As BradleyDotNET mentioned in the comments, you can write these in a way that resembles lambdas starting with C# 7.0
private bool _fooBar
public bool FooBar
{
get => _fooBar;
set => _fooBar = value;
}
As BradleyDotNET mentioned you can write this exact implementation as
public bool FooBar { get; set; }
Which will act the same way.
You can also expand upon this by making the value only public to get, but only settable in the class.
public bool FooBar { get; protected set; }

C# Give an constructor internal value

I am trying to give a class an object which don’t have control over it. That mean if the main class change the object, the class I’ve created have also the changes.
Example:
class main
{
private string test;
public main()
{
var Test = new Test(test);
}
}
If I change now the string “test” the object Test should also see the change string. Is that possible?
It is possible to do if you instead of string use a specially crafted class:
public class SharedData
{
public string Test {get;set;}
}
Then if you have an object of type SharedData instead of string, they will share the value. Strings are immutable in C#, so you wont' have the same string reference in both classes.
class main
{
private SharedData test = new ShareData();
public main()
{
var Test = new Test(test);
}
}
P.S. It's a different question whether this is a good design or not. It's hard to answer based on the examples you have provided. I would avoid such design if possible and rather pass string as parameter where you need it to have less state. But as always it depends and there can be cases where what you do is beneficial, but you can consider changing the design to make it easier.

asp.net mvc4 EF5 Singleton?

I have a project going on and I'd like to have one unique instance of a class.
I have a 'JobOffer' class, which has a property of type 'OfferStatus' (which is abstract and implements a state pattern). I have 'StateAvailable' and 'StateUnavailable' (or 'open' and 'closed' if you wish).
The 'JobOffer' objects have to be stored in the db.
I'd like to have just one 'StateAvailable' and one 'StateUnavailable', so when I create a new JobOffer I reference to 'StateAvailable' or 'StateUnavailable', and then I could list all the jobOffers which are Open (available) and all that are Closed (unavailable).
I know that I could do this by adding the states in the db in the seed method, and never instantiate a new state.
But I was wondering if it is possible to do a singleton or something to avoid that somebody (I mean controller, model or anything) can create new instances of that class.
public class JobOffer {
public int JobOfferId {get;set;}
public OfferState State {get;set;
public virtual ICollection<Person> People {get;set;}
//And some methods here, which depends on the state
//ie, this.State.myMethod();
My first thought was to use a boolean. Then you said you have to be able to expand to have more states, so I thought of an enum. Then you said you have this requirement to use a class, so... here's a little something I use when I want an enum with more smarts. You could call it a sort of "enumerating class", I suppose. So, your OfferState class looks like this:
public sealed class OfferState
{
public bool CanChangeState { get; set; }
//whatever properties you need
public static OfferState Available = new OfferState(true);
public static OfferState Unavailable = new OfferState(true);
public static OfferState Closed = new OfferState(false);
//whatever states you need
public OfferState(bool canChange)
{
CanChangeState = canChange;
}
}
This acts kind of like an enum, but it has properties like a class. So in your logic, you can check state:
if (jobOffer.State == OfferState.Available)
{
//stuff
}
You can also get properties off it, so you can use it to get information about the state:
jobOffer.ExpiryDate = jobOffer.CreationDate.Add(OfferState.Available.MaxDuration);
And of course, the static nature of the various states will ensure that there's only ever one instance of each.

Private 'set' in C# - having trouble wrapping my brain around it

I've seen a lot of example code written using something like (please forgive how horribly canned this is):
public class Test
{
public object Thingy { get; private set; }
}
Unfortunately, these kinds of examples never really explain why 'set' is set as private. So, I'm just wondering if there's a good, common example that will illustrate to me why something like this would be used.
I sort of see it - the property can be run to process some extra logic in addition to setting that field. I'm just confused on how it would be invoked, and why this approach would be used rather than a generic setter method.
This would be if you have a property that you don't want anyone to set but your class. This can be handy with database id's. The internal class can set it but you wouldn't want anyone else changing it. So you can give them read access but not write.
EDIT: One more point on this is that using what you showed there is helpful for automatic properties. Unfortunately with automatic properties you are unable to only specify get so to avoid exposing a setter publicly it is just made private.
EDIT: Just thought I would throw in an example. Automatic properties are great for clean, terse code. But like you showed there is a limitation in that you have to have get and set. So before it was like this for a property like you showed:
public class Test
{
private object thingy;
public object Thingy
{
get { return thingy; }
}
}
Now we can get rid of that unneeded private declaration but it requires both. So make private to get around that.
I know this was overkill on the explanation but different things kept popping in my head.
As a simple example; it is a cheap way of making an "immutable enough" object (for use in threading, state, etc). But also anywhere where the client simply shouldn't need to assign it, or can't be trusted to assign it (correctly).
Another example might be a list:
public List<Foo> Items {get;private set;}
since we might call obj.Items.Add() etc, but we would rarely assign obj.Items = .... However, this example is marred by needing explicit initialization in the constructor, and XmlSerializer hates it - to be honest for lists I mainly use:
private readonly List<Foo> items = new List<Foo>();
public List<Foo> Items {get { return items;}}
which solves both of these.
As another example, contrasting:
private readonly int foo;
public int Foo {get{return foo;}}
vs
private readonly int foo;
public int Foo {get{return foo;} private set {foo=value;}}
this pattern may be useful in serialization, for example with DataContractSerializer (with the addition of some attributes), since many serializers will still look for private accessors. This avoids us having to decorate our internal state (foo), but gives the veneer of privacy to the set.
Ultimately anything can be bypasses and assigned via reflection, so private set is only intended to avoid accidental damage to data.
The private makes it into a readonly property. A common example is if you have multiple classes passing around a single object, you don't want another class to be able to modify the instance.
Basically, it is a readonly property. If it was written in full (not as an auto property) you would simply leave out the setter.
Two examples that are largely the same:
class Foo1
{
public int Id { get; private set; }
public Foo1()
{
Id = lastId ++;
}
}
class Foo2
{
private int _id;
public int Id { get { return _id; } }
public Foo2()
{
_id = lastId ++;
}
}
I've seen this used with the design:
public class whatever
{
public string WhateverId { get; private set; }
public static whatever Create(string whateverId)
{
return new whatever() { WhateverId = whateverId };
}
}
So you create whatever class, but after it's created the id can't be changed because it might break things that are connected to it.
the private set just gives the simple initializer syntax, I kind of like it for some scenarios.
Also can be used if it's changeable, but you need to manage it when changes are made
public void SetWhateverId(string whateverId)
{
DisconnectAllCurrentWhateverIdReferences();
WhateverId = whateverId;
ReconnectAllPreviousWhateverIdReferences();
}
This syntax allows you to provide a public-facing property that appears read-only to consumers of your API but internally can be changing. By auto-implementing in this way, you avoid having to write boilerplate code such as a distinct setter or a backing field for the value, and you leave room in your design to add a bespoke set algorithm if it is deemed necessary at some point in the future without having to decide right away.
private set is very handy for simple immutable value types.
struct Point
{
public int X { get; private set; }
public int Y { get; private set; }
public Point(int x, int y)
{
this = default(Point);
X = x;
Y = y;
}
}
This is just laziness that comes about from auto-properties. Before auto properties were around, people would implement the getter and omit the setter for properties which are meant to be read-only.
public class Test
{
private /*readonly*/ Type _thingy;
public Type Thingy { get { return _thingy; } }
}
Hopefully, C# 5 will allow you to create auto-properties with a getter only - because that's what everyone wants. (They should make readonly setters in auto-props too, I need that badly)
To answer the question of a common scenario where this might be used...
In an MVP pattern, if your Model exposes some properties for your Presenter I would write
public string Bazinga { get; private set; }
Now, the Model can change this value but other classes that use it cannot.

How can one type access a private setter of another type's property?

All I need is a way to make a property of one class only 'settable' from one other class (a sort of manager class).
Is this even possible in c#?
My colleague 'reliably' informs me that I have a design flaw, but I feel I should at least ask the community before I concede defeat!
No, it's not really possible to do this in any clean way in C#. You probably have a design flaw ;-)
You can use the internal modifier, which lets all types in the same assembly access the data (or nominated assemblies if using [InternalsVisibleTo] - but no: there is no friend equivalent in C#.
For example:
public string Foo {get; internal set;}
You have a design flaw. Also, don't be paranoid about data hiding. Here's 3.5's way to do it:
class Program
{
static void Main(string[] args)
{
Managed m = new Managed();
Console.WriteLine(m.PrivateSetter);
m.Mgr.SetProperty("lol");
Console.WriteLine(m.PrivateSetter);
Console.Read();
}
}
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(s => PrivateSetter = s)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
}
public class Manager
{
private Action<string> _setPrivateProperty;
public Manager(Action<string> setter)
{
_setPrivateProperty = setter;
}
public void SetProperty(string value)
{
_setPrivateProperty(value);
}
}
Here's how we'd do it in pre-lambda days:
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(this)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
public class Manager
{
public void SetProperty(string value)
{
m.PrivateSetter = value;
}
private Managed m;
public Manager(Managed man)
{
m = man;
}
}
}
The best way to do it would be:
/// <summary>
/// Gets or sets foo
/// <b>Setter should only be invoked by SomeClass</b>
/// </summary>
public Object Foo
{
get { return foo; }
set { foo = value; }
}
When you have some complex access or inheritance restriction, and enforcing it demands too much complexity in the code, sometimes the best way to do it is just properly commenting it.
Note however that you cannot rely on this if this restriction has some security implications, as you are depending on the goodwill of the developer that will use this code.
You cannot do that on that way, but you can access a property's setter method from a derived class, so you can use inheritance for the purpose. All you have to do is to place protected access modifier. If you try to do so, your colleague is right :). You can try doing it like this:
public string Name
{
get{ return _name; }
protected set { _name = value; }
}
keep in mind that the set method of the property is only accessible from the derived class.
Or you could have these two classes in an assembly alone and have the setter as internal. I would vote up for the design flaw though, unless the previous answer by milot (inheriting and protected) makes sense.
You could do:
public void setMyProperty(int value, Object caller)
{
if(caller is MyManagerClass)
{
MyProperty = value;
}
}
This would mean that you could use a 'this' pointer from the calling class. I would question the logic of what you're attempting to achieve, but without knowing the scenario I can't advise any futher. What I will say is this: if it is possible to refactor your code to make it clearer, then it is often worthwhile doing so.
But this is pretty messy and certinly NOT fool-proof ... you have been warned!
Alternativly...
You could pass a delegate from the Class with the Property (Class A) to the Manager Class (Class B). The delegate can refer to a private function within A to allow B to call that delegate as any normal function. This precludes that A knows about B and potentially that A is created before B. Again... messy and not fool-proof!
You can achieve to this by making a Public property in your "settable class" that will inherit from the real class that will have a protected property... this way only the inherit class can SET and not class that doesn't inherit. But the drawback is that you will require to have an inherit class...
Reflection, though I would agree that having to do this just to get around an access modifier is probably an indication of a bad design.
public class Widget
{
private int count;
public int Count
{
get { return this.count; }
private set { this.count = value; }
}
}
public static class WidgetManager
{
public static void CatastrophicErrorResetWidgetCount( Widget widget )
{
Type type = widget.GetType();
PropertyInfo info = type.GetProperty("Count",BindingFlags.Instance|BindingFlags.NonPublic);
info.SetValue(widget,0,null);
}
}
The reason this is a design flaw is because it seems muddled between the scope of the two objects.
The properties of a class should be accessible in the context of that class, at least internally.
It sounds like the settable property on your item class is really a property of the manager class.
You could do something similar to what you want by closely coupling the two classes:
public class MyItem {
internal MyItemManager manager { get;set; }
public string Property1 {
get { return manager.GetPropertyForItem( this ); }
}
}
Unfortunately this isn't great design either.
What your looking for is what C++ calls a Friend class but neither c# or vb has this functionality. There is a lot of debate as to the merit of such functionality since it almost encourages very strong coupling between classes. The only way you could implement this in c# would be with reflection.
If your goal is to have a class Foo let some property (e.g. Bar, of type Biz) to be changed by some other object, without exposing it publicly, a simple way to do that is to have an instance of Foo which is supposed to be changeable by some other object to pass that other object an Action<Biz> which points to a private method that changes Bar to the passed-in value. The other object may use that delegate to change the Bar value of the object that supplied it.
If one wishes to have give all instances of some type Woozle the ability to set the Bar value of any instance of Foo, rather than exposing such abilities on a per-instance basis, one may require that Woozle have a public static method Woozle.InstallFooBarSetter which takes a parameter of type Action<Foo, Biz> and one of type Object. Foo should then have a static method WoozleRequestBarSetter which takes an Object, and passes it to Woozle.InstallFooBarSetter along with an Action<Foo,Biz>. The class initializer for Woozle should generate a new Object, and pass it to Foo.RequestBarSetter; that will pass the object to Woozle.InstallFooBarSetter along with a delegate. Woozle can then confirm that the passed-in object is the one that it generated, and--if so--install the appropriate delegate. Doing things this way will ensure that nobody but Woozle can get the delegate (since the delegate is only passed to Woozle.InstallFooBarSetter), and Woozle can be sure its delegate comes from Foo (since nobody else would have access to the object that Woozle created, and Woozle.InstallFooBarSetter won't do anything without it).
if it is a design flaw depends on what you want to do. You could use the StackTrace class from System.Diagnostics to get the Type of the class setting your property and then compare to the type you want to allow setting yor property..but maybe there are better ways for performing something like this (e.g. boxing)

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