AppDomain Assembly not found when loaded from byte array - c#

Please bear with me, I spent 30+ hours trying to get this work - but without success.
At the start of my program I load an Assembly (dll) in bytearray and delete it afterwards.
_myBytes = File.ReadAllBytes(#"D:\Projects\AppDomainTest\plugin.dll");
Later on in the program I create a new Appdomain, load the byte array and enumerate the types.
var domain = AppDomain.CreateDomain("plugintest", null, null, null, false);
domain.Load(_myBytes);
foreach (var ass in domain.GetAssemblies())
{
Console.WriteLine($"ass.FullName: {ass.FullName}");
Console.WriteLine(string.Join(Environment.NewLine, ass.GetTypes().ToList()));
}
The types get correctly listed:
ass.FullName: plugin, Version=1.0.0.0, Culture=neutral,PublicKeyToken=null
...
Plugins.Test
...
Now I want to create an instance of that type in the new AppDomain
domain.CreateInstance("plugin", "Plugins.Test");
This call results in System.IO.FileNotFoundException and I don't know why.
When I look in ProcessExplorer under .NET Assemblies -> Appdomain: plugintest I see that the assembly is loaded correctly in the new appdomain.
I suspect the exception to occur because the assembly is searched again on disk. But why does the program want to load it again?
How can I create an instance in a new appdomain with an assembly loaded from byte array?

The main problem here is thinking that you can instantiate a plugin while executing code in your primary appdomain.
What you need to do instead, is create a proxy type which is defined in an already loaded assembly, but instantiated in the new appdomain. You can not pass types across app domain boundaries without the type's assembly being loaded in both appdomains. For instance, if you want to enumerate the types and print to console as you do above, you should do so from code which is executing in the new app domain, not from code that is executing in the current app domain.
So, lets create our plugin proxy, this will exist in your primary assembly and will be responsible for executing all plugin related code:
// Mark as MarshalByRefObject allows method calls to be proxied across app-domain boundaries
public class PluginRunner : MarshalByRefObject
{
// make sure that we're loading the assembly into the correct app domain.
public void LoadAssembly(byte[] byteArr)
{
Assembly.Load(byteArr);
}
// be careful here, only types from currently loaded assemblies can be passed as parameters / return value.
// also, all parameters / return values from this object must be marked [Serializable]
public string CreateAndExecutePluginResult(string assemblyQualifiedTypeName)
{
var domain = AppDomain.CurrentDomain;
// we use this overload of GetType which allows us to pass in a custom AssemblyResolve function
// this allows us to get a Type reference without searching the disk for an assembly.
var pluginType = Type.GetType(
assemblyQualifiedTypeName,
(name) => domain.GetAssemblies().Where(a => a.FullName == name.FullName).FirstOrDefault(),
null,
true);
dynamic plugin = Activator.CreateInstance(pluginType);
// do whatever you want here with the instantiated plugin
string result = plugin.RunTest();
// remember, you can only return types which are already loaded in the primary app domain and can be serialized.
return result;
}
}
A few key points in the comments above I will reiterate here:
You must inherit from MarshalByRefObject, this means that the calls to this object can be proxied across app-domain boundaries using remoting.
When passing data to or from the proxy class, the data must be marked [Serializable] and also must be in a type which is in the currently loaded assembly. If you need your plugin to return some specific object to you, say PluginResultModel then you should define this class in a shared assembly which is loaded by both assemblies/appdomains.
Must pass an assembly qualified type name to CreateAndExecutePluginResult in its current state, but it would be possible to remove this requirement by iterating the assemblies and types yourself and removing the call to Type.GetType.
Next, you need to create the domain and run the proxy:
static void Main(string[] args)
{
var bytes = File.ReadAllBytes(#"...filepath...");
var domain = AppDomain.CreateDomain("plugintest", null, null, null, false);
var proxy = (PluginRunner)domain.CreateInstanceAndUnwrap(typeof(PluginRunner).Assembly.FullName, typeof(PluginRunner).FullName);
proxy.LoadAssembly(bytes);
proxy.CreateAndExecutePluginResult("TestPlugin.Class1, TestPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null");
}
Going to say this again because it's super important and I didn't understand this for a long time: when you're executing a method on this proxy class, such as proxy.LoadAssembly this is actually being serialized into a string and being passed to the new app domain to be executed. This is not a normal function call and you need to be very careful what you pass to/from these methods.

This call results in System.IO.FileNotFoundException and I don't know why. I suspect the exception to occur because the assembly is searched again on disk. But why does the program want to load it again?
The key here is understanding loader contexts, there's an excellent article on MSDN:
Think of loader contexts as logical buckets within an application domain that hold assemblies. Depending on how the assemblies were being loaded, they fall into one of three loader contexts.
Load context
LoadFrom context
Neither context
Loading from byte[] places the assembly in the Neither context.
As for the Neither context, assemblies in this context cannot be bound to, unless the application subscribes to the AssemblyResolve event. This context should generally be avoided.
In the code below we use the AssemblyResolve event to load the assembly in the Load context, enabling us to bind to it.
How can I create an instance in a new appdomain with an assembly loaded from byte array?
Note this is merely a proof of concept, exploring the nuts and bolts of loader contexts. The advised approach is to use a proxy as described by #caesay and further commented upon by Suzanne Cook in this article.
Here's an implementation that doesn't keep a reference to the instance (analogous to fire-and-forget).
First, our plugin:
Test.cs
namespace Plugins
{
public class Test
{
public Test()
{
Console.WriteLine($"Hello from {AppDomain.CurrentDomain.FriendlyName}.");
}
}
}
Next, in a new ConsoleApp, our plugin loader:
PluginLoader.cs
[Serializable]
class PluginLoader
{
private readonly byte[] _myBytes;
private readonly AppDomain _newDomain;
public PluginLoader(byte[] rawAssembly)
{
_myBytes = rawAssembly;
_newDomain = AppDomain.CreateDomain("New Domain");
_newDomain.AssemblyResolve += new ResolveEventHandler(MyResolver);
}
public void Test()
{
_newDomain.CreateInstance("plugin", "Plugins.Test");
}
private Assembly MyResolver(object sender, ResolveEventArgs args)
{
AppDomain domain = (AppDomain)sender;
Assembly asm = domain.Load(_myBytes);
return asm;
}
}
Program.cs
class Program
{
static void Main(string[] args)
{
byte[] rawAssembly = File.ReadAllBytes(#"D:\Projects\AppDomainTest\plugin.dll");
PluginLoader plugin = new PluginLoader(rawAssembly);
// Output:
// Hello from New Domain
plugin.Test();
// Output:
// Assembly: mscorlib
// Assembly: ConsoleApp
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
Console.WriteLine($"Assembly: {asm.GetName().Name}");
}
Console.ReadKey();
}
}
The output shows CreateInstance("plugin", "Plugins.Test") is successfully called from the default app domain, although it has no knowledge of the plugin assembly.

Have you tried providing the Assemblies full name, In your case
domain.CreateInstance("plugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null", "Plugins.Test");

Related

TargetInvocationException on BinaryFormatter.Deserialize after i added strong naming to my assembly

I wrotea DLL with a Save() and a Load() method using BinaryFormatter.Serialize() and BinaryFormatter.Deserialize() to save or load a List<MyObject> to a file on my computer.
This has worked fine until i decided to add strong naming to my assembly. As soon as i add a key with a strong name to the compile process my program is no longer able to load a pre-strong-naming file. I get a TargetInvocationException with a FileLoadException as the InnerException saying that MyAssembly, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null is not found.
When i open the file with a HEX editor i can see several references to my assembly in the the file: MyAssembly, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null.
When i save a file with my new strong named assembly one thing changes: PublicKeyToken=123456789. Where, of course, 123456789 is another value.
Now several questions came to my mind:
Why is it important with which Assemblyversion the file was saved?
If i want to write another program that can access the data in these files... is that even possible?
Can i convert the pre-strong-naming-files so that i can read them with the strong named assembly?
I already tried changing PublicKeyToken=null into PublicKeyToken=123456789 but that just throws a SerializationException saying that there is no valid BinaryHeader or that the object version has changed.
Strong named assemblies are different assemblies (as assemblies with a different public key are effectively different assemblies).
Given this they it's more reasonable you can't load them instead of expected ones because BinaryFormatter will try by default to load exactly required assembly.
What you can do is to create your SerializationBinder where you replace null PublicKey with PublicKey from current executing assembly. Your custom serialization binder can be used assigning BinaryFormatter.Binder property.
var formatter = new BinaryFormatter { Binder = new MyCustomBinder() };
Where MyCustomBinder is (just relevant parts):
sealed class MyCustomBinder : SerializationBinder
{
public override Type BindToType(string assemblyName, string typeName)
{
var name = new AssemblyName(assemblyName);
if (name.GetPublicKeyToken() == null) // Better check here...
{
var publicKeyToken = Assembly.GetExecutingAssembly()
.GetName().GetPublicKeyToken();
name.SetPublicKeyToken(publicKeyToken);
}
// Now let's create required type using name and typeName
}
// Other code
}
Of course you should do it only for your own assemblies (not any other type you don't know about) and you should carefully check this won't break your application security.
Edit: be aware that some types use a serialization surrogate (for example MemberInfo through MemberInfoSerializationHolder). Types loaded because of this surrogate will not go through your custom serialization binder. Notable case is for delegates. Yes, it's not such great idea to serialize delegates and I'd tend to avoid it (see also .NET 4.5 MethodInfo serialization breaking change) but if you have to live with it you also need to handle AppDomain.CurrentDomain.AssemblyResolve event (with same logic as above): attach an handler before deserialization and remove it when you're done; ideally you may do everything inside your serialization binder:
sealed class MyCustomBinder : SerializationBinder, IDisposable
{
public MyCustomBinder()
{
AppDomain.CurrentDomain.AssemblyResolve += OnAssemblyResolve;
}
void IDisposable.Dispose()
{
AppDomain.CurrentDomain.AssemblyResolve -= OnAssemblyResolve;
}
// Your code here
}
Used like:
using (var binder = new MyCustomBinder())
{
var formatter = new BinaryFormatter { Binder = new MyCustomBinder() };
}
Note: I didn't try but if you need to use AppDomain.AssemblyResolve then you maybe don't even need a custom binder and everything can be done there...

Loading an Assembly if a certain Attribute is present

Ok, here is the deal:
I want to load a user defined Assembly into my AppDomain, but I only want to do so if the specified Assembly matches some requirements. In my case, it must have, among other requirements, an Assembly level Attribute we could call MandatoryAssemblyAttribute.
There are two paths I can go as far as I see:
Load the Assembly into my current AppDomain and check if the Attribute is present. Easy but inconvenient as I'm stuck with the loaded Assembly even if it doesnt have the MandatoryAssemblyAttribute. Not good.
I can create a new AppDomain and load the Assembly from there and check if my good old MandatoryAddemblyAttribute is present. If it is, dump the created AppDomain and go ahead and load the Assembly into my CurrentAppDomain, if not, just dump the new AppDomain, tell the user, and have him try again.
Easier said than done. Searching the web, I've found a couple of examples on how to go about this, including this previous question posted in SO:Loading DLLs into a separate AppDomain
The problem I see with this solution is that you actually have to know a type (full name) in the Assembly you want to load to begin with. That is not a solution I like. The main point is trying to plug in an arbitrary Assembly that matches some requirements and through attributes discover what types to use. There is no knowledge beforehand of what types the Assembly will have. Of course I could make it a requirement that any Assembly meant to be used this way should implement some dummy class in order to offer an "entry point" for CreateInstanceFromAndUnwrap. I'd rather not.
Also, if I go ahead and do something along this line:
using (var frm = new OpenFileDialog())
{
frm.DefaultExt = "dll";
frm.Title = "Select dll...";
frm.Filter = "Model files (*.dll)|*.dll";
answer = frm.ShowDialog(this);
if (answer == DialogResult.OK)
{
domain = AppDomain.CreateDomain("Model", new Evidence(AppDomain.CurrentDomain.Evidence));
try
{
domain.CreateInstanceFrom(frm.FileName, "DummyNamespace.DummyObject");
modelIsValid = true;
}
catch (TypeLoadException)
{
...
}
finally
{
if (domain != null)
AppDomain.Unload(domain);
}
}
}
This will work fine, but if then I go ahead and do the following:
foreach (var ass in domain.GetAssemblies()) //Do not fret, I would run this before unloading the AppDomain
Console.WriteLine(ass.FullName);
I get a FileNotFoundException. Why?
Another path I could take is this one: How load DLL in separate AppDomain But I'm not getting any luck either. I'm getting a FileNotFoundException whenever I choose some random .NET Assembly and besides it defeats the purpose as I need to know the Assembly's name (not file name) in order to load it up which doesn't match my requirements.
Is there another way to do this barring MEF (I am not targeting .NET 3.5)? Or am I stuck with creating some dummy object in order to load the Assembly through CreateInstanceFromAndUnwrap? And if so, why can't I iterate through the loaded assemblies without getting a FileNotFoundException? What am I doing wrong?
Many thanks for any advice.
The problem I see with this solution is that you actually have to know
a type (full name) in the Assembly
That is not quite accurate. What you do need to know is a type name is some assembly, not necessarily the assembly you are trying to examine. You should create a MarshalByRef class in your assembly and then use CreateInstanceAndUnwrap to create an instance of it from your own assembly (not the one you are trying to examine). That class would then do the load (since it lives in the new appdomain) and examine and return a boolean result to the original appdomain.
Here is some code to get you going. These classes go in your own assembly (not the one you are trying to examine):
This first class is used to create the examination AppDomain and to create an instance of your MarshalByRefObject class (see bottom):
using System;
using System.Security.Policy;
internal static class AttributeValidationUtility
{
internal static bool ValidateAssembly(string pathToAssembly)
{
AppDomain appDomain = null;
try
{
appDomain = AppDomain.CreateDomain("ExaminationAppDomain", new Evidence(AppDomain.CurrentDomain.Evidence));
AttributeValidationMbro attributeValidationMbro = appDomain.CreateInstanceAndUnwrap(
typeof(AttributeValidationMbro).Assembly.FullName,
typeof(AttributeValidationMbro).FullName) as AttributeValidationMbro;
return attributeValidationMbro.ValidateAssembly(pathToAssembly);
}
finally
{
if (appDomain != null)
{
AppDomain.Unload(appDomain);
}
}
}
}
This is the MarshalByRefObject that will actually live in the new AppDomain and will do the actual examination of the assembly:
using System;
using System.Reflection;
public class AttributeValidationMbro : MarshalByRefObject
{
public override object InitializeLifetimeService()
{
// infinite lifetime
return null;
}
public bool ValidateAssembly(string pathToAssembly)
{
Assembly assemblyToExamine = Assembly.LoadFrom(pathToAssembly);
bool hasAttribute = false;
// TODO: examine the assemblyToExamine to see if it has the attribute
return hasAttribute;
}
}
This can be easily done by using a managed assembly reader, such as Mono.Cecil. You'd check whether the assembly is decorated with an attribute, without loading the assembly in the AppDomain, and actually, without messing with AppDomains at all. For instance, with Cecil:
bool HasMandatoryAttribute (string fileName)
{
return AssemblyDefinition.ReadAssembly (fileName)
.CustomAttributes
.Any (attribute => attribute.AttributType.Name == "MandatoryAttribute");
}
That's basically what are doing most of he plugins systems, as creating an AppDomain and tearing it down is quite expensive for the runtime.

Why is XmlSerializer.Deserialize throwing a System.IO.FileLoadException?

I'm having a problem with XML deserialization that is baffling me.
I'm building an application that supports local customization of various services that it uses. I've implemented an abstract ServiceLocator class whose methods return various objects. Each custom installation is responsible for implementing a subclass of this and providing implementations of those methods. The meat of this class looks like this:
public abstract class ServiceLocator
{
public static void Initialize(string customFeaturesPath)
{
Assembly a = Assembly.LoadFrom(customFeaturesPath);
Type t = a.GetExportedTypes()
.AsEnumerable()
.Where(x => x.IsSubclassOf(typeof (ServiceLocator)))
.First();
Default = (ServiceLocator)a.CreateInstance(t.FullName);
}
public static ServiceLocator Default { get; private set; }
public abstract DefaultValuesContainer CreateDefaultValuesContainer();
}
This works just fine: I get the path to the custom features assembly from the application configuration file, the program calls Initialize, and then the application can call the various methods on ServiceLocator.Default and they return the appropriate custom implementations of the services.
One of these services is a DefaultValuesContainer. This is a simple object that exposes properties whose values need to be persisted in a user settings file. The idea is that I can serialize this object into a single user setting of type string. It makes for a user setting file that you wouldn't want to edit manually, but I'm cool with that.
Here's a concrete implementation of ServiceLocator.CreateDefaultValuesContainer:
protected override DefaultValuesContainer CreateDefaultValuesContainer(string serializedXml)
{
DefaultValuesContainer c = new ClientDefaultValuesContainer();
if (string.IsNullOrEmpty(serializedXml))
{
return c;
}
XmlSerializer x = new XmlSerializer(c.GetType());
return (DefaultValuesContainer) x.Deserialize(new StringReader(serializedXml));
}
Now here's the thing.
I've built unit tests for this using NUnit. When I run the tests in the test fixture class that exercises the client custom features, they work. When I run the entire test suite, the last line of the above method throws this exception:
System.InvalidOperationException : There is an error in XML document (0, 0).
----> System.IO.FileLoadException : Could not load file or assembly 'ClientCustomFeatures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))
----> System.ArgumentNullException : Value cannot be null.
Parameter name: path1
I'm kind of baffled as to why. The SetUp method still runs, and ServiceLocator.Default still returns an object of type ClientServiceLocator, which means that it has loaded the ClientCustomFeatures assembly. Indeed, the very method that's throwing the exception is in the assembly that I'm being told can't be loaded.
What is the XmlSerializer trying to do here? Why is it trying to load an assembly that's already loaded? What on earth does "Invalid pointer" mean? And above all, how should I be debugging something like this?
If your custom assembly does not know where to load the assembly containing the ClientCustomFeatures class, this will happen. This occurs when you've deployed your custom assembly to a location that is not in the path of your main assembly and your main assembly is not in the gac. So if your custom asseblies are loaded from sub directories of your main assembly this should go away. However, if they are located in arbitrary places, you'll have a problem because they need to load your main assembly as they need access to the ClientCustomFeatures type.
I've had problems with the assembly loader (Fusion?) when one assembly loads another assembly which itself has (non-GAC) references. YourDLL.XmlSerializers.dll might be one such assembly. Try turning off Visual Studio's option to automatically generate an XML serialization assembly (Project options) - this will remove the additional assembly (and hence the dependency on it).
Fusion Log Viewer
To help diagnose assembly loading problems like these, take a look at the Fusion Log Viewer (AKA fuslogvw.exe).
Fusion == the .NET component that locates and loads assemblies.
Try to replace the line:
XmlSerializer x = new XmlSerializer(c.GetType());
with:
XmlSerializer x = new XmlSerializer(c.GetType(), new Type[] { typeof(DefaultValuesContainer), typeof(ClientDefaultValuesContainer) });

Why is my C# AppDomain fine one moment, then throws exceptions the next?

I have an AppDomain that I'm using to load modules into a sandbox with:
class PluginLoader
{
public static AppDomain PluginSandbox;
static PluginLoader()
{
AppDomainSetup ads = new AppDomainSetup();
ads.ApplicationName = "Plugin Modules";
PermissionSet trustedLoadFromRemoteSourceGrantSet =
new PermissionSet(PermissionState.Unrestricted);
PluginSandbox =
AppDomain.CreateDomain("Plugin App Domain",
null, ads, trustedLoadFromRemoteSourceGrantSet);
}
And then later on, I'll pull in the DLL I need and create an object instance:
public IPlugin FindPlugin(string pluginName)
{
ObjectHandle handle =
PluginSandbox.CreateInstance(pluginName,
"Plugins." + pluginName);
IPlugin ip = (IPlugin)handle.Unwrap();
return ip;
}
I run through this a couple of times with no problems. Getting instances of various objects out in the Sandbox, with no problems.
A bit later in the code, in another method, I need to find the assembly to get an embedded resource (a compiled in data file, with ManifestResource). So I call:
Assembly [] ar = PluginSandbox.GetAssemblies();
And the error gets thrown:
A first chance exception of type 'System.IO.FileNotFoundException'
occurred in PluginRunner.dll.
Additional information: Could not load file or assembly '10wl4qso,
Version=1.0.3826.25439, culture info=neutral, PublicKeyToken=null'
or one of its dependencies. The system cannot find the file specified.
I'm not surprised. '10wl4qso' isn't the name of the assembly, the dll, or anything like it. In fact it seems pseudo-random for each run. Plus the added fun of GetAssemblies isn't even documented to throw this exception.
Now I can call GetAssemblies right after I get the initial object just fine, and everything is peachy. But a couple of seconds later, in a different method I get this. Being remoted, PluginSandbox has no useful information at all in the debugger.
I'm catching UnhandledException and DomainUnload on the AppDomain and neither is being triggered.
Why does my AppDomain suddenly not know about its assemblies?
Where's that garbage data coming from?
What can I do to prevent either/both of these from happening?
This weird named assembly you're seeing is probably generated by XmlSerializer. The XML serializer will output a dynamic assembly to be able to quickly serialize and deserialize a specific type quickly. Check your code for uses of XmlSerializer, comment them out and see if the problem occurs again.
I don't know if it helps you...
Try to override InitializeLifeTimeService on IPlugin. Your IPlugin implementation should inherits from MarshalByRefObject first.
public class PluginSample : MarshalByRefObject, IPlugin
{
public overrides object InitializeLifetimeService()
{
return null; //Return null to infinite object remote life.
}
//...implementation
}
Take a look at this article:
RemotingException when raising events across AppDomains

How do I pass references as method parameters across AppDomains?

I have been trying to get the following code to work(everything is defined in the same assembly) :
namespace SomeApp{
public class A : MarshalByRefObject
{
public byte[] GetSomeData() { // }
}
public class B : MarshalByRefObject
{
private A remoteObj;
public void SetA(A remoteObj)
{
this.remoteObj = remoteObj;
}
}
public class C
{
A someA = new A();
public void Init()
{
AppDomain domain = AppDomain.CreateDomain("ChildDomain");
string currentAssemblyPath = Assembly.GetExecutingAssembly().Location;
B remoteB = domain.domain.CreateInstanceFromAndUnwrap(currentAssemblyPath,"SomeApp.B") as B;
remoteB.SetA(someA); // this throws an ArgumentException "Object type cannot be converted to target type."
}
}
}
What I'm trying to do is pass a reference of an 'A' instance created in the first AppDomain to the child domain and have the child domain execute a method on the first domain. In some point on 'B' code I'm going to call 'remoteObj.GetSomeData()'. This has to be done because the 'byte[]' from 'GetSomeData' method must be 'calculated' on the first appdomain.
What should I do to avoid the exception, or what can I do to achieve the same result?
The actual root cause was your dll was getting loaded from different locations in the two different app domains. This causes .NET to think they are different assemblies which of course means the types are different (even though they have the same class name, namespace etc).
The reason Jeff's test failed when run through a unit test framework is because unit test frameworks generally create AppDomains with ShadowCopy set to "true". But your manually created AppDomain would default to ShadowCopy="false". This would cause the dlls to be loaded from different locations which leads to the nice "Object type cannot be converted to target type." error.
UPDATE: After further testing, it does seem to come down to the ApplicationBase being different between the two AppDomains. If they match, then the above scenario works. If they are different it doesn't (even though I've confirmed that the dll is loaded into both AppDomains from the same directory using windbg) Also, if I turn on ShadowCopy="true" in both of my AppDomains, then it fails with a different message: "System.InvalidCastException: Object must implement IConvertible".
UPDATE2: Further reading leads me to believe it is related to Load Contexts. When you use one of the "From" methods (Assembly.LoadFrom, or appDomain.CreateInstanceFromAndUnwrap), if the assembly is found in one of the normal load paths (the ApplicationBase or one of the probing paths) then is it loaded into the Default Load Context. If the assembly isn't found there, then it is loaded into the Load-From Context. So when both AppDomains have matching ApplicationBase's, then even though we use a "From" method, they are both loaded into their respective AppDomain's Default Load Context. But when the ApplicationBase's are different, then one AppDomain will have the assembly in its Default Load Context while the other has the assembly in it's Load-From Context.
I can duplicate the issue, and it seems to be related to TestDriven.net and/or xUnit.net. If I run C.Init() as a test method, I get the same error message. However, if I run C.Init() from a console application, I do not get the exception.
Are you seeing the same thing, running C.Init() from a unit test?
Edit: I'm also able to duplicate the issue using NUnit and TestDriven.net. I'm also able to duplicate the error using the NUnit runner instead of TestDriven.net. So the problem seems to be related to running this code through a testing framework, though I'm not sure why.
This is a comment to #RussellMcClure but as it is to complex for a comment I post this as an answer:
I am inside an ASP.NET application and turning off shadow-copy (which would also solve the problem) is not really an option, but I found the following solution:
AppDomainSetup adSetup = new AppDomainSetup();
if (AppDomain.CurrentDomain.SetupInformation.ShadowCopyFiles == "true")
{
var shadowCopyDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (shadowCopyDir.Contains("assembly"))
shadowCopyDir = shadowCopyDir.Substring(0, shadowCopyDir.LastIndexOf("assembly"));
var privatePaths = new List<string>();
foreach (var dll in Directory.GetFiles(AppDomain.CurrentDomain.SetupInformation.PrivateBinPath, "*.dll"))
{
var shadowPath = Directory.GetFiles(shadowCopyDir, Path.GetFileName(dll), SearchOption.AllDirectories).FirstOrDefault();
if (!String.IsNullOrWhiteSpace(shadowPath))
privatePaths.Add(Path.GetDirectoryName(shadowPath));
}
adSetup.ApplicationBase = shadowCopyDir;
adSetup.PrivateBinPath = String.Join(";", privatePaths);
}
else
{
adSetup.ApplicationBase = AppDomain.CurrentDomain.SetupInformation.ApplicationBase;
adSetup.PrivateBinPath = AppDomain.CurrentDomain.SetupInformation.PrivateBinPath;
}
This will use the shadow-copy directory of the main app-domain as the application-base and add all shadow-copied assemblies to the private path if shadow-copy is enabled.
If someone has a better way of doing this please tell me.

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