Shorthand for derived constructor just passing to base - c#

* NOT THIS QUESTION: Calling the base constructor in C# *
I know how to call this or base to chain constructors.
Even so, occasionally I end up with a base constructor with many parameters, and a derived class which doesn't change the constructor at all. (All the derived class is doing is changing some of the implementation details of virtual methods.) When that happens I still have to define the derived constructor and pass all the params through to the base constructor.
Question: Is there any syntax sugar that says "this class doesn't declare it's own constructor, it uses an exact replica of the base constructor."
No doubt the number of params is a CodeSmell, and I should try to fix that or create a ParamObject to hold them all,but that's not the topic of the question.
There are many other ways that I could solve this problem, I'm interested in specifically whether a syntax exists to let me solve it that way.

No - constructors are not inherited, and there's no syntax to "automagically" call base constructors that have the same parameters.

Related

C#: Why can't I pass 'this' as a constructor argument to a base class?

You can't pass this as an argument to a base constructor - see e.g., C# language specification section 10.10.1 Constructor initializers (last line on page).
I don't understand this limitation and would like to. In C#, as opposed to C++, the instance being constructed is already at its actual type and "everything works" (though of course not everything is initialized; I mean that virtual functions called in a derived class' constructor execute the derived class' methods). Base classes are allowed to call virtual methods on themselves even though the derived class' override will be executed and the derived class might not be ready for it; that's not ruled out. So what is the reason for this restriction?
(In C++ this is allowed for three reasons. First, the user or a derived class is supposed to know what he is doing. Second, the user of C++ is supposed to know what he is doing. And third, even if the user doesn't know what he is doing the C++ philosophy is to give him the rope he requires to hang himself, and then facilitate him when he ties the knot. I actually like that philosophy!)
What I'm trying to do, by the way, is construct properly initialized list members in a circularly-linked list. There's a base class Element with a field Link to point to the next element. There's a class Head which derives from Element, it'll be the distinguished sentinel for the start of the list plus have special behavior for the entire list. The constructor for Element takes the head of the list as argument, I want to write as follows to initialize elements and the head properly:
class Element {
protected Element link;
public Element(Element prior)
{
this.link = null;
prior.link = this;
}
};
class Head : Element {
public Head() : base(this) {}
};
(Before you complain that I should do this example differently my actual code is somewhat more complicated - a specialized sparse array - and I have my reasons.) I'm going to use a factory for Lists (and a factory method on Head for adding elements) to avoid this, which arguably is better design, but I'm puzzled that this other reasonable method is outlawed.
The design of C# and .NET is intended to give the base class control over its invariants. Once the base-class constructor has been completed, derived-class code, including derived-class constructors, is allowed to manipulate the base-class portion of the object in any way allowed by the base class. A derived class cannot do anything with the object under construction other than storing values to its own (derived-type) fields prior to the base-class constructor call, but a base class contract can in effect say "I'm going to call this virtual method during my constructor, and any legitimate derived class must be prepared to deal with that".
The design does pose some limitations. The worst IMHO is that there is no mechanism by which a base class can assert control of the construction process at any time after the derived-class construction code gets access to its constructor parameters.
C# evaluates field initialization expressions before chaining to the base constructor, on the theory that this will allow derived-class objects to set themselves up before the base constructor calls their virtual methods; a consequence of this is that field-initializer expressions can't do anything with the object under construction. VB.NET runs initializers after the base constructor, which allows more convenient access but means fields will be unitialized if the base constructor calls any virtual methods. Personally, I would regard the C# approach as "almost" useful, but the inability to handle classes whose invariants would be affected by constructor parameters severely limits its usefulness.
What I'd really like to see, btw, would be for Object to include a virtual method that will run between the time the most derived constructor finishes execution or throws an exception and the time control returns to the code that calls foo = new Bar();. The primary reason that base-class constructors expose the objects under construction before derived-class constructors get to run is that there is no standard way for them to ensure that they'll ever get control after that. Such a design would greatly improve constructor sequencing. I'm not holding my breath for such a thing, though.

Identical constructor in child and parent c# [duplicate]

I have a base class Character which has several classes deriving from it. The base class has various fields and methods.
All of my derived classes use the same base class constructor, but if I don't redefine the constructor in my derived classes I get the error:
Error: Class "child class" doesn't contain a constructor which takes this number of arguments
I don't want to redefine the constructor in every derived class because if the constructor changes, I have to change it in every single class which, forgive any misunderstanding, goes against the idea of only writing code once?
You can use the following syntax to call the base class constructor from the classes that derive from it:
public DerivedClass() : base() {
// Do additional work here otherwise you can leave it empty
}
This will call the base constructor first, then it will perform any additional statements, if any, in this derived constructor.
Note that if the base constructor takes arguments you can do this:
public DerivedClass(int parameter1, string parameter2)
: base(parameter1, parameter2) {
// DerivedClass parameter types have to match base class types
// Do additional work here otherwise you can leave it empty
}
You can find more information about constructors in the following page:
https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/using-constructors
In a derived class, if a base-class constructor is not called explicitly by using the base keyword, the default constructor, if there is one, is called implicitly.
You do have to redeclare constructors, because they're effectively not inherited. It makes sense if you think of constructors as being a bit like static methods in some respects.
In particular, you wouldn't want all constructors to be automatically inherited - after all, that would mean that every class would have a parameterless constructor, as object itself does.
If you just want to call the base class constructor though, you don't need to write any code in the body of the constructor - just pass the arguments up to the base class as per Waleed's post.
If your base class starts requiring more information, it's natural that you should have to change all derived classes - and indeed anything calling the constructors of those classes - because they have to provide the information. I know it can seem like a pain, but it's just a natural consequence of what constructors do.
I had the same problem, and I solved it by replacing my constructor with a factory method like this:
A is the parent class.
public static T getChild<T>(int number) where T:A, new()
{
T child = new T();
T._number = number;
return child;
}
You can create a Child class with
Child b = A.getChild<Child>(2);
A kind of alternative could be to rely on a Dependency Injection container to initialize your objects, that way the that reference to the base class (could be the call to the base constructor or another initializer method) would "externalized" to the DI container.
I don't know if it makes sense to your case or not

Do C# classes inherit constructors?

I just read http://blog.gurock.com/articles/creating-custom-exceptions-in-dotnet/
I don't know when it is written. It says:
"Since C# unfortunately doesn’t inherit constructors of base classes, this new type only has the standard constructor with no parameters and is therefore relatively useless."
This says the same in 2010: C#: inheriting constructors
Is this still true?
EDIT: Following on from answers, I'm sure there would be a way around the default parameterless constructor. Are there other reasons for lack of constructor inheritance?
Constructors have never been inheritable in the entire lifetime of the C# language. That hasn't changed in C# 5.0: at the end of section 1.6.7.1 of the C# 5.0 spec, it still says:
Unlike other members, instance constructors are not inherited, and a class has no instance constructors other than those actually declared in the class. If no instance constructor is supplied for a class, then an empty one with no parameters is automatically provided.
So it still holds true today, and I imagine it will remain so in the foreseeable future.
You have to explicitly call the constructor of the base class, unless the base class defines a default constructor. So yes they are not inherited.
Which sometimes lead to a bunch of boiler plate code where you do nothing than pass arguments from one constructor to another
public class NegativArgument : Exception {
public NegativeArgument() : this("The number given was less than zero"){}
public NegativeArgument(string message) : this(message,null){}
public NegativeArgument(string message, Exception inner) : base:(message,inner){}
}
but what if you had an Exception type that should always have the same message? how would you solve that if the constructors were inherited? The exception class has a constructor that accepts a message so creating a new Exception type would in that case get that constructor too, not inheriting constructors makes it easy
public class NegativArgument : Exception {
public NegativeArgument() : base("The number given was less than zero"){}
}
If the base class does not have a default constructor you will have a compile error if you do not explicitly call a base class constructor.
Constructors are not inherited in C#.
If they were, then every class would have a default parameterless constructor (because all classes derive from Object and Object has a default parameterless constructor).
Many classes should only be constructed with specific values; this would be impossible to ensure if every class had a default parameterless constructor.
You should call them explicitly the constructor of the base classes. They are not inheritable.
Didn't change anything about them.
Check out : Constructors (C# Programming Guide)
From the spec §1.6.7.1:
Unlike other members, instance constructors are not inherited, and a
class has no instance constructors other than those actually declared
in the class. If no instance constructor is supplied for a class, then
an empty one with no parameters is automatically provided.
http://msdn.microsoft.com/en-us/library/ms228593.aspx
This answer is based upon the section "Constructors are not inherited" near the bottom of this entry on Jon Skeet's blog.
Summary
There are many cases in which a derived class may require information beyond that contained in the base class. Jon gives the example of the FileInfo class which requires additional information to be well-defined. Namely, that of the file for which info is to be provided
Any suggested 'fix' for this would entail overriding things in a way that prevents constructing such derived objects using the inherited constructors. However, knowingly requiring derived classes to override their base classes in a way that makes them more restrictive goes against best practice. (see: this question for Jon's discussion of the Liskov Substitution principle and the importance of being able to use derived classes wherever their base can be used.)
Additionally, from just a maintenance perspective, forcing manual override of constructors would make it difficult to reason about future behavior should the base class constructors change, and would entail having to always check, and often modify, any derived classes when new constructors are added to the base. Even a few of these would be problematic; but in cases where there are dozens or more such classes (and derived classes of those classes, etc.), maintenance and QA will quickly become a nightmare.

Declare a base class method that can take arbitrary type of parameters in the Child

In C#...
I'm designing a base class (can NOT use constructors for this), and I want to force any inheriting classes to implement a method to initialize their respective objects. I can expect that their initialization method may take an arbitrary number and type of parameters.
how would I declare this abstract method in the base, so that the children can implement any parametered variation of it? If it is not possible, could you suggest an alternative? Thank you.
updated details : the base class should be abstract, i need a method to act as a constructor (but I can't use a constructor to do it). The child class needs a way to initialize itself, and I was hoping to force an implementation with an (abstract?) method of my own
I think it is possible try this code in your base class
public abstract void Test(params object[] list);
now it will force to declare method in child class.
Hope this help.
In addition, you can use new Modifier to hide explicitly the same name methods, fields, ... of derived class
.NET framework 4.0 provide optional parameters and name arguments to deal with a various type of parameters Named and Optional Arguements

Parameterless Constructors

In C#, is there way to enforce that a class MUST have a parameterless constructor?
If you're talking about generic constraints, yes:
class SomeContainer<T> where T : new() {
...
}
If you're talking about inheritance. It is not possible to require that every class that implements your interface or inherits your base class has a parameterless constructor.
The best you can do is use reflection in your base constructor to throw an exception (at runtime), like this:
abstract class MyBase {
protected MyBase() {
if (GetType().GetConstructor(Type.EmptyTypes) == null)
throw new InvalidProgramException();
}
}
If you're talking about a single class, yes; just put one in.
Generics can enforce this, but we aren't always using generics ;p
If you are using unit tests, you could use reflection to find all the types that meet the pattern you want to have parameterless constructors (for example, everything derived from MyBaseObject, or everything in the Foo.Bar namespace), and verify that way (by finding the parameterless constructor).
If you want to assert this at runtime too (perhaps in #DEBUG), things like static constructors can be useful points to inject extra type checks.
It depends what you mean.
For example, you can constrain a generic type parameter in a class or a method to have a parameter-less constructor with the new keyword, but there's not a real method of limiting an actual class definition beyond that.
public void DoSomething<T>() where T : new() { }
As mentioned in the official MSDN documentation, the C# compiler automatically generates a parameterless constructor that initializes all member variables to default values. If you wish to enforce your own implementation, you can simply do this:
class BaseClass
{
BaseClass() { // Implementation of parameterless constructor }
}
If you're referring to generic constraints, then refer to SLaks' post.
References
http://msdn.microsoft.com/en-us/library/ace5hbzh.aspx
I've encountered a problem like this a number of times, I think there's a requirement for abstract/interface constructors. The trouble is when you're using Activator.CreateInstance or some other technique to instantiate a type which you may not implement (pretty common IoC). Life would be a whole lot easier if you could force a developer to implement a constructor with the right params - even if the purpose is just to pass the params to the base constructor.
The new() constraint has helped the problem a bit since 2.0, but it still doesn't solve the problem when using not using generics, or if you do want specific arguments (and don't want to mess about with the awkward ConstructorInfo, which can't be statically checked.)

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