This submission failed with error code(s) 2003,1201 - c#

We have created a Windows Store app and are running into error code(s) 2003 and 1201 while trying to submit the app to the store. Apparently these errors are not documented in the documentation and there is pretty much absolutely nothing that we can find about these online. Hoping somebody have a knowledge about their resolution and is willing to share it here.

I recommend you to contact the Dev Center support, as they will know what is the cause of this error and will assist you with fixing it. I suspect the problem is some kind of backend issue on their side. You can choose either to create a e-mail based incident on chat with the support live.
You can also post the problem on the dedicated forums (same link as above), to see whether someone else has seen it as well.

It looks like error 1201 is a long-standing issue (bug) with the store.
From the link above, it looks like some people have been able to overcome this issue by upgrading (or just changing) UWP .NET CORE to a different version, or changing or updating their version of Visual Studio.
It looks like you have also posted on this link, and are using UWP Platform 6.2.0. I believe this version is currently considered to be a "Preview" version.
If I was you, I would try rolling back to a previous version (via NuGet Package Manager in Visual Studio). I would suggest you try 6.1.4 (latest stable. as of 5/20/2018), or even earlier 6.0.8

In case it is helpful to others, I am sharing my solution that worked on 2021-11-12.
I encountered error 1201:
I deleted the submission and resubmitted exactly the same package and it worked. It appeared to be a Microsoft Store glitch.

Related

Xamarin iOS: cannot use Firebase Core in project (MT0009 error while loading assemblies)

After installing Xamarin.Firebase.iOS.Core, I get this error message when trying to build and deploy to iOS simulator:
Error while loading assemblies: /Users/{mac username}/Library/Caches/Xamarin/mtbs/builds/{app name}/{build id}/bin/iPhoneSimulator/Debug/Firebase.Core.dll
It seems that the assembly
Firebase.Core.dll
is the only thing that is causing issues. This is the only error/ warning message I get back from the compiler. In my references node, all packages seem to be intact and in place.
This problem arose while trying to integrate Firebase into my app and so after creating a separate project and simply downloading the Xamarin.Firebase.iOS.Core package through NuGet (without adding any code), I get the error above. I have looked at a plethora of similar issues but none of which have fixed my problem. I am now wondering if it is an issue with the package itself but it seems that I am the only one lucky enough to encounter this error. If anyone has any clue as to what might be happening please help! I am new to Xamarin and know little about c-sharp build processes, but evidently need to start learning more about said processes, so any information is useful!
Note: I am using Xamarin Forms but this seems like a platform-specific error since it is coming from the remote iMac.
Not sure what happened, but by some miracle or by accidental causes the problem went away. It could be that I uninstalled Firebase for the indefinite number of times that I did, then installed a much older version of the iOS.Auth Package (which installed the appropriate iOS.Core package). Seeing that building went through perfectly, I kept increasing the version of the package until I got the most recent and is surprisingly (and frustratingly) working as nothing happened. To anyone else who runs into this problem, may I suggest purging your packages and temporary Mac files? But I'm still not sure what I did correctly.

Anyone know what happened to xml-rpc.net?

it seems xml-rpc.net is no longer available? (Archive.org wayback machine: https://web.archive.org/web/20190129151012/http://xml-rpc.net/ )
Anyone have a suggestion on an xml-rpc server for c# on Windows and mono?
I tired visiting it for several days and it is gone.
The site is no more available but the source code looks still available on github
xmlrpcnet on github
It provides also the nuget packages fro client and server

Access Violation Exception in MembershipProvider.CreateUser method

Recently, I was lucky enough to upgrade my machine to the new Lenovo Yoga 2 pro and the following problem only occurs on this machine (windows 8.1 - not pro unfortunately.)
I'm using Visual Studio 2013 Update 2. The exact line of the "accessViolationException" is thrown when calling the very old aspnet MembershipProvider.CreateUser method. It happens only when I run from a Test Project that uses specflow and nunit so I can setup a user for the scenario.
The only thing that I can think of is hardware/driver problem? But even so, how would I identify the culprit? Any help would be greatly appreciated.
Ok. Attached the image with the view details. Not sure if it's enough...
Appreciate this is quite an old question but I lost several days to this and wanted to post my solution. I hit this exact same issue when using the MembershipProvider in Visual Studio 2013 (calling FindUserByEmail or CreateUser), more specifically I was using the SqlMemberProvider implementation (i.e. I hadnt implemented my own membership provider) and it turned out to be an issue with SQL Data Client mentioned in KB2915689. The scenarios listed didnt match mine but downloading version 4.5.2 of the .Net Framework mentioned in the resolution of that KB article fixed the issue.
Hope that saves someone else some time.

Can't open WP7 solution with VS 2010 Express

I've downloaded a zipped project from https://github.com/slodge/face. This project is a wp7 realization for face.com api. I've just started studying silverlight and wp7 applications, so I'm not strong at it. The problem is that I can't load this solution. The error message is "One or more projects in the solution were not loaded correctly. Please see the output window for details"
What do i have to do?
I just opened solution and it works ok. I think you have problem with your environment.
From errors you see it appears you have no SDK 7.1
Please download and install.
Since it's my github account... :)
This project is just a 7.1 (Mango) project - so it should load for you.
If it doesn't then please do check the output window for more help.
If it still doesn't then the project itself is quite simple - the main code is in the faceapi class - and should be simple enough to use even without a project file. If you need any more help with it, then email me (see my so profile for email address) or contact me via twitter #slodge
To get the app running you will need your own API key from Face - see https://github.com/slodge/face/blob/master/SmilieHappy/Helpers/FaceApiSecrets.txt
Also, the team at face.com seemed very helpful when I contacted them!
Stuart
I also encountered same issue like yours. Some project can open correctly and somes are not. The issue is because the tag is only support "WindowsPhone" other than "WindowsPhone71".
So the solution is clear, manually edit the ".csproj" file. Change the "WindowsPhone71" to "WindowsPhone".
This issue does because symbols related to the windows phone framework (7.1 or 8.0) are missing. I think why I meet this issue is due because I install SDK7.1 on Windows Server 2008 R2 (which sdk not support) through "Web" way.
Here is the link how I install the SDK.
How to install the Windows Phone Developer Tools on Windows Server 2008

Building game playable on one machine but not another

I've built my first XNA game and when I go to the build folder and execute the exe it works fine, however when I send the game to a friend of mine, he is unable to play the game and it crashes on startup.
I've tested this on several machines, and they all seem to suffer from the same issue.
Is there something I need to do to get it builded correctly and working on other machines?
btw. I did make sure I copied over the content folder from the output directory too, so its not missing its contents.
Chances are you will need to make sure the other computers have both the .NET and XNA Framework's installed. If you do a quick search on Google, you should be able to find the packages that you need, depending on what versions of the runtime's you are using.
For example, here are links to the downloads for the .NET Compact Framework 3.5 and the XNA Framework 4.0.
Note that this may not be all the prerequisites that you need.
It would be nice if you could provide a more detailed description of what kind of crash it is :) Do they get some kind of error message?
Are you using any third party libraries in the build?
Also, the machines that should run the game will need the correct version of the .NET framework, as well as a more specific XNA framework install.
Have you tried letting the users install the XNA Framework Redistributable?
http://www.microsoft.com/download/en/details.aspx?id=20914
See if that fixes the crash :)
There's a good bet that the person doesn't have the right version of the .NET framework or the right version of the XNA redistributable.
My first thought is to try publishing your game with ClickOnce (full disclosure: that's a link to my site, but I think it's still relevant).
That makes it easy for both you and the people you share it with to get the right libraries to run your game. To clarify, the other person does not need to install Visual Studio, Visual C# Express, or XNA Game Studio. There's lightweight redistributable libraries that they need instead, which ClickOnce will figure out for you.
My second suggestion is that it is possible your machine is capable of handling the HiDef profile, while everyone else that you've shared your game with can only handle the Reach profile. If that's your problem, you can change it to build for the Reach profile and fix that problem. That's discussed here, half way through the tutorial: http://rbwhitaker.wikidot.com/xna-project-template
If neither of these suggestions help, please post any sort of stack trace or error message they're getting so that we can try to help you further.

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