c# override CreateParams and WndProc without form [duplicate] - c#

I've successfully created an app that minimizes to the tray using a NotifyIcon. When the form is manually closed it is successfully hidden from the desktop, taskbar, and alt-tab. The problem occurs when trying to start with the app minimized. At first the problem was that the app would be minimized but would still appear in the alt-tab dialog. Changing the FormBorderStyle to one of the ToolWindow options (from the "None" option) fixed this, but introduced another problem. When the app first starts the titlebar of the minimized window is visible just above the start menu:
Opening the form and the closing it causes it to hide properly. I've tried lots of variations, but here's essentially how it's working right now...
WindowState is set to Minimized in the Designer. After some initialization in the constructor I have the following lines:
this.Visible = false;
this.ShowInTaskbar = false;
When the NotifyIcon is double-clicked I have the following:
this.WindowState = FormWindowState.Normal;
this.Visible = true;
this.ShowInTaskbar = true;
Like I said, I've tried lots of minor variations on this (this.Hide(), etc.). Is there a way to have the NotifyIcon be the primary component such that I can completely start and dispose of the form while leaving the NotifyIcon running? There's got to be a way to start the app with the form minimized without any of the weirdness. Please help me find it!

The right way to do this is to prevent the form from getting visible in the first place. That requires overriding SetVisibleCore(). Let's assume a context menu for the NotifyIcon with a Show and Exit command. You can implement it like this:
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
notifyIcon1.ContextMenuStrip = contextMenuStrip1;
this.showToolStripMenuItem.Click += showToolStripMenuItem_Click;
this.exitToolStripMenuItem.Click += exitToolStripMenuItem_Click;
}
private bool allowVisible; // ContextMenu's Show command used
private bool allowClose; // ContextMenu's Exit command used
protected override void SetVisibleCore(bool value) {
if (!allowVisible) {
value = false;
if (!this.IsHandleCreated) CreateHandle();
}
base.SetVisibleCore(value);
}
protected override void OnFormClosing(FormClosingEventArgs e) {
if (!allowClose) {
this.Hide();
e.Cancel = true;
}
base.OnFormClosing(e);
}
private void showToolStripMenuItem_Click(object sender, EventArgs e) {
allowVisible = true;
Show();
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e) {
allowClose = true;
Application.Exit();
}
}
Note a wrinkle with the Load event, it won't fire until the main form is first shown. So be sure to do initialization in the form's constructor, not the Load event handler.

I'm reading all the answers and see hacks and black magic... (no offense, mates)
No hacks needed. You don't even have to set "ShowInTaskbar=false" and other stuff. Just do this:
//"Form Shown" event handler
private void Form_Shown(object sender, EventArgs e)
{
//to minimize window
this.WindowState = FormWindowState.Minimized;
//to hide from taskbar
this.Hide();
}
NOTE: I strongly recommend NOT TOUCHING the "ShowInTaskbar" property. For example, if your application registers system-wide hotkeys or other similar stuff (hooks, etc) - setting ShowInTaskBar=false and minimizing your app will prevent Windows from sending some messages to your window... And your hooks/hotkeys/etc will stop working.

In the constructor, remove these two lines:
this.Visible = false;
this.ShowInTaskbar = false;
and add after InitializeComponent();:
this.WindowState = FormWindowState.Minimized;
In designer, set ShowInTaskbar to false & FormWindowState to Normal.
EDIT:
If you post the same in Load event, the window does get minimized but still shows minimized on the desktop. I think this is a bug.

When minimizing an application and you want to hide it from Alt+Tab:
You also need to set the Opacity to stop the titlebar showing near the Start Menu when you set the Border Style to a Tool Window.
On Minimize Event:
this.Visible = false;
this.Opacity = 0;
this.FormBorderStyle = FormBorderStyle.FixedToolWindow;
this.ShowInTaskbar = false;
On Normalize Event:
this.Visible = true;
this.Opacity = 100;
this.FormBorderStyle = FormBorderStyle.FixedSingle; //or whatever it was previously set to
this.ShowInTaskbar = true;

Move the following code from the Form's constructor to Form_Main_Load(). With the same setup on Notification_Icon when Form_Resize().
// Hide the Form to System Tray
this.WindowState = FormWindowState.Minimized;

This "quick and dirty fix" worked for me:
$form1.FormBorderStyle = "fixedtoolwindow"
$form1.top = -1000000
$form1.Left = -1000000
$form1.Width = 10
$form1.Height = 10
$form1.WindowState = "normal"
$form1.ShowInTaskbar = $False
$form1.Opacity = 0
$form1.Hide()
Hope it helps someone else...

Related

Minimize and Hide Winform on Form Load

I have a Windows Form in a C# program with the FormBorderStyle set to FixedToolWindow.
The window doesn't have the normal control box, but the user can still minimize it from a menu. There is also a setting for the window to start in a minimized state.
When the user clicks the minimize button it called the following function:
private void minimizeWindow()
{
timer1.Enabled = false;
this.WindowState = FormWindowState.Minimized;
this.Hide();
}
The window becomes a small box in the bottom left of the screen, then disappears (from the this.hide call).
When the same function is called from within the Form_Load method (when the setting is to start minimized) it minimizes but does not disappear.
My guess is that because I am hiding the form before reaching the end of Form_Load it is being shown again when it reaches the end of the method. Is there any way to ensure the form hides when it is loaded (it is maximised again from a system tray icon)?
Edit: Included all code from form load
private void Form1_Load(object sender, EventArgs e)
{
this.Left = windowXPos;
this.Top = windowYPos;
sysTrayIcon.MouseDoubleClick += new MouseEventHandler(sysTrayIcon_MouseDoubleClick);
sysTrayIcon.BalloonTipText = "Timers Running";
this.sysTrayIcon.Icon = this.Icon;
sysTrayIcon.Visible = true;
sysTrayIcon.ShowBalloonTip(500);
Start(); //sets up timers
if (startMinimized)
{
minimizeWindow();
}
}
It might be best to change your logic slightly, and instead of showing the form at all, create an instance of it (var foo = new MyForm()) but don't call .Show() so it will never be shown until triggered from your system tray icon.

Why Won't Form Get Focus?

I have a form that is launched modally like this:
private void find_street_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
Form findForm = new FindStreet();
findForm.ShowDialog();
this.WindowState = FormWindowState.Normal;
}
The form launches correctly, and the cursor is in the first text box, whose TabIndex is set to 1.
Along with the InitializeComponent(); call, these commands are present.
public FindStreet()
{
InitializeComponent();
this.TopMost = true;
this.BringToFront();
this.Focus();
}
I have looked at and tried a number of examples. The cursor appears in the correct control, but the form's window does not have the focus. The problem is that if a user starts typing, even though the newly launched form is visible, those keystrokes are not going into the text box.
Remove the code in public FindStreet() and in load event of FindStreet add:
this.TopMost = true; //i don't know why you need this.
this.Activate();
When you minimize your main form the next one in z-order get the cursor. this.Focus() doesn't do anything. You need to Activate the dialog.
A dialog requires an owner, that cannot be a minimized window. Now accidents start to happen, starting with your WindowState assignment. Your app doesn't have a window left that can receive the focus so Windows is forced to find another one, that will be one owned by another application. Same problem happens when you close the dialog.
You can still get the intended effect, you must hide your main window after the dialog is displayed, show it again before the dialog closes. That requires a bit of hackorama:
using (var dlg = FindStreet()) {
// Show main window when dialog is closing
dlg.FormClosing += new FormClosingEventHandler((s, cea) => {
if (!cea.Cancel) this.Show();
});
// Hide main window after dialog is shown
this.BeginInvoke(new Action(() => {
this.Hide();
}));
dlg.StartPosition = FormStartPosition.Manual;
dlg.Location = this.Location;
if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK) {
// etc...
}
}
And remove the hacks from the FindStreet constructor. Watch out for event order if you have a FormClosing event handler in FindStreet, be sure to override OnFormClosing() instead.
If you want to set a specific control as the current active control then try this:
this.ActiveControl = myTextBox;
This will place the cursor you want as the main focus, when the form loads. So try this out:
public FindStreet()
{
InitializeComponent();
this.TopMost = true;
this.BringToFront();
this.Focus();
this.ActiveControl = myTextBox;
}
Here is the link to Focus() which should explain why your focus call was not working.

WPF Minimized and Maximized

I would like to have two startup options in my application, to start it maximized, and to start it minimized. No problem here, but I would also like them to have both checked, and in that case I would like it to start minimized, but if the user clicks the application to show it then it should be maximized (cover the whole screen). I thought that if I first maximized it befor minimizing it should stay that way, but thats not the case, here instead it just get minimized, and then when opened it's in the "normal" state.
if (ConfigHandler.Instance.Fullscreen)
this.WindowState = WindowState.Maximized;
if (ConfigHandler.Instance.Minimized)
this.WindowState = WindowState.Minimized;
It's StateChanged event you're looking for.
public MainWindow()
{
InitializeComponent();
if (ConfigHandler.Instance.Minimized)
WindowState = System.Windows.WindowState.Minimized;
this.StateChanged += MainWindow_StateChanged;
}
void MainWindow_StateChanged(object sender, EventArgs e)
{
if (ConfigHandler.Instance.Fullscreen)
WindowState = System.Windows.WindowState.Maximized;
this.StateChanged -= MainWindow_StateChanged;//to prevent further effect
}

minimize app to system tray

I have a Windows forms app powered by C# and Visual Studio 2010.
How can I minimize my app to system tray (not taskbar), then bring it back when doubled click in the system tray? any idea? also, how can I make some menu in the icon in system tray and when I right click it, it shows a menu like Login, Disconnect, Connect, something like that.
Also, are there any methods to show like a baloon popping up from the system tray?
PS: I already added a notifyIcon, but I do not know how to use it.
C# System Tray Minimize To Tray With NotifyIcon
Minimize window to system tray
Handle the form’s Resize event. In this handler, you override the
basic functionality of the Resize event to make the form minimize to
the system tray and not to the taskbar. This can be done by doing the
following in your form’s Resize event handler: Check whether the
form’s WindowState property is set to FormWindowState.Minimized. If
yes, hide your form, enable the NotifyIcon object, and show the
balloon tip that shows some information. Once the WindowState becomes
FormWindowState.Normal, disable the NotifyIcon object by setting its
Visible property to false. Now, you want the window to reappear when
you double click on the NotifyIcon object in the taskbar. For this,
handle the NotifyIcon’s MouseDoubleClick event. Here, you show the
form using the Show() method.
private void frmMain_Resize(object sender, EventArgs e)
{
if (FormWindowState.Minimized == this.WindowState)
{
mynotifyicon.Visible = true;
mynotifyicon.ShowBalloonTip(500);
this.Hide();
}
else if (FormWindowState.Normal == this.WindowState)
{
mynotifyicon.Visible = false;
}
}
I found this to accomplish the entire solution. The answer above fails to remove the window from the task bar.
private void ImportStatusForm_Resize(object sender, EventArgs e)
{
if (this.WindowState == FormWindowState.Minimized)
{
notifyIcon.Visible = true;
notifyIcon.ShowBalloonTip(3000);
this.ShowInTaskbar = false;
}
}
private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e)
{
this.WindowState = FormWindowState.Normal;
this.ShowInTaskbar = true;
notifyIcon.Visible = false;
}
Also it is good to set the following properties of the notify icon control using the forms designer.
this.notifyIcon.BalloonTipIcon = System.Windows.Forms.ToolTipIcon.Info; //Shows the info icon so the user doesn't think there is an error.
this.notifyIcon.BalloonTipText = "[Balloon Text when Minimized]";
this.notifyIcon.BalloonTipTitle = "[Balloon Title when Minimized]";
this.notifyIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("notifyIcon.Icon"))); //The tray icon to use
this.notifyIcon.Text = "[Message shown when hovering over tray icon]";
don't forget to add icon file to your notifyIcon or it will not appear in the tray.
I'd go with
private void Form1_Resize(object sender, EventArgs e)
{
if (FormWindowState.Minimized == this.WindowState)
{
notifyIcon1.Visible = true;
notifyIcon1.ShowBalloonTip(500);
this.Hide();
}
else if (FormWindowState.Normal == this.WindowState)
{
notifyIcon1.Visible = false;
}
}
private void notifyIcon1_MouseDoubleClick(object sender, MouseEventArgs e)
{
this.Show();
this.WindowState = FormWindowState.Normal;
}
try this
private void Form1_Load(object sender, EventArgs e)
{
notifyIcon1.BalloonTipText = "Application Minimized.";
notifyIcon1.BalloonTipTitle = "test";
}
private void Form1_Resize(object sender, EventArgs e)
{
if (WindowState == FormWindowState.Minimized)
{
ShowInTaskbar = false;
notifyIcon1.Visible = true;
notifyIcon1.ShowBalloonTip(1000);
}
}
private void notifyIcon1_MouseDoubleClick(object sender, MouseEventArgs e)
{
ShowInTaskbar = true;
notifyIcon1.Visible = false;
WindowState = FormWindowState.Normal;
}
This is the method I use in my applications, it's fairly simple and self explanatory but I'm happy to give more details in answer to your comments.
public Form1()
{
InitializeComponent();
// When window state changed, trigger state update.
this.Resize += SetMinimizeState;
// When tray icon clicked, trigger window state change.
systemTrayIcon.Click += ToggleMinimizeState;
}
// Toggle state between Normal and Minimized.
private void ToggleMinimizeState(object sender, EventArgs e)
{
bool isMinimized = this.WindowState == FormWindowState.Minimized;
this.WindowState = (isMinimized) ? FormWindowState.Normal : FormWindowState.Minimized;
}
// Show/Hide window and tray icon to match window state.
private void SetMinimizeState(object sender, EventArgs e)
{
bool isMinimized = this.WindowState == FormWindowState.Minimized;
this.ShowInTaskbar = !isMinimized;
systemTrayIcon.Visible = isMinimized;
if (isMinimized) systemTrayIcon.ShowBalloonTip(500, "Application", "Application minimized to tray.", ToolTipIcon.Info);
}
At the click on the image in System tray, you can verify if the frame is visible and then you have to set Visible = true or false
...and for your right click notification menu add a context menu to the form and edit it and set mouseclick events for each of contextmenuitems by double clicking them and then attach it to the notifyicon1 by selecting the ContextMenuStrip in notifyicon property.
this.WindowState = FormWindowState.Minimized;

C#.NET MDI bugs when programmatically hiding and showing again a maximized child form and when maximized, child form's icon cannot be changed

Basically I am having two problems with C#.NET MDI. You can download VS2010 solution which reproduces bugs here.
1) When programmatically hiding and showing again a maximized child form, it is not maximized properly again and becomes neither maximized or in normal state.
childForm = new Form();
childForm.Text = "Child Form";
childForm.MdiParent = this;
...
private void showButton_Click(object sender, EventArgs e)
{
childForm.Visible = true;
}
...
private void hideButton_Click(object sender, EventArgs e)
{
childForm.Visible = false;
}
When child form is maximized, then programicaly hidden and shown again, it becomes something like this (please notice the menu bar - child form's control box appears, but child form is not maximized):
At this stage, child form cannot be moved around. However, I found a workaround for that, simply by showing and hiding a dummy child form, which forces the actual child form to become properly maximized. But this makes MDI area to flicker. Tried Invalidate, Refresh, Update methods, but they don't help. Maybe there are other workarounds to overcome this bug and not to make MDI area flicker with dummy child form?
private void workaround1Button_Click(object sender, EventArgs e)
{
dummyForm.Visible = true;
dummyForm.Visible = false;
}
2) When child form is maximized, the icon of the child form is displayed on menu bar. However, if you have to change the icon while the child form is maximized, the icon on the menu bar is not being refreshed (see the image above). I found a workaround for that too, which basically hides and shows menu bar. Icon gets refreshed, but it makes everything below menu bar to flicker. Tried Invalidate, Refresh, Update methods, but they don't help. Is there any other way to make menu bar to refresh the child form's icon?
private void workaround2Button_Click(object sender, EventArgs e)
{
menuStrip.Visible = false;
menuStrip.Visible = true;
}
Also I noticed that when parent form is in normal window state mode (not maximized) and you change the width or height of the form by 1 pixel, child form becomes maximized as it should be and child form's icon on menu bar gets refreshed properly and you don't need other workaround I described above. If I change the size of the form programicaly, form flickers by 1 pixel and I cannot do that, when parent form is maximized. Is there any way how I could invoke the repaint/refresh functionality which is called when you resize a form and which makes child form become maximized properly and the icon on the menu bar refreshed?
There's a bug in the implementation of the internal MdiControlStrip class, the control that displays the icon and the min/max/restore glyphs in the parent window. I haven't characterized it as yet, the code isn't that easy. A classic side effect of the bug is that the glyphs get doubled up, you found some other side-effects. The fix is simple though, delay creating the child windows until after the constructor is completed. Like this:
public MainForm()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e) {
childForm = new Form();
childForm.Text = "Child Form";
childForm.MdiParent = this;
dummyForm = new Form();
dummyForm.MdiParent = this;
dummyForm.WindowState = FormWindowState.Maximized;
base.OnLoad(e);
}
Have you tired using Hide/Show instead of setting visible to true/false?
Try:
private void showButton_Click(object sender, EventArgs e)
{
childForm.Show();
}
private void hideButton_Click(object sender, EventArgs e)
{
childForm.Hide();
}
How about this workaround?
private void showButton_Click(object sender, EventArgs e)
{
childForm.Visible = true;
childForm.WindowState = (FormWindowState)childForm.Tag;
}
private void hideButton_Click(object sender, EventArgs e)
{
childForm.Visible = false;
childForm.Tag = childForm.WindowState;
childForm.WindowState = FormWindowState.Normal;
}
UPDATE
I just gave you the idea how you could do. A better solution using the same idea as above would be a new base form which saves the windows state. See below. Derive your forms from FixedForm instead of Form:
public partial class FixedForm : Form
{
private FormWindowState lastWindowState;
public FixedForm()
{
InitializeComponent();
}
protected override void OnVisibleChanged(EventArgs e)
{
base.OnVisibleChanged(e);
if (Visible)
{
WindowState = lastWindowState;
}
else
{
lastWindowState = WindowState;
WindowState = FormWindowState.Normal;
}
}
}
Found a way how to come around those bugs.
First of all you need to suspend painting for a form and its children. I found a very helpful thread here, which describes how to do it.
After suspending painting, you need call UpdateBounds method of the control and increase ClientRectangle Width or Height by one and then decrease it back to the same value it was before. This invokes layout functionality which makes everything to update/repaint. Last step is to enable painting. Not very nice solution I guess, but it works.
StopDrawing();
UpdateBounds(Location.X, Location.Y, Width, Height, ClientRectangle.Width, ClientRectangle.Height + 1);
UpdateBounds(Location.X, Location.Y, Width, Height, ClientRectangle.Width, ClientRectangle.Height - 1);
StartDrawing();
I find suspending painting very helpful not only for working around those two bugs, but also in general to make GUI work more smoothly. I guess this can help to remove any kind of flickering. However, this solution requires P/Invokes, which should be avoided in general.
Why not just manually reset required icon in menuStrip items, after the creation of the window:
menuStripMain.Items[0].Image = null;

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