How to bind multiple nested properties in WPF - c#

Here is my problem, I have the following data structure:
public class Job : INotifyPropertyChanged {
public StateEnum State {
get { return this.state; }
private set {
this.state = value;
this.OnPropertyChanged();
}
}
}
public class MainWindow : Window, INotifyPropertyChanged
public List<Job> Jobs {
get { return this.jobs; }
private set {
this.jobs = value;
this.OnPropertyChanged();
}
}
}
I want to display a global state summary of the jobs in the main window.
I first tried to make a data binding on the Jobs list, then use a custom IValueConverter to display the global state. Problem: It is not refreshed when the job states change (since it is bind to the collection and not the states).
ProgressState="{Binding Jobs, Converter={StaticResource JobsToProgressState}, ElementName=MainWindow}"
So I was trying to find a solution where I can bind all the nested properties of the jobs to a IMultiValueConverter. I did not find any syntax to make this work.
Is it possible to do something like that?
EDIT:
I want to do something like
ProgressState="{Binding Jobs[*].State, Converter={StaticResource JobsToProgressState}, ElementName=MainWindow}"
And retrieve an array containing all job states (StateEnum[]) in the JobsToProgressState converter.

The problem is that OnPropertyChanged is not fired when a record of an IList changes. You need to delegate the OnPropertyChanged of the Job up to your Jobs-List.
This rough implementation will do what you want.
public class Job : INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
public StateEnum State {
get { return this.state; }
private set {
this.state = value;
this.OnPropertyChanged();
}
}
}
public class MainWindow : Window, INotifyPropertyChanged
public List<Job> Jobs {
get { return this.jobs; }
private set {
this.jobs = value;
foreach(var job in this.jobs)
{
job.PropertyChanged += job_PropertyChanged;
}
}
}
private void job_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
this.OnPropertyChanged("Jobs");
}
}
Don't forget to unwire your event registrations when you don't need them any more.

Related

WPF UserControl: Invoke usercontrol's public method from viewModel

I have a MVVM WPF application in C#, NET 3.5 and Visual Studio 2008.
From the app main xaml I import a user control.
This user control has some public methods, there are two I am interested in.
One method to start an animation and another to stop it.
From my view's constructor in code-behind (xaml.cs), I call the user control public method to start the animation to show it to user while I am loading some data into my gridview within listview. The method to load the data is called form my view model.
So now, when the loading task is finished, I need to call the another user control public method to stop animation but I do not know how to do this from my view model.
Any ideas? I cannot touch the user control as this is not mine.
Below some piece of code.
XAML:
xmlns:controlProgress="clr-namespace:Common.XAML.Controls.Progress;assembly=Common.XAML"
<controlProgress:Progress x:Name="Progress"
Grid.ZIndex="3"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Width="150"
CustomText="Loading...">
Code-behind (xaml.cs):
public MyView(ViewModelSession vm)
: base(vm)
{
InitializeComponent();
Progress.StartAnimation();
}
View Model:
public MyViewModel(Session session)
: base(session)
{
this.LoadDataIntoGridView();
}
You can use the INotifyPropertyChanged Interface e.g. create an ViewModelBase
public class ViewModelBase
: INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
Then you use this for your ViewModel and add a Property IsLoading
public class MyViewModel : ViewModelBase
{
private bool _isLoading;
public bool IsLoading
{
get { return _isLoading; }
set
{
if(_isLoading == value) return;
_isLoading = value;
OnPropertyChanged();
}
}
Then in your View Codebehind use the PropertyChanged event of the ViewModel to Start/Stop Animation.
Then you can set the bool in your ViewModel to start stop closing animation
in your view
UPDATE
public class MyView
{
private readonly MyViewModel _viewModel;
public MyView(MyViewModel viewModel)
: base(viewModel)
{
InitializeComponent();
_viewModel = viewModel;
_viewModel.PropertyChanged +=OnPropertyChanged;
}
private void OnPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(MyViewModel.IsLoading))
{
if (_viewModel.IsLoading)
{
Progress.StartAnimation();
}
else
{
Progress.StopAnimation();
}
}
}
}
You could put a boolean property in your view model to track if the loading has been completed, after that the property will be set to true.
public class MyViewModel
{
public bool IsLoadComplete { get; set; }
public MyViewModel()
{
this.LoadDataIntoGridView();
}
}
Then in your codebehind you can start a Task to track changes in that property of the DataContext:
public MyView(MyViewModel vm)
{
InitializeComponent();
Progress.StartAnimation();
Task.Run(() =>
{
var dataContext = DataContext as MyViewModel;
while (true)
{
if (dataContext.IsLoadComplete)
break;
Task.Delay(100);
}
Dispatcher.BeginInvoke(new Action(() => { Progress.StopAnimation(); }));
});
}
You have to use Dispatcher.BeginInvoke to queue the call in the UI thread. Of course this is not a ready-to-production solution. You may provide Datacontext until View has been constructed in which case you must refactor, also you may keep track of the task you have just started and may be support cancellation with a CancellationToken. This is only a sample

Event circularity

I find myself quite often in the following situation:
I have a user control which is bound to some data. Whenever the control is updated, the underlying data is updated. Whenever the underlying data is updated, the control is updated. So it's quite easy to get stuck in a never ending loop of updates (control updates data, data updates control, control updates data, etc.).
Usually I get around this by having a bool (e.g. updatedByUser) so I know whether a control has been updated programmatically or by the user, then I can decide whether or not to fire off the event to update the underlying data. This doesn't seem very neat.
Are there some best practices for dealing with such scenarios?
EDIT: I've added the following code example, but I think I have answered my own question...?
public partial class View : UserControl
{
private Model model = new Model();
public View()
{
InitializeComponent();
}
public event EventHandler<Model> DataUpdated;
public Model Model
{
get
{
return model;
}
set
{
if (value != null)
{
model = value;
UpdateTextBoxes();
}
}
}
private void UpdateTextBoxes()
{
if (InvokeRequired)
{
Invoke(new Action(() => UpdateTextBoxes()));
}
else
{
textBox1.Text = model.Text1;
textBox2.Text = model.Text2;
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
model.Text1 = ((TextBox)sender).Text;
OnModelUpdated();
}
private void textBox2_TextChanged(object sender, EventArgs e)
{
model.Text2 = ((TextBox)sender).Text;
OnModelUpdated();
}
private void OnModelUpdated()
{
DataUpdated?.Invoke(this, model);
}
}
public class Model
{
public string Text1 { get; set; }
public string Text2 { get; set; }
}
public class Presenter
{
private Model model;
private View view;
public Presenter(Model model, View view)
{
this.model = model;
this.view = view;
view.DataUpdated += View_DataUpdated;
}
public Model Model
{
get
{
return model;
}
set
{
model = value;
view.Model = model;
}
}
private void View_DataUpdated(object sender, Model e)
{
//This is fine.
model = e;
//This causes the circular dependency.
Model = e;
}
}
One option would be to stop the update in case the data didn't change since the last time. For example if the data were in form of a class, you could check if the data is the same instance as the last time the event was triggered and if that is the case, stop the propagation.
This is what many MVVM frameworks do to prevent raising PropertyChanged event in case the property didn't actually change:
private string _someProperty = "";
public string SomeProperty
{
get
{
return _someProperty;
}
set
{
if ( _someProperty != value )
{
_someProperty = value;
RaisePropertyChanged();
}
}
}
You can implement this concept similarly for Windows Forms.
What you're looking for is called Data Binding. It allows you to connect two or more properties, so that when one property changes others will be updated auto-magically.
In WinForms it's a little bit ugly, but works like a charm in cases such as yours. First you need a class which represents your data and implements INotifyPropertyChanged to notify the controls when data changes.
public class ViewModel : INotifyPropertyChanged
{
private string _textFieldValue;
public string TextFieldValue {
get
{
return _textFieldValue;
}
set
{
_textFieldValue = value;
NotifyChanged();
}
}
public void NotifyChanged()
{
if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs(null));
}
public event PropertyChangedEventHandler PropertyChanged;
}
Than in your Form/Control you bind the value of ViewModel.TextFieldValue to textBox.Text. This means whenever value of TextFieldValue changes the Text property will be updated and whenever Text property changes TextFieldValue will be updated. In other words the values of those two properties will be the same. That solves the circular loops issue you're encountering.
public partial class Form1 : Form
{
public ViewModel ViewModel = new ViewModel();
public Form1()
{
InitializeComponent();
// Connect: textBox1.Text <-> viewModel.TextFieldValue
textBox1.DataBindings.Add("Text", ViewModel , "TextFieldValue");
}
}
If you need to modify the values from outside of the Form/Control, simply set values of the ViewModel
form.ViewModel.TextFieldValue = "new value";
The control will be updated automatically.
You should look into MVP - it is the preferred design pattern for Winforms UI.
http://www.codeproject.com/Articles/14660/WinForms-Model-View-Presenter
using that design pattern gives you a more readable code in addition to allowing you to avoid circular events.
in order to actually avoid circular events, your view should only export a property which once it is set it would make sure the txtChanged_Event would not be called.
something like this:
public string UserName
{
get
{
return txtUserName.Text;
}
set
{
txtUserName.TextChanged -= txtUserName_TextChanged;
txtUserName.Text = value;
txtUserName.TextChanged += txtUserName_TextChanged;
}
}
or you can use a MZetko's answer with a private property

ObservableCollection filtering on Windows Phone 8.1 Universal

I am writing windows phone 8.1 universal application and main applicaiton control is Pivot with few pivot items. In the pivot items are ListViews containing TestItems. I want to filter items on one list by IsRead property. Is it possible to just filter main collection without keeping 2 collections? CollectionViewSource does not support filtering a sorting on universal apps, if I know. But keeping (and synchronizing on changes) two collections doesn't look like good idea.
EDIT:
I have used ObservableCollection because list of items may be updated on the background. Probably it was not clear from original question.
class TestItem : ModelBase
{
private bool isRead;
public bool IsRead
{
get { return isRead; }
set
{
isRead = value;
NotifyPropertyChanged();
}
}
private string name;
public string Name
{
get { return name; }
set
{
name = value;
NotifyPropertyChanged();
}
}
}
class MainViewModel : INotifyPropertyChanged
{
public MainViewModel()
{
Items = new ObservableCollection<TestItem>();
}
public ObservableCollection<TestItem> Items { get; private set; }
public ObservableCollection<TestItem> ItemsRead { get; private set; } // key point
private void RefreshItems()
{
// data manipulation - on both collections?
}
// ...
}
You can use Linq;
In your case:
using System.Linq;
class MainViewModel : INotifyPropertyChanged
{
public MainViewModel()
{
Items = new ObservableCollection<TestItem>();
}
public ObservableCollection<TestItem> Items { get; private set; }
//public ObservableCollection<TestItem> ItemsRead { get; private set; } // key point
public IEnumerable<TestItem> ItemsRead
{
get
{
IEnumerable<TestItem> itemsRead = from item in Items
where item.IsRead
select item;
return itemsRead;
}
}
private void RefreshItems()
{
// data manipulation - on both collections?
}
// ...
}
Please, check syntax, it can contain some mistakes.
You can manipulate with the first collection, the second collection will be automatically updated.
You can define a CollectionViewSource in your XAML:
<Grid.Resources>
<CollectionViewSource x:Name="MyCollectionViewSource"/>
</Grid.Resources>
And then set it's source like this:
//Global variable
MainViewModel vm;
//Constructor
public MyPage(){
//Other code
vm = new MainViewModel();
vm.Items.CollectionChanged += Items_CollectionChanged;
UpdateViewSource();
}
private void Items_CollectionChanged(object sender, CollectionChangedEventArgs e){
UpdateViewSource();
}
private void UpdateViewSource(){
MyCollectionViewSource.Source = vm.Items.Where(x => x.IsRead);
}
I haven't tested this code.
You need only one ObservableCollection containing the initial objects and another property (let's say ItemsFiltered) with a get method returning the results after filtering. In the constructor you can subscribe to the CollectionChanged event of the observable collection to raise the OnPropertyChanged event for the ItemsFiltered property. You raise the same event when the filter state is changed. This is a simple example:
public MainViewModel()
{
_initialItems.CollectionChanged += (sender, e) => OnPropertyChanged("Items");
}
private ObservableCollection<TestItem> _initialItems = new ObservableCollection<TestItem>();
public List<TestItem> Items
{
get
{
if (IsReadFilter)
{
return _initialItems.Where(i => i.IsRead).ToList();
}
return _initialItems;
}
}
private bool _isReadFilter;
public bool IsReadFilter
{
get { return _isReadFilter; }
set
{
if (_isReadFilter != value)
{
_isReadFilter = value;
OnPropertyChanged("IsReadFilter");
OnPropertyChanged("Items");
}
}
}
Basically, the idea is that every time IsReadFilter value is changed, the UI gets notified that the Items property is changed and calls its get method to get the new value and update. Items are also updated every time the observable collection is changed from other places.

How to update a value in parent ViewModel if value in one of it's child is updated in windows 8.1 app

I have a Windows 8.1 application with a parent and child viewmodel in the following relationship
ParentViewModel
class ParentViewModel {
private double _parentAmount;
public double parentAmount
{
get { return _parentAmount; }
set
{
if (value != _parentAmount)
{
_parentAmount = value;
NotifyPropertyChanged("parentAmount");
}
}
}
private ObservableCollection<ChildViewModel> _children;
public ObservableCollection<ChildViewModel> children
{
get { return _children; }
set
{
if (value != _children)
{
_children = value;
NotifyPropertyChanged("children");
}
}
}
}
ChildViewModel
class ChildViewModel {
private double _ChildAmount;
public double ChildAmount
{
get { return _ChildAmount; }
set
{
if (value != _ChildAmount)
{
_ChildAmount = value;
NotifyPropertyChanged("ChildAmount");
}
}
}
}
In the XAML there is TextBlock that is bound to the "ParentAmount" and then there is a ListView bound to the Observable collection "Children". ListView's Itemtemplate is a datatemplate with a TextBox with a two way bind to the "ChildAmount". The user can modify the value in the child TextBox
Now my requriement is to update the ParentAmount with the sum of all its child amount on the fly when the user modifies one of the child amounts. How do I achieve this?
For illustration purpose I have simplified the code example pasted above, the ChildViewModel has more functionality than what can be seen hence I can't replace that ObservableCollection of ChildViewModel with a List of double for instance.
I would be very glad if someone can point me in the right direction. Thanks in Advance.
With a very small addition, this will do the trick.
The specific changes are adding a property change handler for each child object in the ObservableCollection.
Note that this is a crude example to set you on the right track - I haven't unhooked the event handlers, and I recalculate the parent amount on any change from the child (i.e. I don't check that it was the ChildAmount that changed, this means you end up with more action than is necessary). I also haven't put in any code to handle changes to the contents of the ObservableCollection so if new items are added to it they won't have a property change event handler attached - this is simple for you to do yourself.
Note my use of a BaseViewModel - this is just good practice, it saves you from reimplementing the INotifyPropertyChanged interface on every class that needs it.
class ParentViewModel : BaseViewModel
{
private double _parentAmount;
public double parentAmount
{
get { return _parentAmount; }
set
{
if (value != _parentAmount)
{
_parentAmount = value;
NotifyPropertyChanged("parentAmount");
}
}
}
private ObservableCollection<ChildViewModel> _children;
public ObservableCollection<ChildViewModel> children
{
get { return _children; }
set
{
if (value != _children)
{
_children = value;
foreach (var child in _children)
child.PropertyChanged += ChildOnPropertyChanged;
NotifyPropertyChanged("children");
}
}
}
private void ChildOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
parentAmount = children.Sum(p => p.ChildAmount);
}
}
class ChildViewModel : BaseViewModel
{
private double _ChildAmount;
public double ChildAmount
{
get { return _ChildAmount; }
set
{
if (value != _ChildAmount)
{
_ChildAmount = value;
NotifyPropertyChanged("ChildAmount");
}
}
}
}
public class BaseViewModel : INotifyPropertyChanged
{
protected void NotifyPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
A more elegant way is to use Reactive Extensions.
First you need to grab
Rx-Main
from Package Manager Console.
Then, create a static class to host your extension method implemented using Rx. Something like this -
public static class Extensions
{
public static IObservable<T> OnPropertyChanges<T>(this T source, string propertyName)
where T : INotifyPropertyChanged
{
return Observable.FromEventPattern<PropertyChangedEventHandler, PropertyChangedEventArgs>(
handler => handler.Invoke,
h => source.PropertyChanged += h,
h => source.PropertyChanged -= h)
.Where(p => p.EventArgs.PropertyName == propertyName)
.Select(_ => source);
}
}
Lastly, you call this method in your ParentViewModel's constructor (or anywhere necessary).
// whenever the ChildAmount property of any ChildViewModel has changed, do something
Observable.Merge(children.Select(c => c.OnPropertyChanges("ChildAmount")))
.Subscribe((c) =>
{
// update your parent amount here
NotifyPropertyChanged("parentAmount");
});

Return value of a Property from child ViewModel to parent ViewModel

In my WPF MVVM app, using Caliburn.Micro, I have a ViewModel, CreateServiceViewModel that, on a button click, opens a GridView in a seperate window for the User to chose a Row from.
I created another ViewModel for this, MemberSearchViewModel which has two properties:
private Member selectedMember;
public Member SelectedMember
{
get { return selectedMember; }
set { selectedMember = value; }
}
private IList<Member> members;
public IList<Member> Members
{
get { return members; }
set { members = value; }
}
How do I get that SelectedMember value back to the calling ViewModel? That ViewModel has a property of Service.SelectedMember.
EventAggregator is what you could use... One of many solutions I am sure.
public class MessageNotifier{
public object Content{get;set;}
public string Message {get;set;}
}
//MEF bits here
public class HelloWorldViewModel: Screen, IHandle<MessageNotifier>{
private readonly IEventAggregator _eventAggregator
//MEF constructor bits
public YourViewModel(IEventAggregator eventAggregator){
_eventAggregator = eventAggregator;
}
public override OnActivate(){
_eventAggregator.Subscribe(this);
}
public override OnDeactivate(){
_eventAggregator.UnSubscribe(this);
}
//I Handle all messages with this signature and if the message applies to me do something
//
public void Handle(MesssageNotifier _notifier){
if(_notifier.Message == "NewSelectedItem"){
//do something with the content of the selectedItem
var x = _notifier.Content
}
}
}
//MEF attrs
public class HelloWorld2ViewModel: Screen{
private readonly IEventAggregator _eventAggregator
//MEF attrs
public HelloWorld2ViewModel(IEventAggregator eventAggregator){
_eventAggregator = eventAggregator;
}
public someobject SelectedItem{
get{ return _someobject ;}
set{ _someobject = value;
NotifyOfPropertyChange(()=>SelectedItem);
_eventAggregator.Publish(new MessageNotifier(){ Content = SelectedItem, Message="NewSelectedItem"});
}
}
One option is to utilize NotifyPropertyChanged. Since you are working with ViewModels, they most likely implement INotifyPropertyChanged, which you can make use of just as the framework does.
When your CreateServiceViewModel creates the MemberSearchViewModel, it would just subscribe to the PropertyChanged event:
//This goes wherever you create your child view model
var memberSearchViewModel = new MemberSearchViewModel(); //Or using a service locator, if applicable
memberSearchViewModel.PropertyChanged += OnMemberSearchPropertyChanged;
private void OnMemberSearchPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if(e.PropertyName == "SelectedMember")
{
//Code to respond to a change in the Member
}
}
And then in your MemberSearchViewModel, you simply raise the NotifyPropertyChanged event when the user has selected a member from the grid.
EDIT:
As #DNH correctly notes in the comments, using event handlers like this can lead to memory leaks if not properly cleaned up. So when you are finished with the MemberSearchViewModel, make sure to unsubscribe to the PropertyChanged event. So for example, if you only need it until the user selects a member, you could put it inside the Property Changed Handler itself (I've switched it to use a class-level variable to hold the ViewModel):
private void OnMemberSearchPropertyChanged(object sender, PropertyChangedEventArgs e)
{
if(e.PropertyName == "SelectedMember")
{
//Code to respond to a change in the Member
//Unsubscribe so the view model can be garbage collected
_memberSearchViewModel.PropertyChanged -= OnMemberSearchPropertyChanged;
_memberSearchViewModel = null;
}
}
One option would be to store MemberSearchViewModel as a field of CreateServiceViewModel and define CreateServiceViewModel.SelectedMember property as follows:
public Member SelectedMember
{
get
{
return _memberSearchViewModel.SelectedMember;
}
set
{
_memberSearchViewModel.SelectedMember = value;
}
}
How about?
public interface INotifyMe<T>
{
T ResultToNotify { get; set; }
}
public class CreateServiceViewModel : ViewModelBase, INotifyMe<Member>
{
// implement the interface as you like...
}
public class MemberSearchViewModel : ViewModelBase
{
public MemberSearchViewModel(INotifyMe<Member> toBeNotified)
{
// initialize field and so on...
}
}
Now you could let listen CreateServiceViewModel to its own property and you won't have to think about the removal of the event listener.
Well of course to do the more classical way you could alternatively use an interface like this.
public interface INotifyMe<T>
{
void Notify(T result);
}
As a follow-up to my comment, here's an example using Prism - I've never used Caliburn.
Create an event - the event's payload will be your SelectedMember:
public class YourEvent:CompositePresentationEvent<YourEventPayload>{}
Publish the event:
EventAggregator.GetEvent<YourEvent>().Publish(YourEventPayload);
Subscribe to the event:
EventAggregator.GetEvent<YourEvent>().Subscribe((i) => ...);

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