I am a little confused if my current application is doing what I require. I want to basically just create a Singleton and when the Console application is terminated, call the Destructor of the Singleton. I have it so the Console App will terminate when I hit ENTER, but I am not exactly sure if this is doing what I want. When I put a breakpoint in the Destructor, it gets hit ONLY when I do hit Enter. I just want to make sure what I am doing is correct and if not, how can I change it.
Here is my Singleton:
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton() { }
~Singleton()
{
Console.WriteLine("Destructor Called."); // Breakpoint here
}
}
And in my Main:
public static void Main(string[] args)
{
Singleton instance = Singleton.Instance;
Console.ReadLine();
}
EDIT: Got it working, thanks!
You can't call destructor programmatically. It is always called by .NET CLR in garbage collection. However for your singleton, I would strongly discourage use of destructor.
Recommendation is to implement IDisposable interface, if you want to release any resources. Or any custom interface implementation will work as well to release any resources, because its weird to implement IDisposable on Singleton.
public sealed class Singleton : IDisposable
{
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton() { }
~Singleton()
{
Console.WriteLine("Destructor Called."); // Breakpoint here
}
void IDisposable.Dispose()
{
Console.WriteLine("Dispose Called.");
GC.SuppressFinalize(this);
}
}
class Program
{
static void Main(string[] args)
{
Singleton.Instance.ToString();
((IDisposable)Singleton.Instance).Dispose();
GC.Collect();
}
}
Related
I was asked to write Singleton in the interview today. I wrote the below, please note, I used "property set" method to set and then I returned the instance using "get" method. But I see in internet that most places they use only get, meaning, what I did below is wrong? Sorry I dont have VS ide with me to verify it now, so posting it here.
Also, some used sealed class including with private constructor. Why sealed with private cons?
public class Singleton
{
private static readonly Singleton instance;
private Singleton() {}
public static Singleton Instance
{
set
{
if(instance == null){
instance = new Singleton();
}
}
get
{
return instance;
}
}
}
My advice is to try to compile and run the code yourself. It's by far the easiest way to understand how it works.
If you would try to build your code you would get the following error :
Error CS0198 A static readonly field cannot be assigned to (except in a static constructor or a variable initializer)
In other words, you should instantiate your instance inside the constructor.
Regarding your question, a private constructor is needed to prevent access from outside your class and also it is enough to make sure that other classes cannot inherit from your class. You don't really need the sealed.
You can find a really good summary regarding the singleton pattern # https://csharpindepth.com/articles/singleton
#Learner Since its a interview question and mostly in India they ask to write to Psuedo code to evaluate the candidate coding skills, I try to fit myself in the candidate shoes to give the answer.
Well design patterns has evolved over a period of time with advancements in the programming language and Singleton is not a exception. There are many ways that we can create a Singleton class using C#. I would like to showcase few of the flavors that I can able to recollect
1. Plain vanilla Singleton without Thread-Safety
public sealed class Singleton
{
private Singleton()
{
}
private static Singleton instance = null;
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
2. Singleton with Thread Saftey
public sealed class Singleton_ThreadLock
{
Singleton_ThreadLock()
{
}
private static readonly object padlock = new object();
private static Singleton_ThreadLock instance = null;
public static Singleton_ThreadLock Instance
{
get
{
// Uses the lock to avoid another resource to create the instance in parallel
lock (padlock)
{
if (instance == null)
{
instance = new Singleton_ThreadLock();
}
return instance;
}
}
}
}
3. Singleton - Double Thread Safe
public sealed class Singleton_DoubleThreadSafe
{
Singleton_DoubleThreadSafe()
{
}
private static readonly object padlock = new object();
private static Singleton_DoubleThreadSafe instance = null;
public static Singleton_DoubleThreadSafe Instance
{
get
{
if (instance == null)
{
lock (padlock)
{
if (instance == null)
{
instance = new Singleton_DoubleThreadSafe();
}
}
}
return instance;
}
}
}
4. Singleton - Early Initialization
public sealed class Singleton_EarlyInitialization
{
private static readonly Singleton_EarlyInitialization instance = new Singleton_EarlyInitialization();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Singleton_EarlyInitialization()
{
}
private Singleton_EarlyInitialization()
{
}
public static Singleton_EarlyInitialization Instance
{
get
{
return instance;
}
}
}
5. Singleton - Lazy Initialization using .Net 4.0+ Framework
public sealed class Singleton
{
private Singleton()
{
}
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance
{
get
{
return lazy.Value;
}
}
}
Caveats:
Well there are few people who create instance of the class using reflection (I did in one of my framework) but his can also be avoided. There are few samples in net that can show how to avoid it
Its always best practice to make the Singleton class as sealed as it will restrict developers from inheriting the class.
There are lots of IOC's in the market that can create Singleton instance of a normal class without following the above Singleton implementation.
I have a singleton defined like this:
public partial class MoonDataManager
{
static MoonDataManager _singletonInstance;
public static MoonDataManager SingletonInstance
{
get
{
return _singletonInstance;
}
private set
{
_singletonInstance = value;
}
}
I have a function that safely creates the instance:
public static async Task<MoonDataManager> CreateSingletonAsync()
{
_singletonInstance = new MoonDataManager();
Should I:
return _singletonInstance; (field)
or
return SingletonInstance; (property)
I'm concerned with Garbage Collection, especially in iOS or Android within Xamarin.
Also if there are naming patterns for this in C# let me know if I deviated from a standard.
Update:
Now I think I really got myself stuck with threading and async methods. Here are the objects and their goals:
MoonDataManager : Run the RegisterTable<Models.IssuerKey> once per table. This is a generic method that essentially runs (new MobileServiceSQLiteStore).DefineTable<T>()
OfflineStore : This is a MobileServiceSQLiteStore.
MobileClient : This is a MobileServiceClient.
MoonDataManager Dependencies: The MoonDataManager requires OfflineStore and MobileClient to finish initialization. Specifically, it does a MobileServiceClient.SyncContext.InitializeAsync(OfflineStore)
I'm not sure how to make sense of this spaghetti of dependencies... or how to make the code look nice, and be thread safe.
Here is the new iteration of the code:
private readonly Lazy<MobileServiceClient> lazyMobileClient =
new Lazy<MobileServiceClient>(() => new MobileServiceClient(Constants.ApplicationURL), true); // true for thread safety
public MobileServiceClient MobileClient { get { return lazyMobileClient.Value; } }
private readonly Lazy< MobileServiceSQLiteStore> offlineDB =
new Lazy<MobileServiceSQLiteStore>(() => new MobileServiceSQLiteStore(Constants.OfflineDBName), true ); // true for thread safety
private MobileServiceSQLiteStore OfflineStore { get { return offlineDB.Value; } }
private static readonly Lazy<MoonDataManager> lazy = new Lazy<MoonDataManager>(() => new MoonDataManager(), true); // true for thread safety
public static MoonDataManager Instance { get { return lazy.Value; } }
private MoonDataManager()
{
MoonDataManager.Instance.RegisterTable<Models.IssuerKey>();
// Initialize file sync
// todo: investigate FileSyncTriggerFactory overload.
//Was present on Mar 30, 2016 Channel9 https://channel9.msdn.com/events/Build/2016/P408
MoonDataManager.Instance.MobileClient.InitializeFileSyncContext
(new IssuerKeyFileSyncHandler(Instance), Instance.OfflineStore);
// NOTE THE ASYNC METHOD HERE (won't compile)
await MoonDataManager.Instance.MobileClient
.SyncContext.InitializeAsync(MoonDataManager.Instance.OfflineStore,
StoreTrackingOptions.NotifyLocalAndServerOperations);
}
For .NET 4 or higher, you can use the Lazy<T> and create it like this.
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton(), true); // true for thread safety
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
It will be created only if it is accessed and only the first time and it is threadsafe.
The definition
static MoonDataManager _singletonInstance;
ensures that the instance of MoonDataManager is a GC root, and it will not be collected until the application domain ends, because it is a static value.
I'd return the private singleton and forego the auto property that you have.
public partial class MoonDataManager
{
private static readonly Lazy<MoonDataManager> _manager =
new Lazy<MoonDataManager>(() => new MoonDataManager());
public static MoonDataManager SingletonInstance => _manager.Value;
}
When MoonDataManager.Value is accessed for the first time, it is initialized using the Func<MoonDataManager> that was passed to the constructor for Lazy<T>. On subsequent accesses, the same instance is returned.
A Singleton creates itself the first time it's accessed, in a way that ensures only one instance will get created, even if a second thread tries to access it while it's still being instantiated
your CreateSingletonAsync() violates this, and looks like it'd allow for multi-thread nastiness
You want something like:
public static MoonDataManager SingletonInstance
{
get
{
if (_singletonInsatnce != null)
return _singletonInstance;
lock (lockobject)
{
// check for null again, as new one may have been created while a thread was waiting on the lock
if (_singletonInsatnce != null)
return _singletonInstance;
else
// create new one here.
}
}
// no setter, because by definition no other class can instantiate the singleton
}
All this is just to ensure that two threads asking for one object don't end up creating two objects, or the second thread getting a half-created object if the first thread's one is still being created.
NB: Singletons have become unfashionable.
NB: If you can be sure that you've got time to create your object before it's ever accessed, you can just use a static member and create it on application start.
Your question "should I return the property or field" doesn't make sense -- you're already returning the field from the property getter, which is standard practise. Where else are you wanting to return something?
You should return the private instance. You can read more about the singleton pattern on MSDN. The standard singleton implementation is as follows:
public class Singleton
{
private static Singleton instance;
private Singleton() {}
public static Singleton Instance
{
get
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
Although, normally, you don't have a setter for the property. This pattern has already previously been discussed on SO.
Let's say I have the following singleton:
public sealed class singleton
{
// fields, creation, etc.
private static IList<SomeObjectType> _objects = new List<SomeObjectType>();
private ManualResetEvent _updateCompleted = new ManualResetEvent(true);
private bool RefreshRequired()
{
//true if records in DB newer than the objects in the list
}
private void RefreshList()
{
_updateCompleted.Reset();
//code to refresh the list
_updateCompleted.Set();
}
public IList<SomeObjectType> Objects
{
get
{
_updateCompleted.Wait();
if (RefreshRequired())
RefreshList();
return _objects;
}
}
..
This way I am trying to achieve that data stored in the list is always up to date before any client reads it. This mechanism is very simple, but it is working well so far. However, obviously it is not sufficient for multithreading scenarios.
If there were multiple threads accessing the Objects-Member, I wanted only the first one to check if data is up to date and, then update the List if necessary. While the refresh is in progress, all other threads should be forced to wait BEFORE even checking if an refresh is required.
I have read much ablut locks, BlockedCollections, and ManualResetEvents, but I am not sure about which concept to use.
Could you explain which one you would choose and how you would solve the described task?
Best answer i can suggest is found here: http://csharpindepth.com/Articles/General/Singleton.aspx
Since I'll get yelled at by the masses if only posting a link, here are some samples taken from the article to ponder. The article largely has to do with performance, and appropriateness so please read it's descriptions of these samples.
As far as your Refresh method, the others commented on that fairly well. It's just as important knowing how it's intended to be consumed.
Hopefully the article gives you some food for thought.
Simple thread safety...
public sealed class Singleton
{
private static Singleton instance = null;
private static readonly object padlock = new object();
Singleton()
{
}
public static Singleton Instance
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new Singleton();
}
return instance;
}
}
}
}
Thread-safe without using locks...
public sealed class Singleton
{
private static readonly Singleton instance = new Singleton();
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Singleton()
{
}
private Singleton()
{
}
public static Singleton Instance
{
get
{
return instance;
}
}
}
Fully lazy instantiation...
public sealed class Singleton
{
private Singleton()
{
}
public static Singleton Instance { get { return Nested.instance; } }
private class Nested
{
// Explicit static constructor to tell C# compiler
// not to mark type as beforefieldinit
static Nested()
{
}
internal static readonly Singleton instance = new Singleton();
}
}
Using .NET 4's Lazy type...
public sealed class Singleton
{
private static readonly Lazy<Singleton> lazy =
new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance { get { return lazy.Value; } }
private Singleton()
{
}
}
i have a Singleton object that holding a proxy to WCF methods. This Singleton object called from several points in code include as COM object.
My Question is:
Is The GC can decide to free the object even if i will use it later (for example in COM) ?
How can i Decide When Dispose() This object? The use of ~Finalizer() method is good idea ? or may be the GC will decide to finalize it before i finished use it ?
Is the call GC.KeepAlive(this) can resolve the problem ?
Thanks!
EDIT:
public class Singleton
{
private static Singleton instance = null;
public static Singleton GetInstance()
{
if (instance == null)
{
lock (syncObject)
{
if (instance == null)
{
instance = new Singleton();
}
}
}
return instance;
}
public void CallWcfMethod()
{
// ....
}
}
public class Class1
{
Singleton instance = Singleton.GetInstance();
public void CallWcfMethod()
{
instance.CallWcfMethod();
}
}
[ComVisible(true)]
public class Class2
{
Singleton instance = Singleton.GetInstance();
public void CallWcfMethod()
{
instance.CallWcfMethod();
}
}
If your instance is declared as static, it will not be collected as long as the AppDomain is still alive at which point you seldom need to do any specific clean up.
If you want to stop garbage collection you just need a way to keep a reference to the object, the easiest and the one most suitable for singletons is this.
public class Singleton
{
public static Singleton Instance
{
get{ return sInstance;}
}
public void CallWcfMethod()
{
// ....
}
private static Singleton sInstance;
}
So that way you don't need to store it in every class of yours, just call Singleton.Instance.CallWcfMethod();
I have a class with extensive static members, some of which keep references to managed and unmanaged objects.
For instance, the static constructor is called as soon as the Type is referenced, which causes my class to spin up a blockingQueue of Tasks. This happens when one of the static methods is called, for example.
I implemented IDisposable, which gives me methods to handle disposal on any instance objects I created. However, these methods are never called if the consumer doesn't create any instance objects from my class.
How and where do I put code to dispose of references maintained by the static portion of my class? I always thought that disposal of static-referenced resources happened when the last instance object was released; this is the first time I've ever created a class where no instances may ever be created.
The static variable of your class are not garbage collected until the app domain hosting your class is unloaded. The Dispose() method will not be called, because it is an instance method, and you said that you wouldn't create any instances of your class.
If you would like to make use of the Dispose() method, make your object a singleton, create one instance of it, and dispose of it explicitly when your application is about to exit.
public class MyClass : IDisposable {
public IList List1 {get; private set;}
public IDictionary<string,string> Dict1 {get; private set;}
public void Dispose() {
// Do something here
}
public static MyClass Instance {get; private set;}
static MyClass() {
Instance = new MyClass();
}
public static void DisposeInstance() {
if (Instance != null) {
Instance.Dispose();
Instance = null;
}
}
}
public class Logger : IDisposable
{
private string _logDirectory = null;
private static Logger _instance = null;
private Logger() : this(ConfigurationManager.AppSettings["LogDirectory"])
{
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
}
private Logger(string logDirectory)
{
}
public static Logger Instance
{
get
{
if (_instance == null)
_instance = new Logger();
return _instance;
}
}
private void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Dispose();
}
public void Dispose()
{
// Dispose unmanaged resources
}
}
You should dispose this objects manually, there is no way to create a "finalizer" for static resources.
If you really want to have static members which keep references to unmanaged objects
just create a method for disposing the unmanaged objects and "force" consumer to use it on exit.
By "force" I mean document your class with a paragraph that states "when" and "why" to use this "dispose" method.
Do it either if you are the sole consumer (or your code...) or you plan to distribute your class.
Also try to use a somehow descriptive name (to that "dispose" method) such as "DisposeStatics", "AlwaysDispose", "DisposeAtEnd" etc.