I am trying to send a key into another open process in Firefox.
I am supposed to send the Left Shift key, but this is without any luck.
I tried googling these answers but all I end up with were extern methods using nuggets or people using the regular shift. I tried many ways of sending the Left Shift using Enum of the Left Shift or Sendkey.Send("{LSHIFT}") and much more but none are working for me. I wish to know if there is any suitable way for me to send the Left Shift key.
This is my code so far:
public static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Keys pressed = (Keys)vkCode;
MessageBox.Show(pressed.ToString());
switch (pressed)
{
case Keys.Insert:
{
SendKeys.Send("{LSHIFT}");
}
break;
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
I have seen lists with and lists without the left shift key, but either way they pop up as error 'invalid key'.
Thank you.
Use keybd_event API with "VK_LSHIFT" virtual key code :
const byte VK_LSHIFT = 0xA0;
const uint KEYEVENTF_KEYUP = 0x0002;
[DllImport("user32.dll")]
private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
static void Main(string[] args)
{
keybd_event(VK_LSHIFT, 0, 0, 0);
Thread.Sleep(100);
keybd_event(VK_LSHIFT, 0, KEYEVENTF_KEYUP, 0);
}
Related
I am currently using this code:
else if (y2 > 0 && x2 < 0) {
SendKeys.SendWait("wa");
completion = completion + 0.1;
System.Threading.Thread.Sleep(2);
if (completion > y2) {
break;
}
}
However, instead of doing SendKeys.SendWait, I would like to only press those down, instead of downupdownup.
From this Stackoverflow question, SendMessage, When To Use KEYDOWN, SYSKEYDOWN, etc?, it appears that the way to send key-down messages requires using the user32.dll library:
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
The parameter, Msg, has an option that allows the sending of KeyDown events:
private static ushort WM_KEYDOWN = 0x0100;
If you have the flexibility to implement your solution in other environments outside of .NET, AutoHotkey offers a rich set of functionality for sending input.
so, I've been developing a class to handle Kwyboard input in a VSTO add-in, so far I've been using Windows hooks to do so with relative success.
Having this code:
//.....
private const int WH_KEYBOARD = 2;
private const int WH_MOUSE = 7;
private enum WM : uint {
KEYDOWN = 0x0100,
KEYFIRST = 0x0100,
KEYLAST = 0x0108,
KEYUP = 0x0101,
MOUSELEFTDBLCLICK = 0x0203,
MOUSELEFTBTNDOWN = 0x0201,
MOUSELEFTBTNUP = 0x0202,
MOUSEMIDDBLCLICK = 0x0209,
MOUSEMIDBTNDOWN = 0x0207,
MOUSEMIDBTNUP = 0x0208,
MOUSERIGHTDBLCLK = 0x0206,
MOUSERIGHTBTNDOWN = 0x0204,
MOUSERIGHTBTNUP = 0x0205
}
private hookProcedure proc;
private static IntPtr hookID = IntPtr.Zero;
//Enganches
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr SetWindowsHookEx(int hookId, hookProcedure proc, IntPtr hInstance, uint thread);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern bool unHookWindowsHookEx(int hookId);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr CallNextHookEx(IntPtr hookId, int ncode, IntPtr wparam, IntPtr lparam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string name);
[DllImport("kernel32", CharSet = CharSet.Auto, SetLastError = true)]
public static extern int GetCurrentThreadId();
public CPInputListener() {
proc = keyBoardCallback;
hookID = setHook(proc);
}
private IntPtr setHook(hookProcedure procedure){
ProcessModule module = Process.GetCurrentProcess().MainModule;
uint threadId = (uint)GetCurrentThreadId();
return SetWindowsHookEx(WH_KEYBOARD, procedure, IntPtr.Zero, threadId);
}
public void stopListeningAll() {
unHookWindowsHookEx(WH_KEYBOARD);//For now
}
private IntPtr keyBoardCallback(int ncode, IntPtr wParam, IntPtr lParam) {
if (ncode >= 0) {
//LPARAM pretty useless
Keys key = (Keys)wParam;
KeyEventArgs args = new KeyEventArgs(key);
onKeyDown(args);//for now
}
return CallNextHookEx(hookID, ncode, wParam, lParam);
}
//....
I do successfully receive keyboard input, but here is the big mistery; each time a key is pressed, no matter how fast it was, the event (onKeyDown) is called 10 times exactly, no more no less.
If the key is long pressed, the event keep being called but 10 by 10 times instead of calling just once.
So far I've tried
Using wParam to call the required event on Key Up: Doesn't seem to work, in all codes I've seen dealing with Key down and up events, IntPtr wParam is used, but from that variable I can only retrieve the keycode which doesn't help.
Using lParam or nCode: These vars are giving unconsistent values between those 10 calls, ncode tends to retrieve 0's and 3's and lParam some values which seem to be unmanaged memory adresses...
What do I expect
I do expect for onKeyDown to be called just once when the key is pressed or in the other hand being able to call the method by on key up which i do expect to be called just once per key releasing.
How to bypass this
If I can't find a reasonable answer, I was thinking on using a custom made timer to discard all those callings and use only the last one, would you recommend this if everything else fails?
Thanks a lot! Be happy and be kind! :D
First you have to filter for the correct ncode to get only the keystrokes you are supposed to process. (For example, you are not supposed to process HC_NOREMOVE.)
Then you have to check if it was a KeyDown or KeyUp event using a flag in lParam.
If the key was long-pressed, multiple KeyDown events are already combined to one call by Win32, so you don't have to do anything special here. But if you want to get only the last KeyUp event then you have to check another flag in lParam as well.
So, here's the code you need to change:
private IntPtr keyBoardCallback(int ncode, IntPtr wParam, IntPtr lParam)
{
// Feel free to move the const to a private field.
const int HC_ACTION = 0;
if (ncode == HC_ACTION)
{
Keys key = (Keys)wParam;
KeyEventArgs args = new KeyEventArgs(key);
bool isKeyDown = ((ulong)lParam & 0x40000000) == 0;
if (isKeyDown)
onKeyDown(args);
else
{
bool isLastKeyUp = ((ulong)lParam & 0x80000000) == 0x80000000;
if (isLastKeyUp)
onKeyUp(args);
}
}
return CallNextHookEx(hookID, ncode, wParam, lParam);
}
Edit as requested in the comment:
Unfortunately the documentation of these parameters is pretty sparse.
One "hint" not to process anything other then HC_ACTION can be found here, stating:
if (nCode < 0) // do not process message
return ...;
// ...
switch (nCode)
{
case HC_ACTION:
// ... do something ...
break;
default:
break;
}
// ...
return CallNextHookEx(...);
Another supporting statement is made here:
Why does my keyboard hook receive the same key-up and key-down events multiple times?
The content of the lParam is defined as follows:
typedef struct tagKBDLLHOOKSTRUCT {
DWORD vkCode;
DWORD scanCode;
DWORD flags;
DWORD time;
ULONG_PTR dwExtraInfo;
}
(Just as a reminder: DWORD here is 4 bytes in size on x86 as well as on x64 platforms.)
The documentation of the lParam flags can be found here and here.
In this links it's described that
bit 30 (=0x40000000) is the previous key state
(1 if the key was down and 0 if the key was up before the new key state that caused this call)
bit 31 (=0x80000000) is the transition state
(0 on key press and 1 on key release now)
The term "previous key state" is rather confusing but effectively it's just the opposite of the current state (because there's only up or down and no third state).
The transition state is especially relevant when the "keyboard's automatic repeat feature" is activated, i.e. when the key is pressed down long enough.
Another sample (using VC7) can be found here:
if (HIWORD (lParam) & 0xC000)
// Key up without autorepeat
else
// Key down
Where 0xC000 just is 0x4000 || 0x8000 and defines that the key was released and has created a key up event.
All in all pretty confusing but nonetheless true.
Maybe there are other links out there that can describe this situation better, but I guess in times like these where new app development "should be done" in tiny sandboxes (like UWP) and VSTO is on its sure way to die to make way for newer Office add-ins that are written in HTML and JavaScript, nobody cares all that much about low-level hooks anymore.
In my specific case, I'm trying to create an application that sends keyboard keystrokes to the DosBox (the dos-games emulator, not the windows command prompt).
I tried doing it using SendKeys but that does not work because DosBox is not an application that processes windows-messages (an exception told me that).
At the moment I'm trying to do that using a keyboard hook, like this:
The first method is the one which receives hooked keystrokes and puts them through to the next application (like in this example)
private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
return CallNextHookEx(hookId, nCode, wParam, lParam);
}
private void GenerateKeyPress()
{
int vkCode = (int)Keys.Up; //My chosen key to be send to dosbox
IntPtr lParam = new IntPtr(vkCode);
IntPtr wParam = new IntPtr(255);
CallNextHookEx(hookId, 0, wParam, lParam);
}
The CallNextHookEx() function call however throws an access violation exception.
What do I need to think of here?
The access violation is caused by the fact that LPARAM for a low-level keyboard hook, that is, one created with
SetWindowsHookEx(WH_KEYBOARD_LL,...)
is a pointer to a KBDLLHOOKSTRUCT, not a keycode masquerading as a pointer. You're telling the next hook in the hook chain to access an arbitrary memory location. (Also, the WPARAM is supposed to be one of WM_KEYDOWN, WM_KEYUP, WM_SYSKEYDOWN, or WM_SYSKEYUP.)
The example code you linked, uses Marshal.ReadInt32(lParam) to get the key code, which is actually reading the first integer in the structure referenced by the pointer.
As far as what you're trying to accomplish, the way to do it would be to use SendInput which is a topic that's been covered here so many times that it does not bear repeating.
(That's not even all the SendInput questions)
I think you should use "keybd_event" to replace "SendKeys".
public static class Keyboard
{
public static void Press(Keys keys, int sleep = 1)
{
var keyValue = (byte)keys;
NativeMethods.keybd_event(keyValue, 0, 0, UIntPtr.Zero); //key down
Thread.Sleep(sleep);
NativeMethods.keybd_event(keyValue, 0, 0x02, UIntPtr.Zero); //key up
}
}
internal static partial class NativeMethods
{
[DllImport("user32.dll")]
internal static extern void keybd_event(byte bVk, byte bScan, int dwFlags, UIntPtr dwExtraInfo);
}
Well, first off, what I'm trying to do is click a specific point inside a flash object, inside of a webbrowser control. I'm not sure why it isn't working, but I cannot seem to click any window, be it notepad, or the actual program.
Here is my code that I'm using.
[DllImport("user32.dll", SetLastError = true)]
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string className, IntPtr windowTitle);
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(String sClassName, String sAppName);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
[DllImport("user32.dll", SetLastError = true)]
static extern bool PostMessage(IntPtr hWnd, uint Msg, int wParam, int lParam);
public IntPtr find()
{
return this.Handle;//FindWindow("", "Form1");
}
public enum WMessages : int
{
WM_LBUTTONDOWN = 0x201, //Left mousebutton down
WM_LBUTTONUP = 0x202, //Left mousebutton up
WM_LBUTTONDBLCLK = 0x203, //Left mousebutton doubleclick
WM_RBUTTONDOWN = 0x204, //Right mousebutton down
WM_RBUTTONUP = 0x205, //Right mousebutton up
WM_RBUTTONDBLCLK = 0x206, //Right mousebutton do
}
private int MAKELPARAM(int p, int p_2)
{
return ((p_2 << 16) | (p & 0xFFFF));
}
/** This is the non-working code **/
public void DoMouseLeftClick(IntPtr handle, Point x)
{
SendMessage(handle, (int)WMessages.WM_LBUTTONDOWN, 0, MAKELPARAM(x.X, x.Y));
SendMessage(handle, (int)WMessages.WM_LBUTTONUP, 0, MAKELPARAM(x.X, x.Y));
return;
//I have tried PostMessage, and SendMessage, and both of them at the same time, and neither works.
PostMessage(handle, (uint)WMessages.WM_LBUTTONDOWN, 0, MAKELPARAM(x.X, x.Y));
PostMessage(handle, (uint)WMessages.WM_LBUTTONUP, 0, MAKELPARAM(x.X, x.Y));
}
private void timer2_Tick(object sender, EventArgs e)
{
//I try hovering my mouse over a button I added to the form, and nothing happens.
DoMouseLeftClick(find(), Cursor.Position);
}
So, I have tried using PostMessage, and SendMessage, and neither of those seem to work.
All I need it to do is to click on a specific point.
Also, I need to mention that I can't use mouse_event, because from what I know, the window needs to be active, plus the cursor needs to be over the point you are clicking. I am making a bot that automatically does a process in a flash object, so that's why I can't use mouse_event.
Thanks for your help guys.
I had the same problem.
I tried to draw something in the MS Paint. It turned out that I was clicking on the main window but it turned out that MS Paint (and most of the applications) consist of many child windows and you actually want to click on the child. So I had to change my code from:
IntPtr handle = FindWindow(null, "Untitled - Paint");
PostMessage(handle, (uint)MOUSE_BUTTONS.LEFT_DOWN, 0, lparam);
to
IntPtr handle = FindWindow(null, "Untitled - Paint");
handle = FindWindowEx(handle, IntPtr.Zero, "MSPaintView", null);
canvasHandle = FindWindowEx(handle, IntPtr.Zero, "Afx:00007FF676DD0000:8", null);
PostMessage(canvasHandle, (uint)MOUSE_BUTTONS.LEFT_DOWN, 0, lparam);
You need to use tools like Spy++ for Windows that comes with C++ Visual Studio package if you want to debug these kind of things (even if you program in C#)
Hope it helps someone.
For the WM_LBUTTONDOWN, you may need to specify which button. Take reference for: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645607(v=vs.85).aspx
I used:
SendMessage(hWnd, (int)WMessages.WM_RBUTTONDOWN, (int)KeyDownMessage.MK_LBUTTON, MAKELPARAM(x, y));
I am writing a .NET wrapper around Win32 hooks which buffers WM_CHAR messages and allows events such as key presses, key releases, and accelerator keystrokes to be subscribed to. Everything is in working order except apparently my call to TranslateAccelerator. It returns true when I expect it to (when it finds an accelerator in the given table which I constructed earlier) but the WM_COMMAND messages don't seem to be showing up ever. Here is some relevant code.
[StructLayout(LayoutKind.Sequential)]
struct MSG {
IntPtr hWnd;
WindowsMessages message;
IntPtr wParam;
IntPtr lParam;
UInt32 time;
POINT pt;
}
delegate IntPtr HOOKPROC(HookCodes nCode, IntPtr wParam, ref MSG lParam);
[DllImport("user32.dll")]
extern IntPtr CallNextHookEx(IntPtr hhk, HookCodes nCode, IntPtr wParam, ref MSG lParam);
IntPtr HookProcedure(HookCodes nCode, IntPtr wParam, ref MSG lParam) {
IntPtr result = IntPtr.Zero;
if(nCode < HookCodes.ACTION) {
result = CallNextHookEx(hHook, nCode, wParam, ref lParam);
} else if(nCode == HookCodes.ACTION && (PeekMessageOptions)wParam == PeekMessageOptions.REMOVE) {
/*
* Under these conditions, each message will only be passed onto the switch below once.
*/
switch(lParam.message) {
case WindowsMessages.KEYDOWN:
//fire keydown events and call TranslateAccelerator/TranslateMessage
break;
case WindowsMessages.KEYUP:
//fire keyup events
break;
case WindowsMessages.COMMAND:
//fire accelerator events Ex: Ctrl+F, ALT+M, SHIFT+L
break;
case WindowsMessages.CHAR:
//place char in buffer
break;
default:
break;
}
}
return result; //Will be zero if action was taken on the message by this procedure.
}
}
In KeyPressed(MSG), messages are translated like so:
[DllImport("user32.dll")]
extern bool TranslateAccelerator(IntPtr hWnd, IntPtr hAccTable, ref MSG lpMsg);
[DllImport("user32.dll")]
extern bool TranslateMessage(ref MSG lpMsg);
if(!TranslateAccelerator(hWnd, hAccel, ref msg)){
TranslateMessage(ref msg);
}
The hook and accelerator table are created like this:
[StructLayout(LayoutKind.Sequential)]
struct ACCEL {
byte fVirt;
ushort key;
ushort cmd;
}
[DllImport("user32.dll")]
extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr lpdwProcessId);
[DllImport("user32.dll")]
extern IntPtr SetWindowsHookEx(WindowsHooks hook, HookProcedure lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll")]
extern IntPtr CreateAcceleratorTable(ACCEL[] lpaccl, int cEntries);
HOOKPROC proc = HookProcedure;
uint pid = GetWindowThreadProcessId(/*IntPtr*/hWnd, IntPtr.Zero);
IntPtr hHook = SetWindowsHookEx(WindowsHooks.GETMESSAGE, proc, IntPtr.Zero, pid);
IntPtr hAccel = CreateAcceleratorTable(/*ACCEL[]*/accelerators, accelerators.Length);
Everything works fine (such as attaching events to key-downs and buffering WM_CHAR messages) except I can't find WM_COMMAND or WM_SYSCOMMAND messages anywhere in the queue. They just don't seem to be visible to my hook procedure, even though TranslateAccelerator returns true when I expect it to. Note that I am really pretty clueless when it comes to Win32 so I'm probably missing something fairly obvious to the trained eye. But I am at my wits end. I've tried attaching the hook to an XNA window and a Windows Form without success.
You won't catch those WM_COMMAND messages with a GETMESSAGE hook.
TranslateAccelerator "sends the WM_COMMAND or WM_SYSCOMMAND message directly to the specified window procedure" (see the documentation) and hence bypasses the message queue.
You'll need a CALLWNDPROC hook instead.