I'm having trouble with a Bitmap flicking when it's moved or resized. I'm basically making a paint type application which will also include layers similar to that of photoshop.
I've set the scroll wheel to zoom/resize the Bitmap and set the middle mouse button to move the panel while it is held down and moving.
I have a panel with a checkered background image which is set to tile. This is so that the background pattern stays the same size when resizing.
This panel is basically used to set the size of a Bitmap and have a background.
Here is a video of of the issue:
https://youtu.be/HRcCGaPmNU0
Here is the script that draws and moves with the irrelevant stuff removed.
public Canvas()
{
InitializeComponent();
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.MouseWheel += new MouseEventHandler(Canvas_WheelZoom);
this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.DoubleBuffer | ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
}
private void panel_DrawArea_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g;
g = e.Graphics;
//--------LAYERS--------//
layerCount = layerBMPs.Count;
if (layerCount > 0)
{
for (int i = 0; i < layerCount; i++)
{
Console.WriteLine("Draw Layer");
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
g.DrawImage(layerBMPs[i], 0, 0, canvasSize.Width, canvasSize.Height);
}
}
//--------LAYERS--------//
//--------GRID--------//
Console.WriteLine("Draw Grid");
Bitmap gridArea;
gridArea = new Bitmap(canvasSize.Width, canvasSize.Height);
Pen myPen = new Pen(Brushes.Black);
int tileCountX = canvasSize.Width / tileSize.Width;
int tileCountY = canvasSize.Height / tileSize.Height;
for (int i = 0; i < tileCountX; i++)
{
g.DrawLine(myPen, i * tileSize.Width * canvasScale, 0, i * tileSize.Width * canvasScale, canvasSize.Height);
}
for (int j = 0; j < tileCountY; j++)
{
g.DrawLine(myPen, 0, j * tileSize.Height * canvasScale, canvasSize.Width, j * tileSize.Height * canvasScale);
}
//--------GRID--------//
g.Dispose();
myPen.Dispose();
}
//Clicking the canvas
private void panel_DrawArea_MouseDown(object sender, MouseEventArgs e)
{
//Detect which mouse button is pressed
switch(MouseButtons)
{
case MouseButtons.Middle:
//Move Canvas
canvasMove = 1;
canvasMoveX = e.X;
canvasMoveY = e.Y;
break;
}
}
private void panel_DrawArea_MouseMove(object sender, MouseEventArgs e)
{
//Detect which mouse button is pressed
switch (MouseButtons)
{
case MouseButtons.Middle:
//Move Canvas
if (canvasMove == 1)
{
int xPos = Cursor.Position.X - canvasMoveX - this.Location.X;
int yPos = Cursor.Position.Y - canvasMoveY - this.Location.Y - 16;
drawAreaPos = new Point(xPos, yPos);
panel_DrawArea.Refresh(); <--- This makes it flicker really fast when moving or resizing.
//panel_DrawArea.Invalidate(); <--- Does nothing
}
break;
}
}
private void panel_DrawArea_MouseUp(object sender, MouseEventArgs e)
{
switch (MouseButtons)
{
case MouseButtons.Middle:
//Move Canvas
canvasMove = 0;
break;
}
}
So basically what happens here is that the list contains bitmaps. The loop in the draw event draws those bitsmaps. Once all of them have been drawn then the grip is drawn on top.
I've tried double buffering and endless ammounts of playing about with no success.
Is anyone able to help?
Thanks
Related
Issue: Attempting to zoom (scale) an Image from (or at the) mouse location using transforms in the Paint event to translate bitmap origin to mouse location, then scale the Image and translate its origin back.
The Image jumps and fails to scale from the relocated origin when translating the mouse location.
Rotate, scale, and pan function correctly without translating to the the mouse location.
Running on .Net 4.7.2, using Visual Studio in Windows 10 1909
v18363.778
The relevant code blocks:
private void trackBar1_Scroll(object sender, EventArgs e)
{
// Get rotation angle
ang = trackBar1.Value;
pnl1.Invalidate();
}
private void pnl1_MouseWheel(object sender, MouseEventArgs e)
{
// Get mouse location
mouse = e.location;
// Get new scale (zoom) factor
zoom = (float)(e.Delta > 0 ? zoom * 1.05 : zoom / 1.05);
pnl1.Invalidate();
}
private void pnl1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
pan = true;
mouX = e.X;
mouY = e.Y;
oldX = imgX;
oldY = imgY;
}
private void pnl1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left || !pan) return;
// Coordinates of panned image
imgX = oldX + e.X - mouX;
imgY = oldY + e.Y - mouY;
pnl1.Invalidate();
}
private void pnl1_MouseUp(object sender, MouseEventArgs e)
{
pan = false;
}
private void pnl1_Paint(object sender, PaintEventArgs e)
{
// Apply rotation angle # center of bitmap
e.Graphics.TranslateTransform(img.Width / 2, img.Height / 2);
e.Graphics.RotateTransform(ang);
e.Graphics.TranslateTransform(-img.Width / 2, -img.Height / 2);
// Apply scaling factor - focused # mouse location
e.Graphics.TranslateTransform(mouse.X, mouse.Y, MatrixOrder.Append);
e.Graphics.ScaleTransform(zoom, zoom, MatrixOrder.Append);
e.Graphics.TranslateTransform(-mouse.X, -mouse.Y, MatrixOrder.Append);
// Apply drag (pan) location
e.Graphics.TranslateTransform(imgX, imgY, MatrixOrder.Append);
// Draw "bmp" # location
e.Graphics.DrawImage(img, 0, 0);
}
A few suggestions and a couple of tricks.
Not exactly tricks, just some methods to speed up the calculations when more than one graphic transformation is in place.
Divide and conquer: split the different graphics effects and transformations in different, specialized, methods that do one thing. Then design in a way that makes it possible for these methods to work together when needed.
Keep it simple: when Graphics objects need to accumulate more than a couple of transformations, the order in which Matrices are stacked can cause misunderstandings. It's simpler (and less prone to generate weird outcomes) to calculate some generic transformations (translate and scale, mostly) beforehand, then let GDI+ render already pre-cooked objects and shapes.
Here, only Matrix.RotateAt and Matrix.Multiply are used.
Some notes about Matrix transformations here: Flip the GraphicsPath
Use the right tools: for example, a Panel used as canvas is not exactly the best choice. This Control is not double-buffered; this feature can be enabled, but the Panel class is not meant for drawing, while a PictureBox (or a non-System flat Label) supports it on its own.
Some more notes here: How to apply a fade transition effect to Images
The sample code shows 4 zoom methods, plus generates rotation transformations (which work side-by-side, don't accumulate).
The Zoom modes are selected using an enumerator (private enum ZoomMode):
Zoom modes:
ImageLocation: Image scaling is performed in-place, keeping the current Location on the canvas in a fixed position.
CenterCanvas: while the Image is scaled, it remains centered on the Canvas.
CenterMouse: the Image is scaled and translated to center itself on the current Mouse location on the Canvas.
MouseOffset: the Image is scaled and translated to maintain a relative position determined by the initial location of the Mouse pointer on the Image itself.
You can notice that the code simplifies all the calculations, applying translations exclusively relative to the Rectangle that defines the current Image bounds and only in relation to the Location of this shape.
The Rectangle is only scaled when the calculation needs to preemptively determine what the Image size will be after the Mouse Wheel has generated the next Zoom factor.
Visual sample of the implemented functionalities:
Sample code:
canvas is the Custom Control, derived from PictureBox (you can find its definition at the bottom). This control is added to the Form in code, here. Modify as needed.
trkRotationAngle is the TrackBar used to define the current rotation of the Image. Add this control to the Form in the designer.
radZoom_CheckedChanged is the event handler of all the RadioButtons used to set the current Zoom Mode. The value these Controls set is assigned in their Tag property. Add these controls to the Form in the designer.
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Windows.Forms;
public partial class frmZoomPaint : Form
{
private float rotationAngle = 0.0f;
private float zoomFactor = 1.0f;
private float zoomStep = .05f;
private RectangleF imageRect = RectangleF.Empty;
private PointF imageLocation = PointF.Empty;
private PointF mouseLocation = PointF.Empty;
private Bitmap drawingImage = null;
private PictureBoxEx canvas = null;
private ZoomMode zoomMode = ZoomMode.ImageLocation;
private enum ZoomMode
{
ImageLocation,
CenterCanvas,
CenterMouse,
MouseOffset
}
public frmZoomPaint()
{
InitializeComponent();
string imagePath = [Path of the Image];
drawingImage = (Bitmap)Image.FromStream(new MemoryStream(File.ReadAllBytes(imagePath)));
imageRect = new RectangleF(Point.Empty, drawingImage.Size);
canvas = new PictureBoxEx(new Size(555, 300));
canvas.Location = new Point(10, 10);
canvas.MouseWheel += canvas_MouseWheel;
canvas.MouseMove += canvas_MouseMove;
canvas.MouseDown += canvas_MouseDown;
canvas.MouseUp += canvas_MouseUp;
canvas.Paint += canvas_Paint;
Controls.Add(canvas);
}
private void canvas_MouseWheel(object sender, MouseEventArgs e)
{
mouseLocation = e.Location;
float zoomCurrent = zoomFactor;
zoomFactor += e.Delta > 0 ? zoomStep : -zoomStep;
if (zoomFactor < .10f) zoomStep = .01f;
if (zoomFactor >= .10f) zoomStep = .05f;
if (zoomFactor < .0f) zoomFactor = zoomStep;
switch (zoomMode) {
case ZoomMode.CenterCanvas:
imageRect = CenterScaledRectangleOnCanvas(imageRect, canvas.ClientRectangle);
break;
case ZoomMode.CenterMouse:
imageRect = CenterScaledRectangleOnMousePosition(imageRect, e.Location);
break;
case ZoomMode.MouseOffset:
imageRect = OffsetScaledRectangleOnMousePosition(imageRect, zoomCurrent, e.Location);
break;
default:
break;
}
canvas.Invalidate();
}
private void canvas_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
mouseLocation = e.Location;
imageLocation = imageRect.Location;
canvas.Cursor = Cursors.NoMove2D;
}
private void canvas_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
imageRect.Location =
new PointF(imageLocation.X + (e.Location.X - mouseLocation.X),
imageLocation.Y + (e.Location.Y - mouseLocation.Y));
canvas.Invalidate();
}
private void canvas_MouseUp(object sender, MouseEventArgs e) =>
canvas.Cursor = Cursors.Default;
private void canvas_Paint(object sender, PaintEventArgs e)
{
var drawingRect = GetDrawingImageRect(imageRect);
using (var mxRotation = new Matrix())
using (var mxTransform = new Matrix()) {
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.PixelOffsetMode = PixelOffsetMode.Half;
mxRotation.RotateAt(rotationAngle, GetDrawingImageCenterPoint(drawingRect));
mxTransform.Multiply(mxRotation);
e.Graphics.Transform = mxTransform;
e.Graphics.DrawImage(drawingImage, drawingRect);
}
}
private void trkRotationAngle_ValueChanged(object sender, EventArgs e)
{
rotationAngle = trkAngle.Value;
canvas.Invalidate();
canvas.Focus();
}
private void radZoom_CheckedChanged(object sender, EventArgs e)
{
var rad = sender as RadioButton;
if (rad.Checked) {
zoomMode = (ZoomMode)int.Parse(rad.Tag.ToString());
}
canvas.Focus();
}
#region Drawing Methods
public RectangleF GetScaledRect(RectangleF rect, float scaleFactor) =>
new RectangleF(rect.Location,
new SizeF(rect.Width * scaleFactor, rect.Height * scaleFactor));
public RectangleF GetDrawingImageRect(RectangleF rect) =>
GetScaledRect(rect, zoomFactor);
public PointF GetDrawingImageCenterPoint(RectangleF rect) =>
new PointF(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
public RectangleF CenterScaledRectangleOnCanvas(RectangleF rect, RectangleF canvas)
{
var scaled = GetScaledRect(rect, zoomFactor);
rect.Location = new PointF((canvas.Width - scaled.Width) / 2,
(canvas.Height - scaled.Height) / 2);
return rect;
}
public RectangleF CenterScaledRectangleOnMousePosition(RectangleF rect, PointF mousePosition)
{
var scaled = GetScaledRect(rect, zoomFactor);
rect.Location = new PointF(mousePosition.X - (scaled.Width / 2),
mousePosition.Y - (scaled.Height / 2));
return rect;
}
public RectangleF OffsetScaledRectangleOnMousePosition(RectangleF rect, float currentZoom, PointF mousePosition)
{
var currentRect = GetScaledRect(imageRect, currentZoom);
if (!currentRect.Contains(mousePosition)) return rect;
float scaleRatio = currentRect.Width / GetScaledRect(rect, zoomFactor).Width;
PointF mouseOffset = new PointF(mousePosition.X - rect.X, mousePosition.Y - rect.Y);
PointF scaledOffset = new PointF(mouseOffset.X / scaleRatio, mouseOffset.Y / scaleRatio);
PointF position = new PointF(rect.X - (scaledOffset.X - mouseOffset.X),
rect.Y - (scaledOffset.Y - mouseOffset.Y));
rect.Location = position;
return rect;
}
#endregion
}
The simple PictureBoxEx custom control (modify and extend as needed):
This PictureBox is selectable, so it can be focused, with a Mouse click
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
[DesignerCategory("Code")]
public class PictureBoxEx : PictureBox
{
public PictureBoxEx() : this (new Size(200, 200)){ }
public PictureBoxEx(Size size) {
SetStyle(ControlStyles.Selectable | ControlStyles.UserMouse, true);
BorderStyle = BorderStyle.FixedSingle;
Size = size;
}
}
#Jimi: Thank you for the detailed information - very useful for visualizing the concepts involved in the graphics manipulations. I had arrived at a functioning solution (see code below) however, your code utilizes steps with greater efficiency. Admittedly, my code is developed with more of an intent to learn the mechanics of image manipulation - as I am still at the early part of the learning curve. Nonetheless, your illustration of the mechanics and techniques is extremely helpful.
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace ZoomImage
{
public partial class Form1 : Form
{
Image img;
Bitmap bmp;
float ang = 0;
float zoom = 1;
bool pan;
bool? ctr = false;
Point mcurrent;
PointF mouse;
PointF image;
PointF _image;
PointF rotate;
public Form1()
{
InitializeComponent();
MouseWheel += mouseWheel;
img = Image.FromFile(#"C:\testimage.jpg");
bmp = new Bitmap(img);
// Set initial scale to fit canvas window
float wRatio = (float)pbx.Width / (float)img.Width;
float hRatio = (float)pbx.Height / (float)img.Height;
zoom = Math.Min(wRatio, hRatio);
image.X = (pbx.Width - zoom * img.Width) / 2;
image.Y = (pbx.Height - zoom * img.Height) / 2;
}
private void label()
{
string _imgX = string.Format("{0:000}", image.X);
string _imgY = string.Format("{0:000}", image.Y);
lbl1.Text = "Location: " + _imgX + ", " + _imgY + "\r\nRotation: " + ang + "\r\nZoom: " + zoom + "\r\nMouse: " + mcurrent.X + ", " + mcurrent.Y;
}
private void btnRotate_Click(object sender, EventArgs e)
{
if (ModifierKeys == Keys.Control)
{
string msg = "Set center of rotation point:\r\n\nMove mouse to desired center ";
msg += "of rotation then hold \"Alt\" and left-click.\r\n\n";
msg += "To restore center of rotation to center of image:\r\n\nHold \"Shift\" and";
msg += " click \"Rotate\".";
MessageBox.Show(msg,"Change center of rotation");
ctr = null;
pbx.Focus();
return;
}
else if (ModifierKeys == Keys.Shift)
{
ctr = false;
return;
}
ang = ang == 270 ? 0 : ang += 90;
if (ang > 360) ang -= 360;
trackBar1.Value = (int)ang;
ctr = ctr == null ? false : ctr;
if (ctr == false) rotate = new PointF(img.Width / 2, img.Height / 2);
pbx.Invalidate();
}
private void trackBar1_Scroll(object sender, EventArgs e)
{
ang = trackBar1.Value;
if (ctr == false) rotate = new PointF(img.Width / 2, img.Height / 2);
pbx.Invalidate();
}
private void mouseWheel(object sender, MouseEventArgs e)
{
mouse = new PointF(e.X - image.X, e.Y - image.Y);
float zinc = 0.05f;
float zfac = 1 + zinc;
zoom = (float)(e.Delta > 0 ? zoom * (zfac) : zoom / (zfac));
// Adjust "img" (bitmap) orgin to maintain fixed focus # mouse location
if (e.Delta > 0)
{
image.X -= zinc * mouse.X;
image.Y -= zinc * mouse.Y;
}
else
{
image.X += (1 - 1 / (zfac)) * mouse.X;
image.Y += (1 - 1 / (zfac)) * mouse.Y;
}
image = new PointF(image.X, image.Y);
pbx.Invalidate();
}
private void mouseDown(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
if (ModifierKeys == Keys.Alt && ctr == null)
{
ctr = true;
rotate = new PointF((e.X - image.X) / zoom, (e.Y - image.Y) / zoom);
return;
}
pan = true;
mouse = e.Location;
_image = image;
}
private void mouseMove(object sender, MouseEventArgs e)
{
mcurrent = e.Location;
label();
if (e.Button != MouseButtons.Left || !pan) return;
image.X = _image.X + e.X - mouse.X;
image.Y = _image.Y + e.Y - mouse.Y;
image = new PointF(image.X, image.Y);
pbx.Invalidate();
}
private void mouseUp(object sender, MouseEventArgs e)
{
pan = false;
}
private void pbx_Paint(object sender, PaintEventArgs e)
{
label();
// Generate bitmap "bmp" - this can be saved as drawn...if deisred
bmp = new Bitmap(img.Width, img.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
Matrix transform = new Matrix();
transform.Scale(zoom, zoom, MatrixOrder.Append);
transform.RotateAt(ang, rotate);
transform.Translate(image.X, image.Y, MatrixOrder.Append);
g.Transform = transform;
g.DrawImage(img, 0, 0);
}
e.Graphics.DrawImage(bmp, 0, 0);
}
}
}
I am somewhat new to programming in general, but I am eager to learn more and I was wondering if anyone could possibly help me out with an idea.
(main goal)
I want to make a simple program that consists of a C# Windows Forms Application that displays a preset image (of 6000x6000 pixel dimensions, SizeMode set to Zoom so the entire image is visible on the form at once) in a PictureBox that will take up the entire form practically, save for a space at the bottom of the form where I want to display a TrackBar that will allow you to zoom the image in and out; as well as a horizontal scroll bar at the base of the PictureBox, and a vertical scroll bar on the right side of the PictureBox to scroll around the map when it is zoomed, and I wanted to be able to control these scroll bars by either clicking and dragging in a corresponding direction on the PictureBox (preferred but not sure if its possible) or by using the scroll wheel on the mouse (probably easier but once again not sure).
(reference)
[ Here is my form completed exactly as I described, with a 6000x6000 placement holder demo texture in a PictureBox using SizeMode Zoom, as an example - THIS HAS BEEN HANDLED, NEXT PART OF THE PROBLEM IS UPDATED BELOW:]
(addendum)
The only issue I am having is the code, as I am pretty much greenhorn in that department. I have been working to learn Visual Studio's workflow, but I really could use some help.
Thank you so much in advance for anything you can help me with.
UPDATE:
After doing research on the subject and taking time to do some thinking, I have come up with the code listed below; but my problem is that when I pan my image too far, the image is allowed to be pulled too far over, thus exposing the panel behind it when the image is panned/pulled too far over to one corner. Also, when I zoom too far out, the image is allowed to become WAY smaller than the Picturebox.
Panning issue, the grey parts of the panel are the problem
Zoom issue, the grey parts of the panel are the problem
So, my last question: How would I go about revising the code below to 'lock' the image that I am panning and zooming from being allowed to pan or zoom outside of its frame and expose the panel behind it?
public partial class ImageZoomMainForm : Form
{
Image img;
Point mouseDown;
int startx = 0;
int starty = 0;
int imgx = 0;
int imgy = 0;
bool mousepressed = false;
float zoom = 1;
public ImageZoomMainForm()
{
InitializeComponent();
string imagefilename = #"..\..\ViewPort_MAIN.tif";
img = Image.FromFile(imagefilename);
Graphics g = this.CreateGraphics();
zoom = ((float)pictureBox.Width / (float)img.Width) * (img.HorizontalResolution / g.DpiX);
pictureBox.Paint += new PaintEventHandler(imageBox_Paint);
}
private void pictureBox_MouseMove(object sender, EventArgs e)
{
MouseEventArgs mouse = e as MouseEventArgs;
if (mouse.Button == MouseButtons.Left)
{
Point mousePosNow = mouse.Location;
int deltaX = mousePosNow.X - mouseDown.X;
int deltaY = mousePosNow.Y - mouseDown.Y;
imgx = (int)(startx + (deltaX / zoom));
imgy = (int)(starty + (deltaY / zoom));
pictureBox.Refresh();
}
}
private void imageBox_MouseDown(object sender, EventArgs e)
{
MouseEventArgs mouse = e as MouseEventArgs;
if (mouse.Button == MouseButtons.Left)
{
if (!mousepressed)
{
mousepressed = true;
mouseDown = mouse.Location;
startx = imgx;
starty = imgy;
}
}
}
private void imageBox_MouseUp(object sender, EventArgs e)
{
mousepressed = false;
}
protected override void OnMouseWheel(MouseEventArgs e)
{
float oldzoom = zoom;
if (e.Delta > 0)
{
zoom += 0.1F;
}
else if (e.Delta < 0)
{
zoom = Math.Max(zoom - 0.1F, 0.01F);
}
MouseEventArgs mouse = e as MouseEventArgs;
Point mousePosNow = mouse.Location;
int x = mousePosNow.X - pictureBox.Location.X;
int y = mousePosNow.Y - pictureBox.Location.Y;
int oldimagex = (int)(x / oldzoom);
int oldimagey = (int)(y / oldzoom);
int newimagex = (int)(x / zoom);
int newimagey = (int)(y / zoom);
imgx = newimagex - oldimagex + imgx;
imgy = newimagey - oldimagey + imgy;
pictureBox.Refresh();
}
private void imageBox_Paint(object sender, PaintEventArgs e)
{
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.ScaleTransform(zoom, zoom);
e.Graphics.DrawImage(img, imgx, imgy);
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
const int WM_KEYDOWN = 0x100;
const int WM_SYSKEYDOWN = 0x104;
if ((msg.Msg == WM_KEYDOWN) || (msg.Msg == WM_SYSKEYDOWN))
{
switch (keyData)
{
case Keys.Right:
imgx -= (int)(pictureBox.Width * 0.1F / zoom);
pictureBox.Refresh();
break;
case Keys.Left:
imgx += (int)(pictureBox.Width * 0.1F / zoom);
pictureBox.Refresh();
break;
case Keys.Down:
imgy -= (int)(pictureBox.Height * 0.1F / zoom);
pictureBox.Refresh();
break;
case Keys.Up:
imgy += (int)(pictureBox.Height * 0.1F / zoom);
pictureBox.Refresh();
break;
case Keys.PageDown:
imgy -= (int)(pictureBox.Height * 0.90F / zoom);
pictureBox.Refresh();
break;
case Keys.PageUp:
imgy += (int)(pictureBox.Height * 0.90F / zoom);
pictureBox.Refresh();
break;
}
}
return base.ProcessCmdKey(ref msg, keyData);
}
private void ImageZoomMainForm_Load(object sender, EventArgs e)
{
}
}
}
A picturebox inside a Panel,
the panel should be set its AutoSroll to True,
the picturebox with SizeMode to Zoom
the trackbar change can increase and decrease the size of inside picturebox so that the outer panel will have auto scroll
dragging also possible using several mouse events of the picturebox.
I have a image in a picture box.it contains a Triangle.
I have a another picture box that contain a little Circle. i should put Circle on top of Triangle . i Zoom first image(Triangle ) to find top of it and then put Circle there.i do it correctly . but when i reset zoom , top of Triangle will be lose and Circle will be on a wrong position.
my code for zoom:
protected override void OnMouseWheel(MouseEventArgs e)
{
this.Cursor = Cursors.Default;
float oldzoom = zoom;
if (e.Delta > 0)
{
zoom += 0.625f;
zoomPerectNum += 50;
_txt_precentZoom.Text = zoomPerectNum.ToString() + "%";
}
else if (e.Delta < 0)
{
// zoom = Math.Max(zoom - 1F, 1F);
zoom = zoom - 0.625F;
if (zoom < 0.2503874F)
{
zoom = 0.2503874F;
}
else
{
zoomPerectNum -= 50;
_txt_precentZoom.Text = zoomPerectNum.ToString() + "%";
}
}
MouseEventArgs mouse = e as MouseEventArgs;
Point mousePosNow = mouse.Location;
int x = mousePosNow.X - _pic_image.Location.X; // Where location of the mouse in the pictureframe
int y = mousePosNow.Y - _pic_image.Location.Y;
int oldimagex = (int)(x / oldzoom); // Where in the IMAGE is it now
int oldimagey = (int)(y / oldzoom);
int newimagex = (int)(x / zoom); // Where in the IMAGE will it be when the new zoom i made
int newimagey = (int)(y / zoom);
imgx = newimagex - oldimagex + imgx; // Where to move image to keep focus on one point
imgy = newimagey - oldimagey + imgy;
_pic_image.Refresh(); // calls imageBox_Paint
}
private void imageBox_Paint(object sender, PaintEventArgs e)
{
e.Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
e.Graphics.ScaleTransform(zoom, zoom);
if (img != null)
{
e.Graphics.DrawImage(img, imgx, imgy);
}
}
_pic_Circle:
private void _pic_Circle_MouseDown(object sender, MouseEventArgs e)
{
dragging = true;
dragPoint = new Point(e.X, e.Y);
}
private void _pic_Circle_MouseMove(object sender, MouseEventArgs e)
{
if (dragging)
{
_pic_Circle.Location = new Point(_pic_Circle.Location.X + e.X - dragPoint.X, _pic_Circle.Location.Y + e.Y - dragPoint.Y);
}
}
private void _pic_Circle_MouseUp(object sender, MouseEventArgs e)
{
dragging = false;
}
I have the below which draws a rectangle on mouse drag and also a grid drawing script which draws a 32x32 grid on the picture box what I'm trying to do is snap the rectangle to the grid then screen shot inside the rectangle.
I've got the screen shot bit and the drawing of the rectangle just not the snapping to grid bit working.
private bool _selecting;
private Rectangle _selection;
private void picCanvas_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
_selecting = true;
_selection = new Rectangle(new Point(e.X, e.Y), new Size());
}
}
private void picCanvas_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (_selecting)
{
_selection.Width = e.X - _selection.X;
_selection.Height = e.Y - _selection.Y;
pictureBox1.Refresh();
}
}
public Image Crop(Image image, Rectangle selection)
{
Bitmap bmp = image as Bitmap;
// Check if it is a bitmap:
if (bmp == null)
throw new ArgumentException("No valid bitmap");
// Crop the image:
Bitmap cropBmp = bmp.Clone(selection, bmp.PixelFormat);
// Release the resources:
image.Dispose();
return cropBmp;
}
private void picCanvas_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Left &&
_selecting &&
_selection.Size != new Size())
{
// Create cropped image:
//Image img = Crop(pictureBox1.Image, _selection);
// Fit image to the picturebox:
//pictureBox1.Image = img;
_selecting = false;
}
else
_selecting = false;
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (_selecting)
{
// Draw a rectangle displaying the current selection
Pen pen = Pens.GreenYellow;
e.Graphics.DrawRectangle(pen, _selection);
}
Graphics g = e.Graphics;
int numOfCells = amount;
Pen p = new Pen(Color.LightGray);
for (int y = 0; y < numOfCells; ++y)
{
g.DrawLine(p, 0, y * ysize, numOfCells * ysize, y * ysize);
}
for (int x = 0; x < numOfCells; ++x)
{
g.DrawLine(p, x * xsize, 0, x * xsize, numOfCells * xsize);
}
}
First I would declare a snapping method
private Point SnapToGrid(Point p)
{
double x = Math.Round((double)p.X / xsize) * xsize;
double y = Math.Round((double)p.Y / ysize) * ysize;
return new Point((int)x, (int)y);
}
Then you can initialize the selection like this in MouseDown:
_selection = new Rectangle(SnapToGrid(e.Location), new Size());
And you can adjust the width in MouseMove like this:
Point dest = SnapToGrid(e.Location);
_selection.Width = dest.X - _selection.X;
_selection.Height = dest.Y - _selection.Y;
I am trying to create an application in C# (WinForms), something similar to this iOS Question
I managed to get part of it working, I can blur an image using this algorithm
Also I am able to draw a selection rectangle, I do not know if I am going wrong with the blurring or passing the rectangle. I have attached the file as shown below.
As seen, the blurring is outside the selection box.
I have pasted the code below:
// Start Rectangle
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(
Math.Min(RectStartPoint.X, tempEndPoint.X),
Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(
Math.Abs(RectStartPoint.X - tempEndPoint.X),
Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
pictureBox1.Invalidate();
}
// Draw Area
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.DrawRectangle(selectionPen, Rect);
}
}
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//Right now I am using right click as a call to blur
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
pictureBox1.Image = Blur(pictureBox1.Image, Rect, 5);
pictureBox1.Refresh();
}
}
}
private void blurPageToolStripMenuItem_Click(object sender, EventArgs e)
{
FullRect = new Rectangle(0, 0, pictureBox1.Image.Width, pictureBox1.Image.Height);
pictureBox1.Image = Blur(pictureBox1.Image, FullRect, 5);
}
private System.Drawing.Image Blur(System.Drawing.Image image, Rectangle rectangle, Int32 blurSize)
{
Bitmap blurred = new Bitmap(image); //image.Width, image.Height);
using (Graphics graphics = Graphics.FromImage(blurred))
{
// look at every pixel in the blur rectangle
for (Int32 xx = rectangle.Left; xx < rectangle.Right; xx += blurSize)
{
for (Int32 yy = rectangle.Top; yy < rectangle.Bottom; yy += blurSize)
{
Int32 avgR = 0, avgG = 0, avgB = 0;
Int32 blurPixelCount = 0;
Rectangle currentRect = new Rectangle(xx, yy, blurSize, blurSize);
// average the color of the red, green and blue for each pixel in the
// blur size while making sure you don't go outside the image bounds
for (Int32 x = currentRect.Left; (x < currentRect.Right && x < image.Width); x++)
{
for (Int32 y = currentRect.Top; (y < currentRect.Bottom && y < image.Height); y++)
{
Color pixel = blurred.GetPixel(x, y);
avgR += pixel.R;
avgG += pixel.G;
avgB += pixel.B;
blurPixelCount++;
}
}
avgR = avgR / blurPixelCount;
avgG = avgG / blurPixelCount;
avgB = avgB / blurPixelCount;
// now that we know the average for the blur size, set each pixel to that color
graphics.FillRectangle(new SolidBrush(Color.FromArgb(avgR, avgG, avgB)), currentRect);
}
}
graphics.Flush();
}
return blurred;
}
Another problem I am facing is, when the form is loaded initially, it starts in minimised mode, now if I use the selection (red rectangle), and then if I maximise the application the selected part of the picture is different.
Thank you for the help/suggestion in advance. If any links to a tool similar is around, please do share as I might have missed it. Thanks
You may be experiencing this issue because your image is stretched in the PictureBox. You can verify this is the issue by setting the SizeMode property of the PictureBox to Normal.
This is the sequence of events:
The selection rectangle is drawn.
The point/rectangle for the selection is determined.
The unstretched image is retrieved from the PictureBox, and is passed to the Blur method, with the calculated rectangle.
The unstretched image is blurred over the area described by the rectangle.
The unstretched image, now blurred, is assigned to the PictureBox.
The PictureBox stretches the image out to according to its SizeMode setting.
This makes the image appear to have blurred in a different location than what you selected.
The code you have looks at the selection rectangle, and uses those points to operate on the original image, not the stretched version of the image. If you want to blur the stretched image, you will need to get the stretched image first, then apply the blur to the rectangle selected on that image. Here is an example:
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//Right now I am using right click as a call to blur
if (e.Button == MouseButtons.Right)
{
if (Rect.Contains(e.Location))
{
pictureBox1.Image = Blur(getPictureBoxImage(), Rect, 5);
pictureBox1.Refresh();
}
}
}
private Bitmap getPictureBoxImage()
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.DrawImage(pictureBox1.Image,
new Rectangle(0, 0, bmp.Width, bmp.Height));
}
return bmp;
}
Code for retrieving the stretched image is derived from this answer: https://stackoverflow.com/a/8702405/935052