c# deleting button on click event - c#

I'm trying to make shopping cart for restaurant menu. I've created chosen items from menu as buttons and now I'm trying to figure out how to delete them on click event.
public partial class Krepselis : Form
{
private List<KrepselisClass> lis;
public Krepselis(List<KrepselisClass> list)
{
InitializeComponent();
this.lis = list;
}
private void Krepselis_Load(object sender, EventArgs e)
{
int i = 0;
foreach(KrepselisClass krepselis in lis)
{
Button krepselisButton = new Button();
krepselisButton.Text = krepselis.GetPatiekaloPavadinimas();
krepselisButton.Location = new Point(0, 50 * i);
krepselisButton.Font = new Font(FontFamily.GenericSansSerif, 14);
krepselisButton.Size = new Size(150, 40);
krepselisButton.Tag = krepselis;
KrepselisPanel.Controls.Add(krepselisButton);
krepselisButton.Click += KrepselisPanel_Click;
i++;
}
}
private void KrepselisPanel_Paint(object sender, PaintEventArgs e)
{
}
private void KrepselisPanel_Click(object sender, EventArgs e)
{
}
}

sender gives you the control that triggered the event. So from there you can directly remove it from the panel:
private void KrepselisPanel_Click(object sender, EventArgs e)
{
KrepselisPanel.Controls.Remove((Control)sender);
}

Related

Manipulating similar objects in a form using another form

I am new to C# and I want to utilize the forms with one another.
I have 2 forms. (1)MMCMLibrary_home and (2)MMCMLibrary_reserve.
In this project, I'm in the stage of changing the label background colors in Form 1 but can't seem to utilize Form 2 to process it.
These are my necessary codes so far:
FORM 1
namespace MMCM_Library
{
public partial class MMCMLibrary_home : Form
{
public static MMCMLibrary_home instance;
//DCR1 Labels
public Label lbl1_1;
public Label lbl1_2;
public Label lbl1_3;
public Label lbl1_4;
public MMCMLibrary_home()
{
InitializeComponent();
instance = this;
lbl1_1 = lblDCR1_9;
lbl1_2 = lblDCR2_11;
lbl1_3 = lblDCR1_1;
lbl1_4 = lblDCR1_3;
public void btnDCR1_Click(object sender, EventArgs e)
{
var reserveDCR1 = new MMCMLibrary_reserve();
reserveDCR1.Show();
}
public void btnDCR2_Click(object sender, EventArgs e)
{
var reserveDCR2 = new MMCMLibrary_reserve();
reserveDCR2.Show();
}
public void btnDCR3_Click(object sender, EventArgs e)
{
var reserveDCR3 = new MMCMLibrary_reserve();
reserveDCR3.Show();
}
public void btnDCR4_Click(object sender, EventArgs e)
{
var reserveDCR4 = new MMCMLibrary_reserve();
reserveDCR4.Show();
}
}
}
FORM 2
when I click any reserve now button in form 1 it will open form 2. However, if I pick a radio button, the background change will always be applied to Discussion Room 1 even I reserved for discussion room 2
namespace MMCM_Library
{
public partial class MMCMLibrary_reserve : Form
{
public static MMCMLibrary_reserve instance;
public MMCMLibrary_reserve()
{
InitializeComponent();
instance = this;
}
private void MMCMLibrary_reserve_Load(object sender, EventArgs e)
{
}
private void splitContainer1_Panel2_Paint(object sender, PaintEventArgs e)
{
}
private void splitContainer1_Panel1_Paint(object sender, PaintEventArgs e)
{
}
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
}
private void radioButton1_CheckedChanged_1(object sender, EventArgs e)
{
}
private void btnDCR1_Click(object sender, EventArgs e)
{
}
public void btnDCRoomsReserve_Click(object sender, EventArgs e)
{
if (rbtn9.Checked)
{
MMCMLibrary_home.instance.lbl1_1.BackColor = System.Drawing.Color.Red;
}
}
}
}
Can you help me to device an efficient way to solve this. Can you also suggest a database method suitable for my beginner project.
You've said that:
the background change will always be applied to Discussion Room 1
Well, yes. It seems you don't pass specific object into Form2. There's strightforward:
MMCMLibrary_home.instance.lbl1_1.BackColor = System.Drawing.Color.Red;
So you'll be always changing backcolor of lbl1_1 of your Form1. What needs to be done is to indicate which room has been selected. You can assign room after you click the button by passing the int parameter:
public void btnDCR1_Click(object sender, EventArgs e)
{
var reserveDCR1 = new MMCMLibrary_reserve(1);
reserveDCR1.Show();
}
or:
public void btnDCR2_Click(object sender, EventArgs e)
{
var reserveDCR2 = new MMCMLibrary_reserve(2);
reserveDCR2.Show();
}
Then, in Form2, at the very top, add something like:
int room; to be able to assign the room number in Form2:
public MMCMLibrary_reserve(int roomNumber)
{
InitializeComponent();
room = roomNumber;
instance = this;
}
And then you could just select room you clicked, by:
public void btnDCRoomsReserve_Click(object sender, EventArgs e)
{
if (rbtn9.Checked)
{
if(room == 1)
{
MMCMLibrary_home.instance.lbl1_1.BackColor = System.Drawing.Color.Red;
}
else if(room == 2)
{
MMCMLibrary_home.instance.lbl1_2.BackColor = System.Drawing.Color.Red;
}
else if(room == 3)
{
MMCMLibrary_home.instance.lbl1_3.BackColor = System.Drawing.Color.Red;
}
else if(room == 4)
{
MMCMLibrary_home.instance.lbl1_4.BackColor = System.Drawing.Color.Red;
}
}
else if(radioButton2.Checked)
{
//etc.
}
else if(radioButton3.Checked)
{
//etc.
}
else if(radioButton4.Checked)
{
//etc.
}
}
I think that was the problem. Try it and let us know.

Form does not exists in current context

Upon clicking a login button I would like to hide the login form and display a login confirmation form along with a second form containing a sidebar. When I click the button I receive a "does not exist in current context" error.
public partial class Dashboad : Form
{
public Dashboad()
{
InitializeComponent();
}
private int imageNumber = 1;
public void LoadNextLoad()
{
if (imageNumber == 10)
{
imageNumber = 1;
}
slider.ImageLocation = string.Format(#"images/{0}.jpg", imageNumber);
imageNumber++;
}
private void slideTimer_Tick(object sender, EventArgs e)
{
LoadNextLoad();
}
private void Dashboad_Load(object sender, EventArgs e)
{
}
private void LeftPanel_Paint(object sender, PaintEventArgs e)
{
}
private void BodyPanel_Paint(object sender, PaintEventArgs e)
{
}
}
public partial class loginForm : Form
{
public loginForm()
{
InitializeComponent();
}
private void btnlogin_Click(object sender, EventArgs e)
{
this.Hide();
SideBarMenu menu = new SideBarMenu();
menu.TopLevel = false;
menu.FormBorderStyle = FormBorderStyle.None;
menu.Dock = DockStyle.Fill;
LeftPanel.Controls.Clear();
LeftPanel.Controls.Add(menu);
menu.Visible = true;
}
}

How to create Dialog Box with Radio Buttons and return Value

I have a List of Objects. What I want to do:
Build a Dialog Box which shows a Radio Button for each element in the given List and returning the selected element/value by clicking on OK-Button.
Thanks in Advance.
Here is a quick example of creating your own form and getting a value from it.
Form1.cs:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
frmTest frmTest = new frmTest();
DialogResult dr = frmTest.ShowDialog();
if(dr == System.Windows.Forms.DialogResult.OK)
{
string value = frmTest.GetValue();
MessageBox.Show(value);
}
}
}
Form1 View:
public partial class frmTest : Form
{
private string _value { get; set; }
public frmTest()
{
InitializeComponent();
}
private void button2_Click(object sender, EventArgs e)
{
this.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Close();
}
private void button1_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
this.Close();
}
private void radioButton_CheckedChanged(object sender, EventArgs e)
{
RadioButton radioButton = (RadioButton)sender;
this._value = radioButton.Text; // Assign the radio button text as value Ex: AAA
}
public string GetValue()
{
return this._value;
}
}
You have to make sure that all radio buttons are using radioButton_CheckedChanged for the CheckedChanged event.
Form2 View:
Output:
build your own form and add a public variable "a string for example" called "Result"
public partial class YourDialog:Form
{
public string Result = "";
public YourDialog()
{// add all the controls you need with the necessary handlers
//add the OK button with an "On Click handler"
}
private void OK_Button_Click(object sender, EventArgs e)
{
//set the Result value according to your controls
this.hide();// will explain in the main form
}
}
// in your main form
private string GetUserResult()
{
YourDialog NewDialog = new YourDialog();
NewDialog.ShowDialog();//that's why you only have to hide it and not close it before getting the result
string Result = NewDialog.Result;
NewDialog.Close();
return Result;
}
OOps! I came back just to see there are already 2 answers! How ever, I want to post my version, which can build controls according to list of strings:
//dialog form
public partial class frmDialogcs : Form
{
public string selectedString;
//keep default constructor or not is fine
public frmDialogcs()
{
InitializeComponent();
}
public frmDialogcs(IList<string> lst)
{
InitializeComponent();
for (int i = 0; i < lst.Count; i++)
{
RadioButton rdb = new RadioButton();
rdb.Text = lst[i];
rdb.Size = new Size(100, 30);
this.Controls.Add(rdb);
rdb.Location = new Point(20, 20 + 35 * i);
rdb.CheckedChanged += (s, ee) =>
{
var r = s as RadioButton;
if (r.Checked)
this.selectedString = r.Text;
};
}
}
private void btnOK_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.OK;
}
}
//in main form
private void button1_Click(object sender, EventArgs e)
{
var lst = new List<string>() { "a", "b", "c" };
frmDialogcs dlg = new frmDialogcs(lst);
if (dlg.ShowDialog() == DialogResult.OK)
{
string selected = dlg.selectedString;
MessageBox.Show(selected);
}
}

Creating a void for the event "SelectionChangeCommitted" for a ComboBox array

I got an array which contains 5 comboboxes. I want to create a void for the event "SelectionChangeCommitted" for the whole array which can determine which combobox the void was called from. Here is the current code which contains 5 voids. One for each one of the comboboxes.
private ComboBox[] statsValues;
public frmMain()
{
InitializeComponent();
statsValues = new ComboBox[5];
for (byte b = 0; b < statsValues.Length; b++)
{
statsValues[b] = new ComboBox();
statsValues[b].Location = new System.Drawing.Point(69, 193 + 30 * b);
statsValues[b].DropDownStyle = ComboBoxStyle.DropDownList;
}
Controls.AddRange(statsValues);
statsValues[0].SelectionChangeCommitted += new System.EventHandler(cmbSTR_SelectionChangeCommitted);
statsValues[1].SelectionChangeCommitted += new System.EventHandler(cmbDEX_SelectionChangeCommitted);
statsValues[2].SelectionChangeCommitted += new System.EventHandler(cmbCON_SelectionChangeCommitted);
statsValues[3].SelectionChangeCommitted += new System.EventHandler(cmbINT_SelectionChangeCommitted);
statsValues[4].SelectionChangeCommitted += new System.EventHandler(cmbWIS_SelectionChangeCommitted);
}
private void cmbSTR_SelectionChangeCommitted(object sender, EventArgs e)
{
//Code...
}
private void cmbDEX_SelectionChangeCommitted(object sender, EventArgs e)
{
//Code...
}
private void cmbCON_SelectionChangeCommitted(object sender, EventArgs e)
{
//Code...
}
private void cmbINT_SelectionChangeCommitted(object sender, EventArgs e)
{
//Code...
}
private void cmbWIS_SelectionChangeCommitted(object sender, EventArgs e)
{
//Code...
}
And I want to create a single void for all of them which can determine which combobox it was called from.
Assuming that 'a void' means 'an eventhandling method',
private void cmbALL_SelectionChangeCommitted(object sender, EventArgs e)
{
ComboBox thisOne = (ComboBox)sender;
//Code...
}

C# Panel Visibility on mouse Enter/Leave

Please note I'm trying to do the following, when I hover the mouse on a button I want the panel to be visible, when the mouse leaves the button or panel, the panel should not be visible. Below you can see the code I have, but the panel it's not staying visible.
private void FormMain()
{
buttonMenu.MouseEnter += new EventHandler(buttonMenu_MouseEnter); //open panel
buttonMenu.MouseLeave += new EventHandler(buttonMenu_MouseLeave);
panelMenu.MouseEnter += new EventHandler(panelMenu_MouseEnter);
panelMenu.MouseLeave += new EventHandler(panelMenu_MouseLeave);
mbB1.MouseEnter += new EventHandler(mbB1_MouseEnter);//button in panel
mbB2.MouseEnter += new EventHandler(mbB2_MouseEnter);//button in panel
}
private void buttonMenu_MouseEnter(object sender, EventArgs e)
{
this.panelMenu.Visible = true;
}
private void buttonMenu_MouseLeave(object sender, EventArgs e)
{
this.panelMenu.Visible = false;
}
private void panelMenu_MouseEnter(object sender, EventArgs e)
{
this.panelMenu.Visible = true;
}
private void panelMenu_MouseLeave(object sender, EventArgs e)
{
this.panelMenu.Visible = false;
}
private void mbB1_MouseEnter(object sender, EventArgs e)
{
this.panelMenu.Visible = true;
}
private void mbB2_MouseEnter(object sender, EventArgs e)
{
this.panelMenu.Visible = true;
}
One solution that came to my mind is using a short timer. You may further optimize it to cut down on LoC, but it works. You may also lower the timer's delay, but 100ms is what I think would be a safe one.
On a side note, I don't think this is a good design. If you want this kind of behaviour, you should either use a ContextMenuStrip or a Click event on the button, and a hide event on panelMenu.MouseLeave. Still, if it's what you really need, this is how I solved it:
public partial class Form1 : Form
{
private bool mouseInPanel;
private Timer hideTimer;
public Form1()
{
InitializeComponent();
buttonMenu.MouseEnter += new EventHandler(button_MouseEnter);
buttonMenu.MouseLeave += new EventHandler(button_MouseLeave);
mbB1.MouseEnter += panelButton_MouseEnter;
mbB2.MouseEnter += panelButton_MouseEnter;
panelMenu.MouseEnter += new EventHandler(panelMenu_MouseEnter);
panelMenu.MouseLeave += new EventHandler(panelMenu_MouseLeave);
hideTimer = new Timer {Interval = 100};
hideTimer.Tick += hidePanel;
}
private void button_MouseEnter(object sender, EventArgs e)
{
this.panelMenu.Visible = true;
}
private void button_MouseLeave(object sender, EventArgs e)
{
hideTimer.Start();
}
private void panelMenu_MouseEnter(object sender, EventArgs e)
{
mouseInPanel = true;
this.panelMenu.Visible = true;
}
private void panelMenu_MouseLeave(object sender, EventArgs e)
{
mouseInPanel = false;
hideTimer.Start();
}
private void panelButton_MouseEnter(object sender, EventArgs e)
{
mouseInPanel = true;
this.panelMenu.Visible = true;
}
private void hidePanel(object sender, EventArgs e)
{
hideTimer.Stop();
if (!mouseInPanel) this.panelMenu.Visible = false;
}
}
What I figured is your mouse actions needed a little bit of a delay, else the panel (along with your buttons mbB1 and mbB2) gets hidden before those buttons' actions could be triggered.
This is because by entering the panel buttons you leave the panel, and it disappears (along with it's capability to receive mouse actions) right before mbB1/mbB2's action can trigger.

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