C# Forcing static fields [duplicate] - c#

I am developing a set of classes that implement a common interface. A consumer of my library shall expect each of these classes to implement a certain set of static functions. Is there anyway that I can decorate these class so that the compiler will catch the case where one of the functions is not implemented.
I know it will eventually be caught when building the consuming code. And I also know how to get around this problem using a kind of factory class.
Just curious to know if there is any syntax/attributes out there for requiring static functions on a class.
Ed Removed the word 'interface' to avoid confusion.

No, there is no language support for this in C#. There are two workarounds that I can think of immediately:
use reflection at runtime; crossed fingers and hope...
use a singleton / default-instance / similar to implement an interface that declares the methods
(update)
Actually, as long as you have unit-testing, the first option isn't actually as bad as you might think if (like me) you come from a strict "static typing" background. The fact is; it works fine in dynamic languages. And indeed, this is exactly how my generic operators code works - it hopes you have the static operators. At runtime, if you don't, it will laugh at you in a suitably mocking tone... but it can't check at compile-time.

No. Basically it sounds like you're after a sort of "static polymorphism". That doesn't exist in C#, although I've suggested a sort of "static interface" notion which could be useful in terms of generics.
One thing you could do is write a simple unit test to verify that all of the types in a particular assembly obey your rules. If other developers will also be implementing the interface, you could put that test code into some common place so that everyone implementing the interface can easily test their own assemblies.

This is a great question and one that I've encountered in my projects.
Some people hold that interfaces and abstract classes exist for polymorphism only, not for forcing types to implement certain methods. Personally, I consider polymorphism a primary use case, and forced implementation a secondary. I do use the forced implementation technique fairly often. Typically, it appears in framework code implementing a template pattern. The base/template class encapsulates some complex idea, and subclasses provide numerous variations by implementing the abstract methods. One pragmatic benefit is that the abstract methods provide guidance to other developers implementing the subclasses. Visual Studio even has the ability to stub the methods out for you. This is especially helpful when a maintenance developer needs to add a new subclass months or years later.
The downside is that there is no specific support for some of these template scenarios in C#. Static methods are one. Another one is constructors; ideally, ISerializable should force the developer to implement the protected serialization constructor.
The easiest approach probably is (as suggested earlier) to use an automated test to check that the static method is implemented on the desired types. Another viable idea already mentioned is to implement a static analysis rule.
A third option is to use an Aspect-Oriented Programming framework such as PostSharp. PostSharp supports compile-time validation of aspects. You can write .NET code that reflects over the assembly at compile time, generating arbitrary warnings and errors. Usually, you do this to validate that an aspect usage is appropriate, but I don't see why you couldn't use it for validating template rules as well.

Unfortunately, no, there's nothing like this built into the language.

While there is no language support for this, you could use a static analysis tool to enforce it. For example, you could write a custom rule for FxCop that detects an attribute or interface implementation on a class and then checks for the existence of certain static methods.

The singleton pattern does not help in all cases. My example is from an actual project of mine. It is not contrived.
I have a class (let's call it "Widget") that inherits from a class in a third-party ORM. If I instantiate a Widget object (therefore creating a row in the db) just to make sure my static methods are declared, I'm making a bigger mess than the one I'm trying to clean up.
If I create this extra object in the data store, I've got to hide it from users, calculations, etc.
I use interfaces in C# to make sure that I implement common features in a set of classes.
Some of the methods that implement these features require instance data to run. I code these methods as instance methods, and use a C# interface to make sure they exist in the class.
Some of these methods do not require instance data, so they are static methods. If I could declare interfaces with static methods, the compiler could check whether or not these methods exist in the class that says it implements the interface.

No, there would be no point in this feature. Interfaces are basically a scaled down form of multiple inheritance. They tell the compiler how to set up the virtual function table so that non-static virtual methods can be called properly in descendant classes. Static methods can't be virtual, hence, there's no point in using interfaces for them.

The approach that gets you closer to what you need is a singleton, as Marc Gravell suggested.
Interfaces, among other things, let you provide some level of abstraction to your classes so you can use a given API regardless of the type that implements it. However, since you DO need to know the type of a static class in order to use it, why would you want to enforce that class to implement a set of functions?
Maybe you could use a custom attribute like [ImplementsXXXInterface] and provide some run time checking to ensure that classes with this attribute actually implement the interface you need?

If you're just after getting those compiler errors, consider this setup:
Define the methods in an interface.
Declare the methods with abstract.
Implement the public static methods, and have the abstract method overrides simply call the static methods.
It's a little bit of extra code, but you'll know when someone isn't implementing a required method.

Related

Do extension methods benefit in any practical way from being a part of a static class vs. [theoretically] a part of a namespace?

When it comes to extension methods class names seem to do nothing, but provide a grouping which is what name-spaces do. As soon as I include the namespace I get all the extension methods in the namespace. So my question comes down to this: Is there some value I can get from the extension methods being in the static class?
I realize it is a compiler requirement for them to be put into a static class, but it seems like from an organizational perspective it would be reasonable for it to be legal to allow extension methods to be defined in name-spaces without classes surrounding them. Rephrasing the above question another way: Is there any practical benefit or help in some scenario I get as a developer from having extension methods attached to the class vs. attached to the namespace?
I'm basically just looking to gain some intuition, confirmation, or insight - I suspect it's may be that it was easiest to implement extension methods that way and wasn't worth the time to allow extension methods to exist on their own in name-spaces.
Perhaps you will find a satisfactory answer in Eric Lippert's blog post Why Doesn't C# Implement "Top Level" Methods? (in turn prompted by SO question Why C# is not allowing non-member functions like C++), whence (my emphasis):
I am asked "why doesn't C# implement feature X?" all the time. The
answer is always the same: because no one ever designed, specified,
implemented, tested, documented and shipped that feature. All six of
those things are necessary to make a feature happen. All of them cost
huge amounts of time, effort and money. Features are not cheap, and we
try very hard to make sure that we are only shipping those features
which give the best possible benefits to our users given our
constrained time, effort and money budgets.
I understand that such a general answer probably does not address the
specific question.
In this particular case, the clear user benefit was in the past not
large enough to justify the complications to the language which would
ensue. By restricting how different language entities nest inside each
other we (1) restrict legal programs to be in a common, easily
understood style, and (2) make it possible to define "identifier
lookup" rules which are comprehensible, specifiable, implementable,
testable and documentable.
By restricting method bodies to always be inside a struct or class, we make it easier to reason about the meaning of an unqualified
identifier used in an invocation context; such a thing is always an
invocable member of the current type (or a base type).
To me putting them in the class is all about grouping related functions inside a class. You may have a number of extension methods in the same namespace. If I wanted to write some extension methods for the DirectoryInfo and FileInfo classes I would create two classes in an IO namespace called DirectoryInfoExtensions and FileInfoExtensions.
You can still call the extension methods like you would any other static method. I dont know how the compiler works but perhaps the output assembly if compiled for .net 2 can still be used by legacy .net frameworks. It also means the existing reflection library can work and be used to run extension methods without any changes. Again I am no compiler expert but I think the "this" keyword in the context of an extension method is to allow for syntactical sugar that allows us to use the methods as though they belong to the object.
The .NET Framework requires that every method exist in a class which is within an assembly. A language could allow methods or fields to be declared without an explicitly-specified enclosing class, place all such methods in assembly Fnord into a class called Fnord_TopLevelDefault, and then search the Fnord_TopLevelDefault class of all assemblies when performing method lookup; the CLS specification would have to be extended for this feature to work smoothly for mixed-language projects, however. As with extension methods, such behavior could be CLS compliant if the CLS didn't acknowledge it, since code in a language which didn't use such a feature could use a "free-floating" method Foo in assembly Fnord by spelling it Fnord_TopLevelDefault.Foo, but that would be a bit ugly.
A more interesting question is the extent to which allowing an extension method Foo to be invoked from an arbitrary class without requiring a clearly visible reference to that class is less evil than would be allowing a non-extension static methods to be likewise invoked. I don't think Math.Sqrt(x) is really more readable than Sqrt; even if one didn't want to import Math everywhere, being able to do so at least locally could in some cases improve code legibility considerably.
They can reference other static class members internally.
You should not only consider the consumer side aspect, but also the code maintenance aspect.
Even though intellisense doesn't distinguish with respect to the owner class, the information is still there through tool tips and whatever productivity tools you have added to your IDE. This can easily be used to provide some context for the method in what otherwise would be a flat (and sometimes very long) list.
Consumer wise, bottom line, I do not think it matters much.

Is there a reason to use abstract or interface except for coordination between developers? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Interface vs Abstract Class (general OO)
I can see their advantage in coordination of a developing team, or code that might be further developed by others.
But if not, is there a reason to use them at all? What would happen if I omit them?
Abstract – I'll be able to instantiate it. No problem. If it doesn't make sense – I won't.
Interface – I have that functionality declared in all classes deriving from it anyway.
Note: I'm not asking what they are. I'm asking whether they're helpful for anything but coordination.
Both are what I call contracts and can be used in the following fashion by an individual developer:
Abstract
Allows for polymophism of differing derived implementations.
Allows one to create base functionality which can be dictated or not that the derived class be required to implement.
Allows for a default operation to be runtime consumed if the derived does not implement or required to implement.
Provides a consistency across derived objects which a base class pointer can utilize without having to have the actual derived; hence allows generic operations on a derived object from a base class reference similar to an Interface in runtime operation.
Interface
Allows a generic pattern of usage as a defacto contract of operation(s).
This usage is can be targetted to the process in hand and allows for the
surgically precise operations for that contract.
Used to help with
factory patterns (its the object returned), mocking of data during
unit tests and the ability to replace an existing class (say from a
factory returning the interface) with a different object and it
doesn't cause any consumer of the factory any pain of refactoring due to the adherence of the interface contract.
Provides a pattern of usage which can be easily understood away from the static of the rest of the class's implementation.
Long story short are they required to get a job done? No.
But if you are into designing systems which will have a lifespan of more than one cycle, the upfront work by said architect will pay off in the long run whether on a team or by an individual.
++Update
I do practice what I preach and when handing off a project to other developers it was nice to say
Look at the interface IProcess which all the primary business classes adhere to. That process defines a system of goals which can help you understand the purpose and the execution of the business logic in a defined way.
While maintaining and adding new functionality to the project the interfaces actually helped me remember the flow and easily add new business logic into the project.
I think if you're not coordinating with others, it does two things
helps keep your from doing weird things to your own code. Imagine
your write a class, and use it in multiple projects. You may evolve
it in one project so that it is unrecognizable from it's cousin in
another project. Having an abstract class or interface makes you
think twice about changing the function signatures.
it gives you flexibility going forward - plenty of classic examples here. Use
the generic form of the thing you're trying to accomplish, and if
you decide you need a different kind later (streamreaders are a
great example, right?) you can more easily implement it later.
Abstract - you can instantiate a child of it, but what is more important, it can has its own non abstract methods and fields.
Interface - more "rough" one in regard of abstract, but in .NET you can have multiple inheritance. So by defining interface you can lead consumer of your interface(s) to subscribe to different contracts(interfaces), so present different "shapes" of specified type.
There are many reasons to use either construct even if you are not coordinating with anyone. The main use is that both actually help express the developper intent, which may help you later figure out why you choose the design you actually chose. They also may allow for further extensibility.
Abstract class allow you to define one common implementation that will be shared across many derived classes while delegating some of the behavior to the child classes. It allows the DRY (don't repeat yourself) principle to avoid having the same code repeated everywhere.
Interfaces expresses that your class implements one specific contract. This has a very useful uses within the framework, among which:
Use of library functionality that necessitate the implementation of some Interface. Examples are IDisposable, IEquatable, IEnumerable...
Use of constraints in generics.
Allow mocking of interfaces (if you do unit testing) whithout having to instanciate a real object.
Use of COM objects

Extension methods versus inheritance

Are there rules of thumb that help determine which to use in what case? Should I prefer one over the other most times?
Thanks!
Extension methods are useful, but they are harder to discover through the IDE than regular methods, since they are not attached to the original class and there are no clues as to where the code for them might reside. There are some best practice suggestions as to where to put them and how to name them, but these are only guidelines and there is no guarantee that someone will follow them.
Usually you would use extension methods if you are only adding functionality to a well known, well used class or interface such as the .Net base classes, that you don't have access to the code for. Extension methods also have the constraint in that you not only have to have the original assembly, you have to have the assembly with the extension methods in it, which must be understood by consumers of your code.
Using inheritance will allow you to add, remove or override functionality, and ensure that it is always present with the class when you build it.
Extension methods should be used when you want to provide an implementation across a variety of types that should share the same behavior, but would otherwise be disimilar. That's why you see extension methods being used on interfaces a lot, because it's a very powerful tool to ensure that any given implementation of an interface will have the same implementation of a given behavior.
For example, the Skip and Take extension methods.
Well... you can't always use inheritance. String, for example, is a sealed class. It's in those cases where an extension method really shines.
In general, extension methods are best for little utilities that you might otherwise put into a static class, but that operate against an instance of a particular type. Strings are a great example -- almost everyone has their own little string extension methods to do little operations on a string.
Another great place for extension methods is against enumerations. I almost always include a HasFlag extension method against any [Flags] enumerations I create.
Whenever possible, use inheritance instead of extension methods.
edit
I prefer to keep this short and simple, but I will of course answer follow-up questions.
In the cases where inheritance is possible, which is to say classes that are not sealed, it is almost always a better option than extension methods. In fact, this is what the best practices document that womp referenced says. It has headings such as "Be wary of extension methods", "Think twice before extending types you don't own", and "Prefer interface extensions over class extensions". In other words, it just says what my one-liner did, with greater detail.
The article does give detailed reasons, but the bottom line is that this is how extension methods were designed to be used. They were added to the language late in the game as a bit of syntactic sugar to allow MS to wedge in LINQ without having to go back and reinvent the wheel. This is the canonical example of what they are good for. Another good example is adding utility methods, such as:
public static string FormatWith(this string format, params object[] args)
{ return string.Format(CultureInfo.InvariantCulture, format, args); }
Note that, in this case, extension methods were the only way to accomplish this additional feature, since strings are sealed.
As for composition over inheritance, while this is a truism, I fail to see the relevance here. Whether we're using extension methods or inheritance, the goal is to change the interface to allow another method. How this method is implemented, whether by composition, generics or some other technique, is orthogonal.
They are very different, for example LINQ standard query operators are great example of extension methods that should be difficult to implement with inheritance, but if you have access to class and can change source it will be better to use inheritance,EDIT and here is some rules that I find here C# 3.0 Features: Extension Methods
Extension methods cannot be used to override existing methods
An extension method with the same name and signature as an instance method will not be called
The concept of extension methods cannot be applied to fields, properties or events
Use extension methods sparingly....overuse can be a bad thing!
I would stick to inheritance except in the cases that extension methods were primarily designed for - extending sealed classes or creating scope-specific extensions. Also remember that they are static, so if these are methods and behaviours that you would need to override in other classes, you can't really use extensions.
Extension methods do have one really great feature that is an inherent benefit of their implementation. Since they are static methods, you can call them on a null object.
For instance:
string a = null;
return a.IfNullOrEmpty("Default Value");
Implementations like this are great, though they are technically just syntactical sugar. IMHO, anything that keeps your code cleaner and more readable is great.
Though I don't like that they aren't really discoverable. If I copy that code from one class to another, i would then have to search for the namespace in which it was defined.
It really depends on the problem you need to solve, in most situations class inheritance and interfaces make naturally more sense than extension methods and thus should be preferred.
On the other hand, Extensions allow you to create useful methods applying not just to one class - which would otherwise be much more cumbersome to do with inheritance, if not almost impossible to achieve.
Last but not least, Extensions allow you to extend .NET Framework's builtin classes as well as 3rd party classes, even if you don't own or have no access to the sourcecode.
Here are some examples where extension methods are used for good reasons:
LinqPad uses extension methods, for example the .Dump() method with which you can dump (print) the contents of every kind of object to the output window.
The .NET framework itself uses extension methods in many places, for example in Linq:
public static TSource FirstOrDefault<TSource>(this
System.Collections.Generic.IEnumerable<TSource> source)
which returns the first element or default of any enumerable collection of any object type.
An example, where extension methods are better than inheritance is the following:
Say you want to create a method which is able to create a clone (copy) of any existing object. With Extensions (and generics, plus reflection) you can do it this way.
Extension methods break good OO design. To say they should be used on sealed classes that you do not have access to the code base is ridiculous. Classes that are sealed and you do not have access to are probably sealed for a reason (performance, thread safety) and to tag functionality blindly to these classes is down right dangerous. There is always a way of implementing the decorator pattern in a pure OO way and to not do it that way makes the code harder to read, maintain and refactor. As a rule of thumb, if a feature of a language smells bad then it should be avoided. I'm sure you could find one example where extension methods are useful however the truth is that the feature will be abused by those developers with minimal OO training.
MSDN
In the page on extension methods in the C# programming guide it says:
General Guidelines
In general, we recommend that you implement extension methods sparingly and only when you have to. Whenever possible, client code that must extend an existing type should do so by creating a new type derived from the existing type. For more information, see Inheritance (C# Programming Guide).
When using an extension method to extend a type whose source code you cannot change, you run the risk that a change in the implementation of the type will cause your extension method to break.

Is there a way to derive from a class with an internal constructor?

I'm working with a 3rd party c# class that has lots of great methods and properties - but as time has gone by I need to extend that class with methods and properties of my own. If it was my code I would just use that class as my base class and add my own properties and method on top - but this class has an internal constructor. (In my opinion it was short sited to make the constructor internal in the first place - why limit the ability to subclass?)
The only thing I could think of was to create method / properties on my class that simply called into theirs - but it's acres of code and, well, it just doesn't "feel" right.
Is there any way to use this class a base class?
You ask: "Why limit the ability to subclass?"
Because designing for inheritance is tricky, particularly if you're designing for other developers to inherit from your class. As Josh Bloch says in Effective Java, you should design for inheritance or prohibit it. In my view, unless you have a good reason to design for inheritance, you shouldn't do so speculatively.
Does the class implement an interface which you could also implement (possibly by proxying most calls back to an instance of the original)? There's often no really elegant answer here - and the best solution will depend on the exact situation, including what you're trying to add to the class.
If you're not adding any more state - just convenience methods, effectively - then extension methods may work well for you. But they don't change what data an object is capable of storing, so if you need to add your own specialised data, that won't work.
Sounds like a perfect application for extension methods:
MSDN extension method docs
"Extension methods enable you to "add" methods to existing types without creating a new derived type, recompiling, or otherwise modifying the original type. Extension methods are a special kind of static method, but they are called as if they were instance methods on the extended type. For client code written in C# and Visual Basic, there is no apparent difference between calling an extension method and the methods that are actually defined in a type."
If the class has an internal constructor, and there are no public constructors, then that suggests that the designers did not intend for it to be subclassed. In that case, you can use encapsulation, or you can use extension methods.
Only if your class lives in the same assembly as the class you want to inherit from. An internal constructor limits the concrete implementations of the abstract class to the assembly defining the class. A class containing an internal constructor cannot be instantiated outside of the assembly.
Resharper has a nice feature to create delegating members.
Here is a sample of what you can do with it. It takes a couple of seconds.
I will not discuss whether you can build your own Facade around that 3rd party class. Previous authors are right, the library could be designed in the way that will not allow this. Suppose they have some coupled classes that have singletons that should be initialized in specific order or something like this - there may be a lot of design mistakes (or features) that 3rd party developers never care about, because they do not suppose that you will use their library in that way.
But OK, lets suppose that building a facade is not an impossible task, and you have in fact only one problem - there are too many methods you have to write wrappers around, and it is not good to do this manually.
I see 3 solutions to address exactly that problem
1) I suppose that new "dynamic" types of .NET 4.0 will allow you to workaround that problem without having to write "acres of code"
You should incapsulate an instance of 3rd party class into your class as a privare member with dynamic keyword
Your class should be derived from Dynamic or implement IDynamicObject interface. You will have to implement GetMember/SetMember functions that will forward all calls to the encapsulated instance of 3rd party class
Well, c# 4.0 is a future, Let's see on other solutions:
2) Do not write code manually if you have significant number of public methods (say more then 100). I would write a little console app that uses reflection and finds all public members and then automatically generates code to call encapsulated instance. For example
public type MethodName(params)
{
this.anInstanceOf3rdPartyClass.MethodName(params);
}
3) You can do the same as 2, but with the help of existing reflection tools, for example RedGate .NET Reflector. It will help you to list all classes and methods signatures. Then, paste all this in Word and a simple VB macro will let you generate the same code as you could do in 2.
Remark: As soon as you are not copying the code, but only copying method signatures, that are publicly available, I don't think you will violate the license agreement, but anyway it worth to re-check

Is there a way to force a C# class to implement certain static functions?

I am developing a set of classes that implement a common interface. A consumer of my library shall expect each of these classes to implement a certain set of static functions. Is there anyway that I can decorate these class so that the compiler will catch the case where one of the functions is not implemented.
I know it will eventually be caught when building the consuming code. And I also know how to get around this problem using a kind of factory class.
Just curious to know if there is any syntax/attributes out there for requiring static functions on a class.
Ed Removed the word 'interface' to avoid confusion.
No, there is no language support for this in C#. There are two workarounds that I can think of immediately:
use reflection at runtime; crossed fingers and hope...
use a singleton / default-instance / similar to implement an interface that declares the methods
(update)
Actually, as long as you have unit-testing, the first option isn't actually as bad as you might think if (like me) you come from a strict "static typing" background. The fact is; it works fine in dynamic languages. And indeed, this is exactly how my generic operators code works - it hopes you have the static operators. At runtime, if you don't, it will laugh at you in a suitably mocking tone... but it can't check at compile-time.
No. Basically it sounds like you're after a sort of "static polymorphism". That doesn't exist in C#, although I've suggested a sort of "static interface" notion which could be useful in terms of generics.
One thing you could do is write a simple unit test to verify that all of the types in a particular assembly obey your rules. If other developers will also be implementing the interface, you could put that test code into some common place so that everyone implementing the interface can easily test their own assemblies.
This is a great question and one that I've encountered in my projects.
Some people hold that interfaces and abstract classes exist for polymorphism only, not for forcing types to implement certain methods. Personally, I consider polymorphism a primary use case, and forced implementation a secondary. I do use the forced implementation technique fairly often. Typically, it appears in framework code implementing a template pattern. The base/template class encapsulates some complex idea, and subclasses provide numerous variations by implementing the abstract methods. One pragmatic benefit is that the abstract methods provide guidance to other developers implementing the subclasses. Visual Studio even has the ability to stub the methods out for you. This is especially helpful when a maintenance developer needs to add a new subclass months or years later.
The downside is that there is no specific support for some of these template scenarios in C#. Static methods are one. Another one is constructors; ideally, ISerializable should force the developer to implement the protected serialization constructor.
The easiest approach probably is (as suggested earlier) to use an automated test to check that the static method is implemented on the desired types. Another viable idea already mentioned is to implement a static analysis rule.
A third option is to use an Aspect-Oriented Programming framework such as PostSharp. PostSharp supports compile-time validation of aspects. You can write .NET code that reflects over the assembly at compile time, generating arbitrary warnings and errors. Usually, you do this to validate that an aspect usage is appropriate, but I don't see why you couldn't use it for validating template rules as well.
Unfortunately, no, there's nothing like this built into the language.
While there is no language support for this, you could use a static analysis tool to enforce it. For example, you could write a custom rule for FxCop that detects an attribute or interface implementation on a class and then checks for the existence of certain static methods.
The singleton pattern does not help in all cases. My example is from an actual project of mine. It is not contrived.
I have a class (let's call it "Widget") that inherits from a class in a third-party ORM. If I instantiate a Widget object (therefore creating a row in the db) just to make sure my static methods are declared, I'm making a bigger mess than the one I'm trying to clean up.
If I create this extra object in the data store, I've got to hide it from users, calculations, etc.
I use interfaces in C# to make sure that I implement common features in a set of classes.
Some of the methods that implement these features require instance data to run. I code these methods as instance methods, and use a C# interface to make sure they exist in the class.
Some of these methods do not require instance data, so they are static methods. If I could declare interfaces with static methods, the compiler could check whether or not these methods exist in the class that says it implements the interface.
No, there would be no point in this feature. Interfaces are basically a scaled down form of multiple inheritance. They tell the compiler how to set up the virtual function table so that non-static virtual methods can be called properly in descendant classes. Static methods can't be virtual, hence, there's no point in using interfaces for them.
The approach that gets you closer to what you need is a singleton, as Marc Gravell suggested.
Interfaces, among other things, let you provide some level of abstraction to your classes so you can use a given API regardless of the type that implements it. However, since you DO need to know the type of a static class in order to use it, why would you want to enforce that class to implement a set of functions?
Maybe you could use a custom attribute like [ImplementsXXXInterface] and provide some run time checking to ensure that classes with this attribute actually implement the interface you need?
If you're just after getting those compiler errors, consider this setup:
Define the methods in an interface.
Declare the methods with abstract.
Implement the public static methods, and have the abstract method overrides simply call the static methods.
It's a little bit of extra code, but you'll know when someone isn't implementing a required method.

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