Don't get me wrong: I do not want to force an overriding method to call the base class like already asked 1000...times before :)
I wondered if there is any way to force the call of the base class implementation of a method inside the base class.
Example:
using System;
public class Program
{
public static void Main()
{
var c = new SubClass();
c.CallInfo();
}
internal class BaseClass {
protected virtual void Info(){
Console.WriteLine("BaseClass");
}
internal virtual void CallInfo() {
this.Info();
}
}
internal class SubClass : BaseClass {
protected override void Info() {
Console.WriteLine("SubClass");
}
internal override void CallInfo() {
base.CallInfo();
}
}
}
Output obviously would be SubClass. Is there any way to force the CallInfo method of BaseClass to call its own Info method so that the output would be BaseClass?
By marking your Info() method as virtual you are specifically asking for this type of inheritance behaviour to occur.
If you want to ensure that a method call in your base class is not overridden, you'll need to use a non-virtual method, e.g.
internal class BaseClass {
protected virtual void Info(){
this.FinalInfo();
}
protected void FinalInfo() {
Console.WriteLine("BaseClass");
}
internal virtual void CallInfo() {
this.FinalInfo();
}
}
No, you can't do that. The purpose of virtual methods is that derived classes can override the implementation and that the implementation is used even when called it from base classes.
If that causes problems then the method you want to run should not be a virtual method.
This would work, while it won't force an implementation by a subclass like virtual it'll allow you to override it.
public class Program
{
public static void Main()
{
var c = new SubClass();
c.CallInfo();
}
internal class BaseClass
{
protected void Info()
{
Console.WriteLine("BaseClass");
}
internal virtual void CallInfo()
{
this.Info();
}
}
internal class SubClass : BaseClass
{
protected new void Info()
{
Console.WriteLine("SubClass");
}
internal override void CallInfo()
{
base.CallInfo();
}
}
}
Related
If i am creating method with "override" property, derived method will not call base method implementation automatically and i will need to call it manually using "base" keyword like this:
public class A
{
public virtual void Say()
{
Console.Write("A");
}
}
public class B : A
{
public override void Say()
{
base.Say();
Console.Write("B");
}
}
So only in this case string "A" and "B" will be written to console. So the question is how can i get rid of "base.Say();" line? So i want to force every derived method "Say" to call base method from base class. Is it possible? I am looking for any solutions, even if i will be forced to use other keywords
Although it is not possible to achieve this directly, you could get the same effect by writing your own method that is not virtual, which calls the virtual after performing some fixed operation:
public class A
{
public void Say()
{
Console.Write("A");
SayImpl();
}
protected virtual void SayImpl()
{
// Do not write anything here:
// for the base class the writing is done in Say()
}
}
public class B : A
{
protected override void SayImpl()
{
Console.Write("B");
}
}
Now any class inheriting from A and implementing SayImpl() would have A prepended to its printout.
I have several classes which inherit from a BaseClass which has an abstract method called GetData. In one of them I want to basically inherit from again and provide use a new method called GetArticles which I call from GetData. Here's the code.
public abstract class BaseClass
{
internal abstract void GetData();
}
internal class FirstClass : BaseClass
{
internal override void GetData()
{
// calls GetArticles
}
protected void GetArticles()
{
}
}
internal class SecondClass : FirstClass
{
protected new void GetArticles()
{
}
}
GetArticles is never called in SecondClass. It calls the one in FirstClass, even though my object is of type SecondClass. I can't make GetArticles in FirstClass Abstract because I want to use FirstClass in its own right.
Any suggestions?
Your method has to marked as virtual in FirstClass and overriden using override keyword in SecondClass.
internal class FirstClass : BaseClass
{
internal override void GetData()
{
// calls GetArticles
}
protected virtual void GetArticles()
{
}
}
internal class SecondClass : FirstClass
{
protected override void GetArticles()
{
}
}
new modifier hides the underlying virtual method, which is not what you want. Check Knowing When to Use Override and New Keywords (C# Programming Guide) on MSDN.
Declare GetArticles in your FirstClass as virtual. In the second class remove new and add override
Make GetArticles virtual.
protected virtual void GetArticles()
{
}
Normal Class can not contain abstract method.Whereas abstract class can contain normal method.
If a normal class inherit abstract class and hold any abstract method than must be override due to inheritance in derived class.
My situation is this:
public class InheritedClass : BaseClass
{
public override void SomeMethod()
{
AnotherMethod();
}
public override void AnotherMethod()
{
}
}
public class BaseClass
{
public virtual void SomeMethod()
{ }
public virtual void AnotherMethod()
{ }
}
So which method is called when I call InheritedClassInstance.SomeMethod? Does it call InheritedClassInstance.AnotherMethod, or the BaseClass's AnotherMethod?
It calls InheritedClassInstance.AnotherMethod()
If you wanted it to call the base class AnotherMethod() you would write base.AnotherMethod()
It will call the derived method on the inherited class unless you explicitly call the base method (base.AnotherMethod())
This question seems weird, but i came across this question in one of the interviews recently.
I ve been asked, is there a way in c# to hide the methods partially in a inherited child classes?. Assume the base class A, exposed 4 methods. Class B implements A and it will only have the access to first 2 methods and Class C implements A will only have the access to last 2 methods.
I know we can do this way
public interface IFirstOne
{
void method1();
void method2();
}
public interface ISecondOne
{
void method3();
void method4();
}
class baseClass : IFirstOne, ISecondOne
{
#region IFirstOne Members
public void method1()
{
throw new NotImplementedException();
}
public void method2()
{
throw new NotImplementedException();
}
#endregion
#region ISecondOne Members
public void method3()
{
throw new NotImplementedException();
}
public void method4()
{
throw new NotImplementedException();
}
#endregion
}
class firstChild<T> where T : IFirstOne, new()
{
public void DoTest()
{
T objt = new T();
objt.method1();
objt.method2();
}
}
class secondChild<T> where T : ISecondOne, new()
{
public void DoTest()
{
T objt = new T();
objt.method3();
objt.method4();
}
}
But what they wanted is different. They wanted to hide these classes on inheriting from baseclasses. something like this
class baseClass : IFirstOne, ISecondOne
{
#region IFirstOne Members
baseClass()
{
}
public void method1()
{
throw new NotImplementedException();
}
public void method2()
{
throw new NotImplementedException();
}
#endregion
#region ISecondOne Members
public void method3()
{
throw new NotImplementedException();
}
public void method4()
{
throw new NotImplementedException();
}
#endregion
}
class firstChild : baseClass.IFirstOne //I know this syntax is weird, but something similar in the functionality
{
public void DoTest()
{
method1();
method2();
}
}
class secondChild : baseClass.ISecondOne
{
public void DoTest()
{
method3();
method4();
}
}
is there a way in c# we can achieve something like this...
I did it by having 1 main base class and 2 sub bases.
// Start with Base class of all methods
public class MyBase
{
protected void Method1()
{
}
protected void Method2()
{
}
protected void Method3()
{
}
protected void Method4()
{
}
}
// Create a A base class only exposing the methods that are allowed to the A class
public class MyBaseA : MyBase
{
public new void Method1()
{
base.Method1();
}
public new void Method2()
{
base.Method2();
}
}
// Create a A base class only exposing the methods that are allowed to the B class
public class MyBaseB : MyBase
{
public new void Method3()
{
base.Method3();
}
public new void Method4()
{
base.Method4();
}
}
// Create classes A and B
public class A : MyBaseA {}
public class B : MyBaseB {}
public class MyClass
{
void Test()
{
A a = new A();
// No access to Method 3 or 4
a.Method1();
a.Method2();
B b = new B();
// No Access to 1 or 2
b.Method3();
b.Method4();
}
}
Although you can't do exactly what you want, you could use explicit interface implementation to help, in which the interface members are only exposed if it is explicitly cast to that interface...
Perhaps the interviewer may have been referring to method hiding?
This is where you declare a method with the same signature as on in your base class - but you do not use the override keyword (either because you don't or you can't - as when the method in the base class is non-virtual).
Method hiding, as opposed to overriding, allows you to define a completely different method - one that is only callable through a reference to the derived class. If called through a reference to the base class you will call the original method on the base class.
Don't use inheritance. It makes the public or protected facilities of the base class available directly in the derived class, so it simply isn't want you want.
Instead, make the derived class implement the relevant interface, and (if necessary) forward the methods on to a private instance of the underlying class. That is, use composition (or "aggregation") instead of inheritance to extend the original class.
class firstChild : IFirstOne
{
private baseClass _owned = new baseClass();
public void method1() { _owned.method1(); }
// etc.
}
By the way, class names should start with an upper case letter.
There is 2 solutions to hide methods inherited from a base class:
As mentioned by thecoop, you can explicitely implement the interface declaring the methods you want to hide.
Or you can simply create these methods in the base class (not inherited from any interface) and mark them as private.
Regards.
What about injecting base class as an IFirst?
interface IFirst {
void method1();
void method2();
}
interface ISecond {
void method3();
void method4();
}
abstract class Base : IFirst, ISecond {
public abstract void method1();
public abstract void method2();
public abstract void method3();
public abstract void method4();
}
class FirstChild : IFirst {
private readonly IFirst _first;
public FirstChild(IFirst first) {
_first = first;
}
public void method1() { _first.method1(); }
public void method2() { _first.method2(); }
}
Injection keeps you from violating the Interface Segregation Principle. Pure inheritance means that your FirstChild is depending on an interface that it doesn't use. If you want to retain only the IFirst functionality in Base, but ignore the rest of it, then you cannot purely inherit from Base.
I have this situation that when AbstractMethod method is invoked from ImplementClass I want to enforce that MustBeCalled method in the AbstractClass is invoked. I’ve never come across this situation before. Thank you!
public abstract class AbstractClass
{
public abstract void AbstractMethod();
public void MustBeCalled()
{
//this must be called when AbstractMethod is invoked
}
}
public class ImplementClass : AbstractClass
{
public override void AbstractMethod()
{
//when called, base.MustBeCalled() must be called.
//how can i enforce this?
}
}
An option would be to have the Abstract class do the calling in this manner. Otherwise, there is no way in c# to require an inherited class to implement a method in a certain way.
public abstract class AbstractClass
{
public void PerformThisFunction()
{
MustBeCalled();
AbstractMethod();
}
public void MustBeCalled()
{
//this must be called when AbstractMethod is invoked
}
//could also be public if desired
protected abstract void AbstractMethod();
}
public class ImplementClass : AbstractClass
{
protected override void AbstractMethod()
{
//when called, base.MustBeCalled() must be called.
//how can i enforce this?
}
}
Doing this creates the desired public facing method in the abstract class, giving the abstract class over how and in what order things are called, while still allowing the concrete class to provide needed functionality.
How about
public abstract class AbstractClass
{
public void AbstractMethod()
{
MustBeCalled();
InternalAbstractMethod();
}
protected abstract void InternalAbstractMethod();
public void MustBeCalled()
{
//this must be called when AbstractMethod is invoked
}
}
public class ImplementClass : AbstractClass
{
protected override void InternalAbstractMethod()
{
//when called, base.MustBeCalled() must be called.
//how can i enforce this?
}
}
Why can't you just call the method in the AbstractMethod() of Implement class?
One thing the preceding solutions ignore is that ImplementClass can redefine MethodToBeCalled and not call MustBeCalled -
public abstract class AbstractClass
{
public abstract void AbstractMethod();
private void MustBeCalled()
{
//will be invoked by MethodToBeCalled();
Console.WriteLine("AbstractClass.MustBeCalled");
}
public void MethodToBeCalled()
{
MustBeCalled();
AbstractMethod();
}
}
public class ImplementClass : AbstractClass
{
public override void AbstractMethod()
{
Console.WriteLine("ImplementClass.InternalAbstractMethod");
}
public new void MethodToBeCalled() {
AbstractMethod();
}
}
If only C# allowed non-overridden methods to be sealed - like Java's final keyword!
The only way I can think of to overcome this is to use delegation rather than inheritance, because classes can be defined as sealed. And I'm using a namespace and the "internal" access modifier to prevent providing a new implementation on implementing classes. Also, the method to override must be defined as protected, otherwise users could call it directly.
namespace Something
{
public sealed class OuterClass
{
private AbstractInnerClass inner;
public OuterClass(AbstractInnerClass inner)
{
this.inner = inner;
}
public void MethodToBeCalled()
{
MustBeCalled();
inner.CalledByOuter();
}
public void MustBeCalled()
{
//this must be called when AbstractMethod is invoked
System.Console.WriteLine("OuterClass.MustBeCalled");
}
}
public abstract class AbstractInnerClass
{
internal void CalledByOuter()
{
AbstractMethod();
}
protected abstract void AbstractMethod();
}
}
public class ImplementInnerClass : Something.AbstractInnerClass
{
protected override void AbstractMethod()
{
//when called, base.MustBeCalled() must be called.
//how can i enforce this?
System.Console.WriteLine("ImplementInnerClass.AbstractMethod");
}
public new void CalledByOuter()
{
System.Console.WriteLine("doesn't work");
}
}