I have the following error
CS0053 Inconsistent accessibility: property type 'List<Koers>' is less accessible than property 'DataStorage.deKoers'
This issue is similar to other posts; yet i cannot find the proper solution:
the class DataStorage has the public access modifier
excluding the public modifier on deLijst or deKoers makes it inaccessable outside this class (and i want to access them)
removing the public modifier from the DataStorage class solves the error message, but makes offcourse the properties not accessible from any other location
I suspect the List to play an unexpected role; as it works with the "MyText" property.
DataStorage instStorage = new DataStorage();
private void LadenInventarisVanDisk()
{
var x = instStorage.MyText;
Console.WriteLine(x.ToString() );
}
namespace Storage
{
public class DataStorage
{
/* this works fine*/
private string _myText = "text to save" ;
public string MyText
{
get { return _myText; }
set { _myText = value; }
}
private List<Inventaris> _deLijst;
/* adding public generate the accessible error*/
public List<Inventaris> DeLijst
{
get { return _deLijst; }
set { _deLijst = value; }
}
private List<Koers> _deKoers;
/* excluding the public means i cannot call this property from another location */
List<Koers> deKoers
{
get { return _deKoers; }
set { _deKoers = value; }
}
}
}
The accessibility of a List<T> is determined by the accessibility of a given T, therefore your classes Koers and Inventaris have to be publicly accessible for a List<Koers / List<Inventaris> to be returned by your properties, as a property cannot be more visible than the object that it is returning.
See this for another examle.
So your classes have to be declared like this:
public class Koers
{
//Class code here
}
public class Inventaris
{
//Class code here
}
EDIT: As suggested by Chris, I clarified my answer a bit.
The answer is likely that the classes Inventaris and / or Koers are less accessible than public (default accessibility for classes is internal if in not nested and private if nested.) Both are more restrictive than public and will raise the error). A good way to fix this is always explicitly writing the access level for everything - it makes these kind of bugs easier to see
Related
I know there are a few questions on stack overflow on this already but I haven't found any that answer my specific question. I came from a java development background and never bothered using the get; set; methods from C# until now.
I have the following code
class Test
{
public int test { get; set; }
}
In my main function I can declare a new Test and use t.Test = 5 and that works fine; however, when I switch the public to private I cannot access my get; and set; methods anymore... BUT when I use (Similar method to Java)
class Test
{
private int test;
public int getTest()
{
return this.test;
}
public void setTest(int test)
{
this.test = test;
}
}
I'm confused on the design philosophy. In C# should I no longer be using private variables (Only make it private if it's used internally in the class) and make them all public and use private get; private set; to control accessibility?
When you write this (I'm using different class and property names for clarity):
public class Test
{
public string Name { get; set; }
}
that's asking the compiler to create a private field with a public property. It's equivalent to:
public class Test
{
private string name;
public string Name
{
get { return name; }
set { name = value; }
}
}
(Except the field name is autogenerated and not directly representable in C#.)
That's basically equivalent to what you'd write in Java as:
// Java
public class Test {
private String name;
public String getName() {
return name;
}
public String setName(String name) {
this.name = name;
}
}
... but clearly the C# is a lot more compact.
Basically, C#'s properties make for more readable code than having getter and setter methods as normal methods - but that's all they are, really. They're just used differently in code. The automatically implemented properties (as per the first snippet) make "trivial" properties simpler to express. In C# 6, you can write read-only automatically implemented properties too, which can be assigned to from the constructor but only the constructor.
Importantly though, you're still only making the properties part of the public API - not the fields. So if you later want to add some more logic (e.g. to have two properties derived from the same field, or something like that) you can do so without affecting either source or binary compatibility.
and make them all public and use
private get; private set; to control accessibility?
No, not really. Let's have a look at this scenario:
private int _a;
public int A
{
get { return _a; }
private set { _a = value; }
}
So this field _a is encapsulated and cannot be accesed from anywhere except the same class. But A is a public property and it is inside the class so it can access _a field and work with it however its set accessor is private, so it cannot be accessed from outside of the class...
But to do something like this usually makes little sense :
private int MyProperty { get; set; }
Ok, we created auto-implemented property to access private fields that it work with. But this property is private (used only inside the same class) and because it's auto-implemented it cannot contain any logic inside.
But if change it to :
public int MyProperty { get; private set; }
It's more useful and the main difference from first example is that it creates backing field automatically. Though it still impossible to add some logic but it encapsulates setter method and it's a way of creating read-only properties (at least read-only outside of class).
The other answer is true but I think it misses something important.
When you have:
class Test
{
public int test { get; set; }
}
There is an unseen, private variable in your class called something like _test. This is not accessible outside of the class and is accessed with get and set with set. For the most part, you won't change those methods, but the option is there for you in the future if you want to.
What you are using here are Auto-Implemented Properties.
In C# 3.0 and later, auto-implemented properties make property-declaration more concise when no additional logic is required in the property accessors. They also enable client code to create objects. When you declare a property as shown in the following example, the compiler creates a private, anonymous backing field that can only be accessed through the property's get and set accessors.
In other words, the two code blocks you posted are functionally the same.
The part that might not be obvious is that you also can declare either the getter or setter private, not necessarily the whole property, i.e.
public int test { get; private set; }
which would make it possible to get the value, but impossible to set the value from outside the class.
However, for small classes or structs that just encapsulate a set of values (data) and have little or no behaviors, you should either make the objects immutable by declaring the set accessor as private (immutable to consumers) or by declaring only a get accessor (immutable everywhere except the constructor). For more information, see How to: Implement a Lightweight Class with Auto-Implemented Properties (C# Programming Guide).
Yes, you use private variables only when you need to scope things internally to your class. They're obviously not visible from the outside.
The main reason for using Properties as they are known is when you want to add logic to your gets or sets. Say you want to validate a value before assignment, or you may want to delay load values and cache them in a get etc.
Here is a typical example when you'd want to use a property, over a simple value field:
private float latitude;
public float Latitude {
get { return this.latitude; }
set {
if(value < -90 || value > 90)
{
throw new ArgumentOutOfRangeException("Invalid Latitude");
}
this.latitude = value;
}
}
Now you could quite easily make the property private too, but you'd still be able to embed logic in there, obviously just not access it from outside. A singleton pattern is an example that springs off the top of my head.
You can also make the setting private for a variable. This allows you more flexibility to prevent people updating something they shouldn't, yet still give them access to the variable if need be.
private float latitude;
public float Latitude {
get;
private set;
}
I want two share a DepedencyProperty between to classes using AddOwner (any other approach is welcome), e.g.
class ClassA : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
DependencyProperty.Register("Number", typeof(int), typeof(ClassA),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
and
class ClassB : DependencyObject
{
public int Number
{
get { return (int)GetValue(NumberProperty); }
set { SetValue(NumberProperty, value); }
}
public static readonly DependencyProperty NumberProperty =
ClassA.NumberProperty.AddOwner(typeof(ClassB),
new FrameworkPropertyMetadata(0,
FrameworkPropertyMetadataOptions.Inherits));
}
like described here. As you might guess: Of course it doesn't work. That makes perfect sense, because it would make it impossible to create multiple instances of the same class that all have their "own" dependency property.
How do I make sure that all classes (and especially all instances) of ClassA, ClassB and any other class which refers to the property are talking about the exact same property (and therefore value)? A Singleton is no option, since Class A is a MainWindow and Class B is an UserControl (protected constructors are therefore not possible).
Regards,
Ben
I think you're misunderstanding the purpose of DependencyProperties.
They are basically a Property Definition, without a property Value.
They define things like name, type, default value, location of the value, etc however they do not contain the actual value itself. This allows the value to be provided with a binding pointing to any other property in any other location.
Your best bet is to probably just create a property that is backed by a singleton property.
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
Edit
Based on comments below where you say you want all instances of the object to respond to change notifications from any of the other objects, you'd want to implement INotifyPropertyChanged on your singleton object, and subscribe to it's PropertyChange event in each class that uses that value.
For example,
public ClassA
{
public ClassA()
{
MySingleton.PropertyChanged += Singleton_PropertyChanged;
}
void Singleton_PropertyChanged(object sender, NotifyPropertyChangedEventArgs e)
{
// if singleton's Number property changed, raise change
// notification for this class's Number property too
if (e.PropertyName == "Number")
OnPropertyChanged("Number");
}
public int Number
{
get { return MySingleton.Number; }
set { MySingleton.Number = value; }
}
}
One possible solution to what you want here is to use another class where you store that
value. e.g.
public class SomeValueStore : IValueStore
{
int myValue {get; set;}
}
Then, whereever you need that value, you can use Dependency injection to get it.
somewhere at Bootstrapper:
RootContainer.Register<IValueStore>(new SomeValueStore);
and in code:
var valueStore = RootContainer.Resolve<IValueStore();
valueStore.myValue = 42;
This is just an idea (And I know we have a ServiceLocator here).
Perhaps you can store a reference to that ValueStore somewhere where you
can get it from both classes you need it as a simple solution.
public SomeClassYouHaveAccessToFromBothSides
{
public IValueStore _store = new SomeValueStore();
}
Please excuse me. I do not have access to my repo / visual studio right now
so I cannot give better example. But I think the underlying idea is clear.
Below is the class with a property.
public class abc
{
public int MyProperty { get; private set; }
}
Confusion - What's the benefit of typing private access modifier in setter ?
Simply, it's a property that the class itself is allowed to set, but external objects can only read. Perhaps MyProperty changes as a side effect to a method, perhaps it is only set once (in a constructor). The main point is the source of change with MyProperty has to come from within abc (or a nested class of abc), not from something outside that holds a reference to it.
As for why you might use it, perhaps outside code cannot be trusted to set this value. The class isn't strictly immutable, it can change, but the only code trusted to do it exists inside the class (or a nested class). The outside world can simply read.
The private modifier allows the property to be read-only in the context of public, protected, or internal access, while giving the type itself the ability to set the property (i.e., in the context of private access).
There are a couple reasons to use private set.
1) If you are not using a backing field at all and want a read-only automatic property:
public class abc
{
public int MyProperty { get; private set; }
}
2) If you want to do extra work when you modify the variable inside your class and want to capture that in a single location:
private string _name = string.Empty;
public string Name
{
get { return _name; }
private set
{
TextInfo txtInfo = Thread.CurrentThread.CurrentCulture.TextInfo;
_name = txtInfo.ToTitleCase(value);
}
}
In general, though, it's a matter of personal preference. Far as I know, there are no performance reasons to use one over the other.
This is done to make your property read-only so that the external world is not allowed to change the value of the property and only the class implementing the property can change the property value being the owner of the property.
As an example of how a class tracks its instance count and the instance count only can be increased/decreased from inside the class and the external world should not be allowed to change the instance count property e.g.:
public class Customer
{
public Customer()
{
InstanceCount++;
}
//Helps retrieving the total number of Customers
public int InstanceCount { get; private set; } //Count should not be increased by the clients of this class rather should be increased in the constructor only
}
Another benefit in some situations is, after giving a private set to your property you can give a Set method for changing the property value from external world when you want to do some calculations or validations on the value received (which is not a best practice to do inside the Set property accessors), and then change the value of the property as follows:
public class Customer
{
public string City { get; private set; }
public bool SetCity(string customerCity)
{
//validate that the customerCity is a valid USA city or else throw some business rule exception, and then call below code
City = customerCity
}
}
The private setter allows the property to only be set internally to the class, while the getter still exposes the property value publicly.
In a base class I have this property:
public virtual string Text
{
get { return text; }
}
I want to override that and return a different text, but I would also like to be able to set the text, so I did this:
public override string Text
{
get { return differentText; }
set { differentText = value; }
}
This however does not work. I get a red squiggly under set saying that I can not override because it does not have a set accessor. Why is this aproblem? What should I do?
public virtual string Text
{
get { return text; }
protected set {}
}
change base class property like this, you are trying to override set method that doesn't exist
In your second block of code you are creating a public set method, but the word "override" in the declaration makes the compiler look for a method with the same signature in the base class. Since it can't find that method it will not allow you create your set.
As ArsenMkrt says you could change your base declaration to contain a protected set. This will allow you to override it, but since you still won't be able to change the signature you can't promote this method to public in your subclass, so the code you posted still won't work.
Instead you either need to add a public virtual set method to your base class that doesn't do anything (or even throws an exception if you try and call it) but this goes against what a user of the class would expect the behaviour to be so if you do this (and I won't recommend it) make sure it is so well documented that the user can't miss it:
///<summary>
///Get the Text value of the object
///NOTE: Setting the value is not supported by this class but may be supported by child classes
///</summary>
public virtual string Text
{
get { return text; }
set { }
}
//using the class
BaseClass.Text = "Wibble";
if (BaseClass.Text == "Wibble")
{
//Won't get here (unless the default value is "Wibble")
}
Otherwise declare the set as a separate method in your child class:
public override string Text
{
get { return differentText; }
}
public void SetText(string value)
{
differentText = value;
}
You want more capabilities to be exposed when using a child type. It sounds like you don't want to override, you want to shadow. Just use the new keyword to hide the readonly Text property under your readable/writable property.
In base class:
protected string text;
public string Text
{
get { return text; }
}
In derived class:
new public string Text
{
get { return text; }
set { text = value; }
}
It's a problem because you are breaking the encapsulation. You can't override something and make it more accessible, that would throw everything about encapsualtion out the window.
That's the rule and it applies in your case also, eventhough you are actually exposing something that is not the original value.
There is no way to do exactly what you attempted. You have to either make a setter in the base class, or use a different method of setting the new value.
You could hide the property from the base class :
public new string Text
{
get { return differentText; }
set { differentText = value; }
}
But in that case that property will only be used when manipulating the object through a variable of this type, not the base type
All I need is a way to make a property of one class only 'settable' from one other class (a sort of manager class).
Is this even possible in c#?
My colleague 'reliably' informs me that I have a design flaw, but I feel I should at least ask the community before I concede defeat!
No, it's not really possible to do this in any clean way in C#. You probably have a design flaw ;-)
You can use the internal modifier, which lets all types in the same assembly access the data (or nominated assemblies if using [InternalsVisibleTo] - but no: there is no friend equivalent in C#.
For example:
public string Foo {get; internal set;}
You have a design flaw. Also, don't be paranoid about data hiding. Here's 3.5's way to do it:
class Program
{
static void Main(string[] args)
{
Managed m = new Managed();
Console.WriteLine(m.PrivateSetter);
m.Mgr.SetProperty("lol");
Console.WriteLine(m.PrivateSetter);
Console.Read();
}
}
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(s => PrivateSetter = s)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
}
public class Manager
{
private Action<string> _setPrivateProperty;
public Manager(Action<string> setter)
{
_setPrivateProperty = setter;
}
public void SetProperty(string value)
{
_setPrivateProperty(value);
}
}
Here's how we'd do it in pre-lambda days:
public class Managed
{
private Manager _mgr;
public Manager Mgr
{
get { return _mgr ?? (_mgr = new Manager(this)); }
}
public string PrivateSetter { get; private set; }
public Managed()
{
PrivateSetter = "Unset";
}
public class Manager
{
public void SetProperty(string value)
{
m.PrivateSetter = value;
}
private Managed m;
public Manager(Managed man)
{
m = man;
}
}
}
The best way to do it would be:
/// <summary>
/// Gets or sets foo
/// <b>Setter should only be invoked by SomeClass</b>
/// </summary>
public Object Foo
{
get { return foo; }
set { foo = value; }
}
When you have some complex access or inheritance restriction, and enforcing it demands too much complexity in the code, sometimes the best way to do it is just properly commenting it.
Note however that you cannot rely on this if this restriction has some security implications, as you are depending on the goodwill of the developer that will use this code.
You cannot do that on that way, but you can access a property's setter method from a derived class, so you can use inheritance for the purpose. All you have to do is to place protected access modifier. If you try to do so, your colleague is right :). You can try doing it like this:
public string Name
{
get{ return _name; }
protected set { _name = value; }
}
keep in mind that the set method of the property is only accessible from the derived class.
Or you could have these two classes in an assembly alone and have the setter as internal. I would vote up for the design flaw though, unless the previous answer by milot (inheriting and protected) makes sense.
You could do:
public void setMyProperty(int value, Object caller)
{
if(caller is MyManagerClass)
{
MyProperty = value;
}
}
This would mean that you could use a 'this' pointer from the calling class. I would question the logic of what you're attempting to achieve, but without knowing the scenario I can't advise any futher. What I will say is this: if it is possible to refactor your code to make it clearer, then it is often worthwhile doing so.
But this is pretty messy and certinly NOT fool-proof ... you have been warned!
Alternativly...
You could pass a delegate from the Class with the Property (Class A) to the Manager Class (Class B). The delegate can refer to a private function within A to allow B to call that delegate as any normal function. This precludes that A knows about B and potentially that A is created before B. Again... messy and not fool-proof!
You can achieve to this by making a Public property in your "settable class" that will inherit from the real class that will have a protected property... this way only the inherit class can SET and not class that doesn't inherit. But the drawback is that you will require to have an inherit class...
Reflection, though I would agree that having to do this just to get around an access modifier is probably an indication of a bad design.
public class Widget
{
private int count;
public int Count
{
get { return this.count; }
private set { this.count = value; }
}
}
public static class WidgetManager
{
public static void CatastrophicErrorResetWidgetCount( Widget widget )
{
Type type = widget.GetType();
PropertyInfo info = type.GetProperty("Count",BindingFlags.Instance|BindingFlags.NonPublic);
info.SetValue(widget,0,null);
}
}
The reason this is a design flaw is because it seems muddled between the scope of the two objects.
The properties of a class should be accessible in the context of that class, at least internally.
It sounds like the settable property on your item class is really a property of the manager class.
You could do something similar to what you want by closely coupling the two classes:
public class MyItem {
internal MyItemManager manager { get;set; }
public string Property1 {
get { return manager.GetPropertyForItem( this ); }
}
}
Unfortunately this isn't great design either.
What your looking for is what C++ calls a Friend class but neither c# or vb has this functionality. There is a lot of debate as to the merit of such functionality since it almost encourages very strong coupling between classes. The only way you could implement this in c# would be with reflection.
If your goal is to have a class Foo let some property (e.g. Bar, of type Biz) to be changed by some other object, without exposing it publicly, a simple way to do that is to have an instance of Foo which is supposed to be changeable by some other object to pass that other object an Action<Biz> which points to a private method that changes Bar to the passed-in value. The other object may use that delegate to change the Bar value of the object that supplied it.
If one wishes to have give all instances of some type Woozle the ability to set the Bar value of any instance of Foo, rather than exposing such abilities on a per-instance basis, one may require that Woozle have a public static method Woozle.InstallFooBarSetter which takes a parameter of type Action<Foo, Biz> and one of type Object. Foo should then have a static method WoozleRequestBarSetter which takes an Object, and passes it to Woozle.InstallFooBarSetter along with an Action<Foo,Biz>. The class initializer for Woozle should generate a new Object, and pass it to Foo.RequestBarSetter; that will pass the object to Woozle.InstallFooBarSetter along with a delegate. Woozle can then confirm that the passed-in object is the one that it generated, and--if so--install the appropriate delegate. Doing things this way will ensure that nobody but Woozle can get the delegate (since the delegate is only passed to Woozle.InstallFooBarSetter), and Woozle can be sure its delegate comes from Foo (since nobody else would have access to the object that Woozle created, and Woozle.InstallFooBarSetter won't do anything without it).
if it is a design flaw depends on what you want to do. You could use the StackTrace class from System.Diagnostics to get the Type of the class setting your property and then compare to the type you want to allow setting yor property..but maybe there are better ways for performing something like this (e.g. boxing)