let's assume I let the user choose an image from the computer. I load the file to a picture box. here is the conversion method:
public static Image LoadImageFromFile(string fileName)
{
Image result = null;
if (!File.Exists(fileName))
return result;
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
try
{
using (Image image = Image.FromStream(fs))
{
ImageManipulation.RotateImageByExifOrientationData(image);
result =(Image) image.Clone();
image.Dispose();
}
}
finally
{
fs.Close();
}
return result;
}
then, when the user clicks on the Save button, I convert the image into a byte array and save it into the database. here is the conversion code:
public static byte[] ImageToByteArray(Image image)
{
if (image == null)
return null;
using (var ms = new MemoryStream())
{
ImageFormat imageFormat = image.RawFormat;
ImageCodecInfo codec = ImageCodecInfo.GetImageDecoders().FirstOrDefault(c => c.FormatID == imageFormat.Guid);
var encoderParameters = new EncoderParameters(1);
encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L);
if (codec != null)
image.Save(ms, codec, encoderParameters);
else
image.Save(ms, ImageFormat.Jpeg);
return ms.ToArray();
}
}
but the problem:
I have a jpg file on the disk. I can load it into my picture box without any problem. the picture is perfectly visible in it. but when I save it, the code gives me "A generic error occurred in GDI+." Error at 'image.Save(ms, codec,encoderParameters)' line.
more odd incident: I don't get this error all the time. it is happening with specific images. for example, I downloaded an image from the internet and crop it in "Paint" and saved it as jpg. error happened. open it in Paint again and save it as png. no error!!!! that is why I am really confused . and Yes I already have tried to don't dispose the image. not helping
I know it might be a stupid question but I am desperately stuck here :)
Thank you in Advanced
I didn't find out why my code is not working but I just substitute my loading method with the code below. it is releasing the file and at the same time works as it should.
public static Image LoadImageFromFile(string fileName)
{
using (Bitmap bmb = new Bitmap(fileName))
{
MemoryStream m = new MemoryStream();
bmb.Save(m, ImageFormat.Bmp);
return Image.FromStream(m);
}
}
I'm trying to make an console application in .net core 3, this application can successfully get a bitmap from the computer and send it to another computer. But now I want to lower the quality of the image and send it as a JPEG file.
I have looked on the internet but I'm unable to get it to work. My latest attempt I tried to use the following MSDN website. But with this approach I get stuck at ImageCodecInfo jpgEncoder = GetEncoder(ImageFormat.Jpeg); since my application cannot find GetEncoder. I have found GetEncoder in System.Text.Encoding.Getencoding but here getEncoder doesn't take any parameters.
So my question is which namespace do I have to use or is there another way to lower the quality of an JPEG image?
Here is my functions to compress image as jpeg
public static System.Drawing.Imaging.ImageCodecInfo GetEncoder(System.Drawing.Imaging.ImageFormat format)
{
System.Drawing.Imaging.ImageCodecInfo[] codecs = System.Drawing.Imaging.ImageCodecInfo.GetImageDecoders();
foreach (System.Drawing.Imaging.ImageCodecInfo codec in codecs)
{
if (codec.FormatID == format.Guid)
{
return codec;
}
}
return null;
}
public static byte[] GetCompressedImage(System.Drawing.Image img, long quality)
{
System.Drawing.Imaging.ImageCodecInfo ici = GetEncoder(System.Drawing.Imaging.ImageFormat.Jpeg);
System.Drawing.Imaging.EncoderParameters eps = new System.Drawing.Imaging.EncoderParameters(2);
eps.Param[0] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
eps.Param[1] = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Compression, (long)System.Drawing.Imaging.EncoderValue.CompressionLZW);
using (MemoryStream ms = new MemoryStream())
{
img.Save(ms, ici, eps);
return ms.ToArray();
}
}
I am using the following code to compress an image and it does a nice job but I want to use the compressed image not save it. So right now I have to save the image then read it in again which is slow. Is there a way of compressing it with out saving it.
private void compress(System.Drawing.Image img, long quality, ImageCodecInfo codec)
{
EncoderParameters parameters = new EncoderParameters(1);
parameters.Param[0] = new EncoderParameter(Encoder.Quality, quality);
img.Save("check1.jpg", codec, parameters);
}
private static ImageCodecInfo GetCodecInfo(string mimeType)
{
foreach (ImageCodecInfo encoder in ImageCodecInfo.GetImageEncoders())
if (encoder.MimeType == mimeType)
return encoder;
throw new ArgumentOutOfRangeException(
string.Format("'{0}' not supported", mimeType));
}
There is an overload that takes a Stream so you can save it straight to a MemoryStream and won't need to save to disk/reload.
EncoderParameters parameters = new EncoderParameters(1);
parameters.Param[0] = new EncoderParameter(Encoder.Quality, quality);
var ms = new MemoryStream();
img.Save(ms, codec, parameters);
//Do whatever you need to do with the image
//e.g.
img = Image.FromStream(ms);
The reason you're getting the "Parameter not valid" exception you mention in the comments is because the image isn't being disposed of before you try to call FromStream, so you'll need to dispose it. Also, I don't know how you're calling this method, but you should probably update it to return the MemoryStream.
private MemoryStream compress(System.Drawing.Image img, long quality, ImageCodecInfo codec)
{
EncoderParameters parameters = new EncoderParameters(1);
parameters.Param[0] = new EncoderParameter(Encoder.Quality, quality);
var ms = new MemoryStream();
img.Save(ms, codec, parameters);
return ms;
}
public void MyMethod()
{
MemoryStream ms;
using(var img = Image.FromFile("myfilepath.img"))
{
ms = compress(img, /*quality*/, /*codec*/);
}
using(var compressedImage = Image.FromStream(ms))
{
//Use compressedImage
}
}
Notice how I return ms from compress and capture it. Also, more importantly, how we wrap the initial img in a using statement which will dispose the file handle correctly, and after that gets disposed create the second compressedImage which is also in a using so it will also get disposed of properly when you're done.
When i save an image to an memoriestream in Exif Format i get an ArgumentNullException, Der Wert darf nicht NULL sein.Parametername: encoder
Here is my code:
Image image = Image.FromFile(#"C:\Users\tkaemmerling\Pictures\alpha-test-photo.jpg");
image.Save(#"C:\Users\tkaemmerling\Pictures\alpha-test-photo.Exif", ImageFormat.Exif);
using (MemoryStream memstream = new MemoryStream())
{
image.Save(memstream, ImageFormat.Exif);
}
How can i save the image in exif format to an memory stream?
Actually I don't think it works even for saving file on disk. If you open the saved file it has PNG in the header. If you check the internals, the save method looks like this:
public void Save(string filename, ImageFormat format)
{
if (format == null)
{
throw new ArgumentNullException("format");
}
ImageCodecInfo imageCodecInfo = format.FindEncoder();
if (imageCodecInfo == null)
{
imageCodecInfo = ImageFormat.Png.FindEncoder();
}
this.Save(filename, imageCodecInfo, null);
}
Problem is there is no encoder associated with the EXIF format - try debugging
var imageEncoders = ImageCodecInfo.GetImageEncoders();
So you may as well use
Image image = Image.FromFile(#"C:\Users\tkaemmerling\Pictures\alpha-test-photo.jpg");
image.Save(#"C:\Users\tkaemmerling\Pictures\alpha-test-photo.Exif", ImageFormat.Png);
using (MemoryStream memstream = new MemoryStream())
{
image.Save(memstream, ImageFormat.Png);
}
I loaded an image into a Picture Box using:
picturebox1.Image = Image.FromFile()
and I save it by using:
Bitmap bm = new Bitmap(pictureBox1.Image);
bm.Save(FileName, ImageFormat.Bmp);
It works perfectly fine when creating a new file, but when I try to replace the existing image, I get thrown the following runtime error:
A generic error occurred in GDI+
So what can I do to solve this problem??
That because the image file is used by your picturebox1.Image, try to save it to different file path instead:
picturebox1.Image = Image.FromFile(FileName);
Bitmap bm = new Bitmap(pictureBox1.Image);
bm.Save(#"New File Name", ImageFormat.Bmp);
Edit: You could also add a copy from the image at the first place like:
picturebox1.Image = new Bitmap(Image.FromFile(FileName));
Bitmap bm = new Bitmap(pictureBox1.Image);
bm.Save(FileName, ImageFormat.Bmp);//no error will occurs here.
The FromFile method locks the file, so use the Image.FromStream() method for reading the image:
byte[] bytes = System.IO.File.ReadAllBytes(filename);
System.IO.MemoryStream ms = new System.IO.MemoryStream(bytes);
pictureBox1.Image = Image.FromStream(ms);
Then save like you were before.
This can also happen if the path does not exist.
You could create the dir with:
System.IO.Directory.CreateDirectory(System.IO.Path.GetDirectoryName(FileName));
When either a Bitmap object or an Image object is constructed from a file, the file remains locked for the lifetime of the object. As a result, you cannot change an image and save it back to the same file where it originated. http://support.microsoft.com/?id=814675
A generic error occurred in GDI+, JPEG Image to MemoryStream:
Image.Save(..) // throws a GDI+ exception because the memory stream is closed
http://alperguc.blogspot.in/2008/11/c-generic-error-occurred-in-gdi.html
EDIT: Just writing from memory. Saving to an 'intermediary' MemoryStream should work:
For example, replace this:
Bitmap newBitmap = new Bitmap(thumbBMP);
thumbBMP.Dispose();
thumbBMP = null;
newBitmap.Save("~/image/thumbs/" + "t" + objPropBannerImage.ImageId, ImageFormat.Jpeg);
with something like:
string outputFileName = "...";
using (MemoryStream memory = new MemoryStream())
{
using (FileStream fs = new FileStream(outputFileName, FileMode.Create, FileAccess.ReadWrite))
{
thumbBMP.Save(memory, ImageFormat.Jpeg);
byte[] bytes = memory.ToArray();
fs.Write(bytes, 0, bytes.Length);
}
}
try this.
picturebox1.Image = Image.FromFile(FileName);
Bitmap bm = new Bitmat(pictureBox1.Image);
Image img = (Image)b;
img.Save(FileName, ImageFormat.Bmp);
Just like #Jalal Aldeen Saa'd said, the picture box is using the file and locked from file replacement.
//unlock file by clearing it from picture box
if (picturebox1.Image != null)
{
picturebox1.Image.Dispose();
picturebox1.Image = null;
}
//put back the picture inside the pictureBox?
try this it will work
public void SavePicture()
{
Bitmap bm = new Bitmap(this.myBitmap)
bm.Save("Output\\out.bmp" ,System.Drawing.Imaging.ImageFormat.Bmp );
}
This can also happen if you forget to add the filename:
bm.Save(#"C:\Temp\Download", System.Drawing.Imaging.ImageFormat.Png);
And can be fixed by adding the file name:
bm.Save(#"C:\Temp\Download\Image.png", System.Drawing.Imaging.ImageFormat.Png);
Note: You don't actually have to add the extension for it to work.
Try this:
private void LoadPictureBoxWithImage( string ImagePath)
{
Stream objInputImageStream = null;
BitmapData bmdImageData = null;
Bitmap bmpSrcImage = null, bmTemp = null;
byte[] arrImageBytes = null;
int bppModifier = 3;
try
{
objInputImageStream = new MemoryStream();
using (FileStream objFile = new FileStream(ImagePath, FileMode.Open, FileAccess.Read))
{
objFile.CopyTo(objInputImageStream);
}
bmpSrcImage = new Bitmap(objInputImageStream);
bppModifier = bmpSrcImage.PixelFormat == PixelFormat.Format24bppRgb ? 3 : 4;
//reda from byte[] to bitmap
bmdImageData = bmpSrcImage.LockBits(new Rectangle(0, 0, bmpSrcImage.Width, bmpSrcImage.Height), ImageLockMode.ReadOnly, bmpSrcImage.PixelFormat);
arrImageBytes = new byte[Math.Abs(bmdImageData.Stride) * bmpSrcImage.Height];
System.Runtime.InteropServices.Marshal.Copy(bmdImageData.Scan0, arrImageBytes, 0, arrImageBytes.Length);
bmpSrcImage.UnlockBits(bmdImageData);
pbSetup.Image = (Bitmap)bmpSrcImage.Clone();
pbSetup.Refresh();
}
catch (Exception ex)
{
throw new Exception("Error in Function " + System.Reflection.MethodInfo.GetCurrentMethod().Name + "; " + ex.Message);
}
finally
{
if (objInputImageStream != null)
{
objInputImageStream.Dispose();
objInputImageStream = null;
}
if (bmdImageData != null)
{
bmdImageData = null;
}
if (bmpSrcImage != null)
{
bmpSrcImage.Dispose();
bmpSrcImage = null;
}
if (bmTemp != null)
{
bmTemp.Dispose();
bmTemp = null;
}
if (arrImageBytes != null)
{
arrImageBytes = null;
}
}
}
A generic error occurred in GDI+
I also faced the same issue. I tried so many ways to fix this issue. Finally, I found a place where I have gone wrong. The problem is that I used space in the file path, which is not acceptable. Now it is working fine after removing the space in front of C after the apostrophe:
"SupplyItems":"C:\\inetpub\\HIBMS_Ver1\\BarcodeImages\\Supply\\"
instead... I used below one.
"SupplyItems":" C:\\inetpub\\HIBMS_Ver1\\BarcodeImages\\Supply\\"
Minor mistake but took a long time to find and to fix it.
Note that images created by Image.Clone() will still cause GDI+ errors as shown by the BAD code below, you must use the Image.FromStream() method for reading the image as shown in the solution on this page.
//BAD CODE: the image we will try to save AFTER the original image has been cloned and disposed
Image clonedImage;
//load image from file, clone it then dispose
using (var loadedFromDiskImage = Image.FromFile(filePath))
{
clonedImage = (Image) loadedFromDiskImage.Clone();
}
//you might think the new image can be saved given the original is disposed
//but this doesn't seem to be the way Clone() works
//expect GDI+ error in line below:
clonedImage.Save(filePath);