How to run async method in specified thread - c#

I have an app (http web load test app) that need new Thread() , and the HttpClient only have async method, so how do I run the action synchronous
ps: I tried use full Task but the thread number it use is low (30 thread only),
so I want to try the Thread to see if it can be much faster.
Will the .GetAwaiter().GetResult() cost 2 thread (100 thread became 200 thread) ?
previous I use
for(var i = 0; i< 200;i++)
{
Task.Run(async ()=>
{
while(thereStillHaveRequestToMake)
{
await httpclient.SendAsync() // some thing like this
}
});
}
// the prolem is there are only 30-40 Thread in use (From TaskManager)
So I want to switch to use Thread directly
for(var i = 0; i< 200;i++)
{
new Thread(()=>
{
while(thereStillHaveRequestToMake)
{
httpclient.SendAsync().GetAwaiter.GetResult()
}
});
}

I have an app (http web load test app) that need new Thread()
Why?
HttpClient only have async method, so how do I run the action synchronously
Why.
Or How to call asynchronous method from synchronous method in C#?.
I tried use full Task but the thread number it use is low (30 thread only),
A task is not a thread. We can easily test this by running methods on the thread pool. First we set the ThreadPool to only allow a single thread.
class Program
{
private const int MaxThreads = 1;
static void Main(string[] args)
{
ThreadPool.SetMinThreads(MaxThreads, 1);
Console.WriteLine(ThreadPool.SetMaxThreads(MaxThreads, 1));
Task.Run(() => SomeMethod(new StateInfo { Order = 0, WaitFor = 3000 }));
Task.Run(() => SomeMethod(new StateInfo { Order = 1, WaitFor = 3000 }));
Task.Run(() => SomeMethod(new StateInfo { Order = 2, WaitFor = 3000 }));
Console.WriteLine("Main thread does some work, then sleeps.");
Thread.Sleep(5000);
Console.WriteLine("Main thread exits.");
}
static void SomeMethod(Object stateInfo)
{
var si = (StateInfo)stateInfo;
Console.WriteLine($"Hello from the thread pool. {si.Order}");
Thread.Sleep(si.WaitFor);
}
public class StateInfo
{
public int Order { get; set; }
public int WaitFor { get; set; }
}
}
Output
True
Main thread does some work, then sleeps.
Hello from the thread pool. 1
Hello from the thread pool. 2
Main thread exits.
Since we have 1 thread and we've told the first two methods to wait a total of 6 seconds, but the main thread exits after 5 seconds, we never get a message from the 3rd method. We can easily test this by changing MaxThreads = 2 which yields something like the following (we get 3 results, but not necessarily in order):
True
Main thread does some work, then sleeps.
Hello from the thread pool. 1
Hello from the thread pool. 2
Hello from the thread pool. 3
Main thread exits.
Now that we've guaranteed we're using a single thread, lets see how many requests we can do simultaneously synchronously.
static void SomeMethod(Object stateInfo)
{
var si = (StateInfo)stateInfo;
Console.WriteLine($"Hello from the thread pool. {si.Order}");
httpClient.GetStringAsync($"https://www.google.com");
Console.WriteLine($"Hello from the thread pool. {si.Order} finished");
}
Since we aren't async/await the request, it runs synchronously so the output is predictably:
True
Main thread does some work, then sleeps.
Hello from the thread pool. 1
Hello from the thread pool. 1 finished
Hello from the thread pool. 2
Hello from the thread pool. 2 finished
Hello from the thread pool. 3
Hello from the thread pool. 3 finished
Main thread exits.
That doesn't really load test anything because synchronous calls wait until the previous one finishes. In order to load test we want many concurrent calls. This is easily done with a single thread using async await.
Update the method:
static async Task SomeMethod(Object stateInfo)
{
var si = (StateInfo)stateInfo;
Console.WriteLine($"Hello from the thread pool. {si.Order}");
await httpClient.GetStringAsync($"https://www.google.com");
Console.WriteLine($"Hello from the thread pool. {si.Order} finished");
}
Use linq to make a list of requests, and wait for all of them to finish.
static void Main(string[] args)
{
ThreadPool.SetMinThreads(MaxThreads, 1);
Console.WriteLine(ThreadPool.SetMaxThreads(MaxThreads, 1));
Console.WriteLine("Start Requests");
var requests = Enumerable.Range(0, 200)
.Select(async (x) => await Task.Run(() => SomeMethod2(new StateInfo { Order = x, WaitFor = 0 })))
.ToArray();
Console.WriteLine("Wait for them.");
Task.WaitAll(requests.ToArray());
Console.WriteLine("Main thread exits.");
Console.ReadKey();
}
Yields (I didn't want to put 400 lines of code here)
True
Start Requests
Wait for them.
Hello from the thread pool. 0
Hello from the thread pool. 1
Hello from the thread pool. 2
.... repeating to
Hello from the thread pool. 199
Hello from the thread pool. 178 finished
Hello from the thread pool. 5 finished
Hello from the thread pool. 3 finished
Hello from the thread pool. 15 finished
Hello from the thread pool. 26 finished
Hello from the thread pool. 4 finished
.... repeating until all 200 requests are finished
Main thread exits.
200 Http Requests on a single thread. Why do you need more threads?

Related

Why do I seem to have so few threads

I am trying to understand some code (for performance reasons) that is processing tasks from a queue. The code is C# .NET Framework 4.8 (And I didn't write this stuff)
I have this code creating a timer that from what I can tell should use a new thread every 10 seconds
_myTimer = new Timer(new TimerCallback(OnTimerGo), null, 0, 10000 );
Inside the onTimerGo it calls DoTask() inside of DoTask() it grabs a task off a queue and then does this
System.Threading.Tasks.Task.Factory.StartNew(ProcessTask, task).ContinueWith(c => DoTask());
My reading of this is that a new thread should start running OnTimerGo every 10 seconds, and that thread should in parralel run ProcessTask on tasks as fast as it can get them from the queue.
I inserted some code to call ThreadPool.GetMaxThreads and ThreadPool.GetAvailableThreads to figure out how many threads were in use. Then I queued up 10,000 things for it to do and let it loose.
I never see more then 4 threads in use at a time. This is running on a c4.4xlarge ec2 instance... so 16 vCPU 30 gb mem. The get max and available return over 2k. So I would expect more threads. By looking at the logging I can see that a total of 50ish different threads (by thread id) end up doing the work over the course of 20 minutes. Since the timer is set to every 10 seconds, I would expect 100 threads to be doing the work (or for it to finish sooner).
Looking at the code, the only time a running thread should stop is if it asks for a task from the queue and doesn't get one. Some other logging shows that there are never more than 2 tasks running in a thread. This is probably because they work is pretty fast. So the threads shouldn't be exiting, and I can even see from the logs that many of them end up doing as many as 500 tasks over the 20 minutes.
so... what am I missing here. Are the ThreadPool.GetMaxThreads and ThreadPool.GetAvailableThreads not accurate if run from inside a thread? Is something shutting down some of the threads while letting others keep going?
EDIT: adding more code
public static void StartScheduler()
{
lock (TimerLock)
{
if (_timerShutdown == false)
{
_myTimer = new Timer(new TimerCallback(OnTimerGo), null, 0, 10 );
const int numberOfSecondsPerMinute = 60;
const int margin = 1;
var pollEventsPerMinute = (numberOfSecondsPerMinute/SystemPreferences.TaskPollingIntervalSeconds);
_numberOfTimerCallsForHeartbeat = pollEventsPerMinute - margin;
}
}
}
private static void OnTimerGo(object state)
{
try
{
_lastTimer = DateTime.UtcNow;
var currentTickCount = Interlocked.Increment(ref _timerCallCount);
if (currentTickCount == _numberOfTimerCallsForHeartbeat)
{
Interlocked.Exchange(ref _timerCallCount, 0);
MonitoringTools.SendHeartbeatMetric(Heartbeat);
}
CheckForTasks();
}
catch (Exception e)
{
Log.Warn("Scheduler: OnTimerGo exception", e);
}
}
public static void CheckForTasks()
{
try
{
if (DoTask())
_lastStart = DateTime.UtcNow;
_lastStartOrCheck = DateTime.UtcNow;
}
catch (Exception e)
{
Log.Error("Unexpected exception checking for tasks", e);
}
}
private static bool DoTask()
{
Func<DataContext, bool> a = db =>
{
var mtid = Thread.CurrentThread.ManagedThreadId;
int totalThreads = Process.GetCurrentProcess().Threads.Count;
int maxWorkerThreads;
int maxPortThreads;
ThreadPool.GetMaxThreads(out maxWorkerThreads, out maxPortThreads);
int AvailableWorkerThreads;
int AvailablePortThreads;
ThreadPool.GetAvailableThreads(out AvailableWorkerThreads, out AvailablePortThreads);
int usedWorkerThreads = maxWorkerThreads - AvailableWorkerThreads;
string usedThreadMessage = $"Thread {mtid}: Threads in Use count: {usedWorkerThreads}";
Log.Info(usedThreadMessage);
var taskTypeAndTasks = GetTaskListTypeAndTasks();
var task = GetNextTask(db, taskTypeAndTasks.Key, taskTypeAndTasks.Value);
if (_timerShutdown)
{
Log.Debug("Task processing stopped.");
return false;
}
if (task == null)
{
Log.DebugFormat("DoTask: Idle in thread {0} ({1} tasks running)", mtid, _processingTaskLock);
return false;
}
Log.DebugFormat("DoTask: starting task {2}:{0} on thread {1}", task.Id, mtid, task.Class);
System.Threading.Tasks.Task.Factory.StartNew(ProcessTask, task).ContinueWith(c => DoTask());
Log.DebugFormat("DoTask: done ({0})", mtid);
return true;
};
return DbExtensions.WithDbWrite(ctx => a(ctx));
}
The Task.Factory.StartNew by default doesn't create a new thread. It borrows a thread from the ThreadPool instead.
The ThreadPool is intended as a small pool of reusable threads, to help amortize the cost of running frequent and lightweight operations like callbacks, continuations, event handers etc. Depleting the ThreadPool from available workers by scheduling too much work on it, results in a situation that is called saturation or starvation. And as you've already figured out, it's not a happy situation to be.
You can prevent the saturation of the ThreadPool by running your long-running work on dedicated threads instead of ThreadPool threads. This can be done by passing the TaskCreationOptions.LongRunning as argument to the Task.Factory.StartNew:
_ = Task.Factory.StartNew(ProcessTask, task, CancellationToken.None,
TaskCreationOptions.LongRunning,
TaskScheduler.Default).ContinueWith(t => DoTask(), CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default);
The above code schedules the ProcessTask(task) on a new thread, and after the invocation is completed either successfully or unsuccessfully, the DoTask will be invoked on the same thread. Finally the thread will be terminated. The discard _ signifies that the continuation Task (the task returned by the ContinueWith) is fire-and-forget. Which, to put it mildly, is architecturally suspicious. 😃
In case you are wondering why I pass the TaskScheduler.Default explicitly as argument to StartNew and ContinueWith, check out this link.
My reading of this is that a new thread should start running OnTimerGo every 10 seconds, and that thread should in parralel run ProcessTask on tasks as fast as it can get them from the queue.
Well, that is definitely not what's happening. It's a lot of uncertainty about your code, but it's clear that another DoTask is starting AFTER ProcessTask completes. And that is not parallel execution. Your line of code is this
System.Threading.Tasks.Task.Factory.StartNew(ProcessTask, task).ContinueWith(c => DoTask());
I suggest you to start another DoTask right there like this:
System.Threading.Tasks.Task.Factory.StartNew(ProcessTask, task);
DoTask();
Make sure your code is ready for parallel execution, though.

Checking if a thread returned to thread pool

How can I check if a thread returned to the thread pool, using VS C# 2015 debugger?
What's problematic in my case is the fact that it cannot be detected by debugging line by line.
async Task foo()
{
int y = 0;
await Task.Delay(5);
// (1) thread 2000 returns to thread pool here...
while (y<5) y++;
}
async Task testAsync()
{
Task task = foo();
// (2) ... and here thread 2000 is back from the thread pool, to run the code below. I want
// to confirm that it was in the thread pool in the meantime, using debugger.
int i = 0;
while (i < 100)
{
Console.WriteLine("Async 1 before: " + i++);
}
await task;
}
In the first line of testAsync running on thread 2000, foo is called. Once it encounters await Task.Delay(5), thread 2000 returns to thread pool (allegedly, I'm trying to confirm this), and the method waits for Task.Delay(5) to complete. In the meantime, the control returns to the caller and the first loop of testAsync is executed on thread 2000 as well.
So between two consecutive lines of code, the thread returned to thread pool and came back from there. How can I confirm this with debugger? Possibly with Threads debugger window?
To clarify a bit more what I'm asking: foo is running on thread 2000. There are two possible scenarios:
When it hits await Task.Delay(5), thread 2000 returns to the thread pool for a very short time, and the control returns to the caller, at line (2), which will execute on thread 2000 taken from the thread pool. If this is true, you can't detect it easily, because Thread 2000 was in the thread pool during time between two consecutive lines of code.
When it hits await Task.Delay(5), thread 2000 doesn't return to thread pool, but immediately executes code in testAsync starting from line (2)
I'd like to verify which one is really happening.
There is a major mistake in your assumption:
When it hits await Task.Delay(5), thread 2000 returns to the thread pool
Since you don't await foo() yet, when thread 2000 hits Task.Delay(5) it just creates a new Task and returns to testAsync() (to int i = 0;). It moves on to the while block, and only then you await task. At this point, if task is not completed yet, and assuming the rest of the code is awaited, thread 2000 will return to the thread pool. Otherwise, if task is already completed, it will synchronously continue from foo() (at while (y<5) y++;).
EDIT:
what if the main method called testAsync?
When synchronous method calls and waits async method, it must block the thread if the async method returns uncompleted Task:
void Main()
{
var task = foo();
task.Wait(); //Will block the thread if foo() is not completed.
}
Note that in the above case the thread is not returning to the thread pool - it is completely suspended by the OS.
Maybe you can give an example of how to call testAsync so that thread 2000 returns to the thread pool?
Assuming thread 2k is the main thread, it cannot return to the thread pool. But you can use Task.Run(()=> foo()) to run foo() on the thread pool, and since the calling thread is the main thread, another thread pool thread will pick up that Task. So the following code:
static void Main(string[] args)
{
Console.WriteLine("main started on thread {0}", Thread.CurrentThread.ManagedThreadId);
var testAsyncTask = Task.Run(() => testAsync());
testAsyncTask.Wait();
}
static async Task testAsync()
{
Console.WriteLine("testAsync started on thread {0}", Thread.CurrentThread.ManagedThreadId);
await Task.Delay(1000);
Console.WriteLine("testAsync continued on thread {0}", Thread.CurrentThread.ManagedThreadId);
}
Produced (on my PC) the following output:
main started on thread 1
testAsync started on thread 3
testAsync continued on thread 4
Press any key to continue . . .
Threads 3 and 4 came from and returned to the thread pool.
You can print out the Thread.CurrentThread.ManagedThreadId to the console. Note that the thread-pool is free to re-use that same thread to run continuations on it, so there's no guarantee that it'll be different:
void Main()
{
TestAsync().Wait();
}
public async Task FooAsync()
{
int y = 0;
await Task.Delay(5);
Console.WriteLine($"After awaiting in FooAsync:
{Thread.CurrentThread.ManagedThreadId }");
while (y < 5) y++;
}
public async Task TestAsync()
{
Console.WriteLine($"Before awaiting in TestAsync:
{Thread.CurrentThread.ManagedThreadId }");
Task task = foo();
int i = 0;
while (i < 100)
{
var x = i++;
}
await task;
Console.WriteLine($"After awaiting in TestAsync:
{Thread.CurrentThread.ManagedThreadId }");
}
Another thing you can check is ThreadPool.GetAvailableThreads to determine if another worker has been handed out for use:
async Task FooAsync()
{
int y = 0;
await Task.Delay(5);
Console.WriteLine("Thread-Pool threads after first await:");
int avaliableWorkers;
int avaliableIo;
ThreadPool.GetAvailableThreads(out avaliableWorkers, out avaliableIo);
Console.WriteLine($"Available Workers: { avaliableWorkers},
Available IO: { avaliableIo }");
while (y < 1000000000) y++;
}
async Task TestAsync()
{
int avaliableWorkers;
int avaliableIo;
ThreadPool.GetAvailableThreads(out avaliableWorkers, out avaliableIo);
Console.WriteLine("Thread-Pool threads before first await:");
Console.WriteLine($"Available Workers: { avaliableWorkers},
Available IO: { avaliableIo }");
Console.WriteLine("-------------------------------------------------------------");
Task task = FooAsync();
int i = 0;
while (i < 100)
{
var x = i++;
}
await task;
}
On my machine, this yields:
Thread-Pool threads before first await:
Available Workers: 1023, Available IO: 1000
----------------------------------------------
Thread-Pool threads after first await:
Available Workers: 1022, Available IO: 1000
I'd like to verify which one is really happening.
There is no way to "verify" that with debugger, because the debugger is made to simulate the logical (synchronous) flow - see Walkthrough: Using the Debugger with Async Methods.
In order to understand what is happening (FYI it's your case (2)), you need to learn how await works starting from Asynchronous Programming with Async and Await - What Happens in an Async Method section, Control Flow in Async Programs and many other sources.
Look at this snippet:
static void Main(string[] args)
{
Task.Run(() =>
{
// Initial thread pool thread
var t = testAsync();
t.Wait();
});
Console.ReadLine();
}
If we make the lambda to be async and use await t; instead of t.Wait();, this is the point where the initial thread will be returned to the thread pool. As I mentioned above, you cannot verify that with debugger. But look at the above code and think logically - we are blocking the initial thread, so if it' wasn't free, your testAsync and foo methods will not be able to resume. But they do, and this can easily be verified by putting breakpoint after await lines.

Code works but seems to run synchronously not asynchronously

static void Main(string[] args)
{
// do async method for each stock in the list
Task<IEnumerable<string>> symbols = Helper.getStockSymbols("amex", 0);
List<Task> tasks = new List<Task>();
try
{
for (int i = 0; i < symbols.Result.Count(); i++)
{
if (i < symbols.Result.Count())
{
string symbol = symbols.Result.ElementAtOrDefault(i);
Task t = Task.Run(() => getCalculationsDataAsync(symbol, "amex"));
tasks.Add(t);
Task e = t.ContinueWith((d) => getThreadStatus(tasks));
}
}
// don't exit until they choose to
while (args.FirstOrDefault() != "exit")
{
// do nothing
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public static void getThreadStatus(List<Task> taskList)
{
int count = 0;
foreach (Task t in taskList)
{
if (t.Status == TaskStatus.Running)
{
count += 1;
}
}
Console.WriteLine(count + " threads are running.");
}
public static async Task getCalculationsDataAsync(string symbol, string market)
{
// do calculation here
}
What I'm trying to do in my code is run a new task for each stock in my list and run them all at the same time. I have a 4 core processor and I believe that means I can only run 4 tasks at once. I tried testing how many tasks were running by inserting the continuewith method that you see in my code that will tell me how many tasks are running. When I run this code, it tells me that 0 tasks are running so my questions are:
How can I complete my objective by running these tasks at the same exact time?
Why is it telling me that 0 tasks are running? I can only assume this is because the current task is finished and it hasn't started a new one yet if the tasks are running one after the other.
I am not sure why you are seeing no task running. Are you sure your Task.Run() is being hit? That is to say is i < symbols.Result.Count() satisfied?
Regardless of the above, let us try and achieve what you want. Firstly, no, it is not correct to say that because your machine has four physical cores/'threads', that you can use a maximum of four Threads. These are not the same things. A Google on this subject will bring a plethora of information your way about this.
Basically starting a thread the way you have will start background threads on a thread pool, and this thread pool can hold/govern numerous threads see Threading in C# by J. Albahari for more information. Whenever you start a thread, a few hundred microseconds are spent organizing such things as a fresh private local variable stack. Each thread also consumes (by default) around 1 MB of memory. The thread pool cuts these overheads by sharing and recycling threads, allowing multithreading to be applied at a very granular level without a performance penalty. This is useful when leveraging multicore processors to execute computationally intensive code in parallel in “divide-and-conquer” style.
The thread pool also keeps a lid on the total number of worker threads it will run simultaneously. Too many active threads throttle the operating system with administrative burden and render CPU caches ineffective. Once a limit is reached, jobs queue up and start only when another finishes.
Okay, now for your code. Let us say we have a list of stock types
List<string> types = new List<string>() { "AMEX", "AMEC", "BP" };
To dispatch multiple threads to do for for each of these (not using async/await), you could do something like
foreach (string t in types)
{
Task.Factory.StartNew(() => DoSomeCalculationForType(t));
}
This will fire of three background thread pool threads and is non-blocking, so this code will return to caller almost immediately.
If you want to set up post processing you can do this via continuations and continuation chaining. This is all described in the Albahari link I provided above.
I hope this helps.
--
Edit. to address comments:
Beginning with the .NET Framework version 4, the default size of the thread pool for a process depends on several factors, such as the size of the virtual address space. A process can call the GetMaxThreads method to determine the number of threads.
However, there's something else at play: the thread pool doesn't immediately create new threads in all situations. In order to cope with bursts of small tasks, it limits how quickly it creates new threads. IIRC, it will create one thread every 0.5 seconds if there are outstanding tasks, up to the maximum number of threads. I can't immediately see that figure documented though, so it may well change. I strongly suspect that's what you're seeing though. Try queuing a lot of items and then monitor the number of threads over time.
Basically let the thread pool dispatch what it wants, its optimizer will do the best job for your circumstance.
I think the problem is that the tasks have a status of Running either very briefly or can skip that status all together and go straight from WaitingForActivation to RanToCompletion.
I modified your program slightly and i can see the tasks starting and completing but they don't appear to be in the Running state whenever I check.
static void Main(string[] args)
{
// do async method for each stock in the list
Task<IEnumerable<string>> symbols = Task.FromResult(Enumerable.Range(1, 5).Select (e => e.ToString()));
List<Task> tasks = new List<Task>();
try
{
for (int i = 0; i < symbols.Result.Count(); i++)
{
string symbol = symbols.Result.ElementAtOrDefault(i);
Task t = getCalculationsDataAsync(symbol, "amex", tasks);
tasks.Add(t);
}
Console.WriteLine("Tasks Count:"+ tasks.Count());
Task.WaitAll(tasks.ToArray());
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
public static void getThreadStatus(List<Task> taskList)
{
int count = 0;
foreach (Task t in taskList)
{
Console.WriteLine("Status " + t.Status);
if (t.Status == TaskStatus.Running)
{
count += 1;
Console.WriteLine("A task is running");
}
}
//Console.WriteLine(count + " threads are running.");
}
public static async Task getCalculationsDataAsync(string symbol, string market, List<Task> tasks)
{
Console.WriteLine("Starting task");
var delay = new Random((int)DateTime.Now.Ticks).Next(5000);
Console.WriteLine("Delay:" + delay);
await Task.Delay(delay);
Console.WriteLine("Finished task");
getThreadStatus(tasks);
}
Output
Starting task
Delay:1784
Starting task
Delay:2906
Starting task
Delay:2906
Starting task
Delay:2906
Starting task
Delay:2906
Tasks Count:5
Finished task
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Finished task
Finished task
Finished task
Status RanToCompletion
Status RanToCompletion
Status WaitingForActivation
Status WaitingForActivation
Status RanToCompletion
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Status WaitingForActivation
Finished task
Status RanToCompletion
Status RanToCompletion
Status RanToCompletion
Status RanToCompletion
Status WaitingForActivation
As I describe on my blog, there are two kinds of tasks: Delegate Tasks and Promise Tasks. Only Delegate Tasks ever actually run. Promise Tasks only complete. The task returned by Task.Run is a Promise Task, not a Delegate Task; this is necessary so that Task.Run can understand async code and only complete when the async code is completed.
So, checking for TaskStatus.Running is not going to work the way you want. Instead, you can create a counter:
private static int _count;
static void Main(string[] args)
{
...
for (int i = 0; i < symbols.Result.Count(); i++)
{
if (i < symbols.Result.Count())
{
string symbol = symbols.Result.ElementAtOrDefault(i);
Task t = Task.Run(() => getCalculationsDataWithCountAsync(symbol, "amex"));
tasks.Add(t);
}
}
...
}
public static async Task getCalculationsDataWithCountAsync(string symbol, string market)
{
Console.WriteLine(Interlocked.Increment(ref _count) + " threads are running.");
try
{
await getCalculationsDataAsync(symbol, market);
}
finally
{
Console.WriteLine(Interlocked.Decrement(ref _count) + " threads are running.");
}
}
Note that I used a separate async "wrapper" method instead of messing with ContinueWith. Code using await instead of ContinueWith more correctly handles a number of edge cases, and IMO is clearer to read.
Also, remember that async and await free up threads while they're "awaiting." So, you can potentially have hundreds of (asynchronous) tasks going simultaneously; this does not imply that there are that many threads.

Tasks appear to be blocking one another

I have a method called WaitForAction, which takes an Action delegate and executes it in a new Task. The method blocks until the task completes or until a timeout expires. It uses ManualResetEvent to wait for timeout/completion.
The following code shows an attempt to test the method in a multi-threaded environment.
class Program
{
public static void Main()
{
List<Foo> list = new List<Foo>();
for (int i = 0; i < 10; i++)
{
Foo foo = new Foo();
list.Add(foo);
foo.Bar();
}
SpinWait.SpinUntil(() => list.Count(f => f.finished || f.failed) == 10, 2000);
Debug.WriteLine(list.Count(f => f.finished));
}
}
public class Foo
{
public volatile bool finished = false;
public volatile bool failed = false;
public void Bar()
{
Task.Factory.StartNew(() =>
{
try
{
WaitForAction(1000, () => { });
finished = true;
}
catch
{
failed = true;
}
});
}
private void WaitForAction(int iMsToWait, Action action)
{
using (ManualResetEvent waitHandle = new ManualResetEvent(false))
{
Task.Factory.StartNew(() =>
{
action();
waitHandle.SafeSet();
});
if (waitHandle.SafeWaitOne(iMsToWait) == false)
{
throw new Exception("Timeout");
}
}
}
}
As the Action is doing nothing I would expect the 10 tasks started by calling Foo.Bar 10 times to complete well within the timeout. Sometimes this happens, but usually the program takes 2 seconds to execute and reports that only 2 instances of Foo 'finished' without error. In other words, 8 calls to WaitForAction have timed out.
I'm assuming that WaitForAction is thread safe, as each call on a Task-provided thread has its own stack. I have more or less proved this by logging the thread ID and wait handle ID for each call.
I realise that this code presented is a daft example, but I am interested in the principle. Is it possible for the task scheduler to be scheduling a task running the action delegate to the same threadpool thread that is already waiting for another action to complete? Or is there something else going on that I've missed?
Task.Factory utilizes the ThreadPool by default. With every call to WaitHandle.WaitOne, you block a worker thread. The .Net 4/4.5 thread pool starts with a small number of worker threads depending on your hardware platform (e.g., 4 on my machine) and it re-evaluates the pool size periodically (I believe it is every 1 second), creating new workers if necessary.
Since your program blocks all worker threads, and the thread pool doesn't grow fast enough, your waithandles timeout as you saw.
To confirm this, you can either 1) increase the timeouts or 2) increase the beginning thread pool size by adding the following line to the beginning of your program:
ThreadPool.SetMinThreads(32, 4);
then you should see the timeouts don't occur.
I believe your question was more academic than anything else, but you can read about a better implementation of a task timeout mechanism here, e.g.
var task = Task.Run(someAction);
if (task == await Task.WhenAny(task, Task.Delay(millisecondsTimeout)))
await task;
else
throw new TimeoutException();

c# Delegate.BeginInvoke() and thread ID

let's say we have some simple code like this :
private static void Main()
{
Console.WriteLine("Main thread {0}\n", Thread.CurrentThread.ManagedThreadId);
Action asyncCaller1 = () => LongPerfomingTask(5);
Action asyncCaller2 = () => LongPerfomingTask(3);
var asyncResult1 = asyncCaller1.BeginInvoke(null, null);
var asyncResult2 = asyncCaller2.BeginInvoke(null, null);
asyncResult1.AsyncWaitHandle.WaitOne();
asyncResult2.AsyncWaitHandle.WaitOne();
Console.WriteLine("Done");
}
private static void LongPerfomringTask(int seconds)
{
Thread.Sleep(TimeSpan.FromSeconds(seconds));
Console.WriteLine("Thread {0} finished execution", Thread.CurrentThread.ManagedThreadId);
}
Delegate.BeginInvoke() does not create a thread, It's executing code in a caller's thread when it is in idle state, right?So, why the output of this sample application is like this :
Main thread 1
Thread 4 finished execution
Thread 3 finished execution
Done
No, Delegate.BeginInvoke uses the thread pool. Always. There's no concept of "executing in the caller's thread when it's idle" unless you're thinking of adding tasks to a UI message queue... were you getting confused with Control.BeginInvoke / Dispatcher.BeginInvoke?
In this case you've got a console app - there's no message pumping going on to start with.
#taras.roshko: Here's a resource to boost your understanding of ThreadPool:
Chapter on Threading

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