File path for c# when moved to a memory stick - c#

sorry first time user and currently learning c# at uni, i'm working on an assignment and i'm trying to get the file path to work on the memory stick as that's what i need to hand it in on, thanks many regards

I'm not completely sure what your question is by I think what you're talking about is absolute vs relative paths. If you use an absolute path like "C:\users\yourname\blalba\project\stuff", then it's obviously only going to only work on your computer. However, you mostly all of the time want to use relative paths. Relative paths have the root directory of the build output files for your project; where your .exe file is built for your project. This is usually in "projectdir\bin\debug" or "projectdir\bin\release". So if you put for example a file called 'test.txt' in that directory, you can simply put the relative path "test.txt" instead of "C:\users\yourname\blalba\project\bin\debug\test.txt". If you were to put 'test.txt' in the project directory, you can use the relative path "....\test.txt". "..\" means navigating one step back.

The path to the directory containing the files you are looking for is "F:\Mod005244, 1715840". The "1715840 JH" is just the name of the drive. You access different drives via the drive letter. In this case, the drive letter "F" was assigned to your flash drive.
I would suggest making the file path configurable or request input from the user of the program as the drive letter of a flash drive will not always be "F". There are even classes (such as FileBrowserDialog) that will open a graphical file browser dialog and prompt the user to navigate and select a file.

Related

Tracking the location of a file in C# windows?

I need to track the location of some files that i know the initial full paths. Situtation as follows :
I have a file in path C:\Temp\first.txt
in some time this first.txt file changes location to for example C:\Temptwo folder
i need to learn this second location automatically when the location change happens is there way to do it in C# thanks.
It depends on where the files are moving from and to. If you are moving from C:\\MyProgram\TempA\Temp.txt to C:\\MyProgram\TempB\Temp.txt, then you can just use the directory tools. Directory.GetFiles will scan a directory for you and return an array of strings containing the names of those files. If you know the name of the file you are looking for, or you are using a unique file extension, then you can search through the files you find until you identify the file you are looking for. You can also call Directory.GetDirectories recursively to look through sub-directories if you have a lot of folders this file could be hiding in.
While this might technically work on the C drive, I would suggest carefully considering your use case before trying to re-invent Windows Search.

Find a file path

I'm creating a program that controls if words in a textbox are present in a text file.
The question is: Is there a way to find the path of that file without depending on the computer you're on?
If you don't use an absolute value for the path - it'll always try to resolve it relative to where your application is.
So if you put the file in the same folder as your application, it'll find it.
Otherwise, if you want your user to locate the file for you, you could use an OpenFileDialogExample here
Another option is to use one of the 'known' paths (such as My Documents). You can do this using Environment.GetFolder
But all of these depend on what you're trying to do exactly.
You can use relative paths. For example, if your path is "file.txt" and save the file, it will be saved next to your exe. Same thing for opening.

c# how to get a file path of the same file on different computers

i am trying to make a code which takes an image from a file path which i type in manually.
here is my code:
pieceImage = Image.FromFile(#"O:\Projects\imagename.png");
This code is saved on my USB flash drive.
However, whenever i run this code on a different computer, the path is different (obviously) and doesn't necessarily start with O:\ but something else, for example F:.
What can i use so that the path will change accordingly to the computer on which it runs? many thanks in advance.
You could get the drive letter based on the drive name, then build the Path to the file based on that (so only use the relative path from the root of the drive, no letter). See the DriveInfo class on MSDN and this question for a practical example of usage.
Of course, if the image is not on the USB drive, you will need to be more creative. But then I would recommand a different approach all the same, because there might be a design flaw in all this.
Assuming your program is in directory /Program/, include all images under your /Program/ directory, such as /Program/Images/. That way the images will be available no matter where the program is run.

Using WritePrivateProfileString to write path issue

I am using WritePrivateProfileString in c# (through DllImport) to store paths taken from textboxes on the interface. And the .ini file name is hardcoded in my application
string ini_file = ".\\config.ini";
However, when the file writing happens, the configuration file is written to the first path taken from the interface instead of writing it to the exe directory. Which is quite odd.
Debugging shows that the values are sent correctly to the WritePrivateProfileString but it still is written to the wrong location. Anyone knows why is that happenening?
I'd guess that something is changing the working directory of your process, most likely your code in the process. Note that the documentation has this to say:
If the lpFileName parameter does not contain a full path and file name for the file, WritePrivateProfileString searches the Windows directory for the file. If the file does not exist, this function creates the file in the Windows directory.
Now my guess is that this applies if you supply just a file name. Because your file name starts with . I believe that will force the function to start from the current working directory.
Having said all of that, and no matter what the cause of the problem is, you should use a fully-qualified path in order to make sure the file is written where you want it to be written. Whenever you want the file to go in a specific directory, it's always easiest to force that by using fully-qualified paths.
You can find the path to your executable using Application.ExecutablePath and then remove the file name part.
Another point to make is that the same directory as the executable may be a bad choice. If your program is installed under the Program Files directory then the directory which contains the executable will not be generally writeable. I think you should consider using a directory under in the user profile. Look for one of the Environment.SpecialFolder values.
Further to David Heffernan's answer - you can use
Path.GetDirectoryName(Application.ExecutablePath);
to safely get just the running application's folder part.
If you're in a dll rather than an executable, you can use
Path.GetDirectoryName(Assembly.GetAssembly(typeof(MyClass)).CodeBase);
Both require System.IO, and were originally posted here. Second example also requires System.Reflection).
Application data files are supposed to be written to the LocalApplicationData special folder.
string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData);
You typically will not have permissions to write into the Program Files folder etc.

Quick Question: How can I make sure the current directory is not changed because of OpenFileDialog?

say my application is installed in C:\programfiles\xyz\ I've some setting & other data files (*.dat files) in this directory too.
My application uses OpenFileDialog to open an image. Problem is that when ever user browses to some directory (say MyPictures) for an image. The current working directory of the application becomes that directory (MyPictures in this case).
After user inputs the image. I do some processing over it and save some values to imagedata.dat which will be located in the path where original application is installed.(C:\programfiles\xyz here )
In my code I'm just using FileStream("imagedata.dat",...,...) without any path prefix before the filename. Problem here is that application is crashing because it is searching for imagedata.dat in 'MyPictures\imagedata.dat'.
How can I avoid this?
You should be using absolute path names when saving data to files. The current working directory is controlled by the user, not by you (for example, if they launch your process from a shortcut then the working directory could've been changed before your process even starts up).
Also, you should never save anything under C:\Program Files during normal use. Doing this means your program needs to be running as an administrator, and unless you're doing administrator-y things then you should be able to run it as a regular user.
The correct thing to do in your case is to use the Environment.GetFolderPath() function to get the location of the ApplicationData folder and save your data under there. Just choose a sub-directory based on your application's name.
You could save it to GetCurrentDirectory then restore with SetCurrentDirectory. However, I agree wih codeka that using the appropriate GetFolderPath (probably ApplicationData, CommonApplicationData or LocalApplicationData) is a better solution.

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