WPF Application - Not able to change rectangle properties on MouseDown - c#

I have a simple WPF application which is a window application. There is a Canvas on this window. What I want to do is when I move the mouse on the Canvas It should draw a rectangle on the canvas and next when I press the left mouse button the color of the rectangle should get changed. I am perfectly able to draw a rectangle on mouse move event and also receiving MouseDown event on Rectangle but when I am trying to change the color of this rectangle It is not working. The code is very simple
Here is my xaml file
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Canvas Background="#11FFFFFF" IsHitTestVisible="True" x:Name="overlay" Opacity="1">
</Canvas>
</Grid>
</Window>
and here is my xaml.cs file
namespace WpfApp1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
overlay.MouseMove += OnOverlayMouseMove;
}
private void OnOverlayMouseMove(object sender, MouseEventArgs args)
{
overlay.Children.Clear();
Point ps = args.GetPosition(overlay);
Rectangle rect = new Rectangle
{
Fill = Brushes.LightBlue,
Stroke = Brushes.LightGray,
StrokeThickness = 2,
Width = 100,
Height = 50
};
rect.Opacity = 0.5;
rect.MouseLeftButtonDown += OnRectLeftMouseButtonDown;
rect.Name = "Blue";
Canvas.SetLeft(rect, ps.X - 50);
Canvas.SetTop(rect, ps.Y - 25);
overlay.Children.Add(rect);
}
private void OnRectLeftMouseButtonDown(object sender, MouseEventArgs args)
{
Rectangle rect = sender as Rectangle;
if (rect.Name.Equals("Blue"))
{
rect.Fill = Brushes.Black;
rect.Name = "Black";
}
else
{
rect.Fill = Brushes.LightBlue;
rect.Name = "Blue";
}
args.Handled = true;
}
}
}

The color is not changing because you are creating a new rectangle every time OnOverlayMouseMove is called and setting Fill to LightBlue
You can do something like the following,
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
overlay.MouseMove += OnOverlayMouseMove;
}
private void OnOverlayMouseMove(object sender, MouseEventArgs args)
{
overlay.Children.Clear();
Point ps = args.GetPosition(overlay);
Rectangle rect = new Rectangle
{
Fill = brush,
Stroke = Brushes.LightGray,
StrokeThickness = 2,
Width = 100,
Height = 50
};
rect.Opacity = 0.5;
rect.MouseLeftButtonDown += OnRectLeftMouseButtonDown;
rect.Name = "Blue";
Canvas.SetLeft(rect, ps.X - 50);
Canvas.SetTop(rect, ps.Y - 25);
overlay.Children.Add(rect);
}
private SolidColorBrush brush = Brushes.LightBlue;
private void OnRectLeftMouseButtonDown(object sender, MouseEventArgs args)
{
Rectangle rect = sender as Rectangle;
if (brush == Brushes.LightBlue)
{
brush = Brushes.Black;
}
else
{
brush = Brushes.LightBlue;
}
args.Handled = true;
}
}

I think you need something like this:
public partial class MainWindow : Window
{
private Color normal = Color.FromRgb(255, 0, 0);
private Color active = Color.FromRgb(0, 0, 0);
private SolidColorBrush rectangleBrush;
public MainWindow()
{
InitializeComponent();
rectangleBrush = new SolidColorBrush(normal);
overlay.MouseMove += OnOverlayMouseMove;
}
private void OnOverlayMouseMove(object sender, MouseEventArgs args)
{
overlay.Children.Clear();
Point ps = args.GetPosition(overlay);
Rectangle rect = new Rectangle
{
Fill = rectangleBrush,
Stroke = Brushes.LightGray,
StrokeThickness = 2,
Width = 100,
Height = 50
};
rect.Opacity = 0.5;
rect.MouseLeftButtonDown += OnRectLeftMouseButtonDown;
Canvas.SetLeft(rect, ps.X - 50);
Canvas.SetTop(rect, ps.Y - 25);
overlay.Children.Add(rect);
}
private void OnRectLeftMouseButtonDown(object sender, MouseEventArgs args)
{
Rectangle rect = sender as Rectangle;
if ((rect.Fill as SolidColorBrush).Color == normal) {
rectangleBrush.Color = active;
} else {
rectangleBrush.Color = normal;
}
args.Handled = true;
}
}
If you want use colors from Color struct just replace normal and active vars with "Colors.LightBlue" and "Colors.Black"

Related

Create a Circle by MouseDown and moved it around

i write a little application in C# with wpf. My goal is to draw a circle in a picture. As long as the mouse button is pressed, the circle should be movable and only after the user has released the mouse button the circle should be finally drawn. For drawing the ellipse i use DrawEllipse.
grf.DrawEllipse(
myPen,
(float)xOriginal - 25,
(float)yOriginal - 25,
radius,
radius
);
After the mouse is released, the circle should be drawn. Then I would like to pick up the coordinates and save.
My idea is to use MouseDown, MouseMove and MouseUp. MouseDown registers the click. With MouseMove, the circles should be redrawn each time and with MouseUp, the circle should be finally drawn.
My problem is that with MouseMove the circle is drawn again and again and not deleted. In addition, it is incredibly delayed. Is there a better solution
Here is my quick and dirty code snippet:
bool registerClick = false;
private void Image_imageBox_MouseregisterClick(object sender, MouseButtonEventArgs e)
{
registerClick = true;
}
private void Image_imageBox_MouseMove(object sender, MouseEventArgs e)
{
if (registerClick)
{
Pen myPen = new Pen(Color.FromArgb(255, 0, 0, 0), 10);
int radius = 50;
Bitmap b1 = _detektion.BildOriginal.Bitmap;
using (Graphics grf = Graphics.FromImage(b1))
{
// zeichne denkreis ein
grf.DrawEllipse(
myPen,
((float)e.GetPosition(imageBox_Image).X - 25,
(float)e.GetPosition(imageBox_Image).X - 25,
radius,
radius
);
}
imageBox_Image.Source = DGX_Body.Utility.Images.ConvertBitmapToBitmapImage(b1);
}
}
private void Image_imageBox_MouseUp(object sender, MouseButtonEventArgs e)
{
Console.WriteLine("Up!");
registerClick = false;
}
Can you help me please.
Thank you
Here is a very basic example of Ellipses in a Canvas with mouse input.
XAML:
<Grid>
<Image Source="C:\Users\Public\Pictures\Sample Pictures\Koala.jpg"
Stretch="None" HorizontalAlignment="Left" VerticalAlignment="Top"/>
<Canvas Background="Transparent"
MouseLeftButtonDown="CanvasMouseLeftButtonDown"
MouseLeftButtonUp="CanvasMouseLeftButtonUp"
MouseMove="CanvasMouseMove"/>
</Grid>
Code behind with event handlers:
private Ellipse currentEllipse;
private void CanvasMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var canvas = (Canvas)sender;
var pos = e.GetPosition(canvas);
canvas.CaptureMouse();
currentEllipse = new Ellipse
{
Width = 50,
Height = 50,
Margin = new Thickness(-25, -25, 0, 0),
Stroke = Brushes.White,
StrokeThickness = 3
};
Canvas.SetLeft(currentEllipse, pos.X);
Canvas.SetTop(currentEllipse, pos.Y);
canvas.Children.Add(currentEllipse);
}
private void CanvasMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
var canvas = (Canvas)sender;
canvas.ReleaseMouseCapture();
currentEllipse = null;
}
private void CanvasMouseMove(object sender, MouseEventArgs e)
{
if (currentEllipse != null)
{
var canvas = (Canvas)sender;
var pos = e.GetPosition(canvas);
Canvas.SetLeft(currentEllipse, pos.X);
Canvas.SetTop(currentEllipse, pos.Y);
}
}
With this small change you may also pick existing Ellipses:
private void CanvasMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var canvas = (Canvas)sender;
var pos = e.GetPosition(canvas);
canvas.CaptureMouse();
currentEllipse = e.OriginalSource as Ellipse;
if (currentEllipse == null)
{
currentEllipse = new Ellipse
{
Width = 50,
Height = 50,
Margin = new Thickness(-25, -25, 0, 0),
Fill = Brushes.Transparent,
Stroke = Brushes.White,
StrokeThickness = 3
};
canvas.Children.Add(currentEllipse);
}
Canvas.SetLeft(currentEllipse, pos.X);
Canvas.SetTop(currentEllipse, pos.Y);
}

How can I move shape created by a button on the canvas in WPF?

I am very new to C# and WPF and would to create a WPF application that draws shapes with a button. The shapes then need to be able to move around the canvas. When I create a shape in the XAML it moves. However I cannot get the one created by the button to move. Could anyone please assist? Below are the XAML and code that i am using.
XAML:
<Window x:Class="All_test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas x:Name="canvas" >
<Button Content="Button" Canvas.Left="250" Canvas.Top="260" Width="75" Click="Button_Click_1" />
<Rectangle x:Name="rect"
Height="100" Width ="100" Fill="red"
MouseLeftButtonDown="rect_MouseLeftButtonDown"
MouseLeftButtonUp="rect_MouseLeftButtonUp"
MouseMove="rect_MouseMove"
Canvas.Left="342" Canvas.Top="110" />
</Canvas>
This is the code I am using to move the red square drawn in XAML. How can I do the same for the green one created by the button?
public partial class MainWindow : Window
{
private bool _isRectDragInProg;
public MainWindow()
{
InitializeComponent();
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
Rectangle rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Green);
rect.Stroke = new SolidColorBrush(Colors.Black);
rect.Height = 100;
rect.Width = 100;
rect.StrokeThickness = 4;
canvas.Children.Add(rect);
InitializeComponent();
}
private void rect_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
_isRectDragInProg = true;
rect.CaptureMouse();
}
private void rect_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
_isRectDragInProg = false;
rect.ReleaseMouseCapture();
}
private void rect_MouseMove(object sender, MouseEventArgs e)
{
if (!_isRectDragInProg) return;
// get the position of the mouse relative to the Canvas
var mousePos = e.GetPosition(canvas);
// center the rect on the mouse
double left = mousePos.X - (rect.ActualWidth / 2);
double top = mousePos.Y - (rect.ActualHeight / 2);
Canvas.SetLeft(rect, left);
Canvas.SetTop(rect, top);
}
You should bind the mouse events for this Rectangle:
private void Button_Click_1(object sender, RoutedEventArgs e)
{
Rectangle rect = new Rectangle();
rect.Fill = new SolidColorBrush(Colors.Green);
rect.Stroke = new SolidColorBrush(Colors.Black);
rect.Height = 100;
rect.Width = 100;
rect.StrokeThickness = 4;
// here
rect.MouseLeftButtonDown += rect_MouseLeftButtonDown;
rect.MouseLeftButtonUp += rect_MouseLeftButtonUp;
rect.MouseMove += rect_MouseMove;
canvas.Children.Add(rect);
// InitializeComponent(); <--- lose the InitializeComponent here, that's should only be called ones.. (in the constructor)
}
Recommendations:
Use the sender parameter to get the current Rectangle.
You can lose the _isRectDragInProg boolean... use the IsMouseCaptured property instead.
For example:
private void rect_MouseMove(object sender, MouseEventArgs e)
{
var rect = (Rectangle)sender;
if (!rect.IsMouseCaptured) return;
// get the position of the mouse relative to the Canvas
var mousePos = e.GetPosition(canvas);
// center the rect on the mouse
double left = mousePos.X - (rect.ActualWidth / 2);
double top = mousePos.Y - (rect.ActualHeight / 2);
Canvas.SetLeft(rect, left);
Canvas.SetTop(rect, top);
}

Drawing an ellipse and then move it to another position

I have drawn an ellipse using an EllipsePoints array which defines the height width and color of the ellipse.
Then using a for loop to get the position of the ellipse using the ellipse points and a random number to set its position:
Random rand = new Random();
Int32 randomNumber = rand.Next(0, 310);
Int32 randomNumber2 = rand.Next(0, 500);
for (int j = 0; j < 60; j++)
{
ellipsePoints[j] = new Ellipse() { Width = 20, Height = 20, Fill = Brushes.Red };
canvas1.Children.Add(ellipsePoints[j]);
}
for (int i = 0; i < 60; i++)
{
Canvas.SetLeft(ellipsePoints[i], randomNumber2);
Canvas.SetTop(ellipsePoints[i], randomNumber);
}
What could I do to make the ellipse vanish after a certain amount of time and then appear in another random location?
There are 2 important aspects to this question.
Timer - In WPF we use the System.Windows.Threading.DispatcherTimer.
Remove elements- One way is to maintain a copy of the UI element before adding it to the Canvas. I have saved it in a class variable so that I can later remove it from the canvas using the following method
PaintCanvas.Children.Remove(ellipse);
Create you WPF and add a canvas called PaintCanvas
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="889" Width="1080">
<Canvas Name="PaintCanvas">
<Button Canvas.Left="46" Canvas.Top="274" Content="Button" Height="23" Name="button1" Width="75" Click="button1_Click" />
</Canvas >
</Window>
The Code. I have documented it.
public partial class MainWindow : Window
{
int loopCounter;
private System.Windows.Threading.DispatcherTimer timer;
Random rand = new Random();
Ellipse ellipse = null;
public MainWindow()
{
InitializeComponent();
//Initialize the timer class
timer = new System.Windows.Threading.DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(1); //Set the interval period here.
timer.Tick += timer1_Tick;
}
private void button1_Click(object sender, RoutedEventArgs e)
{
loopCounter = 10;
timer.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
//Remove the previous ellipse from the paint canvas.
PaintCanvas.Children.Remove(ellipse);
if (--loopCounter == 0)
timer.Stop();
//Add the ellipse to the canvas
ellipse=CreateAnEllipse(20,20 );
PaintCanvas.Children.Add(ellipse);
Canvas.SetLeft(ellipse, rand.Next(0, 310));
Canvas.SetTop(ellipse, rand.Next(0, 500));
}
// Customize your ellipse in this method
public Ellipse CreateAnEllipse(int height,int width)
{
SolidColorBrush fillBrush = new SolidColorBrush() { Color = Colors.Red };
SolidColorBrush borderBrush = new SolidColorBrush() { Color = Colors.Black };
return new Ellipse()
{
Height = height,
Width = width,
StrokeThickness = 1,
Stroke = borderBrush,
Fill = fillBrush
};
}
}

Why does not MouseLeftButtonUp fire in WPF?

Why does not the MouseLeftButtonUp on my Canvas fire in my WPF app?
Here is the XAML:
<Grid Height="300" Width="400">
<Canvas Name="canvas" MouseMove="canvas_MouseMove" MouseLeftButtonUp="canvas_MouseLeftButtonUp" Background="LightGray"/>
</Grid>
And the code:
private bool hasClicked = false;
public Window1()
{
InitializeComponent();
}
private void canvas_MouseMove(object sender, MouseEventArgs e)
{
if (!this.hasClicked)
{
this.Cursor = Cursors.None;
this.canvas.Children.Clear();
this.insertRectangle(false);
}
}
private void insertRectangle(bool filled)
{
Rectangle rect = createRect(filled);
Point pos = Mouse.GetPosition(this.canvas);
Canvas.SetLeft(rect, pos.X);
Canvas.SetTop(rect, pos.Y);
this.canvas.Children.Add(rect);
}
private Rectangle createRect(bool fill)
{
Rectangle rect = new Rectangle();
rect.Height = 50;
rect.Width = 120;
if (fill)
{
rect.Fill = new SolidColorBrush(Colors.Green);
}
else
{
rect.Stroke = new SolidColorBrush(Colors.Green);
}
return rect;
}
private void canvas_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
this.hasClicked = true;
this.insertRectangle(true);
this.Cursor = Cursors.Arrow;
}
Edit: I have tried adding a background colour to the canvas, but still the event is not fired. It seems like the MouseMove somehow overrides the MouseLeftButtonUp.
Edit2: If I remove the MouseMove event, mouseLeftButtonUp will fire.
Edit3: Bigger code example.
In the insertRectangle method, if I use
Canvas.SetTop(rect, 50);
instead of
Canvas.SetTop(rect, pos.Y);
the events fires just fine.
If you don't set a Background on the canvas, it doesn't seem to pay attention to your mouse events.
Try:
<Grid>
<Canvas Name="canvas"
MouseMove="canvas_MouseMove"
MouseLeftButtonUp="canvas_MouseLeftButtonUp"
Background="White" />
</Grid>
By not clearing the canvas, but instead moving the preview rectangle in the mouseMove method solved the problem.

Pan & Zoom Image

I want to create a simple image viewer in WPF that will enable the user to:
Pan (by mouse dragging the image).
Zoom (with a slider).
Show overlays (rectangle selection for example).
Show original image (with scroll bars if needed).
Can you explain how to do it?
I didn't find a good sample on the web.
Should I use ViewBox? Or ImageBrush?
Do I need ScrollViewer?
After using samples from this question I've made complete version of pan & zoom app with proper zooming relative to mouse pointer. All pan & zoom code has been moved to separate class called ZoomBorder.
ZoomBorder.cs
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace PanAndZoom
{
public class ZoomBorder : Border
{
private UIElement child = null;
private Point origin;
private Point start;
private TranslateTransform GetTranslateTransform(UIElement element)
{
return (TranslateTransform)((TransformGroup)element.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
}
private ScaleTransform GetScaleTransform(UIElement element)
{
return (ScaleTransform)((TransformGroup)element.RenderTransform)
.Children.First(tr => tr is ScaleTransform);
}
public override UIElement Child
{
get { return base.Child; }
set
{
if (value != null && value != this.Child)
this.Initialize(value);
base.Child = value;
}
}
public void Initialize(UIElement element)
{
this.child = element;
if (child != null)
{
TransformGroup group = new TransformGroup();
ScaleTransform st = new ScaleTransform();
group.Children.Add(st);
TranslateTransform tt = new TranslateTransform();
group.Children.Add(tt);
child.RenderTransform = group;
child.RenderTransformOrigin = new Point(0.0, 0.0);
this.MouseWheel += child_MouseWheel;
this.MouseLeftButtonDown += child_MouseLeftButtonDown;
this.MouseLeftButtonUp += child_MouseLeftButtonUp;
this.MouseMove += child_MouseMove;
this.PreviewMouseRightButtonDown += new MouseButtonEventHandler(
child_PreviewMouseRightButtonDown);
}
}
public void Reset()
{
if (child != null)
{
// reset zoom
var st = GetScaleTransform(child);
st.ScaleX = 1.0;
st.ScaleY = 1.0;
// reset pan
var tt = GetTranslateTransform(child);
tt.X = 0.0;
tt.Y = 0.0;
}
}
#region Child Events
private void child_MouseWheel(object sender, MouseWheelEventArgs e)
{
if (child != null)
{
var st = GetScaleTransform(child);
var tt = GetTranslateTransform(child);
double zoom = e.Delta > 0 ? .2 : -.2;
if (!(e.Delta > 0) && (st.ScaleX < .4 || st.ScaleY < .4))
return;
Point relative = e.GetPosition(child);
double absoluteX;
double absoluteY;
absoluteX = relative.X * st.ScaleX + tt.X;
absoluteY = relative.Y * st.ScaleY + tt.Y;
st.ScaleX += zoom;
st.ScaleY += zoom;
tt.X = absoluteX - relative.X * st.ScaleX;
tt.Y = absoluteY - relative.Y * st.ScaleY;
}
}
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
private void child_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
child.ReleaseMouseCapture();
this.Cursor = Cursors.Arrow;
}
}
void child_PreviewMouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
this.Reset();
}
private void child_MouseMove(object sender, MouseEventArgs e)
{
if (child != null)
{
if (child.IsMouseCaptured)
{
var tt = GetTranslateTransform(child);
Vector v = start - e.GetPosition(this);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
}
#endregion
}
}
MainWindow.xaml
<Window x:Class="PanAndZoom.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:PanAndZoom"
Title="PanAndZoom" Height="600" Width="900" WindowStartupLocation="CenterScreen">
<Grid>
<local:ZoomBorder x:Name="border" ClipToBounds="True" Background="Gray">
<Image Source="image.jpg"/>
</local:ZoomBorder>
</Grid>
</Window>
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace PanAndZoom
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
The way I solved this problem was to place the image within a Border with it's ClipToBounds property set to True. The RenderTransformOrigin on the image is then set to 0.5,0.5 so the image will start zooming on the center of the image. The RenderTransform is also set to a TransformGroup containing a ScaleTransform and a TranslateTransform.
I then handled the MouseWheel event on the image to implement zooming
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
var st = (ScaleTransform)image.RenderTransform;
double zoom = e.Delta > 0 ? .2 : -.2;
st.ScaleX += zoom;
st.ScaleY += zoom;
}
To handle the panning the first thing I did was to handle the MouseLeftButtonDown event on the image, to capture the mouse and to record it's location, I also store the current value of the TranslateTransform, this what is updated to implement panning.
Point start;
Point origin;
private void image_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
image.CaptureMouse();
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(border);
origin = new Point(tt.X, tt.Y);
}
Then I handled the MouseMove event to update the TranslateTransform.
private void image_MouseMove(object sender, MouseEventArgs e)
{
if (image.IsMouseCaptured)
{
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform)
.Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(border);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
}
Finally don't forget to release the mouse capture.
private void image_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
image.ReleaseMouseCapture();
}
As for the selection handles for resizing this can be accomplished using an adorner, check out this article for more information.
The answer was posted above but wasn't complete. here is the completed version:
XAML
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="MapTest.Window1"
x:Name="Window"
Title="Window1"
Width="1950" Height="1546" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:Controls="clr-namespace:WPFExtensions.Controls;assembly=WPFExtensions" mc:Ignorable="d" Background="#FF000000">
<Grid x:Name="LayoutRoot">
<Grid.RowDefinitions>
<RowDefinition Height="52.92"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Border Grid.Row="1" Name="border">
<Image Name="image" Source="map3-2.png" Opacity="1" RenderTransformOrigin="0.5,0.5" />
</Border>
</Grid>
Code Behind
using System.Linq;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
namespace MapTest
{
public partial class Window1 : Window
{
private Point origin;
private Point start;
public Window1()
{
InitializeComponent();
TransformGroup group = new TransformGroup();
ScaleTransform xform = new ScaleTransform();
group.Children.Add(xform);
TranslateTransform tt = new TranslateTransform();
group.Children.Add(tt);
image.RenderTransform = group;
image.MouseWheel += image_MouseWheel;
image.MouseLeftButtonDown += image_MouseLeftButtonDown;
image.MouseLeftButtonUp += image_MouseLeftButtonUp;
image.MouseMove += image_MouseMove;
}
private void image_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
image.ReleaseMouseCapture();
}
private void image_MouseMove(object sender, MouseEventArgs e)
{
if (!image.IsMouseCaptured) return;
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
Vector v = start - e.GetPosition(border);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
}
private void image_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
image.CaptureMouse();
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(border);
origin = new Point(tt.X, tt.Y);
}
private void image_MouseWheel(object sender, MouseWheelEventArgs e)
{
TransformGroup transformGroup = (TransformGroup) image.RenderTransform;
ScaleTransform transform = (ScaleTransform) transformGroup.Children[0];
double zoom = e.Delta > 0 ? .2 : -.2;
transform.ScaleX += zoom;
transform.ScaleY += zoom;
}
}
}
I have some source code demonstrating this Jot the sticky note app.
Pan: Put the image inside of a Canvas. Implement Mouse Up, Down, and Move events to move the Canvas.Top, Canvas.Left properties. When down, you mark a isDraggingFlag to true, when up you set the flag to false. On move, you check if the flag is set, if it is you offset the Canvas.Top and Canvas.Left properties on the image within the canvas.
Zoom: Bind the slider to the Scale Transform of the Canvas
Show overlays: add additional canvas's with no background ontop the canvas containing the image.
show original image: image control inside of a ViewBox
Try this Zoom Control: http://wpfextensions.codeplex.com
usage of the control is very simple, reference to the wpfextensions assembly than:
<wpfext:ZoomControl>
<Image Source="..."/>
</wpfext:ZoomControl>
Scrollbars not supported at this moment. (It will be in the next release which will be available in one or two week).
#Anothen and #Number8 - The Vector class is not available in Silverlight, so to make it work we just need to keep a record of the last position sighted the last time the MouseMove event was called, and compare the two points to find the difference; then adjust the transform.
XAML:
<Border Name="viewboxBackground" Background="Black">
<Viewbox Name="viewboxMain">
<!--contents go here-->
</Viewbox>
</Border>
Code-behind:
public Point _mouseClickPos;
public bool bMoving;
public MainPage()
{
InitializeComponent();
viewboxMain.RenderTransform = new CompositeTransform();
}
void MouseMoveHandler(object sender, MouseEventArgs e)
{
if (bMoving)
{
//get current transform
CompositeTransform transform = viewboxMain.RenderTransform as CompositeTransform;
Point currentPos = e.GetPosition(viewboxBackground);
transform.TranslateX += (currentPos.X - _mouseClickPos.X) ;
transform.TranslateY += (currentPos.Y - _mouseClickPos.Y) ;
viewboxMain.RenderTransform = transform;
_mouseClickPos = currentPos;
}
}
void MouseClickHandler(object sender, MouseButtonEventArgs e)
{
_mouseClickPos = e.GetPosition(viewboxBackground);
bMoving = true;
}
void MouseReleaseHandler(object sender, MouseButtonEventArgs e)
{
bMoving = false;
}
Also note that you don't need a TransformGroup or collection to implement pan and zoom; instead, a CompositeTransform will do the trick with less hassle.
I'm pretty sure this is really inefficient in terms of resource usage, but at least it works :)
To zoom relative to the mouse position, all you need is:
var position = e.GetPosition(image1);
image1.RenderTransformOrigin = new Point(position.X / image1.ActualWidth, position.Y / image1.ActualHeight);
I also tried this answer but was not entirely happy with the result. I kept googling around and finally found a Nuget Package that helped me to manage the result I wanted, anno 2021. I would like to share it with the former developers of Stack Overflow.
I used this Nuget Package Gu.WPF.Geometry found via this Github Repository. All credits for develoment should go to Johan Larsson, the owner of this package.
How I used it? I wanted to have the commands as buttons below the zoombox, as shown here in MachineLayoutControl.xaml .
<UserControl
x:Class="MyLib.MachineLayoutControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:csmachinelayoutdrawlib="clr-namespace:CSMachineLayoutDrawLib"
xmlns:effects="http://gu.se/Geometry">
<UserControl.Resources>
<ResourceDictionary Source="Resources/ResourceDictionaries/AllResourceDictionariesCombined.xaml" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border
Grid.Row="0"
Margin="0,0"
Padding="0"
BorderThickness="1"
Style="{StaticResource Border_Head}"
Visibility="Visible">
<effects:Zoombox
x:Name="ImageBox"
IsManipulationEnabled="True"
MaxZoom="10"
MinZoom="0.1"
Visibility="{Binding Zoombox_Visibility}">
<ContentControl Content="{Binding Viewing_Canvas}" />
</effects:Zoombox>
</Border>
<StackPanel
Grid.Column="1"
Margin="10"
HorizontalAlignment="Right"
Orientation="Horizontal">
<Button
Command="effects:ZoomCommands.Increase"
CommandParameter="2.0"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom In"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.Decrease"
CommandParameter="2.0"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom Out"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.Uniform"
CommandTarget="{Binding ElementName=ImageBox}"
Content="See Full Machine"
Style="{StaticResource StyleForResizeButtons}" />
<Button
Command="effects:ZoomCommands.UniformToFill"
CommandTarget="{Binding ElementName=ImageBox}"
Content="Zoom To Machine Width"
Style="{StaticResource StyleForResizeButtons}" />
</StackPanel>
</Grid>
</UserControl>
In the underlying Viewmodel, I had the following relevant code:
public Visibility Zoombox_Visibility { get => movZoombox_Visibility; set { movZoombox_Visibility = value; OnPropertyChanged(nameof(Zoombox_Visibility)); } }
public Canvas Viewing_Canvas { get => mdvViewing_Canvas; private set => mdvViewing_Canvas = value; }
Also, I wanted that immediately on loading, the Uniform to Fill Command was executed, this is something that I managed to do in the code-behind MachineLayoutControl.xaml.cs . You see that I only set the Zoombox to visible if the command is executed, to avoid "flickering" when the usercontrol is loading.
public partial class MachineLayoutControl : UserControl
{
#region Constructors
public MachineLayoutControl()
{
InitializeComponent();
Loaded += MyWindow_Loaded;
}
#endregion Constructors
#region EventHandlers
private void MyWindow_Loaded(object sender, RoutedEventArgs e)
{
Application.Current.Dispatcher.BeginInvoke(
DispatcherPriority.ApplicationIdle,
new Action(() =>
{
ZoomCommands.Uniform.Execute(null, ImageBox);
((MachineLayoutControlViewModel)DataContext).Zoombox_Visibility = Visibility.Visible;
}));
}
#endregion EventHandlers
}
# Merk
For ur solution insted of lambda expression you can use following code:
//var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
TranslateTransform tt = null;
TransformGroup transformGroup = (TransformGroup)grid.RenderTransform;
for (int i = 0; i < transformGroup.Children.Count; i++)
{
if (transformGroup.Children[i] is TranslateTransform)
tt = (TranslateTransform)transformGroup.Children[i];
}
this code can be use as is for .Net Frame work 3.0 or 2.0
Hope It helps you :-)
Yet another version of the same kind of control. It has similar functionality as the others, but it adds:
Touch support (drag/pinch)
The image can be deleted (normally, the Image control locks the image on disk, so you cannot delete it).
An inner border child, so the panned image doesn't overlap the border. In case of borders with rounded rectangles, look for ClippedBorder classes.
Usage is simple:
<Controls:ImageViewControl ImagePath="{Binding ...}" />
And the code:
public class ImageViewControl : Border
{
private Point origin;
private Point start;
private Image image;
public ImageViewControl()
{
ClipToBounds = true;
Loaded += OnLoaded;
}
#region ImagePath
/// <summary>
/// ImagePath Dependency Property
/// </summary>
public static readonly DependencyProperty ImagePathProperty = DependencyProperty.Register("ImagePath", typeof (string), typeof (ImageViewControl), new FrameworkPropertyMetadata(string.Empty, OnImagePathChanged));
/// <summary>
/// Gets or sets the ImagePath property. This dependency property
/// indicates the path to the image file.
/// </summary>
public string ImagePath
{
get { return (string) GetValue(ImagePathProperty); }
set { SetValue(ImagePathProperty, value); }
}
/// <summary>
/// Handles changes to the ImagePath property.
/// </summary>
private static void OnImagePathChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
var target = (ImageViewControl) d;
var oldImagePath = (string) e.OldValue;
var newImagePath = target.ImagePath;
target.ReloadImage(newImagePath);
target.OnImagePathChanged(oldImagePath, newImagePath);
}
/// <summary>
/// Provides derived classes an opportunity to handle changes to the ImagePath property.
/// </summary>
protected virtual void OnImagePathChanged(string oldImagePath, string newImagePath)
{
}
#endregion
private void OnLoaded(object sender, RoutedEventArgs routedEventArgs)
{
image = new Image {
//IsManipulationEnabled = true,
RenderTransformOrigin = new Point(0.5, 0.5),
RenderTransform = new TransformGroup {
Children = new TransformCollection {
new ScaleTransform(),
new TranslateTransform()
}
}
};
// NOTE I use a border as the first child, to which I add the image. I do this so the panned image doesn't partly obscure the control's border.
// In case you are going to use rounder corner's on this control, you may to update your clipping, as in this example:
// http://wpfspark.wordpress.com/2011/06/08/clipborder-a-wpf-border-that-clips/
var border = new Border {
IsManipulationEnabled = true,
ClipToBounds = true,
Child = image
};
Child = border;
image.MouseWheel += (s, e) =>
{
var zoom = e.Delta > 0
? .2
: -.2;
var position = e.GetPosition(image);
image.RenderTransformOrigin = new Point(position.X / image.ActualWidth, position.Y / image.ActualHeight);
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
st.ScaleX += zoom;
st.ScaleY += zoom;
e.Handled = true;
};
image.MouseLeftButtonDown += (s, e) =>
{
if (e.ClickCount == 2)
ResetPanZoom();
else
{
image.CaptureMouse();
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
}
e.Handled = true;
};
image.MouseMove += (s, e) =>
{
if (!image.IsMouseCaptured) return;
var tt = (TranslateTransform) ((TransformGroup) image.RenderTransform).Children.First(tr => tr is TranslateTransform);
var v = start - e.GetPosition(this);
tt.X = origin.X - v.X;
tt.Y = origin.Y - v.Y;
e.Handled = true;
};
image.MouseLeftButtonUp += (s, e) => image.ReleaseMouseCapture();
//NOTE I apply the manipulation to the border, and not to the image itself (which caused stability issues when translating)!
border.ManipulationDelta += (o, e) =>
{
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
st.ScaleX *= e.DeltaManipulation.Scale.X;
st.ScaleY *= e.DeltaManipulation.Scale.X;
tt.X += e.DeltaManipulation.Translation.X;
tt.Y += e.DeltaManipulation.Translation.Y;
e.Handled = true;
};
}
private void ResetPanZoom()
{
var st = (ScaleTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is ScaleTransform);
var tt = (TranslateTransform)((TransformGroup)image.RenderTransform).Children.First(tr => tr is TranslateTransform);
st.ScaleX = st.ScaleY = 1;
tt.X = tt.Y = 0;
image.RenderTransformOrigin = new Point(0.5, 0.5);
}
/// <summary>
/// Load the image (and do not keep a hold on it, so we can delete the image without problems)
/// </summary>
/// <see cref="http://blogs.vertigo.com/personal/ralph/Blog/Lists/Posts/Post.aspx?ID=18"/>
/// <param name="path"></param>
private void ReloadImage(string path)
{
try
{
ResetPanZoom();
// load the image, specify CacheOption so the file is not locked
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.UriSource = new Uri(path, UriKind.RelativeOrAbsolute);
bitmapImage.EndInit();
image.Source = bitmapImage;
}
catch (SystemException e)
{
Console.WriteLine(e.Message);
}
}
}
This will zoom in and out as well as pan but keep the image within the bounds of the container. Written as a control so add the style to the App.xaml directly or through the Themes/Viewport.xaml.
For readability I've also uploaded this on gist and github
I've also packaged this up on nuget
PM > Install-Package Han.Wpf.ViewportControl
./Controls/Viewport.cs:
public class Viewport : ContentControl
{
private bool _capture;
private FrameworkElement _content;
private Matrix _matrix;
private Point _origin;
public static readonly DependencyProperty MaxZoomProperty =
DependencyProperty.Register(
nameof(MaxZoom),
typeof(double),
typeof(Viewport),
new PropertyMetadata(0d));
public static readonly DependencyProperty MinZoomProperty =
DependencyProperty.Register(
nameof(MinZoom),
typeof(double),
typeof(Viewport),
new PropertyMetadata(0d));
public static readonly DependencyProperty ZoomSpeedProperty =
DependencyProperty.Register(
nameof(ZoomSpeed),
typeof(float),
typeof(Viewport),
new PropertyMetadata(0f));
public static readonly DependencyProperty ZoomXProperty =
DependencyProperty.Register(
nameof(ZoomX),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty ZoomYProperty =
DependencyProperty.Register(
nameof(ZoomY),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty OffsetXProperty =
DependencyProperty.Register(
nameof(OffsetX),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty OffsetYProperty =
DependencyProperty.Register(
nameof(OffsetY),
typeof(double),
typeof(Viewport),
new FrameworkPropertyMetadata(0d, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public static readonly DependencyProperty BoundsProperty =
DependencyProperty.Register(
nameof(Bounds),
typeof(Rect),
typeof(Viewport),
new FrameworkPropertyMetadata(default(Rect), FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));
public Rect Bounds
{
get => (Rect) GetValue(BoundsProperty);
set => SetValue(BoundsProperty, value);
}
public double MaxZoom
{
get => (double) GetValue(MaxZoomProperty);
set => SetValue(MaxZoomProperty, value);
}
public double MinZoom
{
get => (double) GetValue(MinZoomProperty);
set => SetValue(MinZoomProperty, value);
}
public double OffsetX
{
get => (double) GetValue(OffsetXProperty);
set => SetValue(OffsetXProperty, value);
}
public double OffsetY
{
get => (double) GetValue(OffsetYProperty);
set => SetValue(OffsetYProperty, value);
}
public float ZoomSpeed
{
get => (float) GetValue(ZoomSpeedProperty);
set => SetValue(ZoomSpeedProperty, value);
}
public double ZoomX
{
get => (double) GetValue(ZoomXProperty);
set => SetValue(ZoomXProperty, value);
}
public double ZoomY
{
get => (double) GetValue(ZoomYProperty);
set => SetValue(ZoomYProperty, value);
}
public Viewport()
{
DefaultStyleKey = typeof(Viewport);
Loaded += OnLoaded;
Unloaded += OnUnloaded;
}
private void Arrange(Size desired, Size render)
{
_matrix = Matrix.Identity;
var zx = desired.Width / render.Width;
var zy = desired.Height / render.Height;
var cx = render.Width < desired.Width ? render.Width / 2.0 : 0.0;
var cy = render.Height < desired.Height ? render.Height / 2.0 : 0.0;
var zoom = Math.Min(zx, zy);
if (render.Width > desired.Width &&
render.Height > desired.Height)
{
cx = (desired.Width - (render.Width * zoom)) / 2.0;
cy = (desired.Height - (render.Height * zoom)) / 2.0;
_matrix = new Matrix(zoom, 0d, 0d, zoom, cx, cy);
}
else
{
_matrix.ScaleAt(zoom, zoom, cx, cy);
}
}
private void Attach(FrameworkElement content)
{
content.MouseMove += OnMouseMove;
content.MouseLeave += OnMouseLeave;
content.MouseWheel += OnMouseWheel;
content.MouseLeftButtonDown += OnMouseLeftButtonDown;
content.MouseLeftButtonUp += OnMouseLeftButtonUp;
content.SizeChanged += OnSizeChanged;
content.MouseRightButtonDown += OnMouseRightButtonDown;
}
private void ChangeContent(FrameworkElement content)
{
if (content != null && !Equals(content, _content))
{
if (_content != null)
{
Detatch();
}
Attach(content);
_content = content;
}
}
private double Constrain(double value, double min, double max)
{
if (min > max)
{
min = max;
}
if (value <= min)
{
return min;
}
if (value >= max)
{
return max;
}
return value;
}
private void Constrain()
{
var x = Constrain(_matrix.OffsetX, _content.ActualWidth - _content.ActualWidth * _matrix.M11, 0);
var y = Constrain(_matrix.OffsetY, _content.ActualHeight - _content.ActualHeight * _matrix.M22, 0);
_matrix = new Matrix(_matrix.M11, 0d, 0d, _matrix.M22, x, y);
}
private void Detatch()
{
_content.MouseMove -= OnMouseMove;
_content.MouseLeave -= OnMouseLeave;
_content.MouseWheel -= OnMouseWheel;
_content.MouseLeftButtonDown -= OnMouseLeftButtonDown;
_content.MouseLeftButtonUp -= OnMouseLeftButtonUp;
_content.SizeChanged -= OnSizeChanged;
_content.MouseRightButtonDown -= OnMouseRightButtonDown;
}
private void Invalidate()
{
if (_content != null)
{
Constrain();
_content.RenderTransformOrigin = new Point(0, 0);
_content.RenderTransform = new MatrixTransform(_matrix);
_content.InvalidateVisual();
ZoomX = _matrix.M11;
ZoomY = _matrix.M22;
OffsetX = _matrix.OffsetX;
OffsetY = _matrix.OffsetY;
var rect = new Rect
{
X = OffsetX * -1,
Y = OffsetY * -1,
Width = ActualWidth,
Height = ActualHeight
};
Bounds = rect;
}
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_matrix = Matrix.Identity;
}
protected override void OnContentChanged(object oldContent, object newContent)
{
base.OnContentChanged(oldContent, newContent);
if (Content is FrameworkElement element)
{
ChangeContent(element);
}
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
if (Content is FrameworkElement element)
{
ChangeContent(element);
}
SizeChanged += OnSizeChanged;
Loaded -= OnLoaded;
}
private void OnMouseLeave(object sender, MouseEventArgs e)
{
if (_capture)
{
Released();
}
}
private void OnMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (IsEnabled && !_capture)
{
Pressed(e.GetPosition(this));
}
}
private void OnMouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (IsEnabled && _capture)
{
Released();
}
}
private void OnMouseMove(object sender, MouseEventArgs e)
{
if (IsEnabled && _capture)
{
var position = e.GetPosition(this);
var point = new Point
{
X = position.X - _origin.X,
Y = position.Y - _origin.Y
};
var delta = point;
_origin = position;
_matrix.Translate(delta.X, delta.Y);
Invalidate();
}
}
private void OnMouseRightButtonDown(object sender, MouseButtonEventArgs e)
{
if (IsEnabled)
{
Reset();
}
}
private void OnMouseWheel(object sender, MouseWheelEventArgs e)
{
if (IsEnabled)
{
var scale = e.Delta > 0 ? ZoomSpeed : 1 / ZoomSpeed;
var position = e.GetPosition(_content);
var x = Constrain(scale, MinZoom / _matrix.M11, MaxZoom / _matrix.M11);
var y = Constrain(scale, MinZoom / _matrix.M22, MaxZoom / _matrix.M22);
_matrix.ScaleAtPrepend(x, y, position.X, position.Y);
ZoomX = _matrix.M11;
ZoomY = _matrix.M22;
Invalidate();
}
}
private void OnSizeChanged(object sender, SizeChangedEventArgs e)
{
if (_content?.IsMeasureValid ?? false)
{
Arrange(_content.DesiredSize, _content.RenderSize);
Invalidate();
}
}
private void OnUnloaded(object sender, RoutedEventArgs e)
{
Detatch();
SizeChanged -= OnSizeChanged;
Unloaded -= OnUnloaded;
}
private void Pressed(Point position)
{
if (IsEnabled)
{
_content.Cursor = Cursors.Hand;
_origin = position;
_capture = true;
}
}
private void Released()
{
if (IsEnabled)
{
_content.Cursor = null;
_capture = false;
}
}
private void Reset()
{
_matrix = Matrix.Identity;
if (_content != null)
{
Arrange(_content.DesiredSize, _content.RenderSize);
}
Invalidate();
}
}
./Themes/Viewport.xaml:
<ResourceDictionary ... >
<Style TargetType="{x:Type controls:Viewport}"
BasedOn="{StaticResource {x:Type ContentControl}}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type controls:Viewport}">
<Border BorderBrush="{TemplateBinding BorderBrush}"
BorderThickness="{TemplateBinding BorderThickness}"
Background="{TemplateBinding Background}">
<Grid ClipToBounds="True"
Width="{TemplateBinding Width}"
Height="{TemplateBinding Height}">
<Grid x:Name="PART_Container">
<ContentPresenter x:Name="PART_Presenter" />
</Grid>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
./App.xaml
<Application ... >
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="./Themes/Viewport.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>
Usage:
<viewers:Viewport>
<Image Source="{Binding}"/>
</viewers:Viewport>
Any issues, give me a shout.
Happy coding :)
One addition to the superb solution provided by #Wiesław Šoltés answer above
The existing code resets the image position using right click, but I am more accustomed to doing that with a double click. Just replace the existing child_MouseLeftButtonDown handler:
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
With this:
private void child_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if ((e.ChangedButton == MouseButton.Left && e.ClickCount == 1))
{
if (child != null)
{
var tt = GetTranslateTransform(child);
start = e.GetPosition(this);
origin = new Point(tt.X, tt.Y);
this.Cursor = Cursors.Hand;
child.CaptureMouse();
}
}
if ((e.ChangedButton == MouseButton.Left && e.ClickCount == 2))
{
this.Reset();
}
}

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