I am considering options for a new computer and I am debating between a Windows and MacOS platform. I'm a windows (C#/.net) developer and I work primarily in visual studio, but I also work in other open source technologies in my personal time.
Microsoft has recently released Visual Studio for MacOS and I'm wondering if there are any significant limitations that would make .net core in visual studio on a Mac too difficult to be worthwhile.
I've heard of some early limitations such as not being able to publish to the filesystem and not being able to run multiple instances of Visual Studio, but I'm unsure if these have been resolved, or if they are on the VS for Mac roadmap.
I am trying not to make this an opinion-based question so I am looking for factual limitations or benefits. One of the benefits I see is being able to develop software and test on all three major platforms via virtualization (mac, windows, linux).
You will be able to do on Mac
Run and debug .NET Core projects.
Run multiple instances of Visual Studio 2019.
Run and debug Xamarin projects.
You won't be able to do on Mac
Run ASP.NET Full Framework projects.
Run Winforms projects (you might if you use Mono, but it won't be transparent).
Run IIS.
Visual Studio for Windows has more project templates, especially for Azure.
Benefits?
Running .NET projects if you have a Mac.
I think Xamarin development is better on Mac.
Personal conclusion
I use both environments every day. If you are a Mac user is great being able to run .NET Core apps without a VM. But, I consider VS on Window way more mature than VS for Mac.
You may use JetBrains Rider on your Mac or run the Visual Studio for Windows under Parallels Tools.
Related
Is there any way that we can build/debug and run xamarin forms app on linuxMint?
Alternatively is there any way that we can run visual studio 2019 on Linux apart from using vine?
Is there any way that we can build/debug and run xamarin forms app on linuxMint?
Sorry , there is no way to build /debug a xamarin froms app on Linux OS from officail supports.
However , about Xamarin.Android on Linux , you can have a look at that .Although that not tested on linuxMint , also can have a try whther it also works on linuxMint .
Alternatively is there any way that we can run visual studio 2019 on Linux apart from using vine?
(Hoping that Microsoft will release Visual Studio for Linux soon)
But Microsoft hasn’t made it’s Visual Studio Open Source. So it isn’t Available for Linux Systems.
You can only Install Visual Studio Code for Linux Systems , which is an amazing Code editor for Programmers.
More reference: Visual Studio Code on Linux
Can a project made in Visual Studio for Mac be opened and run in Visual Studio on Windows?
I only have access to Mac, so unfortunately I cannot check it by myself.
It depends on the framework and libraries you target. Obviously if you use MonoMac or something with a Mac-specific UI, it'll run only on the Mac, but if you're writing a console app targeting .NET Core, by default it'll run fine on Windows. To write a cross-platform UI, you could try a third-party framework like Avalonia.
Edit: I should add that the .csproj and .sln formats used by Visual Studio for Mac are the same used by VS for Windows, so in general a project or solution for a cross-platform app (.NET Core) or library (.NET Core or .NET Standard) can be read by either Visual Studio.
In fact, I run Parallels with Windows 10 on my Mac with my repos in shared folders and will compile my cross-platform apps from whichever side on which I wish to run them. (There are line-ending considerations and other minor annoyances, but it works.)
I have VS Express2013 for web installed. I want to build all applications like console, windows and web. I noticed I can not make console applications in it. Do I need all different versions to download or is any way i can do all projects in one?
Visual Studio Express has a separate version for each language/technology. Visual Studio Community 2015 however, will make available all the types of projects and it is also free.
I want to learn C# for Unity and my personal computer is a MacBook Air. Can I program in C# on a Mac?
Your first option is Microsoft Visual Studio for Mac which was released in 2017. If you're used to VS ide then I suggested you download this.
If not then you can have a look into MonoDevelop. You can download from here
MRE = Mono Runtime Environment
MDK = Mono Development Kit.
MDK = MRE + Extra tools, libraries, .NET PCL (Portable Class Library) profiles, etc.
If you have an application that you want to run that needs Mono you can install just the MRE.
If you are doing development, writing C# applications, whilst you can sometimes get away with just having the MRE installed, you may hit some missing features such as not having the .NET PCL profiles. So I would install the MDK if you are doing development. Reference
Yes, it is. Microsoft has released Visual Studio Code 2017. It works on Windows, Mac OS, and Linux; It is quite nice development text-editor. It works similar to the full-version, available on Windows - with a few draw-backs, and it will allow to write programs, as well as run and test them right on your Mac.
Microsoft Docs offer a quick getting started tutorial and a Hello World program out-of-the-box with the Visual Studio Code.
You will need to install a few dependencies, however. Which may sound kinda of obvious:
Visual Studio Code
.Net Core SDK
C# extension from the marketplace.
I had good luck getting started and Visual Studio got all of the dependencies for me; so I simply went into the program, opened the integrated terminal (View > Integrated Terminal) and ran the command dotnet new console, and boom, a few seconds later I had a Hello World program, written in C#, running on my MacBook Pro.
There is now a Visual Studio for Mac available as a free community version as well as professional and enterprise versions by subscription.
JetBrains also has an IDE for C#, called Rider, that runs on the Mac. If you use IntelliJ or any of their other products you might like it - it feels better to me than MonoDevelop or Visual Studio for Mac. It is a commercial product but JetBrains offers very generous license terms (as in free) for students and open source projects. They also have a substantial discount for startups.
It is possible, but you won't be able to use Microsoft's tools, you'll need to use a third-party program like Xamarin Studio (MonoDevelop).
Edit
at the time of this answer there wasn't a Microsoft tool/IDE that could be used for developing .net / C# programs on a Mac. Now there are two:
Visual Studio Code
Visual Studio for Mac
Note that while everyone mentions Mono and Xamarin, which you should absolutely look into for C# development, Unity works on Mac directly, specifically Mac OSX 10.6+
while both use the C# language, some of the paradigms espoused by Unity are a little different from standard C# development. I personally recommend learning both.
ADDENDUM: Note that MS has recently announced that they'll be moving the standard .NET implementation cross-platform, and are doing so with the help of the Mono team, so while there's currently a confusing dual set of tools, it'll be shifting away from this in the future
It is entirely possible, if you install a version of Windows using Bootcamp you can switch between the two at start up and have the full functionality of both by installing Visual Studio on the Windows partition. Alternatively, you could use VMware such as Virtual Box and use Windows within your Mac OS.
How do I use Visual Studio to develop applications on Mono? Is this possible?
You just build the applications in Visual Studio, and run them under Mono instead of under .NET. The binaries should be compatible... but you'll need to make sure you don't use any libraries which aren't available in Mono - see the Mono Application Compatibility Guidelines.
(According to that page, you need to turn off incremental builds in Visual Studio though - a point I wasn't aware of before :)
See this article on how to run your apps while targeting the mono framework from VS.
Miguel has posted this entry a while ago, so it's quite dated. You can also try this and this (all hail Web Archive!)
Since version 2.0 MonoDevelop supports VisualStudio project/solutions file format. This means that you can use the same code base on Windows with VS and .Net and on Linux with MonoDevelop and Mono. That in my opinion is the best way to go about it. There are no major reasons to run application in Mono on Windows, other than for testing purposes and for that I'd rather set up a virtual machine to test the software in native environment.
I've posted an article on how to integrate Mono 2.8 (the build for .Net 4.0) into Visual Studio 2010 here - there's a link there to another profile built for Mono 2.4 (.Net 3.5) if that's what you're aiming for.
You can integrate the new Mono 2.8 profile with 3 simple steps:
Download the profile itself from here.
Unzip the contents of the profile Zip to one of the following directories:
32-bit systems: C:\Program Files\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile
64-bit systems: C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile
The "Mono" folder in the ZIP should be directly under the "Profile" directory.
Restart Visual Studio if it had been running, open the properties of the project you want to use with Mono, and select the Mono Profile for 2.8:
Note: You will not be able to select the Mono Profile straight from the New Project dialog box; for some reason, that list of profiles doesn't match. Create your project as a .Net Framework 4.0 project first, and after creation set the project properties to Mono.
If you've upgraded your MonoDevelop install to the latest version (as of today, anyway), this Visual Studio solution & Project file will open with no problem - no changes required at all.
If you encounter the problem that you need .NETFramework,Version=v4.0,Profile=Mono in order to run the application, the trick was to create registry key.
For running Windows 7 x64, it was: HKEY\_LOCAL\_MACHINESOFTWAREWow6432NodeMicrosoft .NETFrameworkv4.0.30319SKUs .NETFramework,Version=v4.0,Profile=Mono
I suppose for x86 it’s HKEY\_LOCAL\_MACHINESOFTWAREMicrosoft.NETFramework v4.0.30319SKUs.NETFramework,Version=v4.0,Profile=Mono
(Where v4.0.30319 would be the version of the current 4.0 framework installed.)
Yes, you can develop on Visual Studio and target Mono (Mono for x86).
Here is an answer I made on all the available possible alternative to compile against Mono on Windows. However, it's focused for Mono x86.
As a summary, let's list the possible choice for VS development:
MonoHelper addin
Mono Profile
For Android/Ios, you can also cross-compile and debug inside Visual Studio with Xamarin addin. Although it's not free for commercial huge applications, there a free version available to make small ones.
Note: For those who wonder why in the world I would like to develop in Visual Studio on Windows, instead of MonoDevelop on Unix, let say that developer experience in MonoDevelop does not compare to VS one (especially when it comes to debugger/refactoring, the last due more to Resharper than to VS itself).