I have a problem with clicking on UI buttons. In this video you can see a problem. VIDEO
I found the solution of my problem. The problem was in component "Grid Layout Group". I don't know why this component makes my buttons "scary", but it's more good if you place your "tabs" manually.
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I have a problem in Unity 2019.429f1. No scene opens when Iopen a project. I also can't add a new one or even open SampleScene (nothing happens when I click). enter image description here
Just so there's a clear answer to the question I'll expand my comment a bit. In the screenshot the project window is taking up the entirety of Unitys application space. It could be that the Game and Editor windows were mistakenly dragged off and made standalone windows. Whenever in any application on Windows, I believe hitting control+tilde should cycle through all windows of a particular process (Control+tab cycles through all open applications - made a mistake in the comment).
If there's no luck here, Unity allows a complete reset to the current layout of the editor. On the top right of the Unity application window, there is a drop down titled Layout. Clicking this drop down shows a number of presets. Click any one of these to get the editor window to return to a more normal state.
(Crosspost to Mixed Developer forums because they're still very inactive.)
Going through the HoloToolkit examples, I'm trying to reproduce the button input example in the InputManagerTest example for a GUI I'm making. Reproducing the button seems to cause a hiccup though. Here's what I do:
I add a Canvas
I add a Button to that Canvas
That's basically it. This looks very similar to the example. My scene, as well, as the InputManager, EventSystem, and Camera as instructed in the tutorial.
However, in the example, the button responds to Gaze, and hand click, which is what I want.
In my example, my button responds to my mouse and mouse click though. I also cannot change its color from the default.
Does anyone know why this all would be?
I can answer my own question. Standalone Input Module is automatically added as a component of the Event System in the current build. This sets the default input to be the mouse cursor. Disabling this component fixes the issue.
I have a WPF menu which I add items to programatically. It consist of a couple of MenuItems. However, in one of the menuitems I add a ListBox.(I needed a scroller because we have many items and that made it easy).
The menu looks fine and works. The problem is that after I select (click on) something on the ListBox the menu closes as expected; but if I move the mouse over it, the menu pops open. I have searched all over the internet with no luck which is not surprising since it is pretty custom stuff.
The last thing I tried was checking the events and see if I can handle them. I can detect the MouseOver. However I do not see any PopOpen or OnClick event for the menu.
Any ideas if I can detect these events? Any other ideas, suggestions would be appreciated. And if there is a way to add a scroller to a bunch of MenuItems then I may change my design as well.
I'm working on a project in Silverlight. This is the problem:
When mouse enters in my control, I want to check whether the mouse button is down already or not. There is no way to see when it's been pressed because it might have pressed outside of the browser.
This is a default behavior, thats why mousebuttonup event is used for final actions of your process such as clicking on button does not process its assignment if you release your button outside of the button.
However, you can find a workaround using drag drop features of Silverlight according to your scenario.
Can anyone tell me how to make Paint.NET style ToolWindow(s)? Sorry I don't know if there is some kind of terminology to describe this better.
Currently my ToolWindows take focus whenever I click on a control inside of the ToolWindow or the ToolWindow itself. This means that if I click on the ToolBar or the MenuBar in the main form of my program that only bring the form into focus and doesn't actually click on the ToolBar / Menu. I don't want that.
You can donwload source code od Paint.NET and look how implemented "ToolWindows".
download page