I keep receiving the error:
Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection
When the count of array elements is not even at directions.RemoveRange(i, 2);
public static string[] way(String[] arr)
{
int[] secondaryArr = new int[arr.Length];
for (int j = 0; j < arr.Length; j++)
{
switch (arr[j])
{
case "NORTH":
secondaryArr[j] = 1;
break;
case "SOUTH":
secondaryArr[j] = -1;
break;
case "WEST":
secondaryArr[j] = 2;
break;
case "EAST":
secondaryArr[j] = -2;
break;
}
}
var directions = arr.ToList();
for (int i = 0; i < directions.Count / 2; i++)
{
for (int j = 0; j < secondaryArr.Length - 1; j++)
{
if (secondaryArr[j] + secondaryArr[j + 1] == 0)
{
directions.RemoveRange(i, 2);
i = 0;
j = 0;
}
}
}
arr = directions.ToArray();
return arr;
}
I need to reduce the directions when the route is not reasonable. For example when I receive input like: [NORTH],[SOUTH],[WEST], it should be reduced to: [WEST], because going NORTH and SOUTH is not reasonable. The problem is that I get stuck at sorting the array.
Related
I want to remove a specific object from an array, put it in a smaller array without getting out of range. This is what I've tried but it won't work.
Skateboard[] newSkateboard = new Skateboard[_skateboards.Length - 1];
for (int i = 0; i < _skateboards.Length; i++)
{
if (skateboard.Code != _skateboards[i].Code)
{
newSkateboard[i] = _skateboards[i];
}
}
Sure.
var j = 0;
for (int i = 0; i < _skateboards.Length; i++)
{
if (skateboard.Code != _skateboards[i].Code)
{
newSkateboard[j] = _skateboards[i];
j = j + 1;
}
}
Working on a grading model, but stuck on filling an array.
I need to fill the array with numbers from 0 to 2, but:
- so that the main diagonal is filled only 1;
- if, for example, the element a (31) = 2, then a (13) must be 0, and a set of;
- if for example the element a (31) = 1, then a (13) must be 1, and a set of;
The principle itself, I understand.
if (array[i+1,j] = 2)
{
(array[i, j+1] = 1)
}
it's wrong i know
for now i have
int[,] array = new int[5, 5];
Random rnd = new Random();
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 5; j++)
{
array[i, j] = rnd.Next(0, 3);
if (i == j)
{
array[i, j] = 1;
}
}
}
for (int i = 0; i < 5; i++)
{
for (int j = 0; j < 5; j++)
{
Console.Write("{0}\t", array[i, j]);
}
Console.WriteLine();
}
here more detailes
Please check does this work for you(hope understood task correctly):
var arr = new int[4, 4];
var rnd = new Random();
var length = arr.GetLength(0);
for (var i = 0; i < length; i++)
{
for (var j = i; j < length; j++)
{
if (i == j)
{
arr[i, j] = 1;
}
else
{
var curr = rnd.Next(0, 2);
arr[i, j] = curr;
var reverse = curr switch
{
0 => 2,
1 => 1,
2 => 0,
_ => throw new Exception("Should not happen")
};
// or if C# 8.0 is not way to go:
//int reverse;
//switch (curr)
//{
// case 0: reverse = 2; break;
// case 1: reverse = 1; break;
// case 2: reverse = 0; break;
// default: throw new Exception("Should not happen");
//}
arr[j, i] = reverse;
}
}
}
If matrix A of size (3x3), then should i use the method of finding determinants, like grabbing the rows and column of first element and removing it from the array 2D array to get the remaining elements and then moving to the next element and repeating the same steps ?
[{1,2,3},
{4,5,6},
{7,8,9}]
I finally was able to do it, here's what I did :
enter image description here
class program
{
public static void Main()
{
int[,] arr = new int[3, 3];
Console.WriteLine("Enter elements of " + (arr.GetUpperBound(0) + 1) + "x" + (arr.GetUpperBound(1) + 1) + " matrix:");
for (int i = 0; i < (arr.GetUpperBound(0) + 1); i++)
{
for (int j = 0; j < (arr.GetUpperBound(1) + 1); j++)
{
arr[i, j] = Convert.ToInt32(Console.ReadLine());
}
}
Console.WriteLine("Matrix entered: ");
for (int i = 0; i < (arr.GetUpperBound(0) + 1); i++)
{
for (int j = 0; j < (arr.GetUpperBound(1) + 1); j++)
{
Console.Write("\t" + arr[i, j]);
}
Console.WriteLine();
}
Console.WriteLine("Possible sub-matrices: ");
for (int i = 0; i < 3; i++)
{
for (int j = 0; j< 3; j++)
{
TrimArray(i,j,arr);
}
}
}
public static int[,] TrimArray(int row, int column, int[,] original)
{
int[,] resultant = new int[original.GetLength(0) - 1, original.GetLength(1) - 1];
for (int i = 0, j = 0; i < original.GetLength(0); i++)
{
if (i == row)
continue;
for (int k = 0, u = 0; k < original.GetLength(1); k++)
{
if (k == column)
continue;
resultant[j, u] = original[i, k];
u++;
}
j++;
}
Console.WriteLine();
for (int i = 0; i < 2; i++)
{
for (int j = 0; j< 2; j++)
{
Console.Write("\t"+resultant[i,j]);
}
Console.WriteLine();
}
return resultant;
}
}
I did this for you yesterday, I created a method that will return a square matrix, given a parent matrix and the length.
static void Main(string[] args)
{
int[][] parentMatrix = new int[][]
{
new int [] { 1, 2, 3 },
new int [] { 4, 5, 6 },
new int [] { 7, 8, 9 }
};
var chunks = GetSubMatrices(parentMatrix, 2);
Console.WriteLine(chunks);
}
static List<int[][]> GetSubMatrices(int[][] parentMatrix, int m)
{
int n = parentMatrix.Length > m ? parentMatrix.Length : throw new InvalidOperationException("You can't use a matrix smaller than the chunk size");
var chunks = new List<int[][]>();
int movLimit = n - m + 1;
var allCount = Math.Pow(movLimit, 2);
for (int selRow = 0; selRow < movLimit; selRow ++)
{
for (int selCol = 0; selCol < movLimit; selCol ++)
{
// this is start position of the chunk
var chunk = new int[m][];
for (int row = 0; row < m; row++)
{
chunk[row] = new int[m];
for (int col = 0; col < m; col++)
{
chunk[row][col] = parentMatrix[selRow + row][selCol + col];
}
}
chunks.Add(chunk);
}
}
return chunks;
}
If you have any problems using it, you can simply comment below.
I needed to solve a problem like and came up with this answer. Hope it adds to your library of answers. If the submatrix specified is not greater than 1, do nothing.
public static void GetSubMatrixes(int[,] arr, int size)
{
int parentMatrixRowLength = arr.GetLength(0);
int parentMatrixColLength = arr.GetLength(1);
var overall = new List<object>();
if(size > 1)
{
for (int i = 0; i < parentMatrixRowLength; i++)
{
//get the columns
for (int j = 0; j < parentMatrixColLength; j++)
{
var subMatrix = new int[size, size];
/*if the new matrix starts from second to the last value in either the row(horizontal or column)
* do not proceed, go to the row or column in the parent matrix
* */
if (j < parentMatrixColLength - (size - 1) && i < parentMatrixRowLength - (size - 1))
{
//add
for (int m = 0; m < subMatrix.GetLength(0); m++)
{
for (int n = 0; n < subMatrix.GetLength(1); n++)
{
/*check the sum of current column value and the sum of the current row value
* of the parent column length and row length if it goes out of bounds
*/
var row = i + m; var col = j + n;
//actual check here
if (row < parentMatrixRowLength && col < parentMatrixColLength)
{
subMatrix[m, n] = arr[i + m, j + n];
}
}
}
overall.Add(subMatrix);
}
}
}
//display the sub matrixes here
for (int i = 0; i < overall.Count; i++)
{
var matrix = overall[i] as int[,];
for (int y = 0; y < matrix.GetLength(0); y++)
{
for (int x = 0; x < matrix.GetLength(1); x++)
{
Console.Write(string.Format("{0} ", matrix[y, x]));
}
Console.Write(Environment.NewLine + Environment.NewLine);
}
Console.WriteLine();
}
}
}
The following code sorts rows by the first element using bubble method.
I can't change it to counting sort.
public void SortStack(double[,] n)
{
for (int i = 0; i < n.GetLength(0) - 1; i++)
{
for (int j = i; j < n.GetLength(0); j++)
{
if (n[i, 0] > n[j, 0])
{
for (int k = 0; k < n.GetLength(1); k++)
{
var temp = n[i, k];
n[i, k] = n[j, k];
n[j, k] = temp;
}
}
}
}
}
Please help.
As you do bubble sort based on first element of each row. you should do counting sort like that too. so you just need to count first item of each row.
private static int[,] CountingSort2D(int[,] arr)
{
// find the max number by first item of each row
int max = arr[0, 0];
for (int i = 0; i < arr.GetLength(0); i++)
{
if (arr[i, 0] > max) max = arr[i, 0];
}
// we want to get count of first items of each row. thus we need 1d array.
int[] counts = new int[max + 1];
// do the counting. again on first index of each row
for (int i = 0; i < arr.GetLength(0); i++)
{
counts[arr[i, 0]]++;
}
for (int i = 1; i < counts.Length; i++)
{
counts[i] += counts[i - 1];
}
// result is sorted array
int[,] result = new int[arr.GetLength(0), arr.GetLength(1)];
for (int i = arr.GetLength(0) - 1; i >= 0; i--)
{
counts[arr[i, 0]]--;
// now we need to copy columns too. thus we need another loop
for (int j = 0; j < arr.GetLength(1); j++)
{
result[counts[arr[i, 0]], j] = arr[i, j];
}
}
return result;
}
Here is the test.
static void Main()
{
Random rand = new Random();
int[,] arr = new int[3,3];
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
arr[i, j] = rand.Next(0, 100);
}
}
int[,] newarr = CountingSort2D(arr);
for (int i = 0; i < arr.GetLength(0); i++)
{
Console.Write("{ ");
for (int j = 0; j < arr.GetLength(1); j++)
{
Console.Write(arr[i, j] + " ,");
}
Console.Write("} ,");
}
Console.WriteLine();
for (int i = 0; i < newarr.GetLength(0); i++)
{
Console.Write("{ ");
for (int j = 0; j < newarr.GetLength(1); j++)
{
Console.Write(newarr[i, j] + " ,");
}
Console.Write("} ,");
}
Console.WriteLine();
}
Example Output:
{ 49,66,8 },{ 33,39,64 },{ 65,52,76 } // Original array
{ 33,39,64 },{ 49,66,8 },{ 65,52,76 } // Sorted array
Have
List<byte> lbyte
Have
byte[] searchBytes
How can I search lbyte for not just a single byte but for the index of the searchBytes?
E.G.
Int32 index = lbyte.FirstIndexOf(searchBytes);
Here is the brute force I came up with.
Not the performance I am looking for.
public static Int32 ListIndexOfArray(List<byte> lb, byte[] sbs)
{
if (sbs == null) return -1;
if (sbs.Length == 0) return -1;
if (sbs.Length > 8) return -1;
if (sbs.Length == 1) return lb.FirstOrDefault(x => x == sbs[0]);
Int32 sbsLen = sbs.Length;
Int32 sbsCurMatch = 0;
for (int i = 0; i < lb.Count; i++)
{
if (lb[i] == sbs[sbsCurMatch])
{
sbsCurMatch++;
if (sbsCurMatch == sbsLen)
{
//int index = lb.FindIndex(e => sbs.All(f => f.Equals(e))); // fails to find a match
IndexOfArray = i - sbsLen + 1;
return;
}
}
else
{
sbsCurMatch = 0;
}
}
return -1;
}
Brute force is always an option. Although slow in comparison to some other methods, in practice it's usually not too bad. It's easy to implement and quite acceptable if lbyte isn't huge and doesn't have pathological data.
It's the same concept as brute force string searching.
You may find Boyer-Moore algorithm useful here. Convert your list to an array and search. The algorithm code is taken from this post.
static int SimpleBoyerMooreSearch(byte[] haystack, byte[] needle)
{
int[] lookup = new int[256];
for (int i = 0; i < lookup.Length; i++) { lookup[i] = needle.Length; }
for (int i = 0; i < needle.Length; i++)
{
lookup[needle[i]] = needle.Length - i - 1;
}
int index = needle.Length - 1;
var lastByte = needle.Last();
while (index < haystack.Length)
{
var checkByte = haystack[index];
if (haystack[index] == lastByte)
{
bool found = true;
for (int j = needle.Length - 2; j >= 0; j--)
{
if (haystack[index - needle.Length + j + 1] != needle[j])
{
found = false;
break;
}
}
if (found)
return index - needle.Length + 1;
else
index++;
}
else
{
index += lookup[checkByte];
}
}
return -1;
}
You can then search like this. If lbyte will remain constant after a certain time, you can just convert it to an array once and pass that.
//index is returned, or -1 if 'searchBytes' is not found
int startIndex = SimpleBoyerMooreSearch(lbyte.ToArray(), searchBytes);
Update based on comment. Here's the IList implementation which means that arrays and lists (and anything else that implements IList can be passed)
static int SimpleBoyerMooreSearch(IList<byte> haystack, IList<byte> needle)
{
int[] lookup = new int[256];
for (int i = 0; i < lookup.Length; i++) { lookup[i] = needle.Count; }
for (int i = 0; i < needle.Count; i++)
{
lookup[needle[i]] = needle.Count - i - 1;
}
int index = needle.Count - 1;
var lastByte = needle[index];
while (index < haystack.Count)
{
var checkByte = haystack[index];
if (haystack[index] == lastByte)
{
bool found = true;
for (int j = needle.Count - 2; j >= 0; j--)
{
if (haystack[index - needle.Count + j + 1] != needle[j])
{
found = false;
break;
}
}
if (found)
return index - needle.Count + 1;
else
index++;
}
else
{
index += lookup[checkByte];
}
}
return -1;
}
Since arrays and lists implement IList, there's no conversion necessary when calling it in your case.
int startIndex = SimpleBoyerMooreSearch(lbyte, searchBytes);
Another way you could do with lambda expression
int index = lbyte.FindIndex(e => searchBytes.All(i => i.Equals(e));