c# Instantiate object from subclass - c#

Below I have some simple code with a Parent Class and a Child one that extends from it.
using System;
//Base Class
public class Parent {
public void foo() {
Console.WriteLine("Parent");
}
}
//Child Class
public class Child : Parent
{
new public void foo() {
Console.WriteLine("child");
}
}
Parent parent = new Child();
parent.foo();
I'm confused as to how the two lines above work. I would've expected the compiler to bark while trying to instantiate a Parent as its own subclass. Also, why then would 'parent.foo()' still call its Parent version.

At first you shouldn't hide base class method by using new keyword you should just override it by derived class method by using virtual and override keywords. It will also fix issue that method was called from base class not from derived.
For details how it works you should read about inheritance in C#.
When you hiding method by using new keyword it always using implementation of method that is in your declared type, in your case it Parent. But if you use virtual and override it using implementation of method that is in initialized type, in your case it Child.
using System;
public class Parent
{
public virtual void foo()
{
Console.WriteLine("Parent");
}
}
public class Child : Parent
{
public override void foo()
{
Console.WriteLine("Child");
}
}

why then would 'parent.foo()' still call its Parent version?
Because you are shadowing foo by using new.
Virtual or abstract methods can be overridden by subclasses:
//Base Class
public class Parent
{
public virtual void foo()
{
Console.WriteLine("Parent");
}
}
//Child Class
public class Child : Parent
{
public override void foo()
{
Console.WriteLine("child");
}
}
I would read all of the documentation linked in the comments to decide whch will work best for your use case.

Related

methoddecorator.fody is it possible to invoke a instance method with method OnExit

I'm working on a AOP project ,which there is a class (call it classA) inherited from an other class (call is ParentClass) . Code like bellow
[Interceptor]
class ParentClass
{
protected void Init()
{
...
}
}
class classA : ParentClass
{
}
When creating a new instance of classA , i want a call of ParentClass's Init() by AOP , but i find it's hard for me .
Please Help.
update.
Hi,guys. There is one thing you should know, i want an AOP interception , not a method call from child class. because i have too many objects and i want a immediately call within onExit of a .ctor .
public class MyParentClass
{
public virtual void SomeMethod()
{
/* do parent class stuff here */
}
}
public class MyChildClass : MyParentClass
{
public override void SomeMethod()
{
/* do child class stuff here */
base.SomeMethod(); // <--- This will call the parent class method
}
}
Using Parent class any method describe then used virtual
Using child class any method describe then used override

Calling a Method from "base.base" class?

"Assume the following code:
public class MultiplasHerancas
{
static GrandFather grandFather = new GrandFather();
static Father father = new Father();
static Child child = new Child();
public static void Test()
{
grandFather.WhoAreYou();
father.WhoAreYou();
child.WhoAreYou();
GrandFather anotherGrandFather = (GrandFather)child;
anotherGrandFather.WhoAreYou(); // Writes "I am a child"
}
}
public class GrandFather
{
public virtual void WhoAreYou()
{
Console.WriteLine("I am a GrandFather");
}
}
public class Father: GrandFather
{
public override void WhoAreYou()
{
Console.WriteLine("I am a Father");
}
}
public class Child : Father
{
public override void WhoAreYou()
{
Console.WriteLine("I am a Child");
}
}
I want to print "I Am a grandfather" from the "child" object.
How could i do the Child object execute a Method on a "base.base" class? I know i can do it executes the Base Method (it would Print " I Am a Father"), but i want to print "I Am a GrandFather"! if there is a way to do this, Is it recommended in OOP Design?
Note: I do not use / will use this method, I'm just wanting to intensify knowledge inheritance.
This can only be possible using Method Hiding -
public class GrandFather
{
public virtual void WhoAreYou()
{
Console.WriteLine("I am a GrandFather");
}
}
public class Father : GrandFather
{
public new void WhoAreYou()
{
Console.WriteLine("I am a Father");
}
}
public class Child : Father
{
public new void WhoAreYou()
{
Console.WriteLine("I am a Child");
}
}
And call it like this -
Child child = new Child();
((GrandFather)child).WhoAreYou();
Using new keyword hides the inherited member of base class in derived class.
Try to use the "new" keyword instead of "override" and remove the "virtual" keyword from methods;)
This program gives error when u run.
Make sure the object of child will refer parent class then use reference type casting calling method
Ex: child child = new grandfather();/here we are creating instance of child that refer parentclass./
((Grandfather)child).WhoAreYou();/* now we able to use reference type*/
Otherwise they show error under grandfather type casting .

How do I call the correct method from a child class in an array?

I'm not sure if this is allowed in C#, but I'm pretty sure I've done it in other languages before.
Let's say I have class, Parent, which has children Child0 and Child1. I make an array of type Parent where Array[0] is of type Child0 and Array[1] is of type Child1. In this scenario, how do I call the children's methods? When I type Array[0].Method(), it calls the Parent version of Method. How do I get it to call the Child0 version of Method? Is this possible?
You just have to declare Method as virtual in the base class:
public class Parent{
public virtual void Method(){
...
}
}
and override it in the heriting classes :
public class Child : Parent{
public override void Method(){
...
}
}
Note that if you don't really need a "standard" implementation in your Parent class, because all the inherithing classes have there own version, you can also set the method as abstract:
public class Parent{
abstract public void Method();
}
Then you don't have the choice and all the classes that inherit from Parent will have to provide an implementation for Method, otherwise you'll have a compile time error.
if you make the parent method virtual you can override the base method in your child classes.
public class Human
{
// Virtual method
public virtual void Say()
{
Console.WriteLine("i am a human");
}
}
public class Male: Human
{
// Override the virtual method
public override void Say()
{
Console.WriteLine("i am a male");
base.Draw(); // --> This will access the Say() method from the
//parent class.
}
}
add them to the array: (altho i would personally use a List<T>)
Human[] x = new Human[2];
x[0] = new Human();
x[1] = new Male();
print out results:
foreach (var i in x)
{
i.Say();
}
will print out
"i am a human" // --> (parent class implementation)
"i am a male" // --> (child class implementation)

C# How to execute code after object construction (postconstruction)

As you can see in the code below, the DoStuff() method is getting called before the Init() one during the construction of a Child object.
I'm in a situation where I have numerous child classes. Therefore, repeating a call to the DoStuff() method directly after Init() in the constructor of each child wouldn't be an elegant solution.
Is there any way I could create some kind of post constructor in the parent class that would be executed after the child's constructor? This way, I could call to the DoStuff() method there.
If you have any other design idea which could solve my problem, I'd like to hear it too!
abstract class Parent
{
public Parent()
{
DoStuff();
}
protected abstract void DoStuff();
}
class Child : Parent
{
public Child()
// DoStuff is called here before Init
// because of the preconstruction
{
Init();
}
private void Init()
{
// needs to be called before doing stuff
}
protected override void DoStuff()
{
// stuff
}
}
If you have a complex logic for constructing your objects then consider FactoryMethod pattern.
In your case I would implement it as a simple
public static Parent Construct(someParam)
method that takes some parameter and based on it decides which child class to instantiate.
You can remove your DoStuff() method call from the constructor and call it inside Construct() on the new instance.
Also, you should avoid virtual/abstract method calls in the constructors. See this question for more details: Virtual member call in a constructor
Let me introduce a general solution using some C# features. Note that this solution does not require you to use a factory pattern or invoke anything after constructing the object, and it works on any class with just implementing an interface with a single method.
First we declare an interface that our classes will have to implement:
public interface IInitialize {
void OnInitialize();
}
Next we add a static extension class for this interface, and add the Initialize method:
public static class InitializeExtensions
{
public static void Initialize<T>(this T obj) where T: IInitialize
{
if (obj.GetType() == typeof(T))
obj.OnInitialize();
}
}
Now, if we need a class and all of its descendants to call an initializer right after the object is fully constructed, all we need to do is implement IInitialize and append a line in the constructor:
public class Parent : IInitialize
{
public virtual void OnInitialize()
{
Console.WriteLine("Parent");
}
public Parent()
{
this.Initialize();
}
}
public class Child : Parent
{
public Child()
{
this.Initialize();
}
public override void OnInitialize()
{
Console.WriteLine("Child");
}
}
public class GrandChild : Child
{
public GrandChild()
{
this.Initialize();
}
public override void OnInitialize()
{
Console.WriteLine("GrandChild");
}
}
The trick is that when a derived class calls the extension method Initialize, that will suppress any calls not made from the actual class.
How about this:
abstract class Parent
{
public Parent()
{
Init();
DoStuff();
}
protected abstract void DoStuff();
protected abstract void Init();
}
class Child : Parent
{
public Child()
{
}
protected override void Init()
{
// needs to be called before doing stuff
}
protected override void DoStuff()
{
// stuff
}
}
As others have mentioned, you should use a Factory Pattern.
public class Parent
{
public Parent()
{
}
public virtual void PostConstructor()
{
}
}
public class Child : Parent
{
public override void PostConstructor()
{
base.PostConstructor();
// Your code here
}
}
public void FactoryMethod<T>() where T : Parent
{
T newobject = new T();
newobject.PostConstructor();
}
I would strongly suggest use Factory like a pattern.
If it's possible:
1. Push all your childs and abstract class into separate assembly.
2. Declare ctors of childs like internal methods, so no one out of that assembly is can construct them just by calling ctor.
3. Implement the Factory class to construct for caller specified objects type, which obviuoly will forse calling of abstract DoStuff() method after actual creation of anobject, but before returning it to caller.
Good thing about this is that: It will give you also additional level of abstraction, so if in the future you will need some more functions call or any other type of logical complexity, what you will need, is just add them into your Factory class.
That is.
Regards
In WPF applications, you can postpone the invokation of DoStuff() with the help of Dispatcher:
abstract class Parent
{
public Parent()
{
Dispatcher.CurrentDispatcher.BeginInvoke(new Action(this.DoStuff));
}
private void DoStuff()
{
// stuff, could also be abstract or virtual
}
}
However, it is not guaranteed that DoStuff() will be called immediately after the constructor.
Correction: As per this answer, you can't determine when the base class's constructor is invoked during construction of the subclass.
E.g. This doesn't work:
public Child()
// DoStuff is called here after Init
// because of the overridden default constructor
{
Init();
base();
}
So, yes, as others have noted, if sequence of events matters, then the base class needs to be able to accommodate that by declaring abstract methods in order, or (better yet) by having the child class's implementation of DoStuff represent the sequence of events:
protected override void DoStuff()
{
Init();
base.DoStuff();
}
DoStuff is abstract. Just call Init from the top of DoStuff.
class MyBase
{
public MyBase()
{
//... do something
// finally call post constructor
PostConstructor<MyBase>();
}
public void PostConstructor<T>( )
{
// check
if (GetType() != typeof(T))
return;
// info
System.Diagnostics.Debug.WriteLine("Post constructor : " + GetType());
}
}
class MyChild : MyBase
{
public MyChild()
{
// ... do something
// ... call post constructor
PostConstructor<MyChild>();
}
}
How about...
public MyClass()
{
Dispatcher.UIThread.Post(RunAfterConstructor);
}
I also tried with Task.Run but that didn't work reliably.
Rather than using an abstract method, which would require you to implement the method in all descendant classes, you might try:
public class Parent
{
public Parent()
{
PostConstructor();
}
protected virtual void PostConstructor()
{
}
}
public class Child : Parent
{
protected override void PostConstructor()
{
base.PostConstructor();
/// do whatever initialization here that you require
}
}
public class ChildWithoutOverride
{
/// not necessary to override PostConstructor
}

abstract method in a virtual class

I have a c# Class that has lots of virtual methods, some of these methods are essentially abstract ( they are fully implemented in subclasses and the base class is empty).
To get it to compile i am throwing an InvalidOperationException in the base class with a comment on what should be done. This just feels dirty.
Is there a better way to design my classes?
edit:
It is for the middle tier of an application that will be ran in canada, half of the methods are generic hence the virtual. and half of the methods are province specific.
Public class PersonComponent()
{
public GetPersonById(Guid id) {
//Code to get person - same for all provinces
}
Public virtual DeletePerson(Guid id) {
//Common code
}
Public virtual UpdatePerson(Person p) {
throw new InvalidOperation("I wanna be abstract");
}
Public Class ABPersonComponent : PersonComponent
{
public override DeletePerson(Guid id)
{
//alberta specific delete code
}
public override UpdatePerson(Person p)
{
//alberta specific update codecode
}
}
hope this makes sense
Mark the base class as abstract, as well as the methods that have no implementation.
Like so
public abstract class BaseClass
{
public abstract void AbstractMethod();
}
public class SubClass: BaseClass
{
public override void AbstractMethod()
{
//Do Something
}
}
You can't have abstract methods outside of an abstract class. Marking a class as abstract means you won't be able to instantiate it. But then it doesn't make any sense to. What are you going to do with a class that doesn't implement the methods anyway?
Edit: From looking at your class, yeah I'd make PersonComponent abstract along with the UpdatePerson method. Either that, or if UpdatePerson just doesn't do anything for a PersonComponent keep it as is, but make the UpdatePerson method empty for PersonComponent.
Think about your object hierarchy. Do you want to share common code for all your derived classes, then implement base functionality in the base class.
When having shared base code, please notice the Template pattern. Use a public method and chain it to a protected virtual method with the core/shared implementation. End the shared implementation methodname with "Core".
For example:
public abstract class BaseClass
{
protected virtual void DeletePersonCore(Guid id)
{
//shared code
}
public void DeletePerson(Guid id)
{
//chain it to the core
DeletePersonCore(id);
}
}
public class DerivedClass : BaseClass
{
protected override void DeletePersonCore(Guid id)
{
//do some polymorphistic stuff
base.DeletePersonCore(id);
}
}
public class UsageClass
{
public void Delete()
{
DerivedClass dc = new DerivedClass();
dc.DeletePerson(Guid.NewGuid());
}
}

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