_AppDomainPtr Load_3 method example? - c#

I am trying to load a C# assembly with _AppDomainPtr Load_3 method. Do you have some example since I get error:
hr = 0x80131533 : A mismatch has occurred between the runtime type of the array and the sub type recorded in the metadata.
Here is a snippet how do I load the assembly:
static void binarray(SAFEARRAY** output, const char* data, size_t size)
{
SAFEARRAYBOUND Bound;
Bound.lLbound = 0;
Bound.cElements = size;
*output = SafeArrayCreate(VT_R8, 1, &Bound);
double HUGEP *pdFreq;
HRESULT hr = SafeArrayAccessData(*output, (void HUGEP* FAR*)&pdFreq);
if (SUCCEEDED(hr))
{
// copy sample values from data[] to this safearray
for (DWORD i = 0; i < size; i++)
{
*pdFreq++ = data[i];
}
SafeArrayUnaccessData(*output);
}
}
And the call:
hr = spDefaultAppDomain->Load_3(output, &spAssembly);
Anyone used that?

Apparently I've found the problem. I was creating a SafeArray of Real numbers. The correct fix for anyone who needs that is:
static void binarray(SAFEARRAY** output, const unsigned char* data, size_t size)
{
SAFEARRAYBOUND Bound;
Bound.lLbound = 0;
Bound.cElements = size;
// VT_I1
*output = SafeArrayCreate(VT_UI1, 1, &Bound);
//VT_R8
unsigned char *pdFreq;
HRESULT hr = SafeArrayAccessData(*output, (void* FAR*)&pdFreq);
if (SUCCEEDED(hr))
{
// copy sample values from data[] to this safearray
for (DWORD i = 0; i < size; i++)
{
*pdFreq++ = data[i];
}
SafeArrayUnaccessData(*output);
}
}

Related

Return SAFEARRAY from c++ to c#

I have a c++ method which creates, fills and returns SAFEARRAY:
SAFEARRAY* TestClass::GetResult(long& size)
{
return GetSafeArrayList(size);
}
How should I export that function in a DLL so that c# could take it
How should I write c# method signature?
I have in c++ something along these lines:
extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data, long& size)
{
size = 0;
data = handle->GetResult(size);
}
Is it correct, isn't it?
Thanks for help!
EDIT:
c# call:
public static extern void GetResult(IntPtr handle, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_USERDEFINED)] TestStruct[] data, ref int size);
Full example of use of a SAFEARRAY(int) C#->C++->C# (so the array is initialized with some data in C#, passed to C++, modified there and returned to C#).
C++:
// For the various _t classes for handling BSTR and IUnknown
#include <comdef.h>
struct ManagedUDT
{
BSTR m_str01;
int m_int01;
~ManagedUDT()
{
::SysFreeString(m_str01);
m_str01 = NULL;
}
};
extern "C" __declspec(dllexport) void GetResult(SAFEARRAY*& data)
{
if (data != NULL)
{
// Begin print content of SAFEARRAY
VARTYPE vt;
HRESULT hr = SafeArrayGetVartype(data, &vt);
if (SUCCEEDED(hr))
{
// To make this code simple, we print only
// SAFEARRAY(VT_I4)
if (vt == VT_I4)
{
int *pVals;
hr = SafeArrayAccessData(data, (void**)&pVals); // direct access to SA memory
if (SUCCEEDED(hr))
{
long lowerBound, upperBound; // get array bounds
SafeArrayGetLBound(data, 1, &lowerBound);
SafeArrayGetUBound(data, 1, &upperBound);
long cnt_elements = upperBound - lowerBound + 1;
for (int i = 0; i < cnt_elements; i++) // iterate through returned values
{
int val = pVals[i];
printf("C++: %d\n", val);
}
SafeArrayUnaccessData(data);
}
else
{
// Error
}
}
}
else
{
// Error
}
// End print content of SAFEARRAY
// Delete the SAFEARRAY if already present
SafeArrayDestroy(data);
data = NULL;
}
{
// Creation of a new SAFEARRAY
SAFEARRAYBOUND bounds;
bounds.lLbound = 0;
bounds.cElements = 10;
data = SafeArrayCreate(VT_I4, 1, &bounds);
int *pVals;
HRESULT hr = SafeArrayAccessData(data, (void**)&pVals); // direct access to SA memory
if (SUCCEEDED(hr))
{
for (ULONG i = 0; i < bounds.cElements; i++)
{
pVals[i] = i + 100;
}
}
else
{
// Error
}
}
}
C#
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void GetResult([MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_I4)] ref int[] ar);
and
var data = new int[] { 1, 2, 3, 4, 5 };
GetResult(ref data);
if (data != null)
{
for (int i = 0; i < data.Length; i++)
{
Console.WriteLine("C#: {0}", data[i]);
}
}
else
{
Console.WriteLine("C#: data is null");
}
Code partially taken from https://stackoverflow.com/a/12484259/613130 and https://stackoverflow.com/a/3735438/613130
SAFEARRAY(VT_RECORD)
It is doable... Very hard... but doable. Please don't do it. You can't hate enough the world to do it. I do hope you don't!
C++:
// For the _com_util
#include <comdef.h>
extern "C"
{
__declspec(dllexport) void GetResultSafeArray(SAFEARRAY *&psa)
{
// All the various hr results should be checked!
HRESULT hr;
// Begin sanity checks
if (psa == NULL)
{
// Error
}
VARTYPE pvt;
hr = ::SafeArrayGetVartype(psa, &pvt);
if (pvt != VT_RECORD)
{
// Error
}
UINT size;
size = ::SafeArrayGetElemsize(psa);
if (size != sizeof(ManagedUDT))
{
// Error
}
// From tests done, it seems SafeArrayGetRecordInfo does a AddRef
_com_ptr_t<_com_IIID<IRecordInfo, NULL> > prinfo;
// The_com_ptr_t<>::operator& is overloaded
hr = ::SafeArrayGetRecordInfo(psa, &prinfo);
// From tests done, it seems GetName returns a new instance of the
// BSTR
// It is ok to use _bstr_t.GetAddress() here, see its description
_bstr_t name1;
hr = prinfo->GetName(name1.GetAddress());
const _bstr_t name2 = _bstr_t(L"ManagedUDT");
if (name1 != name2)
{
// Error
}
// End sanity checks
long lowerBound, upperBound; // get array bounds
hr = ::SafeArrayGetLBound(psa, 1, &lowerBound);
hr = ::SafeArrayGetUBound(psa, 1, &upperBound);
long cnt_elements = upperBound - lowerBound + 1;
// Begin print
ManagedUDT *pVals;
hr = ::SafeArrayAccessData(psa, (void**)&pVals);
printf("C++:\n");
for (int i = 0; i < cnt_elements; ++i)
{
ManagedUDT *pVal = pVals + i;
// If you are using a recent VisualC++, you can
// #include <memory>, and then
//std::unique_ptr<char[]> pstr(_com_util::ConvertBSTRToString(pVal->m_str01));
// and you don't need the char *pstr line and the delete[]
// line
char *pstr = _com_util::ConvertBSTRToString(pVal->m_str01);
printf("%s, %d\n", pstr, pVal->m_int01);
delete[] pstr;
}
hr = ::SafeArrayUnaccessData(psa);
// End print
// Begin free
SAFEARRAYBOUND sab;
sab.lLbound = 0;
sab.cElements = 0;
// SafeArrayRedim will call IRecordInfo::RecordClear
hr = ::SafeArrayRedim(psa, &sab);
// End Free
// Begin create
int numElements = 10;
sab.cElements = numElements;
hr = ::SafeArrayRedim(psa, &sab);
hr = ::SafeArrayAccessData(psa, (void**)&pVals);
for (int i = 0; i < numElements; i++)
{
ManagedUDT *pVal = pVals + i;
char pstr[100];
sprintf(pstr, "Element #%d", i);
pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr);
pVal->m_int01 = 100 + i;
}
hr = ::SafeArrayUnaccessData(psa);
// End create
}
__declspec(dllexport) void GetResultSafeArrayOut(SAFEARRAY *&psa, ITypeInfo *itypeinfo)
{
// All the various hr results should be checked!
HRESULT hr;
// Begin sanity checks
if (psa != NULL)
{
// Begin free
// SafeArrayDestroy will call IRecordInfo::RecordClear
// if necessary
hr = ::SafeArrayDestroy(psa);
// End Free
}
// Begin create
int numElements = 10;
SAFEARRAYBOUND sab;
sab.lLbound = 0;
sab.cElements = numElements;
// The_com_ptr_t<>::operator& is overloaded
_com_ptr_t<_com_IIID<IRecordInfo, NULL> > prinfo;
hr = ::GetRecordInfoFromTypeInfo(itypeinfo, &prinfo);
psa = ::SafeArrayCreateVectorEx(VT_RECORD, 0, numElements, prinfo);
ManagedUDT *pVals;
hr = ::SafeArrayAccessData(psa, (void**)&pVals);
for (int i = 0; i < numElements; i++)
{
ManagedUDT *pVal = pVals + i;
char pstr[100];
sprintf(pstr, "Element #%d", i);
pVal->m_str01 = _com_util::ConvertStringToBSTR(pstr);
pVal->m_int01 = 100 + i;
}
hr = ::SafeArrayUnaccessData(psa);
// End create
}
}
C#:
[ComVisible(true)]
[Guid("BBFE1092-A90C-4b6d-B279-CBA28B9EDDFA")]
[StructLayout(LayoutKind.Sequential)]
public struct ManagedUDT
{
[MarshalAs(UnmanagedType.BStr)]
public string m_str01;
public Int32 m_int01;
}
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
static extern void GetResultSafeArray([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array);
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
static extern void GetResultSafeArrayOut([MarshalAs(UnmanagedType.SafeArray)] out ManagedUDT[] array, IntPtr itypeinfo);
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi, EntryPoint = "GetResultSafeArrayOut")]
static extern void GetResultSafeArrayRef([MarshalAs(UnmanagedType.SafeArray)] ref ManagedUDT[] array, IntPtr itypeinfo);
and
var arr = new[]
{
new ManagedUDT { m_str01 = "Foo", m_int01 = 1},
new ManagedUDT { m_str01 = "Bar", m_int01 = 2},
};
{
Console.WriteLine("C#:");
for (int i = 0; i < arr.Length; i++)
{
Console.WriteLine("{0}, {1}", arr[i].m_str01, arr[i].m_int01);
}
}
{
Console.WriteLine();
var arr2 = (ManagedUDT[])arr.Clone();
GetResultSafeArray(ref arr2);
Console.WriteLine();
Console.WriteLine("C#:");
for (int i = 0; i < arr2.Length; i++)
{
Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
}
}
{
Console.WriteLine();
ManagedUDT[] arr2;
IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT));
GetResultSafeArrayOut(out arr2, itypeinfo);
Console.WriteLine();
Console.WriteLine("C#:");
for (int i = 0; i < arr2.Length; i++)
{
Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
}
}
{
Console.WriteLine();
var arr2 = (ManagedUDT[])arr.Clone();
IntPtr itypeinfo = Marshal.GetITypeInfoForType(typeof(ManagedUDT));
GetResultSafeArrayRef(ref arr2, itypeinfo);
Console.WriteLine();
Console.WriteLine("C#:");
for (int i = 0; i < arr2.Length; i++)
{
Console.WriteLine("{0}, {1}", arr2[i].m_str01, arr2[i].m_int01);
}
}
There is a single big caveat for GetResultSafeArray: you must pass from C# at least an empty array (like a new ManagedUDT[0]). This because to create a SAFEARRAY(ManagedUDT) from nothing in C++ you would need a IRecordInfo object. I don't know how to retrieve it from C++. If you already have a SAFEARRAY(ManagedUDT) then clearly it has the IRecordInfo already set, so there is no problem. In the example given, in C++ there are first some sanity checks, then the passed array is printed, then it is emptied, then it is re-filled. The GetResultSafeArrayOut/GetResultSafeArrayRef "cheat": they receive from C# a ITypeInfo pointer (that is easy to retrieve in C#, with Marshal.GetITypeInfoForType()), and from taht the C++ can retrieve the IRecordInfo interface.
Some notes:
I wrote Ansi-charset-C++. Normally for myself I always write Unicode-ready C++ (or directy Unicode-C++, because all the Windows NT support Unicode), but I've noticed that I'm an exception... So in various parts of the code there are conversions BSTR->Ansi->BSTR.
I'm retrieving the HRESULT of all the function calls. They should be checked, and the failure handled.
The most complex thing in C++/COM is knowing when to free something... In general always free/Release() everything! (be it BSTR/IUnknown derived interfaces, ...)
Unless there is a bug, there is no support for this code. Consider it to be a proof of concept. I already lost various hours on it out of curiosity. You break it, you repair it.

Updating an C dll struct array and its elements values from C# code using dllimport

I have C code which will be build as a dynamic library (DLL) , which i would like
to call C function from C# using dLL created from the C code
C code :
struct data
{
char data_val1[100];
float data_val2;
float data_val3[50];
};
typedef struct data data;
#ifdef __cplusplus
extern "C" __declspec(dllexport) void cfun_call(data *pdata,long count);
#endif
#ifdef __cplusplus
extern "C"
{
#endif
__declspec(dllexport) void cfun_call(data *pdata,long count)
{
int x = 0;
for(x=0;x<count;x++)
{
data[x].data_val2 = (pdata->data_val3[49] + pdata->data_val3[48]) / 2.0;
}
}
#ifdef __cplusplus
}
#endif
Here i wanted to import the function "cfun_call" in C# code, and pass values to the fucntion call
and manipulate the passed values in C function from the dll and wanted to display the updated values
back to the C# code and display it, Since my expertise in C# is limited i need some help to solve this issue
C# code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
class Program
{
public class data
{
public char[] data_val1 = new char[100];
public float data_val2;
public float[] data_val3 = new float[50];
};
[DllImport("mycdll.dll", EntryPoint = "cfun_call", CallingConvention = CallingConvention.Cdecl, ExactSpelling = false)]
// void cfun_call(data *pdata,long count); //C function for reference
public static extern void cfun_call([In, Out] data[] ouputdata, long count);
static void Main(string[] args)
{
data[] objData = new data[10];
for (int i = 0; i < 10; i++)
{
//Fill the data in objitemData
objData[i] = new objData();
for (int j = 0; j < 100; j++)
{
objData[i].data_val1[j] = '\0';
}
for (int k = 0; k < 50; k++)
{
objData[i].data_val3[k] = 20.00;
}
objData[i].data_val2 = 0.00;
}
cfun_call(objData,10); //Making call to C dll function
for (int i = 0; i < 10; i++)
Console.WriteLine("{0} ", objData[i].data_val2);
Console.WriteLine("");//new line
Console.ReadLine();
}
}
Here the values (objData) passed from C# function is not updated by using the C dll fucntion , I am not sure why.
Can anyone point me to right direction ?
Edit 1:
I have updated code as suggested ,
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct data
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
public char[] data_val1;
public float data_val2;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 50)]
public float[] data_val3;
};
Initialized struct elements like below ,
data[] objData = new data[10];
for (int i = 0; i < 10; i++)
{
//Fill the data in objitemData
objData[i] = new objData();
for (int j = 0; j < 100; j++)
{
objData[i].data_val1[j] = '\0'; //I am getting exception here
}
for (int k = 0; k < 50; k++)
{
objData[i].data_val3[k] = 20.00;
}
objData[i].data_val2 = 0.00;
}
Runtime i am getting null ptr exception , like
An unhandled exception of type 'System.NullReferenceException' occurred in mybinary.exe
Additional information: Object reference not set to an instance of an object.
How to initialize the struct array elements properly in manged code ?
Edit 2:
Hi one more question , when i add , objData[i].data_val3[k] = randomData; //randomvalues, It is not updated when making cfun_call while using contnt value it is updated why ?
Your translation of the struct is incorrect. You need it to be like so:
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct data
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 100)]
public char[] data_val1;
public float data_val2;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 50)]
public float[] data_val3;
};
You have to make this a struct since you need to pass an array of values. Your declaration using class leads to you passing an array of references.
You will need to initialize the arrays explicitly now. That might look like so:
data[] objData = new data[10];
for (int i = 0; i < 10; i++)
{
objData[i].data_val1 = new char[100];
objData[i].data_val2 = 0.00;
objData[i].data_val3 = new float[50];
for (int k = 0; k < 50; k++)
{
objData[i].data_val3[k] = 20.0f;
}
}
Further, C++ long is 32 bits wide, but C# long is 64 bits wide. You therefore have a mismatch. Your p/invoke should be:
[DllImport("mycdll.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void cfun_call(
[In, Out] data[] ouputItem_data,
int count
);

C# byte array to fixed int pointer

is it possible to somehow cast the type of a pointer created by the fixed() statement?
This is the situation:
I have an array of byte, which i would like to iterate through, however i would like the values to be treated as int, thus having an int* instead of a byte*.
Here's some exemplary code:
byte[] rawdata = new byte[1024];
fixed(int* ptr = rawdata) //this fails with an implicit cast error
{
for(int i = idx; i < rawdata.Length; i++)
{
//do some work here
}
}
Can this be done without having to do the cast inside the iteration?
byte[] rawdata = new byte[1024];
fixed(byte* bptr = rawdata)
{
int* ptr=(int*)bptr;
for(int i = idx; i < rawdata.Length; i++)
{
//do some work here
}
}
I believe you have to go via a byte*. For example:
using System;
class Test
{
unsafe static void Main()
{
byte[] rawData = new byte[1024];
rawData[0] = 1;
rawData[1] = 2;
fixed (byte* bytePtr = rawData)
{
int* intPtr = (int*) bytePtr;
Console.WriteLine(intPtr[0]); // Prints 513 on my box
}
}
}
Note that when iterating, you should use rawData.Length / 4, not rawData.Length if you're treating your byte array as a sequence of 32-bit values.
I found a - seemingly - more elegant and for some reason also faster way of doing this:
byte[] rawData = new byte[1024];
GCHandle rawDataHandle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
int* iPtr = (int*)rawDataHandle.AddrOfPinnedObject().ToPointer();
int length = rawData.Length / sizeof (int);
for (int idx = 0; idx < length; idx++, iPtr++)
{
(*iPtr) = idx;
Console.WriteLine("Value of integer at pointer position: {0}", (*iPtr));
}
rawDataHandle.Free();
This way the only thing i need to do - apart from setting the correct iteration length - is increment the pointer. I compared the code with the one using the fixed statement, and this one is slightly faster.

Passing string arrays from COM to C#

I need to access C# methods in a COM dll via COM-like interface. One of the method requires an array of strings to be passed as input.
Am creating a SAFEARRAY and passing it to the COM Interop. However, this does not seem to be working, as I see an exception in the interop layer. (System.Runtime.InteropServices.SafeArrayTypeMismatchException).
Obviously, there seems to be a difference in type being expected.
Pasting the code here:
C# method to be invoked:
public long DoIt3(int nFiles, string[] fileNames);
C++ code invoking the same:
int _tmain()
{
TCHAR *fileNames[128] = { TEXT("C:\\Program Files\\IBM\\RTC.NET"),
TEXT("C:\\KIRAN\\Work\\RFT"), TEXT(".\\bin\\Debug") };
SAFEARRAY *pSA = CreateSafeStringArray(3, fileNames);
_tprintf(TEXT("%d"), pIManaged->DoIt3(3, pSA));
SafeArrayDestroy(pSA);
}
static SAFEARRAY *CreateSafeStringArray(long nElements, TCHAR *elements[])
{
SAFEARRAYBOUND saBound[1];
saBound[0].cElements = nElements;
saBound[0].lLbound = 0;
SAFEARRAY *pSA = SafeArrayCreate(VT_VARIANT, 1, saBound);
if (pSA == NULL)
{
return NULL;
}
for (int ix = 0; ix < nElements; ix++)
{
VARIANT v;
VariantInit(&v);
v.vt = VT_BSTR;
v.bstrVal = elements[ix];
long rgIndicies[1];
rgIndicies[0] = ix + saBound[0].lLbound;
HRESULT hr = SafeArrayPutElement(pSA, rgIndicies, &v);
_tprintf(TEXT("%d"), hr);
VariantClear(&v);
}
return pSA;
}
Any ideas/suggestions are welcome.
I figured it out! The following code works:
static SAFEARRAY *CreateSafeStringArray(long nElements, TCHAR *elements[])
{
SAFEARRAYBOUND saBound[1];
saBound[0].cElements = nElements;
saBound[0].lLbound = 0;
SAFEARRAY *pSA = SafeArrayCreate(VT_BSTR, 1, saBound);
if (pSA == NULL)
{
return NULL;
}
for (int ix = 0; ix < nElements; ix++)
{
BSTR pData = SysAllocString(elements[ix]);
long rgIndicies[1];
rgIndicies[0] = saBound[0].lLbound + ix;
HRESULT hr = SafeArrayPutElement(pSA, rgIndicies, pData);
_tprintf(TEXT("%d"), hr);
}
return pSA;
}
Thanks for all your suggestions!
In the case of an array of BSTR strings, you can set the BSTR values directly on your array, and also you need to allocate memory for your BSTR elements, you could use ATL/MFC CString for that:
...
psa = SafeArrayCreate( VT_BSTR, 1, saBound);
HRESULT hr = SafeArrayLock( psa );
//TODO: test for hr success
if (pSA == NULL)
{
return NULL;
}
for (int ix = 0; ix < nElements; ix++)
{
long rgIndicies[1];
rgIndicies[0] = ix + saBound[0].lLbound;
CString tempstr(elements[ix]);
((BSTR*)psa->pvData)[ix] = tempstr.AllocSysString();
_tprintf(TEXT("%d"), hr);
}
hr = SafeArrayUnlock( psa );
//TODO: test for hr success
...

C++ to C# Marshaling

I have following piece of C++ code that needs to be C Sharped.
int* pData = new int[128];
for(int i = 0; i < 128; i++)
{ pData[i] = i*2 ;}
This pData int* is later passed to a function as void*
Now I need to put all this in C#. What I have done is as follows,
Int32[] tempData = new Int32[128];
for(int i = 0; i < 128; i++)
{ tempData[i] = i*2 ;}
int size = Marshal.SizeOf(tempData[0]) * tempData.Length;
IntPtr ptrData = Marshal.AllocHGlobal(size);
Marshal.Copy(tempData, 0, ptrData, tempData.Length);
Later I pass the ptrData to the C# function.But I get the run time error : Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Thanks in Advance.
int size = sizeof(int) * tempData.Length;
IntPtr ptrData = Marshal.AllocHGlobal(size);
Marshal.Copy(tempData, 0, ptrData, size);
Should do the trick...

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